#game dev experiment
Explore tagged Tumblr posts
sleepy-hart · 2 years ago
Text
So while working through game concepts and deciding what to work on next, I've been refreshing my Godot skills. Wanting to get back into 3D and prepare for doing more narrative heavy games. Made this demo to learn nathanhoad's excellent Dialogue Manager addon and also test drive Kenney's new Godot platformer kit.
Tumblr media
I'm really, really enjoying Dialogue Manager so far and feel it has a tonne of potential. Think it covers a lot of things I've been looking for:
Direct engine integration is super useful, as well as using custom resources to store dialogue. They're also text files so can still use external editor to update
Straightforward syntax, reminds me a lot of ink and yarn. As well it's named node approach feels familiar
Able to access global game variables for conditionals, and having conditional based loops and choices is very straightforward
Also able to call methods directly within dialogue, which is super powerful when combined with signals (showing/hiding coin UI mid conversation, playing sound effect)
Lots of options for random dialogue choices - just used the single line ones for now but in docs have seen they also have option for setting custom probabilities, just ncie to add more flavour
Hyped it has a built in approach for translations (create IDs and reference CSVs) that looks like integrates with Godot's localisation tools - a bit of a future thought but glad it has stuff to help built in
Docs you can mention you can create dialogue resources at runtime. Can imagine this being very useful - an example would be creating a record of all lines seen to replicate Ren-py's "log" feature.
The methods for displaying dialogue are super flexible. At the moment just used their example balloons but looks like it should play nicely to let you build custom GUI - and maybe even multiple forms (e.g. dialogue scenes vs flavour barks in main game world). Think next experiments will focus on this.
There's a few more things I'm keen to learn and see if they're feasible with this - "disabled" choices that still appear but can't be accessed would be nice, also looking at how you can integrate this with an audio system for voice acting - I think they have an example that includes voice acting?
Only thing I'm a bit nervous of is it looks like it can only grab variables from autoload/global scripts, so when putting into actual game will need to take care with save systems and methods for loading choice variables into a choice master global so we aren't keeping too much in memory at once. But if I'm wrong on this assumption, or others have approaches, more than happy to be corrected on this!
Tumblr media
Also really enjoying Kenney's 3D platformer kit and it's been fun and . Making the shopkeeper bot was super simple. All the details on the original character model are modelled so just adjusted the face and for changing colours just had to move UV islands for limbs and face to different parts of the pallete textures.
Haven't tried this technique for modelling and texturing before but seen it crop up a few times so will definitely experiment with this in the future. Also might help with optimization - I think most of the materials in the pack refer to this single image texture? By default the pack only has the model glbs and a single colormap png so assuming that's how it's working.
Tumblr media
Original plan was to fill in the shop with another pack so there's a few little platform challenges within this, but they all needed collisions adding so might add that in future. But main aim was focusing on the dialogue and think we've got a good approch going forward, and highly recommend the add on for other Godot devs making narrative games!
38 notes · View notes
poorly-drawn-mdzs · 6 months ago
Text
Tumblr media
Happy one year anniversary to In Stars and Time!
5K notes · View notes
apostaterevolutionary · 5 months ago
Text
Okay can I be a bitter Anders fan for like. Just 2 minutes here lmao
Cause bioware released some game stats for veilguard and apparently 72% of players redeemed Solas which is like. Okay yeah the game kinda pushes you towards that. But when I think of all the shit I used to have to put up with just for enjoying Anders like at all and…
(This is not me being anti-Solas, I do not care if you love or hate him, but I am gonna say what he’s done is like. Objectively worse than literally every other companion so lmao. And that’s fine! You can still enjoy him! I’m not saying you can’t and it’s important to me that people understand that! I’m just saying he did in fact do objectively morally worse things in game than Anders did and I don’t think that’s really debatable. And I can’t really make my point here without saying that but I do want to make it clear this is not some moral condemnation of Solas enjoyers cause it’s not)
Getting anon hate on the regular, being told “oh you’re allowed to like Anders as long as you regularly talk about how much he sucks”, people gleefully describing how much fun they have killing him ON your posts about the fact that you like him, the devs making jokes about shitty fates for him when fans asked innocent questions about him, the absolute audacity of his writer to say half the shit she did in interviews (about bisexuality and mental illness, most critically), and then being beaten over the head again in inquisition about how Anders is the worst character to ever exist and there’s no redemption for terrorists who lie to you one time in the entire game and he deserves death or worse and that’s it
And now… 72% of people are down to redeem the guy who lies to you for 2 games straight and who did a lot of questionable things that includes creating the fucking blight and. Like. I guess I’m glad that Solas fans can live in a world where they aren’t constantly harassed and can give their ship like. A pretty damn good ending all things considered. And that the devs love Solas and actually give the option for that happy ending and have characters go to bat for Solas throughout the game and the most annoying thing they have to see are people making scrambled egg memes. I would not wish anyone to have to deal with the shit Anders fans had to put up with back then cause it sucked. It really sucked. And I’m glad it’s not being repeated with a different character, if nothing else
But like. Man there really is a difference when the writers actually like the character who does the thing, huh
814 notes · View notes
sunlight-shunlight · 4 months ago
Text
thinking about veilguard and bioware in general, i think we are reaching a point where people need to grapple with the inherent limits of what stories can be told in our Current Society and in AAA gaming companies.
on a labour level: mass layoffs, tons of developers leaving despite previously talking about how passionate and happy they were to be involved, not even paying severance, and crunching employees to the point of burnout. this is unfortunately pretty standard for AAA game companies.
on a cultural level: it is SO white and SO centrist-ly Canadian. i wrote up these asks outlining how. it is a repeated pattern of writing in which they go into tortured racial oppression allegories at best, while constantly peppering in a "but BOTH SIDES were wrong and made mistakes :( :( :(", in between their fictional atrocities that are clearly mirroring irl genocides and enslavement. or at worst, it's "the qunari are radical islamic borg" which has even less nuance. i personally thought, since dai came out in 2014, and a lot has changed since then about the world and in public awareness, that this would have filtered into the narrative and resulted in more satisfying and historically grounded writing. unfortunately not the case. it's shocking if you compare it to how sharp and aware and unflinching something like disco elysium is.
so what does this mean?
under these conditions, it is unavoidable that we get development by people who are rapidly cycled out of the company or demoralized into burnout. we get digestible, easy little soundbites of lore without much substance, because any complexity needs more time and coordination rather than the process of "quick, we have these assets, a lot of people involved in making them just got laid off, we need to make Something by next quarter to show the CEO". we get very little cohesion between games, despite the clear intent from dai to have so many plot points set up to follow through in a sequel, because the team and development are so chaotic that they can't hold onto a vision and complete it.
we also get this inherent caution and "conservatism" from the narrative, because on an ideological level, they're largely white people who want cops to be included in pride. so any major change to even a fictional society is Bad and Scary, and shouldn't be done without making sure that every character finger-wags appropriately at non-state violence. there is clearly not much ideological or even ethnic diversity within the leadership; or at least not enough that anyone there felt comfortable even speaking up on minor issues like the Incredibly Orientalist Isabela Outfit, let alone anything larger.
i don't personally think there's too much value in trying to analyze veilguard's plot or lore at this point. the final product is chaotically developed and does not seem to reflect the goals of the creators as set up in prior games, it's basically a ship of theseus in terms of the people and ideas involved in making it. this is sad for all of us, who were interested in the story, and attached to the characters, and were creatively fulfilled by engaging in the fandom. it's probably worse for the developers who have lost their jobs, burnt out, or feel unhappy with the game that they spent years of their life working on. it's certainly miserable as an indictment of The Industry, as well as the general societal climate of white Canadian centrism.
the solution is to create a society where people can develop games in peace and prosperity and stay on projects for longer, rather than constantly getting turfed out without severance pay. and to get some genuine leftists, poc, and indigenous people on staff who can weigh in and provide significant input, rather than a Council Of Liberal White Edmontonians every time.
in the meantime, at the very least, let's please stop preordering AAA games and supporting companies who notably abuse their employees.
222 notes · View notes
egophiliac · 2 months ago
Note
on the JP server, when does groovy art come out? cuz like ive been checking wiki gg to see if the rapunzel groovies have been released yet and idk it might just be the wiki holding off until the events over (but i haven't seen groovy art of it at all but it might just be me since im trying to avoid spoilers for riddles card specifically). but since EN is like a year behind JP all the cards and stuff have already been released so theres no wait time so idk if on JP you can only groovy new cards until like the event ends or smth
the schedule says the Lanterns groovies/personal stories will come out on the 5th, which is when the event ends! usually they release them along with the last part of the event (sometimes the SSRs afterwards), but this time they're waiting til after on all of them for some reason. 🤷
not too much longer to go though! the aesthetic of this one is sooooo pretty, I know already that they're going to absolutely ♪ murder meeee ♫ ( ᐛ )
151 notes · View notes
whipbogard · 7 months ago
Text
Tumblr media
Just finished Gotham Knights
Many thoughts but here's a quick doodle of the bestest boy ever ❤
275 notes · View notes
melorasmushrooms · 2 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media
When you try to pull a cool move on the high level wizard and the DM reminds you you’re hitting with a cantrip so now you and your alien bestie have to fuck around and find out in an alternate Baldur’s Gate while Karlach and Astarion watch on (while drinking potions of healing)
111 notes · View notes
prettyflyshyguy · 7 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
I hope this hurts.
You should play Mouthwashing. Like right now. It was very good.
Could not put it down. I was not ready for just how hard the narrative was going to gut punch me. I've had a tough year, and I felt like this game was directly addressing my psyche at times - you work a shit job for what. No more than two slices of cake.
Chilling, horrifying, exhilarating, vindicating. An absolute ride from beginning till end and you won't know what's coming and that's the best part. Short, and organically sweet (no nutrition pouch sweetener added)
Take responsibility. You can fix this. You can fix all of this.
68 notes · View notes
poisonouspastels · 9 months ago
Text
I wish more people would weigh out the demand of how "realistic" something is regarding horror media thats supposed to be around a certain time era or within certain limitations with the fact that if it WERE 100% accurate to what it's trying to represent, it'd probably be lame as hell.
146 notes · View notes
wolfsong-the-bloody-beast · 5 months ago
Text
I love Taash's outlandish ideas about the Crows. Each question they ask Lucanis about them is more ridiculous than the last. And when they ask him whether there are any non-binary Crows... I thought, that's it. I'm going to make a non-binary Crow Rook to romance them.
27 notes · View notes
poorly-drawn-mdzs · 11 months ago
Text
Tumblr media
Dungeon Meshi: Delicious in RPG!
(Sprites + bonus art here!)
834 notes · View notes
lutik327 · 1 year ago
Text
sorry for the lack of posts, i've been making a game for the past month. release on itch in ~2 weeks
100 notes · View notes
thekimspoblog · 10 months ago
Text
I've said this before, but when the Patho2 Changeling route is released, I really hope they lean into the idea that Clara can see the console command window, and do a little meta-humor about how playing Patho with cheat codes on radically changes the meaning of the game.
49 notes · View notes
videogamepolls · 1 month ago
Text
Tumblr media
Requested by anon
12 notes · View notes
steffsatelier · 4 months ago
Text
Tumblr media
ngl i kinda obsessed with alien overlord babygirl from love limit by @winkingcorvid. so i did a lil fanart.
17 notes · View notes
sobredunia · 6 months ago
Text
I MADE A GAME WITH SOME FRIENDS FOR A GAME JAM GO CHECK IT OUT NOW!!!!!!!!
20 notes · View notes