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This English teacher translated Capcom’s Monster Hunter language, and it only took 2,000 hours (msn.com)
Just thought anyone would be interested in this.
#mvtjournalist speaks#conlanging#language construction#language creation#glossopoeia#conlang#constructed language#fictional language#fanlang#fandom language#monster hunter#monster hunter rise#monster hunter world#monster hunter wilds#monster hunter stories#monster hunter conlang
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I think the hardest part about conlanging is that there's so MUCH. I can never sit down with the goal of "working on my conlang" and expect to make any progress. But even creating one specific part takes vast amounts of knowledge and free time that I simply do not have. And every part is so interconnected that it's extremely difficult to make minor adjustments without the whole structure falling apart. It's like mapping the brain except every day I don't conlang I explode mentally
#“are you okay” I chose this! I like this!#*pushing a boulder up a hill* I'm enjoying this!#my posts#the wordzard#conlang#constructed language#language construction
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Fiat Lingua (January 1st, 2024)
Today's Fiat Lingua is very, very special. Jessie Peterson (@quothalinguist) created a 795 page choose-your-own-adventure-style document that will allow the reader to create their own conlang (with grammar choices, sound changes, and vocabulary) simply by making choices at key points. The article is linked to above, and the accompanying .pdf is pre-linked, so you can jump between all the choices and see what kind of variety you get. It's a small number of choices, but the varying results are downright shocking! All the work has been done for you, but it's really wild to see just how different a language can end up looking and sounding with a very small number of changes.
This may be the best free conlanging resource a new conlanger can get. Check it out!
#conlang#language#Jessie Peterson#conlangventure#choose your own adventure#cyoa game#cyoa#constructed language#language invention#language creation#language construction
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I just had a thought I want to share: I don't think the conlang community is great at helping beginners to get into conlanging, and while the art form is kind of esoteric and requires lots of knowledge I also think there's probably better approaches for tackling the huge task of learning how to create an entire language.
I can't figure out a way to say it concisely, I'll just spew out all my thoughts on this so hopefully others can see where I'm coming from and share their thoughts, I'm curious to hear what y'all have to say.
First let's look at something that I've noticed is pretty common in other artistic hobbies and communities:
When people decide to learn a new skill there can be a lot of excitement that builds up initially, they may have never touched an instrument in their life but they have this burning desire to jump right into writing and recording an awesome guitar solo, just like the ones they hear in their favorite songs, or they may not have any drawing and writing experience at all but the first thing they wanna do is start working on an entire webcomic series drawn in a highly detailed art style because they came up with an idea for a story that would be amazing. Whatever the skill is, it happens often that someone sees a work of art that is so inspiring that they want to make something just like it themselves.
Of course, when people try a new art form for the first time the results don't tend to be very good, when you've never done a thing before it's unrealistic to expect yourself to be able to replicate the stuff that people with a few years of experience and practice can make.
And that can be a pretty frustrating experience because if someone tries their hardest to create that dream project of theirs with no experience it'll inevitably end up taking a huge amount of effort (due to the person not knowing how to do things in a more efficient way) and then it won't even be as good as they envisioned anyway, and some can walk away from these experiences with the impression that music is simply too hard or they're just not made to be artists or writers or game designers or whatever the craft is.
I think this is why when you take a class on the subject or you hear advice online people often try to get you to lower the scope of your first projects, they emphasize the importance of practicing your fundamentals first, because you may be super excited to jump right into painting hyper-realistic portraits, but if you don't build any familiarity with your tools and you don't train those basic skills you're never going to be able to turn the awesome idea in your head into a reality, and your expectations are going to be too high for you to enjoy the process because you just won't be able to meet those expectations.
Starting with a scope that is far too big ends up just being a frustrating experience that doesn't actually teach you a whole lot, you gotta work on a bunch of smaller, simpler stuff first before you move on to making more advanced things. In other words, you gotta build up to the higher levels, you don't start at level 100, you start at level 1 and then you slowly go up from there.
You may see where I'm going with this: we don't tend to do that in the conlang community.
People who become interested in making languages may be familiar with the concept of conlangs from hearing about Klingon, High Valyrian, Sindarin or similar works, and so they get excited to jump right into making a naturalistic artlang as their first conlang, or they may not even know what the term "naturalistic artlang" even means but they try to make a detailed, fully speakable language for a fictional setting, which is kind of the same thing, or at least it's in the same spirit.
I think tons of conlangers start that way (myself included), it's super common, but I had the realization earlier that starting with a naturalistic artlang is actually kind of crazy, that's a project with a huge scope, it requires you to have so much knowledge beforehand that I'd argue it's the equivalent of trying to play a Paganini piece live in front of an audience on your first time playing the violin ever, of course it's gonna be seen as an impossibly difficult or complex hobby, you're jumping into level 100 right off the bat, no wonder lots of conlangers end up hating their first conlang.
I legit had a moment earlier today when I was thinking "conlanging is not that hard, you just gotta learn the basics of IPA, then learn about syllable structure and phonotactics, then become acquainted with the different mechanisms of how sounds can change over time, then learn what a romanization is and how to make one based on your phonology, then learn how words get grammaticalized.. then learn about all the different types of writing systems... then... huh wait a minute..."
I had this realization that the amount of knowledge you're expected to learn on your first conlang project is kind of ridiculous, it's easy to lose track of how advanced the stuff you're doing is when you've grown so used to it, it's like that xkcd comic.
Yeah this one. Like, the diachronic method of conlanging might not seem that complicated if you're using it for the 47th time, but for a newcomer there are a ton of things they need to learn first in order to even start using the diachronic method.
And even if you don't evolve your conlang from a proto-language there's still a ton of details and moving parts in a naturalistic language: the syntax, the morphology, the phonology, the different levels of formality and social aspects, writing systems, etc.
I feel like trying to capture all of the different nuances of a natural language on your first attempt at a conlang is just too big of a scope in the same way that making your first videogame an open-world RPG with multiple endings tends to result in people quitting game development because they get overwhelmed with the amount of new information that they need to learn and so they lose all their motivation.
All of this came to my mind because I was having a conversation with someone who doesn't have a background in linguistics and I was trying to help them figure out how to make their first conlang, and as the conversation went on I realized that even the posts aimed at beginners I write on my wordpress site are actually way too detailed and complex, like, my post that teaches you to read IPA- let me stop right there, the fact that I have a single post where I expect people to be able to learn IPA just so that they can start conlanging says it all.
And ok, you may be thinking that's just a me issue, but honestly I started to re-watch various youtube videos on how to conlang aimed at beginners and I feel like if I had zero knowledge of linguistics I'd struggle to follow along with the majority of them, in each video there's usually multiple new concepts being introduced at a very rapid pace and a number of things that you're already assumed to be familiar with.
No shade at people like biblaridion and artifexian, I personally find their content helpful, my point is that most learning resources for beginner conlangers (including the stuff I make on my website) do this thing where they infodump a ton of technical information and introduce a lot of new jargon fairly quickly and while that can work for some people I'm starting to think that that's not the best way to go about things.
This may seem kind of random, but I remember this very old video by extra credits where they explained how a good tutorial in a videogame doesn't front-load all of the information you'll ever need, they segment it into smaller chunks so you only learn the few bits of information that are immediately relevant, you get to immediately apply that knowledge, familiarize yourself with the concept at your own pace, and then once you've had some time to play with it you are introduced to a new small bit of information. I know learning an artistic skill is not identical to learning how to play a game, but I find that I learn better this way in general, the knowledge just sticks more, I think that introducing concepts in more bite-size, applicable chunks would probably go a long way to make this hobby more accessible to more people.
Maybe we should be recommending newcomers to practice with naming langs, minimal conlangs, personal conlangs, relexes, ciphers, codes, or idk something else to let people become acquainted with the dozens of concepts that show up in languages in a way that doesn't immediately become overwhelming.
Like, maybe this is a hot take, but I feel like in order to make your first conlang you probably shouldn't even worry about what a place or manner of articulation is, you probably don't need to evolve it or add any irregularity or allophones or any of the stuff we're so used to including as conlangers, you can slowly learn those later.
Think about it, in order to learn how to draw realism you practice the most basic fundamentals first; drawing circles and cubes in perspective over and over again, trying to break down complex images into simple abstract shapes, etc. I think we could do the same in conlanging and teach the necessary skills with projects of a smaller scope.
I just remembered about quothalinguist's choose your own adventure type book for teaching beginner conlangers and I think that's awesome, I haven't read it but I definitely will, we should probably get more introductory material like that, stuff that's more manageable and doesn't require a huge time investment in order to teach you a lot, I think that's a really good approach.
And for that matter I've been curious about the conlang year thing, maybe that'd also be a more manageable way to introduce someone to conlanging.
Just spitballing a few ideas here but imagine teaching about basic morphology by encouraging people to make a sketchlang where they only use sounds present in their native language. Without needing them to know any IPA or anything about phonology you can get them started on experimenting with certain things, like putting words together, compounding, affixing, etc. Remember that the results don't have to be naturalistic, that's not the point, the point is to avoid the situation where people need to learn a thousand concepts before they can even set pen to paper, they get to start experimenting and playing with different concepts in a more manageable way.
Maybe as a way to slowly introduce people to the idea of phonological evolution someone could make a small set of proto-words using a very basic inventory like /p t k m n s j w a i u/ and then you give people a set of pre-designed sound changes to pick from, and they can mix and match which changes to apply and in what order, so this could be an exercise to get acquainted with the way that sound changes work and the way the order in which they happen matters.
Y'all can let me know if I'm not making any sense or if my ideas sound weird or bad, the main point that I want to make is that the way we approach teaching beginner conlangers seems to require a lot of front-loading of information, which is not great.
I honestly forgot how long it took me to learn everything that I currently know about conlanging, I only stuck with it because I had actually consumed a lot of pop-linguistics content before getting into conlanging, so I already had a lot of the knowledge you're expected to learn as a beginner, meaning that the infodumps weren't as much of a brickwall for me as they can be for other people.
I feel like with the way things currently are there's probably a subset of people who have tried to get into conlanging at some point but then gave up and left with the impression that it's simply too complicated and nerdy for them when that may not be the case, I don't think making a naturalistic conlang is that much harder than learning how to draw realistic portraits of people; sure it's hard and time-consuming but it's definitely doable if you practice all the fundamentals first.
In the art community there's people who try to keep their sketchbooks all pristine and perfect looking, but that's not actually super helpful for learning, sketchbooks are meant to be where you practice and get to experiment, it's ok if it's messy or ugly or disorganized, it's not meant to be where your masterpieces come from, it's generally understood within the art community that in order to make drawings that are very well made you have to go through a loooot of crappy, low quality drawings first.
I think that essentially what I'm saying is that there should be a way to encourage beginner conlangers to do the same, make the equivalent of little sketches and practice basic doodles instead of jumping into a highly detailed complex naturalistic artlang right off the bat, that could demystify the wonderful art that is language creation for newcomers.

#conlang#conlangs#conlanging#conlanger#constructed language#constructed languages#glossopoeia#glossopoet#language creation#language construction#language invention
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youtube

#dragons#dragon#dragon art#conlang#fictional language#dragon things#dragon posting#skyrim#how to train your dragon#httyd#elder scrolls#the elder scrolls#elden ring#elden ring shadow of the erdtree#dark souls#dark souls 1#language#langblr#language tumblr#language creation#language construction#language arts#dragon smut#dragon therian#dragon otherkin#dragon fanart#dragon furry#dragon sona#dragon shifter#language nerd
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Master post
Introduction
TBD
Phonology
Consonants
Vowels
Morphology
Nouns
Verbs
Syntax
Sentence order
Semantic fields and Pragmatics
TBD
Sample Texts
Ikit Claw's Pre-battle Speech.
Writing System
TBD
Lexicon
TBD
#conlang#constructed language#artificial language#expiremental conlang#fanlang#fan made language#fanmade language#fanfic conlang#fan language#conlanging#language construction#language creation#language building#warhammer fantasy#warhammer#skaven#queekish#skaven language
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Making a conlang called Jasta /ˈd͡ʒas.t̪a/, it's a personal lang that I'm working on.
First singular pronouns
Nominative: Tax, /t̪aʃ/, I
Accusative: Töx, /t̪ʊʃ/, Me
Prepositional: Tef, /t̪ef/
IndirectA: Directive/Dative: Has, /xas/, For/To Me
IndirectB: Ablative/Comitative: Hös, /xʊs/, From/With me
These are of course are not all the pronouns but they allow me to explain what each does.
The language has a nominative-accusative system so there are nominative and accusative pronouns and are used as such, when they are used.
As for the prepositional, prepositional pronouns are utilized when: Forming genitives, Using prepositions, Or as a reflexive. An example would be that if you would want to say "My book" you would say:
Tef tros alriv'a
/t̪ef tɾos al.ˈɾivʲ.a/
ᴘʀᴇᴘ:1ꜱɢ ɢᴇɴ the:ᴘʟ.book
As for the indirect A pronouns, these pronouns meanings change depending on context. "Nür has xezcürno" ( /nʏɾ xas ʃeʒ.ˈcʏɾ.no/ ), means "You're walking to me," (with Xezcürno being the conjugated progressive 2sg for walk.) But the indirect A pronoun can also mean "for," as in "for/to someone," more specifically relating to "giving to" or "doing for." Due to this, context can change "Has xezcürno" to "You are walking for me."
As with indirect A, indirect B can change with context. "Nür hös xezcürno" ( /nʏɾ xʊs ʃeʒ.ˈcʏɾ.no/ ) means "You are walking with me," but with context, it can change to "You are walking from me." Indirect B usually means "With" as "With someone" not "With a tool," or it can mean "From" as in "going from someone," not "derived from someone."
There are other specific functions of pronouns within my conlang but these are the basics. Thanks for listening to my ted-talk. I'll probs post more if anyone sees this lol.
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Yétefad qáh Bóreğfad qér Romróqufad Yíreğsikh réy
Nerevmáwfad Bakhevmáwfad Nóyumul ëzdá Nóyumul ëzdá
Këráner e mayárih Këráner e mayárih Këráner e mayárih Këráner e mayárih
Mountain Hymn - Rhiannon Giddens (from RDR2 soundtrack) but translated into Sorkish because it fits certain OCs of mine who speak Sorkish
IPA
[ˈjetɛɸæd ˈq͡χɑh ˈborɜʁæd ˈq͡χer rɞmˈrɒqʊɸæd ˈjirɜʁɪx ˈrej]
[nɛrɘβˈmɑɰβæd bæxɘβˈmɑɰβæd ˈnojʊmʊl əzˈdɑ]
[k͡xəˈrɑnɛr e mɐˈjɑrɪ̈h]
GLOSS
end-3S-IM.PAST day come-3S-IM.PAST sand INTS~fight-2S-IM.PAST win-3S-PASS war
wrong-ADV-do-2S-IM.PAST good-ADV-do-2S-IM.PAST lie-2S-NEC now
burn-3S in eye-PL-2S.POSS
Translation notes:
I went with singable lyrics so I had to cut some stuff. Directly translating "[I] see the fire in your eyes" either ended up too long or too short depending on if I included "I see", so I resorted to "it's burning in your eyes". I also wanted to use intensifier (INTS) in the second verse (nepnerevmáwfad // bapbakhevmáwfad) but alas it was one syllable too long.
I also used "lie" instead of "rest". I could've avoided this since I didn't have these two words prior to translating but the latter ended up having two syllables so I couldn't fit it into the lyrics, but who am I to change words I've personally made up.
And last but not least, I used "sand" instead of "tide" in the second line since I wanted it to fit the Sorkish life and culture. I initially wanted to use "sandstorm" but again, too long, and "sand" is just enough and also a bit more poetic.
Now I'm also thinking that I probably could've gone for distant past suffix in the second verse but honestly it works in the context I have in mind.
So the literal translation ended up looking like this:
[The] day has ended [The] sand has come You've fought hard [The] war is won
You have done badly You have done well Now you should lie Now you should lie
It's burning in your eyes It's burning in your eyes It's burning in your eyes It's burning in your eyes
congrats if you've read through my yapping!!!
#sorkish conlang#conlanging#conlangs#conlang#constructed language#constructed script#conscript#neography#worldbuilding#kélas#translation#linguistics#language construction#sorkish conscript
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I am screaming internally at how words in mando'a will have a double vowel, usually 'aa' like 'chaabar' (to fear) or 'haalas' (chest), and the stress will be on the single vowel syllable, but only half the time. Sometimes it swaps, like 'haatyc' (visible) or 'naakla' (peaceful), and I cannot work out why?? Like, maybe it's because a 'stronger' vowel sound, like a diphthong, takes precedence like in 'jai'galaar' (shriekhawk). However, 'baatir' (to care) stresses the first syllable while 'laamir' (to jump) stresses the second. Surely their spelling similarities would indicate that they follow the same prosodic conventions, but no, apparently not? It's not word class either, because 'chaabar' and 'baatir' are both verbs. I understand that languages don't have perfect consistency, but good God? Mando'a is supposed to be a simple language. This is stupid and I hate it. From now on, 'aa' is the stressed or 'drawn out' syllable. I make the rules now. It's MY bad Star Wars conlang and I'll spell however I want.
#star wars#mandalorians#mandoa#mandalore#language construction#i just wanted to figure out why some Cs were pronounced sh#dont start me on the fucking Cs in mandoa#or rather transliterated mandoa#maybe all my problems would be solved if i just learned to read mandalorian script
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My first conlang and writing system! In Phytochorion, there are quite a few characters who are interested in studying and writing about the world around them. That got me thinking about how things would appear from a plant fairy's perspective and how they'd communicate them, which inspired this script.
Feel free to ask questions or provide feedback!
#fairies#fantasy#gijinka#science fantasy#magic#fairy art#character art#oc art#conlang#constructed language#neography#conlanging#language creation#language construction#constructed script#linguistics#gawain quacey#nathair quacey#Aliwen Añpe#botany#fantasy writing#fantasy art#worldbuilding
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Void language for the TWOMP community [Post 2 of 3]
(Disclaimer: I write conlangs for fun. I am in no way an actual linguist. Yet) Neographing and grammer for the Void language: Ngagbwa (/ŋaɡ͡bwa/) is a language I made up over my summer break for the 'The World of Mr. Plant' horror series on TikTok. All Void residents are able to speak it fluently, but they prefer English when communicating in public. In post 1 (here) I mentioned that The Void is mostly linked to the Human world, and that the writing system influenced the Old Irish writing system (Ogham). Traditionally Ngagbwa was written from the bottom up, however in recent years, it has followed the second-most spoken language in The Void (English), and now writes left to right.
Punctuation is written above the written word:
Grammar:
Ngagbwa grammar was heavily influenced by a large portion of Asian languages, which stems from the fact that in the Human World, the second-most spoken language in Mandarin Chinese. Which means that there are no tenses, in terms of something like continuous precision.
Stating the date and/or timeframe is always the most crucial, especially in parts of The Void that have more wibbly-wobbly time mechanics. For example, if you are going to complete the action in the future, you start the sentence with Wegb Ngatse /wɛɡ͡b/ /ŋat͡sɛ/, or 'After this day'. If you are completing the action but on the same day, you start the sentence with Wegb Atses /wɛɡ͡b/ /at͡sɛs/, or 'After this hour'. For a past action, it's either Veb Ngatse /vɛb/ /ŋat͡sɛ/ (Before this day), or Veb Atses /vɛb/ /at͡sɛs/ (Before this hour).
Actions in the past are accompanied by the particle Bale /balɛ/ at the end of the sentence, while actions in the future can use Bale /balɛ/ and We /wɛ/ interchangeably at the end.
For actions that you are currently completing, the words Begb Oo /bɛɡ͡b/ /ʊ/ (roughly translations to 'concurrently', or 'right now') are placed after the pronoun and before the object. > Loo Begb Oo he'nook /Lʊ/ /bɛɡ͡b/ /ʊ/ /ɦɛʔnʊk/ [He is eating] > he' Begb Oo Lagba he'nook /bɛɡ͡b/ /ʊ/ /laɡ͡ba/ /ɦɛʔnʊk/ [That plant is eating]
Like Japanese, Ngagbwa uses quantifiers instead of outright stating plurality. Normally, numbers are used, but in case of unknown quantities other identifiers are used. > Ooqoo na /ʊqʊ/ /na/ [Unknown quantity of many] > Sooka tse /sʊka/ /t͡sɛ/ [Unknown quantity of few] > Neng /nɛng/ [All/Objects or ideas] > Soobets /sʊbɛt͡s/ [All/Living and animate beings]
The only exclusion to the mainly Japanese-and-Mandarin influence is the word order, which has retained the same as English since the Human World hit the 1780s. [Post 1 of 3]
#TWOMP#the world of mr plant#conlanging#constructed language#language construction#neography#conlang
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While it's called "the language" it is more four different languages in one dress. This is because the witches, the dolls, the handlers, and the mech pilots each have a different way of speaking the language that was taught to them when their role became apparent.
The Doll register used tiny vowels and clinking consonants. Its grammar as modular and segmented as their bodies. They have three different honorifics for the members of each of the other roles.
The Witches Register has words that change sounds every time they are spoken. Its grammar just as morphable. It is the only register to have terms for the things that the other roles are not aware of. That the other roles should never be aware of. It is also the register that has so many unique endearments for her precious dolls.
The Pilot Register uses large vowels and clanging consonants. It is precise and subordinate to her handler. Able to name the exact locations of her handler's enemies and every piece of her own mech which varies from pilot to pilot to handler.
The Handler Register is rigid in both words' sounds and the order they come in. Every particle has its place in every utterance that the Handler may deign to speak to her pilot. It commands first and does everything else second.
Despite the wild differences in register, they remain registers. They are all the same language spoken differently by different roles.
#empty spaces#fictional language#fictional linguistics#conlanging#language construction#language creation#glossopoeia#doll#mech pilot#mecha pilot#pilot#handler#witch
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Consonants
_________|BL|D|A|V plosive |p | | |c Fricative|f |t|s|h Liquid | | |r|
<c> is the voiceless velar plosive, /k/. <f> is the voiceless bilabial fricative, /ɸ/. But it can also be the labiodental fricative, /f/. <t> is the voiceless dental fricative, /θ/. <h> is the voiceless velar fricative, /x/. But it can also be the voiceless glottal fricative, /h/. <r> is the voiced alveolar trill, /r/. But it can also be the voiced alveolar approximant, /ɹ/.
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I'm trying a new format. What do readers/conlangers think of the table?
#conlanging#language construction#language creation#glossopoeia#conlang#constructed language#fanlang#fandom language#grammar#conlang grammar#phonology#consonants#scorpioni#she ra and the princesses of power#she ra#scorpia#she ra scorpia
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Fiat Lingua Top 10 for 2023
It's time for the annual Fiat Lingua rewind!
Background: I created Fiat Lingua over ten years ago with the idea that it could be something like the Rutgers Optimality Archive: A place where conlangers could post work that they wanted to showcase, or work that was in progress. We've had tons of contributions over the years, and some standout work I'm really proud of.
Using our fancy statistics program (you know, the free version) we're able to determine the top 10 visited posts for this year (though, note, the numbers for the current year's December post will always be down a little bit, since it didn't have a full month. If you'd like to take a look at it, Carsten Becker did a version of "Silent Night" in his conlang Ayeri!). Here they are!
NUMBER 10
"Road Trip Conlanging with Kids" (August, 2023) by Mia DeSanzo: Fiat Lingua is supposed to be an archive of long, detailed conlang articles, and also short, breezy conlang ideas, and this is one of the latter! It's less than a page long, but a fun idea, and it was quite well-received!
NUMBER 9
"Art & Anxiety: Conlanging through impostor syndrome" (February, 2023) by Jessie Sams (now Jessie Peterson): This is a personal reflection by @quothalinguist on how she has dealt with impostor syndrome, and how it's impacted her conlanging.
NUMBER 8
"Taadži Linguistics" (March, 2023) by Lauren Kuffler: This is a wonderful introduction to the Taadži language, which features a writing system reminiscent of Mayan epigraphs.
NUMBER 7
"Tone for Conlangers: A Basic Introduction" (April, 2018) by Aidan Aannestad: Making a second consecutive appearance in the top ten, Aidan Aannestad's introduction to tone has been an invaluable resource for conlangers producing tonal conlangs for just over five years now!
NUMBER 6
"Afrihili: An African Interlanguage" (April, 2014) by William S. Annis: Afrihili is an a posteriori auxlang from the late 60s that uses Bantu languages as its source, and it is fascinating! One of my all-time favorite auxlangs, and William provides a wonderful introduction. Of interest, this article was number 6 in the top ten last year, as well!
NUMBER 5
"Names Aren’t Neutral: David J. Peterson on Creating a Fantasy Language" (March, 2019) by David J. Peterson: Up four spots from last year, this is my article on best practices when coming up with names in a fantasy setting—even when no conlang is present.
NUMBER 4
"Grambank & Language Documentation: Zhwadi and Its Features" (June, 2023) by Jessie Sams (now Jessie Peterson): The first of the game-changing mega-resources for conlanging Jessie created in 2023, this is a short description of how to use Grambank in conlanging with a link to a fillable Google spreadsheet any conlanger can copy and use to introduce their conlang to others.
NUMBER 3
"Patterns of Allophony" (April, 2015) by William S. Annis: Definitely one of the most popular papers on Fiat Lingua, William illustrates graphically a number of very common sound changes. This article once again occupies the third spot of our top ten!
NUMBER 2
"A Conlanger's Thesaurus" (September, 2014) by William S. Annis: We have a new number 1 for this year! This has, historically, been the most accessed article on Fiat Lingua, and it's obvious to see why. The article is relatively short, compared to the information and use you can get out of it. William Annis details ways in which languages relate words to other similar words. For conlangers who struggle either with coming up with words that are different from English in meaning, or who struggle with coming up with words at all, this reference article should prove very useful. Using the word maps in this article, you might be able to come up with words you never dreamt of before, but words which could exist in some language. A great resource for conlangers who are desperately trying to break out of the influence of their L1 or L2!
And now for the top viewed article for 2023 on Fiat Lingua...
NUMBER 1
"A Surreal Conlang" (January, 2023) by David J. Peterson: Quite the surprise! Late 2022 I wrote an article about how one might go about creating a surreal conlang—neither naturalistic nor regular and artificial like an auxlang or engelang—and it went up on Fiat Lingua on January 1st. I think (or hope) it served as a useful jumping off point for conlangers who are looking to try something really different from what they've seen done elsewhere.
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And that's it for 2023! I'm looking forward to posting more conlang articles next year. If you are a conlanger, a conlang-researcher, or conlang fan who has something to say in .pdf format about a specific conlang or conlanging in general, please consider submitting something to Fiat Lingua! We take any and all articles related to conlanging in whatever form you have them. I'm also happy to help you think up ideas, or refine those ideas you have. There is no strong review like in a fancy journal: I just want to get what you have up. I'm especially in interested in hosting personal conlang stories—stories about how or why you started to create a language, or your experience creating your own language—personal stories that are often lost, but are so vital, as there is an absolute dearth of literature about conlangers! If you think you have even the seed of an idea, please get a hold of me! I want to share as many stories and ideas as I can.
#conlang#fiat lingua#quothalinguist#language#afrihili#language creation#language invention#language construction#language creation society#lcs#William annis#taadzi#grambank#Jessie Peterson#Jessie Sams#Lauren Kuffler#Aidan Aannestad#Mia DeSanzo#Ayeri#Carsten Becker#Zhwadi
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Conlang Diaries, Respianan Languages Typology.
Hey, it's been a while, so I've been thinking of making a typology paper* for my conlang family, the Respianan languages. This langfam includes my most developed conlang so far, Ekavathian, alongside more fragmentary projects such as Anindira and Hyragnon.
Part 1:
Proto-language.
I didn't wanna make the proto-language that detailed just yet, but I'm outlining my plans for the protolanguage.
Historical Respianan languages:
This is still WIP. I still haven't written much about these dead languages yet, but there will be more in the future (expect grammar sketches!) But these are mostly preliminary and just so I can develop them later.
Synchronic Typology
Well, this is a small part of typology that I'm still working on, but here's some sneak peek.
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