#exolangs
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Honkai: Star Rail Path Languages.
I was hit with the idea of an Aeon and Emanators of a path speaking a language unique to that path that might not be found anywhere else in the setting that could be used for Aeon-to-emanator and/or emanator-to-emanator communication and embody that path's philosophy. For Example:
Destruction being made from the remaining fragments of other languages of the speakers who dedicated their lives to this path. In other words, the members' languages get reduced to a specific phrase that is only used in that context alongside of the other phrases from the other languages used in other contexts. Hopefully, this gives the language of Destruction a patchwork feeling similar to how I head-canon the followers and Emanators' aesthetic being similar to Nanook, a kintsugi patchwork/hodge podge of pieces barely held together yet working exactly as needed. There is also the possibility that morphemes in this langauage are incredibly long and use destructive morphology to reduce the word till the inflected form is shorter than the root form. Perhaps the "roots" are composed of other roots all glommed together with subtle differences of meanings depending on how the fragments are arranged before being conjugated.
Propagation being a self-permutating language that changes with each generation of the Swarm that is born. That an individual's language can be used to trace their lineage back in different branches. That all idiolects have different forms based upon which stage of an individual's lifecycle is being perceived and/or experienced. Not to mention that all of them have a metric-ton of derivational systems to allow new words to be created for new concepts the swarm comes across.
Abundance has roots that start out small but then collect morphemes that make the inflected forms even larger the more concepts a speaker wants to express with that word. Like trees, each morpheme has a unique word form when inflected that makes it unique and require memorizing. Perhaps sentences in the Abundance language act like actual trees in that each utterance can branch off other ones and create a fractal of possible sentences and speeches that are somehow spoken at the same time.
That's about it. I don't know if I will also cover the languages of the various planets, species, and/or groups of the setting. Granted, I was tempted to develop Adventurine's people's after reading more about the Avgin on the Wiki. Also, the Trailblazer is able to understand all of these languages... for some reason, lol.
Still, I have always had that drive to create languages for god-like beings and I feel surer of what those languages could be like with the Aeons than anything else. Perhaps expanding this project further could give me insight to making the languages of other such beings from other franchises as well.
Anyways, this is all I have to say for now. I might come back to this. Till then, I will share this with all of you HSR fans and fellow conlangers in the hope that at least one of you would feel inspired enough by these ramblings to expand on it (just link me the ideas when you do).
With all that said, I wish you all a pleasant day. Take care and till next time... ;)
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That's the fun of creating sentient species!
Are there any details about this "funlang" that you speak of?
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I can't make sentient characters without making them a quick funlang
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Hydra Monster Conlang Ideas
Multiple vocal tracts that allow for the intonation of individual phonemes and/or syllables to be spoken at the same time.
voiceless-breathy voicing to imitate the voicelessness of the reptiles that the hydra is usually depicted as.
A sort of Head Hierarchy to decide which heads speak which phonemes/syllables.
Different registers based on the number of heads a hydra specimen has.
"Blood" and "Poison/toxin" being the same root/stem.
Phonemic heads that are as much a part of the phoneme as the place and manner of articulation and the stress, voicing, and tone of the phoneme being spoken by said head.
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youtube
It's been a hot minute, hasn't it? Lol. If you read my previous conlanging posts, seen any of my conlang blogs, and/or any of my replies to other conlanging posts, then you might know that I, myself, am passionate about the hobby. However, I don't just want to create conlangs, I want to create weird conlangs. I want to do stuff with my languages that no one else has done before and make them big and epic with a superficial history, give them multiple dialects and registers, and words that have meaning unlike my native English.
However, that was a while ago and I feel that something has changed from that point to now and seeing the above video made me realize that I can still create weird conlangs, they just didn't need to be big and epic in scale. Don't get me wrong, I still want to create quite a few ultra-mondigu languages for my AU settings that I work on. But those same settings/projects could still have smaller relatively simpler ones for minority groups that aren't as advanced and/or widespread as my majority species and people groups. In other words, perhaps allowing myself to create small things won't be as paralyzing by the need for perfection as creating big things would be. I'll have to test that out in the future.
Anyways, just wanted to share this with you all. I might come up with some mini-weird grammars from this point forward and share those with you as well. Or not, lol.
Till next time... ;)
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Review: Children of Time and the abstract purpose of grammar
Don't mind me, just pasting this cool article I managed to find of the spiders' language.
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Hollow Knight Wyrm Language.
Each verb is three morphemes while each noun is two and particles are one. Clauses and sentences are formed by insterting the noun around one of the morphemes of the verb. Where the noun is slotted could indicate tense or case.
In other words, V1 V2 V3 = verb. N1 N2 = noun.
N1 V1 N2 V2 V3 = past or agent case. V1 N1 V2 N2 V3 = present or subject case. V1 V2 N1 V3 N2 = future or patient case.
That is all! BTW, this is for the Wyrms, the giant Shai-hulud looking creatures... just to let you know.
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Hunter Language Features
The language has two versions; "Inner Speak" and "Outer Speak". Inner Speak is used for communication between members of the same colony or member of the same species while Outer Speak is used for communication with members of other species.
the "phonology" of the language is less based on sounds and sequences but are more based on pheromones and relative percentages of said pheromones. in other words, when transcribing the language, the order of letters symbolizing scents is not the order in time, but the order they are most numerous.
there exists a pronoun system. except the first-person ones have different genders. this tracts with the colonial organism nature of the Lekgolo, as they are a composite of individuals.
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Cyclic Phonemes
I wanted to create a more alien language than what I'm used to, and I thought "what if the Phonemes were subjective?" But how would that work?
There is a "cycle" of phones, thus the name for this concept, all the phones used between speakers. You assign a "starting point" to each phoneme, a number. It's all basically a cipher... except that when you get to the same number further into the utterance, you switch from that starting point to the next one in the cycle.
Using a crude example, let's have the consonants B C D F G line up with the numbers 1 2 3 4 5. Now we need a phrase. "Daddy be good" will do. replacing the letters with numbers we get "3a33y 1e 5oo3." now we start the process. the first 3 is D but the next one is, you guessed it, F and we continue onward. The end result is "Dafgy be goob." since 3 is the only repeating phoneme, the phrase hasn't changed all that much. but that's okay because this is meant to be an example.
The fun thing about this system is that the cycle can be any arrangement of sounds as long as it uses all of them and doesn't have any repeating ones in the cycle. But this language is meant to be used among a culture of speakers, how do you decipher what their saying. You start every sentence with a reference point, a greeting if you must. If the greeting is spoken the same at the beginning of every conversation, then it can be used as a reference point for some of the starting points in that speaker's cycle.
Sound changes and apophony haven't even been considered in this example and I personally think that will make the system even more interesting. Not to mention systems such as harmony, mutation, etc.
It also makes for a good code system and/or cryptolang if you don't feel like committing to the whole realized language bit.
So, I now have the building blocks for a system that is strange, personalized, and fun for encryption. I am excited to further develop this in addition to having separate cycles for vowels, tones, movements, pigments, etc.
If you got this far, thanks for reading. Take care and see you next time... ;).
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Some more Path conlang ideas.
Nihility
"Meaningless" morphemes that pad out the ones that have actual meaning and lead to the utterance being spoken longer for the same amount of information to be conveyed.
Negative statements being the default.
Alternatively, the past only being in the negative and future in the positive. In other words "I didn't do it" vs. "I'll do it later".
Equalibrium
Sounds only forming palindromes.
Different sentence transformations based on symmetry types (Reflection, translation, and rotation).
All words having at least two different meanings or forms.
Erudition
Sounds comparable to dial-up internet or old computers.
An unnatural mixture of Descartes philosophical language and Ithkuil.
Compacting of information by having each phoneme be tied to a meaning.
Tons of inflectional morphemes for nuanced meanings being added to a word.
Honkai: Star Rail Path Languages.
I was hit with the idea of an Aeon and Emanators of a path speaking a language unique to that path that might not be found anywhere else in the setting that could be used for Aeon-to-emanator and/or emanator-to-emanator communication and embody that path's philosophy. For Example:
Destruction being made from the remaining fragments of other languages of the speakers who dedicated their lives to this path. In other words, the members' languages get reduced to a specific phrase that is only used in that context alongside of the other phrases from the other languages used in other contexts. Hopefully, this gives the language of Destruction a patchwork feeling similar to how I head-canon the followers and Emanators' aesthetic being similar to Nanook, a kintsugi patchwork/hodge podge of pieces barely held together yet working exactly as needed. There is also the possibility that morphemes in this langauage are incredibly long and use destructive morphology to reduce the word till the inflected form is shorter than the root form. Perhaps the "roots" are composed of other roots all glommed together with subtle differences of meanings depending on how the fragments are arranged before being conjugated.
Propagation being a self-permutating language that changes with each generation of the Swarm that is born. That an individual's language can be used to trace their lineage back in different branches. That all idiolects have different forms based upon which stage of an individual's lifecycle is being perceived and/or experienced. Not to mention that all of them have a metric-ton of derivational systems to allow new words to be created for new concepts the swarm comes across.
Abundance has roots that start out small but then collect morphemes that make the inflected forms even larger the more concepts a speaker wants to express with that word. Like trees, each morpheme has a unique word form when inflected that makes it unique and require memorizing. Perhaps sentences in the Abundance language act like actual trees in that each utterance can branch off other ones and create a fractal of possible sentences and speeches that are somehow spoken at the same time.
That's about it. I don't know if I will also cover the languages of the various planets, species, and/or groups of the setting. Granted, I was tempted to develop Adventurine's people's after reading more about the Avgin on the Wiki. Also, the Trailblazer is able to understand all of these languages... for some reason, lol.
Still, I have always had that drive to create languages for god-like beings and I feel surer of what those languages could be like with the Aeons than anything else. Perhaps expanding this project further could give me insight to making the languages of other such beings from other franchises as well.
Anyways, this is all I have to say for now. I might come back to this. Till then, I will share this with all of you HSR fans and fellow conlangers in the hope that at least one of you would feel inspired enough by these ramblings to expand on it (just link me the ideas when you do).
With all that said, I wish you all a pleasant day. Take care and till next time... ;)
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@ghostie-jakxy-gray I appreciate the enthusiasm! FWI, I have been collecting ideas for the other path's languages as well and am composing and update to the main post... Soon, lol. I will say that I rediscovered pathstriders and am torn between wanting them to be able to speak the language just as fluently as Emanators and Aeons or have their ability to speak it be limited due to not being truly dedicated to the path and/or using the powers of that path from an Aeon.
All that said, feel free to use any of the ideas I post here for your own projects (that goes to any of you who happen to read this. Thank you, btw.) I know I won't be using them as much as I want to and am basically using this as an excuse to refine my knowledge into creating god languages or "deolangs" as I am coining the term.
Anyways, I hope you are doing well and look forward to any other interactions between us in the future. Take care, and till next time... ;)
Honkai: Star Rail Path Languages.
I was hit with the idea of an Aeon and Emanators of a path speaking a language unique to that path that might not be found anywhere else in the setting that could be used for Aeon-to-emanator and/or emanator-to-emanator communication and embody that path's philosophy. For Example:
Destruction being made from the remaining fragments of other languages of the speakers who dedicated their lives to this path. In other words, the members' languages get reduced to a specific phrase that is only used in that context alongside of the other phrases from the other languages used in other contexts. Hopefully, this gives the language of Destruction a patchwork feeling similar to how I head-canon the followers and Emanators' aesthetic being similar to Nanook, a kintsugi patchwork/hodge podge of pieces barely held together yet working exactly as needed. There is also the possibility that morphemes in this langauage are incredibly long and use destructive morphology to reduce the word till the inflected form is shorter than the root form. Perhaps the "roots" are composed of other roots all glommed together with subtle differences of meanings depending on how the fragments are arranged before being conjugated.
Propagation being a self-permutating language that changes with each generation of the Swarm that is born. That an individual's language can be used to trace their lineage back in different branches. That all idiolects have different forms based upon which stage of an individual's lifecycle is being perceived and/or experienced. Not to mention that all of them have a metric-ton of derivational systems to allow new words to be created for new concepts the swarm comes across.
Abundance has roots that start out small but then collect morphemes that make the inflected forms even larger the more concepts a speaker wants to express with that word. Like trees, each morpheme has a unique word form when inflected that makes it unique and require memorizing. Perhaps sentences in the Abundance language act like actual trees in that each utterance can branch off other ones and create a fractal of possible sentences and speeches that are somehow spoken at the same time.
That's about it. I don't know if I will also cover the languages of the various planets, species, and/or groups of the setting. Granted, I was tempted to develop Adventurine's people's after reading more about the Avgin on the Wiki. Also, the Trailblazer is able to understand all of these languages... for some reason, lol.
Still, I have always had that drive to create languages for god-like beings and I feel surer of what those languages could be like with the Aeons than anything else. Perhaps expanding this project further could give me insight to making the languages of other such beings from other franchises as well.
Anyways, this is all I have to say for now. I might come back to this. Till then, I will share this with all of you HSR fans and fellow conlangers in the hope that at least one of you would feel inspired enough by these ramblings to expand on it (just link me the ideas when you do).
With all that said, I wish you all a pleasant day. Take care and till next time... ;)
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