Trickery Domain: Revised | Making a domain more than just its one feature
PDFs of this and more can be found over on at my Patreon here!
I release everything for free, so your support makes this possible.
I'm working on a new class for 5e! Follow the Kickstarter here!
I've also started making a new system based off of 5e, 6th Dawn! Become a patron and join the playtest.
So, in this month of deceit, what sort of trickery could I devise? No… revise! Haha! I've always been slightly disappointed in the trickery domain. It has one of the coolest channel divinities (the coolest belonging to forge) but past that, everything else is unremarkable. At will advantage on stealth for one person. Be invisible for 1 round when you could be doing the cool thing. and finally cool thing, but stronger! The divine strike was okay, but that's also the one thing that it only had one of two options for anyway
Bonus Proficiency
Behold the divine providence of lies! What do you mean it doesn't teach you to lie? I considered getting disguise kit, but I solved that with the next issue.
Sacred Mask
So, warlock's get unlimited disguise self at level 2, so what if a cleric could too? But how do I rationalise making it more limited, I know! By making it mundane so as to bypass divination magic
Invoke Duplicity
How do you improve upon perfection? Not sure, but I had to do something. I am all for fuckery with a doppleganger of some sort, well, I decided that making an important feature of this CD require melee combat doesn't really fit every kind of trickster. But what is tricky? What if what you thought was an illusion is now suddenly real?
Redirect Attack
I was inspired by the old treachery paladin and this seemed fun. This could probably do with some kind of restriction, but one reaction per round is a pretty good limit
Sacred Visions
When designing domain capstones, I find it useful to ask 'what is the ideal of this aspect?' So, when tricking someone, what if it was REALLY convincing? This is similar to my programmed hallucination spell, but more specific.
And now to plug my stuff. I release homebrews weekly over on my Patreon.
Anyone who pledges $1 or more per post don't have to wait a month to see them, and also help fund my being alive habit.
At the moment, they have exclusive access to the following:
School of Illusion: Revised
Oath of Discord
Modular Airships
Lightspawn
I also have three classes, and a splatbook over on DriveThrueRPG to check out:
The Rift Binder. A class specialising in summoning monsters and controlling the battlefield.
The Witch Knight. A class that combines swords and sorcery in the most literal way.
The Werebeast. A class that turns you into a half beast to destroy your foes.
d'Artagnan's Adventurer Almanac. A compendium of races, subclasses, feats, spells, monsters and more!
37 notes
·
View notes