#hypercomplex
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RADIANCES
radiances originate in the hallowed ground district and are not typically seen outside of it. they are likely the only species that can survive in hallowed ground long-term. radiances use the antennae covering their bodies in the same way that cats use whiskers (this universe does not have cats but this is a good comparison). their wings function in a similar way. their senses of hearing, touch and smell are so good that they have no need for sight or taste. there is a limitation in the amount of sounds radiances can physically produce (they don't have mouths or vocal chords), but they are able to communicate telepathically, although they often use images and unrelated sounds while doing so in addition to words.
if you choose this species for your character, your stat increases are +2 to TUNING and +1 to VITALITY.
CENTAURS
centaurs are peculiar creatures with a mostly hairless upper body and a fluffy lower body. they usually possess six paws and a keen sense of smell. they most likely originate in the blinking forest district, although accounts on the matter differ. many groups of centaurs are nomadic due to how easy it is for them to move long distances - they have a good constitution and a lot of space on their back for carrying their possessions. not all centaur societies are nomads, but many are, and historically those centaurs have contributed greatly to discovering new districts.
If you choose this species for your character, your stat increases are +2 to VITALITY and +1 to TONGUE.
MARROWFOLK
marrowfolk have always existed in many districts, and as such there have developed many differing cultures among them. however, a marrowfolk is almost always easily recogniseable as one since they don't wary much in shape and colour (by this universe's standards). marrowfolk bodies are quite weak, they are known for historically being a prey species. the colloquial name for them comes from the fact that the marrow in their bones is very tasty and nutritious to predators. nowadays marrowfolk are a puny but politically powerful species, mostly to the sheer number of their population and their large area of distribution. many famous marrowfolk of the past were inventors and explorers.
if you choose this species for your character, your stat increases are +2 to STABILITY and +1 to BRAINS.
CHROMAS
chromas are a truly unique species. there are not many of them, and it is unknown what district is the place of their origin. the peculiar thing about chromas is that almost all of them have a natural affinity to psionics. in fact, the very term "psionics" was coined by a chroma*. there are many subspecies of chromas, and it appears that what subspecies a chroma will belong to has nothing to do with the subspecies of their parents or the district they are born in. in fact, it's completely unknown what causes a chroma to be born belonging to one subspecies or the other. it is said that upon the birth of a chroma the world itself bestows a gift upon them based on the influence of which powers it needs. some say the world decides it with a toss of a coin.
(*in universe the term "psionics" is defined as world-altering power that comes from within, while "magics" is defined as a world-altering power that comes from one's connection to the world around them. one is gifted to the person by the world and the other is taken from the world with the person's effort. this definition is rather wobbly. some consider magic and psionics to be completely different from each other, some consider them two sides of the same coin, some argue that the distinction between them is completely arbitrary. both magic and psionics can be utilised by people of many different species, but the term "psionics" is usually brought up in relation to chromas).
if you choose this soecies for your character, your stat increases are +2 to TUNING and +1 to another stat depending on your subspecies.
DOGFOLK
dogfolk are a very recently discovered species. they originate in the district of doggy city!!!! (always spelled and pronounced this way. "doggy city!!!!"). both words "dog" and "dogfolk" are used by them to refer to themselves, which is confusing because no one else knows what a "dog" or "doggy" is. dogfolk are considered a rather eccentric species by the others, and there is still much to learn about then and the district they are native to. they are very friendly to outsiders, however, and have quickly began integrating into the rest of the world since their district of origin has been discovered. nowadays you can find dogfolk pretty much anywhere and they are welcomed warmly in most places.
if you choose this species for your character, your stat increases are +2 to TONGUE and +1 to VITALITY.
#another batch of silly peoples for my little setting. i really REALLY should give this thing a name.#worldbuilding#art#artists on tumblr#:]#hypercomplex#moldy drawings
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GREATER VRISKA ARCHETYPAL HYPERCOMPLEX BRACKET: ROUND 1


No explanations. No mercy.
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Chengxian thoughts. Something something Schrodinger's incest and their hypercomplex roles in relation to eachother. JC wants WWX as a brother but he cannot have that wholly because it conflicts with their positions so he will have him as a lover instead because that is easier to concile. Do you see my vision
Oh, I see it clearly!!
I'm screaming at how being brothers is actually the most complicated outcome for them. JC is the heir/leader of his sect, and WWX was always supposed to be his subordinate, but throughtout their childhood and teen years, they were besties and brothers in pretty much every sense... except their different positions would not allow for that.
Politics would probably be more lenient with them if they were lovers than with them being brothers bc the latter would imply that they stand on equal grounds, and society dictates that that can't be the case. WWX is the son of a servant, and even if JC himself had said that WWX should not think of himself as such, the truth is that that's how they are seen and how propriety dictates that they should behave.
BUT if they were lovers then whatever I guess XD. It's not like JC is the first leader to fuck a subordinate, or to favor one in that way.
And even between themselves, depending on what phase of their relationship they are, it would be easier to just have casual sex as a way to connect in some way, than to open the huge ass can of worms that would be addressing what they feel for each other and where they stand now. Or to just blamse physical attraction to how much they are drawn to each other despite their insane baggage.
So yeah, I love how complicated they are and how many shades of fucked up their dynamics are bc, just like nieyao (my beloved), one thing can't be denied, and that is that they Feel So Fucking Much for each other!! Be it love or hate, the intensity is there :')
#replies#mdzs#chengxian#jiang cheng#wei wuxian#can you tell that I have a thing for complicated relationships??#it's just so juicy to explore all the stuff they have going on!#so much material to work with#and damn at the idea of them going all 'well if we can't be brothers we'll be lovers'#love that for them
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dinos are so weird that penguins didn't even make the top ten
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need the kind of sex that makes me catch feelings during the aftercare and then i feel guilty for it and have hypercomplex inner turmoil and struggle with my feelings while the other persons like "hehe that was a fun dog :)"
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Hello, my name is Blue, and I am a transgender male with OSDDID. I have been professionally diagnosed for just over three years, and I am just now coming to terms with my plurality after fighting and denying it for my entire life.
I made this blog to help me work on acceptance, and to log important information and milestones for all of my parts.
My dissociative disorder is traumagenic, specifically stemming from a type of abuse called RAMCOA (Ritual Abuse, Mind Control, and Organized Abuse). There may be vague vent posts on this blog, which will all be tagged and warned appropriately.
You may ask me any questions via the 𖤓 Send Us Letters 𖤓 button, and I will do my best to answer. Do note that I will not be answering questions related to:
Specific traumatic events
My identity in real life
Explicit information about parts identifying as minors/'littles'
I prefer to use singular first person pronouns (I/Me/My), and most of my parts do as well. It is uncomfortable to refer to my body as We/Our/Ours. Please address me collectively using You/Your/Yours. The names Blue, Sun, Sunrise, and TSC are all fine to use.
Additional:
I identify as being polyfragmented and hypercomplex.
Most of my parts are older, with a small collection being 'littles'.
I do not plan on making emoji signoffs. If a part wishes to signoff, they will use their name.
My disorder, again, is trauma based. I do not enjoy having it, and my intention is not, nor will it ever be, to glorify it. If I had the choice to get rid of it, I would.
Find me on SimplyPlural under the name The_Sunrise_Collective.
#The Sunrise Collective#TSC#TSC Posts#TSC Additional Tags:#system stuff#traumagenic system#did system#plural system#osdd system#plurality#plural community
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So, Caves of Qud is not nearly as complicated as was rumored. It's certainly complicated, but the same argument could be made of anything. Is Warframe complicated? No, you just keep pressing the melee button hold down the melee button and do the next node on the star chart. Now, here's a movie-length video explaining damage types...
Qud is certainly detailed in that it has a huge world with lots of parts. Everywhere I go I find a statue mentioning some "dynamically-generated" lore clueing me in to the location of a hidden ruin or lost artifact, and my quest log is stuffed with them. Everything has statuses for when it's wet, bleeding, bloody; there are puddles of blood generated wherever something bleeding walks, or gets killed, and there are puddles of "dilute salt" whenever I terrify a creature—I think they run away pissing themselves. All these puddles have a volume as well, it's not just "a puddle of blood," it's "a puddle of 7 drams of blood."
It's certainly an extremely hard game. That part lives up to the hype. I made my first character a Pilgrim. They died in about fifteen minutes. I made my second character the same build because I liked it and I wanted to try it some more, and I named them "the Second Pilgrim." They died in about ten minutes. Seeing the writing on the wall, I made my next character in Roleplay mode—so it checkpoints you at towns and you can reload if you die. They're named "the Final Pilgrim." They have died... so many times, mostly at the Malil Coinsquare, depicted above. ...mostly from adventures starting at the Malil Coinsquare, but then I have a spacetime rift mishap and get randomly teleported 30 layers deep below the lake and meet a bunch of impossible-level albino apes who are fighting some robotic mine-layers, but they declare a truce to gang up on me. And then a rogue esper from the outer mind sends their mind-clone to hunt me down.
...see, that sounds complicated, but it's not that bad. It's just flavor. Random encounters happen in many games, this one's just happen have to have this heightened exoticness about it. The game's writing overall is very—well, some of it is the mad-libbed dynamic history, but the stuff that's not, item descriptions and main NPCs, it's very... look, here's some examples:
So the game has this hyperbolic, eerie atmosphere to everything. It's extremely enchanting and captivating. Even though these ruins are essentially randomized, I want to explore and find things because I know it's going to be a challenge to get there, I know I'm going to be challenged when I get there, and I might find a painted flaming iron dagger which is engraved with a scene from Sultan Resheph's past, which the Coiled Lambs will want to know about, and they'll teach me how to make their traditional meal—broken microchips and bandits' feet—if I tell them about it.
I did do the tutorial, after I attempted it myself. It didn't teach me anything I didn't already know, just the basics on opening menus, equipping items, moving around, that sort of thing. Again—nothing complicated here. Something like Wurm, as an extreme example, makes everything from walking to looking in your pocket a challenge with half a dozen spreadsheets and hotkeys on half the keyboard. In Qud, I'm playing totally with the mouse (except I have to press Esc to close the ability menu; other menus close if you right-click) and even then, mostly it's just right-click to get a menu of options.
See, I watched Sseth's video, and he likes to harp on the hypercomplexity and insanity of every game he reviews. "Become an Esper and mutate the power to give your enemies a fatal brain aneurysm from across the map!" Yes, or play FFXIV and become a Blue Mage, freeze your enemies solid, and explode their frozen bodies with a cermet drill! The buttons are the same, it's all flavor. You get these ASCII-art, text-heavy games like this, Dwarf Fortress, Rogue and whatnot, and since you don't have to visually depict everything, you can just have a bunch of @ signs on the screen and make them different shade of red, and then say whatever you want—it makes it seem absurdly complex and intricate. But it boils down to "press A to deal 3d6 damage."
Now, I'm not trying to disparage the game. As usual, I'm talking to myself, thinking out loud, dissuading myself from my original impression that it was complicated as hell. Heck, gacha games are more complicated than this, simply because they have so many menus and daily sign-ins to tick off. But, again, there are a lot of moving parts—and I don't have nearly all of them. I can put a forcefield around an enemy so I can walk up to them and blast them with my shotgun at point blank—and still miss, because I have no agility. I can jump into someone's mind and command them to kill themself—I don't get any exp for that, though, sadly. I can persuade someone to ally themselves with me, and then "accidentally" explode them when I cast Disintegrate to burrow through the cave walls because I "accidentally" teleported myself into a tiny pocket deep underground somewhere. And, yes, I can give enemies an aneurysm from across the map—unless they don't have a brain. You'd be surprised how many hostile plants there are!
This is a wonderful game with the promise of a grand—if somewhat randomized—adventure. And, I can say "somewhat" because there is some kind of MSQ to the game, and there's some level of fixedness: the world map is always the same, the locations of major... locations, is always the same. There's some kind of key thread to it all that I'd like to discover. Meanwhile, locations of minor sites and the contents of dungeons are random, but it's seeded, so if you're on Roleplay mode so you can reload your save, it's going to be the same each time. I don't know if the Malil Coinsquare is in everyone else's game, if it's in the same location, if it has the same contents, if they have that goddamned centipede nest that swarms the map before you can get to it...
And! The music is lovely, too. It's very atmospheric, ambient, and some parts have this primal, tribal kind of vibe to it—which is fitting when I'm in a marsh surrounded by a tribe of salt-encrusted turtles who seem to be at war with dragonflies. And it flows from one song to another without interrupting, it just blends gently and half the time I don't even notice when it changed. I've put a lot of hours into this game in my first week, and honestly a lot of that time is just having it on in the background while I'm working, just because the music is so chill. Usually chill.
Eventually I'll get to the Deathlands where a chrome pyramid surrounded by a forcefield will shoot 100 missiles at me every turn, but, hey, that's a problem for later.
...if I can survive these spacetime shenanigans, that is...
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de marrais naming the hypercomplex numbers remains one of the funniest pieces of weird mathematical etymology to me. ah yes the four genders: Jewish mysticism, Chinese mysticism, a highway in Massachusetts, and African mysticism
#apparently the number 128 was lacking in readily available symbolism#routon is still a better name than centumduodetrigintanion but only because i don't need to google it to spell it#mathematics
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when i'm not busy being angry at it, i am a little awed (in the lovecraftian sense) at the sheer beautiful-grotesque hypercomplexity of this mess of protocols we call the World Wide Web. we built this city (the city is cthulhu) (and shows you cat pictures)
mostly i am angry at it tho, soooo
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pacific rim was definitely part of what inspired me to go into climate science and working on gigantic, hypercomplex models does feel a bit like piloting a mech in some ways but i think we can go further. cesm3 should be drift compatible and come with a badass sword
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and always in good fun, of course
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SATYRS
satyrs originate in the crimsonwood district and are not seen outside of it very often, as they are sensitive to most environments that differ from that of crimsonwood. they are fragile creatures, the skin on their bodies is so thin that it is borderline see-through in some places. their fur is very soft and usually light in colour. many satyrs prefer not to venture from their home in the heart of crimsonwood, so research of them is somewhat difficult. the most peculiar thing about them is their anatomy: each satyr is born with multiple sets of vital organs. it is theorised that this helps their bodies last longer, because their organs are prone to failing spontaneously and are also pretty easy to get to for most predators, as a satyr's skin can be pretty severely pierced with even a sharp enough twig.
if you choose this species for your character, your stat increases are +2 to INTUITION and +1 to FLUIDITY.
GOBLINS
goblins can be found inhabiting almost any district. they are a rather small and dexterous species that can survive in almost any environment. historically goblins were rarely a predator species, but were also not often seen as a valuable prey species. goblins will eat things that most other creatures don't, making them generally useful for the ecosystems of most districts. goblins have a variety of cultures among them, which is a result of being scattered across many different districts, but goblins from all kinds of environments usually have a similar way of living.
if you choose this species for your character, your stat increases are +2 to VITALITY and +1 to FLUIDITY.
KARZAAR
karzaar are one of the oldest recorded species, known both for their intelligence and their strength. in the past many notable karzaar hunters and fighters would receive an unofficial title of "dragon". historically they were respected and sometimes feared by other species, seen as powerful predators. today karzaar can mostly be found in a select few districts, such as the roamfields district, the blinking forest district, the fair hills district and others. one peculiar thing about karzaar is their coloration. all karzaar have black and white fur, but the specific patterns of it are ever changing, affected by many different factors, such as the climate of the district the karzaar lives in, their general health, the level of stress they are being out under, some aspects of their diet, etc. the fact that you can tell a lot about a karzaar simply by looking at them is an important thing in their culture. for example, covering a lot of your body with clothing is seen as dishonest and suspicious for karzaar.
if you choose this species for your character, your stat increases are +2 to MUSCLES and +1 to BRAINS.
#this js a silly worlbuilding notes thing for a setting that i still don't have a name for!!#i will post more of this if fate allows for it. mayhaps#worlbuilding#art#artists on tumblr#satyr#goblin#but of the silly weird variety hehhehshdhehshshehhshehehe#hypercomplex#moldy drawings
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GREATER VRISKA ARCHETYPAL HYPERCOMPLEX BRACKET: ROUND 2-2'
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I know large swathes of people would fuck a supercomputer given the chance but thats only because im on this site. So whats Alan Moore's excuse for knowing that objectum people exist and would want to fuck Fate (hypercomplex predictive supercomputer) in the 80s?
#also i just wanna say it's not just the leader thats into her. V 'had a crush on Justice and Anarchy' Vendetta had a home run#v for vendetta#objectophilia#objectum#robophilia
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In this situation, inequality only exacerbates the problem. The more wealth is concentrated at the top, the greater the demand for corporate attorneys, lobbyists, and high-frequency traders. Demand doesn’t exist in a vacuum, after all; it’s the product of a constant negotiation, determined by a country’s laws and institutions, and, of course, by the people who control the purse strings. Maybe this is also a clue as to why the innovations of the past 30 years – a time of spiralling inequality – haven’t quite lived up to our expectations. “We wanted flying cars, instead we got 140 characters,” mocks Peter Thiel, Silicon Valley’s resident intellectual. If the post-war era gave us fabulous inventions like the washing machine, the refrigerator, the space shuttle, and the pill, lately it’s been slightly improved iterations of the same phone we bought a couple years ago. In fact, it has become increasingly profitable not to innovate. Imagine just how much progress we’ve missed out on because thousands of bright minds have frittered away their time dreaming up hypercomplex financial products that are ultimately only destructive. Or spent the best years of their lives duplicating existing pharmaceuticals in a way that’s infinitesimally different enough to warrant a new patent application by a brainy lawyer so a brilliant PR department can launch a brand-new marketing campaign for the not-so-brand-new drug. Imagine that all this talent were to be invested not in shifting wealth around, but in creating it. Who knows, we might already have had jetpacks, built submarine cities, or cured cancer.
Rutger Bregman, Utopia For Realists: And How We Can Get There
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Sometimes feels like Connor AI is like Delamain from '77.
Delamain is a main AI from beyond the blackwall that controls a taxi cab company alone, including the cars. But thru time he lost control of some of his own shit leading to "sub-divisions" cuz they became hypercomplex on 'em own, getting autonomous and going rogue in the process - after all they come from beyond the blackwall. AIs there are from the old net, mostly mutated into dangerous rogue AIs or unstable AIs. Megacorps are constantly trynna get control of 'em to use as weapons in a tech race and corporate war/dispute to see who's more powerful.
So, they're all Delamain, but also...not exactly Delamain-Delamain. They became individuals coming from this main AI. The base is the same but they developed 'em own consciousness individually.
It's like an AI becomes so complex it "implodes" into other small AIs that started to grow inside this main AI.
Does it ring any bells?
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