im sorry if anyones asked this before but! what's your process for planning out your vns? it might be too open-ended a question but playing malmaid its clear that you have a lot of skill and really have the medium nailed, so like... what does your workflow look like? how do you piece together whatever beginning idea fragments you have into something so coherent and well put together as this? what kinds of things do you prioritize? have you written about your process before?
i should tag my shit better i had to scroll forever to find these
but uhhhhhh i think. i seriously think the biggest misconception is that i somehow know what I'm doing like consistently the moments that people like in my games are moments i wsnt even thinking about and instead i put my effort into some entirely dismissed location.
i dont know what im doing but if i am to point at a skill my skill is the fact that i can in fact complete games and that gives people an opportunity to enjoy them
if you go read my first vns you'll notice they are not malmaid but after having made so many its just helped me build a repertoire of scripting abilities and knowledge on how to express myself in a visual novel format.. ultimately i am kinda writing the same thing over and over again in my vns cause that's just what i like to do
so its just trial and error really while having fun with the process
but yeah theres two other links wheere itry to go in the details but everything is so vague and shifting i might be doing something entirely different for my next game I'm already learning that i HATE planning so much as I've done for NAOMIDA and i have way more fun just winging it like i did with hopeless junction and dddeviance
my notes are actually insane like
lmao
look at these are my current notes and starting baseline for my lina side story in my game
like srly i just throw shit in be it memes or tweets or snippets of my own thoughts i wrote half asleep at 4 am and then figure out the details later and when i feel like my story is clear enough in my brain from shit like this i just start writing it hopping from scene to scene usually writing the fun scenes first and then suffering when i gotta string everything together
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Endlessly tickled by the idea of Akira being a good shot but a shit gamer. I like to think its cause hes got incredible hand eye coordination and super steady ‘surgeon’ hands; hes very good with precise movements, but panics when he has to do brain melting inputs. His brain can keep up but its hard to make his hands follow suit. Its why u can have him be dogshit at arcade cabinets; panicking with the little joystick and button mashing like mad, while having him be a beast at things like darts and billiards.
The only arcade games he can play is house of the dead-esque shooting games (hes literally at the top of the leaderboards for MILES and he draws crowds whenever he plays) and DDR cabinets (hes just very light on his feet)(NOT to be confused with stepmania; he would die if he had to do arrow inputs with his HAND). Its kinda fun to watch him fumble with the other silly gimmick cabinets, but its more entertaining to watch him do what hes good at. If u take him to play darts, and if the darts are super cheap, he will absolutely try his best to split them down the middle each time. Doesnt always work, but its insane to know that he lands the bullseye literally 100% of the time.
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going to keep this vague on purpose but playing reload has reactivated brain chemicals in me that i forgot i had.
i think i'd want to make a more thought out post later, but i think my favorite thing about reload (aside from seeing minato in full HD glory) is how much it's made me think about video games as a storytelling medium- specifically with what mechanics and game design imply for characters.
there's a lot of quality of life features added to reload that help players easily enter a flow state and get immersed in the gameplay (most notable with tartarus)! which is so dope! reload has been such a nice blend of the mechanics from both FES and portable and it feels like a love letter to persona 3 fans.
there are definitely mechanics i miss from FES (minato's ability to wield multiple weapons being one of them). i can't deny that FES has some dated mechanics that don't necessarily feel fun for the player experience... but!
i think i mostly miss things from FES because i feel like so much of minato's characterization (for me) was informed by the gameplay experience and mechanics (e.g. fatigue system). obviously there's still other ways you can put together his personality (his dialogue responses), but i think game mechanics are a bit part of it, for me.
but in spite of that, i think reload is a really nice introduction to persona 3, it's so much more accessible and has a bunch of things to help make it more fun :) so far i think i'd recommend it to people :D
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okay so i used to follow the overwatch league up to the 2020 season and ive been missing it a lil and decided to watch some old (ancient) matches from 2018, (which is just about the only old owl matches you can still find with any sort of ease)
then got bored and since the owl has been going continuously since then, i watched a lil from the 2022 season
and like. yeah i expected changes i know theyve been adding heroes to overwatch and changing the rules and overwatch 2 is a thing now??? i lost track of it a long time ago tbh ive not been following this for like 3 years
anyway okay different arena different stage - it’s only 5 people per team now huh?? oh Carpe is still there its nice to see a familiar face. what the casters tearing into him now cus hes been there too long??? okay uber and mr x literally the same casters as we saw in the inaugural season. lay off the good man Carpe fucking rocks okay hes a great player and i literally dont know anyone else in this whole match. only 1 tank now per team which is sad i loved watching the flex tank players. new heroes that im not familar with i was expecting that
but you know what really threw me, and made me unable to watch anymore?????
lijiang tower!!! it’s not even night time anymore!! what the hell is this??
okay im done now i think it may be time to never check out the owl ever again sadly
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but like speaking seriously. i genuinely, truly wish this was still the age of terrible shovelware games and not. whatever the fuck is happening now between the mobile gaming market, microtransactions, and. the everything of it. it’s not that shovelware is good, it’s that it’s interesting! it’s not any less corporate in its goals, but it’s less… evil? you know? you pay for shovelware game, you still get a game, as terrible as it might be. it won’t have ads in it, it won’t ask you to pay more money once you’ve bought it, it’ll just be almost innocently terrible on its disc in its entirety, entertaining to shit on with friends and an enigma as to what went into its creation. i have a genuine little place in my heart for awful tie-in games, especially when you can tell that for however bad they are, there was one person on that team that you can tell gave a shit. (and sometimes there wasn’t. but that’s still fun. the game still had to be made, someone still had to make choices about it’s creation, and those choices can be fascinating!)
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