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#hunter is not messing around
azertyrobaz · 21 days
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We've got troopers up top.
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decaytime · 1 month
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He was a little shit and nobody liked him (affectionately)
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xenomorphicdna · 8 days
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Sluggy design explosion!!!
All of em,,, god this all took so long what the fuck. So glad they're all done tho because the next thing on the list is making dms skins
Individual images under the cut ↓
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Enot,, big
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peridots-pixiwolf · 2 months
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[Start ID. A redraw of the official icons of the ten named slugcats from Rain World, arranged in two rows: Survivor, Monk, Hunter, Nightcat, and Gourmand in the first, Artificer, Rivulet, Spearmaster, Saint and Enot/Inv in the second. Each is drawn in roughly the same pose as in the original art and fitted with speculative interpretations of their biology, and the second image is a “dead” version of this. For example, all ten have slug-like rhinophores in place of ears, cuttlefish-like colorful eyes with strangely-shaped pupils, cephalopod-like beak "teeth", expressive barbels or oral tentacles at the corners of mouths, spiny radulas, and the frilly mantle fringes of sea slugs, though otherwise their faces are squishy, simple and mammalian-shaped.
Cream-colored Survivor and yellow Monk both share triangular, bicolored spots matching their eyes (which are tan and brown, and two shades of blue, respectively), small, bumpy fringes, and relatively neutral looks on their faces. Defensive-looking Hunter is mostly a dull orange-pink, though their blobby fringe is a more violent red and their back is purple and marred with lumps. Nightcat is navy blue and flecked with dots of yellow and teal, their rolled rhinophores are a lighter blue, and their shading fractures into stars in some places. Gourmand is almost uniformly tan, their wide, very ruffly white mantle fringe bordered by a spray of white spots, and their beak sticks out from either corner of their smile. Primarily red Artificer, snarling, has yellow markings of multiple sorts, a prominent yellow dewlap and their characteristic dark scar taking out a chunk of its face. Rivulet is a darker blue than usual, with long barbels, red gills and rings, countershading, and a cheerful expression, sticking out their radula. Spearmaster is purple with orange accents, eyes and spots, a large fringe and spines down their back. Saint’s green caryophyllidia are marked by small, yellow diamonds, and their long, thin radula extends far below them. Enot is decorated with mottled red stripes, blue patches, yellow stars, and an uneven and almost cartoonish imitation of blush, though generally the same deep blue as Nightcat, a passive or almost slightly smug look on their face and their rolled rhinophores out to either side.
In the second image, nine of the slugcats’ eyes are crossed out, indicating that these are death icons. They look fairly the same, with mostly expression differences. Survivor is caught in the beginning of a threat display, a karma flower sprouts from Monk’s side, Hunter is burdened with overgrowing, purple and blue rot, Nightcat’s rhinophores are pinned back, and Gourmand looks mildly disheartened. For the final row, Artificer bites its radula between small plumes of smoke, Rivulet drops their expression, Spearmaster looks very startled, Saint looks almost entirely the same besides half-open eyes and their markings greater in number, and Enot grins confusedly. End ID]
If you'll excuse the unusually lengthy ID: the arena meme introduced by @pansear-doodles at long last after a nearly year-long wip status (or, rather, finished a month ago today to honor my own first time playing it!)
Design notes and shout-outs under cut! :]
The following people are some of those who’ve inspired my designs most since I started this eight months ago (or just inspired me to get a little weirder with slugcat biology), among many others for sure, and I thank them for it–but this is simply to bring attention to artists I find cool, and in no way an obligation to interact or anything :]
> @saturncoyote , @carpsoup , @charseraph , @gallusgalluss , @bitsbug , @dopscratch , and @0hmanit (and a special mention to dddeerbo and hunterlonglegs, who’ve since deactivated)!
Survivor: Surprisingly the hardest to pin down the colors for, since nothing with its sibling's palette seemed to match up right (I did have to add in a little blue somewhere for Monk, the beginning of making it clear how much I’m simply going based off of vibes for the colors of scug innards). I consider them, Monk and Gourmand to be part of the same gene pool of slugcats, and even possibly the same colony even if the latter isn't really related, so took a bit of Gourmand's coloring and fit them in with their inspiration: Goniobranchus verrieri. They serve as a bit of an introduction to my ideas of scug traits (i find it really fun how many people have thought to add so many silly sluglike fixtures of biology completely independent of me, buuut here I’m mostly talking about species variation), and like in-game they’re pretty average! They, Monk and Hunter have a couple scars sourced from a piece of Joar's concept art that I'm failing to find, those across the bridge of the nose, under the eyes, and across the rhinophores, respectively, and my Survivor interpretation features many on the back of the neck, as a result of survived lizard bites.
Monk: Their coloring is primarily based off the fact that I associate them with blue fruits, honestly, a bit because I was compelled to establish a familiarity with Rivulet, and lastly inspired by the spots of Goniobranchus kuniei (and geminus, less important to me as one of my characters is a kuniei instead, but more fitting). Between the yellow + blue and the circular marking in the center of their face, they’re meant to bear a little resemblance to an iterator that shares similarities with the characterization I’ve given them, and similar coding of her sibling can be seen on Survivor’s markings around the eyes. As both a “default” slugcat and one whose campaign I haven’t played, though, I can’t say I have much more to point out about em.
Hunter: The whole rot thing made for a really fun time drawing them, and while the color change on their back is a result of this, it’s also an excuse to relate them to Babakina festiva, arguably my favorite sea slug (mostly for sentimental purposes). And to Spearmaster, a fellow messenger slugcat, and it serves as a gradient between Hunter’s pink and the “traditional” color of Rot seen in the DLLs. Aside from their affliction, they’d actually be the plainest in terms of design, as they don’t have any patterns or quirks of body type, just the red + purple and strange lumps + possible malnutrition. I can’t remember if NSH had created them in particular or just...caught + released or something, but it probably wouldn’t be strange for a lab-grown slugcat to be simple like that.
Gourmand: Like the two above, they’re rather plain in terms of coloring and adaptation, and like the two above, I find that fun. I decided it would be nice to avert the “all slugcats being of the same body type, and Gourmand’s out of place as the exception” thing by just...adding more fat to all of them, really. I did want to emphasize their sheer bulk even so, both fat and muscular (not like I couldn’t have still gone further with it, of course, but slugcat anatomy can be a little obfuscating sometimes, and they were intended to look rather plush considering personal size headcanons and therefore the lack of proper gravity), and the thick and flounced mantle looked like a good addition, as per their sea slug Glossodoris hikuerensis. Unlike Survivor and Monk, I didn’t attempt to hold their resemblance to any particular other character (which means a little less to balance out the “default gene pool” thing), so those are all the design notes I have for em.
Artificer: The second slugcat I’ve ever played, or finished the campaign of, my favorite for at least a long time, and the first thing I did was give them yellow accents, the shape of which have troubled me slightly (not quite like the spots or stripes of the others). They’re both a little more appealing and more explosive-looking to me, and considering how early on I played Arti, actually present in some of my older art. It does give them a little resemblance to Saint (completely intentional, two slugcats with strange relations to karma), as well as the fact that its radula is green for familiarity with one of its children (at some point it was going to have all-green markings, even!). I’m generous with their scars, partly because it was fun to overemphasize the one on their face and partly because it does seem like a reckless slugcat, on top of the dangers of its explosive abilities–I’ll probably just keep adding more forever. Mostly-red sea slugs aren’t too common, but Hexabranchus sanguineus works for sure. The ridged, yellow dewlap can expand for combustion purposes, or something along those lines. Arti’s where I began experimenting with a lot of the mildly-offkilter features seen in my interpretation of slugcats, as they’ve once again been a favorite from the start.
Rivulet: I've obviously given other slugcats spots, deeply enjoy the bubbly-soda markings of other peoples' slugcats, and thought seal riv would be cute. Despite not too closely resembling it, they've been government-assigned Hypselodoris bennetti, for color reasons and for a couple sentimental ones. Originally, the colors of every scug were meant to match up with the custom colors I gave them at the beginning of their campaigns, (though Arti, Gourm and Spearmy are the only three who actually apply here, since I've only played through half the slugcats: I gave arti the yellow as mentioned above, gourm brown eyes and spearmy light pink spears, furthered by the outskirts pearl accompanying me and that palette all the way to moon. Tolerance training for eternity in hell cause I already knew about the maroon pearl quest). I initially gave them the colors of the bi flag for fun... but with the limited palette of this image, I was left without pink for a while and decided to see how they'd look in red. I then realized how they now wonderfully matched Moon, and besides, red's a sort of camouflage in deep water! As a side-note, the difference between their eyes and those of others always bothered me a little for anatomical purposes, and the cephalopod eyes were probably influenced by this!
Spearmaster: Inspired as much as possible by @notyourfunnyman ’s wonderful spearmy: designed in a way that helps it fit in with scavengers, at least between the long sensory tentacles, big ruff, back spines and slightly thin/distended anatomy, a form of defensive mimicry. I always had annulate rhinophores in mind, for a little diversity sure, but mostly because the shape reminds me of radio antennae and communication towers (seems fitting for the comms array and being a messenger slugcat)! I started searching for a real-life slug to give them just by looking up their rhinophore shape...and was met immediately and coincidentally with annulate-topped nudibranchs that fit them more perfectly than I could've imagined: Flabellina and surrounding clades, I think Paraflabellina ischitana works very nicely. The orange was completely unplanned, but there wasn’t a place for light pink among the other slugcats’ palettes, and importantly it likens them to both Hunter and Seven Red Suns a little more.
Saint: I am very much a non-furred slugcat enjoyer, with respect to those who aren’t, so figuring out the only visibly furred slugcat was an interesting challenge. I’ve decided that they likely have other, milder adaptations for help in the cold, mainly just more efficient fat storage, and what looks vaguely like fur is instead a bunch of tubercles (called caryophillia, for the second reminder out of three). Their inspiration doesn’t have these, however, Miamira sinuata’s numerous yellow and blue spots (not to mention...whatever’s going on with that shape) and general effect of being the only really green nudibranch I could find were probably perfect for a strange green echo. Not pictured, but their beak-teeth are tiny and flat to make a surface for grinding soft food against with the lack of a functioning radula, which is tipped with a specialized spiny “grapple-hook” for better traction/grip (not to mention the numerous little teeth running down the whole thing).
(Best part of hiding this under a readmore means edits will be seen by all reblogs, I'm mostly sure, because I completely forgot to mention! The spots on their forehead are simple eyes. Their camera eyes appear closed in-game, I like to believe their complex eyesight is rather poor anyways or otherwise reason that they aren't seeing out of those, and while this was far from her REASON for attunement with the world, it does help compensate for mainly viewing it through a canvas of simple light and dark. This, and the fact that their swapped-out "fur" is not only to commit to a lack of hairs but contributes to sensory input!)
Nightcat/Enot: I guess you could say I found the “these two are technically the same person” compelling. (E.g. similar colors, both very strange and enigmatic, and Enot/Inv/Sofanthiel’s remark during the dating sim about getting removed from Arena Mode.) I doubt they’re the only two slugcats in their body, considering humans with DID tend to have more than a few (and I find it very funny that a slugcat bearing resemblance to Nightcat appears in Gourmand’s ending. They’re allowed in the colony and Enot isn’t </3), and I have to credit @faelingdraws ’s art for being what convinced me on it! Their design inspirations come down to trying to balance a few different ideas: making the patterns and palettes of both look oddly similar (special mention to the stars, since those are fun to draw), basing them off of Felimare sechurana and juliae respectively, using blocks of color with the same placement as in Enot’s official art, and specifically making Enot look...biologically reasonable and imperfect, whilst also clearly trying to imitate human displays of emotion (what with...the eyes and blush on that one piece of official art).
Lastly, here’s just a lineup with notes on body shape and size. Most of the nicknames (existing to give a little more space, that’s all) are obvious, and while I can’t remember why I shortened Nightcat to Nox, it is in honor of my friend by the same nickname :]
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#survivor rain world#monk rain world#hunter rain world#nightcat rain world#gourmand rain world#artificer rain world#rivulet rain world#spearmaster rain world#saint rain world#enot rain world#slugcat rain world#rain world#peridots-art#< feels like too long since that last tag's been used. i can say with certainty that the majority of the reason i haven't been just as#active here (not to mention not drawing as often since that's relevant) is just due to my life getting busier with a new school year but i#do miss putting my stuff here! and would like to reblog more on top of that.... so forgive not remembering exactly how to tag everything#(and how to write everything up there but to be fair it's not like long textposts were a staple of mine. i mostly just rambled and it was#fun hehehe.....some of those notes (parts of riv/spears mostly) were written around the beginning of the drawing itself)#OH i messed something up with the drafting and really did not mean to post it while tags were in progress! but regardless. i would've liked#to post it tomorrow to mirror how i was going to post it on JAN 29 a month ago......but it's not like i'm unhappy with this outcome :]#to sum it up really though it's been strange working on this for so long.....unfortunate to not get a chance to let it be seen and keep#experimenting with odd biology much earlier but i'm just glad it's out now cause i am proud of these!! it's been a lot of fun and slugcats#are still my go-to doodles :] if i had to end this off promptly though what's up with that secret pipeyard shelter as gourm that's not on#the maps. connected to vs_a04. doesn't appear on the miraheze or interactive maps for anyone strangely but i've only been there as gourmand#anyway! i'm sure there's a lot i could've said in the rush but goodbye dear reader anyway :]#i forgot spearmy initially. i'm so sorry
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rapidreptile · 28 days
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just a little guy?
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lollytea · 7 months
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Huntlow situationship gives me such intense brain termites you don't get it
#no i dont think its because Hunter needs time to heal first#i think if it was up to Hunter they would plunge into a committed romantic relationship immediately after the events of the finale#he would propose to her in like. 3 months probably#i know that sounds intense but i think this is what ''i literally died and came back to life'' mania does to a guy#he is so carpe diem minded hes become a little insane. he wants everything#no more waiting around. no more hesitating. he cant afford to do that anymore#would it have been the wise decision to enter a romantic relationship immediately#who's to say. but Hunter would have done it without thinking about it#its Willow that makes the decision to slow down and wait a while before they make any committments theyre not ready for#i dont think she's entirely learned her lesson about letting herself be emotionally reliant every once in a while#shes made progress but the events of ftf were such heat of the moment responses#once things are semi-stable she still needs to adapt to acknowledging that her feelings for Hunter are like. serious. and scarily intense#so like. yea Willow is slamming her pedals on the breaks for both their sakes. shes thinking about how this would effect Hunter too#but also. she scawwed.#when Willow tells him she wants to talk and she's like ''i think we should just be friends'' oh the face he makes is DEVASTATED#he didnt expect it was going in this direction at all. but like. once Willow explains how this is the most reasonable decision for now#he DOES agree. he understands what shes saying and he agrees that it's the best decision to take a breather before they jump into a romance#anyway even when theyre not officially dating the flirting continues insistently. they are very obsessed with each other and cant stop#Willow keeps trying to insist to herself that its just messing around. nothing serious. they find each other hot. its fine to kiss a little#but Hunter makes it very hard when he looks at her with big brown labrador eyes. looks at her like shes the entire world#i think if it was up to Willow they would have been trapped in that uncertain limbo forever. shes too scared to take the plunge#even if she wants to. she badly wants to#but Hunter just wont let that happen. every so often he says ''im ready whenever you are''#he makes his intentions very known. he is not the shy boy from Camila's house anymore#Willow cant just playfully flirt with him without worrying that hes gonna reciprocate. he talks now. he expresses himself#shes a little afraid of that. but she adores it too. he makes her feel safe but also he wont let her stay in this comfort zone#hes giving her the push she needs to pursue this relationship. gives her to push to feel like she can go after what she wants#because god knows HE knows what he wants#they make me so insane
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thicctails · 3 months
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WHOOO! LET'S GO GANG WE'VE GOT MORE HALF DEAD TRAUMATIZED KIDS!!
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mito-itokondrria · 1 year
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"ɪ'ᴅ ᴇɴᴅ ᴍʏ ᴅᴀʏꜱ ᴡɪᴛʜ ʏᴏᴜ..."
So- happy birthday @taysudon 🌹
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foxfireartz · 7 months
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GET ROTATED IDIOT
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cerberusdreams · 2 years
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Introducing: The Deviant Hunters.
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flambo19 · 7 months
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More rain world but its just me trying to figure out how to draw slugcats and iterators
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royal-they · 1 year
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season two huntlow my beloved
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yoshiebear · 7 months
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*posts and retreats back into the shadow realm*
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pyro-madder · 1 month
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wanting to show wholesome interactions between the hunter and various npcs vs wanting to stick to canon writing (nobody gives a shit about you)
Like... the Doll is "preset" to care for any dreaming hunter. Gehrman is introduced as your guide but after telling you the basics, only directs you towards optional stuff (the sheer betrayal i felt upon realizing that lmao) and fucks off to take a sad little nap for the rest of the game. I thought it'd be funny if, being part of your subconscious, you'd hear his voice in your thoughts sometimes à la Cruller in Psych0nauts - but also, you're just another hunter to him.
A few citizens are openly nice to you without ulterior motives, and most of them are outcasts like you ; Gilbert who's a fellow outsider, the Dweller ostracized for his disability (edit : his general appearance moreso and possibly his link to an abandoned place of worship as a whole), and Arianna who deals with the general stigma that comes with her profession (+ her link to Vilebloods, for those who Know). She and Adella are also grateful for you guiding them towards a safe place, nothing surprising.
Now for other hunters. I live for Gascoigne's friendly tag-along across Central Yharnam but agree with the hypothesis that it was cut to make the player feel more isolated and alone, and we know how it would end either way.
Then Djura. I raise an eyebrow whenever I see the term "befriend" for taking his deal ; yes, you'll pacify him and he'll give you cool stuff, but then will tell you to fuck off with no additional dialogue. I also wanna mention he doesn't sound the tiny bit surprised/betrayed if you break the deal, which says a lot ; to him too you are just another hunter and he knows how it usually goes with hunters. I could go on about Dju in particular but his detachment towards you is extremely understandable from his position in-game.
Eileen and Simon are recurrent encounters who are amiable by default, but even then running into them comes across as "oh hey you aren't dead yet, good for you lol" to me.
Alfred is... Alfred ? Also amiable by default, open to the point if feels out of place, and though he thanks you for getting him to the end of his questline he (supposedly) offs himself immediately afterwards, his obsession faith prevailing upon anything and anyone else. i'm at loss here sorry
This is non-exhaustive, we could speak of Valtr and Patches and Annalise and so on. but these were some characters I like to depict along the Hunter ; Gascoigne, Eileen and Djura as mentor figures, Alfred as a comrade, Simon as a companion in misery, and so on - stuff you can expect in my fanart basically - while still meeting the fate they meet in-game (except dju who's just chilling if you don't go out of your way to make it otherwise).
But in-game, you have no name that matters, and almost no ones gives you their name either, you only know them from item descriptions when it's not from a boss' health bar. You're all strangers to one another fighting and surviving from the same mess, and you - Good Hunter - are the latest wedge thrown in the gears, with no previous connection to anyone like the different members of the many factions you meet in the giant chessboard that is Yharnam and its surroundings. Still, you get those small moments of respite, and they're enough to hurt when they're taken away, sometimes by your own hand in a final act of mercy, no matter how predictable the end becomes.
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echosong971 · 9 months
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average sibling behavior
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average sibling response
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heavy-lobster · 1 year
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Been playing a lot of Rise lately so I drew a Rathalos
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