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#exileandtrust
justanotherperson1 · 2 years
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I just wanna say I love your work!! You are so talented!!!❤️
and I have a question, do you know anything about Handprints by exileandtrust? I know they deactivated the fic but I’m worried about the author and I can’t find a downloadable pdf anywhere
First off- thank you so much! I am so glad you enjoy my stuff!
I will be 100% honest with you I have no idea what happened to exileandtrust. One day she just disappeared off the internet along with her work. I hope she is okay. I was able to get a full pdf of Handprints afterward but I don't know how ethical it is to post it here. That said, I can tell you how I found it- and it goes with any other lost AO3 work that might have been deleated.
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I don't really know what to do or what to tell you.
I hope this helps!
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ezra-iolite · 2 years
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She is done!!!!
Literally took me all day to do, and I'm not sure what happened with her other eye, but Asya finally has a humanoid appearance!!
So, to recap... This here is Asya Mutheru, a sassy, vain and short-tempered trans showgirl for hire and the former Captain of the Alstromeria, a ship that once belonged to her late mother, Gasira Mutheru, that she used to escape from her father, a baron named Lord Omari (also known as the Dragon Lord ;3) before she ventured out to sea and met her beloved husbands, a stylish Victorian doctor named Knockout and a Viking named Breakdown. Together, they sieged and plundered many dock towns and ships and generally became a nuisance to all, for the sheer pleasure of the hunt for treasure and thrills.
After a storm destroyed her ship, the three Mutheru's were rescued and taken in by Captain Elbent of the Immortal Sun, where in a blind panic to find her husbands Asya accidentally revealed her hereditary gift... her draconic feral fury.
Now, with things settled and her anger forgiven by a few, Asya and her two husbands now work together with the crew of the Immortal Sun to earn their keep, pirating alongside them while Asya tends to the ship as either another bard, a keen eye from the crows nest, or a thieving gremlin running amok by stealing and getting chased by the crew of the ship.
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sunntownn · 2 years
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my best friend (@leesneedtostop ) got me into handprints,, and as a transformers loving artist, i made some doodles
They're from around January so they're kinda old a the graphite is smugged, however when i open my sketchbook i am immediately reminded of this mind blowing fic
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@exileandtrust
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autobots-anonymous · 2 years
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For @exileandtrust 's Handprints!
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sytematiccybers · 3 years
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Say, I hate to be that guy and sound insensitive. But there was someone who was writing a fic I was following. They vanished. All social media and profiles just. Gone. Exileandtrust was their name I believe. I can’t find ANYTHING on them, not even works that mention being inspired by their own. Does anyone know what happened to them? If they’re okay? If anyone knows anything please let me know. Thank you.
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musicalmedli · 1 year
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She's BACK
OMG, @exileandtrust is back!! Her story, Handprints is back. I don't know her reason or anything, but I am glad to see her back. I hope everything is good for you and all.
YAY, one of my favorite stories is BACK BACK BACK!!
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justanotherperson1 · 1 year
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YOOOOOOOOO!!!!!!!
GUYS, GUESS WHO’S BACK!!!!!!!!!
@exileandtrust HAS RETURNED! And welcome back! I’m glad to hear you are THRIVING.
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justanotherperson1 · 2 years
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OMG! You amazing amazing person. Thank you for everything, for showing us how to find Handprints. OMG! There are too many people that have touched my heart within the Transformers community that I just cannot thank you enough. You, exileandtrust, and ss-shitstorm had just made it so much better. From the bottom of my heart, thank you!!
Wow...
Thank you so much. That is so sweet.
Like, really.
I have grown to really love this community and I'm so, so touched that you found that kind of value in my blog.
Thank you!
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justanotherperson1 · 3 years
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Soooo, I started sketching some ideas of what some of the bots would look like with holo-forms, and it kind of escalated.
I finished this portrait of Megatron and I am pretty happy with how it turned out. I think I got his basic shapes down so it looks like him, and I also went from greyscale to color, which I have had a hard time with thus far.
I feel like he would wear nice suits because he couldn't afford to appear powerful in his earlier years- but no matter how he looked he will throw down. If he is in power, he will look like it.
I have another coming with Optimus, as a continuation of the sketch of @exileandtrust 's John, so I'll probably post that soon.
Would you guys like to see other bots as humans?
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justanotherperson1 · 3 years
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I'm back baby.
Okay- I have become aware of the fact that I have made people feel some kinda way for Megatron, which wasn't what I was going for, but I am glad I am doing the lord's work. I will convert all of you.
Anyway, here is Optimus, and I followed the train of though that started as a sketch for @exileandtrust 's John (holo Op) and I am quite pleased with it. Big cardigan energy.
For the love of everything you hold dear, please read Handprints. It has been a masterpeice to follow and will be one of those fics that make you scream in your pillow at three in the morning, weather out of fluff, angst and every feeling in between.
Literally the first chapter out the gate:
You: I am damaged goods.
Op: You are not to me.
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Who would you guys like next?
I started sketching their righthand men, but it is still in the works.
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ezra-iolite · 2 years
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Defiant Sea/Oriesi (My first proper DnD PC)
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(Just gonna use this image as a placeholder until I can properly draw her. XD I don't own it, it's just to show what she will look like. But in short, my PC is a Viking kitty!!)
Oh @exileandtrust~ Do you think your archer could be friends with this grumpy kitty? XD
Defiant Sea / Oriesi the Arctic Tabaxi Lv. 3 Spellblade Fighter
"I... vill not be joining you... this day, Arni... I must first... atone for vhat... you made me do... My love..."
Current campaign: Fallen Shards (Homebrew privately run campaign)
Current party: * Alley Von-Thrike the Valian Human Artificer * Culio Lightbearer the Fire Genasi * Dulla the Mountain Breaker (Mountain Dwarf)
Stats- Strength: 18 Dexterity: 18 Constitution: 11 Intelligence: 18 Wisdom: 11 Charisma: 13
Main weapons: Longsword (on back), Short sword (on left hip), Dagger (Right thigh), Ice based magic.
Appearance: A female Lynx and Snow Leopard hybrid Tabaxi, with golden-brown fur (summer coat) speckled with black dots all over, with black fluffy tips on her long ears and a black nose. Her cheeks, inner ears and muzzle are a dull white, with a black tip at the end of her long tail. She has only one expression and it's usually to glare with her piercing gold eyes. She wears a mix of half plate and leather armour, worn down with age and constant use, with a small sky blue cloth on her belt bearing the emblem of a white rearing bear in front of a sword and hammer crossed together... the symbol of the noble house that was once in Hilgarvik, a small village located in Nambia.
Voice Claim: (Including video below) Defiant has a Slavic/Icelandic accent and speaks slightly broken Common. Her voice is soft but gravelly, and always speaks with a growl.
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Background Story: Originally a captain of the guard in charge of protecting the small humble village of Hilgarvik, located under the icy tundra of Namdia, Defiant Sea led a small platoon consisting mostly of those who she grew up and attended bootcamp with. Every soldier was a man, woman and creature she knew by name, and together they fought bandits and beasts alike, all to protect the small village they all called home.
Amongst her platoon were her two childhood friends, Gellir the human, and her lifelong crush Arnleif the Half-Elf, who both called her Dee-Sea.
However, in a cruel twist of fate, Arnleif betrayed Defiant Sea and her entire village when he brought with him an entire gang of bandits and assassins to lay siege on the village and burn it all down, all to simply reach the nobleman's home in the heart of the village and steal the treasured relic inside. Thousands were slaughtered, including many of those Defiant knew since youth. But, with the village still under her oath of protection, she faced off against Arnleif in the manor of the nobleman and the two fought while the flames engulfed the village all around them.
It took a blind fit of rage for Defiant to defeat Arnleif, and by the time she sensed the battle's end, it was too late to fix anything... Arnleif fell on top of her with her blade plunged through his gut, and as he died she held him close and whispered her confession of love to him, knowing that she could never forgive herself for this but at least her secrets would die with him... or so she thought.
When the flames finally settled and the village began its rebuilding effort, Defiant fled from her village and headed to the mainland... to Kernai. For the next few years, she would train to hone her skills to become a Fighter, using her Namdian bloodborne gift of elemental control to become an ice based Spellblade user, all to end up as a mere mercenary for hire under the alias of Oriesi, no longer wishing connect herself to her past or her defining name.
One such job required her to journey to the Emerald Valley alongside a happy-go-lucky human woman, a grumpy, drunken Dwarf and a Fire Genasi noble, to a village plagued by creatures of nightmares simply referred to as Abominations, and the star-fallen Spire of obsidian and black flames that mass produce these Abominations to attack and kidnap the villagers. It is now up to Orisesi and her makeshift band to fend of these nightly raids and figure out the secrets to the Dark Spire.
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ezra-iolite · 2 years
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Law of the Valiant Ramblings: Part 1
Story/Campaign Location
So... I have some OCs I really need to put out there, just to prove that I'm not entirely obsessed with Transformers... well, only a little. 😅 I've been benching this project of mine for some time now due to how complex and vast it is, but now I feel like I can finally work on it again.
In short, it's a novel I've been working on for a long time now, called "Law of the Valiant: The Bronzemoon Legacy" and it's going to be a series of books, if it ever does become more than just a personal project and turn into an actual original story to be published somewhere.
Luckily, this is a shared project I've been hammering away at with my boyfriend for the last 3-5 years, out of the 6 we've been together... it really says something about how impactful DND is, doesn't it? ¬w¬ But it all thanks to him, in the end! He helped me create my own character, how to understand the rules of DnD, and because I have no one to really play a session with, we created our own campaign, mainly based on our very own homebrewed world and races. It's gotten so big, we literally created an entire pantheon that has different deities based on the races and cultures of the entire world, alongside how each island/country is run.
So... screw it. I'm gonna infodump about it here and see where it takes me. Enjoy the long read!! Also, @tigracespace , @exileandtrust , or anyone else with a DnD AU or OC, you're more than welcome to take snippets of this lore if it'll help you in any way! 🥰 Just give credit where it's due!
(Also yes, I signed the picture to prevent any eejits from taking it for themselves, since this is actually my BFs casual work. We worked too hard on this together for it to be used without my consent! 🤬)
~*~
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For this post, I'll start with the world that "Law of the Valiant" takes place in.....
The campaign/story occurs within a world that mainly consists of islands clustered at the tail of the Valian Empire, with the biggest island being the land of Kernai. For convenient purposes, when referring to everything you see on this map as a collective, the entire world can also be called Kernai, only because most of the action occurs on that island.
Moving in a clockwise manner, we'll start on the bottom left corner of the map to describe each island within the vast world shown here...
Leviathan's Veil: Said to be the birthplace of the world's magic, as well as the original home to the dragons and magical fauna that now inhabit the rest of the world, the floating islands are eternally shrouded in mists that force any who foolishly approach by boat or airship to turn back towards the mainland, no matter the mechanical tools or magical help they use to ensure their path keeps towards the floating archipelago. But even if they do find the means of passing through the protective magical fog, they will soon learn why these floating islands are only accessible by air, and why the entire area, mainly the shielding mists, are called Leviathan's Veil...
Soultorn Isle: At the heart of this craggy island, where it is said that one's lifeforce is drained from you upon setting foot on its cold, granular surface, dwells a tower that serves as a dark omen to any who are foolish enough to approach this island. For deep within its dark, skyward walls are its prisoners... the Mind Flayers, once an advanced civilization that had originally conquered all of Kernai and its inhabitants to become their willing slaves. No one remembers what led to their disappearance into the depths of the prison tower, but what they do know is that any who dare make it across the island and into the tower are never seen again.
Namdia: A land purely made of rock and ice, only those who's bodies and spirits are equal in strength have any chance at surviving on this island... And yet the fur-cladded (Viking-like) humans and Tabaxi who call this place their home have since thrived in their underground kingdom, one that is run by traditions consisting of the use of steam pipes built by their Dwarven founders, trade with their neighbors only ever performed on the icy tundra above their kingdom to ensure its secrecy, and their practiced use of control over the embodying elements of the island, of earth, fire and water.
Thesbia: Thousands of years ago the island was once home to the mountain-sized Giants, that is until the arrival of the first humans, the earliest known instance after "The Great Divide" that would split the world between humans and humanoids. Now, only their human-hybrid descendants, the clan-armored Titans (who now only reach under 10 feet in height), remain as the sole protectors of their ancestral home. Roaming the island with their swords and axes in hand, they live alongside the savannah dwelling Leonin, the forest based Centaurs, the mountain clambering Minotaurs, and many other humans and humanoids in the Greek-Romanesque kingdom. The inhabitants of Thesbia, mainly the once colonial and explorative Leonin, are mostly known for their hand in the creation of the magic barrier that keeps out the northern chill from half the island, caused by a war that destroyed the upper half of the island and turned it into the three sectors split by climate... the warm south, the icy mountain split, and the magically-created desert north.
Torbroch: An island entirely inhabited by Orc and Goblin tribes, it is under the rule of the xenophobic and prideful Order of the Four Fangs, who guide the chieftains and leaders of the tribes and punish any who trespass on the island or form a half-breed offspring with one of the tribe folk with the death penalty.
Valia/The Valian Empire: The "Cradle of Humanity" and the deathbed of Kernai's magic, Valia is a country ruled by the iron fist of Emperor Solias Valis and the (Victorian) caste based culture of science and steam-powered machinery, all at the cost of free will for the lesser populace and the prejudice against magic and the people outside the empire's rule. Under the city of Valiento dwells a city of criminals, undesirables (aka humanoids and disabled folk alike) and forgotten Warforged, struggling to get by day by day in the eternal twilight of the city, a city only known as the Hive. It is run by the Upper Guards, those sent by the Emperor himself to control the "beastly folk", with the elite amongst them being the Lightning Riders and the Plague Bearers, as well as a few notable gangs who run the underbelly of the Hive, such as the Azumites and the Warforged Time Lords. There's even word of a Warforged who wanders within the Hive, built to embody the Emperor in his younger days and act as his second hand, with a mind containing all his memories but without any of the human need for fear or fatigue. This project is known only as The Emperor's Shadow.
Azuma: Once a prosperous and bountiful oriental kingdom, Azuma was governed by an Emperor named Daijo Ori'ai alongside his Council of Lords, who in turn governed each major city across the island kingdom. Some years ago, Azuma was conquered by the Valian Empire as Emperor Solias enslaved the kingdom to fund his research into understanding Kernai's magic for his use. As insurance against a rebellion, Solias stole the Daijo's youngest heir, Prince Ai'Maketa, and made him a guinea pig for his assistant, the amortal alchemist Doctor Blanca Nyx. The young prince is still trapped in Valia, bound by Blanca's binding runes branded onto him that ensnares his own elemental power and ability to escape, while unbeknownst to him the kingdom of Azuma now lies in ruin, nothing more than a barren wasteland of ash and death after the successful test of Solias's newest weapon.
Hell's Gate: A haven for pirates and fleeing rogues alike, the archipelago consists entirely of sharp rocks between barely habitable islands, making travel by boat near impossible to those who do not frequent its protective harbor. One island, however, lies deep within its craggy clutches, and is home to the Pirate Matron.
Kilvaani's Rest: Home to the Scholar's Academy, the Great Library, and one of the biggest temples to the God of Knowledge, Kindness and the Four Winds, Aeori; this small kingdom is ruled by the last Tiefling of noble blood, Princess Lyria, who survived one of the Empire's many early crusades across Kernai in its attempt to control the land of Kernai. Since then, Kilvaani's Rest has become walled off against any who are not proven scholars in pursuit of humble and peaceful knowledge, earning the kingdom's nickname of the Fortress College.
The Khanaran Desert: Home to the struggling Tieflings of the small, and the only place that's habitable, village of Aesyir (the rest being scattered across the island of Kernai), the slaver Nagas of Cathargo and the pyramid temple to Akri, the prosperous and proud Aarakocra of the northwestern city of Aerkin, and the Dragon Rider clans on their side of the Silverthroat Mountains. It was here that the once white sands were turned red from the multitude of wars fought, between the earliest civilization of Dwarves and Tieflings (who would later establish their first kingdoms at the end of this war, later to be known as the Khanaran War) against their former masters of the Demon Court, Prince Oxarus the Eternal Flame and Thogodius the Fool; between the once prosperous Tiefling and Naga kingdoms, a war that drove both kingdoms to ruin and forced both races into a dwindling memory of their former selves; the more recent war between the Dragon Riders and the forces of the Valian Empire, one that has brought ruin to the desert through the glass forests and graveyards of airship and dragon skeletons.
The Emerald Valley/The Kingdom of Whitecliff: Consisting entirely of lush farmland, homely villages, outposts for stationed guards to help protect the region, some villas and vineyards for the nobility, and the ancestral Mathaerin Forest, the last part of the once towering forest that covered the entirety of the valley before The Great Divide. This region is ruled by two governing bodies rather than just one kingdom; the imperial capital city of Whitecliff, and the Agrarian Council, consisting entirely of farmers and important members of the community per village all across the Valley. While the council does report to the king of Whitecliff, it is a symbiotic relationship of equal trade of labor and fair pay in exchange for peace and safety. This safety comes in the form of Whitecliff's elite knights, known as The Emerald Guard, who follow a strict code and seven years worth of training before being stationed in one of the many outposts across the Emerald Valley. To ensure that the Emerald Guards never bring fear or harm to the people, the royal court mages created a curse on the armour of every guard who graduates from training that would only ever activate the moment the curse's words came true...
"Only the blood of tainted hearts may touch the green you wear. For if your plating should turn black, their weight in blood you shall forever bear."
It is also here where the story begins, in the small farming village of Alentou, built to support travelling farmers and merchants journeying to and from the capital or Hammerdeep and the forest city of . Quiet and dull, the lakeside village has everything one could need to live a humble country life, including the tavern known as the Daisy Djinn Inn, owned and run by a retired Rune Knight-Fighter Mountain Dwarf named Maddie Bronzemoon-Diazerae, and her entire family... consisting of her adoptive Elven mage sister and co-owner, Daisy Bronzemoon, Maddie's Rogue-Ranger Tiefling husband, Calder Bronzemoon-Diazerae, alongside their seven children; Bula Bronzemoon-Diazerae (Calder's half-orc daughter from a past relationship with a Torbroch chieftain's daughter), Garth Silverfang, Layla Bluemoon, Daisy's twins Raevyrn and Allora, Wren and baby Lorelai. More will be explained about those in orange in the next post...
The Silverthroat Mountains: At the foot of the mountains, on the western side, resides the great Mathaerin Forest, home to the High and Wood Elves, Centaurs, canine Leshen, forest spirits, and a plethora of both dangerous and docile magical fauna hidden within the protective tress of old. Deeper still within the forest, you will find trees that nearly reach half the height of the mountains, wider than any standard house, and their trunks containing the ruins of the very first homes of the ancient Erikeans who lived in early Kernai. But at the heart of this forest lies the High Elven capital, Silvervale. None are permitted to enter its stronghold walls unless they are merchants with an invite from the Mathaerkin/Matron Queen, a badly injured person on the brink of death seeking refuge (which by their code they must offer help but with tight security to ensure none are harmed while they are within their walls), or a fellow Elf.
If you travel along a path hidden within the forest, only known by those with experience journeying to this location, you will come across your first obstacle through the mountains... the Dragon Riders. Clans consisting of many mixed races but all bearing the exact same defining features that unite them as their own separate kingdom and community, of scales along their arms, back and cheeks, reptilian eyes, and never without their loyal dragon steeds to help protect their mountain home. The clans are divided into two based on where they live... the western Glacial tribe that help protect the Emerald Valley from large or country-wide threats such as delivering goods to help alleviate a famine or defend the mountain path against any Valian spies, and the eastern Sun tribe who continue to fend off the Valian Emperor's men from the shores of the Eastern Gap and their side of the mountain path through the Khanaran Desert.
However, if you manage to get by the Dragon Rider guards and follow the path to the largest mountain within the Silverthroat range, you will finally come to the grand stone gates of the underground Dwarven kingdom, arriving first to its capital city of Hammerdeep. Rocky structures made with golden details and steam pipes will be the first thing you see, alongside a bustling market as far as the eye can see, for Hammerdeep is the true heart of all crafter based trade within Kernai, mainly jewelers, stonecarvers, and the biggest trade being sword and blacksmithing. The city is run by a family-clan based hierarchy, while the rest of the kingdom is ruled by a council made up of the most powerful and providing clans, much like Whitecliff and its agricultural council. The largest and most influential clan are the Bronzemoons, the surviving descendants of Hammerdeep's heroic founder, Boic "Bravesoul" Bronzemoon, and one of the best family of blacksmiths and swordsmiths due to their use of runework and artistic craftsmanship, with their emblem being a bronze Celtic knot style crescent moon branded on anything they create.
~*~
And that's the world of Kernai for you! Sorry for this being so long, but as you can tell a LOT of work has gone into this over the years. So feel free to tell me your thoughts on how I could improve this, and enjoy the fruits of the labor my boyfriend and I have created together. And eventually I'll get around to posting about the OCs for this world, including my boyfriend's character, Calder~
Thank you so much for reading. ^w^
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ezra-iolite · 3 years
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((@exileandtrust BUD-BUD!! HE'S HERE!!! I finally made the baby boy!!!!))
You guys have no idea how long to took me to figure out just his head design, so there is no way in hell I'm doing an entire body! 😂 So, without further ado, his well deserved introduction and "brief" bio.
Conduit Siwatu Mutheru-Pax is the oldest son of Swiftwire and Knockout Mutheru-Pax, adopted by Swift in the first month of Cybertron's revival (towards the end of the TFP timeline). Around the present time of the fanfic, he is the Cybertronian equivalent of a 13 year old.
Conduit is a Prima Seeker, a hybrid species born between a Star and Militant Seeker (ie; if someone of Starscream's and Dreadwing's species had a child together), who was born sometime after the Exodus, with his orb being discovered in the ruins of Vos and the infant inside being taken in by an old but loving mech who survived on the barren surface of Cybertron. However, the world was cruel and it was survival for the fittest when it came to who could reach the few veins of clean Energon first. This constant battle for survival would forever linger within Conduit as a backup instinctual pattern for him to rely on, as a literal feral need to defend himself when in the face of danger.
This was only further cemented into his mind when Shockwave, a fellow survivor on the planet but one with resources and power, captured Conduit and his caretaker and used them both for his experiments. Only Conduit survived the constant torture and changes made to his body, including an upgrade embedded within his back that now allowed him to control the elements of the sky, namely air, electricity, ice and heat. This upgrade also led to the creation of his name, with Shockwave only ever referring to him as "a conduit to the evolution of the Cybertronian race".
During one of Shockwave's tests on Conduit's abilities, the child aged Seeker managed to use two elements under his control to create an electrical storm within the confines of the room, one so large it sent the underground lab crumbling all around them both. During the chaos, Conduit fled and flew all the way to the Sea of Rust, where he set up a hidden den to call his home and hid within it for the next few centuries, only ever emerging to scavenge for fuel and tools.
By the time the planet was revived by the return of the Autobots, Conduit had now fully embraced his feral instincts, fighting off every passing survivor with his claws and fangs and hoarding Energon for the sake of his survival. That is... until someone landed outside of his den and cleared away the few survivors who were about to fight him for control over his territory.
There, he met Swiftwire, returning to Iacon after her month away to clear her mind and figure herself out through her grief. Knowing that she could do something to help this young feral child, Swift sat on a pile of rubble outside his den and waited. For what felt like hours, she sat outside his den, simply talking to him through the entrance and patiently letting him approach her at his own pace. When he finally met her face to face, Swift offered him a place to stay and patch up his wounds, and if he wished a place to call home. It took a while longer, but eventually Conduit followed Swift back to Iacon, where she brought him to her then-boyfriend Knockout to fix his injuries and scars, and gifted him his own bedroom lit by fairy lights to help him feel safe in this new environment.
Towards the start of the second year since Cybertron's revival, Swift and Knockout had adopted Conduit as their son, who had now finally regained a sense of belonging and safety, and revealed to them his name, one that was further expanded upon by Swift when she revealed his adoption papers now containing the full name of Conduit Siwatu Mutheru-Pax. Another year later, Conduit and his family moved to Vos, where he witnessed his first human cultural experience at his parents' wedding, and soon after found his passion of medical care.
Conduit now trains to become a medic at Iacon Hospital, under his father and uncle Ratchet's guidance, determined to find a way to return the kindness those all around him have given him since the day he was brought back to civilization.
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ezra-iolite · 2 years
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I have a problem... I keep making these longer the more I enjoy writing them XD
Here.... have another~ ;D All for you, @exileandtrust
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ezra-iolite · 2 years
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So... I finally played DnD for the first time!!
My boyfriend managed to find a group for me to join and he finally got the chance to be a DM/Dungeon Master.
And now I have a new character I wanna show off by writing her stats here! I'll do it tomorrow, as I'm knackered after the first session. 🤣 But DAMN it was good!!
@exileandtrust I can't wait to show you my official player character, once I find an easier way to narrow down her description. XD I do have the habit of OVERLY explaining things, but in short...
Tomorrow you shall meet my Arctic Tabaxi, Defiant Sea~
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ezra-iolite · 3 years
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A Valentine Gift for my Dearest Friend...
38 pages... 16K+ words... in 3 DAYS!!! HELL YEAH!!!! I am so proud of this!! 🤣💞
Enjoy, @exileandtrust!! This is all for you! Happy Valentine's and 1st Anniversary to Handprints~ Love you, bud-bud!
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