#dialogue parser
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roksik-dnd · 2 years ago
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For everyone who asked: a dialogue parser for BG3 alongside with the parsed dialogue for the newest patch. The parser is not mine, but its creator a) is amazing, b) wished to stay anonymous, and c) uploaded the parser to github - any future versions will be uploaded there first!
UPD: The parser was updated!! Now all the lines are parsed, AND there are new features like audio and dialogue tree visualisation. See below!
Patch 7 dialogue is uploaded!
If you don't want to touch the parser and just want the dialogues, make sure to download the whole "BG3 ... (1.6)" folder and keep the "styles" folder within: it is needed for the html files functionality (hide/show certain types of information as per the menu at the top, jumps when you click on [jump], color for better readability, etc). See the image below for what it should look like. The formatting was borrowed from TORcommunity with their blessing.
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If you want to run the parser yourself instead of downloading my parsed files, it's easy:
run bg3dialogreader.exe, OPEN any .pak file inside of your game's '\steamapps\common\Baldurs Gate 3\Data' folder,
select your language
press ‘LOAD’, it'll create a database file with all the tags, flags, etc.
Once that is done, press ‘EXPORT all dialogs to html’, and give it a minute or two to finish.
Find the parser dialogue in ‘Dialogs’ folder. If you move the folder elsewhere, move the ‘styles’ folder as well! It contains the styles you need for the color coding and functionality to keep working!
New features:
Once you've created the database (after step three above), you can also preview the dialogue trees inside of the parser and extract only what you need:
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You can also listen to the correspinding audio files by clicking the line in the right window. But to do that, as the parser tells you, you need to download and put the filed from vgmstream-win64.zip inside of the parser's main folder (restart the parser after).
You can CONVERT the bg3 dialogue to the format that the Divinity Original Sin 2's Editor understands. That way, you can view the dialogues as trees! Unlike the html files, the trees don't show ALL the relevant information, but it's much easier to orient yourself in.
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To get that, you DO need to have bought and installed Larian's previous game, Divinity Original Sin 2. It comes with a tool called 'The Divinity Engine 2'. Here you can read about how to unstall and lauch it. Once you have it, you need to load/create a project. We're trying to get to the point where the tool allows you to open the Dialog Editor. Then you can Open any bg3 dialogue file you want. And in case you want it, here's an in-depth Dialog Editor tutorial. But if you simply want to know how to open the Editor, here's the gist:
Update: In order to see the names of the speakers (up to ten), you can put the _merged.lsf file inside of the "\Divinity Original Sin 2\DefEd\Data\Public\[your project's name here]\RootTemplates\_merged.lsf" file path.
Feel free to ask if you have any questions! Please let me know if you modify the parser, I'd be curious to know what you added, and will possibly add it to the google drive.
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lucrezianoin · 1 year ago
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"Don't lie to me. I know exactly what this was."
full dialogue audio
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bladeweave · 11 months ago
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wyll's mid-battle point and click dialogues with his romance partner
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lesbianralzarek · 1 year ago
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see cute wyllach post including tiefling party dialogue i thought was fun. open up my copy of the dialogue parser. spend quite literally 2.5 hours looking for dialogue, sifting by hand through every. single. file. containing "karlach" anywhere in the name. her file weirdly missing from the CAMP_GoblinHuntTieflingCelebration_CRD section containing files for all other origin character tiefling party dialogues in the Camp_Relationship_Dialogues subfolder. huh. dont think anything of it. arduously comb through Campfire_Moments and SoloDreams subfolders under Camp folder. switch to Companions folder. bang head against wall. comb through Origin_Moments and World_Relationship_Dialogues subfolders (please understand how many files are in both of those subfolders. my god.). search through every fucking million word Karlach_InParty file hanging out loose outside of the subfolders. barely able to read at this point, eyes glazed over. fucking nothing. comb through every. single. subfolder under Act1 folder, reading every. single. file. with karlach in the name. do the same for the Act1b folder. nearing tears. search in all of the expected, normal places for wylls romance dialogues, just in case it was on his side for some goddamn reason. lose god knows how much time from limited mortal lifespan. go back to Camp folder to search for loose files not organized in any subfolder. see CAMP_GoblinHuntCelebration_CRD_Karlach just chilling nowhere near the tiefling party files for the other characters. scroll to the end. its not there. see, at the very end, karlachs dialogue for one of the branches ends with CAMP_BurningUpForYou_State_UnlockedWith. holy fuck. that might be it. go back to the loose meats section of the Camp folder. file not there. open up Camp_Relationship_Dialogues because, again, thats where the other party files are. file not there. open up Campfire_Moments subfolder. holy fuck. file is there. in the wrong section and without karlachs name on it. open it up. dialogue is not wyll-specific
yanno what? im just glad its over
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thedragonagelesbian · 8 months ago
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i want to like the new embrace!durge li betrayal cutscenes i really do i just cannot get over the other two companions standing in the background looking vaguely nervous................................
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madforhoran · 2 years ago
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x
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durgewyll · 8 months ago
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they added durge reactivity so maybe this is how durgewyll can still win,
oh i forgot patch 7 is coming out this week. hm.
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certifieddilfenjoyer · 1 year ago
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I have finally completed my project and because of that I am going to share with you the links to everything I have worked on.
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Series of videos showing scenes with every Raphael's dialogue interactions, removed/bugged lines included: https://www.youtube.com/playlist?list=PLliVjF4AV2B5jjCgzYdHbXUIcGqSgTzds Link to the Google Drive with scenepacks. Includes OG scenes, as well as some modified ones (adjusted camera angles): https://drive.google.com/drive/folders/1V3t1j_NIfgDL_YsdEezykqLd8PL3lV_z?usp=drive_link Link to my Wallpaper Engine workshop with tons of Raphael animated wallpapers, some even with sounds coming from campfire etc: https://steamcommunity.com/id/CallmeClaudii/myworkshopfiles/?p=2
The paths to Raphael interactions you can use to play with Dialogue parser: Dialogs/Camp/Campfire_Moments/CAMP_MonitorIntro_CFM.html Act1/Forest/FOR_Monitor_Dinner.html Act1/Forest/FOR_Monitor_AD_Vanish.html /Camp/Campfire_Moments/CAMP_Monitor_AvD_RevealPartySecrets.html Act2/Shar/SHA_Orthon_AD_MonitorLeaves.html Act2/Shar/SHA_Raphael.html Act2/Haven/HAV_MolsDeal_Raphael.html (there't plenty near this file, like 'ThreeWay') Act3/Wyrm/WYR_RaphaelTango_Raphael_SoloScene.html (plenty other files around this one, as well) Act3/LowerCity/HouseOfHope/LOW_HouseOfHope_RaphaelAppearance.html (a lot of stuff around here) Act3/EndGame/END_IllithidOptions_RaphaelLastChance.html Act3/EndGame/END_GameFinale_RaphaelCrownUpdate.html Raphael's Commandments (screenshots) Screenshots of Raphael:
Puppy eyes Cvnty poses Ascended Form Gale Epilogue Sleeping beauty Gestures & poses What's a contract without whimsy, I say Solar Eclipse and Amber Inside the Astral Prism Morphed into Mizora Devil's Den 1 Devil's Den 2 Loving gaze Last Light Inn 1 Last Light Inn 2 Last Light Inn 3 Sussur Tree As Shadowheart Shadowlands Shadowlands 2 Various 1 Various 2 (Cazador & Astarion) Various 3 (Bhaalist & Astarion) Various 4 (Sarevok) House of Hope 1 House of Hope 2 Cambion full body Palms and Claws
Lore (books & scrolls): Part 1 Part 2 Unfinished dialogue from the Epilogue Party House of Hope study of aesthetics (I go over materials used to build the place, show the statues, explain the aesthetics): https://www.tiktok.com/@callmeclaudii/photo/7345921314646920480?lang=en Thank you for everyone who has been with me on this journey, supporting me on the way. It has been and still is incredible and wonderful. There is a big surprise I'm going to be announcing soon, so if you'd like to stick around please drop a follow to my Tiktok, where I'm mostly active or to my youtube <3 https://www.tiktok.com/@callmeclaudii
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playpurpur · 7 months ago
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Hi, because I'm an insane person and a freak for looking at data files, I compiled a masterlist of every single BG3 dialogue file that has Dark Urge origin-specific dialogue in it. This was achieved by using the BG3 Dialog Reader, and honest-to-god manually combing every file for the Dark Urge origin tags (listed at the top of the document).
This document is a list of file names, as they appear in the Dialogs folder, listed by the subfolder they appear in. To read the actual dialogue, you will need to either download the BG3 Dialog Reader, or download the parsed data from roksik's BG3 datamined dialogue drive.
Alternatively, this project has also been part of a larger pet project of mine: to transcribe all of the Dark Urge dialogue in the game. At the bottom of the masterlist doc, you'll find links to all of my docs of transcribed dialogue (including a separate doc for Gortash dialogue). However, I've only gotten through most of Act 1 and a decent chunk of the Companions interactions. How much I continue to add to the transcriptions will be determined by how much free time I have and how autistic I'm feeling on a given day LOL
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manonamora-if · 14 days ago
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May Check-In
Hi. It's been.... almost a year since I did one of those. And until Harcourt, I hadn't posted here since October. During that time, things... happened in my personal life. I'm not going to get into it* here, but it affected greatly my ability to create and interact with IF in general. I'm getting back on the tracks, slowly returning to my original routines and circles. *maybe through more cathartic writing? after more settling.
Let's get into the longer things:
Recap of last month's progress what I've been up to since July
The 2024 To-Do List
Plan for this month
Some general lines for the rest of 2025
TLDR on the important things because it's really long: Harcourt was my announcement of some return to normalcy. I'm in the process of moving. There's going to be an announcement later this month. It's good to be back. Here's to a healthier rest of the year!
What I've been up to since July?
Some posted here, some missed (I should make some separate posts). Instead of comparing posts, I'm just recap'ing it all.
The 100% Good Assets
I created a Harlowe guide for Saves and Settings, updated the huge SugarCube Guide to match the 2.37 release, generalized the Tweego Folder for Mac users and other Twine formats, expanded the ChoiceScript to SugarCube Guide, made a Harlowe template to resemble Chapbook, updated all the SugarCube templates to 2.37, ported Cloak of Darkness to Adventuron, started Chapbook templates (Save System out, Config.style still a WIP), and finally, made a Chapbook Reference Page for convenience*. *the Guide is already chef-kiss, but the Ref Page is easier CTRL+F'ing stuff
Releases
I participated in a secret jam from the Sacred Veins collective with Svipul (an excuse to create in Twine 1/SugarCane). The theme was Righteous. This is not a happy story.
And as a final hoera in 2024, Dénantir for the Partim500. It's a mini French parser made in Donjon.FI (which had been on my to-try-list for at least two years). Some more sadness and reminiscing.
As you can see, there was a mood...
Updates
Aside from the assets listed above, obviously, the major one: the final story update of The Trials and Tribulations of Edward Harcourt. Released 6 months later than announced, but out nonetheless. Granted, the game was 90% done last October, but I dragged my feet (when IRL wasn't in the way to begin with) to deal some major coding issues that messed a lot of things.
Neo-Interactives and other Events
After the major success Neo-Twiny Jam, where we raised more money than last time (help us repeat it?), there was the Single Choice Jam, Bring Out Your Ghosts, Anti-Productivity Jam, The Bare-Bones Jam, (from here, I was less involved) Educational Jam, ShuffleComp 2024, Smoochie Jam, and the recently ended Dialogue Jam. A lot of participation overall with pretty neat entries! After a very busy, but very exciting, first full calendar year of events, we've decided to scale it back a little*. In 2025, at least, only the month-long jams will be held. *I have a huge backlog of stuff to play now... and NTJ25 is coming soon...
In other events I've helped, there was the IFCOMP for which I did Socials and Moderation, and the SeedComp! that kinda fizzled out at the end (tbf being completely MIA didn't help).
And finally, the Interactive Fiction Showcase 2024 which had so many entries. Which reminds me, I didn't announce the 2025 Showcase yet, which I should do sooner rather than later.
I did play some games, and reviewed a bunch last winter, but that fell off as well earlier this year.
Awards and other cool things that happened
I interviewed Chandler Groover for @the-rosebush-mag, following his win at the 2024 IFComp. This was such an honour to sit down with him and talk about his journey through IF.
I PROMISE I AM WORKING ON THE GAME and machina caerulea was included in the 56 edition of Indiepocalypse! A double feature~ And included with some really cool other people too!
I PROMISE I AM WORKING ON THE GAME was in a 1st-place tie for Best Use of Interactivity at the IF Short Game Showcase.
Les lettres du Docteur Jeangille won Outstanding French Game of 2024 at the IFDB Awards!! And a bunch of nominations for most of my 2024 games (though none came as close). Really proud of this. Twice in a row too! Won't happen this year, because no French Comp for me.
And David Welbourn included Not Another Sad Meal in his monthly parser walkthrough (January 2025). It's kind of wild. I've been using his amazing walkthroughs when playing many old-school parsers. And now I'm in the list! That reminds me, I need to fix some things.
~ And I think that's it? I've missed some pretty eventful periods, so a lot of stuff fell through the cracks.
It does look like I've done a lot, even during my quiet times, but it's really been more in spurs. Short periods of extreme activity and long ones of nothing (half of the summer, the whole of November, most of December, most of January, and from February until mid-April). In other words, when I had some quiet time to actually do something and when shit really hit the fan. It's been hard to balance, but I think I'm regaining my footing. April's been somewhat of a blessing in disguise.
~
The 2024 To-Do List
... has not really been followed. I haven't fixed the bugs on any of my older projects, or finished any of my WIPs (well, Harcourt, but 6 months too late). Instead, the first half was filled with unplanned game releases. On the bright side, I've fulfilled my wish of testing out new programs, or getting better at them. Well, and with Harcourt now out, I guess one thing got crossed out.
On the other hand, I haven't reviewed/played as much as I had hoped*. Even updated my website is completely out of date. Also dropped the ball on all the social media stuff. Very lacklustre year. *esp. the Neo-Interactives entries. It was important to me that every entry got some comments, to ensure everyone knew people looked at their work.
So hum... yeah. ⭐for "participating", lol.
~
The PLANtm for May
Not so much of a plan, more of what to expect this month, which... won't be much. Because the thing is: I'm moving at the end of the month. So between packing, selling, cancelling stuff here, and unpacking, opening, and probably buying things there, my IRL To-Do is arm-length at this point. It's both super stressful and a huge relief. I picked such a good time to come back, lol.
But I hope to have time to do some things. If not in updates/engaging, at least in planning for the rest of the year.
Harcourt: while the story is finished, there are still some kinks in the code/interface that can be handled better. As mentioned in the the update post, it's currently an Open Beta. There are a couple of things I'd like to add in-game. Nothing major. I don't expect the polished version to be out this month, but I'd like to make some progress on it, at minimum.
Secret Project: this will have a proper announcement later this month, but I'm currently planning a summer project for myself. It's both related to IRL and IF. Some good stuff I hope.
Really Bad IF Jam: is back by popular demands. The whole month of May, you can let out some steam by making terrible stuff. If I manage some free time, I might wing something?
Website Update: because it's a long time coming. Half a dozen games are missing, so does a bunch of new info. And it could do with a new interface.
Reconnect with the community. As a whole. I want to catch up on a lot of stuff I missed, and return notes that have been sitting in my inbox for too long.
I think if I can update the website and manage to tick off enough from planning of the secret project, I'll be pretty pleased with myself.
~
Some general lines for the rest of 2025
Normally, this is where I whip out my yearly to-do list of things I want done but probably not even manage to make a dent into it. You know the list from the start of the year, when I do my retrospective. Which hasn't happened this year either. So there's no list.
But for now, my main goal is to get back into a good healthy rhythm, where I can balance IRL stuff, IF responsibilities, and my own projects, without burn out looming or me being unable to do the things I enjoy doing. I think I'll need to make peace with my own capabilities, and stick to proper limits.
In terms of limits, the first has to be participating in events. It's not sustainable for me to try and make a game for all the IF events/game jams that catch my eye - even if I really want to or find them inspiring, and even if I can combine them. Almost all my projects have been created for or ended up submitted in a competition or jam; with ~90% of those being done on a whim/last minute. And because nothing I put out is a perfect bug-free experience, that means re-adding more to my plate with each submission. Because I still like those events very much, I need to be more realist with what I can do, and back out when things are not attainable. Like I have so far this past year. I had full planned or some form of ideas for the SingleChoice, Anti-Productivity, Educational Jam, ShuffleComp, the French Comp, the SpringThing and the Text-Adventure Jam, which all passed without a peep from me; as well as projects I've pushed for a later time for the ParserComp, IntroComp, IFComp (can't since helping organising), and EctoComp from last year. It's both been a disappointment (because I can't work on those ideas), and a relief (less stress to meet a too-short deadline!). So, for now, I'll most likely stick to just @neo-twiny-jam (for a good cause), and the Partim500. In huge part because it's only 500 words max. But also because they are the most fun experience I recall having, consistently. For any other jam, I'll restrict myself to long length (>= 1 month dev) only if I have actual time and a concrete plan (not just a vague idea/vibe - even if I want to test a new program). As for competitions, no submissions until I've finished at least one more WIP - and the entry is actually polished and tested properly (maybe I'll get better reviews now lol). That should leave me with more time to fix older projects, and complete current (and secret) WIPs. Actually actively removing stuff from my desk. For actual realsies now.
In terms of limits pt.2, IF responsibilities. I've been a part of a bunch communities, at different levels of organising, and with different amount of required efforts. Since getting more involved in the community, I've given more than 100% of myself to everything I've said yes to. It was working great for me... until I realised how much piled up. It was already too much last year, and I knew it - I couldn't keep up with most things then. Which is why I said my goodbyes to the great @interact-if last summer, and left a bunch of other discords/spaces. As mentioned above, Neo-Interactives is scaling back as well in terms of events. I had the foresight of preparing a bunch of stuff in advance (this is why @neointeractives has had scheduled posts with reminders). It's been less hectic and stressful, since not having something looming and having to untangle every 2-3 weeks. Gotta give major props to @lapinlunaire-games and @cyberpunklesbian for all their work too (esp during my breaks), they've been real rocks! As for other events, I can be pretty laissez-faire with random unranked events (like the Showcase or Really Bad IF), like posting it and let it be. But comps (and anything with more than one clear rule) require a minimum of admin and promotion*. Time and energy I need to see if I can spend (especially if I delegate) and reevaluate. *seriously... it's more work than you think it is, because it's very concentrated on specific days. It's exhausting. Rewarding too! but exhausting. That would give me a a more balanced planning at least. More time for updating stuff (the reason why yall are following me) :)
A potential path for myself in the soon future (brought to me by moving) is maybe being able to start a Ko-Fi or Support author button on itch. There's a bunch of legal mumbo-jumbo attached to that, but it's definitely something more attainable than it was while being here. It's something I'll be checking out this summer, and if possible, there will be an announcement (maybe even a new dev name?). Anyway, that's at least for late-2025-me to worry about. Also will need to find a new job first...
In any case, a slower, calmer, healthier "normal" on the horizon. And a new website! 🤞
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cephalofrog · 4 months ago
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got caught up in a small project over the last couple days and here's the result - a parser and viewer for the dialogue in GGG (because I couldn't be bothered to listen through inspekta's yapping like 5 different times to update the dialogue on the wiki)
it requires a little bit of legwork to use so make sure you read the readme.txt in the .zip (which you can get on the releases page on github)
don't download random .exes off the internet etc., so your antivirus might hate it (it's not a virus I prommy...) if you find any bugs let me know and I might fix them (or I might not!)
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roksik-dnd · 2 years ago
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UPDATE: recent patches and the parser are here! See the newer post.
A friend who wanted to stay anonymous datamined BG3's dialogue, alongside with tags, approval, roll requirements, dev notes... 9300 files total! I'm sharing it now. Make sure to have both Dialogs and jscssetc folders to have proper formatting. The Link lines have the Jump function - click them to jump to the associated line. The rest of the tags can be shown/hidden as per the header. The files are separated by acts, but be warned that there might be spoilers in the tags and game files.
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lucrezianoin · 1 year ago
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Here is the full dialogue for Spawn!Astarion reaction to the player sleeping with Mizora. I used this parser to get dialogue and voice files. The dialogue does not trigger yet in game!! So this is a spoilers.
VIDEO WITH SUBTITLES HERE
Please DO NOT REUPLOAD. Only share the link. It took me ages to put it all together, but also this is technically not in game yet.
To understand the dialogue tree, this is how it looks (I added a picture in cut):
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bladeweave · 1 year ago
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a little detail i like about Wyll's point & click dialogues is that all the ones where refers to himself as the Blade or hero happen at neutral or negative approval of the target character. its like if he has a positive or romantic relationship with them they've helped him realize that there's value in being just wyll and that he's very much appreciated as well :)
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roksikever · 2 years ago
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All right, since the analyses are already starting to crop up, I'll upload the link to all of BG3's EA parsed dialogue. Shout-out to Aloija and her dialogue parser!! As well as my husband (not on tumblr) for adding a batch convertion option to it.
The dialogue contains all the lines for every scene and interaction, as well as information on approval changes and required plot flags.
The folder structure and the file naming (I kept both) are solid, so finding whatever it is you want shouldn't be difficult. Not all dialogue files make sense, not all tags are deciphered, and not all dialogue is yet written (the placeholder text | is written like this | ). There are minor spoilers, unused lines, unfinished scenes, but nothing beyond what's currently in EA plot-wise.
UPDATE: the game is out, the new parser is also out! Please find them here:
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ohsayit · 1 year ago
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Fishing out voiced lines (part 1)
So, I have been trying to datamine for the cut Absolute Zevlor. I can't seem to get the parser to work so I have only been looking at the dialogues from 1.0 onwards.
Couldn't find anything other than the one line on the top of one of the files that says he reveals himself a traitor in a conversation but with no actual dialogue being shown. At the moment, I am going through this video from 3 years ago, so pre release I believe. I am trying to fish out bits that sticks out to me that may possibly be part of the cut Absolute Zevlor lines, and also cheery pick some lines for my own liking. They will possibly will feed into the unknown HC of Absolute Zevlor of mine : )
I'd ask who you are, but I've heard of the Blade of Frontiers. I've heard he was a hero though, not a thug.
I have no idea what you mean, my friend.
Allegiance is a murky thing, particularly for a drow.
This is it. I pray I haven't led them all to ruin.
Who in the Nine Hells do you think you are?
(Speak with the dead) Finish..the plan...
(SWD) Go...where...they belong...
Just how much did that damn goblin tell you?
I..I didn't expect to meet a True Soul here.
I know how to pick my allegiances toom, and the Absolute has already won this war.
Ready, at last. Gods, how I've waited for this day.
That was close. Far far too close.
She was not yours to kill. We Might have bought save passage with her.
And you name me the traitor? Gods above, you are working with them!
It's good to know about your story at true.
Looking for information about her tribe. The same fellow who attacked at the gate.
And the Absolute wants them, badly. I will have my reward. I am sure they will be taken care of.
No matter this idiot overheard me. The others will never believe their reluctant leader Zevlor follows the absolute.
You, however, don't factor into it at all.
And so are you. If you ever interfere in my business again, that I promise you.
Shh. Not in mixed company, my friend.
To that point, there is something I'd like to speak with you about, but not in mixed company.
If you stop shouting, they might not find us!
Tilly, there will be time to explain, but we cannot let ourselves be divided now.
Do you have any idea what you have done? What you have ruined?
(SWD) I would have...sacrificed...them all! For the Absolute...
If these sheep can buy me a place among the wolves, then I will use them as I will.
What did you just say?
Ah, a new deity the goblins have taken to. I hoped the prisoner might be more forthcoming about their plan if she thought me had sympathise her.
Tell me what you know.
These people are mine. She can't have them.
I don't know what waits and I don't care. They chose to put their lives in my hands. Why thank you.
Around here? That sounds...dangerous. There is only so far you can push people.
You will soon find out how wrong you are...
You throw away everything I worked for. Why?!
(SWD) I heard tells...whispers...a new power...could raise up those who had been cast out...
Unskilled in the liar who convinces only himself
But they flocked to me when Elturel rejected us. When they needed a sword arm.
You..! Where did you get that mark?
What do you know about the Absolute?!
This one is interesting. It says he is not a Rider. I thought about if he was lying about it, but it doesn't make any sense. It's interesting to see there was an alt background for him. Though I am still die hard fan for Rider Zevlor. Delicious old man.
"I am Zevlor, by the by. Former school teacher, presently, well, something of a defacto leader to beleaguered people"
And he also have some voice lines that belongs to Aradin? lol
We've got a contract to track down some relic. And he wanted in on the job. Eyes lit up when he heard about it.
Well, this is going to make a part 2 to it when I am in the mood to carry on with my English listening test I guess :P I am half an hour in for 1hr 25mi ish audio recordings. Though I feel like a chuck of them are repetitive as I've already listened to.
Sorry I have to put the tag headcanon with this one. I don't have another tag for character analysis (my more written up gibberish) and these sort of bits of information and what not.
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