#gui plays iceborne
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OK, no I'm not done with my grinding, at all lol
my current armor set is horribly under powerforming against both fatalis and alatreon, it's so terrible that some of their attacks deal 90% of my health LOL
so time to revamp this, evasion isn't nearly as tight as it was in the 3ds games (and also not a necessary considering you have infinite healimg items in this game) so time to swap my to focus to mitigation and damage
#gui plays iceborne#...ngl my high opnion of iceborne is taking a heavy nosedive now that I'm at the endgame#maybe I was too harsh on rise?#what's worse? an easy game that throws you against God level bosses at the end of the game or#an easy game that remains brain dead easy for the entirety of the journey?#I'm kinda leaning towards the later being the preferable option#considering iceborne does NOT play as well as monhun generations or rise#so it feels less satisfying to kill the super hard bosses than in any monhun to date#i'm also pissed that this game is less 'we have 800 hours worth of fun content to enjoy :)'#and more 'you have to do 800 hours worth of grinding for the final boss :)'#I was so happy too because raging brachydios and furious rajang were so fun to fight#but everything after that is just a HP and damage bloated nightmare fight with stupid mmo mechanics that don't belong in monhun#and low time limits just as a fuck you for solo players#anyways I'm not nearly as hype dor endgame as I was and if I realize this is gonna take too much effort I just let fatalis Burn the world#and go back to play generations and maybe even rise with newfound appreciation
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ayy monhun fan! what are you thinkin of what we've seen of wilds so far?
The initial trailer they dropped months ago was pretty cool. "World" is my least favourite game that I've played (even thought I liked it a lot!!), and 90% of why I felt that way was "this is the first time they're making a game of this scale / scope / direction", so it's exciting to see them make a successor to it now that they're not also learning how to make a game like it from the bottom-up & not also building the tech side of it from scratch.
Big desert environments have me excited!!!! I love the way these games do deserts. I'm always dreaming of Val Habar. I love the colour palette they're using for this area. Big fan of Yoshi being a new mechanic. In general I'm noticing a lot of things in "Wilds" that feel like a really cool mix of ideas from "World" and "Rise" in a way that feels a little more grounded. It's cool that they're bringing back a buddy you can ride around on & control. I wonder if they'll let Yoshi fight with you. I don't remember if they showed that off already. Getting to hotswap between 2 weapons without having to run back to base camp feels like a big deal that I haven't really wrapped my head around yet.
The focus mode thing seems fine. More granular control over aiming sometimes seems neat, & the footage we've seen makes it feel like positioning & animation commitment are still a part of it, which I like. Expanding part-breaking into "opening wounds that take more damage & enable special attacks" seems cool! (There was a similar-ish tenderizing mechanic with the Clutch Claw in "Iceborne", and I fuckin hated using it. Loved the idea of it at first. Having to do this whole separate action that interrupted the flow of the fight in a weird way to enable more damage felt awful after a while!! And they designed all the fights around the fact that you have it & use it! So I'm glad they're seemingly taking what I liked about it & chucking out the rest, haha.) I remember there was some hubbub about focus existing at all when news was first dropping. Some people were mad about it? I feel like this happens every time they announce a new Monster Hunter. They reveal a new feature, and a couple guys crawl out of the woodwork to go "THEY HAVE MADE THE VIDEO GAME PITIFUL AND EASIER - THIS IS THE DEATH OF THE FRANCHISE!" The franchise has died every game since the first one, by my count. (They end up buying the game anyway, of course.) I hope they put out a demo soon, though. I wanna get my hands on it & see how it works in the middle of a fight to see how I actually feel about it.
Weapon & armour design so far has been great. Happy about that. The bits of NPC designs we've seen have been cool. I don't really like the smith's look very much. Which makes me sad because I'm pretty sure she's supposed to be Little Miss Forge. LOL
When they first showed the game off I remember thinking "yeah, that's cool, I'm looking forward to this, but it's coming out Next Year & we're not even halfway done with 2024." Well now we're almost two thirds of the way through the year. And they keep dropping gameplay trailers. And they look hype as fuck!! And now I'm feeling more impatient!!! I wanna try this shit out soon!!! I wonder if they'll drop a public demo after Gamescom or something. I wonder if my computer could even run it...
I liked the way Hunting Horn played in "Rise" but it's cool to see the more traditional recitals back. (But faster!! And with new combo paths!!) I think I've spent a cumulative hour or two watching that horn trailer over and over again for little details. The funny bubble reminds me of bead of resonance but it seems like it might also be some kind of AoE team buff? It could also just be extra damage like bead was. But I loved bead. So I'll take it. Being a Hunting Horn fan is accepting that you'll be playing an entirely different weapon in every subsequent game, so I suppose I fuss less about whether or not it plays like any one specific game. But mannnnnn it looks cool as hell this time around.
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For the MonHun ask thing!
1 - Game/gen you started with
10 - Favorite armor set
18 - What weapon(s) you play and what you like about it
32 - Describe what kind of NPC you think you'd be in a Monster Hunter game.
1 - Game/gen you started with
2nd gen, with MH Freedome Unite! I was fairly young and definitely not good at it nor used to actually hard games (like, got stuck for weeks against low rank Congalala levels of bad), so it was a very formative experience. It was a bit clunky as a game but I have so many good memories and hunts from it forever engraved on my mind. The experience of slowly improving to the point of conquering the entire game is something I'll never forget.
While I might be a bit biased I also think it had one of the best vibes, with the Snowy Mountains and the fantastic Pokke Village theme and the good old tower. Like, it's probably not my favorite Monster Hunter anymore, but every time I think back about the things I love the most about this franchise, fighting the White Fatalis on top of the tower with this in the background is one of the first things that comes to mind:
youtube
When I first got to Placidusax in Elden Ring, the first thing I thought is "this guy wishes he could be like the MHFU White Fatalis."
10 - Favorite armor set
I'm always a bit on the edgy side with armor designs, so obviously I used the Vaal Hazak set for most of World (& often applied its layered set during Iceborne even when I changed armors)

I dig the "Dark Lord" vibe.
Velkhana is pretty nice, too. Makes me feel like I came straight out of Irythill from Dark Souls III:

Might be missing some great set from older games, but unfortunately my memory is a bit too vague on those due to how much time passed, I remember the sets from World more clearly.
18 - What weapon(s) you play and what you like about it
I like most weapons, but I use the Greatsword the most because it's the one I'm best with (fits my playstyle the most and does enough damage and is simple enough to cover me even when I'm playing badly or too aggressively or not reading the monster too well, even if I miss the final blows), and also it feels incredibly good when the charged attacks land properly. I like its versatility, having the option of sheathing and running around while still being able to hit hard in an instant and a semi-functional guard in case I need it.
I especially used it in World since there are huge gaps of time in between my playthroughs so by the time I come back I already forgot whatever I tried to learn of the other weapons and I go back to my trusted GS, I think I defeated pretty much everyone with it. It was also my main in Generations because the Aerial style was cool.
I varied a lot more in older games, especially in MHFU where I also used the Bow, the Dual Blades and the Longsword, and in MH4U where I used the Insect Glaive almost as much and loved the Charge Blade. That said whenever I'll start a new MH I plan to properly learn another weapon and rely less on the Greatsword, unless I really need to go back to it for a particularly hard fight
32 - Describe what kind of NPC you think you'd be in a Monster Hunter game.
Probably a random villager sitting by the kitchen with a weirdly vast knowledge of monsters facts & myths for someone who doesn't hunt nor work with the guild researchers
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Wow you guys I'm pretty drunk j
I've been playing monster hunter wilds and woweee i love monster hunter. I started with 4U and wilds is so much fun, I absolutely loved iceborne too. Monster hunter is so good
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Her name: Selviya Levsloky
Full name: Selviya Ivy Blanche (she doesn’t want to talk about it lol)
Name Origins: Selviya in the Virginian language means Sirius Star. Yes, she is named after a star in the galaxy. (And the most brightest star)
Current age: 35 Y.O (Born on 1 January 1989)
Old Town: London.
New town: Moirvdonne.
Faceclaim: Jennifer Morrison (Emma Swan in OUAT)
Voice actor/played by: Kate Winslet, (Titanic Rose actress)
Hair colour: Blonde (Formerly) Frost Icy Blue (Currently)
Skin colour : Snow white. (Yes, Literally)
Eyes: Grey-Blue.
job: Bounty hunter.
backstory.
- Her parents Eevie & Derek moved from London to a different town called Moirvdonne. What they didn’t know this town is magical and it’s hidden from the map and other people (humans) on Earth.
- Things were good at first until she lost her parents to due her powers, she killed them unintentionally. She froze the whole house, After this, she was taken to an orphanage where she experienced horrible bullying and negligence from older people.
- She befriended a kid named Billy, he was a good friend. He and Selviya used to play together in the orphanage playground. One day a man named Louis Martian escaped the jail and killed Billy.
- When she turned 9 Years old, a Thai-British couple adopted her. Their names are Maria and Aran.
- When she turned 15 YO. She found an injured white ferret on the street, she took it to the nearest vet. The doctor said it was only minor injuries due to the ferret falling from a tree. After that, she took it to her home and took care of it. A bond was made between these two, They became inseparable, She named the ferret ‘Casper’ after her favourite cartoon Casper the Ghost.
- When Selviya heard of this she cried and promised to avenge Billy. She discovered she has a unique ability to find people. Years later, 22-year-old Selviya, went on a quest to avenge Billy.
- She found Louis guy, beat him with an inch of his life, and tied him in the Sheriff's office.
- She met a magical girl named Aqua, Her civilian identity is Selena Thatcher @lorabeyc oc . Both are magical girls and defend the town from evil.
(That’s the backstory)
Her powers:
Magicborn/Celestial born.
Cryomancy (ice magic).
Cryogenic energy.
Cold magic.
Ice manipulation.
Spell casting.
Telepathy/c Taught by Aliyaa Aepel.
Telekinesis Taught by Aliyaa Aepel.
Aura magic taught by Aliyaa.
Virginian magic taught by Aliyaa Aepel.
Winter Magic.
She can tell if people are lying.
She can find people.
Creating snow / ice creatures.
Cryokinetic creatures construct.
Platform creation.
Celestial Abilities;
Light manipulation.
Light magic.
Bioluminescence (can make her whole body shine).
Cosmic awareness.
Light control.
Ascending to a celestial form. (Empress of stars) Empress Starlight.
Star Wand.
She can hear people from miles away.
Her hair glows in the dark.
Weapons:
Her father’s sword (Derek Sword)
Iceborn Axe was given by Aliyaa, Later she gave it to Kuai Liang.
Crystal Silvernium, A powerful Crystal pendant given to her by Celestial Selviya.
Magic spellbook Given to her by Hadi Aepel.
Star Wand.
Home:
The Al’shayle household (formerly).
The orphanage (formerly).
The Levsloky House (currently).
Derek and Eevee's house in Virginia (currently).
Lin Kuei temple.
Accessories:
Crystal jewellery.
Sapphire jewels.
Silver Rings.
Silver Earrings.
Makeup
Pink Lipstick (mostly)
Light Blue eye shadow.
Light Blue polish nails.
Highlights.
Blushers.
Eye-kohl.
Mascara.
Favourite things
Starry nights.
Moon & stars aesthetic.
Tea/coffee.
Hot cocoa with cinnamon (her favourite drink by far)
Tundra tree.
Snow.
Winter.
Ice aesthetic.
Blue fireworks.
Wardrobe:
Blue/black jeans.
Blue sweaters.
Blue dresses.
White dresses
White jackets
She loves other colours but she prefers the colour blue.
Pink clothes.
Flat shoes
Heels over the knees.
heels.
Boots.
Skirts.
Her Love interest: Kuai Liang Subzero.
Happy ending:
to find friends. (succeeded)
To find her soulmate (succeeded)
Favourite places:
Aliyaa’s Palace.
Virginia.
Lin Kuei temple.
Grans’s Diner.
Doesn’t like:
Being ignored.
Sexists.
Racists.
Bigots.
Rude people.
Insects.
Smoking.
Islamophobes.
#Selviya Levsloky#roselyn posts#roselyn writing#roselyn oc#oc#original character#oc bio#oc headcanons#oc stuff#oc biography#writers on tumblr#writers corner#writerscommunity#fiction#oc backstory#picrew#trivia#facts#oc facts#oc info
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AAADSFAS!❣️ Thank you so so much for the tag @cry-ptidd!! You're the best!
🎶 Last song I listened to: Chime of a Shimmering bell - Monster Hunter World Iceborne Official Soundtrack
📺 Currently watching: Delicious in Dungeon (It's suprisingly fun!)
🌶️ Sweet/Savory/Spicy?: Probably sweet? But i'm also not a fan of too much sweet tbh! It's all about balance! imo
❤️Relationship status:I..Idk?? If you mean wether or not i have a partner then no i don't
🤩Current obsession: (OK EV NOW'S THE PART WHERE YOU LOOK AWAY LOL!) Shadow..Shadow the hedgehog dsfgdfgdsf Am super hyped to finally be able to play Sonic Generations in a couple months and the Shadow exclusive stages look so fucking cool!!.. ...And ofc Alucard aswell but i have been obsessed with him for years lol ANYHOO THANK YOU SO SO MUCH FOR THE TAG!!! AADSFAD! YOU'RE ALWAYS A JOY TO SEE ON MY DASH!! AND YOU'RE AN AMAZING BEAUTIFULL PERSON WHO ENRICHES THE LIFES OF THOSE AROUND YOU!!!❣️❤️ This lil tag game is about tagging poeple you'd like to know better! I tag @man4jiro @lady-rengokus-artblock @missrandomdreamer @pikachugirl1250 @ruki-nozaka @ihearasong @tonya-the-chicken If..if you guys want to oofc!
#Tag Game!#Thank you so so much!! I feel honored to be tagged by you Nev!#Can'tbelieveImissedyouTonyaPLSforgiveme!!
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OHHO MONSTER HUNTER ART..
Who’s your fav in world so far? And do you have iceborn? If you like the designs of the base game monsters, I think it’s a real treat to see how some of them have adapted to a colder environment!
i'm only up to tobi-kadachi so far (legit never played monster hunter before now so it's all new to me beyond browsing the wiki), so it's hard to pick faves when I'm so early in the game! but diablos is just a really cool imposing guy. i'd water him every day until he grew moss
I do have iceborne :D got the whole set of stuff since it was on huge sale
#and no i'm not using the defender armor don't worry#it was a hard tossup for spending money on monhun or horizon forbidden west but the huge discount DID help the decision
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Hey there, watching the videos about Monster Hunter food platters again. Out of all of them I'd wanna try the Granmeowster's one from Iceborne the most. She just puts so much love into it and seems like such a sweetie.
That said, if Death ever saw this game series being played, would he try replicating any of the platters? I personally see him as the best cook of the family, with War right behind him in terms of meat related dishes. And honestly just for funsies, how do you think they'd fair in the Monster Hunter universe? We've seen Geralt of Rivia within it as a guest cameo after all.
Now I'm hungry, so Imma go eat food lol.
First off, I'm sooooooooo sorry for the late reply. This ended up getting buried under inktober and other shenanigans.
Second, I've only played one Monster Hunter game, and it was a spin-off title. I've tried playing a mainline game, but....honestly, I got bored really quick. So I don't have much to say about the series as a whole. --'''
With that said, when it comes to the four, I personally headcanon War has the 'chief' of the group. Nothing real gourmet, but when comes to meaty stews and cooked meals with tons of flavor that will easily put you in a food coma, he's your guy.
So naturally, if War was in the monster hunter universe, he would have an absolute field day. That is... if he doesn't slay every monster in sight.
But even then, he would have the time of his life, so really, it's a win-win situation.
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Professional Sniper and Professional Chonker WIP (MHR) Just wanted to sketch up a piece with my Crossbow LBG Sharpshooter Cerise Jarena, and also I wanted an excuse to sketch Tetranadon (love the guy ) Sleeping Tetra=Best high ground Was playing a lot of Rise with her recently, had the luck that someone helped me speedrun the whole base Rise in an afternoon so I can slowly enjoy Sunbreak while perfecting her build and reaching the final fashion(I have 3 characters, slow base rise once was enough for me XD ). While I cant replicate her Ghirros look from Iceborne, I did find a cooler alternative that looks closer to her Vampire Hunter gear. So, looking forward to that (wish layered MR armor and weapons werent locked to end Sunbreak story tho...)
#cerise jarena#mhr#monster hunter rise#sunbreak#tetranadon#monster#vampire hunter#sharpshooter#light bowgun#crossbow#capcom#unholy trinity#crossover
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An Introduction to Akasen-ism
Hey there! Welcome to my blog! I only just recently started using Tumblr and perhaps it would be a good idea to properly present myself to you guys!
About me
Akasen (he/him).
Gay.
20 y.o.
Brazillian, might post in portuguese
University student, majoring in Computer Science.
Uses tonetags.
Interests and fandoms
Current Fandoms:
Ordem Paranormal TTRPG
Nimona (I still haven't read the novel, sadly)
Encanto
Baldur's Gate 3
Dimension 20
Interests
Fantasy, writing, magic systems in general, action and lore.
Mythology and folklore.
Diverse and creative application of magic.
Tabletop RPGs my beloved!! While I'm always open to learn new systems, I'm mostly into DnD, Ordem Paranormal and City of Mist.
I also make homebrews for AOP and plan to make some fics involving Ordem Paranormal in the future so I can spread the word of AOP /hj
Endlessly yapping about magic systems and magic in literature and magic in general.
I also enjoy gaming, mostly RPGs but I consider myself ecletic in taste.
Currently playing Monster Hunter Rise: Sunbreak and waiting for my friends to finish World so we can get to Iceborne
My fics
♦ Dark Seeks Light
Ostracized, neglected and considered a curse and a stain of the otherwise perfect image of the Familia Madrigal, Mirabel realizes on the bottom of the pit that she is a shadow in a family of shining stars, that not only she isn't part of them, she is opposite to them. In a last plead for a candle that pretty much ruined her life, she asks for a place to belong and people that can understand her.
In the following day, in the middle of Isabela's bertrothal dinner, she suddenly started glowing in a golden light, before disappearing before their very eyes.
She woke up in a strange room, amidst six strangers of different languages and nations, before they magically started understanding each other and founding out that they share more than they expected: the fact that they were all giftless. Upon learning this, Mirabel ignites the hope that with them, she can find a place to be herself.
Encanto Fic.
Current incomplete.
Has a lot of focus on the OCs, in some cases more than the Madrigals themselves.
High Fantasy with magic being a constant, ever-present aspect of the Arcane Nations.
Will be pretty long.
Lots and lots and lots of worldbuilding
Queer people everywhere (it's my setting of magical people I make the rules).
Contains OC x Canon.
A lot of exploration of the magic system.
♦ The Narrative Around Us
People are simply not aware of the sheer power stories hold.
The citizens of the kingdom go about their days without having knowledge of people with powers born from stories: Rifts, whose powers are concealed by the ever present, yet invisible, mist. Those people are vessels for the respective legends they represent, those powers shaping them.
However, one common knowledge for every rift is that the narrative around their mythos will inevitably make them gravitate and change their own stories to fit their own. They must fight their own stories internally, lest they are devoured by them. So when Ballister becomes the Rift of Gloreth, knowing that there is scarcely any bigger honor, he vows himself to give himself wholly to her story, to be a vessel, however, as he learns about the world of Rifts and the Mist, he is blocked from fufilling his destiny.
Nimona AU - Inspired by City of Mist TTRPG
Currently incomplete.
Features some OCs but the protagonists are Ballister and Ambrosius.
Quite a lot of depictions of religious trauma-- But things get better (eventually).
Urban Fantasy with action and investigation.
Bal is kinda of a vigilante in this AU.
#fanfic#worldbuilding#blog intro#nimona au#nimona fanfic#nimona oc#ttrpg#magic system#ao3#ao3 writer#ao3 link#oc x oc#oc x canon#fantasy#high fantasy
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I will say, aas much as I hate that concept of raid monsters as they were introduced in World, kulve taroth is pro'bly the most alright fight of them
no forced dps/tank/healer team comp, encourages you to gather her tracks in phase 1 so you can find her more easily in later attempts, mixes pretty well the two types of big Elder Dragon boss fights with having both artillery and regular hunting phases, eeach phase of the fight has its own unique challenge to it
it's miles better than the safi'jiva siege for sure with the mechanic of shared health bar across attempts 💀
#gui plays iceborne#add a MR quest where you fight safi'jiva in one attempt before you abandon the game Capcom please#I say that but I'm pretty sure the game has been running on auto pilot for at least a year at this point lol
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You're more amazing than a fallen off dick
That reminds me of today when I styled on an overpowered boss fight so hard that I blew his dragon-dick clean off by killing him on the first turn
For context, all my guys are attacking, and the -35 over the red crystal shows how much damage I'm about to deal. I lost 4 games in a row to this boss, all of which consisted of several turns of the boss throwing out overpowered units for free every turn and eventually grinding me out. And how do you beat a boss that gets a free overpowered unit at the end of every round? By killing him before the first round ends. Obviously. Why didn't I think of that sooner.
Anyway, this is why cost reduction is the most overpowered thing ever.
To give a play-by-play of how exactly this turn went down, this is from Path of Champions, so I have passive powers and my cards have special items to buff them. The 9/9 up there is The Poro King, my champion who I stacked a ton of items on over the course of the run. One was Farsight Alteration, which makes me draw a copy at the start of the game. I also had that item on a Poro Snacks. I also had 2 copies of a passive power called Quick Draw, which makes cards cost 1 less on the turn that I drew them. Poro King normally costs 5, so it got reduced to 3. And I had 3 mana on turn one because of Normal Progression Mechanics and also another passive power.
I also had a Mana Deposit on Poro King, which makes it refund the mana I spent on it when I play it, so it's basically free. It also also had a Shadow Totem, which makes it summon a copy of itself when summoned that dies after it attacks. It also also also had an Iceborne Gauntlet, which makes it Banishing Light the strongest enemy unit when it's summoned. The opponent had 2 blockers, so with the King and its shadow totem copy, it got rid of them both.
The Poro Snacks I mentioned costs 3, but because I drew it that turn it costed 1. It gives all my poros +1/+1 for the rest of the game, but the main benefit is that it had 2 Hextech Fabricator items on it, each of which make it give an item to my strongest unit, so it gave the king a huge stat boost. I also had a Pouty Poro, which costs 1 but through a combination of powers and cards I made it a 6/6. The 2/2 is a 1-drop with a farsight alteration but it didn't matter.
Finally, the boss started with 50 health. This is my 2nd attack of the turn, because I topdecked a 3-drop spell (1-drop because Quick Draw) that revives all my units that died this turn and gives me an extra attack. The king's shadow clone died after the first attack, so this revived it, which made it spawn its own shadow clone, thus the 3 poro kings. The revival also triggered the Mana Deposit again, thus why I'm at 3 mana.
In conclusion: I blew the cosmic dragon's dick off.
There's also this other FTK I screenshotted.
Another Shadow Totem and also a passive power got me 3 of my champion Samira on the board and another passive gave me those other 2 units, and I blasted this stone golem to bits with a barrage of 0-cost cannonballs that also triggered my units' buffing abilities. Didn't even need a 2nd attack for this one.
The hardest adventures in this gamemode give you a lot of time to collect items and powers, so the power level gets absurd enough to do shit like this.
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I thought I forgot a sky pic today but I forgot that i remembered
I finally woke up early (11am) and got to work early (2pm) and it was on the one day that i forgot we had an audit lol. Normally i don't start work immediately because I'm lazy and who cares, but I went into image preservation mode and started working with no food in my system just trying to look busy till the guy left. He didnt even acknowledge that I was there so it was fine
My lunch was so huge that now 8 hours later I dont know if i need to eat dinner, i love burrito. But I found some of that motivation I had last week again today, and I blasted through everything I had to do, plus a little extra, and then we played Monster Hunter Generations for an hour or two before we left. And our jokes about playing World again eventually turned into "I guess I would get back in if you guys did", which turned into our friend going "Okay I bought Iceborne" so now I gotta fuckin redownload World and re-learn how to play that shit AGAIN
I dont hate MH World but it's directly in the middle of Generations and Rise in a way that I would much rather play either of those games instead. But there are cool monsters like Nergigante, Namielle, and Shara ishvalda so I GUESS I'll play MH with my friends.... I Guess
My mom got me some bright blue jammy pants for christmas too and they comfy. Im gonna wear them to wawa at 4 in the morning like floridians are apparently legally required to

Live Long and Prosper
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I've always been a gamer that is late on trends and who takes a while to pick up something thats popular that I never had contact before because Im never in a rush to play the new shinny thing everyone is talking about. The problem with that is that I usually end up having a lot of preconcieved notions of popular games/franchises I've never played. For example, my first souls game was ds3 and I played it one year or two after the release because I thought the game would just be a "i wanna be the guy" of needless difficulty for the sake of it or to frustrate the player just so people who beat it could brag it to others as a badge. And now, im a dark souls fan and ds3 is one of my favorite games I ever played.
With all that said and done, I just wanted to say Im now playing mhw again and jesus christ how the iceborne dlc is absolutely frustrating and annoying. What I thought I would get playing dark souls the iceborne dlc is giving to me: big bullet sponge bosses that can take forever to kill, too much damage where is common to be one shot or to be stun locked into a second (or even third) hit that will kill you, really big hitboxes that hard to get out of the area combined lingering hitboxes that are impossible to I-frame with your roll or equivalent dodges, extremely aggressive and fast enemies that never stop to breath between attacks so if you arent using a ranged weapon or a weapon with a gimmick that lets you tank or maneuver over the attack you will basically never have a time to safely strike back.
And like, is not even that much of skill thing, its just how the game is, if you'll look at an speedrunner of the game they wont even be pulling some real hard and complex maneuvers to end the fight quickly, literally all speedrunners do is to equipp really optimized late game ultimate armor and weapons, fill themselves with countless damage buffs and literally stunlock the monster to death with stuns that are caused after the monster take too much damage at once, but its not skill, its a status check thing, someone who is using weapjs and armor for the level of that monster wont be able to do that even if they buff themselves a lot. You literally win by preventing the game from working properly bc it is that bad.
#honestly playing iceborne alone is too much of a chore#base mhw is fine and dont have that much bs#sometimes you still die by a “death by a thousand of inconveniences” in base mhw but not as much as on mid to late iceborne#furious rajaang is an abomination
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Monster Hunter is about being a professional that gets hired to deal with big monsters. That's why it's called Monster Hunter, you are a Hunter, a specialist that deals with Monsters. The series has never been about conservationism or the ecosystem, that is an attitude that emerged entirely because of World's half-baked story and popularity, and it doesn't even stick to its own message.
Like 70% of quest descriptions in Monster Hunter across the franchise are some variant of "I wandered into the wilderness and encountered A Monster, now I'm in trouble!", or "This monster has wandered into one of our trade routes, kill it or get it out of here", and some are as audacious as capturing Diablos to be a spoiled noble's pet, hunting an entire Somnacanth to get its sleep powder for some guy's insomnia, or killing a monster just because someone thinks it's ugly.
The different regions have always existed to be colorful, interesting backdrops to fight monsters in. Mountainous forest region for your classic dinosaur/dragon critters, Amazon-esque Rainforest for giant bugs and monkies, Sandy Desert with big beasts in the dunes, Gloomy Swamp for all the Creepy And Wet monsters, Fiery Volcano for the Fiery Rock Guys, and so on, they're stages for your fight with a monster to look cool in. Why a monster is in any given area has always been a matter of aesthetics, and justifying its presence has been secondary. There's like two cave areas in the jungle, sure you can fight khezu there. Diablos lives in the desert and nowhere else, why? Because it's the color of sand. We'll say it eats cactus.
As to the subject of making the game feel like you're hunting as opposed to just fighting in an arena, gathering spiribirds and hunting helpers in Rise VS finding tracks and getting Tailraiders in World comes down to personal preference, and like I said you can just not bother doing those if you don't want to, but don't talk out both sides of your mouth about how the effort and time taken to gathering tracks to find the monster makes the hunt more "real" while also admitting it gets simplified to a single footprint down the line. How is looking at a single track and knowing where to go any more effort than just knowing where the monster is from the get go? How does having to look at a single track and then knowing where to go make the "hunting" aspect feel more real than knowing where your quarry is and going around the environment to collect things from the environment to prepare, picking up critters and tools you can use, maybe wrangling another monster to bring and catch it off guard?
The point you raised was getting to the fight as fast as possible, and Rise is better about that. You have better movement, the maps are easier to navigate, and you know where to go immediately at the start. If you simply want to get to the fight immediately, Rise is better for that. And if you want to take your time and prepare before fighting, Rise is also better at that, because the rewards for doing so are much greater than anything you can get from exploring in World. Like this "hunting" aspect you claim is so important to the tone in the World amounts to poking a number of environmental objects to earn your map marker, and once you do it enough, it becomes basically automatic. If you actually wanted to spend time building up and preparing to ambush your target, which completely contradicts your original statement, then you'd enjoy gathering the spiribirds and hunting helpers in Rise, because just beelining to your target and immediately fighting, what you claim is not good and less compelling, is exactly what you're doing in World after looking at One Footprint.
I played Rise and World back to back with each other, I went through all of Sunbreak and all of Iceborne. World is a worse game. It did some very cool things, you can enjoy it, and I enjoyed my time playing it at launch too, but don't act like it's the crowning jewel in the franchise or that it does everything better when it just doesn't. There's been better games before and after it.
Monster Hunter is a weird series because in the old games you couldn't even see the map unless you bought a specific item, and you had to use a different item for monsters to be visible on the map, so your first experience with a monster on any given map was wandering around trying to figure out how these different areas were connected until you blindly ran into the monster, then fought it until it moved and then you followed it or tried to guess where it went based on the direction it flew because you forgot to paintball it.
But once you did a few hunts in a given area, or fought a specific monster a few times in order to get items, you start noticing patterns. In this region, it always spawns in this room so this is the fastest way to get there, it will only travel to these rooms, and so on, so that initial obfuscation of the game's core arcade gameplay loop wears off very quickly.
Over time, that "tracking time" has been simplified and reduced. You no longer need an item to see the map, World has scoutflies to show you where the monsters are and Rise just has them on the map from jump. Every quest had by default a 50 minute time limit, which at first you might need as you acquaint yourself with the map and gather items, but on subsequent hunts you'd need maybe 15 to 20 minutes to beeline to a monster and beat it senseless, because that was the game's main appeal. Big fights against big beasts with big weapons. Each iteration of the game worked on smoothing that flow, helping you get to the monster faster, fighting the monster itself being faster paced, giving you consumables in greater quantities without gathering, making custom gear sets you can quick switch to between hunts, all to let you fight the monsters easier because you'd be doing that a lot.
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