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#games that are too realistic (especially in gameplay) can get really fucking boring
edgepunk · 3 months
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"realism can only go so far before it hits a brick wall" is one of the best arguments I've heard about "realism" in fantasy & sci-fi movies/games, because yes. realism in media has limits, otherwise you end up with boring bland slop
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chelzone · 1 year
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big chel's big summergamefest reactions
new prince of persia: looks like a mobile game with fartnite graphics, bored
new mortal kombat: looks dreadful and way too slow at times
path of exile 2: not for me
mecha ryu and guile vs dinosaurs: LMAOOOOOOOOOOOOOO LET'S GO
nic cage debby daylight trailer: still funny, also wild to see how diff he looks compared to his game equivalent
witcher tv show: i dont care
witchfire: ?????? (genuinely kinda headscratching at this)
crossfire sierra squad: man i dont give a shit about VR games anymore this is lame
remnant 2: not for me
sonic superstars: looks cute. never really been into the 2D sonic games personally tho, sowwy ;w;
honkai starrail: a Polite thing for me to say is Not For Me but also i hate anime games like these LMAO
lies of P: conceptually and visually really cool but bit of a letdown to not see any gameplay ;o(
Sandland: genuinely looks REALLY FUCKING AWESOME and goddamn toriyama's style translates wonderfully ot this
throne and liberty: anything worked on by amazon games is an immediate stinker in my mind
warhaven: boring
party animals: back in like high school i liked watchin folks play gangbeasts and the like but these days its very much not for me, i feel too old for that stuff and im only 25 dfghfhgf
crash team rumble: i loved the new crash stuff both the 4th game and the remakes but this looks ???? and really bad dfgdf
alan wake 2: i liked the first one a lot even if folk's didnt. never played american nightmare or saw the control-related DLC. this one could be interesting if theyre goin further into the twin peaks vibe??
new warhammer: the series in general is not for me hyuuuu
yes your grace DLC: i really really despite the game art style of these 32-bit adjacent aprooximations on realistic backgrounds sorry AUGH
john carpenter's toxic commando: looks like shit!
baldur's gate 3: i know nothing of this series, also where's the gameplay????
spider-man 2: i wanna play the modern spiderman games at some point, the pre-marvelified version of the ps4 one looked amazing. also the miles morales one i wanna play sometime toooo
palworld: pokemon with guns is incredibly funny especially since they can get away with it this long, in no world am i playing this tho dfgdfgfd
black desert DLC: probably one of the mmos i care about the least. we really peaked with oldschools runescape and wow
LOTR return to moria: DWARF FORTRESS 3D CONFIRMED #REAL (could be good genuinely?? its not the gollum team thankfully LMAO)
FF7 evercrisis: what? huh? why (my phone cant run this shit and i dont like mobile games anymore)
banishers: games dont even feel real anymore man, sad, whatever
like a dragon gaiden the man who erased his name: a mouthful of a title but this new yakuza game looks fucking SICK!! I LOVE IT!!!
under the waves: could be something interesting?? kinda soma-adjacent vibes sooorta.. also happy world ocean day i guess fgfhf
cod warzone shit: who cares
porsche xbox: sick pride flag bro
faefarm: Not For Me
marvel snap: zzzzzz / prozd chasing that bag i see, more power to u i guess
king arthur legens rise: shit
wayfinder: shit
unreal editor for fartnite: There's Nothing Nice For Me To Say
stellaris nexus: i hear people say its good, im probably too dumb to play it
space trash scavenger: cool ps4 tech demo
star trek infinite: do NOT tell mike or rich about this game (civilization-type game maybe?????)
twisted metal tv show: where da cars
lysfanga: not for me, part 4599504
immortals of aveum: is medieval era the current trend?? robot knights too???? im seein too much of these
fartnite wilds: man,,,
ff7 remake pt 2: kinda didnt care for the first part, not for me i guess. also andrew tate off the shits
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kyu-bri · 4 years
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Magia Rapport pt 2
@magiarapport​
August 24th prompt: What was your favorite event, and why? Is it because of gameplay or the story?
It’s hard to choose so I’m gonna just, gush a bit.
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As you can probably tell I’m very biased toward the OG girls, I started Magia Record primarily because PMMM had become my new obsession and I wanted some sort of constant flow of content out of decade old anime lmao.
But another thing I think I hooked onto was Inu Curry’s writing. They really know Madoka Magica and aren’t afraid to really play with them- something the writers for a spin-off gacha game (as with most spin-off stories honestly) can be scared to do. Inu Curry made references, revealed secrets and built upon the story we already know- which lets be honest is what we always truly want from a spin-off series. Magia Record proper does this well by putting more magical girls into the world and letting us see things work out better for them than for the original cast, but what I really appreciated with this story was getting to see that old original cast get to get in on that, and these events managed to do that without watering them down any.
Under the cut is me going on for 3000 words about why I love these three events I’m so sorry. TL;DR at the very end-
I’ll go in release order,
A La Carte Valentine was one of the first if not THE first event I got in on. I was eager to bc 1 Gay Magical Girl Shit Guaranteed. And ofc 2 OG Cast participation.
I want to preface by saying I actually loved all the girls’ stories in this. I was very much still in a state of getting used to Iroha’s gang let alone trying to care about the secondary girls. I knew Tsukasa had this angsty Twins Separated At Birth Deal and liked seeing her home life (also I immediantly stanned Take. Regular well-meaning dude who has no idea whats going on just trying his best and hating his boss). I knew nothing about Ami except Cowgirl Meguca and getting the bulk of her personality in one short even I think really kept me from being absolutely sick of her, she’s just a cute silly teenage girl who could be in literally anything and I was able to just endearingly giggle at that. Hinano managed to do the heterosexual unrequited crush cliché without me groaning or missing any of her regular personality. Also was there a Ren part? I don’t remember because everything Ren does feels like a Soft Yuri Valentines Special. Also I love Momoko. Ok moving on to what I Really wanna talk about.
Madoka is genuinely my Least Cared About of the Holy Sextet. I don’t think she’s bad or even boring- Madoka has a depth to her character, like, really deep- but that’s not something ever really touched upon by the fandom. Even when people like her and make her the Heroine she’s Supposed to be, it’s usually in the context of “Girl who feels nothing but kindness and happy thoughts would cut off her right hand to feed to a hungry dog. Isn’t she so Good????”. And honestly, while I understand the point it was going to make, I wasn’t crazy about her sacrifice in the end of the series. (Team Homura “Rebellion Is Good Actually” ftw) All because I think that I’m an Adult Woman watching this like “You are 14yrs old and need to be home playing Sims and not sacrificing yourself for the greater good you stupid silly little baby girl”
So my point is here near all fan content I encounter tends to emphasize whats sort of my least favorite facet of Madoka. I don’t think she made the ‘wrong’ decision in the context she and the story were given, but it’s still a sad thing to show a depressed(!!!) insecure girl resolving to give away her very existence so that every other girl on earth has a chance to just Dream. Oh and they still usually die young. But that’s ok because then she takes them and lets them sleep peacefully forever in her Heaven Basement (Yes I am bitter stan Homura I would yank this savior complex infant girl out the sky too)
MY POINT BEING (The servers closing let me BLEED OUT ALL MY FEELINGS) This event did not do that!!! It made Madoka…….. EVERYTHING SHE SHOULD BE??? ALWAYS??? Showed her HOW WE SHOULD BE ABLE TO VIEW HER??? (Read: Happy and Alive and Confident at no foreboding or sacrifice of anyone else!!!!)
She is Sassy and Surrounded By Friends and Really Funny??? And we get this Ridiculous Oh My God On Crack metaphor about her being this all-powerful apocalypse bringing being which is representing her love for the universe through her Witch form of Wanting Everyone To Be Happy And Safe With Her??? And she still risks herself to save everyone as is her Thing to do but we get to have her do it without erasing her existence as a human being at the end and if that is not some GOOD SHIT????
Ok next:
NGL Sayaka’s (fav character, inarguable best girl, can u not tell) parts in MagiReco til like the last arc have always left me a bit disappointed. She was the only late comer of the OG girls from what I understand and it kind of gives her the air of what a lot of the second(/thirdary?) girls suffer from. You can tell the writers can’t even figure out a trope to apply her to to make her easy and two dimensional to write about so they just don’t know what to do. They definitely try to make up for it (especially in the anime which Praise Be but that’s probably Inu Currys doing) but she’s still lacking like, any of the depth of her personality. Which, I guess I could anticipate. Because most of the fandom tends to as well. (again)
Gonna stop complaining and get on with- That didn’t feel as much the case in her Valentine event. Sure it was still the same formula of “The Issue Is Kyosuke” but that didn’t play out as grueling as her personal story did with “Nine Episodes Of “The Issue Is Kyosuke””
There was one big glaring heart-aching detail of “Mami isn’t really there because SHES IN A FUCKING CULT RIGHT NOW” which kind of jarred the event out of the ho-hum silly valentines sidestory these events usually keep up.
Sayaka has this crisis about Doing Anything Meaningful With Kyosuke which we all know what That’s calling back to, but in this environment we get to have Kyoko come right up and be in a position with her to earnestly and affectionately Push Her To Do It. The lonely little tsundere bitch girl pushes her Not Friend to Give The Bastard The Gotdamn Chocolate Already and for a moment you can only think about What If’s and If Only’s. Sayaka’s is still the weakest of the threes stories in this event but it worked harder to show us different sides of the characters then 6 chapters of Another Story managed to do.
And then there’s fucking Homura.
I will be, eternally grateful for Kuro. As a character that becomes metaphorical for the 2D ways we initially viewed the feathers and just NPCs in games in general, and also like, giving Homura a friend she actually cares about that isn’t the tangled dark web of Bullshit she’s gotten tied up with Madoka in. Please ask me about all my AU’s where Kuro is Homuras first girlfriend.
Seeing Moemura in Magia Record has always been a bit surreal, we never really understand just what stage of Trauma this Homura is in because Multiverses Are Hell, but this event gives us a good chunk of a Homura who still has hope and faith both in the world and Madoka. Theres this wonder to her that while still bogged down by terrible experiences still has the energy to be Trying. And she sees a girl who used to be like her- which when you think about it is probably what Madoka saw in her- and she wants to help. Because Madoka helped her. And Madoka is the best thing in the universe and maybe Homura can be just a little bit closer to that.
Kuro is too far gone though, as is the reality frequently in this series, things don’t work out just because of circumstance. Kuro was a bullied, insecure little girl who realistically shouldn’t have had to become a rampaging monster because of it. We’re reminded of this being the reality of the Madoka universe. Homura, is reminded of this reality. Homura loses this one chance to bring hope into the world like Madoka brought hope into hers.
And then her story ties into the ending of Madoka’s. Madoka saves her life yet again, even as Homura continues to feel miserable and empty. But at least Madoka is with her. The girls then share a quiet, intimate Valentines together. And you sort of understand how Homura fell so far into the darkness that the only thing she was able to still care about and fight for was Madoka’s safety.
That shit slaps. It slaps you right in the heart and causes fucking bruising but then u want it to do it again because you’re masochistic and Meguca Is Suffering.
Anyway I hope Kuroe slaps our hearts more in season2
MOVING ON!!!!
~Nagisa’s Wish~
Ok, I don’t remember what got me so simp over Nagisa, I think it was the heart-aching irony that Mami adopts the witch that fucking ate her. But that is my baby now and I’d die for her. Fandom Charlotte whose pink and silly and loves her mom and is Mami’s cancer-riddled girlfriend is cool and all but she isn’t a tiny Halloweeny baby whose fucking bitter angry and manically obsessed with cheese due to PTSD.
I had saw a summary of Nagisa’s Wish reposted just to quickly explain Nagisa’s backstory, and as such immediately had to search out if that crazy ride was true- so I actually watched this whole event probably before I downloaded the game. It was surreal on its own but replaying it when it came to NA didn’t lessen it any- I got to process more of what I was witnessing and as result stanned Yu pretty hard.
I guess to explain my Emotions here, saving Yu for later- calls for me to just, describe who Nagisa is as a human being and my headcanons surrounding it all with what this event gave us. Whether you consider it canon or not it’s one version of events that we were given and that I am all for accepting.
Nagisa’s Mom was a celebrity, she could have been an actress though I also like the idea of her being an Idol. She met Nagisa’s Dad oh-so romantically and got knocked up- they very well could have been married but it doesn’t seem clear enough. He seems to have left too suddenly for legal matters like that. Nagisa is approximately 11, and while she seems to remember her Father, she doesn’t in the sense of having had a relationship with him or any feelings. Her Mother has to “explain” why he left, so Nagisa was probably still young even if not a baby. What I’m getting at here is the timeline for when Nagisa’s Mom Got Like That. Nagisa can remember her from before she was, and then says that she got sick after her Dad left. So what I’m wondering is did Daddy Momoe ruin this young rich girls life, give her syphilis and then leave her with a baby she was unfit to care for in poverty? I know half of this is running on anime logic but Holy Shit all the possible ways reasons and ideas for why things could’ve gotten This Bad.
Is it ridiculously dark and edgy that the original story we were given was “Girl wishes her dying mother could have her favorite cake but then realizes OOPSIE-DAISY I could have wished for her to Not Die instead!!!!” got turned into “11yr old hates her abusive mother so much she wants to make her suffer in the most symbolic way she can and then goes mental when she isn’t able to do it”??? Yes. But if I had the mental capacity to I have to admit I was in a position to be just as bitter at that age too. I can’t call it unrealistic. I may infact be projecting hard with how much I support and enjoy this backstory.
Anyway Nagisa was in such a state of trauma and distress at a horrifically young age when she died that it broke her mental faculties so severely that even when she came back as a literal Angel of God she had blocked it out so deeply and thoroughly she seemingly regressed to an even younger capacity and hyperfixated on the trait that she has before used to try to bond with her Mother who she had died hating.
And that also slaps u right in the heart.
A N D T H E N !
~Beachside Bonds~
Just the simple structure of this story was so enjoyable and nicely done. We finally get to see the OG girls in a context we wouldn’t be able to in literally any other scenario. They’re going on a summer vacation together and Homura is sentimentally journaling every single second of it. Is this mayhaps because she’s never gotten to be this happy and blissful with these girls she loves so much??? Of course this is are you not paying attention what the fuck. Homura is so optimistic and healed and hopeful she’s acting like what she might actually be doing as a normal teenage girl. (A heartrending contrast to the end of her Valentines Special)
We get nothing short of pure fluffy Slice Of Life shenanigans on the beach which even includes a bunch of the Kamihama girls that the OG crew knows! And they talk about it! And introduce eachother! And their friends commentate on it! Ren gets to see Kyoko Not Being A Bitch and then Sayaka teases her about having made friends and oh my god my heart is turning into cottoncandy as we speak Mom holy FUCK
Sayaka’s existence fucking matters in this story! It’s her families Hotel they’re staying at and she has relationships and memories with the creepy twins that live there and she talks like a fucking person??? And gives opinions??? That aren’t just copypasted “Justice is Good and Bad things are BAD!!!!”
Mami is fresh out of her fucking Cult Drama and she’s still trying to be cool Senpai but then she DECKS Homura in the face and gets scared by the ghost stories and then turns into pudding and waxes nostalgia at Kyoko out of nowhere IT’S ALMOST LIKE SHE’S A FIFTEEN YEAR OLD GIRL????????
G H O S T S ? ? ? ?
Y U ! ? ! ? ! ? !
(IS G A Y ! ! ! !)
This whole fucking backstory and truly horrifying Romeo and Juliet on Acid love and death story between Yu and her girlfriend and like if I wasn’t fascinated enough by Yu just being the creepy organ harvester before but apparently thats what she became after she literally made some sort of wish that erased all of her memories besides the nickname her sweetheart used for her and coincidentally also added to her the task of killing all Bad People?????
Yu made a wish to be able to get rid of All Bad People preserving the innocent version of herself who grew up with this girl and it was right after a failed double suicide attempt on fucking Doomed Lovers Cliff fucking Lifetime Will You Ever.
It then pairs with Homura whose PTSD gets to shine through a bit in being unable to believe any bad sort of Madoka which how could you try to force her to at this point while Also pairing Homura with Ren in the “Gay Love Saved Our Lives: Traumatized vers & Vanilla vers”
I don’t remember if there was a symbolic finale and tbh I have forgotten a lot of the details with Yu and her girlfriend Whatsherface because that shit was just so shocking and bizarre to read and much too painful to reread in a timely fashion just.
That shit hurted but it was full of so much love and hope both doomed and stolen but still was wrapped up in the comforting concept that This Is The Universe Where Homura Gets To Be Okay This Time.
She’s still scarred beyond comprehension and this ghost drama accentuated it all but at the end of the day this is still the Safe Universe where all of them are alive and the Holy Quintet are friends and they’re all going to be okay (Godoka & Aniplex willing) and so many of us love Madoka Magica because it shows girls fighting through the same pain we’ve been through and keeping their hope alive and here we get to see them actually find peace in a clunkily written fanservicey spin-off mobile gacha game and hey, that made me happy while I got to experience it. Thanks for the ideas and memories and tragic backstories and funny thirdary characters MagiReco I’m gonna take em all and Run.
Akjsladbfalkjfsbslk If you read this all without getting a migraine or blocking me ily thanks for listening!!!!!!
TL;DR
Me likey A La Carte Valentine bc it’s silly and gay and I simp Kuro
Me likey Nagisa’s Wish bc sawft baby is good and so are Tragic Edgy Backstories
Me likey Beachside Bonds bc Gay Ghosts and Our Girls Finally Get To Be Happy Peaceful(ish) Teenage Girls and that’s all I want for them ;w;
Reeses In Pieces ya’ll
1Ten 2More 3Words 4To 5Hit 6(3000 7Words 8Woo 9Boy 10Howdy
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docholligay · 5 years
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An unnecessarily lengthy ode to the deadlock disaster children
Decided I had to submit this instead of comment endlessly on your post… because I just love Ashe and McCree so much more than I could have ever predicted?? I would feel about characters from this game?? You already know this but you did ask for reasons, so I’m gonna give them to ya.
I was drawn to Ashe when I first picked up the game because I tend to prefer longer ranged weapons and also because I took one look at her and said ‘i choose you, criminal lesbian.’ I didn’t even watch Reunion for a little while, but I was/still am so into her weapon-focused kit and the challenge that learning to play her even relatively well has posed (I still run out of bullets and boop myself off ledges more than I care to admit). So for Ashe far more than McCree, there’s a gameplay element to her that does actually factor into loving her as a character. 
I wanted to play McCree a lot when I first got the game, because cowboy, and because me (the prism of my experience of rural life has affected a lot of what I see in mcCree and is probably a solid chunk of the reason I was able to write him into a character I liked) but his gameplay was just too hard and I didn’t love him like I did Tracer, so there was no reason for me to continue. 
Obviously we have very little canon for her, but I love a lot of what we do have. I love that she’s quick to anger and bossy and pretty selfish and quite good at what she does. I love that she clearly cares about McCree even as she isn’t prepared to ever let go of her grudge against him, that’s the kind of tension and conflict that I am always so into, perhaps in part because I have so much experience with it personally. She’s got high expectations of everyone, probably too high, and she prizes loyalty above all else - feels very relatable to me, tbh. I love her aesthetic and her ridiculous voice acting and I really really really love BOB’s mannerisms and general role in her life.
If and when I am ever tempted to do something with Ashe, I think the most interesting thing to work with would be her sort of spoiled brat mentality, and how that hits up against Actual Cowboy Ethos (I utterly, utterly reject the idea of the Deadlock Gang being a biker gang, at least before Ashe took over. I’ts a boring choice made for aesthetics.) The idea of her having conflict with everyone who taught her everything she knows and completely thinking that SHE’S RIGHT really intrigues me. 
As far as headcanons/my writing of her goes, though, I feel like I’m trying to flesh her out as a character who experiences a lot of growth, but never ends up much closer to perfect or even to good (because I don’t think she’s good, I don’t really have any interest in redeeming her at all, though I think humanizing her or exploring the ways that she can be relatable is interesting). I think one thing they did really well in introducing her (and some of the others, obviously Fareeha is similar) is that she’s a person who’s had an entire life, a childhood and a young adulthood and is now a grown woman. I find that super helpful in thinking about what particular things make her immature when she’s first meeting McCree and starting the gang, and then how she addresses or doesn’t address those things as she gets older and has to adapt. I also like that she’s a criminal, clearly not a good guy character, but also doesn’t at this point have a direct tie to the Big Bad organization of the franchise - I’ve not shared many of my ideas for where my fic series is going, but I like the idea of her flat out refusing any/all offers from Talon to team up for several reasons. Like having Vishkar and Lumerico and even Volskaya as sort of villainous presences, keeping Deadlock and Talon separate helps the world feel less manichean/more realistic to me, so I actually hope there’s not a move to tie everyone together too neatly.
I also have NO desire to see her team up with Talon except maybe in selling Talon weapons or something. BUt that’s business, not teamwork. I see Ashe as left with basically a name of the Deadlock gang, but without anyone but BOB who REALLY has her corner. 
I do wish that the whole 'her parents ignored her entirely’ and 'she’s richer than god’ things had been considered a bit more in relation to one another - it doesn’t make any sense to me at all that her parents would continue to bankroll their at large criminal daughter that they don’t care about at all, for instance. My other major gripe with how she’s been handled is actually about her legendary skins - let her look like herself, Blizzard!! Let her have her white hair and red eyes instead of just blatantly embracing the fact that you made another same face white woman who you will play Barbie with and give her dark hair or blue eyes whenever it’s more convenient. Also make her look her age, damnit. 
You’re completely right and all of this is dumb. But I’m not shocked, tbh. LET OLDER WOMEN LOOK IT!!! LET WOMEN BE OLDER!!! 
ANYWAY, her origin story and Reunion give me a lot to work with. ESPECIALLY because I’m not at all convinced that Reunion is the first time she and McCree have seen each other since he left the gang, or at least I feel very strongly that it shouldn’t be the first time. There are a lot of things about how they both act that I’ve chosen to read as suggesting this is kind of a recurring thing, he shows up and makes her mad and messes with the gang but neither of them will actually hurt the other, and then she has to go back to acting like he’s her nemesis when really he’s the one person who can make her break her own rules about punishing betrayal. I’ve got no particular investment in Blizzard telling their stories that way, but to me it makes a lot more sense than that confrontation being their first meeting after 20 years.
I haven’t decided what I think about McCree and Ashe’s relationship in specific, only in broad strokes, and I chalk a lot of that up to my general reluctance to engage with Ashe and what Blizzard seems to be trying to do with her. I’ll have to come up with something, if only in passing, but yeah, I dunno. 
AND SPEAKING OF MCCREE. He’s so sad, I love him. While I don’t see him joining Talon usually, I definitely agree with you that he just kind of bounces around from group to group and place to place throughout his life, and to me that’s in part because I see him as just kind of taking things as they come at him, but also because he’s so deeply convinced of his own 'badness’ and guilt that, without someone else prompting him like Ashe or Gabe, he’ll just default to running on his own so as not to hurt or disappoint anyone, including himself. But even as he’s convinced that he’s not a truly good man, he still works to do the right thing in the ways he knows how and feels cut out for. And I love that he’s polite, and that he seems largely to be pretty unflappable but is willing to get angry and express that anger when something is important enough to warrant it, and also that he’s a fuckin terrible dresser. 
Yeah, I think McCree is a tumbleweed, and he’s always looking for something, and he never really quite finds it, at least not for a long time, Eventually, in the fullness of time, he becomes a sort of officer for Overwatch, in my world, but even there he feels that he is doing a good and useful thing but does he “fit”? Will he ever be settled like Pharah? Loved like Tracer? Who knows! Not him! He’s just a cat dad doing his best. 
Idk, I was skeptical of getting into a game that wasn’t first-and-foremost narrative driven, but I’ve found that many of the characters are set up in such a way that even though they’re not fully fleshed out, there’s a lot to work with that’s super interesting and fun to me, so Overwatch has been an incredibly pleasant surprise. I love others, too, but these two appeal directly to my two greatest weaknesses when it comes to fictional characters (bitter lesbian who yells and sweet guy who tries really hard to do the right thing even though he fucks up a lot because the world is complicated), and it’s very fortuitous that they’re actually linked to one another within the lore. If my faves were like, Zen and Reyes, for instance, I don’t think I’d be as jazzed about the franchise as I am. But I lucked out with these two losers, and as always I love the way that you’ve written McCree (can’t wait to see what you do with Ashe) so I’ve gladly incorporated fanon into my thoughts and feelings about him, so it’s kind of just been a perfect storm for me, and now here I am writing excessively long submissions to you about why I love them.
Yeah, I think it works out nicely when you find a character that the franchise loves too. I did not go into Overwatch expecting Tracer to be my favorite, not even remotely. I expected it would be Widowmaker, actually. But Tracer just got me, something about her sense of goodness without naivete, her courage and her brightness. She’s the hero with the strength to get up and still see that corner of blue in the sky. ANd then go shoot a man to keep it. 
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xaldins · 5 years
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kh3 after thoughts and feelings bc i literally can never shut up :)
negatives:
ive been reading around and a lot of ppl have been expressing sort of the same sentiment i felt during the entirety of the game? that there was something off and i cant put finger on what. i dont feel like it was the plot or characterization tbh like i feel like everyone was pretty much in character and a lot of the character’s personalities were expanded so idk something just felt weird and i cant tell wtf it is...i need to replay the game to try to understand this lmfao
as weird as this sounds i feel like there were not enough cutscenes with kh characters in them? like i feel like there was just too much of the disney worlds in the entire game to the point that i was pretty much...not bored but just only really looking forward to the keyblade war and what would happen in the final arc of the game. i felt exasperated with some of the worlds and how long they felt. which is stupid ridiculous because literally the point of kh is a mixture of disney + og characters. and i had never really felt that in any of the previous kh games? except for com and coded because fuck the uselessness of the disney worlds in those games but still i think im gonna skip a lot of the disney world cutscenes in my replay unfortunately lol
like i feel like so much could have taken place instead of the long useless cutscenes in the disney worlds (ya im talking about having to sit through the entirety of let it go and the other songs even though i genuinely liked frozen). i wanted to see more of the seasalt and wayfinder trio talking it out after they reunited. i wanted an explanation of how saix fucking came back in the very end lmfao??? i wanted a lot of things but i think these are the few that could have been realistically met and would not be surprised that others felt as well 
this is no surprise but the girls’/women’s treatment in kh games has always been pretty bad but kh3 is actually abysmal with their treatment of their few female characters. i knew kairi would be reverted to a damsel in distress with the trailers hinting it but it was actually so fucking disappointing to see the lack of kairi doing absolutely anything to contribute to the story outside of being sora’s anchor. not even seeing her train with axel and merlin which now that i think about it is so...ooc to not even touch on wtf and i dont understand why namine didnt appear for 95% of the game even though she was talked about so much and is supposed to be part of the main characters god idk
positive:
playing most of the game felt like coming home. i could see and feel the attention to detail in every world, cutscene, ability and this is so corny but seeing the beauty in all of those things made me think about how i have been waiting for this game for 14 years and i have it in my hands and im actively playing it now and this series helped me through so much shit and is again in one of the lowest points in my life.
the gameplay is amazing omfg just when i thought it was getting repetitive i tried out a new keyblade or shotlock or command and its so fucking entertaining and pretty to look at. i literally look forward to level grinding for once. the keyblade graveyard and final bosses were awesome, the mini games are entertaining as fuck, and i actually really loved what they did with the pirates world, i cant get enough of it
i think the game did a pretty good job of providing closure for most plot points, especially those of the wayfinder and seasalt trios. i fucking SOBBED at their reunions in the keyblade graveyard and i just felt like i could finally breathe a sigh of relief. again i feel like they all (including the destiny trio) deserved more time together on screen to demonstrate their feelings around the impending final battle? what they’ve been through since they were all separated? the relationships with sora? since a lot of was sort of implied or talked about behind closed doors but regardless of that i still felt like those parts of the story can finally be laid to rest and i guess thats what matters.
the epilogue and secret ending were amazing and i still cant believe luxu is xigbar wtf. this series has once again been able to have me by their feet anxiously waiting for the next part in the series, of what is to come as ridiculous and dumb and far fetched as it may be...i feel like im 10 all over again and im just stupid nostalgic, sad/happy that this saga is over, and just a mixture of everything else lol
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tyrranux64 · 6 years
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Terry’s Favorite Playstation Games
I hate Sony. I have not made this secret, from much of my art to a good helping of Youtube comments reacting to blind praise, most who know me more than the usual internet passerby are acquainted enough with my hatred of the company and brand. 
And it is not a biased band wagon kind of hate either, no this took time to fester into a most blackened bloom. Interactions with the biased rank and file, learning of the less than favorable business practices Sony has employed, the constant in your face propaganda from even third party publishers made against its two direct competitors, but most of all and most important my own experience with their premiere game system. No joke, the PS3 was effectively the worst console I have ever had the “pleasure” of owning, both with the initial 600 dollar 40 gig grill and the used slightly slimmer replacement I had to get just to keep my own sanity. I blacklisted the PS4 for a reason and even now I look at what the fourth generation of the console has to offer and feel assured my choice was correct.
Again my hatred of Sony is not pure bias fanboy raging, it is the culmination of less than favorable experiences and acquired knowledge that has forever soured my perceptions of the brand. And to further stress this point? I’ll go ahead and give you the Playstation Exclusives I absolutely loved in no particular order. Heavy emphasis on “exclusive”, all the titles listed will be ones you absolutely need a Sony console to play, no multi-platform titles, no games that were once exclusive then ported to other systems. Sony only.
And don’t expect Shadow of the Colossus on this list, of all the excellent titles one can point to that is the lowest of hanging fruit. Everyone loves that one, everyone, even its critics and detractors. My reasons for liking it are the same as everyone else’s...
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INFAMOUS & INFAMOUS 2; Honestly I couldn’t decide which I liked more since both offer the same consistently excellent design and experience, I guess the second one for being more polished and having more interesting settings but trading one over the other is heresy. And honestly if I didn’t hate Sony so much I’d be all over the third one (though after seeing the story on Youtube I gotta say, Fetch is a complete unlikable asshole).
Ultimately this is a 3D platformer, one that more than belongs in the same breath as the likes of Super Mario Anything and Banjo Kazooie. Despite its otherwise “serious, realistic and edgy” tone and design this is the kind of delightful platforming romp that’ll satisfy even old school players pinning for the bygone era of platformers being the dominant genre in gaming. And it just makes the circumstances of its creation more fascinating. How Sucker Punch followed suit with Naughty Dog going from cartoony mascot games to so-called serious realistic games, yet unlike Naughty Dog puts out a product that still feels like a spiritual successor to their previous work.
Naturally the biggest negative is the morality system. Bad enough it is so arbitrary and safety helmet in its design that it tells you which choices are good and evil but said choices are so cartoonishly extreme on both spectrum that any sense of ambiguity and nuance are lost. But on the flip side, it does present one of the most fun bits of obsessive compulsive gameplay features I’ve ever experienced....
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The Pulse Heal. Damn was this so much fun. The sheer rush of not only going to help someone but actually having the capacity to do so, the kind of humanity enriching wish fulfillment I didn’t get enough of. And I wasn’t just blowing smoke when I described it as a “obsessive compulsive” gameplay feature, I lost count of the number of times I slammed the breaks on what I was doing every time I saw some helpless citizen in desperate need of a jolt. It was nuts man, a game that lets you play as a superhero and actually let you feel like one....one helpless citizen at a time.... ______________________________________
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GOD OF WAR III; But then there’s this fucking game that makes me feel like a complete villain, go figure. Then again that has been the real beauty of this franchise especially after the first game, there are no real heroes, no real champions of justice. There are only villains. What separates Kratos from all the other villains is that he was ultimately the culmination of their selfish and petty machinations to satisfy their own ends, he is the necessary evil meant to liberate the world from the cruelty of Olympus.....unfortunately, it entailed nearly destroying the world and sending it into a state of anarchy thereby making things worse. Oops.
Well either way the games are still just good ol’ hack n’ slash shenanigans. Technically I should give the nod to GoW 2 for having the more satisfying journey involving the Sisters of Fate....but it ends with a complete blue balling of an ending. Pretty arrogant to have such an ending when you’re not even sure you’re getting a sequel....well it did but still....
Plus the third one lets you actually fight more than one Olympian, hell it actually lets you fight Hercules, the proverbial OG Superman himself. AND HE’S VOICED BY KEVIN SORBO. But what really cements it is the overall combat which feels more satisfying. Not only are some of the core moves fantastic (especially the grab moves) but all the available weapons are chained weapons. It’s the kind of sameness and consistency that actually works to the game’s benefit, complimenting the gameplay and Kratos’ overall design as a range based fighter. Also nice how all the button prompts are regulated to the side of the screen to correspond to the button placement, a nice touch to mitigate any disorientation of the chaos on screen. __________________________________
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CRASH BANDICOOT: WARPED; Yes yes I know the N’Sane Trilogy is now gonna be multi-platform (thank Primus) but as many who have played it will verify it’s such an extensive HD remake that it doesn’t quality as being the same game. And sadly I don’t see the original ported to any other system.
Not much that needs to be said here, when it comes to the original trilogy everyone has their first favorite. I might have played the first one once or twice but never haven owned the first PS (fun fact I actually wanted it over the N64 but my mom was convinced to get the later) it would be this one that I ended up playing the most and ultimately beat first during one particular visit to my out of state cousins. _______________________________________
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RATCHET & CLANK FUTURE: A CRACK IN TIME; I never got into R&C during my initial PS2 era days, it wasn’t until a decade or so later that I played all three of the original trilogy and the future trilogy. And I played them all in chronological order, so to go from the utter lackluster flop of a plot that was Tools of Destruction to this one was an easy step up.
I’m not gonna argue this game’s quality against the original trilogy, after much retrospect and hearing other opinions there is just no contest as far as story, setting and personality. The original trilogy wins. But as far as the future trilogy? Yeah, this is easily the best one, the other two are just boring.
Crack in Time just had the best story overall and an overall journey that didn’t feel like my time was being wasted. Plus this was one of those games that gave me incentive to actually seek out the optional side objectives. Gameplay balance is an issue as things can skew a bit too easy but I was having too much fun overall to mind. Plus any game that gives me something like the Constructo Pistol and Shotgun easily gets the nod. ___________________________________
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LITTLEBIGPLANET 2; There is some part of me that still loves this game....but these days it is more of a tragic love story of love lost. Ultimately my creativity and ambition overgrew my actual ability and the limitations forced on me with both the allotted level space and materials (I mean good lord have you tried to make levels with a lot of gold and complex shapes? The game just flat out tells you to fuck off). Perhaps what really soured the experience was trying to do exactly what the devs did with the story mode they made, but I realize now it was as impressive as it was because they had no arbitrary thermometer limiting what they could put in.....bastards....
These days I more respect this game for what it was made to do and what others were able to do with it. But as far as what I was able to do? Yeah, it’s too heartbreaking to think about..... __________________________________
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JAK II; Remember not even a few paragraphs ago I said I never played Ratchet & Clank until recently? This is why. Because in an industry where brand new games cost up to a few tens short of a full Benjamin, well, choices have to be made.
And yeah I was easily drawn to the first game with it being a more direct 3D platformer, easily the kind of game I’d get into after my time with the N64. And then the second game came along and added guns and an edgy dark hero super mode.....without compromising the gameplay the series was established on. And for as edgy as it was now being with the story it never felt ridiculous or out of place, one of the few times I’ve even see it work out really.
Also it was a laugh riot to play what was extensively Crash Bandicoot meets Grand Theft Auto. __________________________________
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KINGDOM HEARTS; I have already chronicled my thoughts on this franchise several times before so I won’t bore you with too many details. Bottom line I feel the first one is the only good one simply because it had a nice fun story that felt like both a parody and love letter to Japanese RPGs without a hint of Kojima grade arrogance or self indulgence, unlike later entries >:/
And not once did this ever feel like a mere commercial for the Disney films represented, each world was an adventure all its own and the interactions with your favorite Disney characters actually felt like characters interacting, instead of just actors in a studio voicing their lines. So ultimately I’m able to tolerate the rather archaic gameplay because the story is still a treat to enjoy.
But more relevant to this list, this was the game that got me to get a PS2 in the first place. I was rather content going only with Nintendo but then I played this game while at another cousin’s house and was immediately entranced. And really it was at this point I was kinda tired of missing out on third party games that were PS exclusive for reasons that sounded as arbitrary excuses back then as they do now. 
I still can’t fathom how many games of the PS2′s third party library wouldn’t have worked just as fine on the Gamecube, thereby increasing the available consumer base and resulting in more sales. And if KH3 really is slated for release on Xbox One, why the hell are none of the HD compilations of past games also released on the console as a courtesy to those who might be interested in the series but don’t have reason to get a PS4? Sadly it’s a question I shouldn’t be asking because I know exactly what kind of answer I’ll be getting, excuses. ________________________________
So yeah, even though I have indeed enjoyed some of the titles available, not even these select games are not enough to sway my disdain for Sony. In fact the games listed that were developed and publish by Sony themselves only serve as a reminder of what the company is now all too willing to throw away in light of the current direction it is going for with its exclusives library.
And really it kind of makes sense that Sony just doesn’t give much of a shit these days, they were never a video game company to begin with, they are an electronics conglomerate. Movies, music, computers, headphones, that sort of jazz. Video games is just another department to satisfy their fiscal year quota, nothing more. People keep praising them for revolutionizing gaming but forget that they never needed to get into video games to begin with.....
Their only incentive to doing so was as a petty, vindictive, butt hurt reaction to Nintendo’s refusal to bend over the same way Michael Jackson did. Sony hates taking no for an answer so they acted like a jealous ex lover and produced a product based on a foundation of hate...and hatred only begets more hatred.... _________________________________
Also figured I give a few honorable mentions that can’t be on this list proper for one or two obvious reasons, but all of them I have experienced on Sony consoles...
CASTLEVANIA SYMPHONY OF THE NIGHT; Truth be told I’m more partial to Harmony of Dissonance but I know someone will get on my ass for not bringing this up. But yeah this was also on the Saturn....in Japan. Who’s dumb idea was it to keep the majority of the Saturn’s library Japanese exclusive?
MEGA MAN X6 (But Only On Easy Mode); On anything higher this game is just as broken and near unplayable as people say it is, shit even on easy it’s still a mess. Anyway this was the only PS MMX game I actually played on the PSOne back when it was new, this time on a friend’s console. And I’m not gonna lie I still have kind of a soft spot for it even with the glaring flaws....
KINGDOM HEARTS II; Yes yes this is a far superior game to the first one, gameplay wise. But in a game genre that lives or dies on the story being told there is no question that this was a serious downgrade. Everything that endeared me to the first game’s story this sequel proceeds to fuck up royally, and thus seeing the skip cutscene option as an absolute godsend makes me die a little inside, first rule of good storytelling in games is to make sure no one will ever want to skip the cutscenes even if they have the option to.
DEVIL MAY CRY 3; It was of course the first DMC I ever played and beat, and when said first happens to be the best in gameplay, structure and story it’s pretty hard not to be biased. 
TRANSFORMERS WAR/FALL OF CYBERTRON; I think you guys know by now that I am a big fan of Transformers, so my reasons for liking these games are a no brainer.
BAYONETTA; Yeah it’s weird thinking this game ever saw the light of day on the PS3 and 360, mostly because Platinum had the decent courtesy to port the first game to the Wii U in direct response to concerns about the sequel now being Nintendo exclusive. And what did they do when it was announced a third game was on the way? They ported the previous two titles to the Switch so that no one would be left out of the loop, not even those that passed on the Wii U. That’s what I call customer service, wouldn’t you agree SQUARE ENIX?
DEAD SPACE; Pretty much the last good EA game. The final gasp of air made by EA’s capacity for common human decency before tossing it away and effectively going all in on putting out a constant flow of bullshit on a yearly basis.
ASURA’S WRATH; Pretty much the only interactive movie game in all creation that still feels like a video game, with actual video game segments. Still bullshit that you had to pay additional money just to see the ending but hey at least said ending was actually worth the money, heaven help Capcom if it ended up being a shit ending...     
BATMAN ARKHAM ASYLUM; Yeah yeah I should be giving the nod to Arkham City but that whole business involving Talia Al Ghul all but killed the second game’s story for me....seriously Bruce what the fuck do you even see in that cunt to make you so sycophantic for her? 
DRAGONBALL XENOVERSE; Well it was fun while it lasted and even now I feel it’s a better “Kingdom Hearts” than any of the latter actual KH titles. But aside from also being on the 360 and such, well, it’s not exactly something I’m willing to play again.
GOD OF WAR: GHOST OF SPARTA; One of two reasons I even bothered picking up the PSP, and while I have since fallen out of love with Birth by Sleep, this is one I’m still able to go back to. Not only is it a decent adventure in its own right but somehow it makes God of War II better from a story perspective as now it gave Kratos even more reason for going against Olympus...
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joh-gaming · 6 years
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Why is this affecting me so much?
This is probably going to be an incredibly long post, one that I don’t expect many would read but that I feel I have to write. If not for Epic to read it at some point, then for myself, to remember this and why this game was so important.
I will have a lot of personal opinions, unfair comparisons and highly critical comments in those comparisons that may or may not be accurate. There will also be speculation as there’s more going on than what they’ve been willing to say.
If you care, then please, click on Keep Reading to continue.
How did I learn about it?
Honestly, I have no idea and that’s an issue that lead to its current situation. This is what I remember hearing back then. Paragon is a new game by Epic Games, creators of the Gears of War series (which I’m not really a fan of) and the Unreal Engine (which has always fascinated me) It was going to be a MOBA (which I hate, don’t like any MOBAs except Paragon but I’m getting ahead of myself here)
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Clearly the above isn’t enough to get me to try it, on the contrary. So what was it, I must have seen something that made me think, this is worth a try. As great as that announce trailer was, none of the heroes in it speak to me, not even Sparrow whom ended up as my first mastered character and the one I own the most skins for. It wasn’t a gameranx before you buy thing which to this day I haven’t seen nor plan to, nor Angry Joe’s first look which again, I have no interest in watching. I’m not being critical of those channels, it’s just that I already experienced the game, most if not all of its iterations, so I really don’t care what they had to say about it.
Well... funny enough it was Overwatch the reason I gave Paragon a try. While Paragon is relatively older than Overwatch, it was in closed beta for the first few months. After trying, and falling in love with Overwatch’s beta, I felt the need to fill that void but with another, hopefully similar game. Then I saw the announcement of Paragon’s own free open beta weekend
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I don’t remember if I took part on it or not, the next thing I wrote of Paragon after that was Digital Foundry’s graphic comparison of the game on PC and PS4 vanilla (at the time, the only PS4 there was) praising how a console game let you use mouse and keyboard.
Now, going back to Overwatch for a second, there are a few things you should know. 1. I have a friend that is part of the Overwatch team 2. I bought the game myself, no free keys and it was the PS4 version 3. I didn’t have enough money to buy it at launch, I ended up buying it late June or mid July, can’t remember and it’s not THAT important right now. 4. I tend to prefer cartoon like graphics as they are pretty much timeless
With that being said, this was my first impressions on Paragon, having tasted Overwatch.
“I feel really bad for the artists working on Paragon. Clearly a lot of effort was put into the design and modeling of the characters but good God they're so damn boring. The maps are also bleh with a palette that doesn't help things at all. Animations feel like over a decade old with awkward jump and run. I will be surprised if this game is actually successful 'cause it's a MOBA and what's the most important part of a MOBA? The damn heroes.“
I’ve been wrong before, but this is probably the top one. The map in question is what we now call Legacy. After spending a long time in super colorful maps in Overwatch, I found myself in this semi realistic map with ruins and a jungle that looked old and boring. Movement was too slow and I’m not sure what I was talking about with the animations, maybe they were bugged at the time ‘cause Paragon’s animations are impressive. Some of the best work in gaming.
Needless to say, I had a rocky start with Paragon, mostly because I didn’t understand it. I don’t know how long I tried it before I deleted it but that’s what I ended up doing. I got frustrated and instead of doing research I just quit.
So, going back to Overwatch for another second, how long was my honeymoon after I bought it? It lasted for about a month, after that I started seeing all the issues the game had and has (most of them are still there) especially on consoles. Broken heroes, Play of the game that encourages nonsense, the “scoreboard” that highlights the wrong things, lack of content, lack of heroes, easily exploitable on certain maps, etc. So I guess, thanks to Overwatch, not only did I dare to try Paragon, but fell in love with it. (btw, I did check, bought Overwatch mid June and by mid July I was sick of it, only made worse in August trying to get the limited time skins I wanted) And that’s not even talking about how Overwatch popularized Loot Boxes (yes, they have existed for a long long time, they just made it seem OK in a full priced game, ‘cause it was $60 on console)
Now, I couldn’t find this anywhere but I remember I returned to Paragon when Lt. Belica was announced. Gave it another go but again, failed to understand the character and gameplay. I will get more into the true problem for new people later on, but for now let’s go with why did I delete the game a second time. Well, it wasn’t out of frustration this time, rather than HDD space on my PS4. At the time it didn’t support external HDD. When did I return in a more permanent manner? When Countess came out.
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She became my main for a while, which is funny ‘cause part of her kit was taken from the hero that would completely grab me forever. I started understanding the design decisions of the characters and the graphics, I got past the part where they wouldn’t last a few years, I was wrong about that too. I think they found the right balance between realistic and somewhat cartoonish to make the graphics last. That and they weren’t shy on retouching characters later on.
On November 2016 I said this
“Now I have a better understanding of the game, mind you that if I were to read about it I MAY learn it faster, but I prefer to learn from my own mistakes rather than trying to play like someone else that is probably more skilled. I can accomplish a similar standard just playing with things that work for me rather than what is "optimal". Or that word that gets on my nerves, the META. Fucking meta...” 
Funny, I still agree on that.
Paragon growing on me
I’m going to quote myself again, but I’m going to edit said quote for context purposes, not trying to say something different than I said before. For instance, the post was made with a video that I won’t include here, so anything mentioning the video is out of context.
“The more I play Paragon, the more I like it, but at the same time the more I notice its problems. Paragon currently has 24 heroes with a new one added every 3 weeks. Only has one map and one game mode, but it's free and high quality so no complaints here. However if you're like me, you tend to pick certain characters based mostly on looks not on play style. This is one of the biggest issues in Paragon and even Smite for that matter. The character design in Paragon is on point but at the same time it’s dull and boring.
You have your human characters, your robots and your beasts. They decided to go with a semi realistic look for the game instead of doing the cartoon like design from popular and unpopular  MOBAs. Which is fine I guess, you want to differentiate yourself, especially when now everyone that does it is instantly going with "an Overwatch look". On PS4 they had to lower the graphics quite a bit.
Paragon has a hero limit since launch and you can't switch heroes of course. The character selection process is completely random (I was the first to pick this time by pure luck) there are no rules for this other than what common courtesy SHOULD dictate. Personally, even if I get to pick first, let's say if the third player selects Countess before I do, I consider that a priority so I leave Countess open for him. You should learn how to play at least 4 characters. Game actually wants you to learn five characters, that's why you get 5 deck slots by default.
I prefer to play Countess, but I'm better with Sparrow and already have experience with Belica. That being said, the whole mastery system induces people to rage quit when the character they wanted gets picked by someone else. It starts off fine, but eventually leveling up your character becomes a chore and a grind.”
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This was still back in November 2016.
On December 2016, I had this to say about the game
“There were a few things keeping the game from being as good as it could be. One of them being the learning curve. This wasn't your go in spray and pray your way to victory while you press a button to get a highlight at the end of the match to feel great about your awesomeness. No, in Paragon you needed to learn a lot about the mechanics, you had to build your character from scratch, and you had to find a way to balance your build to be ready for what's to come. It was amazingly refreshing to be honest. Sure it took me some time to like it, mostly 'cause I still feel the graphics aren't what they should be and the characters, while having an interesting design, they lack a palette that makes them unique.”
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“This past Tuesday, Epic Games decided to upload Monolith. Basically Paragon is now a whole different game. Taking into account player feedback, mostly for how slow the game was, they applied a lot of changes to the mechanics of the game. Some of the changes would have been enough in the Legacy map to make the game nearly perfect, but no. Monolith is a smaller map than Legacy, character speed is improved but then it creates other issues when you fight other heroes. Certain classes are now having a tougher time. You gain less card power, forcing you to stay on the map longer rather than going back to base to level up. That in theory would be great if you weren't so fucking weak for half of the game. So what are people doing to combat this? They basically have the same builds. Build for attack speed and power, then some life steal and you're good to go. It's boring now, it's more like a shooter. “
I ended up that paragraph with something I regret and therefore won’t repeat. Even if it didn’t happen... I didn’t uninstall the game and have no plans to do so. Not even after it’s gone (unless it keeps affecting my health, more on that later)
“The simplification of Paragon, as a whole, made it more accessible to regular players, you know your regular multiplayer bro. So it's kind of funny to see the rage quitters because the early game is so painfully slow (in terms of levels) and how easy it is to die when you don't understand how minions and towers work. They changed more things in Paragon than what Massive changed in The Division. Paragon is like a different game, one that doesn't require you to be as smart as before. You now stack attack and go play. That's why I'm a little disappointed with the update. Thankfully they are listening to the feedback so perhaps they can find a middle ground between this version and the previous one, because both have great ideas, they just need to remove the bad ones. A match in Paragon is still more fun than a match in Overwatch though.” 
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2017, a roller coaster of emotions
Last year alone Paragon went through at least 3 big changes. Many think these changes lead to its current downfall but I don’t agree. In a community corner video (I may edit this if I find it again) they said (a bit arrogantly I may add) that Legacy won’t ever come back. Keep in mind that while at first I was one of those that felt betrayed by the changes Monolith brought to the game, I was still playing and having fun. Originally the thought was, “we don’t want to split the community” and at the time I agreed. But looking back I failed to see the same thing they missed, the community was already divided. Bringing Legacy as a mode, or a more strategic version while Monolith would be more fast paced wouldn’t be bad.
Look at Smite and Overwatch, both games that wouldn’t want to have a split community, now their games have plenty of modes. Keeps players in because if they tire of one thing they could test another ‘cause at the end of the day, it’s the heroes that will keep you coming back. So it wasn’t the changes, more like a pinch of arrogance and a lack of modes. The player retention they later complained about, was of two folds, lack of ranked mode and a poor tutorial.
What made Paragon different and special, besides the heroes I will come to love even more than those in other games, was the card system. You’ll find videos from ‘tubers that are now jumping to conclusions just to talk about the closure of a game they never even heard of. You’ll hear them say something about it being pay to win with buying cards and what not, which funny enough was true in 2016, nobody said anything about it then, but all of that was removed when they added the card crafting system so long ago that I don’t even remember when that was implemented.
Building a deck was crucial to success in Paragon, just as much as understanding minions, towers, your role, buffs, rotations and kills. For most of the 2 years, the jungle was crucial too, that was changed in one of the latest patches. Some say for the worse, I’m not too sure it was. If it was simplification they were after, then the current jungle makes the jungler job easier to understand. Farm, get some levels and skills, then go help the lanes. True that had it been a mode in Monolith with Legacy being the more strategic match, it would have been better received, or at least that’s my perception.
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People don’t like to feel dumb, even less to realize they actually are. If what I’m writing here makes me sound dumb, then perhaps I am, but it doesn’t matter as this post has nothing but my sincerest thoughts on the matter, even if I’m trashing Overwatch along the way. I think Paragon was a great game, unique in a sea of MOBAs, that people just failed to understand and that the developers didn’t support correctly.
Was Fortnite the issue?
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Epic Games is often accused of doing popular things then scrapping them, fad chasers is what they call them. Paragon started when MOBAs were a big thing, just like Fortnite started when Minecraft was a thing. Sure at the time you had Cliffy B on board so he wanted a gritty and scary thing in Fortnite. Fortnite was one of those games that went through development hell, a game that if not by PUBG catching fire (see what I did there) and they being able to rip it off, it would have crashed and burned by now. Fortnite was sold as an Early Access game
I clearly bought into Fortnite’s Early Access, hence the screenshot of the banner unlocked. What made me buy Fortnite when I knew it wasn’t done? If there’s one thing I learned from playing Paragon, is that Epic will change everything trying to find the best system for the gameplay. I wanted to be a part of that too, I wanted to see the game change and grow (keep that expression in mind) over time. I also wanted to thank Epic for Paragon, so I thought this would be the best way to do so.
I was aware of Fortnite before I knew anything about Paragon, I mean like I said, it’s one of those games that went through development hell. I was watching one of their livestreams when they were giving away keys to almost everyone, they didn’t give me one (at the time it was a PC only game) so I never got the chance to try it myself. Over time I stopped paying attention to it as I never got a key, nor even acknowledgement that I wrote them asking for one. Why was I interested in Fortnite? Well, obviously the cartoon graphics as I mentioned before, then there’s the whole building thing which I enjoy a lot (main reason why I like Fallout 4) and Orcs Must Die 2 is one of my favorite Tower Defense games. (Keep that game in mind too)
If I had known that everything they said about working on developing what is now a mode (Save the World) was a lie, I would never have wasted money on Fortnite. The game is as incomplete now as it was on launch. Sure they have had events but almost every resource is going into the Battle Royale mode. Again proving that they are indeed fad chasers. If you feel like I’m wrong here, that it was a logical business decision and that justifies whatever you’ve spent on Fortnite, then fine, that’s what you think. But personally, I can’t recommend anyone to spend money on ANY Epic Games game from now on. This will sound like Blackmail and maybe it sort of is, but I do mean this, if Paragon is completely closed (as in I can’t play it in any way, shape or form) to me, I don’t see myself giving EG money again in the future. I don’t just say things like that and change my mind when it’s convenient, I haven’t bought an EA game since they burned me with SimCity 2013.
The Heroes of Paragon
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Paragon has a bunch of great heroes, my favorite hero would come out in May 2017. That would be Phase. I’d say it was love at first sight but it wasn’t, it was love at first try. Before Phase there was Aurora, a controlled type character that had the looks and mobility, not to mention damage output. I often play range roles or control types, while Aurora was melee, I felt she has more mobility than Countess plus her control abilities were great to set up team attacks. I never thought a support would be far more interesting to me.
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Phase’s kit was amazing, actually it was too good to the point where she broke the game for some people. One thing is a good support, another is a support good at everything. Good at healing, dealing damage and controlling the enemy. She got nerfed a couple of times, with her healing being affected the most, she’s still my main. For whatever reason, Phase felt like a part of the Phantom Thieves in Persona 5. Granted that after reading her lore I completely understand why that was the case, but the fact that I thought about it without reading it says a lot about the work put into the character itself
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There are so many nuances in her animations, even her new launch pad animation. While not as involved or defining as most of the characters’, it still feels like a Phase launch. Her relationship with Shinbi was explored later, it was interesting but it didn’t change what I thought the character was like. She is the character I’ll miss the most, but don’t think she’s the only character I like a lot.
1. Countess 2. Aurora 3. Lt. Belica 4. Sparrow 5. Dekker 6. Serath 7. Morigesh 8. Zinx 9. Drongo 10. Wraith 11. Yin 12. Gadget 13. Muriel 14. Twinblast 15. Murdock 16. Shinbi
I will miss all of them. There are a few I haven’t even tried.
The greatest game I couldn’t play
From September 19, 2017 to January 9 2018, I didn’t have internet access. Hurricane Maria had destroyed our infrastructure leaving many of us in a terrible situation. Originally I was OK, I was prepared for around 2 months of no power, let alone net access. My house held fine (or so it did at first) and my family was OK. Then it started, the following days it started raining what felt like non stop and the damage Maria did, was now evident. Water was pouring in, my things were getting damaged, first I lost my bed, then my desk, well to cut to the point, I pretty much lost my house. I don’t have the money to fix it and with the situation my country is in, I don’t think it’s even worth it.
All I kept thinking about was, man I wish I could play Paragon again. Sounds silly but everyone has something that helps them disconnect from whatever terrible reality they are in. For nearly 4 months that’s all I wanted to do. Late October I moved to my brother’s house, it had power, water would come later but at least it had power. I started playing some games to avoid thinking of what I lost and had yet to lose, as I couldn’t save everything important. Nothing clicked, all I wanted was to play Paragon. I would watch my captures of my game time, over and over and the “music video” I did of my first coop match playing her
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I missed the October event, I wanted that mummy Yin skin. I almost missed the winter event skins, got net back right when they extended the event 1 more week, so I was able to buy Morigesh and Aurora’s skins. Those weren’t the last skins I bought, no. The last skin I bought was the Panda skin for Phase. The day before they announced that Paragon would close.
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So you see, the answer to my first question, why is this affecting me so much? well, after losing my house and some of my things, the game I wanted to play the most is going away too. It breaks my heart, I saw Paragon from almost every stage in development, highs and lows I loved playing it, I still do. There are terrible games that somehow are still up (Day Z comes to mind) yet this amazing game that is making so many people cry, it’s going away. Or is it?
Were we lied to?
It all points to yes, something happened that they can’t talk about. In their open letter they said
Here inside Epic, we’re talking about the future of Paragon in pretty much the same terms as you’re talking about it. The core challenge is that, of new players who try Paragon, only a small number continue to play regularly after a month. Though Paragon has evolved, no iteration has yet achieved that magical combination of ingredients that make for a sustainable game. (As an aside, the problem isn’t marketing or how to make money with Paragon. We have good ideas that would solve those problems if we can find a way to make Paragon grow.) 
So, if the problem wasn’t marketing (which btw it was, it wasn’t even promoted 1/5 of what Fortnite has been) nor making money with it, the problem was making it worth the effort. At least that’s my opinion. Fortnite success came over night, so it was an easy decision to ditch their less popular game even though it is their superior product. But is that even the case here? While Paragon is going to close for us, in China it started its closed beta
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What the flying fuck is going on here?
It’s hard not to feel betrayed, it’s hard not to wish Epic Games failure (I try not to) but nothing is harder than seeing a great game close, with some relatively true explanation but no real logic behind it. Closing Paragon, even if it was to make development on Fortnite easier, is a mistake. Leave it in life support until you can come up with better ideas for it. The rank mode they were working on was never implemented in Paragon, instead it was moved to Fortnite. So don’t tell me you did everything for the game, it died because you didn’t support it Epic. It died because you killed it not because we left, I never left. As the final months are quickly going by, and I try to enjoy my final moments with it, in an analogy I rather not say, I feel myself getting sick. I get this massive headaches now, Paragon may have nothing to do with it but coincidentally, they come after playing a few matches. It hurts to know it’ll be gone and that I won’t be Phase anymore.
On the other side, I hope Epic Games have realized that Fortnite is more of a platform than a game. Quickly being able to transform itself from tower defense building game to a battle royale with building elements. I mentioned Orc Must Die series, well their latest game was one of the many MOBA attempts that kind of failed. They had to add the classic gameplay that made them popular in order to keep their fans, because they were bleeding players like crazy. Now, the current version has plenty of modes, kept the MOBA, (EDIT: They removed the MOBA mode) added the classic and created a few more. Fortnite can be Paragonized if they wanted to, they could even add some of the Paragon characters to Fortnite, I would gladly pay for Phase.
Soldier Class
1. Belica 2. Murdock
Constructor Class
1. Terra 2. Greystone
Outlander Class
1. Phase 2. Twinblast
Ninja Class
1. Shinbi 2. Kwang
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And clearly, I’m not the only one that thinks that’s doable. naastika.deviantart.com
Final thoughts
I may be angry and disappointed, and I do mean it, that if I can’t play Paragon or Phase (mostly Phase) any more, that I truly won’t support any more Epic Games games, but I do appreciate the rare opportunity to play such an amazing game. I’m too old to like video games for the gamey aspects of it, I prefer the media side of it, the opportunities it offers as a story telling device that surpasses books and movies. I started my gaming on the Atari 2600, I’m done with jumping around for hours or shooting for no reason. It is extremely rare for me to get attached to a game with no narrative, and the fact that Paragon pulled this off, speaks to the talent working on the game.
Thank you for Paragon, and fuck you if you do close it.
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dickhuggersinc-blog · 6 years
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I want to start doing some quick game reviews so here we go
I’m going to start with Metro 2033 Redux because it’s the most recent thing I’ve played that isn’t Overwatch. Also, full disclosure I didn’t play the game when it first came out so I couldn’t tell you how good of a port this is, but overall the graphics seem pretty alright. However, also full disclosure, I never really cared about the graphics in most games, like if they’re bad I don’t really care, but if they’re really really good then they stick out to me as memorable, I rarely bash games for graphics, especially since that shit seems hard to do. So let me start there I guess
Graphics- The look of this game falls under the “just okay” category for me. They do a good job setting up the tone, and the game does have a pretty consistent tone that I do actually quite enjoy, but some of the enemy design is definitely pretty boring. I like the spider things, and I like those weird blobs that explode when you get too close, but the basic enemies are just boring to me. There were also some times where you could see random texture pop in moments that kind of threw me off. Luckily that never happened in the Dark Ones moments for me, which was nice because those were my favorite parts of the game. Also, full disclosure, I’m a console scrub and only play on ps4 so keep that in mind I guess. And not pro, because I can’t afford that shit. Anyways, again the graphics played well with the tone, and I really enjoyed the setting and the overall concept.
Sound- Honestly if the sound were better, the tone would have been perfect. The voice acting is pretty sub par, which is probably why they didn’t have your main character speak at all, it would have fucked with the tone to have the main character saying poorly delivered shit the whole time. Like a lot of the sound effects sound like stock sound effects that don’t blend well at all, like it took me out of it when I heard some familiar monster scream noises that sounded muffled compared to everything else. It’s just disappointing. However, again, the sequences with the Dark Ones had pretty good sound, so it seems pretty clear that they focused a lot of attention on those sequences which I really appreciated.
Gameplay- overall pretty fun, but it could get very frustrating for me. I play a lot of first person shooters, and not to smoke my own dick or anything but I’m pretty good at most of them. But it is impossible to aim in this game unless you buy something for your guns to fix the accuracy. And sometimes it isn’t even that, thrown weapons just can’t be aimed for shit, and I love any throwing knives in games, I eat that shit up, but it hurts when the mechanic is right there but I can’t use it because one third of the time I throw a knife it just flies past the enemy’s head no matter how well I’m aiming.
I played on survivor, because that seemed to be the way they wanted you to really experience it. There were some creepy sections, and a couple sections that were really tense because I had zero ammo, so I did like those, however I’m not sure I liked this game enough to want to try the Spartan mode, I just didn’t find it satisfying enough to fight the same boring enemies another time. I guess it’s safe to say that there is a lot to this game that just disappointed me, but nothing disappointed me more than the stealth. One thing I like about it is that on the ps4 controller it tells you whether or not you’re visible with how bright the light is, and I like gimmicky shit like that so it made me happy. What I didn’t like though is how the stealth barely works and it takes more time than it realistically should to get into it. I love first person stealth, any time there’s a stealth route I normally try to take it, but this game treats stealth the same way Wolfenstein the New Order did where it doesn’t really matter at all and you can get caught just for looking in the wrong direction. And I get it, it doesn’t have to be a walk in the park, but you can’t expect me to be enjoying myself with the stealth gameplay when I get caught just trying to move from cover to cover. And why give me the option for a silencer if I get detected immediately the moment I shoot a light or spotlight out? I used one of the pneumatic guns and the silenced revolver for most of the game for stealth, and then some sort of shot gun for mutant sections which seemed to work well, but I have no idea where that crossbow weapon was, I looked at all the market places and I guess I just didn’t see it, but I guess I didn’t really need it to get through. Another thing about the stealth is there aren’t enough opportunities to really use it, like there just aren’t that many stealth sections. There were maybe 2 that I managed to get through undetected, and I had a blast with those, it was really satisfying, and I’m hoping that more of it shows up when I break into Last Light, I just hope it works better because I want it to work so bad.
Story- I didn’t read the book that the game is based on but overall I think the story is what kept me going. Mostly the stuff with the Dark Ones, like really none of the characters other than Artyom are memorable because you get to hear his inner dialogue through the notes you find, and it was always interesting to me, and while I didn’t find all of them I read all of the ones I did find and they were intriguing. Everyone else is pretty superfluous though, and it didn’t help that the voice acting was pretty bad. I also didn’t care much for the fascist vs. Red stuff, like again I wanted to because I think it’s important to include stuff like that in games, I find political rivalry and economic unrest to be an interesting backdrop, but it just didn’t come across as a big enough factor in the plot for me to be really invested in it. What really got to me was the Dark Ones stuff. Like they look cool, they’re eerie, and they have a lot of mystery behind them and I always enjoy that. Unraveling the mystery of the Dark Ones and finding a stealth section I can actually get into were the things that made me want to get through the game.
things I liked- Dark Ones, Artyom, weapon design, tone, setting.
Things I didn’t like- clunky gameplay, enemy design, voice acting, superfluous characters.
Final verdict- I probably won’t play it again, but I think it certainly has potential to be one of the more artistic and interesting triple A titles I’ve seen. 5/10.
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apatheticaria · 4 years
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my spoilery thoughts on the last of us part ii
i apologize in advance for this super long post that you have to scroll past because i don’t know how to do the “keep reading” option thing
the only reason i’m writing this out is because i’m literally going insane from not being able to talk about my feelings for this game to anyone since no one i know actually cares lmao so this is mainly just for myself and anyone who wants to read this
the intro:
as i played through this game, i also watched a few playthroughs up until the point where i stopped to take a break. this was a game i couldn’t binge just because it’s so heavy and intense and sometimes you just gotta step away and take a breather
one of the playthroughs i followed along with was jacksepticeye’s and at the end he gave his review of the game like he normally does. i didn’t completely agree with everything he said, but for the most part i thought what he said lined up pretty well with my own opinion.
in particular, one thing that stood out to me was when he said that the introduction to this game shouldn’t have been Joel talking to Tommy about what he did at the end of the first game, but rather the whole flashback of Ellie’s birthday at the museum. then at “one” during the countdown to liftoff, the screen should’ve went black and fast forwarded to four-years-older Ellie opening her eyes in her home in Jackson (idk if i’m explaining this well, but Jack’s editor, Robin, edits this together and really sold it to me. if you wanna see it, go to the last part of Jack’s playthrough and look for it towards the last 30 minutes). i think this would have given us the time i think we all needed with Joel before he died and all the following flashbacks would be more focused on how/why Joel and Ellie’s relationship turned so distant - or hostile on Ellie’s part - and could’ve helped the pacing a bit.
Joel’s death:
potentially an unpopular opinion? but i actually like how Joel died. or uh lemme rephrase, i like the way they wrote his death. in this world of violence, hate, and brutality (actually doesn’t sound too off from our world but ahem moving on), i think the way he died was realistic, especially since he doomed all of humanity by saving Ellie in Part I. it just makes a lot of sense that someone would go after him and hunt him down
from the moment Abby and Owen stood over Jackson from the cliff, i was thinking: well theyre gonna kill Joel and since we’re gonna probably be playing as this girl for some (emphasis on some) of the game, they’re gonna go hard on the grey area of perspective in terms of revenge. which i was super on board with, but we’ll get back to that
when this game was first advertised, i didn’t know how i felt about a revenge story. it’s been told so many times and i’m never as hell-bent on revenge as much as the character is because it never feels warranted enough. that is, until i saw Joel die. watching Ellie pinned to the floor with a perfect view of his body, his face, beat to shit as she screams and begs for Abby to stop? haha that’s fucked Naughty Dog, thanks. but i do appreciate that they were able to make me just as mad as Ellie because of just how brutal his death was and how much i care, cared, about that character. no story has ever made me so incredibly enraged to the point i was with the main character full-stop to just destroy the perpetrator and take revenge. that’s why i think the way Joel dies is perfectly done. the fact that that cutscene is so horrible to watch for so many reasons just proves that it does it’s job.
Ellie’s half:
i actually don’t have too much to say about Ellie’s half of the story. this was what i both expected and wanted from the game, the whole game. while i can’t say i was having “fun”, because this isn’t really a fun game to play, you know what i mean when i say that this part was fun to play and follow.
side note: Naughty Dog’s improvement of your NPC buddy is so good, Dina and Jesse were both actually helpful, still not perfect, but also they’re not supposed to do all the work for you. i think the added layer that they could also get caught/seen and alert the enemy was completely unexpected and such a good addition to the gameplay (ofc this goes for Lev as well).
throughout the whole story, there’s kinda a problem with the pacing, and i know i’m not the first person to say that. however, i think the only big pacing issue i had with Ellie’s perspective was that kinda weird attempt of an open world map that they did with the gates. it felt a little unnecessary since i, and most other people, are playing for the story, not an open world with various side quest-like things. i missed the guitar cutscene with Ellie playing the guitar and singing to Dina (which kinda sucks, but i obviously just watched it after) because i just wanted to get back to the story rather than explore a large area. it was an attempt at something different so i won’t fault the game for that too much, but also stay in your lane lol so that section was a bit of a miss for me personally. i really liked the rest of it though, it had me engaged the whole time
Abby’s half:
ok. i have a lot to say about this half of the game since this is where most the problems occur.
first, let me preface this by saying that i don’t hate Abby. as i said, from the very beginning i knew she was going to have a, not justifiable, but an understandable reason for murdering Joel and that the game was going to be about seeing two sides to the same story. except, at the same time, i came here for Ellie, so why am i playing as this heterosexual? im mostly kidding. but fr i didn’t need the entire half of the game trying to get me to sympathize with Abby. i really didn’t need the message to be so spelt out for me, i got it from the moment i realized she was going to kill a favorite character.
i think my main gripe with the way they told this story is the way they formatted it. this story has all the elements to be amazing, but the execution just lacked the...finesse? idk if that’s the right word.
rather than splitting up the game into two halves, they could/should have integrated Abby’s story into Ellie’s so that when we cut from Abby holding the gun at Ellie in the theater to suddenly Abby as a young girl, it won’t feel so jarring when we have to start all over again with the upgrades and the timeline.
i really liked how we switched between them in the very beginning so why couldn’t that have just continued? in a book with multiple povs, the author often switches back and forth between every or every few chapters. you never see a book that starts with one perspective, then at the climax you have to start all over again from the other. at least, i’ve never seen this in any books i’ve read and i’ve read a lot ngl
maybe they forced us to stick with Abby for so long because if we’re forced to play as her, then we’re forced to get invested into her story. while this makes sense, it also really degraded at my enthusiasm for the game. it took me so long to just give up on the idea that we would be going back to Ellie relatively soon and when i did actually realize that was what was happening i was really disappointed.
instead of separating their stories, i would’ve liked to have Abby maybe one step behind Ellie the whole time so that while we play we’re just anticipating when Abby will finally catch up and it builds to this whole thing. instead, when we actually got to the point where everything was supposed to go down, we’re hit with whiplash and back to the very beginning with tutorials?? like did they just expect us to forget how to play since we switched characters?
i’m thinking, after Ellie and Dina jump over the barbed wire that explodes and Ellie’s knocked out, we could have switched over to Abby waking up in the WLF stadium. after Abby sneaks out of the stadium and you have that interaction with Jordan where he mentions Leah at the tv station, then we go back to Ellie waking up and tied to the table and we see Ellie kill Jordan.
after this i think Abby should have met Lev and Yara way sooner because i barely even remember what happened before Abby was caught by the seraphites it was so boring. so she gets caught by the seraphites AFTER we meet them through Ellie being shot through the shoulder (i still want to get all the first impressions of new stuff with Ellie because then it still makes her feel like the main character) and we meet the siblings and blahblahblah.
as a follow up, after Ellie kills Nora, which by the way, Ellie’s facial expressions are just so good with the red light while she’s just beating Nora to death? wow that entire interaction was so well done. anyway, after Ellie kills Nora, and Ellie gets back to the theater and the scene ends with her and Dina hugging, then we would switch to that whole section with Abby and Lev traveling to the hospital to get the meds and it would be cool if on her way in, Nora helps Abby and then on her way out, we run into a door we have trouble opening so we push and when it opens, Nora’s beaten up body is right there.
you get the gist. Abby’s story was barely intertwined with Ellie’s until the very end where she finds Owen and Mel dead. she doesn’t know that literally everyone else, except Leah, is dead too. i feel like that would’ve made the impact of Abby and Ellie’s fight at the theater more effective. affective? whatever i’m not an english nerd
i also think we should have gotten the flashback with Abby’s dad a little later when we’re expected to understand her character a bit more.
overall, i’m not mad about getting Abby’s side of the story, but i am mad that the way it was told felt so disconnected from Ellie. we could still get that whole arc of Abby going to the island to get Lev, she can still get her own story apart from Ellie, but she needed to have more of a interaction with Ellie’s actions.
Abby vs. Ellie, Abby’s pov:
i absolutely hate this fight. i really hate the way it was written and the way it happened. i get that the game is trying to give us Abby’s perspective and to show that in her point of view, Ellie is the villain in this story.
except, AGAIN, i don’t need this spoon fed to me!!! i KNOW that the world isn’t black and white and that people’s perspectives are different, but also? i don’t really care. both characters have gone through shit and both have done shitty things. neither of them are innocent, no one in this world is innocent (hence why i really dislike Mel, but that’s not really relevant), so it really comes down to which character you value more. in my - and most other people’s - case, it’s Ellie. i know the whole point of this fight is to make the player uncomfortable, but i wasn’t just uncomfortable, it made me legitimately start to dislike this game (spoiler for the end of this stupid-long review: i don’t completely dislike it)
the game really emphasizes that this is Abby’s story as much as it is Ellie’s and i get that, but this fight did not need to happen the way it did and the game didn’t need to be even longer after this. a lot of people say that we played from Abby’s perspective because Ellie would have killed Abby and that would be that (and she did, by the way, i relished watching Ellie get her revenge because while i don’t hate Abby, it was still so satisfying even if that wasn’t how the game wanted me to play). however however however, Abby wouldn’t have showed mercy either. she was absolutely going to kill Ellie if Dina hadn’t intervened then she was going to kill Dina if Lev hadn’t intervened.
here’s how i wouldve wanted it to go: we go back to Ellie’s perspective once Abby has the gun pointed at Ellie in the lobby and during their fight, Ellie would get the upper hand because she has weapons and shit (let’s be honest, Ellie would not win in hand-to-hand combat with fully-healthy Abby, we saw that first hand). Lev would try to jump in, but then Dina would disarm him and prevent him from escaping her grasp. then eventually Ellie would have the barrel of the shotgun pointed at Abby’s face and she would hear Lev tell her to please stop don’t kill her and Ellie would listen because the same exact thing happened to her (we could get a short flashback or something for more emotions, idk). so instead of killing Abby, Ellie would knock her out and her and Dina would leave and Lev would run to Abby’s unconscious body. this would end that cycle of revenge and because Abby has something more important to her than revenge (Lev), they would move on.
the ending:
if the game went how i just imagined, we probably wouldn’t get an ending that’s as depressing and open ended as it is, but i’m sure Neil and his team could figure something out, such as Ellie still has to deal with PTSD and Tommy’s really pissed at them and Ellie still looses her two fingers. so we get that little domestic sequence and the PTSD flashback and Tommy coming with his eye missing and showing the map. he leaves and when Ellie is about to leave in the middle of the night, Dina convinces her this time to stay and the next day Ellie tries to play the guitar one last time before giving up since she doesn’t have her fingers (i still want that last heartbreaking flashback, that one fucked me up i love it) and she goes out to leave it somewhere in the woods with it all ending with her walking away from the guitar that Joel gave her to symbolize her letting him go. idk man something like that, still not that open ended, but i’m just talking out of my ass rn
anyway that’s not how it went so we’ll stick to reality.
an open ending isn’t supposed to be unsatisfying, because that’s what this ending was. Part I does an open ending perfectly as we still get closure even though we don’t know exactly how things go afterwards (until now obviously).
after playing from Abby’s perspective for so goddamn long, it was weird to play as Ellie again, even while it was also a relief, and that makes me really sad. in the end, i did feel bad for Abby when she was literally left to starve and “hang” (but again i didn’t need 15+ hours in order to feel basic sympathy).
from the way they wrote the story, i knew Ellie wasn’t going to let it go and she was going to leave Dina and JJ. it made sense and i don’t think it was out of character for her, but the fact they did that in the first place and that Abby was the one to let go first? Abby got her revenge, she killed Joel, but Ellie never got that closure so of course she was going to go after Abby.
in the very end, Ellie is left with no one and Abby still has Lev and a group of fireflies to run to. Ellie’s biggest fear was being alone as she said in the first game, but that’s exactly what she’s left with. yeah life is unfair and i do like that the consequences feel real in this story, but i don’t think Ellie deserved to be done so damn dirty while Abby is living her best life. sure all of Abby’s friends were murdered because of Ellie and Dina leaving is Ellie’s own fault and i don’t blame Dina, but i mean we have no idea what happens to Ellie after this, where she goes. it at least feels like she’s on the road to eventually being relatively okay, as okay as you can be in this world.
i can’t completely articulate how i feel about this ending, even after three days having finished playing. all i do know is that while it’s realistic how Ellie’s story ended, i would’ve liked for Abby to get the same treatment. for her to not actually find the fireflies through the radio and escape from the Rattlers only to have no where to go so that, just like Ellie, revenge cost her everything and we don’t know where she went after.
maybe because Abby’s story was pretty much wrapped up and Ellie’s wasn’t, they’re planning for a trilogy, but i guess we’ll see.
the tldr;
this game has all the elements it needed to be amazing overall imo, i just wish they were all utilized Better. the reason it’s so hard to figure out how i feel about this game is because it has so much potential that just never came through and i’m really jealous of all the people who were blown away by this story. it’s still a good game though, but a 7/10 seems too high and 6/10 seems to low. ig it’s a 6.5/10 for me.
thanks for reading if you made it this far
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shyguycity · 7 years
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GOTY 2017
Hey y’all, it’s time for my third annual game of the year list. I hope it’s not too boring or longwinded. I also hope you don’t go into this expecting reviews of each game; with very few exceptions this list isn’t going to go into deep dives about individual game mechanics or plot beats, and I also don’t bother explaining highly specific video game terms and genres that the lay person isn’t going to be aware of, which is more down to this seeming too long already rather than apathy on my part. Discussion or questions are very welcome! Anyway, before we get into the actual top 11, here’s a couple games that didn’t quite make the cut that deserve to be talked about, as well as some housekeeping as to why some pretty big games aren’t included elsewhere on the list.
Some friends and I are also looking into doing a podcast later on to talk more in-depth about our lists, as well as maybe some other year end awards-y type things for other categories in games. Anyway, here we go.
Games I haven’t gotten to yet: Ruiner, Pyre, Prey, Yakuza 0, Hollow Knight, Hellblade
Don’t @ me I’m sleeping: Resident Evil 7, Persona 5, Mario + Rabbids, PUBG
Special shout outs that didn’t make it to the actual list but are still good, quite good!:
Snipperclips: Cut It Out Together (Switch) - Absolutely everyone that owns a Switch and has someone to play co-op games with should buy Snipperclips, be it significant other, child, sibling or roommate. It’s a game where you each play as two pieces of paper that have to cut each other into different shapes to solve various puzzles, and it’s even way more fun and goofy than that description makes it sound. If I had been able to put more time into this game it probably would’ve made the actual numbered list.
Wolfenstein 2: The New Colossus (PS4/Xbox One/PC) - Wolfenstein’s story about an alternate 1960s where Germany won World War 2 and occupy America was so absolutely fucking bonkers and fun while at the same time bleakly sad and interesting. It’s a shame the actual game isn’t very fun to play, but this absolutely deserves mentioning somewhere. Get fucked Nazis.
Horizon: Zero Dawn (PS4) - Horizon has maybe the most interesting and well told story in any big budget, non-indie game I’ve ever played. It’s also maybe the best looking game I’ve ever seen, especially running in 4k. It’s a shame it released so close to Zelda and Nier, since I feel it’s going to be overlooked in a lot of other GOTY lists, but it’s absolutely worth playing. Also the main character, Alloy, is really fun and tells weird kings to fuck off when they try and hit on her.
Aaaaaaaand here’s the actual list this year:
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11. Night in the Woods (PS4/PC) - More games should address mental health. I think the medium is especially suited for not only discussion of the matter, but potentially as a teaching tool as well. It’s especially neat in Night in the Woods because of its slice of life, shitty rustbelt town in fall atmosphere. The main character, Mae, is an unexplained college dropout that returns to her hometown to hang out with friends, and discovers that they’ve all started making progress towards various goals in life while she has largely languished. It’s a very personal and sweet story about reconnecting with your roots and rebuilding connections with loved ones, all while surreal shit is going on in the background and it’s always kind of unclear what Mae is actually suffering from.
I would be remiss if I didn’t mention that, much like Life is Strange (PS4/Xbox One/PC) before it, what starts off as a very simple and charming slice of life game eventually strays into much bigger, cosmic scale ideas, and it kind of feels out of place. Still, I was never bored or driven to the point of rolling my eyes, and I’ve never played a game with more realistic dialogue between goofy and awkward punk rocker friends. The fact that everyone is an anthropomorphic animal for no reason other than to make it look cuter is a huge boon as well.
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10. Shovel Knight: Spectre of Torment (Switch/PS4/Xbox One/Vita/PC/Wii U/3DS/PS3/Xbox 360) - The original Shovel Knight was a very cute, very charming, very ok game. It never blew me away the way it did for other people, despite the fact that it seemed tailor made for me, but it was still pretty dang good. The two expansions, however, have been far more interesting games, and Spectre of Torment in particular is a love letter to the original Mega Man X (SNES), a game which has weirdly never had its formula and feel replicated or expanded upon. Having full freedom to select which order to complete stages, as well as finding hidden doodads within that let you purchase new weapons, really maximizes the replay value. Add to that a completely remixed soundtrack that’s way more fun and melody driven than the original, and you have maybe the best action platformer since Mega Man 9 (Wii/PS3/360).
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9. Destiny 2 (PS4/Xbox One/PC) - I think Destiny 2 represents pretty much everything I hate about modern game design - approximately 8,000 unique currencies all with their own uses; different classes and subclasses that in broad strokes don’t feel any different from each other; no real sense of progression aside from seeing a set of numbers arbitrarily rise; needlessly large worlds that aren’t fun to explore; a heavy emphasis on story when the story is complete fucking trash; etc. And yet I still put dozens of hours into the game.
It’s a dumb game and I am a very dumb person. That said, despite the constantly online, shooter focused nature of the video game industry, there really aren’t any other shooters so devoted to cooperative play on a scale larger than team versus modes. I can’t think of a game that’s had more fun co-op in recent memory, and that’s enough to make up for the mediocre pomp and frills surrounding the actual game. Who cares that Destiny is borderline predatory when my friends and I are throwing lightning grenades at shadow emperor space worms?
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8. Metroid: Samus Returns (3DS) - At one point in time I’d have considered metroid my favorite game series period, so watching its decline over the past decade has been particularly painful. I wouldn’t say this half remake, half new game is an unmitigated success. But for an outsourced, low budget, sidescrolling entry in 2017, a time in which the indie scene has completely taken over the space metroid used to occupy, Samus Returns is an admirable experiment.
Unlike most, I think making the game more combat focused than any previous metroid is actually a wise move, especially considering the developer pedigree; Mercurysteam, despite any other faults, has proven that they can handle designing engaging combat mechanics. And weirdly, even though the main heroine is a 6 foot tall amazonian space goddess with bird alien power armor and a cannon arm, the series has never had engaging combat encounters before this. The game definitely lacks some of the atmosphere that the series is renowned for, but it’s hard for me to fault the game too much for what it isn’t when what we have is an interesting interpretation of a classic game and a new entry in an amazing series that has been dormant for too long.
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7. Sonic Mania (Switch/PS4/Xbox One/PC) - Sonic was never really that good, even the Genesis era games that people hold in such high esteem. I’m actually of the opinion that, prior to Mania, Sonic Colors (Wii) was the best game in the series - the gameplay possibilities added by the wisps felt right at home in a Sonic game, while not feeling like a cheap gimmick. Generally speaking, the original Sonic games feel far too simplistic in terms of the verbs available to you to compete with anything like Mario. And while Mania doesn’t give Sonic any new verbs besides a variation on spin dashing, the level design is so creatively above and beyond anything previously seen in the series that it feels like an entirely different beast. Honestly, chemical plant zone alone has more creativity in its two acts than the entirety of any previous 2D Sonic game, and that’s before it culminates in a freaking Mean Bean Machine battle against Robotnik. I liken Mania the most to Donkey Kong Country Returns (Wii) in its ability to capture everything that the previous entries in the series were known for while still being able to modernize its design.
Despite all of that, the best part of Mania is its unflinching devotion to its aesthetic. It truly looks like a long lost Sega Saturn game. And while the soundtrack isn’t quite as slavish to what came before, I don’t think I’ve had a more dumb grin on my face this year than when I heard the calypso style Green Hill zone remix for the first time. Mania is a celebration of all things Sonic the Hedgehog, which means different things to different people. To me, what the game most loudly celebrates is the untapped potential of a tragically mishandled series. Consider this game  the fulfilment of a promise the series originally made nearly 30 years ago.
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6. Splatoon 2 (Switch) - If I’m being completely honest, Splatoon 2 is making it this high on the list almost solely for how fun the new four player cooperative mode, Salmon Run, is. You get stranded in various locations to take on hundreds of slimy zombie-esque salmon while terrifying horror movie music plays and you send out unheard pleas to the universe that you were paired up with players that actually know how to use the charger weapon (Splatoon’s equivalent to a sniper rifle that apparently takes more skill to wield than an actual real world sniper rifle based on my dozens of hours playing).
Salmon Run is fucking incredible. The rest of Splatoon 2 is also really quite fun to play. However: Nintendo is still so stubborn or incompetent or both when it comes to online play that any amount of fun you have with friends outside of Salmon Run is usually punctuated with spikes of rage the likes of which I’ve never experienced.
You can join your friends and play turf war (the standard Splatoon battle mode) pretty effortlessly at any point.
That’s good!
Every single match you play assigns you both to random teams, meaning you’re not always actually playing on the same team as the friend you’re attempting to play with. In fact, I swear there’s some kind of algorithm going in that actually assigns you and your friend to opposing teams more often than not.
That’s bad!
There is a mode where you can play with a dedicated team of two or four people, paired up against other groups of two or four.
That’s good!
It’s actually a ranked mode which is where all the professional Splatoon teams that stream on Twitch for hours everyday hang out, so you’re more than likely going to be facing off against a team of people who are so good at the game they make money off of splatting.
That’s bad!
Every few weeks there are big game-wide events called Splat Fests where each person chooses between two options, and then represents their selection and are paired up against players from the opposing team. These can range from pretty basic, such as cats vs dogs or ketchup vs mayonnaise, to the extremely goofy like Spongebob vs Patrick. Also, the music and backdrops of levels completely change during Splat Fests; all the levels are changed to take place at night, and you’re treated to ‘live performances’ of squid pop music. You even get exclusive in-game t-shirts based on the team you picked.
That’s good!
But your ability to play with friends during Splat Fests is even further restricted, limiting you solely to the aforementioned ranked mode. It’s to the point where it almost feels like Nintendo would just prefer you to play by yourself against strangers in some weird joyless, lonely world, which feels entirely counter to the kinds of games the company makes.
………..can I go play Salmon Run now?
I hope that this entry doesn’t come across as too negative, because despite all my personal frustrations with how Nintendo completely mangles their own online modes, the game is an absolute blast to play. And Salmon Run really is good enough to make up for a lot of these shortcomings! I just hope a Splatoon 3 really changes pretty much everything about the interface surrounding the game; we could really have something absolutely amazing if that were to happen, instead of a really fun game that has to be talked about with asterisks.
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5. Steamworld Dig 2 (Switch/PS4/Vita/PC) - In a year that brought us the first new Metroid game in the better part of a decade, I never would have expected the best metroidvania style of game in 2017 to be a sequel to a pretty lowkey indie game that seemingly flew under the radar of the vast majority of both the industry and fans. I played the original and enjoyed it for what it was, but I never would have imagined that a sequel would be hanging so high up a game of the year list. And yet, it’s the best one of these in quite a few years, handily beating out recent darlings of the genre Axiom Verge (which was pretty ok) and Ori and the Blind Forest (which was really great). This mostly comes down to the new abilities you get in Steamworld; they’re not trying to subvert your expectations and knowledge of metroidvanias like a lot of recent games. Nope, you’re getting a damn grappling hook and jetpack. But these are the most satisfying and friendly grappling hook and jetpack mechanics in video games in a very long time. The game just has a very friendly vibe in general, from it’s warm, beautiful visuals to its amazing soundtrack. Even its upgrade system is extremely pleasant and forgiving, allowing you to swap out upgrade cogs with no fuss or punishment.
I’m also fully aware that Steamworld doesn’t quite fit into the metroidvania bubble; you’re constantly digging downward as opposed to exploring and re-exploring labyrinthine spaces looking for missile expansions, to the point where it’s almost a sidescrolling dungeon crawler. However, I think calling it a dungeon crawler is doing it a disservice due to certain connotations with that term. All you need to know is that if you’ve already finished Mario and Zelda on your Switch and are wondering what’s next, you can’t do any better than this.
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4. Super Mario Odyssey (Switch) - It actually hurts my soul that a brand new 3D Mario game isn’t even in my top three games of the year. Especially since it’s a really good Mario game! Most of that is down to just how stacked 2017 has been, but it’s also down to some disappointments I have with Odyssey. Let’s just get it out of the way - there really isn’t a whole lot of high quality platforming in the game. I went in expecting this from the moment the game was announced as a return to the exploratory style of Super Mario 64 (N64), but even adjusted expectations couldn’t assuage my disappointment in those regards after playing the game for a few hours; Mario is so fun to control in Odyssey, and has such a wide array of moves at the player’s disposal, that my soul aches thinking about a hypothetical version of this game with devious platforming on the levels of Super Mario Sunshine (GameCube). Despite all of that, you can dress Mario up as Don Draper and ride a moped as a t-rex chases you down an alley.
So the level design never even begins approaching manic perfection of Super Mario 3D World (Wii U). It’s hard to be too upset about it when you start to realize just how dense with content every single area in Odyssey really is. When you first touch down in each kingdom, you can barely take 10 steps from your ship without stumbling onto a handful of moons. And what the game lacks in regards to its dedicated platforming challenges, it makes up for with the fever dream of creativity that is allowing the player to throw Mario’s cap at dozens of different creatures and possessing them, each with their own unique controls, movement and abilities.
And look. Even though I’m sorta full up on nostalgia for 8 and 16-bit games at this point, I absolutely am ready for nostalgia for Playstation 1 and Nintendo 64 games, which Odyssey is hopefully kicking off here. I was six-years-old when I played Mario 64 for the first time, and as hyperbolic (and maybe sad) as it sounds, I consider clumsily using an analog stick for the first time to try and make Mario climb trees outside of Peach’s castle to be one of the defining moments of my life. Without spoiling anything, there are a couple moments in Odyssey that brought me hurtling back to that time in my life that nothing has been able to previously. It’s absolutely worth buying a Switch for just to experience Odyssey, despite my opening volley of complaints. Just feel free to stop well before you find all 880(!) moons if you want to leave with the best possible impression.
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3. Nier: Automata (PS4/PC) - Generally I don’t consider myself a particularly intelligent person, at least in the grand scheme of things. But by and large, talking about games, especially the kind I like, is a pretty straightforward affair (“Kirby pilots a mech in this one!” “This is a dual ghost fairy type that dresses itself up like Pikachu to trick humans into loving it. Oh wow.”). With Nier though, I find myself mostly feeling intellectually incapable of talking about its story and themes in any meaningful way beyond that a game has never made me feel the way this one did. And maybe not being tempted to make a fool out of myself by talking about things above my education level is for the best, because I would consider being spoiled on such an amazing game in some idiot’s end of year list to be a true shame.
Nier might look like typical anime goofiness on the surface, what with blindfolded french maid sexy butt android fighting wind up toys with a katana. But the game is fully self aware of every single trope it uses, including all of the questions it asks about existence and humanity. It goes some places and has some things to say, man. The one message I feel comfortable in talking about that the game espouses: being human essentially means being in a community and taking care of one another. This is exemplified in what was, for me, maybe the most stunning moment I’ve ever experienced in a game, and during the end credits no less.
This has been a very hard year to be a human living on planet earth. And though Nier is unflinchingly bleak, the overall message of hope and positivity beneath the surface was something that I personally needed. There has never been anything else like this game, and though there are certainly better playing games in 2017, I don’t know if anything will emotionally stick with me the way Nier has.
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2. The Legend of Zelda: Breath of the Wild (Switch/Wii U) - Not since I was a teenager with nigh unlimited free time have I been so enraptured with a video game like I was with Breath of the Wild. I put 60+ hours into the game in the first week it was released; it was like Zelda became my second job, only I was being paid in korok seeds and bloodshot eyes. And I say all of that as a person that considers the Zelda series pretty low on my personal Nintendo franchise totem pole!
What Nintendo was able to do with the open world genre, a type of game they’ve never touched before, is nothing short of remarkable. Most ‘open world’ games are open world only in the sense that there’s a lot of empty space to drive around in to get to an arbitrary objective marker, with no mechanics to give players a way to actually have fun in all of that space. Zelda lives and dies by how the world reacts to everything the player (and enemies) are doing. Sure, there’s simple examples like rolling a boulder down a hill to kill an unsuspecting group of enemies. But getting into a battle with enemies shooting fire arrows at you on a grassy plain, having the hill catch fire, and then escaping after realizing that the wildfire has created warm air that can push you on your paraglider up and out of harm’s way is one of the most amazing moments I’ve ever experienced in a game.
There are definitely issues with the game. For a game with so much time spent in menus, you’d think Nintendo could have come up with a far less cumbersome menu navigation method. And I do very much miss having full length Zelda-styled dungeons (though I do think breaking them up into 120 individual puzzles is a very interesting design decision that totally fulfils its intended goals). It’s easy for me to ignore a few rough edges in a game that made me totally forget what it meant to live life away from a TV screen for an entire week, though.
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1. Cuphead: Don’t Deal with the Devil (Xbox One/PC) - I hesitate to call many things, in any medium, “perfect”. And when I do, it’s things like Shaun of the Dead. No, Shaun is not high art in the slightest, but I can’t think of any other movie that so deftly delivers on its intent while making it seem effortless. With the way modern video games are developed, my ideal of perfect (besides being as subjective as it can possibly be) seems nigh unattainable; how is a consumer product that’s touched the hands of hundreds, if not thousands, over the course of years of development supposed to sustain a singular, unified vision across the entire experience? Even the two best games of the past few years, Bloodborne (PS4) and Super Mario Maker (Wii U), really fall flat on their faces in certain regards, albeit in completely different ways. Make no mistake: Cuphead is the perfect video game, as well as the best game in maybe the best year for video games ever.
It’s not just the game’s tireless devotion to the “rubber hose” era of animation. Nor is it just how the game’s biggest video game inspirations, Gunstar Heroes (Sega Genesis) and Punch-Out!! (NES) are in and of themselves two perfect action games. The combining of a long dormant style of art with a (mostly) dormant style of games is genius in a way that makes everyone else seem dumb for not thinking of it first. Cuphead feels like something that came from an alternate timeline where polygonal games never became the norm, but art in games continued to grow and evolve, unlike other contemporary retro-styled affairs. Which isn’t meant to disparage games of that ilk, but rather emphasize how Cuphead somehow manages to succeed as a game that owes a lot to works that came before it, while also not relying on direct references to, and nostalgia for, those inspirations. The references and nostalgia are there of course, but aren’t needed for the game’s accomplishments to be appreciated by just about anyone.
Put all of that aside though, and what you have is a really fucking fun game where you get to shoot anthropomorphic waffles with magic finger guns. And it has cooperative play! In fact, the only bad thing that can be said about Cuphead is that the second playable character, Mugman, is relegated to player 2. Maybe ‘perfect’ was a tad hyperbolic.
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blackwoolncrown · 7 years
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So, some cons to BotW now that I have it:
- The config and your inability to reconfig controls is absolute shit. The accidental crouch problem is an ugly, ugly blemish on this game and the team’s decision making in general. In a shittier game it wouldn’t matter but in such a large scale long-awaited game from a franchise I’ve been invested in since childhood I’m severely disappointed and literally angry. It’s enough that they decided to make the game more realistic (which I’ll get to in a second) but the concept of making the 'move Link’ stick also a ‘make Link slow and low’ button is dumb as utter shit and I’d gladly bitchslap everyone in on this decision. The only way I can play without that issue is to use the left joystick with the index and thumb which is super inefficient. This wouldn’t matter if the game allowed you to do a complete controls reconfig...but it doesn’t.
- This game is obviously way more realistic, but the caveat here is that the logic isn’t consistent and thus a lot of things are unintuitive. The problem with making a game more realistic is that you can’t make everything realistic because that’s too engine-heavy and undesirable. However, when the game informs me that some old Zelda functions have been traded off for something more like the Real World, that also tells me that other things should work that way--- but they often don’t. So this sets up this situation where I’m not really sure how shit works when I approach it or a new situation, making the gameplay un-immersive and counterintuitive.
- The lack of music fucking sucks. I knew it was going to suck. When I found out that they had made the decision to swap out engaging Zelda thematics for ‘ambient’ background music with intermittent notes, I didn’t like it but I wanted to wait and see how it felt.
It’s fucking boring.
There’s a lot about the game that will take longer than the average Zelda game to complete, and a lot more traveling and stalking to do.
And I have to do it in relative silence.
Guess what guys, this is a Zelda game, not fucking Stalker.
- I cannot stand the fact that they bothered to animate the cows and sheep amicably sniffing at you, but robbed you of the ability to pet them to show your affection back. It’s a small thing but I find it extremely psychologically bothersome, and this coupled with the fact that apparently your horse can fucking DIE now which I heard NO warning of and certainly wasn’t informed of in the game ( more realism that wasn’t in previous games, that I didn’t expect and thus didn’t plan for. This is what I’m talking about when I say a bunch of the new realism is unintuitive) solidifies my opinion that this part of the game was coded by actual soulless demons. I would also enjoy bitch slapping the people responsible for this. R.I.P. Candy.
 I’m still early on in the game because I’m not motivated to rush through it (due to scale and my time constraints; this is good and bad) but overall it’s far more ‘gorgeous’, ‘impressive’ and ‘accomplished’ than ‘fun’ or ‘a Zelda game but bigger and newer’. Clearly they’re trying to make it more capable of competing with more rigorous RPG titles (fucking alchemy systems nearly mandatory for healing, rupees are now rare, almost all your weapons deteriorate) but I personally feel like that comes at cost of removing some of the ‘Zeldaness’ from it. There are a lot of things that signal to me that Nintendo in general is moving in a certian direction with Zelda- especially this because it’s coming after Skyward Sword, a game I despised for many reasons, so I’m fairly certain this is going to be my last Zelda game. The contrivances in it make me unlikely to risk spending on another one in the future, especially because the Switch, whose sales are all largely in part entirely FOR playing Breath of the Wild is an absolute shit console. They warp, that cradle is flimsy and asinine to connect the actual switch to, the controllers have a weak signal, and you have to buy another controller base to make them charge. You cannot, as you could with the Wii U, hold the entire screened unit in your hand and play the game on your TV, which while having a screen beneath my face while playing was annoying is certainly better than what I’m dealing with now. Also, and this is a huge pet peeve: there is no ‘off’,only ‘sleep’. Overall I’m not gonna say it was a waste of money but Nintendo is making some Sony moves without Sony quality to back it up and they’re playing it risky.
There are things I love about the game and certainly  so many things I think are clever, but the errors are egregious and ugly.
And the voice acting is trash please stop putting voice acting to characters that were not spoken-word voiced previously it’s so annoying.
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Episode 7: “The coin flip gods decided Xander would be leaving us tonight”- Chloe
Everyone drop your..................... spare change we have a decision to make - Someone on the losing tribe, probably.
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jeezzzzzz this round is fucking frustrating. so last minute last round my alliance flipped to keaton which was WONDERFUL!!! I was having a hard time talking to him and I'm glad it's Vi and Xander still here. the concering thing tho is someone told vi to do keaton so like.....someone tryna scoop up that good good number huh? this auction though....FUCK THIS. so it started off fine. nobody snatched the first thing bc it was useless. but then the second item hehe I grabbed it bc I wanted to throw to keep ashley safe + wanted to know what it was. so i was like ok cool love it. but then for some reason another item got posted after the time the post said the challenge would be running.....which was not fair flkjfl and i didnt see it cause i was like cool i can sleep now :) and then it's the fuckin most powerful thing in the game :)))) love that for me lol. and someone on that tribe fucked it up. i literally would've fuckin spent all the money for it if I'd known the auction was gonna go past the time the hosts said rip so that threw a wrench in everything and now i am a sad sad cowboy :'( next day i snatched the first item to end the auction so that the power hungry snakes in my alliance didnt get all the good stuff. so even tho i got nothing of value, i DID get assurance that only one thing is out there that I need to be worried about. :))) hehe :))) and it was REALLY EASY to play off like xander took them both tbh. he was typing in the chat the whole time lmao. the only problem is that chloe eve and isaac are actually smart and they might know it was me but like i rlly put in that fake nancy drew work and was like HELLO DID U BUY THOSE THINGS ? I even asked xander if he got either of the items hehe. im just sittin here with my two lame-ass packages <333333 but i have a really bad feeling about the other tribe. Ashley was on a work trip all week and I know her and her fuckery and her inability to talk to boring men and her tribe has way way too many of them. jared/sammy have the power on that tribe if they scoop dylan and goat nick or bro down with aidan. so it's bad news I think. I'm gonna be pissed at them if they get her out (and i swear to god if jared is doing it just to break up me and her so I'm closer to him he has another thing coming!!!!!!!!! :) ) i wanted to be loyal to jared and ashley, but if he gets her out before I even have a chance to play with her, im gonna be fuckin bitter!!!!!!!! and who knows what I'll do then :)
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Well rip us again. I’m slightly screwed? Maybe. I did get 2nd highest score so hopefully the others keep that in consideration considering Owen, Xander and eve got lower than 50 points. I’m pissed Bc Chloe and I both tried hard to carry the team. We were 200 points under. That’s more than either one of us got. Every one else didnt do an entire section. One of them only did a couple pictures, another only did a couple videos. Rip I want to die.
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BIIIIITCH. Shit has hit the fan and I finally feel like we're playing a game here. Last tribal was intense but it brought back that feeling as to why I play these things so I was kind of into it. Overall the scrambling in the last few hours showed a lot of people's hand and I think that was one valuable thing that came out of the last vote out (in addition to Sammy's vote out). Apparently the alleged vote was Ashley, which Jared told me rather late, and I didn't feel clued in on that AND I was a fan of Ashley. She was one of the only people here from my second tribe and she talked to me more than a majority of the tribe making me realize that the Malakoff OGs might have formed a voting block - Pat might possibly be involved. Apparently it was a push on behalf of Pat but I did use my vote steal and try to push things in order to save Ashley and push it onto another target. She really wanted Jared but I do feel like I have a stronger relationship with him and the ability to reconcile things further which is why I tried to deviate the target to Sammy. Plus in all of the ambiguity and the fact that my name was going around (as Ashley as a decoy to save herself *insert eye roll*) I felt the need to use the vote steal I secured on the rails. Regardless of how things played out at the end of the day I had no idea what the chaotic twink [Dylan] was going to do and in the event of a 3-3-1 tie I doubt Jared was saving me over Sammy. Weren't they butt buddies in a Tumblr Survivor or something? Like it just wasn't realistic... and I don't feel like I leveraged it poorly at all. Better than going home with something in my pocket like last time. Plus the studio art major's reaction in their exit interview only helped prove my point that they were the best person to go. Plus I felt as if the studio art major in question has the type of fun but lowkey personality that allows people to go deep and as such an extroverted loud ass bitch those players tend to be the ones on my radar. We worked hard, we persevered and won immunity. Pat worked his ass off in the fucking challenge because he knew he made a fucking mistake writing my name down but he's trying to be cordial. Honestly I think a lot of people are biding their time until merge and I have a sneaking suspicion I might be a person of interest when this merge comes. WHY? Well that challenge was CLEARLY thrown and the people who seemed to be left out of the loop were the ones from my original tribe. I'm pretty sure that's a fucking act of war in Ancient Greece. Nick (my number one ally atm I love you Nick) pointed that shit out immediately and made me run to check the results which left me shook. I tried to bring it up to Jared who played it off... another kind of red flag. My priority right now is to strengthen relationships heading into a potential merge and making sure they're on good footing with me even though the last thing that's happening is a loyal Malakoff 3.0. I'm not even going to delude myself with the fucking thought. Despite having Nick and I guess Ashley, I do feel very alone in this game. Most games I succeed in I have a partner in crime so I'm going to adapt and see how I can take on the merge. I really want Nick to know I trust him as much as I do and I hope that whoever survives of Chloe and Vi is excited to see us. That's if the merge is next and you're not playing with us... But I also hope that both Chloe and Vi survive this round but the break up of the challenge doesn't look good. Is there a chance they just fucking suck?
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Being back at tribal is fucking hell. At this point just give us merge I stg id be more likely to be immune then. Honestly it feels like most of my tribe put ZERO FUCKING EFFORT into this challenge and I’m beyond angry about it they’re all fucking bastards and I’ll vote every single one of them out for doing this to me.
Thoughts on being at tribal - the coin flippers are staying strong and yet again we flipped a coin to see who goes home between Vi and Xander. This time there’s no Keaton to fuck things around so I’m hoping it stays this straight forward and there’s no genuine last minute scrambles. I don’t think anyone from the group has told Vi or Xander yet who the vote is but the coin flip gods decided Xander would be leaving us tonight. I just wanna fucking sleep. So yea no valid reason for voting Xander tonight other than it was down to a coin flip. Either way I’d be voting Xander and Vi out at merge anyway.
M E R G E U S 
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I’m stupid and forgot to do this so I’m doing it from the bathroom at work pls don’t strike me I’ll give you detail when I get off sjhdjddh
Spoiler Alert: He never did send us details when he got off work.....
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Hey, this tribe fucking sucks. they never talk about anything or want to do much. Like i had to beg people to do the call. and force that to happen. and I had to force a vote talk out of people.... Thats not my style of gameplay. I hate that im forced to do that. and just want out of this tribe ASAP. IM just hoping if i do survive and make it to merge. that my clever "talking" skills have earned me some credit in this tribe. where I have some allies. I do want to make it far and not just flop in this game. Especially when no one really knows me here and they can't target me because im in a duo with someone on the cast. @every other game i play. *glares at jess* 
Also Xander...
Part 2 electric boogaloo I really just want Alyssa to expose me. Like is that so hard. Also i forgot to mention in my last confessional that Jess had a booty call and they left their top there. 
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IS IT MY TIME TO GO??????
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Last round was pretty wild. I really did NOT want Sammy to go but unfortunately my hands were tied and he was with jared and pat. I kind of pushed for jared last round a little too much and Aidans ass told jared and he confronted me about it. I think i did a pretty good job at explaining why and basically it was like we both kind of went for eachother last round but now no one will think we are working together. My hope is that aidan and nick will be loyal and continue to work with me but i have a feeling jared is stilll trying to work on aidan and aidans ass is falling for it. Merge is probably coming up and im a little scared about that but if nick and aidan dont flop I think we can make it far.
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So last round I played like peepee poopoo I should've just listened to Sammy like I told myself I would at the beginning of the round and voted Aidan... but the second I detect any shadiness even in a F2 or F3 person that's when the meltdown comes... it was like the Bryce situation all over again Not to mention Aidan two-timed me! But luckily it is still early enough in the game to recover from this, and I still have the high noon... I just need to hang onto that no matter what. So this round I centered back in on my round one gameplan, Aidan lost my trust and Dylan earned his 3rd strike with me by not having my back in the tribe chat. I've been bonding with NickG, and I made a deal with Ashley so I'm hoping that new doors will open for me on this tribe. With that being said, we won the challenge and honestly I couldn't care less about a merge any more, the farther away it is the better to be honest- I can have a 50/50 shot at making it one round further every time with tribal immunity. Another note, non-zero odds that Owen threw the challenge for me? We'll see.
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Idk what day exactly the video title is specific of when I’m speaking from.
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More Pat....
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