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UPD: I got the rest of the dev notes out!
Good news everyone! According to the dev notes, Abdirak’s sexiness to creepiness ratio is 6 to 3!
Father Abdirak is a follower of Loviatar, a goddess that thrives on inflicting pain on others. He is indulging in some private 'worship' (self flagellation). He offers to help alleviate the player's pain by giving them 'penance' - i.e, beating them. Loviatar = loh-VEE-a-tar. He is a young and charismatic preacher with a threatening edge.
Abdirak: Greetings, child. I've met few aside from goblins here.
He has paused in beating himself to stand and greet the player.
Player is one of the few non-goblins he’s met in this place. Welcomes another for conversation and discussion but there should be something vaguely threatening about him. Charismatic, sexy, and creepy all in one.
Abdirak: Ah, are you also here to assist with the prisoner?
Player: You mean the one they are torturing?
Abdirak: Please. The things they are doing to that man... so crude and primitive.
Distates. Like an expert in wine being present with a bottle from Tesco. He loves pain, he just has an issue with the lack of artistery.
Abdirak: I was invited to to teach them. I live for pain and its intricacies, you see, but alas...
Discusses eyes light up at the mention of pain but discussing it in an academic sense
Abdirak: Pain without purpose is a terrible thing, wouldn't you agree?
No horror in his voice. Discussing it like an intellectual pursuit. It is not the violence he takes issue with, it is the fact that they do it simply for fun.
Player: It's appalling.
Abdirak: Exactly, pain is an intimate thing. It should be delivered with a loving and measured hand.
Eyes light up as he discusses pain and his approach to it. This is clearly something he is passionate about and believes in.
Abdirak: But trying to discuss such subtleties with these creatures is simply...
Slightly irritated, the goblins have fobbed him off and he’s been left to his own painful devices.
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Player: Then why are you beating yourself?
Abdirak: Hah. I realise this looks strange, but I assure you, it is a most intimate form of worship.
The player has pointed out that he is beating himself bloody. He smiles, his eyes lighting up as he begins to explain. He believes in what he is doing.
Abdirak: You see, pain is a loving thing. But trying to explain it to these goblins has proven...
Passionate and enthusiastic as he explains. Pain and its infliction is his pride and joy.
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Player: I thought a follower of Loviatar would approve of pain.
Abdirak: You know the Maiden of Pain? How refreshing. But there is more to us than that.
Eyes light up as he discusses pain. Considers pain and its intimacies a form of therapy and even art, but he knows that not everyone will feel that way about Pain, or his Goddess, Loviatar.
Abdirak: Yes, we worship her through pain - often our own. But it is an intimate and loving thing and one we offer up.
Abdirak: If you would permit it, I can show you first-hand.
He is offering to beat the player with a weapon of choice, This is a sincere and genuine offer, He believes in what he is doing and that it will, ultimately, help the player.
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Player: What's a follower of the Maiden of Pain doing here?
Abdirak: Ah, you are familiar with the Scourge Mistress? Good. I am simply spreading her message, friend.
A smile. The player has realised that he worships an evil goddess. He knows he is likely not going to win this argument on the merits of pain and torture, but he is sincere as he explain how he worships his goddess.
Abdirak: I worship her through pain - usually my own. But I have a skilled hand when it comes to its infliction.
Abdirak: Care to expand your horizons? It will be worth it - you have my word.
A smile as he offers to, basically, beat the player. It is a sincere and genuine offer, he believes it will help.
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Player: Who invited you? A goblin?
Abdirak: Yes. One who claims to be a master of pain. Tch.
Player has asked who invited him here. It was a goblin who is torturing someone next door. His tone is dismissive. He believes the goblin doesn’t know what he’s doing.
Abdirak: Pain is intimate and loving. But trying to discuss that with these creatures…
Irritated in the opening line, but then his eyes light up and he smiles as he discusses PAIN. It is his life’s passion and something he is enthusiastic about.
Abdirak: Forgive me, but that look in your eyes - something terrible has happened to you.
He’s looking the player in the eyes and is concerned - he can see the player has been hurt (emotionally) and is worried. This is sincere.
Player: That’s none of your concern.
Abdirak: Do not be ashamed, child. What I see in your eyes, in your soul, is only natural.
Player has told him to bugger off, basically. Abdirak assumes the player is embarassed, he is sincere - he has seen pain in the player’s eyes and wishes to comfort him.
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Player: Clever man. How did you know?
Abdirak: Because I see those same eyes when I look in the mirror, dear one.
Player has asked how he knew something terrible had happened them. Abdirak sadly replies. He is think of his own traumatic past, which ultimately led him to turn to Loviatar as a way coping with the trauma.
Abdirak: We've all suffered in these dark times. It is little wonder you bear scars of pain and anguish.
He is trying to comfort and connect with the player.
Abdirak: Please let me alleviate this pain.
hesitates on the word ‘alleiviate’. He believes that the beating he is about to offer will genuinely help. Sincere. Said with a smile.
Player: And how would you do that?
Abdirak: As the Maiden of Pain, the goddess Loviatar, teaches us...
Player has asked about the ‘penance’ Abdirak has suggested. Explaining about his goddes Loviatar. Sincere. Believes pain is a beautiful thing. Voice more sexy than creepy.
Abdirak: ...through penance - administered by my skilled hand.devnote
Abdirak: My work can grant peace and serenity - the likes of which few experience. It will be worth it - I promise.
He gestures to the table, where a selection of weapons lays ready. The priest should look very sincere in this scene. He genuinely thinks he’s helping you.
Player: Touch me and you'll lose your hand.
Abdirak: Is that a promise?
Player has threatened him with physical violence. He is delighted. Almost winks as he says this.
Abdirak: A pity though. You would know such sweet relief at my hands.
sighs at the player’s rejections. Sounds charismatic and sensual as he thinks of the beating he would have inflicted on the player.
Abdirak: Now, if you'll excuse me, I should return to my own worship.
plans to return to self flagellation. Looking forward to it.
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Player: I've no interest in the teachings of such an evil goddess.
Abdirak: Pain is pain, dear one. It is above 'good' and 'evil'. devnote
Player has told him that his goddess is evil and that he wants to part in this practice. His argument about pain is sincere, he sees it as neither good nor evil, simply as proof that we are alive - and that is worth worshipping and experiencing.
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Player: No - Shar has already claimed me.
Abdirak: A shame - the Mistress of the Night and the Maiden of Pain could have such fun together.
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Player: All right, why not?
Abdirak: Oh, I have something exquisite in mind.
Player has agreed to the beating/penance. Excited. Sexually charged. Already imaging the pain he is about to inflict.
Abdirak: But wait - you are hurt. Please tend to your wounds before we begin your penance.
Player has agreed to do penance but their health is too low. The priest is warning that they must heal first. Genuine and sincere, he doesn’t want to hurt them.
Abdirak: I prefer a fresh canvas.
A smile as he says this - vaguely sexual overtones.
Abdirak: Dear child, I told you - take care of those wounds, and we will begin your penance.
Player has tried to come to him for penance but is still wounded. Tone gently chiding, as if speaking to a child.
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Abdirak: Both Loviatar and I are interested in how you handle pain, dear one.
Abdirak: And should you delight her, you will most assuredly receive her gracious blessing - trust me.
Abdirak: Simply face the wall, and we can begin.
Gestures to the wall.
Authorative tone but also a warning. He wants to hurt the player but not badly, and not outside of his realm of control. Safety first!
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Abdirak: Dear child, tell me: would you like to continue your worship of Loviatar, Maiden of Pain?
Player started the penance and then cancelled it. Voice low, sexual as he invites them to finish what they started together.
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Abdirak: Sweet child. While I enjoyed that, I'm afraid your reaction was... lacking.
Voice low and intimate. Player did penance but did not react correctly. He regrets that the player does not get a reward (but he had a great time, which is all he really cares abotu)
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Abdirak: Sweet child, you bore the pain like a true believer.
Penance is finished. He’s a little breathless after beating the player near senseless. Voice is low and intimate.
Abdirak: I could feel Loviatar's pleasure with every sting of my scourge.
Abdirak: I am proud to have served you this penance.
Got his breath back a little. Voice is low and intimate.
Player: I asked you for mercy!
Abdirak: I know, dear one. That was my favourite part.
Player has told him that they had begged for mercy during the penance. Smile on Abdirak’s face as he recalls that moment.
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Player: It was an... interesting experience.
Abdirak: Interesting is an understatement, dear one.
voice low and intimate, as if speaking to a lover.
Abdirak: Loviatar herself found your performance... inspiring. She has deemed you worthy of her blessing.
Voice intimate and filled with admiration. His goddess has chosen to bless the player - a sacred gift.
This can be anything - for reaching a hand out and gently passing it over the player to holding both hands out and closing his eyes in concentration as he passes on the blessing. As long as it is something that indicates that a spell/blessing is happening, it can be anything.
Abdirak: And on a personal note, thank you. That was positively divine.
This is a low, sultry. Almost whispered in the player’s ear. Sexy and intimate. But also creepy as all hell.
This is from the datamined dialogue.
#baldur's gate 3#bg3#abdirak#there was supposed to be a scourge too!#a whip is mentioned elsewhere#gods I wish it was added#being mauled or knifed just isn't the same#datamining#dev notes
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⚓ Concept and Production art for Idris!
[⚓Directory]
I'm so happy on how this turned out, he really is a silly little guy :"D
#character: idris#art#dev notes#process#filo#fins & flintlocks#original character#web series#webcomic#ocs#artwork#idris bashar#oc
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Market Trip
Liberte x Destin
Dev Update! a little snippet of the characters' "daily" lives! a little peaceful isn't it? Hi guys! Working on CGS and dialogue when I get the chance to. Recently I have newfound respect for writers, its very hard to express the character's personality through dialogue, it is something exciting to learn about tho. Summer is finally around the corner and my work is getting busier! hopefully I find more time to update everyone. Have a good summer everybody! -lafiaso
#indie otome#indiedev#otome game#otome romance#r18 otome#cg art#liberte x destin#dev notes#indie starter#art wip#otomeXstudio
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Hey, it's me! K1ng0fSugar! And today's my birthday! And as a gift to myself...? NEW ✩~UNITY! LOGO!!!!!
(6/19/23) ---> (9/21/24) ✩~UNITY! is special to me, and since it wouldn't be here without me, I think its only appropriate that it's birthday is also mine! I wanna thank everyone whose taken interest of its existence, I promise that I'm gonna do more work both art and writing wise to fully maximize its radiance LOL!
Again, thank y'all for being here! And as always-- Stay Unified!
(7:00 AM 9/21/24)
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Dev notes - AA intends to kill/turn companions
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Almost time to start showing off some horse coats!
Not all 136 though. These are just all the base coats I have. They still need white markings, patterns, dapples, etc. Also won't use that many...at first. Would be a good opportunity to add to the base amount in patch updates.
Important note is that I'm not directly following a reference for any of the coats. Obviously I'm checking references for color shades and reminding myself how a specific pattern works, but none are created with me looking at a reference and trying to replicate it.
Why?
1. Biggest reason is that I don't own any of these horses or created the original coat (if reference is a model horse). Probably unlikely, but I want to avoid any potential claim of ownership of a specific coat.
2. Second biggest reason is that it kind of gets stressful trying to get a coat a perfect replication of the reference, especially when I'm not using a program that lets me paint something in 3D (seams get tricky).
3. A lot of famous coats have been replicated already in other bigger games, like RDR2 and SSO.
That being said, there will be some that are obviously inspired by famous irl coats but aren't exact copies (different base color, slightly different splotch shapes, different head or leg marking, etc), but that's because I've looked at these coats so much in my spare time researching horse colors that they're stuck in my mind.
I do strive for realism in my coats but will only be using references as a general guide instead of trying to replicate specific ones. I enjoy replicating coats from irl or Breyer horse models whenever I'm doing that in the Sims, but since this project may eventually be a paid product, I rather avoid any potential conflict at the beginning than later having to scrap work I did.
Just because I don't know where to put it, example of the realism: subtle mottling on the champagne coats (I've kind of grown to dislike the asset horse eye but that is a long term goal to change it).
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amazing dev notes
@blueberriez17 was caught lackin
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Changing Wabunny's name to Bunumi, and changing Fiestro and Maenstro to be Fyre/Aero (fits them better!) Still debating if I wanna add a third evo to their line but I'll save that for later I think
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May I also add to tonight’s fine dining menu, the event name?

🥺

Help why is this so funny
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📚 ArcaneFell Progress Report – April 2025
🖤 Mafia? No Thanks! Chapters outlined. Early scenes written. Some chapters already visualized. Aria’s story is crawling toward catharsis—and she’s still dragging her trauma behind her like a suitcase full of teeth.
📝 Writing phase | 🎨 Art in progress | 32+ chapters ongoing
🩸 The Cost of Loving You Ending? Written. Core emotional damage? Loaded. Betrayal? Brutal. Now the rest of the story just needs catching up.
✍️ Mid-story drafting | 🕯 Outlines in progress ✅ Major plot twists set (Ending + Midpoint) | 40+ chapters ⏸ Currently on hold
💼 Do We Choose Fate or Does Fate Choose Us? Full draft exists. The ending is clean. The beginning… is rebelling. Gaster doesn’t like being peaceful. And neither does the pacing.
🧠 Full draft complete | 🔨 Opening rewrite in progress | 70+ chapters
🦴 Under His Protection Backstory-heavy. Final polish happening now. This is the one closest to release—and it’s going to hurt.
💀 Nearing publication | ✍️ Final edits underway | ~10–14 chapters
Got questions about any of the arcs? Drop them in the replies or ask box. I’ll do a spoiler-free Q&A post soon.
#ArcaneFell#ArcaneFellAU#ArcaneFell Progress#WIP Update#Dev Notes#Mafia No Thanks#The Cost of Loving You#The Multiverse Arc#Marrow and Garnet#AU Writing#Story Development#UndertaleAU#MafiaFellAU
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He would not go there.
#snappy speaks#meta knight#kirby#small edit to the notes#not to erm actually 🤓👆 BUT#to the notes saying he canonically would not go there that isn’t accurate because the light novels are not canon#I liked the knight of hades as much as the next guy but it’s more of an au endorsed by the devs than anything canon#that being said#he still would not got there
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I extracted and formatted more Abdirak dev notes (and full dialogue) a few days ago. That's all of his dialogue now.
Intro
Penance
Outro
Out-of-cutscene lines
I'm working on extracting his outfit models too, but I'm struggling to locate the textures. I'll upload them when I've figured it out, but have a few more standard references for now.



(↑ source 1, source 2, source 3)
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Okay so, I can't sleep. Is this comprehensible for aerial movement?
MS is movement speed, a value derived from both constitution and Dex in conjunction, plus bonuses. It represents both the distance a character can move within a round, in meters per 3 seconds (the length of a round), and the actual speed they move at. So 12MS, means a character can move 12 cubic meters (a tile) within 3 seconds, and that they move at 4m/s. Turtle time for that lass.
It's also an important resource that's used for taking most kinds of Actions, and it refreshes at the top of a Round.
Assuming a character winds up in the air for some reason; there is one, plus a host of other conditions they may be subject to.
At their most basic, a character that's in the air is Airborne. While Airborne, your MS does not refresh at the top of the round.
A character that is moving against their will, is one that has either the, Falling or Launched, Condition.
While Falling, or moving through the air without propulsion, assuming you're in a world with earth like gravity; you move 10 meters towards the ground immediately, then at the end of each of your turns, the round, and the start of a round, you fall further. Each time, the distance you would fall increases by 10m; this is your Fall Speed. This cycle continues until you cease being Airborne.
You and the first object you collide with will take (Fall Speed)d4 of damage. Subtract the number of d4s absorbed by the object from your Fall Speed; if this damage destroys the object you collide with, you fall through it and continue as before. Otherwise, you cease being Airborne and Falling.
- When Launched, you move the distance stated by the effect immediately, or split it evenly across its duration, if applicable. If you collide with an object or environment, before completing the full distance you should have traveled, refer to Falling. Take 1d4 damage equal to the remainder of distance to be launched. If you travel the full Launch distance, and are still Airborne, gain the Falling condition.
#game design#game development#tabletop rpgs#tabletop games#tabletop roleplaying#indie ttrpg#ttrpg#trying to work this out snd going insane#i hope this makes sense#check it the morning#dev notes#ttrpg dev
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Liberte x Destin
"Is a man born evil and shaped to become good? or is a man born good and learn to be evil?" Story
One morning, you awaken to newfound powers, only to find yourself among the Arcanists—mages sworn to prevent the return of the Unseelie. As you delve into ancient mysteries and battle unseen forces, the lines between ally and enemy begin to blur. The true threat isn’t lurking in the shadows—it’s much closer than you ever imagined.
Will you and your allies find a way to stop the Unseelie’s return, or will you succumb to the despair it will bring upon the world?
DEMO on Mar 14, 2026
#indie otome#indiedev#otome game#otome romance#r18 otome#indie starter#cg art#dev notes#liberte x destin#otomeli
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Neil Construction Page! The importance of getting down design is essential, to me at least. So imagine the agony that comes with nailing down this guy's look enough to where it doesn't look drastically different with each piece. I'm still working on my shapes, and how that'll not only translate into bodies I can draw, but how it'll fit into just HOW I draw. As long as I keep picking at it, though, I'll show up somewhere --K1ng
Playing around with the idea of giving the series its own universal minion. Think the Isz from 'The Maxx', Heartless from Kingdom Hearts, and Grimm from RWBY with a secret ingredient of those scribbles from Foster's Home! Just a bunch of nasty little things that somehow evade most people's line of sight, but are easily noticeable to ol' boy. Also--the thought of Kooky eating them for power is both hardcore and funny to me. --K1ng
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Gameplay Concept
I felt too ambitious to lay this out before but was encouraged to do so. I'm not looking at making it story-based. I never really personally care too much about that in horse games. My joy is the riding a horse in a 3D space. So I'd like to make it a combination of stat simulation and player controlled movements. It's important to note that what I enjoy most is editing horse models and making competition courses. The actual implementation of these different breeds and disciplines is still in question. But here is my ambitious layout:
Start
Choose player character (male/female/other)
Choose discipline track
This will determine available starter horses
Choose beginner level horse
All will be able to get to Intermediate or Advanced without special training, but be limited by the available breeds (an AQH won’t be in the show jumping pool and a WB won’t be in Western for example)
Train horse to be ready for competition
Players given a week game time
They can choose to train or bond - this idea is very preliminary. Not sure I like the stress/energy component
Training increases stats, adds stress
Bonding increases chance of double stats from training and alleviates any stress levels. Bonding events likely to be purely text-based simulation at first.
Competition
Competition gives prize money
Buy new horses, tack recolors, etc with prize money. Could consider incorporating stat/bond boost items depending on how in depth that system becomes
Back to training
In the loop, random chance opportunities may occur
These include hosting a trail ride (increase to bond)
Taking on another horse (problematic or not ideal for discipline selected) – player has to balance horse training
Participate in schooling event (increase stats and stress [energy?])
Things like that; also likely to be flavor text only at first
Levels of competition
Five primary levels
Beginner, Novice, Intermediate, Advanced, Elite
Only certain horses of certain breeds can reach elite in each discipline without training; very expensive in market
Through training and playing through the weeks, player can increase their beginner horse to at least advanced level (dependent on breed; some starter breeds can reach Elite but don't want to limit choice of starter breed too much)
For flat courses and/or show hunter, a horse’s precision and execution stats have a greater influence over score than in jumping or time-based courses
Dressage, WP, hunter flat/hack will be marker base – a marker directing the player which gait or move vs an arrow mini game
Each discipline has three courses in a competition
Eventing: dressage, cross country, jumping
Show jumping: qualifier, main course, jump off
Can continue at any point; not realistic but more of a thing to call each course than anything else
Show hunter: flat, hack (flat+jump), jump
Western: a little more complicated to figure out. I'm thinking Western Pleasure, Western Trail, and Barrels
It's not true to realistic Western but it makes the most sense to me
Tight turns for barrel racing will be complicated to animate but will deal with it then. I have a basic sliding stop animation so I could consider Reining but I know very little about that discipline.
How coding will probably work is that discipline selection locks you into animation style. Couldn't do multiple different disciplines in the same run. Ideally, that is. Could always split into different games, too. Most ideal is that the course selection (training or competition) locks the animation style but that is probably unlikely.
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