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#hunnabees
fruitytulip · 1 year
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This isn’t Mysterious Benedict society related it’s Bugsnax
You know when you had to get Chandlo hunnabees before he asked he said that he can’t fly and he’s tried before…
Just imagine snorpy finally going outside to see Chandlo jumping off the roof probably screaming “IM GONNA FLY DAWG” and then falling face first on the floor (I imagine buddy has tried doing that aswell)
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xxdani91xx · 11 months
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Animated version of the Hunnabee fan art I made a while back.
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tiny-mercs · 5 months
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Hello! This a tf2 blog based on agere (age regression)! All littles (and others) are allowed on this blog as long as you don’t bring hate and keep the interaction safe for work! This blog is inspired by those hazbin hotel agere blogs that started popping up! (This blog is not a requests for writing blog.)
I am allowed to not answer asks. I’m human too. It also may take me awhile to answer asks. I’ve been quite tired as of late.
Whenever I respond as just the mod, I’ll do it like this!
This blog is supportive of all kinds of regressors! I have no issues with asks about padded agere either! Some of the littles on this blog are padded!
All 9 mercs are on this blog! Some of the mercs are regressors, some are flips, and some are caretakers so I’ll list them here! I’ll only be doing the mercs because they’re the only ones I’m really able to write.
Scout: Little. 5-7
Soldier: Flip with little lean. 4-9
Pyro: Little. 1-5
Engineer: Caregiver.
Demoman: Flip with caregiver lean. 6-8
Heavy: Caregiver.
Medic: Cargiver.
Sniper: Little. 3-6
Spy: Caregiver.
Anon list: 🧸,🪣, 🎠, 🌙, 🪐, 🌟,🌲, ⚾️, 🧶
Have a good day everyone!
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breadcat911 · 2 years
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🐝Bees sleep in flowers, I wonder if Hunnabees do too?🐝
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triffany-lottablog · 1 year
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Little hunnabee snakifation concept also incorporating honey bees into it, I’ll do another when I get home with full snakifacation but I just wanna get some basic ideas down
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mushroomjuice · 2 years
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The bugs and/or snax
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ghostxboii · 2 years
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hello bugsnax fandom
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3eyezmug · 2 years
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FLOOFTY PAINTING IS FINISHED!!!! THIS TOOK SO LONG BUT IM SO HAPPY W THE RESULTS!!!!!!
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Thanks @cardinal-crossing for hosting the Aggie last night! I had a lot of fun drawing bugsnax lol
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caribbeangrumpus · 2 years
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Took me over a week to work on, but it's finally done!
HAPPY (Belated) 2nd ANNIVERSARY BUGSNAX!
I discovered this game when I was going through a rough period in my life, and since then has been living in my head rent free. Have finally started playing it and I'm loving it so far. This game has left such an impact on me so I needed to draw something special to celebrate!
Also, who is this kid that's hugging Filbo? Well, I'm currently working on an AU story that I will get to reveal the details to you in the next post. So stick around! ;)
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pr0cyon-lotor · 8 months
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A cluster doodle I made :)
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bazyboo13 · 1 year
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I remember for some reason I turned my friends into bugsnax
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It was fun to edit these, I didn't draw them myself because my drawing skills are that of a 5-year-old, but it was fun.
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i-am-thedragon · 6 months
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Sodie Snakification Modifications!
Buckle up because I have a LOT to tell y'all about the making of this one.
From the beginning I knew I wanted the new Sodie snakifications to be based more on the liquid drink itself rather than the straws and can it comes in. I knew that would involve some playing around with new materials, but I had no idea the ordeal I was in for.
Initially I had dedicated a very small unused area of the Sodies' texture maps to a transparent colour that would be used for the 'liquid' parts. I first tested it on a placeholder head part and it worked just fine. But when I went to use it for the limbs, there was no longer any transparency. This confused me.
And so began a several days long search for the solution to this, which involved custom materials, testing different geometry, and even messing with xml and irrlicht files. Unfortunately nothing worked. I knew my textures and materials were not the problem because transparency worked on the head part, but for reasons I couldn't fathom it only worked on the head part. And I knew transparency was possible on limb parts because the Hunnabee parts use it.
Eventually, I got an answer from the Young Horses developer Kevin on the official Young Horses Discord server. Apparently, all I needed to do was copy a line of XML from the Hunnabee definition file to the definition file of my Bugsnax of choice. Honestly I'm not sure how I'd missed that in all my previous efforts. The name of the value I needed was "InventoryHasTransparency", maybe the "inventory" part threw me off? Anyway, I have to give my greatest thanks to Kevin for once again saving my mod (the first instance was right at the beginning)
So I had working transparency on the limbs, but at that point the limbs were just flat-coloured without any bump/normal detail. The space the limbs occupied in the UV layout was far too small to put any meaningful detail in.
The thing with Bugsnak UVs is that the eye UVs take up (in my opinion) a lot more space than they need to. One could optimise the texture space significantly by overlapping identical eyelid, pupil, and eye UV islands. I could do this easily, except the animated models of the bugs themselves us .X (DirectX) files instead of .obj files. I have had zero(0) luck with working with DirectX files in Blender. The importer breaks animations, and every exporting option breaks them further.
However, I had a cheeky solution. You see, DirectX files can be opened in Notepad++ and have semi-comprehensible blocks of text data. This includes texture/UV layout data. So if I could import the Sodie's DirectX file, ignore the broken animations, change the UVs, and re-export it (once again ignoring the broken animations), I could theoretically just copy the modified texture layout data from one to the other.
The only problem was that I was exporting as an obj or fbx file and then using FragMotion to convert it to a DirectX file, and Fragmotion insists on triangulating any tetragonal polygons. This, for some reason, absolutely breaks the result of my attempted data transfer. Thankfully I found an online converter that converts fbx files into non-triangulated DirectX files, and my convoluted UV data transfer plan ended up working perfectly.
With that, I had plenty of space to put a much nicer bubbly liquid texture, and use that for the limbs. Anyway, I'm running short on time today, so thanks for attending my TEDtalk.
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starrabee · 3 months
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self insert bugsnax oc?
SELF INSERT BUGSNAX OC!!! >:D
Here’s her ref! And if you wanna draw Bee and abeespa I’m doing artfight >:D
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Bee lived in sugar pine woods after the fight and well befriended a hunnabee and named them abeespa who just follows them around while she studied the nature of the island
In sugar pine she could be found in a small nook near the foot of the mountain keeping hidden
Artfight link! https://artfight.net/~Starrabee
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ghostlykimiboo · 3 months
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Top Bugsnaks of Snaktooth Island
1. Preying Picantis
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2. Bunger
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3. Spaghider
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4. Noodler
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5. Hunnabee
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6. Charmallow
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7. Buffalocust
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8. Cinnasnail
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9. Daddy Cakelegs
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10. Mothza Supreme
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lesvegas · 7 hours
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