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gogojetters · 10 months
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▪︎ REDESIGNING JETPAD (JETT)
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Part two of what I intend to be my Go Jetters Re-Imagined / Redesigned series !! This time, is a redesign that allowed me to be a little more creative- JetPad !! In the show's canon, JetPad is both the name of the Go Jetters' mothership, and a sentient super-computer who helps to run the GJA, and assists Ubercorn in missions. I wanted to separate the two entities, and allow for JetPad, the sentient super-computer and CHARACTER to have more personality and storyline presence. So, she now has a holographic human form, allowing her to actually go on missions!
Similar to Ubercorn, Jett's design features a 70s and 80s Disco influence, but with Jett, I wanted her to look more professional than party. She wears an orange bustier top, and white flared bell-bottom style pants, with glittery star patches to tie her back into the Go Jetter identity. Mostly hidden, she wears a silk belt, with a star brooch. Over top, she wears what is probably my favourite clothing item of hers, a blue blazer with shoulder padding! Jett also wears orange boots, and winged glasses. All of her design elements in terms of outfit are inspired by the design of the JetPad vehicle, with the glasses emulating the large front mirror, the padded shoulders on the blazer for the large overtop vents, and even the heels resembling the two side jet boosters of the airship. I personally felt that even if the mothership and the sentient Jett were separated as entities, the latter possessing visual similarity would help to keep her recognisable as "JetPad".
I also changed her hair from my last design, giving her something more short, swoopy, and dynamic, as opposed to the rigid state of the old one. Plus- I think that this one is more visually unique. In terms of personality, she is the dead-pan, and slightly snarky foil to Ubercorn, assisting him and the Go Jetters in missions, as she is hooked up to all of the technology they own, as well as the internet. She can interact with the world around her, but people sometimes fall through her hologram body, mistaking it for real. And that's my design deep dive !!
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I hope that you all like my redesign- I am SO SO SUPER PROUD of how this one turned out!! Now that I have that free time I mentioned in my last post, I hope to do the rest of the main cast, and create a full collection of these artworks!! These redesigns bring me so much joy, and I hope that you all like them just as much. Just like Ubercorn, I have made a "Funky Fact File" version of the work, to help you all get to know Jett, with the bio including my headcanons, a little bit of canon itself, and a fun alternate layout. Thank-You for reading through this whole post !! ♡♡♡
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Post also available on Instagram ☆
Original JetPad Design (The Mothership) - (For Reference)
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mischieviem · 5 months
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Just some things
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rubysparx · 10 months
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im a fan of this guy
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also these guys too or whatever;
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(do not repost, click for a little more quality!)
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bbabyteeth · 7 months
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New Mana sketch (1hr 54min)
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mellosdrawings · 2 months
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How do you do hands so well!?💀
I cheat lol
Ok, so that's a half truth half lie. Here's a few tuto, one about hand composition, one to teach you how to make a hand from scratch, and one to tell you that sometimes, in art, you gotta simplify your life.
First, hand composition:
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Red: palm shape and fingers size
From above, the palm will look like a pentagon, a bit wider towards the fingers, with the middle finger being the peak higher than the others. You can replicate that little knuckles hill at the end of the fingers. Fingers' size depends wildly on the person, some have palms longer than their fingers, others have fingers longer than their palms. For a base ref, make palm and fingers as long as each other and move the fingers' length from there.
From the side, the palm will look like a trapeze, base wider than the top.
From the front, the palm will never be completely flat! At rest, it will curve inward slightly. Draw a lump for the general shape.
Orange: fingers
From above, fingers tend to fan out at rest.
From the side, keep following the line of the top part of your hand. The inner side of the fingers will be straighter though. Fingers are composed of three mostly equal parts (the last one might be shorter depending on the person).
Blue: thumb
People tend to forget the thumb is surprisingly mobile! Unlike fingers that can only close and spread, thumbs can move forward and backward, up and down, and make actual rotations!
The base of the thumb will take at least half of the palm's side, but extra skin to allow movement will make it look like it take more space. Just like other fingers, it's actually composed of three parts. The thumb will usually be just a tad longer than the base knuckles of the other fingers (but as said before, fingers size change depending on the person).
Brown: knuckles and wrist
For the knuckles, you can make little elongated pyramids at the top of your palm shape. They will always follow the line of the fingers.
The inner part of the wrist will be mostly straight or curved inward, but the outer side should have a bump due to the ulna bone. Sometimes I place it as a hill, sometimes as a circle.
Second, the messy tuto:
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1. Movement
First you should always draw a shitty shape indicating the general position and movements of your hand. Don't bother with proportions or details, you just wanna be able to tell what you want your hand to be doing.
2. Palm shape
Start by detailing your palm. Try to highlight where the fingers and the wrist will be. Refer to the hand composition above for the general shape.
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3. Fingers implantation
Separate the top of your hand in four mostly equal circles for the base of your fingers, and the side of your palm in a roughly rounded triangle for your thumb. Once more, refer to the hand composition above.
4. Fingers
Place the three parts of all your fingers more or less following the initial shape/movement you wanted to go for. Fingers should be roughly the same size as your palm, but you can vary the length as no two people have the same hands.
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5. General shape
Once you have placed all your finger parts, you will be able to draw them and connect them to your palm. Don't hesitate to start making adjustments starting from this step.
6. Details
Nails are, just like fingers, very different depending on the person. Globally you can put either an oval or a rounded rectangle on top of your fingers. You can make them longer after the finger for effeminate or well kept nails.
Add pyramids at the base of your fingers to place your knuckles and a circle or a pyramid on the outer side of your wrist to place your ulna bone.
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7. Finish
Add details, adjust sizes, remove extra lines, and you have a hand.
Ok. Now, that technique I just showed you? Don't use it. No, I'm serious. Don't use it for hands that are part of the main focus. Do it for background characters or doodles or training or comics panels where hands aren't that important.
For illustration and panels with a focus on your character's hands, use the following technique instead.
Third, how to make your life easier as an illustrator:
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1. Reference
Yes. That's how you make good hands. You take a pic of your own hand doing the pose you want to use as reference.
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2. Palm
Just as the tuto explained before, you start by finding the shape of your palm on the pic and try to replicate it. It might be a bit difficult at first to copy proportions properly, but doing it again and again will make it easier in time. (Also refer to the last part of this post*)
3. Thumb
Usually I'd go for the fingers first, but since the thumb is on the foreground I started with it here. First the implantation with the palm, then the two last parts. (As you can see I have tiny potato hands so I tend to artificially elongate the fingers compared to my reference to have prettier hands).
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4. Fingers
Find the general movement of your fingers. Straight lines for fingers in tension and connected cylinders for fingers flexing.
5. Once you are able to place the general shapes, you will have an easier time copying your own hand. Doing it without the previous steps is feasible when you are used to copying, but if you are new to this I would suggest deconstructing your hand to train your brain into remembering every detail.
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6. Corrections, details, add a little movement if you are into dynamic-art, keep it realistic if you are into realism.
You now have a pretty hand.
Remember : You can (and you should) use references! Normal humans aren't made to remember every single details about everything, especially when those things are as complex as hands (or Gods forbid it buildings and cars and whatever else).
If you struggle with drawing hands, take a pic of your own hand to help. Try to find the big shapes composing your own hand so it'll be easier to yolo another time.
References are your friends! Don't think you're any less of an artist because you need to have your own shoe on your drawing table so you can draw your character's feet!
(*For new artists : TRACE! I'm sure you've heard everywhere that tracing is diabolical and you should never do it. It's FALSE. Tracing helps with your hand-eye coordination. 80% of art is reflex! I no longer need to think about all these steps because I have been drawing for more than 15 years. I started by tracing Winx Club stickers I had one my windows! It helped me have a sense of movements, proportions, and fluid lines.
What you shouldn't do with tracing is post it as your own art! You are free to trace as training, but you should never claim it is your own art.
Other than that, please, trace. Trace your own hands pic to get used to the shape. Trace your favorite artists to understand what you like in their lines or proportions. Trace that damn building because you don't have time to create a whole background from scratch for your webcomic.)
Art is cheating. Always. Don't feel bad for making your life easier.
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charlidrawz · 2 months
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The council has decided.
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Razputin doodlez upon ye.
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soullessseraphim · 3 months
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Soooooo Liam's masquerade outfit because………… Because.
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The fool
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colorful-horses · 7 months
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hi! how do you feel about people taking inspiration from your drawings? your ube roll rarity made me think of making pony ocs based off of filipino desserts, but i'm not sure if you'd be alright with me using the idea 😅
Feel free to take as much inspiration as you want!
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heph · 7 months
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Hey guys! Didn't know i had to say this, but tracing my artwork and posting it online casually is something that I do not want - trace it all you want for practice, but i don't appreciate having my artwork replicated and shown on social media for your enjoyment.
My work isnt a meme, and even if i draw funny jokes, don't trace it with the intention to post. Please respect artists, and be kind to others as well 🩷
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gogojetters · 10 months
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▪︎ REDESIGNING GRANDMASTER GLITCH
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Part Three of my Go Jetters Re-Imagined / Redesigned series, and for now, the last adult character- its time for the one and only, Grandmaster Glitch !! It was a very fun opportunity to finally get to try my hand at redesigning the series' main villain, so I really wanted to go all-out on making a visually unique answer dynamic design, that really screams "Grandmaster Glitch", inside and out.
For my design, I decided to take cues from 70s and 80s cartoon villains, from series such as Masters of the Universe, Transformers, and TMNT. The idea was for the outfit to appear more menacing than Glitch himself, with sharp and square shapes, which convey his villainy, contrasting with his much more goofy, and misunderstood personality traits. His design is also meant to look a little bit like it could have been based off an old Go Jetters' uniform- as Glitch was an expelled ex-student. I'd like to think that he modelled the base suit from his old Jetter suit from the 80s, changing every little detail to eventually end up with what he got. It's definitely a home-made job, regardless. I also took some steam punk influence into consideration for this design, with the mechanical and metal details reflecting that part of his style, and calling back to the similar nature of his inventions.
Glitch's 70s - 80s villain inspired look is meant to contrast and rival Ubercorn and Jett's designs, which take influences from a different part of the same era, which better helps to identify them all as the "adults" of the cast, if their general personalities and demeanour did not do so already. I also tried to physically age Glitch a little from my last designs, making him truly look like a man having his evil mid-life crisis / power trip. I like to think that he wears his helmet at all times, because he's started balding underneath and he's rather self-conscious about it, and how it "ruins his image". I also kept his jet-pack's wings- which are retractable !! And that's my design deep dive !! ♡♡
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Thank-You for reading all of the way through- I hope that you like my redesign !! Once again, I am SO-SO incredibly proud of how this design turned out, and I really think it's an improvement over my last Glitch designs. Nice to see him finally looking his age. Next up, will most likely be Tala, starting us off for the kid and teen characters from the show ♡♡ . Just like the last two, I have made a "Funky Fact File" version of the work, so that you can get to know Glitch, with this bio including both my headcanons, and a little bit of canon information, and a fun alternate layout. Thank-You again !! ♡♡♡
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Post Also Available on Instagram ☆
Original Grandmaster Glitch Design (For Reference)
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wormdevourer · 18 days
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big sukuna and little sukuna <3
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rubysparx · 9 months
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Refined some doodles from last year (click for better quality, do not repost!!)
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bbabyteeth · 1 year
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1hr 40 min practice of mana ^_^
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thedemonastrophel · 7 months
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My take on Mer!Grian, which I've finally finished after multiple weeks of procrastination
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Please don't repost this anywhere without extremely obvious credit, and saying that this isn't yours :]]
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mogwaei · 1 year
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Sketch page of my favourite elven mage! With a side of Solas ⚔ Maordrid
ᵖˡˢ ᵈᵒ ⁿᵒᵗ ᵗʳᵃᶜᵉ ᵒʳ ʳᵉᵖᵒˢᵗ ᵃⁿʸʷʰᵉʳᵉ
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soullessseraphim · 3 months
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Holy shit character design
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