#datamining
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rathologic · 3 months ago
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do you happen to know which facial expression is the “autizm” one from classic hd? i cannot stop thinking about this lately of all things they could have called it they went for “autizm”. thanks in advance! :)
Thanks for sending me on this quest! It's been a few years since the discovery of Autizm, and in this time the Pathologic community has developed advanced tools for its analysis. Namely, Gorkhon Script Editor allows the viewing of bytecode scripts, which are where LifeStudio:HEAD facial animations are controlled. With GSE, pathologicdialogue, and somevideoguy's string unpacker, I was at last able to find dialogue lines that, with 100% certainty, cause the Autizm facial expression for each character.
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For Grace and Murky, Autizm is a pretty similar expression: they look directly forward. Grace stays still, while Murky raises and lowers her head slightly. However, Grace's Autizm is distinguished by being on a 15-second loop (Murky's and Peter's both last 10 seconds.)
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On the other hand, Peter's Autizm expression has almost no eye contact - he looks away and up, occasionally glancing at the player.
There's more to discuss about the process of tracking these down... I'm tempted to do a quick video about it in the near future, schedule permitting. (Look under the cut for the example dialogue lines that you can find to see Autizm for yourself.) In conclusion,
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Grace: bachelor day 2 - I don't know. The dead told me to remind you that you will be spoken for by those whom you save, that's all. Is it true that you're going to leave us soon? (509475) [no requirements]
Murky: bachelor day 6 - The mara's hiding today. Everyone's hunting her. And she's hunting you. She thinks that if she kills you, everyone will just let her go. Tee-hee... (512811) [requires that Grace has told you to ask Murky where Clara is to draw her blood]
Peter: bachelor day 2 - Can't you see what I've managed to build here? Where else would I be allowed to do something like this? Everything that I have ever called my purpose has been brought to life in this town. For now, I have no reason to leave it. I haven't finished my observations yet. I'm this close to figuring it out... (507443) [requires Andrey to have agreed to flee the town]
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lopposting · 2 months ago
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Sophia and her journal
left, from the artbook and on the right, artist Dan Zollinger's illustration for the LP sleeve of the official Lies vinyl release. (but I think this artist was likely given this material to reference when he was commissioned)
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I recall there were a couple of blogs who datamined "sophia's diary" from the game files on a couple of instances. (taken from this post here, from @amorganva ). but what's the item to the left of the pocketwatch? [edit: I see now that it's a pen! the scaling was messing me up. You can see sophia holding it in the artbook render as well. I thought it was a sword or something XD]
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What's interesting to me is she's posed with the journal. It seemed so central to her character and her design, but it's completely gone in the final release.
I wonder if they were initially implying that sophia was the author of pinocchio in this universe, or something. What was so important about the journal?
You want to know the year?
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I notice when we play the game, (maybe I'm completely wrong or they patched it out ?) , but iirc oftentimes the years would be scrubbed out. Like the Descartes note had 18XX or something, and certain dates and times would be XX/XX. I thought this might be the devs wanting to keep an ambiguous "floating timeline" for game reasons.
But the grand exhibition year digit is clearly visible. We don't know when exactly we wake, but the year the failed exhibition took place is very definitively 1889. (Or 1899? I seem to recall the dates in LOP are listed as 188x however )
In the overture trailer - "You want to know the year?"
I think in the year LoP takes place, it is roughly a year later at 1890 (when P wakes up). And P wants to know if he's been taken back to 1889. There is some conversation in the fanbase around the exact timeline of events in LOP, It's safe to say LOP might be stretching the logic of some events for game purposes (the 30 year timeframe seemed quite accelerated to me personally)
but now I wonder if the EXACT year is going to be revelatory somehow, or revealed in the DLC. like, maybe it's more important than we think?
[There are other strange anachronisms in LOP. Simon's tower, and the devices on the counter with Paracelsus at the end.]
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shootbangdang · 1 year ago
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Some datamining from the new Minecraft x Kung Fu Panda pack! These are hilarious, and perfect for stickers or emojis!!! LOOK AT THE ANIME MINECRAFT WOLVES
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Think it's canon? Lol. Top to bottom:
Gongmen City
Juniper City
Lee Da Kung Fu Academy (middle right)
Panda Village
Valley of Peace/Jade Palace.
You heard right! That's Lee Da Kung Fu Academy from Secrets of the Furious Five! It's the starting location in the pack.
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And some glory poses of our beloved villains.
This pack was so good! Go play it, with friends if possible.
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thighsofp · 5 months ago
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These heights might not be accurate in game as it seems like Cat is scaled down engine side to be shorter than P, but they use the same base model
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i-luv-queen · 8 months ago
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Ridge Racer 7 Katamari decals ripped by me
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roksik-dnd · 2 years ago
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UPD: I got the rest of the dev notes out!
Good news everyone! According to the dev notes, Abdirak’s sexiness to creepiness ratio is 6 to 3!
Father Abdirak is a follower of Loviatar, a goddess that thrives on inflicting pain on others. He is indulging in some private 'worship' (self flagellation). He offers to help alleviate the player's pain by giving them 'penance' - i.e, beating them. Loviatar = loh-VEE-a-tar. He is a young and charismatic preacher with a threatening edge.
Abdirak: Greetings, child. I've met few aside from goblins here.
He has paused in beating himself to stand and greet the player.
Player is one of the few non-goblins he’s met in this place. Welcomes another for conversation and discussion but there should be something vaguely threatening about him. Charismatic, sexy, and creepy all in one.
Abdirak: Ah, are you also here to assist with the prisoner?
Player: You mean the one they are torturing?
Abdirak: Please. The things they are doing to that man... so crude and primitive.
Distates. Like an expert in wine being present with a bottle from Tesco. He loves pain, he just has an issue with the lack of artistery.
Abdirak: I was invited to to teach them. I live for pain and its intricacies, you see, but alas...
Discusses eyes light up at the mention of pain but discussing it in an academic sense
Abdirak: Pain without purpose is a terrible thing, wouldn't you agree?
No horror in his voice. Discussing it like an intellectual pursuit. It is not the violence he takes issue with, it is the fact that they do it simply for fun.
Player: It's appalling.
Abdirak: Exactly, pain is an intimate thing. It should be delivered with a loving and measured hand.
Eyes light up as he discusses pain and his approach to it. This is clearly something he is passionate about and believes in.
Abdirak: But trying to discuss such subtleties with these creatures is simply...
Slightly irritated, the goblins have fobbed him off and he’s been left to his own painful devices.
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Player: Then why are you beating yourself?
Abdirak: Hah. I realise this looks strange, but I assure you, it is a most intimate form of worship.
The player has pointed out that he is beating himself bloody. He smiles, his eyes lighting up as he begins to explain. He believes in what he is doing.
Abdirak: You see, pain is a loving thing. But trying to explain it to these goblins has proven...
Passionate and enthusiastic as he explains. Pain and its infliction is his pride and joy.
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Player: I thought a follower of Loviatar would approve of pain.
Abdirak: You know the Maiden of Pain? How refreshing. But there is more to us than that.
Eyes light up as he discusses pain. Considers pain and its intimacies a form of therapy and even art, but he knows that not everyone will feel that way about Pain, or his Goddess, Loviatar.
Abdirak: Yes, we worship her through pain - often our own. But it is an intimate and loving thing and one we offer up.
Abdirak: If you would permit it, I can show you first-hand.
He is offering to beat the player with a weapon of choice, This is a sincere and genuine offer, He believes in what he is doing and that it will, ultimately, help the player.
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Player: What's a follower of the Maiden of Pain doing here?
Abdirak: Ah, you are familiar with the Scourge Mistress? Good. I am simply spreading her message, friend.
A smile. The player has realised that he worships an evil goddess. He knows he is likely not going to win this argument on the merits of pain and torture, but he is sincere as he explain how he worships his goddess.
Abdirak: I worship her through pain - usually my own. But I have a skilled hand when it comes to its infliction.
Abdirak: Care to expand your horizons? It will be worth it - you have my word.
A smile as he offers to, basically, beat the player. It is a sincere and genuine offer, he believes it will help.
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Player: Who invited you? A goblin?
Abdirak: Yes. One who claims to be a master of pain. Tch.
Player has asked who invited him here. It was a goblin who is torturing someone next door. His tone is dismissive. He believes the goblin doesn’t know what he’s doing.
Abdirak: Pain is intimate and loving. But trying to discuss that with these creatures…
Irritated in the opening line, but then his eyes light up and he smiles as he discusses PAIN. It is his life’s passion and something he is enthusiastic about.
Abdirak: Forgive me, but that look in your eyes - something terrible has happened to you.
He’s looking the player in the eyes and is concerned - he can see the player has been hurt (emotionally) and is worried. This is sincere.
Player: That’s none of your concern.
Abdirak: Do not be ashamed, child. What I see in your eyes, in your soul, is only natural.
Player has told him to bugger off, basically. Abdirak assumes the player is embarassed, he is sincere - he has seen pain in the player’s eyes and wishes to comfort him.
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Player: Clever man. How did you know?
Abdirak: Because I see those same eyes when I look in the mirror, dear one.
Player has asked how he knew something terrible had happened them. Abdirak sadly replies. He is think of his own traumatic past, which ultimately led him to turn to Loviatar as a way coping with the trauma.
Abdirak: We've all suffered in these dark times. It is little wonder you bear scars of pain and anguish.
He is trying to comfort and connect with the player.
Abdirak: Please let me alleviate this pain.
hesitates on the word ‘alleiviate’. He believes that the beating he is about to offer will genuinely help. Sincere. Said with a smile.
Player: And how would you do that?
Abdirak: As the Maiden of Pain, the goddess Loviatar, teaches us...
Player has asked about the ‘penance’ Abdirak has suggested. Explaining about his goddes Loviatar. Sincere. Believes pain is a beautiful thing. Voice more sexy than creepy.
Abdirak: ...through penance - administered by my skilled hand.devnote
Abdirak: My work can grant peace and serenity - the likes of which few experience. It will be worth it - I promise.
He gestures to the table, where a selection of weapons lays ready. The priest should look very sincere in this scene. He genuinely thinks he’s helping you.
Player: Touch me and you'll lose your hand.
Abdirak: Is that a promise?
Player has threatened him with physical violence. He is delighted. Almost winks as he says this.
Abdirak: A pity though. You would know such sweet relief at my hands.
sighs at the player’s rejections. Sounds charismatic and sensual as he thinks of the beating he would have inflicted on the player.
Abdirak: Now, if you'll excuse me, I should return to my own worship.
plans to return to self flagellation. Looking forward to it.
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Player: I've no interest in the teachings of such an evil goddess.
Abdirak: Pain is pain, dear one. It is above 'good' and 'evil'. devnote
Player has told him that his goddess is evil and that he wants to part in this practice. His argument about pain is sincere, he sees it as neither good nor evil, simply as proof that we are alive - and that is worth worshipping and experiencing.
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Player: No - Shar has already claimed me.
Abdirak: A shame - the Mistress of the Night and the Maiden of Pain could have such fun together.
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Player: All right, why not?
Abdirak: Oh, I have something exquisite in mind.
Player has agreed to the beating/penance. Excited. Sexually charged. Already imaging the pain he is about to inflict.
Abdirak: But wait - you are hurt. Please tend to your wounds before we begin your penance.
Player has agreed to do penance but their health is too low. The priest is warning that they must heal first. Genuine and sincere, he doesn’t want to hurt them.
Abdirak: I prefer a fresh canvas.
A smile as he says this - vaguely sexual overtones.
Abdirak: Dear child, I told you - take care of those wounds, and we will begin your penance.
Player has tried to come to him for penance but is still wounded. Tone gently chiding, as if speaking to a child.
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Abdirak: Both Loviatar and I are interested in how you handle pain, dear one.
Abdirak: And should you delight her, you will most assuredly receive her gracious blessing - trust me.
Abdirak: Simply face the wall, and we can begin.
Gestures to the wall.
Authorative tone but also a warning. He wants to hurt the player but not badly, and not outside of his realm of control. Safety first!
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Abdirak: Dear child, tell me: would you like to continue your worship of Loviatar, Maiden of Pain?
Player started the penance and then cancelled it. Voice low, sexual as he invites them to finish what they started together.
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Abdirak: Sweet child. While I enjoyed that, I'm afraid your reaction was... lacking.
Voice low and intimate. Player did penance but did not react correctly. He regrets that the player does not get a reward (but he had a great time, which is all he really cares abotu)
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Abdirak: Sweet child, you bore the pain like a true believer.
Penance is finished. He’s a little breathless after beating the player near senseless. Voice is low and intimate.
Abdirak: I could feel Loviatar's pleasure with every sting of my scourge.
Abdirak: I am proud to have served you this penance.
Got his breath back a little. Voice is low and intimate.
Player: I asked you for mercy!
Abdirak: I know, dear one. That was my favourite part.
Player has told him that they had begged for mercy during the penance. Smile on Abdirak’s face as he recalls that moment.
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Player: It was an... interesting experience.
Abdirak: Interesting is an understatement, dear one.
voice low and intimate, as if speaking to a lover.
Abdirak: Loviatar herself found your performance... inspiring. She has deemed you worthy of her blessing.
Voice intimate and filled with admiration. His goddess has chosen to bless the player - a sacred gift.
This can be anything - for reaching a hand out and gently passing it over the player to holding both hands out and closing his eyes in concentration as he passes on the blessing. As long as it is something that indicates that a spell/blessing is happening, it can be anything.
Abdirak: And on a personal note, thank you. That was positively divine.
This is a low, sultry. Almost whispered in the player’s ear. Sexy and intimate. But also creepy as all hell.
This is from the datamined dialogue.
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kinokoshoujoart · 1 year ago
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i forgot to tell you guys but looking in the AnWL dialogue/message files, among the possible books on your kid’s shelf (chapter 5+) one is just an actual cocktail recipe
(the same recipe is in the AWL and AnWL files in both japanese and english! but it isn’t in SOS:AWL)
so if you want to get sloshed bokumono style…here
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artifexvigen · 3 months ago
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Okay does anybody know how to datamine Kingdom Hearts Union X [Cross]? I need the assets for the official characters (Ephemer, Skuld, Brain, the Foretellers, etc.) I've gone digging into the apk file but I'm finding fucking NOTHING. No PNGs, no BMPs, no WEBPs, NOTHING. All the data I CAN find seems to be stuff relating to the app icon and some dummy images for Dark Road. If anybody knows how to datamine KHUX PLEASE hit me up in dms, I'm beginning to get desperate.
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grumpy-bat-central · 6 months ago
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PSA: do not shave your seikret. Makes em go all nyehehehehehehe
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roamingswtor · 2 years ago
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Spoilers for 7.3 data mining (from jedipedia)
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DATE NIGHT!!!! And it’s not just Arcann, but also Lana, Aric, and Theron… not sure about the other LI’s) Also appear to be some picnic related items that might be related.
Arcann’s Date night quest is called “Crossing Sabers”
Lana’s is “Dejarik for two”
Theron’s is “You Work Too Hard”
Jorgan’s is “Target Practice”
I hope the other LI’s will get a date too, I feel like Jorgan is kinda the odd one out in the list being the only one mentioned that’s a class specific romance.
Edit to say: It seems other LI's will be getting Date Nights too! Koth also has a date night mentioned, but no quest, and I believe Torian does too. They're likely still working on the other LI's, but I think it's fair to assume that other main class romances will get one too (not just Jorgan)
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epicgamer10075 · 11 months ago
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I've been looking around in the game files of Hades 2 lately, and something I found in the 'packages' folder is rather interesting.
(btw, this folder contains visual effects that are within the actual game world, plus a few files for GUI and effects)
If you've looked around the Nocturnal Arms, you've seen the 6 spots for weapons, 4 for tools, and 3 for familiars; of which, only 5 weapons, all 4 tools, and only 2 familiars exist to fill them.
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The three images here show the files with names for each effect in game, including the 5 currently available weapons and 4 tools. However, there are 3 familiars listed; one being the Frog, in-game named Frinos, the second being the Cat, named Toula, and finally a Raven.
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The names of Frinos and Toula are English bastardizations of the Greek names for Toad (frýnos) and Kitty (gatoúla), so it would then follow that this Raven would be named similarly. Perhaps something like Kora?
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rathologic · 10 months ago
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Pathologic 2 textures: bookbindings (and their sources)
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Pathologic 2 contains a set of 8 photorealistic book exterior textures, used decoratively in locations like the Stillwater. I tracked these down. Two are artist-made stock images, one is a wholesaler's retail image, and the rest are historical books with their titles filed off. If your Pathologic-themed book club is low on ideas since the Bachelor ARG stalled, you can click on their titles to find them online.
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Book_A_01: Historical book cover free download, date unknown
Book_A_02: Marcus Tullius Cicero, De claris oratoribus (texture), published 46 BCE, binding date unknown
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Book_A_03: Manish Enterprise, leather book cover, date unknown
Book_A_05: James Munroe, Beauties of Sacred Literature (texture), 1848
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Book_A_06: Ludvig Holberg, Leges Waldemari Regis: kong Valdemars lov (texture), 1886?
Book_A_08: Samuel Rogers, Italy, a Poem (texture), 1859
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Book_A_09: anioleczek-stock, Old Book Cover I, 2011. (Note that the artist requests credit, which is not given by Pathologic 2.)
Book_A_10: Bayard Taylor, A Visit to India, China, and Japan, in the year 1853 (texture), 1855.
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cru5h-cascades · 11 months ago
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What seems to be final fest stuff got added to S3 in the new update. Under the internal name Sand, stuff for a new plaza, idol performances, and even stuff related to big runs got added to the game. The code for the idol performances suggest that all the idols will be performing in this new plaza, and both of these factors might have been hinted at in the Sizzle Season trailer, which leads me to believe that maybe they weren't teasing the idol v idol v idol splatfest, but an in game performance with all the idols performing in the same location. Here's a vid from Snorth93 further explaining this shit 'cause there was a lot found in the code for this splatfest.
youtube
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bingsoo-jung · 5 months ago
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I’m reposting this with better clarification, but for dataminers using Frosty Editor:
There’s some sort of error with certain WAV’s meaning some cannot be opened right now, and it’s universal across all copies. What happens is that the program tries to load them, then calls quits on a certain number (for instance the audio for the 2nd inquisitor dialogue always fails at track 389, whereas one of solas’s audios fails at track 91), thus causes Frosty Editor to crash. You can tell which one it will crash on if it crashes on the same number the 2nd time you try to open it. After that it’s probably not worth trying to open that file until a solution can be found. I personally can’t tell if it’s an issue with the editor or the ealayer3.dll. But I also can’t tell because I play my video games on windows and not linux.
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thighsofp · 26 days ago
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looks at you with my big eyes
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i-luv-queen · 2 months ago
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Thank you to Katach for reassembling this unused KF item
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