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#gunnar macredd
captastra · 2 years
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Next chapter is up!! Just in time for @creativesolstice​ and art by @quasarden​!
Summary: Rhea tries her best to step up as Felix comes face to face with his ex-girlfriend, Minnie and help him enjoy their night at the gala on their fake date. Then comes the true test of the night, meeting Felix's co-workers. First up, MacRedd and Sanita!
Taglist: @ghosttownwhispers​
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tacticalhimbo · 1 year
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Anyway, here's Vicar Montag! Jamie uses she/he pronouns and doesn't have a lot of backstory yet, but she's acquainted with Gunnar MacRedd's crew.
Here's his starting stats:
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And the bit of background I have:
Born on Groundbreaker, did formal missionary work as a Vicar until the Board came through and tried to "take" the ship? Turned to mercenary work/left behind the formal structure of religion to become a "people's preacher"
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My alternate crew (as inspired by this post)- Left to right:
Gunnar MacRedd, the demolitions and weapons expert
Catherine Malin, the fixer and the muscle
Sedrick Kincannon, the face & the grifter
Orson Shaw, the techie & engineer
Jessie Doyle, the thief
Conrad Sadik, the sawbones
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lobselvith8 · 4 years
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Ramirez’s journey in Halcyon
Another interview with the developers for The Outer Worlds revealed that the DLC storyline would become available after the critical choice we make on Monarch. I’m curious to see if that means the choices that we made earlier in the story will have some impact (particularly the choice that we make when we are involved with Sublight).
Games afford an interesting opportunity that other types of entertainment often don’t. The opportunity to create a Latino protagonist to venture through the ruins of the apocalypse or the inhabited planes of Halcyon is something that greatly appeals to me about RPGs. There are some minor and significant choices that allow you to shape who you are as a person; in TOW, Javier provided Esther Blaine with the anthrocillin, which is the first example of an arguably tough choice where the dichotomy isn’t black and white (as Martin Abernathy isn’t a bad person, but you are faced with making a potentially life and death decision), but your decision will have consequences for others.
Holding onto his identity was also something that Ramirez elected to do - he wasn’t interested in assuming the guise of Alex Hawthorne. His name and his identity is one of the last vestiges that he has from his old life. Surrendering that for a much more “typical” name was not something that he wanted to do, even if it would make things easier.
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Adelaide’s vision for the Botanical Labs is one that resonates with Javier Ramirez, where she wants to establish a society where food is provided for everyone and in stark opposition to the corporate and capitalist lifestyle of Edgewater, where life is valued by how productive you are and how much profit you provide to your corporate overlords.
While my characters are distinct from one another, one of the similar traits that embody my protagonists is intellect. My Lone Wanderer, L. Rivas, and my Courier, M., are two distinct Latinos, with the former being a somewhat naive Vault dweller who isn’t consumed by revenge and is willing to let Autumn go, and the latter is a weary progeny of one of the New Khans who grew up in the wastes and is hunting Benny Gecko down in a fiery wave of vengeance; both characters possess a high intellect. When speaking with Weston Lesko, Rivas is able to figure out there is another component when it comes to the creation of the giant fire ants, while M. is able to discern that Robert House’s longevity is typically only available to (Mariposa) Super Mutants and (sapient) ghouls. Javier follows a similar vein, being able to connect the dots to discern what Adelaide has been doing to create a sustainable economy for the society of the Botanical Labs while no one else in Halcyon has been able to grow anything in the alien soil suitable for human consumption.
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There is something appealing about being able to connect the dots in a way that few others can. With Gorgon having a noir vibe and a mystery that the player is meant to solve, perhaps Ramirez will be put to the test.
At the Emerald Vale, when all was said and done, the Captain chose to help the Botanical Labs instead of Edgewater.
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This is something that still holds true for Javier - a society established to create an anti-corporate norm, with a garden that belongs to everyone, is better than a corporate society under the whim of a Corporation that dehumanizes people and treats suicide as a loss for the Corporation.
Even slight reforms would not be sufficient enough to Ramirez to justify destroying the dreams of the Deserters and a society with tremendous promise so that Spacer’s Choice could continue to profit through the exploitation of the workers who were being worked to death. 
As the Edgewater Sign points out (if you help Edgewater), “Adelaide's deserters dreamed of an independent life without Board oversight. You taught them an important lesson: never dream.”
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Adelaide’s comments to Javier illustrate that he’s fairly unique among the people she has met, as he hasn’t been indoctrinated by the Corporations to value the productivity that they profit from over individuality and autonomy.
My thoughts about the Botanical Labs is further elaborated here.
Beyond the confines of Terra II, the eclectic crew of the Unreliable find their way to the Groundbreaker.
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Parvati’s penchant for endearing herself to people is remarkable, as Macredd moves from threatening to kill the crew one moment (avoided due to Felix’s timely presence as a part of Ramirez’s moiety crew) to offering thanks to Parvati the next.
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Captain Macredd’s life is spared despite accepting the bounty from Sanita, and finding out his “history” with her is unexpected.
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The Captain makes note of Felix’s willingness to be a free roaming agent of chaos.
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Javier would not mind encountering Cassandra again. She had the right idea about the Corporations and how they take advantage of the working class of Halcyon. Perhaps they could even be on the same side.
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Ramirez probably would let her keep a giant sprat.
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Parvati’s persistent excitement, wonder, and awe at the places explored in the Halcyon system.
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red-mercer · 3 years
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Blunt Circle Analysis: The Outer Worlds Companions
Parvati: Gets super giggly and winds up painting a mustache on SAM
Max: Somehow has a smoking jacket for the occasion. Would probably tell stories about prison, but not while holding the blunt
Felix: Grew up on the Groundbreaker eating mushrooms with Gunnar MacRedd; he would enjoy it but also show no outward change of personality
Ellie: Heard about the stuff in medical school but you can't even find nug in Byzantium. Would get a bit rowdy, but responsible enough to not do gun tricks with a loaded weapon in a space vessel.
Nyoka: Instantly crossfaded. Would ramble a lot and likely would park on the grass a few times, but mostly because there's no established circle etiquette in Halcyon. Would be able to make it to bed on her own and would drink less as long as the bud supply holds steady
SAM: Is an automechanical. Is also poorly equipped to serve as a lighter or roller. "Warning! Air freshener tanks empty!" constantly spewing from his speaker and also complaining about the mustache Parvati painted on him voiding his warranty. All in all, probably just best to tell him to go recharge in his closet before you even roll it.
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macgyvertape · 5 years
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Just finished play the outer worlds, playing as a liar, as a thief, as a manipulative asshole, very cynical about politics and anyone with power (including herself), as someone who “could turn this system upside down through charisma alone”, and as someone who considers intimidation and violence a valid answer when persuade and lie fail. 
I think it’s the most fun I’ve had roleplaying a character in a video game, and there wasn’t a single ending card that made me wish I had dome something  different. I like this character enough to wish i could write fanfic about them
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Other fun facts about my character:
She’s a sniper, the only fight she like is if they can see the enemy in her scope before the enemy can see them. She got the Dead-Eye Assault Rifle right when they got to Groundbreaker by sneaking around and stealing. Then used that rifle as their main gun for 90% of the game.
One flaw: she’s real bad with cliffs and estimating if something is just a bit too far down.
Didn’t ever introduce herself to someone who wasn’t Parvati until after she got the ship impound lifted on Groundbreaker. Just deflected and dodged since there were too many risks in taking up a dead man’s ID.
Doesn’t care about using corpses for fertilizer, it’s better than eating rats. As long as you aren’t eating actual people, doesn’t see what the big deal is.
She fucking hates cannibals. She respects the captain and navigator of the Hope immensely for what they did to protect the crew.
Adelaide called her “some kind of twisted” for how she manipulated things to get Adelaide in charge of Edgewater. Considered that a compliment.
Talked her way past the crazies in the Groundbreaker Back Bays to peacefully retrieve the parts. Once she got the bounty notice she talked Gunnar MacRedd into handing over his lighter because she could. Then went to the back of the bay, set up a sniper nest and cleared the area out.
Parvati is her favorite, and after the multi-planet quest for a date night, shes already putting aside credits to give Parvati whatever wedding she wants.
Doesn’t always take Parvati along because it’s easier to lie to and intimidate people when Parvati isn’t there.
Parvati is one of the few people she would never manipulate, and if Parvati got hurt whoever did it would never see her coming.
Doesn’t disclose that she’s the shadow leader of Halcyon until Parvati figures it out. Was worried it would make things awkward.
Didn’t trust Felix at first when he asked join the crew, because the way he kept using compliments reminds them how she talk to marks.
By the time Harlow comes around she considers Felix part of her crew and tells Harlow to fuck off for trying to use him. Not upset that it ended in a shootout, considered him the worst kind of hypocrite.
Doesn't fully trust ADA but won’t ever tell her. Doesn’t trust robots much because you can’t persuade them like people, and with a high hack skill she knows how easy it is to control them. She never traveled with SAM
She always travels with Ellie if she can. For all she manipulates those in power, she likes Ellie and wants to build trust and genuine friendship there.
Once Ellie has her own crew she’ll see in Ellie is interested in something more.
Ellie is the first companion to know about the whole “Shadow leader of Halcyon” thing, and in her case it’s because she more or less asked about future goals
Thinks Ellie’s jokes and aside comment are hilarious. 
Let Max murder Chaney. Who is she to tell someone murder is wrong when it’s to settle a score. Knew she could have persuaded the hermit to let Max do the drug ritual. Didn’t because she thinks religion is a whole is a lie and a way to control people, and wanted Max to confront that.
Abandoned-religion!Max and Ellie are her two favorite traveling companions overall. You got to have partners to survive, and she feels like they would be willing to call her out if she started to go to far.
She really likes listening to the two of them argue. Will join in with Ellie in calling Max things that annoy him like “Vicky” or “Preacher Man”
Won’t go anywhere on Monarch without Nyoka because she hates every single fucked up wildlife animal. Respects Nyoka a whole lot, for how much she helped the people of Monarch.
Wishes she could help Nyoka with her alcoholism, but understands its a way to cope with survivors guilt and trauma.
Definitely supports the Charon group politically and financially. She wants Nyoka to have that stable life, but there is always room on the Unreliable for her.
Definitely hates all the fucked up science experiments as food in the colony. Would probably stab someone (who deserved it) for real food.
Glad she’s friends with the information broker on monarch. By the time the gunship crashes, she does’t find him that annoying.
Really liked Cassandra O’Malley from Rosewater, definitely tracks her down after the game to offer her work. 
Had a hand in Lilya Hagen having an “accident”. Partly because she was sparking unrest in a time of crisis, partly because Lilya wouldn’t work with her, and she wanted a useful relationship with a functional pmc.
Cynical af towards people in power. Guessed that Graham had something to hide based on the comments, and wasn’t surprised to find out what he had done. Didn’t trust anything about early retirement when she first heard about it, and took pleasure shooting up the place. Didn’t have any regrets in telling the rich asshole to go check it out.
Really hates Byzantium as a whole, but being in movies is sure useful for getting people to like you.
She honestly wasn’t sure if she was going to sell out Phineas or not for a long while or not. But after hearing what Akade wanted to do to Edgewater, she figured the board was more likely to just outright kill most of the population than try to freeze and unthaw them.
Lied to Akade that she would do the job because even though she thought Akade was crazy for thinking the plan would work, Akade was the most competent and rational Board member she had met.
She was upset the board was willing to sacrifice a colony to save a town of rich assholes, but also upset that from a social and science perspective the board’s plan wouldn’t even work.
Started thinking something was wrong with Earth back while going through HRS-1084 and reading about how there had been no news back from missing ships. She had been wondering why a gunship fell out of the sky from lack of maintenance.
Think’s there is always a third option. Wound up being revered with most factions, and friendly with the Board and Auntie Cleo. She’s made a lot of powerful friends in the system, friends she helped put into power.
Getting through the Tartarus was a cakewalk thanks to the groups that stormed it. At that moment realized yeah she could actually pull of her “shadow leader of Halcyon” plan.
Calls Sophia Akade by her first name. Enjoyed putting the little detail about “Sophie” into the lie to turn her against the chairman.
Despite telling her to “drop the honorable adversary act, and fuck off already” she does like Sophia. She just things honorable adversaries are fucking dumb.
She definitely tracks Sophia down later, how could she not, Sophia is misguided yes, but actually gets shit done.
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captastra · 3 years
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Thanks for the tag @the-laridian and @galaxymermaid214! It’s now Six Sentence Sunday but here you go! :)
 “Yeah, yeah I know. She’s a good person and I’m happy to be with her.”
Seeming to accept Felix’s words, MacRedd’s face broke out into a smile and he slapped Felix on the shoulder one last time.
“Great kid,” MacRedd offered in a sympathetic tone, “Look forward to meeting your new lady friend this weekend.”
Felix's knees buckled slightly, but he just nodded and watched as MacRedd walked away. Immediately his attention was drawn back to where he was looking before, but Minnie and Mostly were both gone.
Whatever, Felix thought to himself as he shoved his hands in his pockets and continued on his path.
tagging @damerey-daydreamer @saltunafish and @incorrectquotesouterworlds and anyone else interested in playing!
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captastra · 3 years
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WIP Weekend
Thanks for the tag @jumpship90! Here’s more from my Bar AU where we get to meet some side characters. It’s still a work in progress so sorry if it’s a little sloppy.
"Felix," a voice called out and both Rhea and Felix turned to see who it was.
Rhea saw a man she recognized to be Gunnar MacRedd make his way over to them. Even though Mostly was the star, no one could ever mistake the Captain of the Rangers. But Rhea was in awe at his sheer size. No wonder he was best known for tackling.
"Oh hey MacRedd." Even though he gave him a smile, Rhea could sense that Felix's heart was not in the conversation.
MacRedd glanced between the two of them, giving Felix a chance to introduce her. But when Felix didn’t speak up he motioned to Rhea and asked, "Gonna introduce me to your lady friend here?"
Felix glanced at Rhea who offered him an encouraging smile. This was supposed to be fun after all and Rhea could see slight surprise cross his face. He finally seemed to remember why she was there with him in the first place.
His face brightened up as he moved to motion to Rhea, "Right. MaCredd, meet my girlfriend Rhea. Rhea, MacRedd."
"Its so nice to meet you." She held out her hand to shake but was puzzled when he ignored it.
"You're part of the Rizzo family now, Rhea," he opened his arms wide. "We do hugs," and went in to give her a bear hug.
I’ll tag @the-laridian @mediocre-life-span @jackalgirl (if you guys are interested) for a wip whenever :)
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