#game dev experiment
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So while working through game concepts and deciding what to work on next, I've been refreshing my Godot skills. Wanting to get back into 3D and prepare for doing more narrative heavy games. Made this demo to learn nathanhoad's excellent Dialogue Manager addon and also test drive Kenney's new Godot platformer kit.
I'm really, really enjoying Dialogue Manager so far and feel it has a tonne of potential. Think it covers a lot of things I've been looking for:
Direct engine integration is super useful, as well as using custom resources to store dialogue. They're also text files so can still use external editor to update
Straightforward syntax, reminds me a lot of ink and yarn. As well it's named node approach feels familiar
Able to access global game variables for conditionals, and having conditional based loops and choices is very straightforward
Also able to call methods directly within dialogue, which is super powerful when combined with signals (showing/hiding coin UI mid conversation, playing sound effect)
Lots of options for random dialogue choices - just used the single line ones for now but in docs have seen they also have option for setting custom probabilities, just ncie to add more flavour
Hyped it has a built in approach for translations (create IDs and reference CSVs) that looks like integrates with Godot's localisation tools - a bit of a future thought but glad it has stuff to help built in
Docs you can mention you can create dialogue resources at runtime. Can imagine this being very useful - an example would be creating a record of all lines seen to replicate Ren-py's "log" feature.
The methods for displaying dialogue are super flexible. At the moment just used their example balloons but looks like it should play nicely to let you build custom GUI - and maybe even multiple forms (e.g. dialogue scenes vs flavour barks in main game world). Think next experiments will focus on this.
There's a few more things I'm keen to learn and see if they're feasible with this - "disabled" choices that still appear but can't be accessed would be nice, also looking at how you can integrate this with an audio system for voice acting - I think they have an example that includes voice acting?
Only thing I'm a bit nervous of is it looks like it can only grab variables from autoload/global scripts, so when putting into actual game will need to take care with save systems and methods for loading choice variables into a choice master global so we aren't keeping too much in memory at once. But if I'm wrong on this assumption, or others have approaches, more than happy to be corrected on this!
Also really enjoying Kenney's 3D platformer kit and it's been fun and . Making the shopkeeper bot was super simple. All the details on the original character model are modelled so just adjusted the face and for changing colours just had to move UV islands for limbs and face to different parts of the pallete textures.
Haven't tried this technique for modelling and texturing before but seen it crop up a few times so will definitely experiment with this in the future. Also might help with optimization - I think most of the materials in the pack refer to this single image texture? By default the pack only has the model glbs and a single colormap png so assuming that's how it's working.
Original plan was to fill in the shop with another pack so there's a few little platform challenges within this, but they all needed collisions adding so might add that in future. But main aim was focusing on the dialogue and think we've got a good approch going forward, and highly recommend the add on for other Godot devs making narrative games!
#Godot#game dev#godot 4#game development#dev log#game dev experiment#interactive fiction#dialogue system
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Happy one year anniversary to In Stars and Time!
#ISAT#in stars and time#siffrin#loop#I truly mean it when I say that this was the best game I have played since Disco Elysium.#It pulls off some of the best examples of Ludonarritive Harmony in a video game...possibly ever?#Not to mention just...wow. What a great story. What a tale of twists and introspection. What a tale about the need for home and connection#I know many of you have trusted me before with media recommendations. Trust me one more time.#Do you want to experience the torment of being in a timeloop? And *still* have fun and feel like your time is being respected?#PLAY IN STARS AND TIME!#Do you yearn for complex characters and love unravelling mysteries? PLAY IN STARS AND TIME!!!!#Please heed the content warnings; I took them a little too lightly on my playthrough! They are there for a reason! Don't be like me!#This game means a lot to me and so many others. On the small chance the dev sees this (they are on tumblr after all):#Thank you so much for all your hard work in creating this game and seeing the project through.#It has been a year for us fans but many years for you. So thank you!#I hope it has been a joyful year for you! Watching as people descend into shrieks of agony from playing your game.#It's good! It made me vomit blood. I had so much fun! I felt like I was torturing the protagonist when I played it. I loved it! I cried.
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Okay can I be a bitter Anders fan for like. Just 2 minutes here lmao
Cause bioware released some game stats for veilguard and apparently 72% of players redeemed Solas which is like. Okay yeah the game kinda pushes you towards that. But when I think of all the shit I used to have to put up with just for enjoying Anders like at all and…
(This is not me being anti-Solas, I do not care if you love or hate him, but I am gonna say what he’s done is like. Objectively worse than literally every other companion so lmao. And that’s fine! You can still enjoy him! I’m not saying you can’t and it’s important to me that people understand that! I’m just saying he did in fact do objectively morally worse things in game than Anders did and I don’t think that’s really debatable. And I can’t really make my point here without saying that but I do want to make it clear this is not some moral condemnation of Solas enjoyers cause it’s not)
Getting anon hate on the regular, being told “oh you’re allowed to like Anders as long as you regularly talk about how much he sucks”, people gleefully describing how much fun they have killing him ON your posts about the fact that you like him, the devs making jokes about shitty fates for him when fans asked innocent questions about him, the absolute audacity of his writer to say half the shit she did in interviews (about bisexuality and mental illness, most critically), and then being beaten over the head again in inquisition about how Anders is the worst character to ever exist and there’s no redemption for terrorists who lie to you one time in the entire game and he deserves death or worse and that’s it
And now… 72% of people are down to redeem the guy who lies to you for 2 games straight and who did a lot of questionable things that includes creating the fucking blight and. Like. I guess I’m glad that Solas fans can live in a world where they aren’t constantly harassed and can give their ship like. A pretty damn good ending all things considered. And that the devs love Solas and actually give the option for that happy ending and have characters go to bat for Solas throughout the game and the most annoying thing they have to see are people making scrambled egg memes. I would not wish anyone to have to deal with the shit Anders fans had to put up with back then cause it sucked. It really sucked. And I’m glad it’s not being repeated with a different character, if nothing else
But like. Man there really is a difference when the writers actually like the character who does the thing, huh
#shut up nerd#anders#I’m sorry it’s just. really hard to not be bitter tbh#like the shit we as fans went through#just for liking a damn character#tbf I do actually think if the game came out today perceptions would be different#I think people would be more comfortable with revolutionary action now than they were then#but even still#it’s not even about that you know#it’s about people (both fans and at times the actual devs) being mean when they really didn’t need to be#and the DA trenches are probably why literally no harassment phases me anymore lmao but#that’s not a good thing slskd it’s just a useful consequence I guess#so yeah idk#am I jealous that Solas fans get to have a better experience?#yeah I can’t deny I feel a bit of that#but I’m also just. idk tired and sad for what that time was. and also glad that it seems to be over#but also a little bitter that I had to go through it when it didn’t need to happen at all#idk just feeling a lot here in this chili’s tonight lmao#(why do I say that I don’t think my country even has chili’s)#ANYWAY#dragon age#veilguard spoilers
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thinking about veilguard and bioware in general, i think we are reaching a point where people need to grapple with the inherent limits of what stories can be told in our Current Society and in AAA gaming companies.
on a labour level: mass layoffs, tons of developers leaving despite previously talking about how passionate and happy they were to be involved, not even paying severance, and crunching employees to the point of burnout. this is unfortunately pretty standard for AAA game companies.
on a cultural level: it is SO white and SO centrist-ly Canadian. i wrote up these asks outlining how. it is a repeated pattern of writing in which they go into tortured racial oppression allegories at best, while constantly peppering in a "but BOTH SIDES were wrong and made mistakes :( :( :(", in between their fictional atrocities that are clearly mirroring irl genocides and enslavement. or at worst, it's "the qunari are radical islamic borg" which has even less nuance. i personally thought, since dai came out in 2014, and a lot has changed since then about the world and in public awareness, that this would have filtered into the narrative and resulted in more satisfying and historically grounded writing. unfortunately not the case. it's shocking if you compare it to how sharp and aware and unflinching something like disco elysium is.
so what does this mean?
under these conditions, it is unavoidable that we get development by people who are rapidly cycled out of the company or demoralized into burnout. we get digestible, easy little soundbites of lore without much substance, because any complexity needs more time and coordination rather than the process of "quick, we have these assets, a lot of people involved in making them just got laid off, we need to make Something by next quarter to show the CEO". we get very little cohesion between games, despite the clear intent from dai to have so many plot points set up to follow through in a sequel, because the team and development are so chaotic that they can't hold onto a vision and complete it.
we also get this inherent caution and "conservatism" from the narrative, because on an ideological level, they're largely white people who want cops to be included in pride. so any major change to even a fictional society is Bad and Scary, and shouldn't be done without making sure that every character finger-wags appropriately at non-state violence. there is clearly not much ideological or even ethnic diversity within the leadership; or at least not enough that anyone there felt comfortable even speaking up on minor issues like the Incredibly Orientalist Isabela Outfit, let alone anything larger.
i don't personally think there's too much value in trying to analyze veilguard's plot or lore at this point. the final product is chaotically developed and does not seem to reflect the goals of the creators as set up in prior games, it's basically a ship of theseus in terms of the people and ideas involved in making it. this is sad for all of us, who were interested in the story, and attached to the characters, and were creatively fulfilled by engaging in the fandom. it's probably worse for the developers who have lost their jobs, burnt out, or feel unhappy with the game that they spent years of their life working on. it's certainly miserable as an indictment of The Industry, as well as the general societal climate of white Canadian centrism.
the solution is to create a society where people can develop games in peace and prosperity and stay on projects for longer, rather than constantly getting turfed out without severance pay. and to get some genuine leftists, poc, and indigenous people on staff who can weigh in and provide significant input, rather than a Council Of Liberal White Edmontonians every time.
in the meantime, at the very least, let's please stop preordering AAA games and supporting companies who notably abuse their employees.
#veilguard critical#bioware critical#txt#or...! people get really into godot or renpy or something and create an incredibly high effort unpaid project of dubious legality#if anyone wants to do that blink twice.#really the disappointment about dragon age (to me) is that interactive narratives have so much potential as a method of storytelling#but they did not really even scratch the surface in this one#and probably never will again bc the company seems to be hemorrhaging staff like crazy#if you compare this to something like supergiant games it's wild#they've been retaining their staff for like 15 years and you can SEE them building and progressing from each game and learning from it#and their games are beautiful and incredibly innovative and well written#and from what i know they prioritize work-life balance and refuse to crunch even if it's 'voluntary'#and meanwhile bioware is going from uhhh. me3 to anthem to andromeda to veilguard.#with the crunch being a compounding issue all the way through and probably contributing to a lot of mistakes and talent loss#anyway my only experience in game dev is fooling around by myself on dumb ideas but#i think even just from a general project management perspective it's clear that it's not possible to have good output#under these types of chaotic situations with a lack of leadership and retained knowledge
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on the JP server, when does groovy art come out? cuz like ive been checking wiki gg to see if the rapunzel groovies have been released yet and idk it might just be the wiki holding off until the events over (but i haven't seen groovy art of it at all but it might just be me since im trying to avoid spoilers for riddles card specifically). but since EN is like a year behind JP all the cards and stuff have already been released so theres no wait time so idk if on JP you can only groovy new cards until like the event ends or smth
the schedule says the Lanterns groovies/personal stories will come out on the 5th, which is when the event ends! usually they release them along with the last part of the event (sometimes the SSRs afterwards), but this time they're waiting til after on all of them for some reason. 🤷
not too much longer to go though! the aesthetic of this one is sooooo pretty, I know already that they're going to absolutely ♪ murder meeee ♫ ( ᐛ )
#twisted wonderland#joseimuke games are serious business#negai no lantern#they've been sorta experimenting with release dates#getting all fun and flirty with all the different ways to do it#like new years' the srs could be groovied when the last part of the story came out but the ssrs had to wait til after#halloween i think was all groovies with the last part although the cards didn't have stories#and then...oh my god hold on as i have a crisis when i realize the last non-rerun 'normal' event was tsums 3#but anyway with that one iirc we had the first 2 episodes of the ssr personal stories but then had to wait til after for the 3rd/groovy#and now it's just nobody until after the event i guess#twst remains inscrutable with its motivations as always#(to be fair the motivations are most likely 'because of various snowballing delays and other issues beyond our control')#('we have to constantly scramble for any little scraps of extra time we can get')#(as is traditional in media production)#(a young dev team member sitting by a campfire: i once heard tales of a game that was ahead of schedule for thirty whole seconds...)#(old wizened dev team member: bah! unrealistic fantasy! now throw another batch of client notes into the fire and get back to work.)
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Just finished Gotham Knights
Many thoughts but here's a quick doodle of the bestest boy ever ❤
#jason todd#gotham knights#wppyart#this game had so many flaws and I wouldnt say it was a pleasant gaming experience#(also partially thanks to my old PC i guess?)#BUT!!!!!!!!!!#the characterization of Jason?#FLAWLESS#thank you dev#easily my top 2 Jason of all time#he's just sO#he's trying HIS BEST and I just love that?#he acknowledges his past errors#he acknowledges he needs help#and he doesnt shy away from it under some bullshit masculinity or whatever tf#he tries to assimilate himself back into the family#and the best part is?#the family never once ridicule him and his effort#I LOVE HIM SO MUCH EUARGH#also he's a fucking tank HES SO HUGE NEXT TO BRUCE IM#but im sorry i had to fix the hair a little coz yall know i hate greasy hair
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When you try to pull a cool move on the high level wizard and the DM reminds you you’re hitting with a cantrip so now you and your alien bestie have to fuck around and find out in an alternate Baldur’s Gate while Karlach and Astarion watch on (while drinking potions of healing)
#this game was an episode in which one side of the table had more DnD experience than the other#but hey it was super fun and I loved that Theo and dev matched#theo solomon#wyll ravengard#the share of frontiers indeed#devora wilde#lae’zel#aabria iyengar#magic con 2025
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I hope this hurts.
You should play Mouthwashing. Like right now. It was very good.
Could not put it down. I was not ready for just how hard the narrative was going to gut punch me. I've had a tough year, and I felt like this game was directly addressing my psyche at times - you work a shit job for what. No more than two slices of cake.
Chilling, horrifying, exhilarating, vindicating. An absolute ride from beginning till end and you won't know what's coming and that's the best part. Short, and organically sweet (no nutrition pouch sweetener added)
Take responsibility. You can fix this. You can fix all of this.
#Mouthwashing#the self restraint I am exercising to not post screenshots that critically spoil the experience#seriously: this game is fucking fantastic#the visuals the music the WRITING its all fucking fantastic#and it's the best type of psychological horror in games#these devs are really onto something special here#this game is an absolute gem#going to be chewing on it for a bit I think#it's really fucking got to me in the best way
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I wish more people would weigh out the demand of how "realistic" something is regarding horror media thats supposed to be around a certain time era or within certain limitations with the fact that if it WERE 100% accurate to what it's trying to represent, it'd probably be lame as hell.
#I've seen this complaint a lot with N64 replicated horror lately since that's been a popular... genre I guess?#'the console isn't capable of that/the devs wouldn't do that realistically because it would run bad'#Yes but consider: the game you are currently playing would lose so much value as a HORROR game if it took all of that away#Like I'm gonna keep it a stack with you. If you are playing a horror game of any kind you're already breaking the laws of reality#have some fun with it instead of nitpicking the fact that it isn't console accurate because duh#I do not think any developer goes into a console replica game with the intent to make it accurate.#They go in with the intent to make it an experience and should be judged on that merit#And sometimes I feel they do it good (Shipwrecked) or bad (Crow64 I hate your game so much)#TLDR: devs don't typically make replica horror games with the intent to be accurate they do it with the intent to be a horror game#edit: if there's a suspension of disbelief with fnaf all the time with walking non possessed sentient animatronics#I don't know why it becomes an issue when the N64 starts playing videos
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I love Taash's outlandish ideas about the Crows. Each question they ask Lucanis about them is more ridiculous than the last. And when they ask him whether there are any non-binary Crows... I thought, that's it. I'm going to make a non-binary Crow Rook to romance them.
#Dragon Age#Dragon Age: The Veilguard#Veilguard#DATV#Taash#DATV spoilers#Veilguard spoilers#Dragon Age: The Veilguard spoilers#Veilguard is the first game that's made me genuinely interested in and excited for playing a non-binary or trans character#I think it's great that more and more games now have the separate choice for gender‚ pronouns‚ voice‚ appearance etc.#I think that's important but it's still been usually just cosmetic and almost exclusively tied to the player character as far as I know#but having actual dialogue options for it in the game?#seeing the world populated with a few such characters? including one of our companions?#being able to share this experience and journey with them?#that's huge#to be completely honest I'm an 'older' gamer and that's still a little crazy to me (in a good way) that they managed to get all that in#I still remember the times when it was hard for devs to convince the management to let them put a female character on the cover of a game#it's not that long ago
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Dungeon Meshi: Delicious in RPG!
(Sprites + bonus art here!)
#dungeon meshi#game dev diary#laios touden#marcille donato#chilchuck tims#senshi#Walking mushroom...more like watch where you are walking mushroom! Get blasted!#This was a tech & art demo to figure out how to make more dynamic battle portraits.#Unfortunately the coding has been a lot more difficult than anticipated...We couldn't show off what we wanted to!#I still learned a ton of new things that will going to make this project look even better!#Doing these tech demos with fan art has been extremely helpful becuase I can get through my messy learning stage-#-without having to redo a ton of assets because I found out that I needed to approach things a different way.#That said: I *will* be posting Original Content for these game dev diary posts fairly soon!#This is all to help me and my game dev partner experiment with RPG maker for our own game after all B*)#I'm really excited to share this project with you all! I have many funny comics about the characters from this game to share.
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sorry for the lack of posts, i've been making a game for the past month. release on itch in ~2 weeks
#dev#babys first unity game#my past experience consisted of rpg maker lua danmakufu and basic vanilla langs#im not making this alone! i have a 3d artist and a lead designer behind this#im basically just helping out in building everything#as a gift for our dear friend#but i hope i can continue pursuing gamedev in that direction#please dont expect much from me lol
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I've said this before, but when the Patho2 Changeling route is released, I really hope they lean into the idea that Clara can see the console command window, and do a little meta-humor about how playing Patho with cheat codes on radically changes the meaning of the game.
#pathologic#pathologic 2#pathologic 2 changeling route tba#the changeling#clara saburova#ice pick lodge#hbomberguy#youtubers love to talk up how hard n miserable this game is#and i almost definitely am missing out on some of the ludonarrative by playing in god mode#but god mode is kind of a whole experience on its own#You can heal the sick withstand bullets never get tired fly and teleport AND LIFE STILL SUCKS!!!! It's hilarious!#In Patho2 cheating can cause a glitch which gets you trapped inside your laboratory by the grim reaper#I don't think the devs should fix this it's kind of poetic
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Requested by anon
#The Unwanted Experiment#mobile games#video games#gaming#video game polls#polls#tumblr polls#indie#indie game dev#indie games#adventure#horror#horror games
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ngl i kinda obsessed with alien overlord babygirl from love limit by @winkingcorvid. so i did a lil fanart.
#egen#love limit#fantasy art#digital painting#what else do i. tag this as.#anyway if that happened to me fr... no one would ever see me again i'd be in space married to egen... bye earth!!!#...i did immediately agree to the marriage proposal then had to reload to actually continue the game teehee#as we say here in brazil. going too thirsty to the water dish and all that.#myart#thank u for the experience dev it was very cozy very cute game. tear up a little bit#i hope this portrait can do egen justice. his hair was... troublesome. and yet... brushes it brushes it.#the lil wisp bang thingy got too 'mixed in' with the rest of the hair.... sorry.....
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I MADE A GAME WITH SOME FRIENDS FOR A GAME JAM GO CHECK IT OUT NOW!!!!!!!!
#nathan's notes#game dev#game jam#jame gam#shadow manor#game development#pc games#this was such a stressful but fun experience hdgdjs#made in only 2 days!!#i learned a lot methinks
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