Enigmatic Worlds demo is out on Itch,io!
I shall have it out on Steam as soon as I can, but for now, here ya go!
Feedback, bug reports and support 'n whatnot greatly appreciated!!
Okay, so I've been kinda smitten with the newest topic the internet has latched onto, mainly because it's a mix of narrative twisting, liminal spaces and DOOM.
I haven't been so fortunate as to play MyHouse.WAD myself, but BOY HOWDY DO I KNOW A LOT ABOUT IT ANYWAY.
Probably the saddest part of my knowledge about this shit is that I went full House of Leaves on a copy of the automap (which you shouldn't really have, but WADs need to have map geometry somewhere.
Big spoilers for MyHouse.WAD ahead! Read on at your own peril!
...
Still here? It appears you're quite brave. Well, let us delve into the map of the House.
Among the map of the House, you might notice where, and what I've written. I won't spoil it. Delve into the file for yourself, see my 3AM ramblings.
You can see the main thing I latched onto, clear as day:
"Happiness has to be fought for."
And why shouldn't I? It's arguably the most profound message this map gives you. At the top, there's a small summary I gave about MyHouse, and its inner workings. Quote:
The house.
All orientations are displayed in the grid, and are highlighted by orange. Utilises silent teleports and UDMF features to slowly but surely drive you insane trying to track down everything within the confines of its walls.
It leads everywhere, and nowhere.
I know, chilling. right? Looking at the writings, you'd think I was only half there when I wrote them.
Probably the only other massively chilling thing is the message for disabling IDDQD (god mode for those uninitiated into the circles of Ye Olde Doom):
There is no good outcome from a house fire.
AND BOY, DOES IT SURE LIKE TO REMIND YOU OF THAT FACT IF YOU GO AHEAD WITH IT ANYWAY!
Ending 1 is the creepiest bit of the house's machinations. You trip the breaker, the lights go dark, and suddenly, you hear screaming from above you. Children, adults, who knows, all you know is that the air is thick with smoke, and they just keep screaming. You can't find them upstairs, so you check back downstairs, only to notice...
The walls have changed. The house is no longer wallpaper and carpet. The only thing remaining on the house's walls is the windows, and they show that even the garden has changed. Where there was plant life, there is now only stalagmites. Going to the boiler room shows you the garage door has returned... but it doesn't lead to the garage.
I'm leaving that there. If you want to play MyHouse.WAD for yourself, please, as a reminder, use GZDoom, not DOOM II: Hell On Earth. As much as the original was good, the WAD is just a bit too chunky for it to run in the original game. DOS software is only so powerful, after all.
Can't believe I finally get to say this but DOOMER7 IS FINALLY IN BETA! It has been a long time coming but Doomer7 is ready! The beta is open to anyone who is interested!
Thanks again to everyone who made this possible!
My coding partner Sage
Agent_Ash (https://twitter.com/iAgent_Ash)
Land of Hiatus: Two Weeks reaches another milestone! Enemies have audio cues and mania is easier to build. The gray is what I still have to work on. Once the textures are done, I'll make levels.
♥ It's not much of a project but I took my free time to learn more about GZDoom for fun.
♥ Imported my BG3 Githyanki Tav as an NPC while giving her dialogue inspired by "The Lich-Queen's Beloved".
♥ Made the map some kind of safe haven (those you are supposed to visit between missions, but just supposed, as there's no mission)
♥ Unfortunately, I can only export simple poses like those idle ones for now so I can't do combat with BG3 characters.
♥ I know the place still looks like a doom base but let's consider it a Githyanki Stronghold in Tu'narath for now, ok?