Thoughts on Slow Damage
A six-year long wait turned into a desire, and before we know it, today is the euphoric moment of the desire, realized.
I started Slow Damage expecting your usual dark and occasionally trashy but awesome Nitro+Chiral game. Like watching a grindhouse film in an arthouse theatre reserved for people who are into the genre and the subculture around it.
What I got instead is dark, unrelenting, heartbreaking, and cathartic work on the darkness of people, breaking free from chains, desires, and the captive nature of guilt.
Slow Damage is a painting where colors lights up the dark canvas.
It’s a memorable game that hopefully will go down in VN history, it’s impeccable and mesmerizing, altough still, not for everyone and not for the faint of the heart. But if you do have the heart, please give this game a go. It’s worth your time and money.....and desires. It is very wonderfully made and presented.
My main thought upon finishing Slow Damage is that this is what getting a therapy after suffering for so long in silence feels like. Confronting the hard-to-face, the uncomfortable truth, the source of your pain, speaking up about it....then work for the better. Heading towards light at the end of the tunnel.
Slow Damage is a story of suffering, but there’s always hope to end it.
And for that, it’s hard for me to call Slow Damage as the ‘usual N+C sufferfest’ because SD has a lot to say. And boy, it did.
All the darkness has a reason (Shinkoumi is NOT a wonderful place, and all the suffering is clear), and I find it hard to look away from parts I personally find normally upsetting. This game makes me keep looking at it in a mesmerizing, direct way. I can’t look away, it almost feels like I am having a euphoric session with Towa himself, trying to look into us audiences.
A common theme in this game that I consistently see is how pain and suffering affects our lives. Everyone in the game is tied to their painful pasts and the scars it did. Even whey they live normally, there’s still pain inside of their hearts. It is either remaining pain or worse, repressed pain.
All the smiles and joy are real, it’s a way to keep yourself intact in the painful world of Shinkoumi where everyone gets pain inflicted upon them. However, the sense I am feeling in Rei and Taku’s routes is that while Towa might seem to have 'moved on' from his past through his time today, he’s not actually moving on from his pain. This applies to Taku and Rei. Taku and Rei still have their pain and guilt, and Towa is running away from it.
Towa continues to live on since his life after the pain with Taku and Rei are comfortable. It’s a comfortable new world.....without resolving the pain and problems. Just forgetting it and pretend most of it didn’t happen.
[MAJOR SPOILERS ONWARDS]
Madarame’s route felt like him returning Towa to the plentiful, pleasurable, and ‘better’ past, by making Towa almost recalling his past and pain, but Madarame uses that chance to push him back into 'the good times right after your worst trauma’. Because for Madarame, Towa was at his best and most composed during those days. Why not return to those days? And throw all our opponents and obstacles into the trash?
But this still does not make Towa ‘move on’ from his pain. He just runs away to a different direction.
Even if Towa rejected Maya, he’s still unconsciously doing what Maya does....to Madarame, especially when he decided to try Euphoria session on him. It makes sense after reading Fujieda route.
Which brings us to Fujieda route, and why it’s great. Not only that they both face the darkness in order to find light, the reasons why it’s a great and highly cathartic route is:
1) Towa actually has someone in his side, and friends to help him address his past. And by that, he actually helped them to address their pasts too. Taku and Rei also faces their darkness in the process. We find light together
2) Towa acknowledges his problems, and while he initially has extreme guilt (he cant separate his art from his PARENT), he thankfully isn't consumed by it. The usage of paint thinner as fuel for fire is also apropos, as paint thinners function as erasers. Towa wished he could be erased to blankness again, but he realizes that he could just make himself better. Like deciding to paint something better on a messy work.
3) Fujieda and Towa work together to find the truth. While it hurts (VERY painful), all they can do is to respect Mei's life by living and becoming better people and supporting eachother, living the life they deserve to have
4) Both acknowledged pain and their scars. And doesn't think it never existed. Instead, they don’t see it as their sins, and unconditionally embrace eachother in their pain-riddled bodies. It just happens, and there’s nothing they can do to completely erase it. Again, all they can do is support eachother to be better.
5) Most importantly: not running away from the past and all the pain. And reclaiming those.
And all of that will bring us into the light.
There’s more to Slow Damage than that, however. The themes of acceptance, guilt over denouncing your parents, and embracing yourself are present, along with the harrowing longtime effects of trauma, written in elegant ways. Fuchii Kabura and Nitro+Chiral took their sweet time improving their craft, and it’s especially present here.
I’m glad I waited so long for Slow Damage, it felt like a tender embrace from the painful world, best described by this BGM track.
That’s all I can say about the game proper. On the artistic front, Yamada Uiro’s art is really great. This game really showed off her sheer skills and talents that she previously only shown in light novels and promo arts for Nitroplus and Nitro+Chiral games.
The character designs are still memorable even though the game has a more realistic setting. The memorable elements comes from the different features each character has and their toned bodies too. There’s something for everyone in this game.
The overall feel of the game in terms of the aesthetics is that while it is dark in the level of Togainu no Chi, it’s actually one of the more colorful games that N+C ever made. Closest comparison I can make is the works of film director Gaspar Noé, specifically his later works. The darker-toned CGs with colorful lighting evoked the same feel of Noé’s cinematographer Benoit Debie with the striking colors dimly lighting the dark.
The 3D backgrounds has improved a lot from DMMD, and overall....the production value is BIG, and you can see it right from the title screen!
As usual, the music is delight to the ears. Personally I adore Madarame’s ending themes. Very much bangers, altough I have soft spots for Rei (GOATBED!!!!! SHUUJI IS BACK!!! PROVING THE ‘GOAT’ IN GOATBED!!!!) and Taku’s themes too.
That’s all I can say about this game, really. It’s a difficult game to write about, and really needed to be experienced.
Overall, I am grateful to have stepped into the dark tunnel of Slow Damage and walking into the light with new perspectives. Slow Damage will make you see impossible colors, and how even the darkest of places can, and will be guided towards the light.
Also, this is an Inada stan account. We stan an unbothered king minding his own business!
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