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#hearts in kingdom hearts
hollowwhisperings · 1 year
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KH4 Spec: Disney Worlds & Emotional Vulnerability (for boys)
A key part of any Kingdom Hearts game is the use of Disney (& Pixar!) films as Microcosms to the greater Macrocosm of said game (& often the Series as a whole). The Disney Worlds act as easily recognisable Settings, toyboxes if you will, to convey concepts otherwise difficult to "fit" within the limitations of the JRPG genre.
(even then, KH does tend to rely on Monologue Heavy Cutscenes & Collectible Texts to direct players toward All Those Emotions & Reactions That Are Happening)
Societal Preconceptions of what stories can be told with a Young Male Protagonist actively sabotage the KH series in its efforts to show the emotional experiences of its young male characters: Sora needs the Framework of a Disney Princess in order to express and recognise concepts traditionally Denied to his gender. Players need Very Explicit Parallels and Dialogue, often repeated & rephrased across several Worlds, just to prevent their Dismissing Emotional Text (let alone Subtext) out of hand because "JRPGs/Action Heroes/Boys don't feel Scared/Sad/Insecure".
Emotional Depth is not "masculine", especially for Male Protagonists and Male Antagonists because "Feelings" are "feminine".
KH actively subverts this false perception of [How Brains Work] by very pointedly removing its "Token Girl" from the most Emotional & Introspective moments in the series.
Kairi's whole PURPOSE, in the greater scope of the KH series narrative, is to "Not Be There" when she "should" be: when Sora feels overwhelmed by the enormity of his quests or feels scared of Failure, it is never Kairi who magically pops by to do the Emotional Heavylifting in Sora's Stead. Sometimes Sora is able to articulate his feelings by recognising them in the Stories of the Disney characters (most of them Female) but as "Story" characters, the emotions and memories that are being Expressed are, by default, those of our Male Protagonists (Sora & Riku). The Disney Worlds act as framing devices for a Young person struggling to articulate whst they Feel & for a Male Protagonist to Recognise his own emotions even as his "own" World (the society he grew up in, the societies of We Players) has preconditioned Sora to "grow out" of Feeling emotions, let alone Expressing them.
Kairi the UnCharacter
Kairi's function within the greater narrative of KH ("the Coming of Age of a young boy named Sora") is to Be Female and to Not Be Where She Is "Supposed" To Be.
In most works with Male Protagonists, especially those of the Shōnen or action genres and ESPECIALLY in the videogame medium, a "Token Girl" functions as an Emotional Outlet for the Male Characters.
Has the (male) Protagonist just experienced something Frightening, suffered Loss or become Lost after the Peacefup Setting of the game's Tutorial?
The Token Girl will be there to Recognise and Express feelings of "something sad and scary" having happened to the Protagonist, of how "shaken and out of sorts" the Protagonist must be. The Token Girl will then act as an Outlet for these emotions, a Comfortable Vehicle to Focus on (to "redirect" the negative emotions to masculine "action") via becoming Someone To Protect or Someone To Impress. Or, if the Token Female is Dead By Tutorial, grief for "Her" is an Acceptable Emotion... to then be directed to the "more acceptable" method for dealing with Males Having Emotions via Monologues To The Setting ("talking at the scenery") or Promises To The Dead.
These emotions are, subsequently, Never Brought Up Again except as Character Motives or within the "acceptable" outlet of a Romantic Sideplot or an Epilogue Montage/Cutscenes. Sometimes games will use character commentaries in item descriptions or story logs to Remember The Plot Device but since these Expressions of Emotion are hidden within optional reading, players & the game's cast can Dodge any further acknowledgement of Having Feelings or anything resembling [Emotional Labour].
Kairi, the "Token Girl" of KH1, exists to "not exist": as the Designated Female in the lives of Sora and Riku, Kairi's absence is Glaring and, for some, Uncomfortable.
When Sora is at his lowest, when he feels scared and overwhelmed... Kairi is Not There to do his [Emotional Labour] for him. When Sora feels insecure or has a sudden understanding about himself or his relatio ships with others... Kairi is Not There to be Sora's ("Acceptably Female") Emotional Outlet. When Sora feels inspired or moved by his experiences... Kairi is Not There to say Sora's emotions for him, she is Not There for him to confide in, Not There to serve as a "purpose" for Sora "Having An Emotion".
Sora is a Very Emotional character: he is in a Coming of Age Journey, he is constantly put into the emotional stories of Disney films, and emotional introspection is a fundamental component of his setting's [combat mechanics]. Sora spends most of his games with Disney characters as his companions, his mentors, his confidants: when each KH game has its Emotional Climax, removed from the Disney settings & characters who had subconsciously prepared Sora (& players)... Kairi is Not There.
The emotions in Sora's Story are HIS emotions: his to experience, his to recognise in Others, his to express and articulate.
And, when removed from the comforting framework of Disney, who does Sora share his emotions be they positive or negative?
Riku, the OTHER Male Protagonist.
Kairi is Not There for Riku's emotional experiences either. Kairi, whose "purpose" in most works is to be Designated & Acceptably Female Emotional Outlet, is Not There. When Kairi is conveniently nearby either boy when they have an Emotional Revelation... Kairi is left in the background. The KH games COULD include Kairi, the Designated Female most "convenient" for its Male Protagonists to Emote At... yet, at every opportunity, Kairi is Not There. Kairi Not Being There is Deliberate, it is Pointed: it is the KH series saying "here is where you expect Emotions to come from & go to" and "we will not be doing that".
Kairi is Conveniently Female so that the KH series can Actively NOT USE THAT CONVENIENCE: Sora's Coming of Age Journey is emotional, as all such stories are, and it is SORA'S. Sora's to feel, Sora's to act upon, Sora's to recognise through Disney Parallels, Sora's to come to terms with, Sora's to express to whomever Sora most wants to express them to.
Now that the KH series has "retired" Kairi from her Role as "Convenient Female We Actively Never Use For Convenience", she might be allowed to have an opinion and perhaps even Have A Personality! I fear, however, that Players will need even more very pointed instances of Kairi Being There & Female and how Pointedly Unused she is when Sora needs to do something "feminine"!
Because KH is about deconstructing the "gender" of emotions: it is about exploring how feelings affect and influence our memories, our behaviour. How our identities, our relationships, require us to engage with our emotions. How refusing or ignoring what we feel leads to pain, isolation and sometimes tragedy. How each generation's relationships with emotional expression affects the generations that follow them, shaped by beliefs of predetermined suffering: how younger generations, if given the tools and context for such trauma-shaped beliefs, can show us all that these cycles of suffering are not inevitable or destined. That it takes all of us engaging with our emotions honestly, respecting each other's emotions as being as important to them as yours are to yourself... and, together, we can share our emotions (our Hearts) and find grounds for reconciliation (Connection). How we can only become stronger by embracing our ability to "feel" and by respecting how important and natural emotions are to us all. Emotions ("hearts") and the tools we use to understand them (stories, friendship, introspection) are not solely "allowed" to "children", to females or within the bounds of romance. Emotions are human and limiting who is "allowed" to express them or how they "should" be expressed? That harms us all. So open your hearts, connect with the hearts of others, and heal the hurts we have done unto ourselves & each other.
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silentstar · 3 months
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[x]
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destiny-islanders · 8 days
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gawrsh
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immortal-cataclysm · 3 months
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been playing peak recently
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frongfriend · 1 year
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Yes, this is the true ending 🌱
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metanarrates · 1 year
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its funny to me when a cartoon or something has a vague Evil Organization because a lot of fans will instantly decide that there's a whole workplace comedy happening there. those guys can't just be vaguely standing around acting evil all day they've gotta have like an evil break room or something
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humunanunga · 2 years
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Enough of the trope where memory loss undoes the damage or the corruption or whatever. More content where removing memories just removes the context.
The tragedy of needing to grieve and not knowing what or who you lost or why. The angst of having trauma and being denied the awareness that it's trauma. The suspense of being different somehow and left to wonder how and when. The tension of knowing that something is off and you can't find where it hurts. The Adventure Zone gets it. Kingdom Hearts gets it.
There is an aching inside you and you don't know how it got there.
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goldensunset · 10 months
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people who go through the main tags of big and tumultuous fandoms looking for new fresh good posts to reblog are essential to any circle. they’re like true hunter gatherers leaving the safety of settlement and braving the unknown wilderness to find food for the flock. they risk their lives every day and will come back with a few scratches at best and severe psychological damage at worst
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diginuisance · 2 months
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It's been said before but I will always maintain that kingdom hearts is peak because it spends two games building up the villains as a powerful group of mysterious, unfeeling humanoids who will stop at nothing to achieve their goals, only to reveal one game later that they're actually all coworkers who live together in a hype house, hate their boss, and have sitcom-level interpersonal drama
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there are many, many funny things about kingdom hearts, but for me the funniest part is in any scene where there’s supposed to be a big crowd but the devs didn’t want to model literally anyone so it’s just a huge empty room with only the absolutely necessary characters there
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gummi-ships · 5 months
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Kingdom Hearts 3
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soggystyrofoam · 3 months
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classic
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ill stop drawing @niximilart gameplay stuff when it stops being funny
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sunkly · 1 month
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luxmoogle · 2 months
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ヽ`、ヽ 𝐿𝒶𝓃𝒹 𝑜𝒻 𝒟𝓇𝒶𝑔𝑜𝓃𝓈… ༄˖彡ヽ`、ヽ
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Y'all make fun of the outfits from Kingdom Hearts (2002), but fail to realize that they were PULLED FROM THEIR HOMES on a day that they were playing at the beach.
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They HAVE normal clothes. They were wearing beach attire. Imagine being pulled through a dimensional portal while you're swimming and building sandcastles. Congrats! Your only clothes are these now:
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