what kind of sauce are they putting in the link click audio drama. HELLO? THE LITERAL LAST SCENE OF THE LAST EPISODE?
程小时: 说起来,我们第一次见面,也是在篮球场吧。
陆光: 是啊。
程小时: 你我本无缘,全靠一颗球。
陆光: 我就不该答应你比那场。
cheng xiaoshi: speaking of which, the first time we met was also on a basketball court, wasn't it?
lu guang: it was.
cheng xiaoshi: (half-jokingly) you and i weren't meant to be [lit. "originally have no fate"?]. this is all because of one basketball.
lu guang: i really shouldn't have agreed to play that match.
(the important bits are from google translate because i am bad at mandarin. also i did transcribe this off just the audio + i don't have access to captions or know where to find official transcripts. so i hope i got this right 🙏)
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Look.
Ace Attorney fandom.
I know why people don't like Turnabout Bigtop. I am among the people who dislike Turnabout Bigtop.
But I GET why people like the case. I'm not going to be one of those annoying people who just blindly dump on it because I hate those mfs too.
Thing about Bigtop isn't that it sucks. Thing isn't the weird grooming stuff (though that is a huge part of it). It's not that it could've been good.
It's that - in my personal OPINION - it could have been *great*.
I think it had the potential to be one of the best third cases in the trilogy. It had everything; a fun and goofy setting fit for a pretty dang goofy lawyer game - where the environment itself had jokes and quips and one-liners and mishaps and tomfoolery written all over it, it had the previous case introducing a very interesting and important plotline that gave background for one of the more well-loved characters while also introducing an equally fucked up and lovable new one who was a child forced into a shit childhood of naivete in a CIRCUS with another character who was very naive and childish - whose interactions could have been funny and cute and reflective of said shit from the previous case (seriously she becomes such an important character in the 4th case, WHY would they not include her in this one for some character development? How did they fuck up letting a CHILD explore a CIRCUS?? That would have made the interactions flow MUCH better).
They had a pretty good, sympathetic killer imo, a morally dubious victim, an asshole of a client (who was pretty flat admittedly in-game, but I like his weird, topsy-turvy reasoning for it in the anime. Also, I think Max being kinda a dick would have bode well for the themes of Farewell since most of his clients up to this point have been like...nice? Not nice, but sympathetic, but him having to defend someone who's innocent but a prick would have shown him that just because someone is an asshole, doesn't mean they deserve to suffer for it and that they have the potential to grow as people, which is almost a complete opposite of what Matt was. Ultimately, I would have loved the contrast of them as clients and I think it would have also served as character development for Phoenix, especially with his low-empathy tendencies).
They just didn't think that far ahead. They just didn't execute it well enough. They just decided to make three of the adult characters fight for the hand in marriage of a teenage girl. (Bat's part of the story was actually kinda good if he was just YOUNGER, I think him doing that for Regina would have been a stupid thing someone in the circus would do to impress their crush. Damn you Ace Attorney and your weird treatment of underage girls!!)
It just flopped and that's ok.
Even though it kinda sucked, it can still mean something to me.
Also I'm a Moe Curls apologist. I liked him, shut up.
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I did a Deaf Chell Portal playthrough (no sound and no subtitles) and it totally works.
My two questions were 1) would it be plausible for Chell to survive to the end of the game? And 2) would Chell have any idea that GLaDOS even existed at all?
And the answers are 1) Yes and 2) No.
Basically, Portal is a very good game with very well designed puzzles. At no point do you need any verbal instruction from GLaDOS. All the information you need to progress is given by the actual design of the level itself. For instance, the companion cube level. I was initially worried that this level would rely very heavily on GLaDOS's dialogue. I was thinking that it probably wouldn't be obvious to Chell that she had to destroy the cube to move on and that it probably would take her some time to stumble upon the correct course of action while trying whatever she could. But no! The fact that you have to incinerate the companion cube is made very obvious. There's literally a couple of those hazard warnings on the ground in front of the incinerator that tell you to throw the cube in.
IMO it would be pretty apparent to Chell what she needed to do and how to move through the facility. She may not understand WHY but she would know what to do. Even the end of the formal testing part where she is about to be incinerated. I don't know if Chell would know if this part was purposeful or accidental but regardless, she would be able to escape. The long and short of it is at any point in the game Chell's only option is to move forward and there's only ever one way forward.
There is basically no indication of GLaDOS's existence if Chell is Deaf. Here are the clues you get:
-no other humans in the facility
-once or twice the door to a level doesn't open until she's done monologuing at you (Chell of course has no idea she's being monologued at)
-one of the scribbles in Rattmann's hideout says "She's watching you" (Chell would not be too surprised by this. The cameras and observation rooms are obvious)
That's it. That's all you get up until you open the door to GLaDOS's chamber.
And even then! Even then the conclusion she's going to draw won't be more complex than "this computer must be the thing keeping the facility running and it is currently trying to kill me".
Now the GLaDOS fight itself is probably the biggest stretch of plausibility. At first, before the neurotoxin, GLaDOS does nothing that indicates she wants to hurt you. A piece of her falls off. It's pretty obvious that you can pick it up and put it in the incinerator (again, level design) but why? Just to do something? This is the weakest moment in the whole theory. AFTER that though, the continued destruction of GLaDOS makes more sense. Chell sees the countdown timer. She sees the neurotoxin even if she doesn't know what it is and she probably feels it too. There is now one of those eyeball turrets shooting at her. It is reasonable for Chell to draw the conclusion of "this huge robot is controlling the facility" at this point. And if the robot is making things shoot at her it makes sense to destroy the robot.
So she does. And she gets spit up onto the surface with absolutely no idea that GLaDOS had spent the entire time insulting her or even that she was sentient in the first place.
Which is very funny.
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I have a gift for y'all today !!! 😊 Ever wanted to find a line in Re:Kinder in a single place for the sake of reference?? How about multiple chunks of lines. how about all the little variations that arise in the text with it's many endings, item descriptions, text that comes from interacting with the enviroment, and character info from the menu without having to boot up the game and go through it at long minutes!!???
well i sure did😊 Since I do a lot of fanart and think up my own silly theories and thoughts that need me to reference the game lines a lot, i have made a transcript for it for convenience's sake. A weirdly thorough transcript handwritten and proofread by me including all character lines available in-game. And I'm sharing it with you all today for anyone that wants it !!! :3 To use as a reference for creative fanworks or a quick search for a line in-game, whatever you wish to use it for!!
It uses the english translation of the game by vgperson. So naturally all credit for the game lines available in here is to her and Parun who made the game.
I did my best to organize it in a way easy to digest. Do note that I'm still human, and there's still the chance for mistake in it no matter how much I've proofread it, since I'm not even an english native speaker ^^. But I hope it serves you well nonetheless if you wish to use it.
That's my gift for today!!! Not the usual art, but still a project I'm proud of. Enjoy!!! 😊
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Dialogue Day
I was thinking it would be fun for us to share a section of dialogue that we like from our own work! It can be funny, sad, ridiculous, mysterious, plot-centric or just characters shooting the breeze…anything! And it can be from a WIP or a posted fic! It can be short or long! Let’s celebrate our beloveds having a chat.
❤️ 🧡 💛 💚 💙 💜
I shall start with something cute/stupid (cupid!!!) from a WIP:
Carlos curves his hands around TK’s neck. “TK, Look at me.”
“I can’t.” TK breaks, looking anywhere but at him. This being dazzled thing – it’s mutual. And maybe this is the emotional equivalent to how Carlos feels about being physically naked in a public space. He just wants to swim away. “And I won’t.”
“What? Why not?”
“Your eyes are too big.”
“Excuse me?” Carlos scoffs.
“They are too big.”
“Nobody’s ever told me that they’re too big before.”
“They’re so big they see everything,” TK tells him, a little snarly.
“That scares you, huh?” Carlos runs a hand through TK’s wet hair, pushing it up from where it’s flattened against his scalp.
“It would scare you too.” TK wafts a hand at Carlos’ face, feeling foolish and vulnerable. “If it were the other way around.”
Carlos kisses TK’s forehead in a motion that hushes him, and then nuzzles his own forehead against it. The bridges of their noses touch, and they both shut their eyes. “It is the other way around,” Carlos says, “Sometimes I can’t look at you, either. And I mean that as a compliment.”
And I’m going to tag (with no pressure!): @heartstringsduet @goodways @cold-blooded-jelly-doughnut @reyesstrand @paperstorm @strandnreyes @welcometololaland @liminalmemories21 @ladytessa74 @alrightbuckaroo @rmd-writes @howlingsaturn @tailoredshirt @chaotictarlos @lightningboltreader @meditating-honey-badger @taralaurel @bonheur-cafe @freneticfloetry if you want to share!
Please do tag others if you want to, and send it around!
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