crack scum villain theory: there is no "original" Shang Qinghua
how this works is, neither the world of SV nor the world of PIDW actually existed in any tangible sense before Airplane died. Airplane dying was actually the catalyst for the system, and whatever unfathomable cosmic entities are behind it, to recreate the world from the novel. that's why Airplane transmigrates into an infant, and also why the world mostly follows canon up until Airplane interacts too much with actual plot-relevant characters, and accidentally butterfly effects Shen Jiu into a fatal qi deviation. At which point the system determines that a dead Shen Qingqiu makes fulfilling the basic story requirements impossible or at least dangerously low in terms of odds, and brings in the second play (User 002, Shen Yuan).
SY is able to earn more points from the system than Airplane, but that's mostly thanks to his proximity to the protagonist not actual preferential treatment, and he seems to have more concrete restrictions on his behavior and limits on his mobility (OOC lock, entering into an already-established character, and of course being forced to ensure that Luo Binghe goes into the Endless Abyss) (this does make it ironic that he ultimately changes the most things). whereas Airplane seems to have more freedom to do as he pleases. the system doesn't even seem to dock him points for accidentally contributing to the death of a vitally plot-relevant character.
so the SV world was originally supposed to more or less just be the same as the PIDW world. it didn't change to any significant degree until Shen Jiu died.
I suspect, then, that the PIDW world which followed canon didn't exist as any kind of separate reality until Shen Jiu died of a fatal qi deviation and had to be replaced. at which point the system -- perhaps hedging its bets -- created two splintered timelines. one being the original sandbox for Airplane to play in and continue to alter, the other being a manufactured reflection of the story's original outcome, possibly to serve as some kind of emergency back-up character bank or reference outline.
which means that the PIDW version of this reality isn't a full and cohesive world. though of course the people there don't know that. it's mostly just a tool for the system, which is why we first encounter Bingge being utilized as an enforcer. Bingge and everyone else who exists in the PIDW reality, they all remember their past as the story and are at the end point of what Airplane had written, but none of it actually happened. they instead sprang into existence at their narrative end point.
since the Shang Qinghua of Airplane's novel died well before the end of the story, characters in the PIDW have various recollections of a "Shang Qinghua" and his death, but they are vague and ultimately do not reflect the tangible events of a world the way that the SV timeline does. they are artificial memories based on a story. PIDW Shen Jiu likewise never really existed, although SV Shen Jiu did. similarly, all the history of the SV world that supposedly happened before Shang Qinghua was born never actually happened either. that's all constructed as well, which means that in a weird kind of a way, no one in the world can actually be older than Shang Qinghua either. they can only have manufactured memories that give them that impression. which means Airplane is the oldest being in that entire universe. he'd even be older than his own parents, because they were created to be his parents the moment he was born.
so there's no other Shang Qinghua. everything prior to Airplane's transmigration in the SV world and prior to the last PIDW chapter in the PIDW world is like when a video game designer seeds a dungeon with a skeleton and a bunch of notes about how some lone adventurer got lost and died there. at no point in the game was there ever actually a live adventurer in place of that skeleton.
that's "original" Shang Qinghua. he doesn't exist, because in one reality he's only ever been a version of Airplane, and in another he's a skeleton in a video game dungeon.
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ive talked about this before but the finding-good-vocaloid-songs cycle is a nightmare because i find a good vocaloid song and i like it so much and now i need to listen to a million covers and arranges and mixes of it and then i find a really good utaite in the midst of that and now i need to go through all their covers and then i find a song they covered and then i listen to the original and then i like it so much and now i need to listen to a million covers and arranges and mixes of it and then i find a really good synthv cover producer and now i need to go through all their covers and then i find a song they covered and then i like it so much and i have like 200 tabs of music across youtube and nnd and its not enough i need to inject the music directly into my veins
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as my own direct immediate list of game grievances i hate that stardew valley expects you to side against a wheelchair user who is upset that he was moved without his consent. i hate that the mass effect trilogy gives you visible scarring as a direct result of choosing mean dialogue and heals it if you're nice. i hate that the vampire the masquerade ttrpg has a monstrous player class that can appear as horrible vampiric monsters or as visibly disabled people and both of these appearances are mechanically the same. i hate that dark souls games have a difficulty level implemented in a way that cannot be adjusted for disability. i hate that i can play as a mermaid or a werewolf or a horse in the sims games but can't use a wheelchair. i hate that the ace attorney games have so much flashing and not all of the games can disable it. i hate that disability is constantly something that happens to teach a lesson, i hate that disability is something that happens as a punishment, i hate that disability is either compensated perfectly with no drawbacks or something that is endlessly sought to be cured. i hate that no character customization will ever include the mobility aids i use, that the player avatars that represent me will never look like me. i am so goddamn annoyed and so goddamn tired.
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Hilariously I'd describe Smash Bros Ultimate as a mobile game but not in a positive way.
Hey, at least it doesn't have in-game currency you purchase with real money or microtransactions. Nah just 10$-15$ characters.
But in terms of gameplay outside of generic Smash, it's a mobile game at it's heart, and it's a mobile game at it's best. So, below mid.
Everything also takes infinitely longer than any other smash game. Like, my god, Fine I'll accept the loading screens length but you cannot tell me it's okay for the exploration activities to be so poorly made, so slow, and just not fun to use but absolutely necessary to get to the end of the game in a reasonable amount of time.
Just take elements of the Spirit Board and Adventure Mode, make them microtransactions, put some timers you can pay to bypass here and there, have daily drops, and deadass all Smash Bros Ultimate is, is a Mobile Game. Genuinely sad.
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Why is it that whenever I'm playing a mobile game or smth, I'm like "If I don't complete this thing without any mistakes then my entire family will DIE" and if for example I'm playing codycross then if I want to google the answers then I have to make sure that "codycross answers" doesn't show up or else my family will die anyways. So I have to search for the answer because I really don't want my family to die
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