#hks pattern
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lez-bichi-lover · 1 year ago
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♦️HK GIJINKAS | HORNET & LACE ♠️
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◇ + HORNET ALTs ◇
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◇ Original Sketch Page ◇
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annoying--moth · 22 days ago
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Late night phone doodle because I was bored
(base I referenced under the cut)
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littlebittyhollowbugs · 9 months ago
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Mantis lords 💙💚💙
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loud-whistling-yes · 1 day ago
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Various random indiecross!ghost thoughts cause yes I'm still thinking about them what about it
I am fascinated by their current moveset + arsenal of spells/weapons/charms. They have shadedash + shadesoul but seemingly no dive nor shriek. They're using crystal dash as their main spell-adjacent offense. They have only one soul vessel despite having late-game upgrades. They have both thorns + dreamshield on them for some reason. They have all the nail arts but don't even have an upgraded nail. Randomiser ass build.
Speaking of shadedash, the fact they even have that ability in the first place implies they had already fought hornet twice, and likely were on the path to true ending before frisk interrupted. Is.... Is hornet okay???? Did frisk also one-shot her????? Did she run away????? Girl are you still there.
By the way, with thk dead but ghost gone, hallownest is so screwed oh my god 😭 GIRL THE INFECTION
I've said it before and I'll gladly say it again, I am delighted how indie cross manages to give so much character to ghost despite them being silent. Even frisk and the drifter can emote somewhat, ghost is working off their soulless gaze and fingerless hands and still has so much life in them 😭😭 baby
That one mexican standoff scene on the mountain top where they decided that just threatening to knock both shovel knight and cuphead off the cliff wasn't enough, so they charged up their nail art too just to make a point 😭
The entire dynamic they have with madeline okay. The dreamshield umbrella sequence was so cute and funny like ghost it's okay she can handle rain too you saw her carry a robot larger than you while sprinting up a mountain. That's so extra ghost I love you
I say that but honestly indie cross really nailed the hk player experience down if we did see a friendly npc who protected us from harm on the first meeting we would spend the next 2 hours doing everything in our power to protect them from anything and everything. And then we would die to protect them about it if given the option.
And also their entire thing in grillby's where they were bouncing back and forth between different activities 😭 first they try helping niko out with the shovel but quickly abandon ship to play rock paper scissors 😭😭 they just wanna be involved
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voldheart · 2 years ago
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they Are twins but theyre not IDENTICAL so i wanted to share my take on big knight :-)
+ my headcanon on how it would work. kind of. it is post embrace the void ending
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teadragn · 10 months ago
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I made a pattern for my Hornet cosplay mask! You can find the pattern either on my Ko-fi or my Etsy!
under the read more is the video of how I made the mask!
youtube
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astralflows · 3 months ago
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i did suzaku unreal today and i really enjoyed the fight bc it has pulls and knockbacks and you have to solve mechanics at the same time and maybe i miss hardmode revan idk
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hollowknightinsanity · 1 year ago
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im bored so im gonna post fun facts abt the characters when i uh. feel like it. id say 1 daily but that would make me lose interest SO fast. anyway
HK:EP Fun Fact #1
Mystery is INCREDIBLY smart. Since it was raised by Ette, who went to med school for a while (she DID drop out to pursue art instead but shhhh) it knows a grand lot about anatomy and medical stuff. And it’s pretty good at art, too! It genuinely enjoyed finishing up Cornifer’s maps, and it doodles stuff in the dirt sometimes, when it’s in an area where there is any.
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lez-bichi-lover · 2 years ago
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| ◇ MEET MY GRIMM GIJINKA ◇ |
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◇ CLOSE UPS ◇
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+ Height comparison with Holly [He's at perfect waist-grabbing size]
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◇ Grimmchild will come soon, so will another drawing for the grollow gijinkas, then I'll be focusing on the Modern AU<3
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goblinbugthing · 2 years ago
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radi + ymiiva concepts sketch page!!!!!
you can see why i made radi look like elfilis now right. bc her mom is literally the goddess of dreams/dream matter. and elfilis is dream matter (mixed w/ dark matter but yknow)
individuals under the cut + transcripts
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(img 1) idk what to do w/ her horns…
(img 2) side view
(img 3) Radiance….
(img 4) ear patterns!!
(img 6) eyelashes fade from black to pale yellow
(img 6) tips of fur fade to white
(img 7) mother-daughter reunion!!!
Radi: thx for fucking abandoning me btw.
Ymiiva: I was dying
Radi: what
(img 8) ⚜️ <- literally what is this
(img 8) yeah
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nerdlebirdle · 2 years ago
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Someone give me the strength to finish Hollow Knight. I wanna follow the tag here but im STRUGGLING on the final boss... and dont want NO SPOILERS on it.
I have avoided it soo long
I just want to finish it i love the game so much but like that final boss is KICKING MY ASS
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kaelula-sungwis · 2 years ago
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🌈 Rainbow Estate
flickr
🌈 Rainbow Estate by Dave Wong
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samakro · 25 days ago
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HK-47 had the right idea
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I'm going to say it. The (word in parentheses) meme is way better for tone indication than tone indicators
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agsilverart · 3 months ago
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Hornet, princess of Deepnest - Hollow Knight I designed a new outfit for Hornet, trying to make it thematically more linked to spiders. On the sword I painted a pattern similar to Damascus steel, as I had been suggested to ; ) Looking for HK commissions?
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howtofightwrite · 7 months ago
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Hey! I'm writing a series with a character who is a sniper. She is a private hire and ends up meeting someone who works with shorter ranged guns and weapons.
I'm just wondering how they would differ when killing someone and what are the tells of each weapon. I want to make it clear that the weapons are different but I'm not sure what those differences are
So, something that stuck out to me originally, when reading this is, most snipers are going to have a close range PDW. Whether that's just their sidearm or something more substantial, they'd need to be proficient with something in close quarters if it comes to that.
Now, the hard part about answering this question in the abstract is that, almost everything associated with firearms is extremely date sensitive.
For example, if your CQB/CQC character was originally trained sometime in the late 90s to late 2000s (in a Western country), they'd have likely encountered Center Axis Re-lock. Outside of those 20 years, then that style hadn't seen widespread adoption, or had fallen out of favor.
For some specific film examples, Vincent (Tom Cruise) from Collateral (2004) would have been working as an assassin for at least a decade by the time we see him in the film. We can make this assessment based on the way he handles the USP, and then compare to CQC training. His one-handed disarm and execute he uses in the alley puts his training sometime in the 80s to 90s at the earliest, while his lack of CAR in close quarters tells you he didn't have Western military or law enforcement training after the mid-90s.
Another film example that might surprise you is John Wick (Keanu Reeves). In those films he exhibits CQC training that suggests he still in the military less than 15 years before the events of the first film. Except his CAR stances are actually a little sloppy (which is unusual for Reeves), which suggests that Wick may have observed others using the stance, and then improvised a version of it for his own use. Meaning you can't really estimate when his combat training occurred. (This might also might explain why he's a bit sloppy about when he switches between Weaver and CAR.) By the way, it is quite difficult to pick this out. It took a few experts dinging on the first Wick film before I really started picking up on the issues with Reeves' technique. And I haven't seen anyone else draw the conclusion that Wick is probably self-taught in CAR. (This was corrected for the later films, as Reeves did get proper training in CAR in preparation for the second film.)
In particular, this is a singular example, but there are a lot of things someone can do that will inform you about their background and training. This starts with weapon selection. Things like their preferred sidearm and primary can be very insightful. People tend to go in one of two directions with firearms. Either, they're very willing to adapt and experiment, or they'll find something they're comfortable with and hone in with that specific firearm.
For example, is your sniper carrying around a Remington 700, or something like an MSR or AWM? Both are legitimate answers, but they say very different things about how your character approaches their area of expertise. Similarly, are they carrying a 1911 pattern pistol, or something more modern, like an HK USP or FN P45?
If your sniper is carrying around an AMT Hardballer, and your CQC specialist is carrying around a P45t, your CQC specialist has twice the magazine capacity. They can afford to dump rounds into someone until they stop twitching. Where as a Hardballer is “just” an extremely well made 1911. Their kills are going to look different, but it's a function of the weapon they chose.
Without knowing what they're carrying, it's very hard to answer definitively how their kills will look.
If it was me, kitting out for CQC in a situation where I'd need to hide the weapon under a jacket, I'd seriously consider an AAC Honey Badger hidden under a sport coat. (I know, I trash talked the Honey Badger a few years ago, before getting a good look at one and seeing just how tiny they are. Mea Culpa. I should know better than to shit on a gun I'm unfamiliar with by now. That's a toxic element of gun culture I've been trying to get away from. It still clings a bit sometimes.) Similarly, the Mk18 and Colt 733 are also pretty good options. That's a little bit of an M4a1 bias, but it's a decent platform. There are other valid options, those are just the first that come to mind for me.
If your character was kitting for CQC, and wanted Warsaw pact weapons, the Groza is a bit exotic, but that's what it was designed for. The SR-3M Vikhr is an update of the Val, and a pretty legitimate choice. They're both 9x39mm rifles, so long range accuracy isn't happening, but in close quarters they still hit stupidly hard. Granted, any Krinkov would work in that role. (So, mostly AKS-74Us.) (I think there were some 7.62x39mm Krinkovs, but I can't remember the name.)
So, ultimately, identifying the differences between the weapons, starts with knowing what the weapons are. Having a basic idea of how they handle (even if that's not first hand), and then being able to see how they differ from one another. This is made even harder in the sense that modern firearms have become extremely modular. Given the option to fully kit out the same gun for you CQC specialist, it's a pretty good bet you and I would walk away with distinctly different end results. Even if the base model was the same. (For the record, I'm not saying my configuration would be better. I have biases and preferences that aren't necessarily the best option available.)
The best place to start, is looking at the kinds of weapons your character would use. Your sniper's going to want a long range precision rifle and a sidearm. She might also go for a small machine pistol/SMG. Your CQC specialist would probably prioritize an actual primary. That might be an SMG, a carbine, or even a shotgun (because nothing says hello quite like three or four 12 gauge shells pumped out of a fully automatic Saiga. (And before someone corrects me, yes, I know, there are no production full-auto Saigas, however they can be illegally modified for full-auto.)
Once you know how different the weapons are, you can start digging into how the characters themselves approach combat, and how their respective styles differ.
-Starke
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gayseppe · 6 months ago
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The king's daughter
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