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#i forgot this sideblog existed
prochain · 6 months
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this is funny. well i abandoned french and have been learning finnish for 9 months
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teensunny · 1 year
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God i hate the American transportation system.
My car broke. So it goes to the shop.
The shop has had it for a week and a half now and idek if they've started looking at it yet
Getting rides from people for this long has felt terrible and been a nightmare
There is actually no option at all for public transportation to my job. It's a 20 minute drive, 6 hour walk, with not a single option to get there via public transport. It's actually dumb
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spirallingmoths · 2 years
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Okay one last meme to copium before I stop engaging with this stuff completely
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apassingbird · 9 days
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i liked your art/photography posts in between the 911 stuff and bc you're very like... tranquil lol 💛
i feel like i'm the opposite of tranquil but i'm gonna trust you on this one mimi because you're one of the wisest people here <3
anonymously tell me why you follow me
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blackberryjambaby · 7 months
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You fascinate me.
what can i say i love my fruits & veggies 🥔🧅🧄🌿🍋
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redsneyes · 9 months
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hi it's me "kagepro fan" from that one sekai multilive my jaw dropped when i saw ur username so happy to find another kagepro in the wild. uhm have an awesome day
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omg hiiiiii i was also very surprised!!! did not have any stamps on hand to express it but i was pointing and going FELLOW FAN!! in spirit. the project sekai kagepro overlap is real you are like the 5th ish person i see on there with a kagepro username (id check the exact number in my friends list but its down for maintenance. i think they mightve accidentally put the aku no taizai sekai back in too early lol). theres not many of us but we're out there....
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lupinfits · 2 years
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Hey Morgo !
Are you fine ?
Greetings and yes I'm fine
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rooh-afza · 3 months
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acpc is the ultimate time sink for me but I can’t stop playing… I just love moving furniture around and collecting more furniture to move around…
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soonhoonsol · 4 months
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spotify dj reaaaaally playing on my nostalgia rn
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sumbsdrawingblog · 1 year
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.
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kagakutsukai · 1 year
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is it just me or is there another wave of bots…
this time their blog is filled with pictures of food or basic things, but their page description is just filled with links
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navybrat817 · 8 months
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can we just take a moment to ✨appreciate✨ this? because I know where I’m looking… what about you? 😏
I'm INNOCENT, Lana. And you send me this?!
Wicked Tongue
Pairing: Bucky Barnes x Female Reader Summary: Bucky has a wicked tongue. Word Count: Over 500 Warnings: Explicit sexual content, oral sex (f. receiving), reader is thirsty, Bucky Barnes (he's a warning and a menace, okay?). A/N: I swear, I'm innocent! But something short and sweet for a Sinful Saturday. ❤️Not beta read and written on my phone, so any and all mistakes are my own. Please follow @navybrat817-sideblog for new fics and notifications. Comments, reblogs, feedback are loved and appreciated!
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You tapped a finger against the drink you were holding, refusing to take a sip as you watched Bucky laugh at something Steve said. The love of your life was trying to kill you. Not literally, but it certainly felt the way. Why else would he pick a suit that molded to his beefy frame like a glove? What reason did he have to pull his silky long hair back like that?
He already had to fix it once since he decided to shove your dress up and sink to his knees before you left for the party.
“That’s it, baby. Pull my hair. Show me how much you love it when I fuck you with my tongue.”
As much as you loved Bucky eating you out, he loved it even more. You were certain there wasn’t another man on the planet who enjoyed the taste of pussy as much as he did. You ignored the twinge of jealousy because it wasn’t just any pussy he wanted. It was yours and yours alone.
Hell, if someone told him the sun rose in the east and set in the west, he’d argue that it went up when your legs opened and went down when they closed. Because the entrance to heaven existed between your thighs and it was only fair that he worshiped it with his mouth. You blessed him when you came on his tongue and he lapped up your offering with a groan every single time.
It felt almost as good as when you fell apart on his cock.
“Fuck,” you whispered when he swiped his tongue along his lip again.
Each time his tongue darted out of his mouth was like a personal attack, a jab to your core. You could still feel the indents from his fingers when he gripped your ass, shoving his face as close as he could so he could lick his way into your dripping cunt. The iron-clad grip nearly kept you from rocking your hips down, but it couldn’t stop the hot slick that rushed out of you when you came.
“Make a mess all over my face. Wanna taste you later.”
As if he sensed your stare, his sapphire eyes glanced your way from across the room and you forgot how to breathe. The beautiful bastard stared right at you as he dragged his tongue over his lower lip, slowly, deliberately. The way he sometimes did with your clit. You didn’t have super soldier strength, but you nearly shattered the glass in your hand from how hard you squeezed it when he winked.
And your panties were wet before, but now they were soaked.
You nodded toward the hall since you couldn’t find your voice. Bucky would help you find it. He’d make sure you moaned his name. Maybe even loud enough for everyone to hear.
“Excuse me, punk,” Bucky said to his best friend before he set his drink down. “In the mood for something a little sweeter.”
Something only you could satisfy his wicked tongue with.
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We deserve this, okay? Love and thanks for reading! ❤️
Masterlist ⚓ Bucky Barnes Masterlist ⚓ Ko-Fi
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cat-vase · 9 months
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Hi. I've made a post about this before, but I have more information now (and hopefully I can organize it better).
Ghoul is a n//zi. Only censoring because I tried to make this post already and it didn't show up.
Here is a list of all the social media accounts I could find that he uses so you can block/avoid him.
There is a possible tumblr sideblog I might be unaware of (edit: this has been found!). Click the read more for more details/evidence.
Twitter: xGOREGHOULx
Tumblr: d34d-d06-404 (warning for bright/eyestrain theme on desktop)
Tumblr sideblog: fourexforevrrr
Discord server: OBJECTZSPACE
Discord username: gir4life
Pinterest: deranged_number4 + xX4_1STH3B35T1NT3G3RXx
Youtube: xGOREGUNK2009x + xGOREGHOULx
Soundcloud: xUR LOCAL GABBER KIDx + GORE GUNKZ
Pronouns.page: xGOREKIDx
Rentry: DERANGEDFOURNER (warning for bright/eyestrain/flashing gifs)
Carrd: goreghoulquest (warning for moving/spinning/rotating background image. i'm dizzy/have a headache from it. it's a first person video game perspective of somebody spinning in circles in a brick maze.)
On October 21 2023, Ghoul posted these to his pinterest. I looked at the website page data in order to get that date, because I don't think pinterest has a clear way of showing when things were posted (and if it does, I don't know about it).
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That's the n//zi salute from Kratcy (CFMOT) and n//zi uniform from Yoshka (CFMOT), complete with a red n//zi armband.
In the last one of Kratcy, the caption is HEIL, MEIN FÜHRER!!! In English, this means HAIL, MY LEADER!!! Führer is the title Hitler gave to himself when he came into power.
On October 22 2023, Ghoul posted this to his twitter.
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Three drawings of Four (BFDI/BFB) wearing a n//zi armband. It's censored out in two of them, but Ghoul forgot to censor out the first one. This is an indication that he knew it was bad to draw/post, but did so anyway.
Later that day, he posted this.
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Another drawing of Four wearing a n//zi armband, with a caption to spell it out for you.
On October 23 2023, he posted to his twitter again.
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Another one.
On December 20 2023 (two months after all those posts), somebody on twitter pointed out the armband in Ghoul's post. The callout post got a little traction, some of the other art was found, and Ghoul was asked why he drew n//zi art. This was his "apology." I included the second screenshot so you know I'm not intentionally cutting anything out with the first screenshot.
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Mania does not suddenly make you antisemetic. Mania does not suddenly compel you to draw n//zi imagery. Ghoul tried censoring two out of the three images, trying to hide it. He clearly knew it was a bad thing to do. He is using mental health issues to excuse his actions.
On December 21 2023, he answered this ask on his tumblr.
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And then left this in the replies of the ask post.
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Again, using mental health issues as an excuse. If you felt bad for it, wouldn't you have deleted it as soon as you got into a clear headspace? Would you not have addressed it sooner instead of waiting for people to call you out on it first? If you were truly trying to ruin your reputation, why did you try to censor some of it? It isn't "old art", either. It's from three months ago.
I'm including this screenshot so people know what the discord server looks like. I am not in this server, I only clicked the link to get the screenshot. I do not know if anybody is co-running this server along with Ghoul, or if it is only Ghoul himself running it.
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I'm including this poll because I don't know if he ever made that sideblog or not. If he did, I don't know the url. If anybody does know it, please tell me. I'll leave your name out of it. I just want people to be able to block it if it exists.
Edit: This sideblog has been found! It's @/fourexforevrrr
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As of writing this post, it is January 7 2024. Ghoul has not said anything about this since and continues to post art like normal. I don't want this to be swept underneath the rug. I'm not allowing a n//zi to exist in the object show community. I don't care that he's a minor (16). This is vile.
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wjbs-aus · 4 months
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Hey you! Yes, you! Learn how to use GZDoom!
Also if you see this post, please reblog it if you think it's good, like I don't think Tumblr's algorithm (that kinda exists) will like it.
Hi, I'm Lynn "WJB" Beck, and I'm here to tell you about an exciting new old game engine that is extremely easy to use for not just making original games, but also mods and animations and stuff!
And this engine... is GZDoom.
GZDoom is an enhanced sourceport of the 1993 first-person shooter, demon-punching simulator and stress-test for pretty much any technology that contains a computer. As opposed to more low-key and/or "vanilla" sourceports like Chocolate Doom or Boom, GZDoom allows for a lot more options, including Build Engine-style voxels, several types of dynamic lighting, and even stuff that was originally exclusive to specific Doom Engine games, like Strife's light RPG mechanics, This means that it can be used to make extremely impressive "total conversion" mods, and even fully original games with entirely custom stuff!
This guide covers how to get started, and a basic overview of how certain things work (get ready to learn about lumps!).
Getting Started
Ok so before you can start Doing The Thing, you need to... install some software! Don't worry, it's only like 4 and they're fairly lightweight.
Go to this website here and download the most recent version of GZDoom. You will need this to actually run your game.
Go here and get Slade. You will need this to import custom graphics and audio, as well as to use text-lumps (which are basically necessary, even if you're making a basic custom level set, and I will explain why further down).
This ZDoom Forum topic is where you can get Ultimate Doom Builder. While there are other Doom mapping tools, UDB is what I personally use, and it's extremely beginner-friendly while also being fairly versatile. It even has a built-in script editor, so you can modify a script and then immediately jump into testing to see if what you've done has worked!
Finally, you need a copy of specifically Doom 2. You could use Doom 1, but in my opinion Doom 2 is better because it has a lot more stuff than the first game, and - let's be real - you'll probably be doing a lot of vanilla mapping to get to grips with the editor before you can start making your big ambitious game (which is what I'm doing over on my modding sideblog, check it out). I'll leave this one up to you. EDIT: I forgot that Freedoom exists. That's also good.
Mounting stuff into Ultimate Doom Builder
Next, you'll need to get UDB set up. This is fairly easy. First open UDB and, as soon as it starts up, go to the top-menu and click "Tools", then go to Game Configuration. Select "GZDoom: Doom 2 (UDMF)" and click "add resource"; using the attached file-explorer, locate the Doom 2 folder on your computer's file system and add DOOM2.WAD to the list of resources, then do the same with gzdoom.pk3 in the GZDoom folder (making sure to switch the "Add Resource" tab from "From WAD" to "From PK3". Click Ok, and you're done!
If you want to put your custom graphics into the game, you simply create a WAD file in Slade, put your graphics in (more on that later) and save it; then when creating a map in UDB, this box will appear:
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If you click "Add resource" here, you can then select your custom wad and use any assets, code etc. in your map!
How Slade works
This bit is a bit more complex because it deals with multiple file formats and methods of importing stuff, but I'll start simply by explaining textures, flats, sprites and patches.
Before I do that though, I need to talk about Markers. To define images as a sprite, patch or flat, you need to put them between a pair of Markers with specific names, which you can create by clicking the "New Entry" button:
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"Empty (Marker)" is selected by default, so all you need to do is name it. The naming format is [LETTER]_START to start a section and [LETTER]_END to end one; S_Start/S_End are for sprites, P_Start/P_End are for patches, and F_Start and F_End are for flats. You can, additionally, further subdivide this by making another pair of Markers inside a Start/End pair with a number after the letter, but I'm not sure if this does anything (my only experience with it is that the Doom 2 wad file does this).
Now to explain how these things actually work! First, sprites. A sprite is an image that represents an object or creature in the game, and a cool thing that GZDoom does is let you use generic PNGs instead of Doom's proprietary GFX format. Sprites use the following naming scheme: a four-letter identifier, a single character denoting what frame of the animation the image represents (the Arch-Vile, which has the most sprites out of any monster in Doom 2, has frames that go from A all the way to Z, and then [, \ and ]), and finally a number from 0-8 that indicates the angle the Thing (that's the technical term for a Doom Engine entity, by the way) is at. Using the Imp as an example:
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The "0" angle just means that the sprite should look the same regardless of the player's angle; this is used for items, decorations, the death animations of all monsters (including players), and the two sprites used for Doom II's final boss.
A cool thing about sprite angles is that you can actually make a sprite work for multiple angles; by adding an extra frame-letter and angle-number after the first set, you can do things like have a monster whose left and right walking frames are the same but mirrored by formatting the sprite's name as something like NAMEA2A8 (in fact, the Imp uses this technique for all its sprites apart from its death animation).
Next up, flats! Flats are square textures that are designed to go on floors or ceilings (though you can use them anywhere, including as sky textures!) but lack the flexibility of patch-based textures. You literally just. Import your texture and put it between F_Start and F_End. That's it. That's how a flat works.
And finally, patches. Patches are complicated, but very easy to use when you know what you're doing. First, put your image between P_Start and P_End, then right click it, put your mouse over the "Graphics" dropdown, and select "Add to Patch Table". You will then be prompted to create a TEXTURES lump; click "Ok" with the default settings. This creates a Texture1 lump, and the "Patch Table" (which is just a list of patches, which I will explain soon), alongside P_Start and P_End if they aren't already present (and a dummy texture). Double-click Texture1 to open it, and then select "New Texture" (you can adjust the scale, too):
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Once this is done, go to the top-right corner and click "Add patch":
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By default, you only have access to any patches you have assigned, but a cool trick I use in my own mapsets whenever I want to modify an official texture is to copy its Texture1 entry from the Doom 2 WAD, then paste it into my WAD's Texture1 and rename it. This does create copies of the constituent patches in your own wad's P_Start/P_End section, but you can delete those and it will still work fine.
Both patches and Flats are limited to 8-letter names, so be warned.
The actual final thing to talk about is converting PNGs to GFX; this is a simple process, but it can cause issues with colour. Basically, Doom has a very specific palette:
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While this can look pretty good, on images it wasn't designed for or that use colours it doesn't feature, it can look pretty bad. For example, if I put this random image I made through the conversion process:
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Then it comes out looking like this:
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All the more cyan-adjacent hues become more blue, it nuked the antialiasing, and some of the gaps in my colouring are now much more obvious (especially on the fifth character's head and legs).
My point is, only do this if you want your mod to be compatible with more vanilla sourceports, or if you want to reduce the filesize. Otherwise, you're better off just using a strict palette when making the sprites and keeping them as PNGs.
Custom palettes are possible, but like. Literally all you do is click "New Entry", select "palette", name it, click the "Import from" button (purple page with a diagonal arrow on the top-middle of the palette-view window), set the filetype on the file explorer to "PNG", and import your custom palette image (which should be square (non-square images get squished and lose some colours) and 16x16 at the smallest, though the images I normally use are 128x128 because for some reason they're scaled up by a factor of 8, even though they display the same when imported regardless of size). You can even test them out or add them to the in-built palette list, which is nice. If you want it to override the default palette when your WAD is loaded, name the lump "PLAYPAL", which is what Doom's palette is called.
Now we get to talk about text lumps! I don't have much to say. Do the "New Entry" thing, select "Text", and name the file. The ZDoom wiki - which I will be linking to at the end - has information on each type, so check those out.
Map making
This is the final main section of this, and I'll try keeping it fairly brief and simple. Doom maps use four main elements; Vertices, Lines, Sectors, and Things. A Vertex is, well a vertex; it's a point in 2D space that acts as a starting or connecting point on a Line. Lines can be either walls or walkover triggers, depending on how you use them. Sectors can be rooms or shapes on the floor, and have properties such as damaging floors, being "underwater" (the player can swim and sound is muffled), or even having different gravity. Finally, a Thing is any entity that isn't one of those, ranging from monsters to player-starts to decorations, plus some complex technical ones I can't even begin to explain.
Useful resources
I am not good with words, but these places are!
ZDoom wiki - covers both regular ZDoom and GZDoom, plus other sourceports like the multiplayer-focused Skulltag and Zandronum. It has guides about ACS and ZScript, two of GZDoom's most useful tools for scripting maps and Things, respectively, as well as the obsolete "DECORATE" language which ZScript incorporates many elements of.
Dragonfly's Doomworks - mapping tutorial resource. I use their portal tutorial a lot whenever I want to put portals in a map.
Doomwiki - good for looking up monster and weapon stats for if you're making custom Things.
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plutonium-sky · 6 months
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Okay so I named this sideblog "plutos-THOUGHTS-and-sketches" so it's time to take up my promise on that
This is gonna be my ancestors, elders, and a little bit of skid, spirits (I'll elaborate on them in another post) and some miscellaneous hcs that should line up together and i hope that it doesn't interfere with any lore. Buckle up this is gonna be a long one
So! Let's start off with ancestors. What are they?
I like to think that they used to be skids but then willingly gave away their light. They're just tired of existing for eternity, you know? So they dropped their eternality (they could still be killed but then would be reborn- like through eden! But there weren't any widespread methods of doing that before and they still got reborn :( ) and became a mortal species we now know as ancestors. They. Well. Reproduced. And forgot their roots. They forgot why they always feel like they're missing a major part of them (their light), and they didn't understand why light healed them and made them feel euphoric. (Note that only some light can properly heal them. Like. They're basically humans. Fire WILL burn. But, say, a manta's light will feel caressing.)
So what's up with Elders, then?
Basically! They're normal ancestors. Except, with a twist: they didn't give away ALL of their light. Only some of it, really. But it's a permanent move anyways. They continue to have limited lifespans, but they're much, much longer than normal ancestors. And some of their skid physiology (is that the right term?) kicks in, letting them grow and grow for as long as they aren't dead. (They can't be reborn, though.) (And does that mean that skids before used to be giant? Yes. Does that also mean that skids who don't eden run get to be taller? Also yes.) so they just get to be the cool guys, who remain to be above the rest, containing the knowledge and power and potential.
And now I'll elaborate a bit on some of the specifics about all of this. Healing is basically relighting another skid, and there is a whole, high paying, high status job that's basically having the right type of light that can heal others instead of burning them. (Without it, all krill attacks would have been lethal. Even then, it's expensive as hell.)
Ancestors have the lifespan of a normal human and elders are basically five times that. Magic (spells) exist and they can only be cast by the most talented, the most full of light ancestors. This means that basically all elders can do spells if they put their mind to it.
Anyways about the thing where i said they always feel like they're missing a part of themselves. So they die, wake up (I'll elaborate on that more in another post that will include my spirit hcs) and go like "wow i feel great" because eden basically inserted some light into them
They all have normal names, but the Elders that we know don't share theirs anymore with normal ancestors because of an.... Event. (This is bordering on my au stuff so we'll skip over that. Let your imagination go wild) Which means that if a skid (i hc that all skids know elder names (search sky cotl elder names if you don't know them, they have names)) suddenly calls one by their name ancestors would be confused and Elders would be flashbanged and wary
Masks are a traditional thing! Some people replace them with face markings instead and some don't wear anything at all (but those are few), which means that some cultures that are disconnected from the norm don't wear masks (like the nine colored deer spirits. Take a look. Feudal lord is the only one with an actual mask and even then you can't convince me that it isn't just giant eyebrows)
Eden exploded (shattering) from darkness corruption overload. How that happened is up to you but I hc that Resh is a skid and was tired of seeing everyone dying so he researched and came up with that solution to make everyone immortal
Anyways thank you for coming to my ted talk there Will be a part two
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