#gunsmithing tips
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theroguebanshee · 7 months ago
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Strike Industries VOA Handguard Review: Why You Should Consider it
Looking to enhance your shotgun with a durable and customizable handguard? In this video, I review the Strike Industries VOA handguard, a tough all-metal upgrade perfect for tactical and home defense setups. Built from 6061 aluminum, this handguard is lightweight, highly corrosion-resistant, and manages heat efficiently. I’ll walk you through its features, benefits, and some key installation

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scruffypegasus · 2 years ago
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AF Tip
Art Fight 2023 attack for @treeheehoohoodraws
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rypulmedia · 7 months ago
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Can You Repair Gun Barrels At Home
As a passionate firearm enthusiast, I often wonder: Can I fix gun barrels at home? With more states supporting Constitutional Carry, keeping firearms in good shape is key. This article will look into DIY survival techniques for gun repair. It’s important to be responsible and safe while maintaining our guns. We’ll cover how to spot common problems like rust and pitting. I aim to give gun owners

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dalekofchaos · 8 months ago
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Context.
Scenario 1. We take Landon Rickets in Blackwater more serious and Landon saw what Dutch did and when he has the opening, Landon shoots Dutch dead. Hosea and Arthur gather everyone and lead them on a path to get lost in the west, gather their strength. Hosea makes the complete opposite of Dutch's decisions throughout the game and the gang is better off for it.
Scenario 2. Arthur arrives very late and sees Thomas Downes is having a coughing fit and collapses and figures that this debt isn't worth it. So Arthur never catches TB. He has his same character arc because he sees that Dutch is losing it and Micah is...Micah. Differences is. Arthur easily overpowers Milton and Arthur kills Micah.
Scenario 3. Arthur takes it upon himself to take responsibility and care for Eliza and Isaac. Turns out Eliza can contribute to the gang. She has a history of pickpocketing when tips as a waitress were low or nonexistent and under Hosea's tutelage, she's a damned good con artist. Isaac takes a liking to "Grandpa Hosea" and "Ol Dutch" the girls adore Isaac and the gang are protective of him. When Jack comes around, Isaac is like an older brother to Jack and Abigail adores him and when the Braithewaites try to steal Jack, Isaac fires a warning shot and everyone comes running to Jack's aid. Because of his family, Arthur chooses not to go after Downes and doesn't get TB. One day, Micah makes a pass at Eliza and makes an offhand comment about Isaac. And Arthur proceeds to beat the shit out of him "You come near my family again, and I'll kill you" Arthur puts his family first and chooses to get out when the writing is on the wall. When they go to free John from Piska, Abigail, Jack, Eliza and Isaac are all waiting and they leave and never look back,
Scenario 4. I know timeline wise this can't work, but it's a fun thought. Basically after Blackwater, Red is on the hunt. He is the "super bounty hunter" Trelawny warned the gang about. The Gang at first doesn't take the threat seriously, but suddenly members of the gang go missing and are delivered to the Pinkertons. Near the end, he sees the humanity in Arthur, John and his family, Charles and Sadie and helps them. Red shoots Micah dead and takes Dutch in. Arthur and John split the money and live in peace
Scenario 5.
Sadie (after chapter 3), Kieran (with his head intact), Charles Smith and Lenny. Josiah Trelawny as the heist leader.
Send the team to Blackwater, their mission is to retrieve the money.
Reasoning:
Sadie, new member of the team, no one know her as VDL gang, no big bounty yet, able to do Gun Fight.
Kieran, Horse gateaway duty. No one know him, he can be the spy to make sure that Colm team doesn't interrupt at all.
Charles, Bodyguard, gunsmith, considered safe bet, he was not in the big heist. Charles is also natural for stealth approach
Lenny, Sniper. Watching the team from the distance (from the camping spot where Arthur and co preparing to save Sean). He is also the one who can run quick back to main camp if anything happen
Josiah. The magician, the mastermind. He can safely travel anywhere, to make it a great decoy in Blackwater.
Arthur + Dutch + The rest of the gang can camping safely outside the border waiting for Lenny to come back
Scenario 6. Just a thought I had. What if Mac returned instead of Milton. But completely changed. After Blackwater and Davey's death, Mac goes through a similar journey as Arthur had and sacrifices himself so Arthur and John can escape
Scenario 7. Just had to include the absolute worst scenario possible. Micah orders Cleet and Joe to go back for Tilly and Jack. When Arthur and John are on the run, Micah yells out that he has Abigail and Jack and if the two of them don't show up to Beaver's Hollow in the next 10 minutes, then he'll kill them both. At first they don't believe him until he hears Abigail yell out for John. John rushes towards his family and is shot dead. And Arthur fights him to the death. The TB kills him and John's family is left at Micah's mercy. The trauma Jack witnesses causes amnesia. And Micah sees the opportunity to do what his father did to him. Take him under his wing and make Jack the deadliest outlaw in the world and as a final insult to Arthur and John. Jack Marston, is now Micah Bell IV
Scenario 8. After seeing how far Dutch has fallen with Micah poisoning his mind. Arthur contacts Mary and leaves with her. He asks Sadie and Charles to help John and his family and to help the girls, Pearson and Uncle leave. Mary takes Arthur away to the right climate and makes a full recovery. Eventually John, Abigail and Jack contact him. Charles and Sadie would join them shortly after helping the Wapiti tribe escape. Arthur advises them all. "Leave Micah. Revenge is a fool's game. All he did was reveal who Dutch truly is, eventually they'll both be caught or killed. Leave it all behind and don't look back." Arthur and Mary build a farm for themselves and a family and get the life Arthur always wanted with Mary. They help John and his family on Beecher's hope and all is well with the Morgans and the Marstons.
Scenario 9.
During the year that John left the gang. What if John somehow found his way to New Austin. He finds himself drifting and just thinking Abigail and the kid would be better off without him. One day he finds himself on the MacFarlane ranch. Bonnie asks for his help stopping some rustlers stealing their horses. John decides to stay and help the MacFarlanes out and somehow he finds the peace he's never had with Abigail. One thing leads to another and John falls in love with Bonnie and marries her. Meanwhile, Arthur helps Abigail take care of Jack and John's absence brings them together and they leave the gang after Molly is killed.
Scenario 10.
Hosea, Lenny, Kieran and Sean survive. Arthur convinces Molly to leave during the Saint Denis chapter and that Dutch doesn't love her and it's best if she left. Sadie and Charles return in time. Everyone stands with Arthur and they end Dutch, Micah. With half the gang against Dutch, Bill and Javier see sense and side with Arthur and John. Everyone splits the money and separates.
Scenario 11.
Arthur lives and helps John set everything up. He leaves with Sadie and kills Micah. Arthur chooses to hunt down Bill, Javier and Dutch in exchange for the Marstons freedom.
Arthur kills Bill at Fort Mercer. Arthur stealthily infiltrates Fort Mercer just like Fort Wallace. Kills Bill's gang one by one, until all that's left is Bill. "Hello Bill" "Arthur??" "I'll give you a choice come quietly or we can end this the good old fashioned way" Bill grabs his gun and Arthur shoots him dead “You were always a weak minded fool.”
Arthur hunts down Javier in Mexico. However, Arthur does not play both sides. He sees how desperate the people of Nuevo ParaĂ­so have become. He even meets an old friend, Sister Calderon, now Mother Superior. He asks what side is right and she tells him to help Luisa and Mr Ricketts, they will help him in return.
One conversation with Reyes and Arthur sees right through him. He's nothing but a self-absorbed coward who uses the people of Mexico for his own ambitions. Instead of helping Reyes, Arthur is helping Luisa see sense and one day, Arthur and Luisa catches Reyes having an affair and Luisa kills him. The official story is Javier snuck into Reye's quarters and killed him and his mistress. Reyes Rebellion, now becomes Luisa's Rebellion.
Luisa fulfills her promise and helps Arthur find Javier.
"Well, well, well. Hello old friend." "Hello brother." "Oh, I'm your brother now, am I? "Arthur, I always loved you. I was always on your side." "Loyalty never meant that much when you stood by Dutch's side." "So what, you're taking the governments orders now?" "Look who's talking. From a revolutionary to Allende's lapdog." “Colonel Allende promised me a full pardon, all that mattered was returning home.” Arthur gets the best of Javier, lasso's him and delivers him to Ross and Fordham. Javier condemns Arthur and John. Arthur parts Javier telling him he was nothing more than a blind fool clinging to one master to another.
Arthur kills Dutch. He looks at him with disgust. “Hello Arthur, my son.” “Oh, I’m your son, am I? That didn’t mean a damned thing to you all those years ago when you chose the rat over me.” “I
.I did no such thing, you and John BETRAYED ME and now you’re working for them.” “It’s either work with them to kill you or I die” and look at you, using another tribe of Indians like you used Eagle Flies. You’re pathetic.“ "If it’s all the same to you,I’d rather kill you Dutch.” During the shootout on the mountains, Arthur is mocking him for allowing the once great man to be reduced to his shell of his former self. Dutch telling Arthur he should have left him on the streets to die. Arthur mocking his lack of plan and just telling Dutch to “have some goddamn faith” When he has him on the cliff of Coachinay, Arthur just mocks him. “The great Dutch van der Linde, the man with a plan!” For the first time in his life, Dutch shows an ounce of humility and takes responsibility. “Arthur, I let him damn us all. If I had just listened to you, Hosea and John, we would’ve made it.” “If I had just let him hang, we would be in Tahiti” and Dutch falls to his death. At the end of the mountain, Arthur and Ross are by Dutch’s corpse. Arthur demanding to know if he’s finally free. Ross tells him one more mission. Kill John Marston and before Ross can say anything more, Arthur grabs Dutch’s gun and kills Ross. Fordham sees what transpires and mocks Ross “Oh trust me, it’ll look better in the report” Fordham telling Arthur what makes him think they won’t kill him. “You know why? I know too much. See, I know why you used me. Your governor Nate Johns election is coming up and he needed you and you needed me to clean up the state. Lets just say I told some folk and if word gets out I’m dead, then mr Johns won’t get reelected. You leave me and John Marston and his family alone and no one talks." And just like that, Arthur and John live.
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sheriffaxolotl · 6 months ago
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Bleed, Survive, Remember (Chapter 5) Arthur Morgan x Reader
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Start: Chapter 1 Previous: Chapter 4 Next: Chapter 6
Summary:
“Something like that,” you reply, your voice steady. “Not much luck, though. Guess I’ve got you to thank for that.” You didn't think before those words pass your lips, tone blunt. Arthur huffs a laugh, leaning forward slightly in his saddle. “Don’t blame me for your aim. You weren’t about to pull the trigger anyhow. I saw you watchin' ‘em too long.”
Chapter 5: Crossing Paths
Content warning: Nothing I can think of
   ïž»ăƒ‡â•äž€ăƒ»ăƒ»ăƒ»ăƒ»ăƒ»ăƒ»ăƒ»äž€â•ăƒ‡ïž» The morning in Valentine dawns clear, the rain from the night before leaving the dirt streets damp and gleaming under the morning sun. You’ve been avoiding the saloon entirely, its creaking sign swinging lazily in the breeze, a reminder of the fight you have no intention of revisiting. You’ve stayed out of town for the past few days, not comfortable confronting the idea that maybe your stay has become overdue. After all, you made your mark on that bar, and now it doesn’t sit right with you. You pull your hat lower over your face, stepping past a group of ranch hands who tip their hats respectfully in your direction.
It’s odd, the shift in the air as you walk by. You’re not sure if it’s genuine acknowledgment or just small-town gossip carrying your name through the streets, but there’s a subtle nod from folks you pass. Maybe stepping into the chaos has earned you a measure of respect, though it’s not what you’ve been looking for.
Your destination is on the far end the street: the gunsmith. The bell above the door chimes softly as you step inside, the smell of gun oil and freshly polished wood greeting you. Rows of rifles and pistols line the walls, shelves of ammunition catching your attention for a moment.
The gunsmith, a slim man with sharp eyes, glances up from the counter where he’s inspecting a rifle. “Mornin’,” he greets, setting the rifle aside. “Don’t reckon I’ve seen you in here before. What can I do for ya?”
You don't bother looking at the catalogue on the counter.
You approach the counter, your boots clicking against the wooden floor. “Looking for a rifle,” you say plainly, resting your hands on the polished counter. “Something with range. Needs a scope. I want it for hunting.”
The gunsmith raises an eyebrow, wiping his hands on a cloth before gesturing toward the wall behind him. “Got just the thing. Scope’s on this is clear, good for varmints or long-distance work.” He reaches up and pulls the rifle from the rack, setting it down in front of you.
You pick it up, testing its weight. The wood is smooth under your fingers, the metal cool and solid. You bring the rifle to your shoulder, peering through the scope at a target mounted on the far wall. The clarity is impressive, the crosshairs sharp.
“This’ll do,” you say after a moment, lowering the rifle and glancing at the gunsmith. “How much?”
The man scratches his chin, naming a price that’s steep but fair. You don’t flinch, reaching into your pocket for the small roll of bills you’ve tucked away. As you begin counting out the money, the gunsmith waves a hand, stopping you.
“Tell you what,” he says, leaning on the counter with a thoughtful look. “I heard about what you did last night. Lotta folks wouldn’t’ve stepped in like that, not when things were about to go bad. Showed some grit. So, how about I knock a little off the price?”
Your eyes narrow slightly, not with suspicion, but with quiet surprise. “Don’t gotta do that,” you say, sliding the bills forward anyway.
He shakes his head, smiling faintly. “No, but I want to. Ain’t often someone sticks their neck out like that for folks they don’t know. Call it my way of showin’ appreciation.”
You hesitate, fingers brushing the edge of the counter, before nodding. “Fair enough,” you say, tucking a few bills back into your pocket. “Thank you.”
The gunsmith picks up a box of ammunition and sets it beside the rifle. As you gather it, your curiosity gets the better of you. “You said you hadn’t seen me in here before,” you remark. “So, you seen me around? Or...?”
The gunsmith chuckles softly. “Not directly. Heard talk, though. You stand out just enough for folks to notice. Just through word about what you did and let me tell you, Miss. Folks remember things like that.”
You pause, slinging the rifle over your shoulder as you consider his words. You’re not used to being talked about, let alone remembered. It isn’t something you want, but it seems inevitable. You made your choice that night, and now it’s hanging over you like an unspoken promise, one you’re not sure you want to keep.
“I don’t make a habit of it,” you reply, your voice steady. “Just did what seemed right.”
He nods, his gaze thoughtful. “Well, sometimes that’s enough.”
The bell above the door chimes again as you step out into the bright morning, the rifle a reassuring weight on your back.
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As you step out of the gunsmith’s shop, the bustling noise of Valentine greets you again—horseshoes on mud, the distant clatter of wagon wheels, and the occasional raised voice. Your gaze shifts toward the small hitching post where your horse, Tater, stands waiting patiently. The mare’s coat gleams in the morning sun. Her dark mane hangs loose, slightly tangled from the wind, but her stance is steady, her head bobbing faintly as if in silent acknowledgment of your return.
Tater has always been one of the few constants in a life that rarely stays still.
You approach with calm, practiced ease, running a hand along Tater’s neck. “Good girl,” you murmur, your voice low and soothing. The mare lets out a soft nicker in response, shifting her weight slightly but staying still as the saddle creaks under the light pressure.
With the rifle slung securely over your shoulder and the box of ammunition stowed away, you hoist yourself into the saddle in one smooth motion. Tater shifts beneath you, adjusting to the familiar weight, her ears flicking forward.
Settling into the saddle, you take a moment to glance back at the town. Valentine is still waking up in its usual way—messy, loud, full of life, yet entirely unremarkable. You adjust your grip on the reins, guiding Tater away from the hubbub of the main street and out onto the open road.
The dirt track stretches before you, winding through tall grass that sways gently in the breeze. With each step, the sounds of Valentine fade into the background, replaced by the steady rhythm of Tater’s hooves and the occasional call of a distant bird. The rifle on your back feels solid and dependable.
You give Tater a light nudge with your heels, urging her into a slow but steady pace. The mare responds willingly, her gait smooth and surefooted as you move further from the town. The open plains of the Heartlands unfold around you like a painted canvas—golden fields stretching toward the horizon, broken only by clusters of trees and the occasional distant ridge.
You reach down to pat Tater’s neck, your fingers brushing through the mare’s coarse mane. “Bet you’re glad to be out of there too, huh?” you mutter, more to yourself than anything. Tater lets out a soft snort, her ears flicking back briefly as though in agreement. You just know she'll spend all her time grazing in the sun.
By the time the morning sun climbs higher, you find yourself tucked into the edge of a wooded slope, eyes scanning the horizon for movement. A small herd of deer grazes below, their heads bobbing as they nibble on tufts of grass. You crouch low, steadying the rifle against your shoulder as you peer through the scope. The world narrows into a circle of clarity, your breathing slowing as your finger brushes the trigger.
The sharp crack of a gunshot rings out—not yours—and the deer bolt, scattering into the trees. You lower your rifle, your jaw tightening as you scan the ridge opposite yours. A lone figure sits atop a horse, his rifle angled down toward the plains. Even at this distance, you recognize the broad shoulders, the way he sits in the saddle like he was born to it.
The fella from the bar fight. Arthur, if you’re recalling the name right.
You let out a sharp breath, rising to your feet and slinging your rifle over your shoulder. He hasn’t noticed you yet, his attention still on the fleeing deer. He curses under his breath, the sound carrying faintly across the space between you as he tugs at his reins, steering his horse in your direction.
“Well, hell,” you mutter, stepping back toward the tree line. It’s not that you want to avoid him, but—actually, no, you do. Your last encounter hadn’t exactly been warm, and you’re not keen on the idea of making small talk with a man who seemed like he’d rather be anywhere else than dealing with you last time.
But it’s too late. Arthur’s horse picks its way down the incline, his gaze sweeping the area until it lands squarely on you. His expression shifts—recognition, then something that might be annoyance or curiosity. He pulls his horse to a stop a few yards away, resting a hand on the saddle horn.
“Didn’t figure you for the hunting type,” he calls, his tone dry but not unfriendly.
You shrug, staying where you are, half-shadowed by the trees. “Didn’t figure you for the considerate type, but here we are.”
Arthur’s brow quirks, the corner of his mouth twitching like he’s fighting off a smirk. “Guess we’re full of surprises, then.”
You both stand there for a moment, the quiet of the Heartlands settling around you like a blanket. It starts to feel awkward for you, and you wonder if he feels that too. His horse paws at the ground, breaking the silence first. Arthur tilts his head, gesturing toward your rifle. “Looks new. You tryin' to break it in?”
“Something like that,” you reply, your voice steady. “Not much luck, though. Guess I’ve got you to thank for that.” You didn't think before those words pass your lips, tone blunt.
Arthur huffs a laugh, leaning forward slightly in his saddle. “Don’t blame me for your aim. You weren’t about to pull the trigger anyhow. I saw you watchin' ‘em too long.”
The thought catches you off guard—he had known you were here before you noticed him?
You cross your arms, a spark of challenge in your eyes. “And you were what? Aiming to miss?”
“Maybe,” he shoots back, his tone casual, though his gaze sharpens as it lingers on you. “Didn’t expect company out here.”
“Neither did I,” you say, your voice matching his in its evenness. “But seems like you’re always in the way when things get interesting, from what I've seen so far, Mister.”
Arthur chuckles low in his throat, shaking his head as he adjusts his hat. “Well, if I’m such a bother, you’re free to head the other direction.”
The edge of your lips twitches, though you don’t quite smile. “Don’t tempt me.”
The moment stretches between you, the tension from your first meeting softening into something easier, more grounded in the reality of two loners crossing paths again. Maybe its thanks to ease of banter that had just unraveled in the past few minutes. Arthur straightens in his saddle, glancing toward the tree line before nodding at your rifle. “If you’re sticking around, you might try further west. Saw some elk tracks a mile back.”
Your brows lift slightly, surprised by the unprompted tip. “And what’s the catch?”
“No catch,” he says with a shrug. “Just figured you might do better away from the noise.” Was that a joke?
You study him for a moment longer, noting the lines of his face, the way he carries himself. Finally, you nod. “I’ll keep that in mind.”
You take a step back, letting your gaze slide over him, noting the faint purple hues of bruises blooming along his jaw and neck—leftovers from the bar fight with Tommy. You can’t help but raise an eyebrow as you observe the damage.
“That’s a real bloomer you’ve got there,” you say, your voice laced with quiet amusement, your gaze lingering on the bruise. “Guess Tommy’s got a mean right hook.”
Arthur’s fingers brush over the fading marks as if he’d forgotten about them. He shoots you a sharp glance, but there’s no anger behind it, just the same worn-out edge of someone who’s seen far worse.
“Had worse,” he mutters, shifting in his saddle uncomfortably. “Wasn’t much of a fight. More like a scrap.”
You give a small snort, shaking your head. “Sure didn’t look like it from where I was standing. You were taking a swing at him when I ducked in, and he sure seemed to want to test your patience.”
Arthur’s lips twitch slightly, his gaze flicking to the horizon as he seems to contemplate your words. “Guess I let him push me too far. But he ain't the first one to do it, and I'm sure he won’t be the last.” His hand rubs the back of his neck, his usual discomfort with small talk creeping back in.
“Mm.” You look him over again, your eyes narrowing slightly as though appraising him, but there’s no real judgment in your expression. “You’ve got a certain... ‘just ask for trouble’ look about you,” you say dryly, your tone playful. Focusing on that banter like chatter again.
Arthur lets out a breath through his nose, smirking despite himself. “Guess that makes two of us. Ain’t that right, Miss?” He raises his eyes to yours, the fleeting smirk slowly fading into something more neutral.
"Got no idea what you mean," You said, tilting your head to the side to glance away for a moment.
Arthur studies you for a moment, his eyes narrowing ever so slightly as if weighing your words. The banter seems to settle between you, neither of you backing down, but something in the air shifts
He shifts in his saddle again, his horse snorting impatiently beneath him. “You don’t mince words, do you?” His voice is low, amused, but there's an undercurrent of interest in the way he looks at you now.
You tilt your head slightly, a half-smile tugging at your lips. "Ain't got time for 'em," you reply with a shrug. "Life’s too short to dance around the point."
Arthur’s lips twitch again, this time a genuine smile starting to form. “Ain’t that the truth... Guess I’ve been known to waste time on that myself.” His gaze flicks over to you, and then to the land around you. It’s as if he’s trying to decide whether to let the conversation slide into something more comfortable or keep pushing.
“Where’s that get ya?” you ask, giving him a knowing look thumbs settling into your gun belt.
He exhales sharply, rubbing the back of his neck again as he shifts his weight in the saddle. "Mostly gets me in trouble, I reckon."
His eyes land on your revolver—resting on your hip, well-worn, with the polished grip and distinctive engravings. You see a flash of recognition in his gaze, his brow furrowing for a moment. His brows furrow, like he’s trying to suppress some memory, but it’s clear something’s got his attention.
"That a custom piece?" Arthur asks, his voice casual, though there's something about the way his eyes track the revolver that seems... familiar. It’s like a quiet acknowledgment, and you catch the flicker of something behind his eyes—a ghost of a memory.
You glance down at your revolver, feeling the weight of it as you brush a hand over the grip. "Been through a lot together," you say with a slight shrug. "Used it more times than I care to count."
Arthur lets out a low hum of acknowledgment, his gaze lingering on the gun a second longer than it probably should. His fingers twitch, as if wanting to reach out, maybe test the familiar weight for himself. Then, he catches himself, his eyes flicking back to yours, and he lets out a small laugh.
"Yeah, I get that. Thought I recognized it," he says, the smile playing at his lips, though his eyes seem to hold something deeper, something fleeting. "Had a piece like that once. Same weight, same feel." His voice quietens just a bit. "Takes a lot of use to get a piece like that in your hand."
You raise an eyebrow. “You have, huh?”
His lips twitch, like he’s holding back a smile, or maybe a laugh. “Blackwater,” he says simply, his voice steady but the word carries weight, like it means something more than just a place. “You were the rude lady that ran into me, shoutin' at me like it was my fault. I remember the sound of that revolver... funny how a gunshot can stick in your head like that.”
You freeze, just for a moment. The way he says it, like he’s recalling something he’s not eager to revisit, has your chest tightening ever so slightly. You give him a long look, trying to gauge if he's pushing to see if you'll bite, or if he's genuinely testing the waters.
“So you remember, huh?” you reply, voice smooth, giving nothing away. “Guess that’s a good thing—means I made an impression.”
Arthur’s lips twitch again, but there’s something else behind it now. Something softer. “Yeah, guess you did,” he mutters, his eyes briefly flicking to your revolver again.
That could be a good or bad thing. Or maybe something even worse. He hasn't made a move to shoot or lasso you yet, so, just maybe, this might mean you're not currently in the presents of a bounty hunter or someone that's going to snitch on you to the law.
“Better get moving,” you say, shifting your weight and giving him a half-smile. “Elk tracks don’t wait for conversation.”
Arthur meets your gaze, that familiar smirk creeping back onto his face. “Sure thing. Don't let someone else steal your kill this time, huh?”
You give a slight nod, offering a teasing smile of your own. “Wouldn’t dream of it, Mister. Wouldn’t dream of it.”
You turn your attention back to the trail, ready to let the moment pass, but out of the corner of your eye, you catch him watching you. There’s something in his expression—more than just casual interest—something unspoken that makes you falter for a heartbeat. It’s enough to stir a flicker of hesitation, but you shove it down.
Or at least you try to.
You pause, casting a glance over your shoulder. “You know,” you say, your tone light. “Maybe you should tag along. I might even teach you a thing or two about not missing a sitting target.”
Arthur raises a brow, his smirk widening into a grin. “That so? Sounds like you’re askin’ for me to prove you wrong.”
“Maybe,” you reply, your grin mirroring his now. “Or maybe I just want to make sure you don’t embarrass yourself again.”
He chuckles, shaking his head as he thinks over his answer for a few moments. “Alright, but only to prove that shot back there was just a fluke.”
You laugh, shaking your head. “Alright, Mr. Marksman, tag along and show me how it’s done. But don’t get all sour when I outshoot you.”
Arthur’s grin turns playful, his gaze steady on you. “Guess we’ll see, won’t we?”
The two of you set off down the trail, elk tracks stretching out ahead. The banter flows easily, each jab and retort carrying just enough bite to keep the competition lighthearted. For the first time in a long while, the weight of the trail seems to lift, replaced by something lighter, warmer.
“Hope you’re ready to eat your words, mister,” you quip, shooting him a sly glance.
“Arthur,” he says, his voice low and steady as he finally shares his name. “Arthur Morgan. And don’t worry—I’ve got plenty to say when I’m provin’ you wrong. Miss
?”
You give him your name, watching as he repeats it under his breath, nodding once like he’s committing it to memory.
And just like that, the hunt begins—not just for the elk, but for the unspoken challenge lingering between you both.
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I’m always open to your thoughts, comments, and suggestions. <3 I would love feedback <3 I had a lot of fun writing Arthur - I love his interactions with NPC's in the game My AO3 Account
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preservationofnormalcy · 1 year ago
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For Knight:
You spoke earlier about hypercompressed sodium 9mm rounds, and how they're on the civilian market now. Are there any other things of similar nature (weaponry) available on the civilian market that you'd recommend for those involved in the extranormal?
Hm. Haven't kept track of what's on the civilian market exactly, but you can always get silver bullets after a background check, if you're in an area known for attacks. Getting smaller and smaller these days, which is a good thing.
Cross tipped hollow points have be specially-made, and you have to know the, uh....cultural upbringing of the vamps in question. Crosses don't always work. Garlic almost always does, though, so you can get ghast-shot with garlic, or iron filings. That's a nonlethal option too.
With a little paperwork you can get magebore, but the rounds are useless without a magebored barrel. You need an artificing license for that, class 3 Thaumaturgical Weapon. Big, big trouble if you're buying or selling one unauthorized. Both of them together, you get the runes interlocking as the bullet slides down the barrel. POP. Antimagic bullet firing faster than the human mind can react. Slices through barriers like butter. Haven't had to use that one often.
Tindo powder's what we use for Outsiders, when we have to. I think the Yellow Circle gunsmiths sell 'em sometimes, but you gotta source it. Tindo powder....well, I'm told it sends the bullet through a....how did Gath'Yar put it that one time... Something about the Tindo powder gathers up the concept of bullet-ness and....superconcentrates it. You shoot that at a Shoggoth, you get shredded Shog. The noospheric concept of bullets tears it apart. Bending the candle flicker of human subconscious into a psychic magnifying glass. Fries 'em like ants.
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tempting-andromeda · 2 years ago
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Can I please have headcannons for Sadie with fem s/o who is secretly in love with Sadie. She wants to confess her feelings but is scared of how she might react. Fem reader drops little hints here and there and eventually confesses one night at camp when everyone is asleep and they are the only ones awake. I would love to see how Sadie and fem reader deal with being secret lovers in 1899 since it wasn’t smiled upon back then and very dangerous to be lesbian/gay/bi, etc and i would love to see how they are out, open and free with the other camp members and how they are comfortably out to John Abigail Jack uncle and Charles post RDR2. And please do a little fast forward to after the events of the game when John Charles and sadie k*ll Micah and sadie is happily settled down with fem reader and their poodle dog! Just living a quiet happy wholesome life where sadie works as a bounty hunter and comes home to fem reader cooking a delicious meal sorta life. Cozy, warm vibes and a happily ever after together forever 💖💖💖💖💖 sorry if this is cheesy and cliche I just love this little idea I have in my head of Sadie happily married to her fem s/o (low key of course because it was illegal to be LGBT in the 1800s and I would love to see how Sadie and fem reader navigate their life before and after the events of the game) !! Love your blog! đŸ„°âœšâœšâœš
Sadie Adler
I think it would genuinely take sadie a bit to get back into a relationship
She’s traumatized and she just lost jake and so she doesn’t even realize you were dropping hints
You two get close and there’s this lingering emotion but she purposefully ignores it
It takes until like a month or so for her to finally acknowledge it and at first she doesn’t want to be in a relationship
Super against it because she’s a mess
When you confess she somehow rejects you but returns the feelings at the same time
Takes everything at a slow pace
It’s not like internationalized homophobia or anything
homegirl had like the worst experience ever a few months back
Likes to hold your hand
It’s such a tender thing
Separating your finger and bending them slowly while you both lay on your sides facing one another while you try to sleep
A very complicated “we’re not dating but we are”
Likes standing around you just to have your company but sometimes she just looks like a body guard with her arms crossed
Kisses your finger tips
Idk I just think she wouldn’t be ready for actual kisses so she works her way up
Everyone knows you two are somewhat a thing because even if you both wanted to hide it Sadie will practically growl at anyone who stares too long
Likes to go off with you and doesn’t tell you what you’re doing
Give you a quick “come on” and doesn’t answer any questions
Thinks anything can be a surprise if she wanted to to be
She wants to go to the gunsmith to get a new rifle? She’s gonna take you and act like she has the most romantic date planned
After the events of rdr2 she’s healed a lot more
She wasn’t on her own for like
8 years so she’s definitely grown
More into physical touch
Loves coming behind you and grabbing your waist while she nuzzles into your neck and kisses it
She’s a cheeky bastard
How can she do anything wrong she’s just a girl with a gun
Tells you all about her bounties and sometimes if you get her too into it she’ll recreate some moments
Jumping up out of bed to act out slashing a guys neck and getting blood on her
She’s so dramatic and she’s giving you a lopsided grin
Picked the poodle up as an apology for getting stabbed when she hunted down Micah with John
She saw how Abigail reacted with John and she didn’t want to be in the dog house
Always insists a meal needs more seasoning no matter how much you add
It either needs more salt or pepper
She’s real hesitant about pda and to other people y’all have an elaborate story about how both of your husbands died and you’re widowers together
Just besties
She has horrible jealousy isssues
She’s not worried you’d cheat
She just possessive
Tried to invite John and Abigail over for dinner frequently but after the first time she couldn’t do it again
Had to protect her peace
And she got tired of everyone mid way and didn’t know how to tell anyone she just wanted to nap with her wife
Whenever y’all do hang out with the marstons she somehow gets kicked out of the wife circle and is forced to Interact with John
She has fun but John is just so much to deal with
She’s absolutely shit at cooking
She can cook meat but anything else?
She complains if you try to get her to cook
If you do make her cook or you can’t she just goes into town and buys something that’s easy or already made
Likes to join you in the kitchen when you cook though
She’ll stand behind you with her hands on your hips telling you to cut the potatoes bigger or smaller
Whenever it’s just you two or any of your friends she loves to call you her wife
Smiles all goofy and everything
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nonbayanary · 2 years ago
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Teenage Mutant Mystic DEMONS AU (TMMDemons AU)
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HIRUMA YOUICHI
[ Subject MAOU-001, The Leader, One of the Eldest Twins ]
Nonbinary mutant demon.
Pronouns: They/Them.
Since they're an orphan, the only name they have in the government records is "Youichi." They don't actually have a last name, so in the years when they suffered experimentation, one of the only things that kept them sane was the mental activity of making a surname for themself. And they chose: "Hiruma."
Scientists in the Deimon facility dubbed Hiruma as "Subject MAOU-001."
In this AU, Hiruma is more playful, as a result of growing up alongside Sena, Kurita, and Musashi as siblings. They are also more open to their siblings, but more wary of strangers. Hiruma becomes the voice of reason whenever their siblings meet someone new, as they caution the others to be wary and observant of new people. The four have already suffered through dehumanizing experimentation and human trafficking. It's better to play it safe, than to suffer the consequences of betrayal and ignorance.
Hiruma has long, sharp spikes on their shoulders and arms, and shorter spikes on their spine. The red markings on their arms are rectangular, almost shaped like pixels and guns.
The skin on their limbs, once pale when they were still human, is now a color so dark, that it's even blacker than night. Red markings shaped like diamonds strung together are what separate the color of Hiruma's limbs from the color of their torso. All the Maou trio have these specific features.
Hiruma's eyes glow red. They have markings of a large, upside-down cross on their chest. Their genitals are hidden within a slit in their crotch area (like turtle cloacas).
They have sharp claws. So sharp that they've accidentally popped or stabbed through objects on more than one occassion.
All of the Maou trio have tails. Hiruma has three red-and-gold tails that are all tipped with eyes. Hiruma uses these eyes as both weapons, and as video recorders. Which means they're recording everything around them at all times.
Hiruma's hair is literally made out of fire. It never dies out.
Musashi and Kurita have horns, while Hiruma doesn't. Hiruma's dead jealous; if they had horns, they would decorate their horns with jewelry. To compensate, Hiruma adorns Musashi's and Kurita's horns with jewelry during special days.
Hiruma is often clothed in red, as it is their favorite color.
When the kids were younger, Hiruma dubbed themself as "The Leader." They usually take charge, along with Musashi. Hiruma and Musashi both look after Kurita and Sena, the younger ones, together.
Hiruma is known by different names. In public, their siblings call them "Hiruma." Hiruma doesn't want strangers knowing their birth name.
When in the comfort of their home, their siblings call them, "Youichi," or "Ichii," when the others are feeling playful.
Doburoku calls them, "Yo-Yo," to Hiruma's chagrin. Although when the situation is serious, he calls them, "Youichi." When Hiruma has cooked up some trouble and Doburoku is pissed off, he calls his kids by their full names.
Of the four kids, Hiruma is one of the two eldest. (Musashi is the other eldest sibling).
Hiruma and Musashi were raised in different orphanages. The two know they were born on the same year, but don't know their own dates of birth.
A year after Doburoku adopted the kids, Kurita had once suggested jokingly that Hiruma and Musashi were "practically twins." At first, the two were both adamant that it was impossible. But then, they grew to love the idea of having a twinship.
Hence, when the others refer to the Musashi-Hiruma duo, they often refer to them as "the twins."
Hiruma likes watching yakuza movies, so the way they speak makes it sound like they're a criminal.
Hiruma's a gunsmith and a weaponsmith. At first, before they developed their mystic powers, they built guns as a hobby. They also have a fascination of guns because they fear for their family's safety.
Hiruma is the one who illegally earns money for the family. They earn even more than Doburoku, the only adult in the family. And to do that, Hiruma hacks ATM's and has several ATM cards connected to billionaires' accounts.
Which means Hiruma is literally stealing from billionaires to fund their family. They buy furniture for the home, raw materials for Musashi, games and anime merch for Sena, and ingredients and cooking utensils for Kurita.
Hiruma also hacks into government servers and CCTV systems for fun, and pirates films and shows for their family to watch. They also record everything, to their siblings' chagrin.
Hiruma was inspired by watching their favorite movie, Megamind. As such, Hiruma cares very much about "Presentation." So, when getting into fights, Hiruma loves to intimidate their enemies by showing the first level of what they call their "Disposal Unit." In battles, this is how Hiruma usually presents themself:
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The first wave of Hiruma's Disposal Unit, or what they call, "Category 1," is only meant to incapacitate a few opponents.
"Category 2," or the second wave, is meant to incapacitate a several groups of opponents.
The third wave, or "Category 3," is meant to kill a few opponents.
"Category 4," is meant to massacre a wholeass army.
Currently, Hiruma is working on "Category 5," a nuclear bomb that will annihalate supernatural deities or even aliens. After all, Hiruma thinks, they can't be too lax on security. Better to be overprepared than to lose their family by being underprepared for a big crisis.
Hiruma also expands to making more complicated artillery. The type that starts out looking like normal objects, before turning into complex guns. For example, they build a briefcase that transforms into a machine gun, after watching this anime scene with Sena:
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Hiruma makes an artillery-bag for all their family members, just as a failsafe. Whenever the four siblings go out, they always bring one of Hiruma's briefcases, just in case.
Inspired by watching Sena's gameplay, Hiruma loves building intimidating and powerful artillery like this:
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Out of their four siblings, Hiruma has the messiest room. They can't be bothered to clean, not when their brain is fueling them ideas faster than they can make artillery.
Hiruma has their own workshop/laboratory, which is right beside their room. They call their lab, "My Evil Lair," because they're a dork who loves the villain aesthetic.
Hiruma also created and installed cameras around their home's area. They also constantly monitor the CCTV footage, and get notified by their systems immediately when something unusal is happening. Their family may live in a hermit's house in the middle of nowhere, but it's better to be safe than sorry.
Hiruma loves wearing dresses and skirts at home, because fuck gender norms. When they go out to roam the city, they prefer wearing pants, just in case they need to fight.
Hiruma's love for skirts and dresses influenced their siblings, and soon, the others started wearing them too. The Maou trio's favorite are mini-skirts and backless dresses, because it gives their tails or their wings free reign.
And of course, Hiruma loves make-up. They love putting on red and black eyeliner, and doing their eyebrows. Hiruma hates lip products because they often get lipstick on their fangs and teeth. It's pretty inconvenient for them.
Hiruma also loves painting the claws on their hands and feet red, though the paint often chips off due to Hiruma's constant work.
HIRUMA'S MYSTIC POWERS:
All three of the Maou trio can create energy constructs. Hiruma's energy constructs, however, are different from Kurita's and Musashi's own constructs.
Hiruma's mystic powers are all about creating red, semi-transparent constructs of guns and artillery, made out of their mystic energy. It looks like this:
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The gun constructs they conjure vary in size, as it takes great mastery, concentration, and mystic energy to create constructs bigger than their own body.
Hiruma finds their mystic powers very convenient, despite the cost of being drained to exhaustion. They know how long projects can take, and how much determination it takes to finish one, so they like the speed with which their mystic guns appear.
After watching a few episodes of RWBY with Sena, Hiruma starts conjuring mystic nunchuck-guns for close combat after seeing this coolass scene:
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When it comes to making technology, Hiruma has to collaborate with Musashi to make various rockets. The whole process takes time. So when Hiruma discovers that they can bend the physical manifestations of their mystic energy to make anything they desire, they make these for their convenience:
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Hiruma loves making combo moves with their siblings. Sena's portals make Hiruma's artillery unpredictable, as Sena can ensure that Hiruma's energy construct bullets reach the enemy faster.
Musashi's transmutation constructs can prove as convenient surfaces to spawn Hiruma's own gun constructs.
Kurita's bodily energy construct is a gigantic moving warrior that Hiruma can propel in the air with their rocket constructs. Mystic energy makes anything possible.
Hiruma also loves being flashy, so that the enemies' eyes are on them. This ensures that their siblings are a little safer, as long as Hiruma keeps their opponents distracted. Thus, it's not uncommon to see Hiruma doing this:
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Hiruma tries to act as if they're "emotionally unavailable" in public. And yet ironically, Hiruma's mystic energy is heavily influenced by their emotions. When they're feeling manic with energy, their mystic artillery is as lively as they are. But when Hiruma is truly scared, even when they try not to show it, their mystic artillery shows it by glitching, or sometimes even fizzling out into nothingness.
Hiruma is the second person to awaken their mystic powers, right after Kurita did. It was Hiruma's desire to protect their brothers that awakened their power.
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< PREV ‱ AU Masterpost ‱ NEXT >
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Feel free to write or make art of this AU. But please credit me, and send me the link to what you've made! I'd love to see it!!!
This AU was based on Rise of the Teenage Mutant Ninja Turtles (ROTTMNT), and further inspired by RWBY, The Locked Tomb, Honkai Impact 3, Fullmetal Alchemist, Solo Levelling, and Genshin Impact.
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mrawkweird · 1 year ago
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I've made the realization that Lycoris Recoil is the closest I'll ever get to Gunsmith Cats on Toonami
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That's another thing it's hitting on, it was on the tip of my mind. I still would love it if one day there will be a spot for real classics on the block.
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theroguebanshee · 3 months ago
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How to Live the 2A Lifestyle on a Budget
Introduction Living a 2A lifestyle means embracing firearm ownership, training, and advocacy while balancing financial responsibility. Many believe supporting the Second Amendment requires a hefty budget, but with smart choices, you can stay engaged without breaking the bank. Lets explore how to live the 2A lifestyle on a budget! TL;DR: Budget for ammo wisely using services like

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thesixthplaneteer · 8 months ago
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25. 40. And 42 for the boyssss pretty please
Of course! I love to talk about my boys. I'm gonna stick to the Stakebait coterie if that's ok <3
25. How often do they cause a masquerade breach? Ralph - Never. He has been trained in covering his tracks well before even becoming a vampire. He could get away with nearly anything.
Christian - Not often but he almost does plenty of times. Someone pisses him off during the day and he has to remind himself to not go claws out and rip them apart.
Kyle - If people found out what he does in his dungeon with his subs then it would be a HUGE breach but other than that he doesn't do anything that would really tip people off.
40. Would they ever commit diablerie if given the chance? Ralph - Was given the chance and decided against it. He likes being thinblood. Especially since he gets access to a full discipline and is lifelike on top of it. Outside of the Nos Curse he is getting a pretty sweet deal.
Christian - NEVER. The only things he hates more than himself is vampires. Minus the thinbloods and coterie. So he doesn't want to be a fullblooded vampire. Also he can still go out in the sun, there is no way he's giving up his beach days.
Kyle - Oh buddy. So Kyle might, if the circumstances were right. He isn't fully on board with the idea of being a fullblood vampire but the temptation is there. Hard to say if it's he beast whispering in the back of his head or his own curiosity and ambition. But currently, he would not.
42. Suppose they weren’t embraced by their clan, which other clan would they thrive in? Ralph - Outside of being Nos, I think Ralph would be a Toreador. Not for high fashion or anything like that. He is just a well sculpted and beautiful man and I also think it would be fun that his artistic obsession would gunsmithing or PC/Cyberdeck builds.
Christian - Outside of Gangrel, he would make a good Brujah. Christian is a simple man all things considered so he fits best in simple clans. Especially the more angry ones.
Kyle - Outside of Tzimisce, He would make a good Tremere. He's willing to flex toward the unethical in his methods and has a curiosity that boarders on morbid.
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rypulmedia · 8 months ago
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Can You Repair Gun Barrels At Home
As a passionate firearm enthusiast, I often wonder: Can I fix gun barrels at home? With more states supporting Constitutional Carry, keeping firearms in good shape is key. This article will look into DIY survival techniques for gun repair. It’s important to be responsible and safe while maintaining our guns. We’ll cover how to spot common problems like rust and pitting. I aim to give gun owners

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max-the-lagomorph · 1 year ago
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"A gun is a better option then getting all bloody and dirty. You want it to be in tip-top order right? I'm a gunsmith." Yes, the Anubian Jackal who is Anubis' son took up gunsmithing.
"I prefer a hands on approach when dealing with the criminal element. The mess is a cautionary tale to all bystanders! Besides I use so much gun oil on this thing it's about as likely to jam as your butt after Taco Bell."
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maximumwobblerbanditdonut · 1 year ago
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During an interview with his ghostwriter Charlotte Reather for THE FIELD magazine, SH mentioned buying a pair of Scottish 22-bore flintlock all-metal belt pistols made by John Murdoch of Doune, countryside of Stirlingshire from the mid-18th century. He acquired them at Bonhams, an auction house located in London's Knightsbridge.
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ÂŁ12.160 = $15.470
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The Highland warriors of Scotland carried distinctive arms. Their pistols, unlike those made elsewhere in Great Britain, were constructed entirely from metal, usually steel, and were engraved and often silver-inlaid with geometric and foliate ornament of Celtic inspiration. This pair, signed by the renowned gunsmith John Murdoch of Doune, is a classic example of the type.
Scottish pistols were sold in pairs, sometimes with their mechanisms on opposite sides for use in each hand. A long belt hook enabled them to be worn against the body or tucked inside a plaid, protected against the weather.
From the 17th century, gunsmiths in Scotland produced pistols that were unique to the country. Made entirely of steel, elaborately engraved and with distinctively-shaped butts, they acquired the name 'Highland pistols' because many of the towns where they were made - Tain, Inverness, Brechin, Perth, Doune - skirted the southern and eastern edges of the Highlands. Their market was international and their reputation legendary.
Scotland’s Highland warriors carried an array of distinctive fighting tools – the dirk, claymore broadsword, the hidden “black knife” or skean dubh, and, for the fortunate officer, a pistol from the renowned gunsmith guild of Doune, Perthshire. This classic example of a Doune pistol is constructed entirely out of steel as Scottish wood was generally unsuitable for firearms. It is engraved with Celtic geometric and foliate ornamentation. This pistol has a trigger guard although many did not. The village of Doune was known for the manufacture of high-quality firearms in the 17th and 18th centuries but after the Battle of Culloden in 1746 and the subsequent Disarming Act – which banned Scots from carrying weapons – the town’s gunsmithing industry ceased to exist.
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For the friends of Scottish arms here fotos of what I think is a very fine pistol made by John Murdoch of Doune. The barrel of the pistol has 8 flat grooves, a back- and a front sight.
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A FINE PAIR OF SCOTTISH ALL-METAL FLINTLOCK BELT PISTOLS BY JOHN MURDOCH
With four-stage barrels engraved at the flared octagonal muzzles and with symmetrical scrolling foliage at the mid-sections, fluted breeches each with notched back-sight at the rear, border engraved flat bevelled locks each signed in capitals and decorated with foliage on the tail, cocks en suite (one expertly replaced), faceted line engraved steels, three-quarter stocks engraved with foliate line ornament and characteristic foliage, the undersides each with three foliate engraved silver lines, foliate engraved ram's horn butts with interlace inlaid with silver along the back and each with vacant oval silver escutcheon on both sides, silver button triggers and threaded prickers (one replaced) each engraved as a flower-head, slender partly fluted belt hooks each with pierced and engraved terminal, and original slender steel ramrods each with baluster tip engraved with a flower-head.
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A Scottish pistol reputedly fired the first shot in the American War of Independence. Highland Officer, (Black Watch) 42nd Foot Royal Highland Regiment Grenadier. 1762 showing the butt of the pistol and the small leather belt it is hooked on.
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It's worth noting that SH is not an antique weapon collector. While he may have bought some as memorabilia, it's important to hope that he appreciates their historical significance and doesn't simply use them to impress others with his wealth. Given his tendency to show off, it's also important to remember that these guns should not be treated as toys or used to entertain others.😐
#JohnMurdochofDoune #Highlandpistols #42ndFootRoyalHighlandRegimentGrenadier #AmericanWarofIndependence #HighlandOfficer #Scotland’sHighlandwarriors #Bonhams #London #auctionhouse
Posted 22nd March 2024
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morn-yvri-winters · 1 year ago
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Some random HELLDIVERS 2 ideas floating around in my head
This is just gonna be a post thats gonna consist of things i've seen others mention or things i've thought about myself, anyways, here's the list i guess:
Scout Rifle (Unlocked at Level 5) - Modified Sniper Rifle equipped with a Thermal Scope & Silencer designed for more stealthier approaches in missions, its not as powerful as the Anti-Material Rifle but still packs a very mean punch (basically a singular point lower in the Armor Penetration Scale compared to AMR, additionally, it should be noted that it works best in positions where you are far away from the enemy, just because its silenced, it doesn't mean enemies nearby your position cant hear it).
2. Weapon & Armor Customization (+ A Bonus Thing)- I think almost about everyone underneath the sun has talked about this, while i do understand it'd probably be a bit difficult to add it in right now, i would potentially like to see in the future considering that most of the weapons look like they were meant to be detachable at one point (such as certain weapons sharing attachments, that one HD2 Trailer where each Helldiver had a different attachment on each of their Liberator, and other things im forgetting about), and also they did mention they were gonna introduce color variations for armor sometime in the near future, however what I'd honestly like to see it be added in the form of something you have to unlock (sorta similar to how in MGSV you can unlock variations of an existing gun but cannot customize them until you get the Legendary Gunsmith, which once you do, you are able to pull from the various attachments each gun you researched onto any weapon that accepts them):
2a. It could be a Ship Upgrade but as to the name of it... I'm honestly very unsure, I dont think it has a name so i'll call it "LIBERTY & DEMOCRACY QUARTERS" considering the words 'LIBERTY' & 'DEMOCRACY' are in front of the Armory & Unusable Terminal, anyways, upgrades are as followed:
2b. Data Acquisition Terminal (Common Samples Required) - The D.A.T allows for information to be gathered from the Battlefield via the power of Marking & Gathering (This basically gives you a beastiary/logbook for various items & enemies you face off against, which give you useful tips & flavor text, in addition, it keeps track as to how many of said enemy you've killed (including the times they've killed your Helldivers)/how many items you've collected), it also tracks the random notes you find out on the field, listing it as "Questionable Material").
2c. Armor-Smith Cybernetics (Commons, Rares & STREAMLINED REQUEST PROCESS Required) - The Armory is now further enhanced with the usage of highly advanced patriotic-robotics & precise liberty-based algorithms (Allows for Weapon & Armor Customization, Armor requires the usage of Requisition Slips in order to unlock color variations, in order to give some extra uses for RS, same could apply for weapon customization sorta similar to MGSV, where weapons cost GMP in order to deploy except for the really low level versions, which in the case of HD2, it would be the weapon that had the preset attachments, additionally, this means your death is gonna cost more than just a life, so be weary of that, but so it isnt as expensive, maybe the application of each attachment is about... 100 or 250 RS each).
2d. Super Sonar Dish (Commons, Rares, Supers & NUCLEAR RADAR Required) - The Nuclear Radar is now retrofitted with the Super Sonar Dish, allowing for better reads on the battlefield (The radar will now display items you've run past, such as if you ran past a Common or Rare Sample, the Radar will now track it. In addition, as an added bonus, you are given an alert a minute prior to whenever a geological or meteorological event is about to occur. Something else to note is that if you complete a Radar Station Objective, this further enhances the Super Sonar Dish).
3. Medical Spray Tower (Unlocked at Level 10) - A tower full of Stim-Based Spray is deployed and will periodically heal nearby Helldivers that are within range of it, although unlike Stims, it cannot heal serious wounds and does not provide the temporary regeneration a Stim provides (It is highly unknown what it does to bugs and cannot bring people back from the dead).
4. "Buddy" (Unlocked at Level 20 - Costs 25K Requisition Slips) - This patriotic rover is capable of helping you with tasks that your otherwise heroic teammates are unable to help you with! (It helps specifically for opening buddy doors but it will constantly blare loud patriotic music, thus alerting enemies to your position at a constant, can be deactivated with the BACKPACK button).
5. The ability to deactivate backpack related items using the backpack button, so for example, being able to put away the ballistic shield without needing to have a two handed weapon, or maybe deactivating the Shield Backpack to Recharge it to full capacity.
6. Different Super Earth Structure Designs Related to Planet's Composition & Planetary Events - As to what this means, is... well, we shouldnt assume that a planet is constantly dealing with shitty conditions without some method to protecting themselves from it(such as Meteorites, Volcanic Activity, Tremors, and Ion Storms), they definitely would have had something to defend themselves or make living on the planet much more tolerable. Additionally, some more varied SE Designs related to the planet's habitat would be nice compared to the same old Super Earth Generated Structure Number Something Something.
6a. In addition, maybe unique new missions relating to whatever the shitstorm the planet deals with? So lets take the Tein Kwan Event for example, it was simply a "Oh, heres a new planet unlocked, liberate it and you get exo-mechs!", which, while neat, I feel like it could have been made more interesting if it was done akin to the TCS Dispersal Event where you need to activate an Asteroid Defense System (that the automatons took out at various factories across the planet) in order to actually protect the planet, so maybe something like this:
"The production of the Exo-Patriots have halted after Automatons hit the ADS of Tein Kwan, liberate this planet and crush the Automaton Presence so the production of the mechs may resume."
Main Event Mission:
Reactivate A.D.S - Your mission is to land in one of the many exo-patriot facilities and reactivate the defense systems. Eradicate the automaton infestation that is keeping managed democracy in their shackles! Doing so will resume production of the facility and allow for the workers to be safe.
Planet World Gen Details: Evidence of much "smaller" but destroyed ADS in certain spots of a planet. Automaton AA Guns acting as a means to protect Outposts from oncoming Meteorites.
...More ideas to be added later when i remember about them.
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transgenderer · 2 years ago
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Flintlock sporting rifle from the collection of George IV at Carlton House, London. The gun has a single blued steel barrel of octagonal and twisted heart shaped cross section inlaid in gold at the backsight Walster A Saarbruck. The lock signed Walster A Saarbruck and engraved with a cherub offering a bird to a retriever dog and also chiselled with flowers and trophies against a gold ground. Walnut wood half-stock with horn fore-end cap and twisted horn tipped wooden ramrod. The stock carved with rococo scrolls, a sea monsters head and griffin, the butt decorated with inlaid silver wire work. The silver wire decoration on the butt is taken directly from De Lacollombe, Nouveaux desseins D'Arquebuseries Dessine Grave par De Lacollombe a Paris 1730. Se Vend Chez De Marteau Eleve De Feu Mr De Lacollombe.
This is a gunsmiths tour de force where ingenuity and craftsmanship are added on top of rich decoration. All the external screws are concealed so the gun cannot be disassembled without knowing how to release a secret hidden catch to start the process. The barrel is part twisted to form a heart shape which acts as rifling as well as being designed to impress. Guns with unusual bore shapes were made as curiosities and demonstrations in the art of gunsmithing rather than for their accuracy in shooting.
The Carlton House Arms Catalogue, no. 749 notes that This curious twisted barrel gun was made at Saabruck in Germany it discharges a ball in the shape of a heart, a well finished gun.
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flintlock rifle with a twisted barrel and heart shaped bore (1765)
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