#direct player
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artcoon · 1 year ago
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✜ Articon #18 ✜ 마케팅 관점에서 바라보는 '동영상 관련 모바일앱' 5가지 카테고리와 최신동향
Video Curation Apps | 영상 큐레이션 모바일 인터넷 속도가 점차 빨리지면서 모바일 메인 컨텐츠의 변화가 이미지에서 영상물로 빠르게 전환되고 있습니다. 영상, 사운드, 메세지, 이미지를 종합적으로 전달하기에 최적화된 매체로서의 동영상은 소비자의 오감을 만족시키는 광고 매체로 새롭게 자리매김하고 있으며, 사용자들은 짧은 시간내 양질의 컨텐츠를 보고자 하는 욕구가 점차 늘어나고 있습니다. 자신의 SNS 채널에서 사진, 영상 컨텐츠만 모아서 보려고 하는 트랜드도 점차 확대될 전망입니다. Video Player Apps | 비디오 플레이어 N스크린과 세컨드 스크린으로 많은 기대를 모으고 있는 비디오 영상 플레이어들은 1차적으로 다양한 영상포멧들을 얼마나 포괄할 �� 있느냐가 사용자들이 선택하게 될…
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akemiiya · 4 months ago
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isat is praised a lot for its ludonarrative harmony and how the player's feelings are synchronised with siffrin's, but something i don't see mentioned much is how it also works the other way around -- the player trying to get certain dialogues/interactions (the player's influence on siffrin's actions), even if they go against siffrin's wants at the moment, are all justified in game.
for example, if the player continuously attempts to use siffrin's dagger on their allies, siffrin is having intrusive thoughts. and if the player repeatedly tries to go into the bathroom in act 5, siffrin secretly really wanted to monologue because he's a little obsessed with them lol
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beatcroc · 2 months ago
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everyone is [rightfully] bitching about the insane ns2 prices. did you know you can get dr. robotniks ring racers for free and it has 200 tracks and a huge wall of sakurai-style challenge unlockables and you can play it online with me?
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arcadecoconut · 3 months ago
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There's a lot of great meta about how Bells Hells never seemed to realise how powerful they became over the course of the campaign, and how this skewed perspective gave them a strange and at times hypocritical relationship to authority. There's also been a lot of discussion about how having a single-focus plot established early in the campaign was detrimental to individual character development, but I don't think I've seen much about how the single-focus plot is directly connected to their ignorance about their own power level. I think one of the key benefits of having various smaller arcs across c1 & c2 was not only that it supported individual character development better, it also gave the parties a sense of their own growing capability and power scale in the greater world. By having distinct arcs with enemies who were overcome and defeated, the PCs have concrete evidence of their own growth. Each arc follows a mini heroes journey too. For the MN, the Lorenzo and Obann arcs both involve PC characters being killed or overtaken early on, setting high stakes and establishing difficulty. Eventually, with persistence and planning, the Nein were able overcome and eventually defeat them. For Vox Machina, it's the Briarwoods, then the Chroma Conclave, then Vecna. At the start of each arc, every mission feels like an impossible task but again with persistence and planning, they conclude each arc in a stronger position - not just on their character sheet, but with concrete in-world elements too - the resources of Whitestone, key allies in powerful government positions, etc. These victories give each party a material sense of their achievement, which is mirrored by their internal acknowledgement, which is so natural it's mostly not explicitly acknowledged unless they're pointing out how they're capable of stepping up and helping more people. Bells Hells, by comparison, got very few distinct arcs. As a result, they never really achieved the same smaller victories to give them a sense of escalating power and agency over the course of the campaign. To be clear, it was possible this could have been achieved anyway, even within the constraints of the moon-plot. Defeating Otohan, defeating or flipping Lilliana, severing the alliance between the Unseelie Court and Ludinus, explicitly winning allies out of The Volition, or the Grim Verity, or Vasselheim and the Judicators - each of these could have been distinct arcs with victory conditions that would have served as markers of Bells Hells growing power. If they'd had concrete mini-goals to achieve along the way to dealing with Ludinus/Predathos, they could have taken time to focus and plan. In this way, we could have gotten larger investment into the world and NPCs. Imagine what it could have done for her personality if the party had to research Otohan’s role in the Apex War! Maybe if they needed to broker peace between the Grim Verity and Vasselheim to unite them against a greater threat, we could have seen Bells Hells establish their own authority in Exandria. Instead, all these potential villains and world building hooks ended up largely ignored or accidentally achieved along the path of some other muddy goal. By not giving the characters this sense of growth, BH and particularly Ashton and Laudna ended up with a very skewed perspective of themselves. They never realise their power grew well above average, putting them in a much more privileged position than the average Exandrian. It’s this skewed perspective - and their resulting attitudes towards various NPCs - which gave many viewers an 'ick' factor about their interactions. I also can't help but juxtapose this with exu: divergence, where the party's relationship to power (both their own and others') has been a core element. Their story has also been conducted over a very short time period in-world, yet their responses show a marked difference in awareness and empathy.
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aq2003 · 1 year ago
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has anyone gotten the idea that odysseus' storyline in hades 2 is a depiction/exploration of trauma over his SA and how he's blaming himself for things that were out of his control? because that's the impression i'm getting from what i've seen. he talks about "goddesses" as his "greatest weakness" and that "he's not one to say no to them"...
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when mel invites him to the bath, he brings up mortals having different standards for intimacy than gods and how it usually has a more romantic/sexual connotation. she then asks if he's uncomfortable and he has a startled reaction and brings up circe and calypso again (but never actually by name)
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(this isn't ship/romance bait btw. odysseus knew mel as a kid and they're stated in-game to have a sibling/uncle-niece relationship)
also he grew apart from penelope after his return, but the game makes a point of showing that his love for penelope and telemachus is what drove him on at all so that element of his character isn't brought into question
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one of my favorite things about zedaph is that on a server full of people that find strange and oft-overlooked minecraft mechanics or rare events and then see just how far they can push them in the name of spectacle or efficiency or world-breaking, zed is over here finding these mechanics in order to do the weirdest things he can think of in as entertaining a manner as possible
like i 100% have faith in zedaph's theoretical ability to be just as efficient or spectacular or world-breaking. if he wanted to do that stuff, i trust that he absolutely could. but thats so far from being his priority. instead, hes going to spend around a week of irl time focused entirely on eventually having the good luck to spawn in something insanely rare so that he can convert it into something even rarer, the result of which being something that 99% of the server reacts with complete and utter shock that it even exists in the first place, just because its zany and funny and he wanted to. and i love that
#zedaph#hermitcraft#genuinely i adore the clucky few project im not even done watching the episode and i had to pause and make this post#i saw impulses video first and went ''that HAS to be some sort of datapack or something-''#only to immediately go ''no. no it cant be. because this is zed#and its practically a trademark of his to push the limits of the game as far as possible in the direction least expected#not for the purpose of efficiency or spectacle or intimidation or whatever like some players who push limits#but purely for the purpose of making something so funny you cant help but laugh at whats going on#and maybe being a bit impressed that he ever thought of it in the first place''#at which point i went ''holy shit. since its zed doing this. somehow he ACTUALLY got a villager on a chicken. with no cheats. thats INSANE'#i was relieved when i checked my subscriptions to see what the next video i had to watch was and saw he would be next in line#bc if i had to sit through 19 other hermits videos before i could watch his and find out what the fuck he was doing i would have been so sa#sidenote but i feel like a zed video where he interacts with this many other people all in the same video is so rare#idk i didnt watch season 9 and i know he started collabing a lot more w/ other hermits then#so maybe its not nearly as rare these days#but like the last one that *i* saw where he interacted with this many people at once was towards the end of season 8#when all the people he experimented on earlier in the season came back to experiment on him#and like i would like zeds videos with or without the collabs. but its a lot of fun to see him interact with people#so its very cool to me when he does it with a lot of people all in the same video
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kwoojii · 7 days ago
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brainlayer shenanigans... :(
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angelsgame-au · 11 months ago
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Angel, did you managed to see what is behind this weird door in Castle Town? If not, did you ask Ralsei what is in that room?
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Maybe one day we'll learn what's behind the strange door...
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smile-files · 10 months ago
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something interesting i realized while on the vessel-making screen in the deltarune introduction is that it's physically impossible to make kris: there is no hair that perfectly matches theirs (none have the cowlick or the right jagged shape on the bottom), and there is no sweater that perfectly matches theirs (none have a single stripe). this is fascinating, as it perhaps suggest that, if we (the player) had a choice, we *wouldn't* make kris. they aren't something we want, or are even capable of wanting, rather something we're stuck with.
and i suppose the fact that they can't be *created* as a vessel is telling, because we didn't create kris -- they weren't made for us, they're not a player avatar. they're a pre-existing person we just happen to gain possession of.
we weren't made for each other; they don't want us, and we don't seem to want them either (if the inability to choose to create someone like them says anything); funny, then, that in a way we're "soulmates"...
(both pictures are from the deltarune wiki!)
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tired-fandom-ndn · 7 months ago
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shaking people desperately by the shoulders. please stop acting like Aabria is some random person GMing one of her first games with a bunch of people she barely knows and who barely know each other instead of an experienced and professional GM who knows how to communicate with her players (and COWORKERS) about their expectations for the game/story, their boundaries, and whether they're comfortable with certain topics like a player character dying.
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vib-ri · 1 month ago
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sloasis · 5 months ago
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I genuinely can't stop thinking about this like seriously . What , how and WHY DID HE START LEANING ON HIM ?!?? There was so much ROOM FOR HIM TO PLAY ! This was not necessary ! Gi Hun is locked in but In Ho is just like lemme get a better angle to watch too * Leans on top of him * Like am I insane or is he insane
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in-the-endstone · 2 months ago
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uhh
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swagyatta · 3 months ago
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bitcell · 1 year ago
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guys cc!forever is not leaving leaving the qsmp, he's going on a hiatus to focus on stonkscraft which is his series. i don't know if he will be streaming it or just uploading it on yt like before, but yt videos usually take more time to edit and it's understandable that if he's going to be recording and editing he will need more of his time to be dedicated to that. if i'm not wrong the last season of stonkscraft was like 5 months long, so if i had to take a shot, i assume the first half of the year he's going to be working on stonkscraft and on the second he's going to be back on qsmp (if he wants) ^_^
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vaard · 6 months ago
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IF THAT IS PLAYER HOUSING I JUST WITNESSED ON THE BLIZZARD LIVESTREAM
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