Some follow-up pics from @riseupcontn 2024... We had such a good time and we were running so fast! We were doing live @hellorokoko MOCAP at the booth and folks loved it.
“51 by MBGCORE ⚔👽 🔊Sound design by @bruits.studio 👾
Track : Jeff Heim - Drum run
Endorphin Dynamics
Special thanks to Léa & @chrys_d_974 for vocals 🔊
Custom mocap made with @hellorokoko
Smartsuit 💎”
From the Instagram account of Marc-Aurélien
Very cool job...
StockMoves - another collection of breakdance. showing variations of handstands and freezes. Data is available for implementing in games, VJ installations, inGame insertions and anything else you desire to do with it. Viewing the data is easy via the stockmoves shop interface: www.motekentertainment/shop Some of this data is also available via rokoko (@hellorokoko ) motion library and in their maya plugin. These sequences are also available at the UNITY asset store: https://assetstore.unity.com/publishers/25573 #epic #UE4 #breakdance #fortnite #gamedev #ingamedance #dance #breakdance #dartist #Iwillsurvive_ii #mocap #motioncapture #gamecreator #3d #3dmotion #mocaptech #mocapdev #stockmoves #datalibrary #hellorokoko #rokoko #autodesk #maya https://www.instagram.com/p/B-TrLyDCda-/?igshid=2y4e7y0wn0lx
RT @FragFox: In preparation for #StoryJam @the_f_key @lightandalchemy & me are recreating #DaftPunk Around the World :D 🌍 My productivity has been hindered by @the_f_key’s rogue robot mocap (using @hellorokoko) carrying on when the music stops 😂🤖 This is so much ✨fun✨ #madewithunity https://t.co/6zJ4aJofJw
This was just a test to see if I could apply the same mocap data to a robot and a little pilot, but it turned out fun so I fleshed it out a bit! Audio by the amazing Impossible Acoustic, Mocap data from a @hellorokoko smartsuit, crab model by @nathanhtaylor , made in @blender_org pic.twitter.com/m6vwnM3VO8
#Repost @hellorokoko with @get_repost ・・・ It's time to kick off 2019 with one of our favorite things - introducing another Motion Library Featured Publisher! As one of the early pioneers of motion capture, @oevenzohar, explains how Motek Entertainment came to work in motion capture since before it even had a name.Their work in Mortal Kombat: Annihilation might bring back some fond memories for some of you out there. 😉 Watch the full video to learn why they became a Motion Library Featured Publisher: (see link in bio) #motioncapture #mocap #animators #animation #previsualization #vfx #gamedev #virtualreality #augmentedreality #creativetechnology #motiongraphics #3dgraphics #indiedev #motion #3d #ue4 #unity3d #3dmotion #artisthomeplanet #mdcommunity #motiondesigners #cgarts #charactermodel #cgiaddicted #cgsociety https://www.instagram.com/p/BsYrwSOFVJ8/?utm_source=ig_tumblr_share&igshid=larnpj3713tk