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#i want some of those polygons
eight-ball-juice · 2 years
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is it bad I'm attracted to ena?? like- i feel like it's a bit of a problem my dream girl is someone who looks like a picasso painting and all her other traits are default settings of windows 95
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sysig · 2 years
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He is, unfortunately, very cute (Patreon)
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rozzywell · 2 years
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I usually don't do tag games and I even forgot about this one for a few days (oops) but I always want an excuse to talk about music I like. So uhhh... it's SUPPOSED to be top three musicians and my top five songs from each, but I'm cheating and doing five and five bc I can't pick and I just like those numbers better. Sorry but also you're welcome for the extra music 😌
The Cars : Hello Again, You Might Think, Ta Ta Wayo Wayo, Let's Go, Magic
Oingo Boingo : Who Do You Want To Be, Controller, Ain't This The Life, No One Lives Forever, Elevator Man
Supertramp : Child Of Vision, Just Another Nervous Wreck, Gone Hollywood, Take The Long Way Home, The Logical Song (is it also cheating if they're all from the same album? it's one of my all time favorites...)
TWRP : Bright Blue Sky, Somewhere Out There, Whisper On The Breeze, Feels Pretty Good, Time To Shine
Electric Light Orchestra : Don't Bring Me Down, Turn To Stone, Shine A Little Love, Do Ya, Can't Get It Out Of My Head
Tagged by @siroofington. Not tagging anyone in return but if anybody also wants an excuse to talk about the music they like you are welcome to say I tagged you >:]
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grasshoppergeography · 6 months
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Hey All,
I've been away for some time, as we've been working really hard on something quite exciting:
let me present to you the world's first ever global ocean drainage basin map that shows all permanent and temporary water flows on the planet.
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This is quite big news, as far as I know this has never been done before. There are hundreds of hours of work in it (with the data + manual work as well) and it's quite a relief that they are all finished now.
But what is an ocean drainage basin map, I hear most of you asking? A couple of years ago I tried to find a map that shows which ocean does each of the world's rivers end up in. I was a bit surprised to see there is no map like that, so I just decided I'll make it myself - as usual :) Well, after realizing all the technical difficulties, I wasn't so surprised any more that it didn't exist. So yeah, it was quite a challenge but I am very happy with the result.
In addition to the global map I've created a set of 43 maps for different countries, states and continents, four versions for each: maps with white and black background, and a version for both with coloured oceans (aka polygons). Here's the global map with polygons:
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I know from experience that maps can be great conversation starters, and I aim to make maps that are visually striking and can effectively deliver a message. With these ocean drainage basin maps the most important part was to make them easily understandable, so after you have seen one, the others all become effortless to interpret as well. Let me know how I did, I really appreciate any and all kinds of feedback.
Here are a few more from the set, I hope you too learn something new from them. I certainly did, and I am a geographer.
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The greatest surprise with Europe is that its biggest river is all grey, as the Volga flows into the Caspian sea, therefore its basin counts as endorheic.
An endorheic basin is one which never reaches the ocean, mostly because it dries out in desert areas or ends up in lakes with no outflow. The biggest endorheic basin is the Caspian’s, but the area of the Great Basin in the US is also a good example of endorheic basins.
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I love how the green of the Atlantic Ocean tangles together in the middle.
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No, the dividing line is not at Cape Town, unfortunately.
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I know these two colours weren’t the best choice for colourblind people and I sincerely apologize for that. I’ve been planning to make colourblind-friendly versions of my maps for ages now – still not sure when I get there, but I want you to know that it’s just moved up on my todo-list. A lot further up.
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Minnesota is quite crazy with all that blue, right? Some other US states that are equally mind-blowing: North Dakota, New Mexico, Colorado, Wyoming. You can check them all out here.
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Yes, most of the Peruvian waters drain into the Atlantic Ocean. Here are the maps of Peru, if you want to take a closer look.
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Asia is amazingly colourful with lots of endorheic basins in the middle areas: deserts, the Himalayas and the Caspian sea are to blame. Also note how the Indonesian islands of Java and Sumatra are divided.
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I mentioned earlier that I also made white versions of all maps. Here’s Australia with its vast deserts. If you're wondering about the weird lines in the middle: that’s the Simpson desert with its famous parallel sand dunes.
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North America with white background and colourful oceans looks pretty neat, I think.
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Finally, I made the drainage basin maps of the individual oceans: The Atlantic, the Arctic, the Indian and the Pacific. The Arctic is my favourite one.
I really hope you like my new maps, and that they will become as popular as my river basin maps. Those have already helped dozens of environmental NGOs to illustrate their important messages all around the world. It would be nice if these maps too could find their purpose.
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candysims4 · 2 months
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CASUAL SET | PART. 5
New 25 items for CAS as part 5 of my "Casual Set."
There were two earrings, six rings, three wrists, three dresses, four tops, five bottoms, and two shoes (Some items have two or more versions).
All items are very casual and versatile. They can easily go with different styles/occasions, so you can mix and match them like those in parts 1 to 4. 
You can find part 1 here, parts 2 and 3 here, and part 4 here.
AS THE DESCRIPTION IS LONG, I WILL PUT DETAILS OF EACH ITEM, INCLUDING CLOSE-UP PHOTOS OF ACCESSORIES AND SHOES PHOTOS BELOW THE CUT.
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ALL ITEMS ARE:
TEEN TO ELDER
BASE GAME COMPATIBLE
MADE FOR FEMALE FRAME
DISALLOWED FOR RANDOM
THUMBNAILS + COLOR SWATCHES (HOSTED IN IMGUR)
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MY SITE (NO AD.FLY): 
AUDRINA EARRINGS
KIANA EARRINGS (VERSIONS 1 AND 2)
JOHANNA RINGS (ALL)
BAYLEE WRIST (LEFT)
DARIA WRIST (LEFT)
RUNA WRIST (RIGHT)
ALINA SHORT DRESS (VERSIONS 1 AND 2)
FIONA SHORT DRESS
SIENNA SHORT DRESS
ALINA TANK TOP (VERSIONS 1 AND 2)
DANIKA TANK TOP (VERSIONS 1 AND 2 + ACC VERSIONS)
FIONA TANK TOP
SIENNA TANK TOP
ANYA SKIRT (VERSIONS 1 AND 2)
CHIARA JEANS (VERSIONS 1 AND 2)
ISLA SKIRT
NOEMI SKIRT
XIMENA SHORT (VERSIONS 1 AND 2)
ALESSANDRA FLATS
THALIA HEELS (VERSIONS 1 AND 2)
Free release on 27th March 2024
PATREON EARLY ACCESS + MERGED OPTIONS
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TERMS OF USE | SEND YOUR FEEDBACK | REPORT AN ISSUE
Thanks to all the cc creators that I used in the pic. And thanks to @maxismatchccworld, @simblrcollective, @s4library​, @wewantmods​, and everybody who reblog this post!
If you’re a cc finds and want to be tagged when I post, please, let me know. You can send me an ask or in DM.
With your help, more people can know about my work! 💖 Love you all, XOXO 💖
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DESCRIPTION OF EACH ITEM:
AUDRINA EARRINGS
1.416 POLYGONS
10 SWATCH COLORS
YOU WILL FIND IN ACCESSORIES/EARRINGS
KIANA EARRINGS (VERSIONS 1 AND 2) Same colors and description for both versions! (Except for polycount)
VERSION 1: 1.090 POLYGONS VERSION 2: 990 POLYGONS
10 SWATCH COLORS
YOU WILL FIND IN ACCESSORIES/EARRINGS
JOHANNA RINGS (ALL) Same colors and description for both versions! (Except for polycount)
INDEX (L): 240 POLYGONS MIDDLE (L): 120 POLYGONS RING (L): 312 POLYGONS INDEX (R): 32 POLYGONS MIDDLE (R): 48 POLYGONS RING (R): 176 POLYGONS
10 SWATCH COLORS
YOU WILL FIND IN ACCESSORIES/RINGS
BAYLEE WRIST (LEFT)
1.536 POLYGONS
15 SWATCH COLORS - All color combinations
YOU WILL FIND IN ACCESSORIES/WRIST (LEFT)
DARIA WRIST (LEFT)
768 POLYGONS
18 SWATCH COLORS - All color combinations
YOU WILL FIND IN ACCESSORIES/WRIST (LEFT)
RUNA WRIST (RIGHT)
896 POLYGONS
10 SWATCH COLORS - All color combinations
YOU WILL FIND IN ACCESSORIES/WRIST (RIGHT)
ALINA SHORT DRESS (VERSIONS 1 AND 2) Same colors and description for both versions!
4.292 POLYGONS
55 SWATCH COLORS - All plain colors
YOU WILL FIND IN FULL BODY/SHORT DRESS
FIONA SHORT DRESS
4.292 POLYGONS
55 SWATCH COLORS - All plain colors
YOU WILL FIND IN FULL BODY/SHORT DRESS
SIENNA SHORT DRESS
4.408 POLYGONS
75 SWATCH COLORS - 55 plain colors - 20 color combinations
YOU WILL FIND IN FULL BODY/SHORT DRESS
ALINA TANK TOP (VERSIONS 1 AND 2) Same colors and description for both versions!
3.216 POLYGONS
55 SWATCH COLORS - All plain colors
YOU WILL FIND IN TOP/TANK TOP
DANIKA TANK TOP (VERSIONS 1 AND 2 + ACC VERSIONS) Same colors and description for all versions!
3.172 POLYGONS
55 SWATCH COLORS - All plain colors
YOU WILL FIND IN TOP/TANK TOP OR/AND ACCESSORIES/GLOVES
FIONA TANK TOP
3.216 POLYGONS
55 SWATCH COLORS - All plain colors
YOU WILL FIND IN TOP/TANK TOP
SIENNA TANK TOP
3.332 POLYGONS
75 SWATCH COLORS - 55 plain colors - 20 color combinations
YOU WILL FIND IN TOP/TANK TOP
ANYA SKIRT (VERSIONS 1 AND 2) Same colors and description for both versions!
1.166 POLYGONS
55 SWATCH COLORS - All plain colors
YOU WILL FIND IN BOTTOM/SKIRT
CHIARA JEANS (VERSIONS 1 AND 2) Same colors and description for both versions!
1.066 POLYGONS
44 SWATCH COLORS - All plain colors
YOU WILL FIND IN BOTTOM/JEANS
ISLA SKIRT
1.606 POLYGONS
80 SWATCH COLORS - 55 plain colors - 25 patterned
YOU WILL FIND IN BOTTOM/SKIRT
NOEMI SKIRT
1.166 POLYGONS
80 SWATCH COLORS - 55 plain colors - 25 patterned
YOU WILL FIND IN BOTTOM/SKIRT
XIMENA SHORT (VERSIONS 1 AND 2) Same colors and description for both versions!
1.192 POLYGONS
44 SWATCH COLORS - All plain colors
YOU WILL FIND IN BOTTOM/SHORT
ALESSANDRA FLATS
422 POLYGONS
55 SWATCH COLORS - All plain colors
YOU WILL FIND IN SHOES/FLATS
THALIA HEELS (VERSIONS 1 AND 2) Same colors and description for both versions!
370 POLYGONS
55 SWATCH COLORS - All plain colors
YOU WILL FIND IN SHOES/HEELS
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PHOTOS:
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askmerriauthor · 11 months
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Homie. Darling. Muchaco. Please help me. You're an animator. You've worked in the video game industry. When you get to That One Memory in TOTK (you know which one I mean and if you don't, you will),
Please help me figure out what the fuck is going on with Ganondorf's face rigging
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Man, I didn't even need to look anything up: I knew EXACTLY what you were talking about as soon as you said it.
Short Answer: Need more polys.
Long Answer: It's simultaneously a case of limited model structure and potentially some degree of intentional design choice specific to Ganondorf's presentation in this particular game.
Discussion below the jump, just for the sake of not stretching out people's dashboards. No worries about spoilers: none of this is story-relevant.
So! To give a very broad strokes bit of coverage on the wide and varied nonsense that is 3D modeling, this is a case of Topology. The basic thrust is that topology is the overall structure and layout of the mesh that makes up the 3D model's various shapes. The lower the polygon count on that mesh, the more angular its structure and the less capacity for deformation it has. The higher the polygon count, the smoother its structure and the greater its capacity for deformation. The trade-off, however, is that low-poly models are easier for a game engine to render. High-poly models are a massive drain on processing power, to say nothing if they're built inefficiently with a bunch of wasted geometry bogging things down.
Here's an example of a low-poly model on the left and a high-poly model on the right.
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So when you want to make a character emote, you're basically grabbing a bunch of those polygons around the face and moving them around to shape the face into the desired expression. If you don't have a lot of polys to play with, it causes folding and tearing issues where the model and its textures do some pretty wonky shit.
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Something both BoTW and ToTK have going for them is that they're actually very low-poly games, which is extremely helpful in making the games run as smoothly as they do given the world size and seamless loading. The lighting and texture work do A TON of heavy lifting to make the game look as good as it does. Really look at these models closely and you can see how angular they are. Look at Zelda's outstretched hand or how sharply light falls across the character's features. In the bottom right, notice how you can see the sharp points that make up Zelda's shoulders? They're not rounded; they're angled just enough to give the general illusion of a curve at a glance. Same goes for her eyes; you can count the angles that make up the shape of her eye but, at a distance and at a glance, they look big, round, and doleful.
Something you can also notice is when characters talk, a lot of them have little to no facial deformation. Mineru, for example, basically has a one-hinge Muppet mouth outside of pre-rendered cutscenes. A lot of characters' eyes are basically painted onto their faces and switch between static texture shapes as opposed to being fully rendered and animated orbs modeled into their heads.
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Ganondorf actually has a fairly complex character model, especially compared to Link or Zelda, but he doesn't have a lot of model deformation. Basically the only parts of his head that move are his eyes/brows and mouth/jaw. If you look closely around his eyes you can see they're rendered basically as triangles. There's only two or three points along their shape the model can deform at. Further, since the rest of his face doesn't really deform when he emotes, it means the only thing that really moves are those small key elements. Which yields moments like this:
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The animators are basically pushing his expression as much as they are actually capable of with this model's limited structure. See the hard fold in the lower eyelid, or the fact that his teeth aren't attached to anything inside his jaw? It does the job though; it overall looks good and, in the moment this scene happens, really adds something to the unsettling nature of what's going down.
I mentioned before that there may be a certain intent as well. Something specific to Ganondorf in this iteration is that, more than ever, he's become an Oni. Ganondorf's character design has slowly been leaning toward more Japanese-specific visual concepts over the past few appearances but he's gone full yokai for ToTK. Not just in his build, but in his clothing and weaponry. Dude is swinging around a kanabo for the first time ever in the franchise.
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In Japanese mythology and Noh theater, a Red Oni basically functions as the embodiment of all the worst parts of mankind. They're greedy, brutal, cruel monsters who revel in causing destruction. If you want to look at their good aspects, it's traits like passion, ambition, and a wild spirit. But, overall, they're the bad guys. Ganondorf is 100% depicted as a Red Oni in ToTK. So when you keep that in mind, add in the implications of what Ganondorf just did in that scene, and consider the traditional appearances of a Red Oni...
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...then that face-breaking grin makes a lot more sense.
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ssspringroll · 3 months
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DL (mediafire)
Today I bring you not cc, but a small collection of .blend files for making cc a little easier. If you've ever wanted to quickly put a braid into a custom hair without completely obliterating your poly count*, then these might be able to help.
*braids will still add a LOT of polygons to your hair, but since every single polygon is visible** on these tiling braids, at least you know they're all being put to use, whereas if you were to physically braid 3 strands of geometry, lots of those polygons would wind up inside the braid, just adding to your count without contributing anything to the look
**if some polygons end up inside of other meshes, you may want to delete them to reduce the poly count further. The boolean modifier may be able to help you, but I haven't tried
These are completely hollow, tiling braid "facades". They just look like a braid, without being anything more than a stylized tube. Available in 9 shapes (which are all pretty similar, more or less, but have different 'vibes', and one of them technically doesn't resemble a braid, but if you squint it looks close enough) and 3 polygon counts to hopefully fit in with your project.
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TOU: Same as my cc. Read it here. I obviously don't own this concept, so feel free to reverse engineer, make your own braid tiles, etc. Just don't use mine for anything commercial (using them in commissions is fine, just not paywalled final products!)
You will need to be using one of the newer versions of blender, I believe 2.8 and up. These were made in blender 3.6, so the files will not be compatible with old versions like 2.7x.
Quick start guide:
Open your hair wip's .blend
In object mode, 'Append' the 'BraidTile' object of your choice
Select 'BraidPath' and, in Edit mode, position it however you like
Additional info under the cut, because I tend to ramble, and these require a little bit of a primer before use, probably. Unless you for sure know what you're doing, in which case, feel free to just take these and run with them.
THIS IS NOT A TUTORIAL ON MAKING HAIR, OR HOW TO USE BLENDER. Seek that information elsewhere.
Before appending braids, you may want to open up the blender file and look at all the shapes, to decide which one you want to use.
When you first append your braid, or open the blend files, you may notice it does not look like the preview images above, and instead looks like a shiny pink slug. This is intentional! For previews and development work, I use @/simandy's base textures, but your hair will probably be using a different texture, so I have not included a texture at all.
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Simply switch the material of the 'BraidTile' to the same material your hair is using, and adjust the uv map accordingly. I'm going to assume if you are making hairs that you know how to do that, so it will not be explained here.
Once you have your braid appended, and have edited the UV Map of the 'BraidTile' piece to your liking, you can also try scaling the tile in the X, Y, and Z axes to change up the look a little. Make sure you select all of the vertices before scaling, to make sure it still tiles. This should be safe to do, and not mess up the tiling at all, but make sure you do it in Edit mode, not Object mode. (If you mistakenly do it in Object mode, you just have to press ctrl+A and select 'scale', and that should fix it)
When you have your braid adjusted, switch over to the 'BraidPath' object, and use edit mode to move the points around however you want. This is just like any other hair strand, if you're used to making hairs with paths and curves then this should already be familiar to you. All the same controls should work.
And, if you already have a curve in your hair that you'd like the braid to snap to instead, you can select the 'BraidTile' object, locate the curve modifier, and switch the curve object to any other curve in your .blend. You'll want to change the curve in the array modifier to the same one, most likely.
If you haven't used curves to make a hair before, here's a couple quick controls you might like to know:
ctrl+T will let you Twist the object around the selected point(s) alt+S will let you Scale the object around the selected point(s) selecting the first or last point of the 'BraidPath' and pressing E will Extrude a new point, making your braid longer
Remember to do all of your positioning on the 'BraidPath' object! You do not need to edit the 'BraidTile' at all once you've set up the UV map and adjusted the scale!
It should tile, twist, etc. with little issue, and should get longer or shorter according to the length of your curve with no issue. If it doesn't, make sure both the array and curve modifiers of your 'BraidTile' object are using the same curve. They should be using the 'BraidPath' object by default, but if you changed this manually, ensure that both modifiers match for best results.
Unless you know what you are doing, I do not recommend messing with any other settings in the modifiers, or adjusting the 'BraidTile' mesh in any way besides scaling the entire object at once. Otherwise you could end up with gaps and holes in your braid.
When you are done posing your braid, you can apply the modifiers to turn the whole thing into a regular mesh. I like to make a copy of my 'BraidTile' and 'BraidPath' first, just in case I want to go back and change the shape later. After converting it to a regular mesh, I'd recommend going in with proportional editing turned on and randomly scale and move a few of the pleats just a little, to make the braid look a little more organic. You can even add a couple strands to make it look messier, if you dont mind adding to your poly count even more. But this comes down to your preference and style. The braid below has had some half-assed editing done to demonstrate the concept. (Note: This is actually the low-poly version of this particular braid shape)
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Ultimately, it is up to you to decide how you want to blend the braid in with the rest of your hairstyle. I can't tell you how to do that, as it is ultimately going to come down to your own personal preference, workflow, and the hairstyle you are making.
How do I know if I should use Hi, Mid, or Lo poly?
This is largely due to personal preference, and how you're using the braids in your project. I have included the three different poly versions to try and be mindful of the overall poly count of your poor poor meshes, but even a lo-poly braid is going to add an easy couple thousand polygons to your project. Keep that in mind! If you plan on having a LOT of braids, something like this EA hairstyle, for example:
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You will probably want to follow their example and use a very simple mesh and just apply a braid texture instead of using these. EA's braids here appear to be a simple box shape painted to look like braids.
If you only plan on having one, maybe two braids in your entire project, especially if they are very large braids, then you might want to go with the hi-poly option. They're the smoothest, roundest choice.
If your braid has a very small diameter, you can probably get away with just using the lo-poly option, and save some polygons you won't need anyway.
The mid-poly version exists as a sort of happy medium. They aren't quite as pointy as some of the lo-poly shapes, and they won't inflate your poly count as much as the hi-poly models, so you may find you prefer them for your applications.
It's all very subjective.
I think that's pretty much everything I wanted to say. If you have specific questions, my inbox is open.
Keep in mind I am not very skilled in blender! There's probably some optimization that can be done if you know what you're doing, and I welcome you to tweak these meshes to your heart's content, if that's you! I made these for me, but I figure they could make someone else's life a little easier too, so here you go.
If you make anything using them you are welcome to tag me! If you don't end up making anything with these then I hope you at least have some fun playing with them!
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utilitycaster · 2 months
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Do you think part of the D20 journalistic bias comes from D20 being edited? It gives the appearance of much more effortless play and lets them control the pacing in a way unedited play like CR simply can't do. They get to (potentially) hide a lot of stuff people would jump on as flaws while CR has no choice but to let it all play out. I greatly prefer CR's approach, despite it biting them in the ass a bit through no fault of their own.
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Answering these both together to group cause and my opinions, and I do want to note this is specifically about journalism/press coverage, not their respective fandoms even though there's obviously some overlap.
I think there's a couple things, but I do want to note this was actually prompted by Daggerheart, not Critical Role. The response from several prominent voices in the Actual Play journalism community, whom I will not name here but whom I do not respect intellectually, really was, within hours of the open beta (which as far as I know they didn't have early access to - more on that later) "um it could be better, I don't like xyz and also it's sooooooo important to have criticism" and again, it is important to have criticism, but also you act like D20 has never had a mediocre moment and that Kollok is brilliant, so.
This...got away from me a bit. I'd say I'm sorry but actually I adore writing thousands of words about actual play and it will happen again but I'm putting the detailed answer below a cut. The short answer is I think a lot of Actual Play journalists actually sort of fell into their jobs through being vaguely involved in nerd spaces and aren't actually equipped to talk intelligently about TTRPGs and actual play as a medium that should, at its best, be a perfect fusion of narrative and mechanics. So instead they're distracted by flashy edits and bright lights and cool noises and some abstract concept of "novelty" and write only about that. Also Critical Role is the 700 lb gorilla in the AP space (though not, actually, the TTRPG space) and doesn't give them early access and that's meaaaaaan. Indeed, for all I think a lot of their coverage of D20 and Worlds Beyond Number is obsessively fawning, I also think it's extremely surface level, frequently factually wrong, and fails to get at what's truly excellent about those shows either.
I think, honestly, the biggest one is that I don't actually think a lot of Actual Play journalists watch series in full. I was looking for Polygon coverage of Fantasy High Junior Year and they have one glowing article but it's more about Fantasy High as setting and institution and D20 "changing the game" (also more on this later) to the point of outright contradicting the pull quotes they used from interviewing Brennan Lee Mulligan (also more on this later). So I started looking through their coverage and actually, quite a number of their write-ups are based on only one episode, or half a season. Clearly, they haven't read the full open beta (nor have I, but I think their complaints about the character build process belie a profound misunderstanding of what TTRPGs are, also more on this later). So editing is certainly part of it because it's really easy to see cool special effects and sound design within one episode and shit out a hacky article about it, whereas actually getting to the substance - character relationships, cohesive narrative, storytelling - requires work that I do not think they're doing. And on the one hand I do kind of get it, because yeah, if journalism is your livelihood then you perhaps do not have the time to watch 4 hours of D&D a week for 2-3 years if you're only going to get one article every six months out of it. But I don't think the answer is "focus intently on Microsoft Powerpoint-esque scene transition tricks while ignoring that nothing occurring at the table is actually fun to watch." For more on this, see this post.
The second, which is very relevant to Daggerheart but also is actually a big gap in D20 and WBN coverage in my opinion, and which I put in the tags, is that I actually don't think a lot of journalists have a solid understanding of TTRPGs nor of most genres. And I think Critical Role has a particularly good understanding of both these things, actually, if one skewed towards collaborative storytelling that is not rules-light. I think one really big example is that one person within the space is mad at the Daggerheart questions for the character archetypes because what if your character doesn't fit these. I think this is dumb as shit. I actually think that a common criticism of D&D - that you can't play ABSOLUTELY ANYTHING - is not valid, or rather, it's a valid opinion to hold but if you want to play a character who doesn't fit into the available archetypes perhaps you need to find another game. We all inherently understand that Blades in the Dark characters will be members of a criminal organization in a relatively low-magic setting, correct? That you can't show up to BitD and play a lawful good wizard prince because that's not the story being told? Or like, how in Honey Heist, you are a bear and you are trying to get honey, and you cannot play a human child investigating the old abandoned house at the edge of town, but there's a cool game called Kids on Bikes that will let you do that? Great! Why is this suddenly so hard to understand in the realm of heroic fantasy, that you will fit into specific archetypes? Why do people's brains, if they have them to begin with, vanish suddenly? I know I just did a big old rant that included this within it but genuinely I think a lot of people are deeply ignorant of heroic fantasy, or don't like it, and either is fine, but then they get mad at the heroic fantasy game for having heroic fantasy archetypes when the answer is "maybe this will never make you happy because it's not for you." (Frankly, I think this is also why they love D20, because it doesn't really do straight-up heroic fantasy, and that's fine, but they do keep acting like doing a Game of Thrones pastiche is equivalent to the invention of the wheel.) Like...I remember in the Midst Q&A that Xen said they tend to not like playing typical D&D classes, but their solution was to, you know, create Midst instead of sitting around going "actually, because D&D doesn't support cyberpunk narrative and the character archetypes within very well it is an utter failure." (I could go on forever about how actually TTRPGs are not a showcase for your already extant OCs to prance around but that's a totally separate post).
Mechanics and story are inherently intertwined, is what I'm trying to get at (sorry I'm really tired and have a lot to do but I'm passionate about this answer, it will be rambly, she says like 3 pages in) and I really don't think most actual play journalists get this. At all. And I do think that CR, and Daggerheart, and the people working for it, and especially Spenser Starke, Rowan Hall, Matt Mercer, and Travis Willingham, get this more than almost anyone else in the field. I also think Brennan Lee Mulligan and Aabria Iyengar get this, and the thing is, for all the praise showered upon them, much of which I think is deserved and most of what I think is undeserved is not because they are lacking but because the person writing about them is an idiot crediting them for things they (Brennan and Aabria) would never claim to have invented, their mechanical prowess is rarely if ever written about well. Fantasy High Junior Year's downtime mechanics actually fill in a famous gap in D&D, namely, downtime, and provide an excellent marriage of story and mechanics in my opinion, and I haven't really seen any discussion, because that would require watching the part of the TTRPG show where they play the TTRPG, and knowing the vague word on the street about D&D criticism that isn't just "*nods sagely* capitalism is the BBEG."
And finally: related a bit to the edit but Critical Role used to not be able to provide any early access to press, because it was literally a live show, and I suspect they never broke the habit, and I think that is for the best. As discussed a lot of D20 coverage actually feels like they watched the press screener and then never returned to the show. And I do not know the politics about them, but given that several of these publications (notably Polygon, but some others) have been shitting on Critical Role for several years, and just generally given the way CR's leadership vs. how D20's leadership respond to fandom pressure, I suspect Critical Role does not give these journalists a ton of early or increased, if any. Honestly, why should you, if you're getting interviewed in Variety? And I think the journalists are mad, because they think they're special and should get treated as such.
I do want to wrap something up, and I want to thank @captainofthetidesbreath for talking a little about this in game design/ttrpgs and giving me the idea, but in story, you should be challenging your audience, expanding their horizons, and being new and interesting. In the actual playing of TTRPGs, especially a new one, it is vital to be inclusive and easy to understand and patient and provide points of reference. I really feel like many Actual Play journalists and some TTRPG ones as well have this equation flipped and are looking for challenging concepts that most people will never be able to get a group to be willing to play, and bells and whistles in production, but leave story as an afterthought. Critical Role designs games to actually be played and to be used specifically to tell good stories, and puts story before production, and I think that undercuts those journalists' whole deal.
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martassimsbookcc · 4 months
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Hello guys! First of all happy new year ! Hope you had a great time out there :) 🎆
Today I'm writing this to explain why decimation of Sims 4 meshes is paramount while converting stuff. You know me, I don't like to make statements as english isn't my first language and I find it difficult sometimes to actually write things down - even in italian I struggle sometimes lol. BUT I think this would be useful to all the cc converters and creators out there. So please, take this as an advice, for the sake of our oldie and beloved Sims 3.
Little backstory: I was casually browsing tumblr the other day and stumbled across a beautiful food set converted from Sims 4 - which I immediately saw was high quality. Just for curiosity I downloaded it, checked the polycount of a random object (if you're new here it's the total number of polygons found in a three-dimensional model) and it had way too many polys: 28k vertices - 34k faces + 4096x4096 textures.
Sims 3 is quite an old game now. Every player had experienced lag and glitches at some point so it's very, very important to make the stuff you create/convert from other games suitable for it! Here comes to the rescue a super useful tool in blender called decimation. It basically "allows you to reduce the vertex/face count of a mesh with minimal shape changes", as said on blender website. In just 2 minutes and with not so much effort I was able to reduce those polygons down to 8,4k vertices - 7,4k faces. Do you see any difference? I don't honestly.
Tumblr media
Optimization is the key. Converting from sims 4 is not just taking the mesh and textures and putting them all in Sims 3. I wish it was tho!
You're free to put whatever you want in your game but you have to think about the game performance as well. There are people who still play the game and as an ex player I got really upset when I had laggy gaming sessions.
Having said that, here's a tut about blender and the decimation tool, done by @simaddix and which I think covers every important aspect of that useful tool.
If you read this all, thank you! Now I can go back to convert new stuff :D
-Marta
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ladyluscinia · 6 months
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What Exactly Did David Jenkins Say?
Look, I'm still staunchly of the opinion that Word of God statements and creator interviews are overvalued in fandom, especially when they get pulled out mostly as gotchas without then continuing to analyze whether or not the show canon is successful at getting across that same message. Death of the Author is good, actually, and we should remember that. But they are worth looking at in the context of evaluating intent vs execution, and for future speculation - just, like, please with less of the whole mile high pedestal idolizing and backlash cycles.
But if overvalued "Word of God" is annoying, then overvalued "supposed creator statements that have gone through three rounds of telephone and any given blogger has only heard about a quarter of them, which they'll use confidently anyway" is worse. So, since I'd already looked up interviews for various reasons...
Here is a fairly comprehensive list of interviews David Jenkins has given and statements he's made during them, presented without commentary (save curating which statements get highlighted). All provided with links. I definitely missed some, so if you have any that you want to add, please do - though if you could trim off any commentary and save it for tags / your own post with a link that would be cool.
Also, again, just because he said it doesn't make it incontrovertible canon that only a blind person wouldn't understand. Some of these even arguably contradict each other. The creator's intent doesn't always translate to what the show is doing, nor do you even have to think it was a good idea.
(Listed in chronological order from oldest to newest - post contains spoilers below the cut)
Pre-S1
Gizmodo - Feb 22, 2022 - with Cheryl Eddy (io9) - Link
Why this story - Really, it was the enigma of Stede that drew him in. "I think actual pirate stuff is fine, but it's not necessarily my cup of tea. And I think Taika [Waititi] felt similarly. But hearing about this guy and reading about him and seeing that, you know, he left his family, then he met Blackbeard, they hit it off, and we don't know any of the details in between. So filling those blanks in, and having a very human story, and then being able to do it with the pirate genre, that was like, 'Oh, this would be cool.'"
Post 1x01 - 1x03
Polygon - March 5, 2022 - with Tasha Robinson - Link
David Jenkins, Taika Waititi, and Rhys Darby interview
About Stede running off to sea - "Stede thought he could outrun his baggage, and you can't outrun your baggage."
About S1 - "I don't think there was enough improv on set! We had an insane schedule, with a huge amount of plot. We were budgeted and designed as a one-hour show, but with a half-hour production schedule, which means we really had to chase these episodes to get them shot. And then there are certain emotional beats that we really needed. So trying to find places to find the fun was hard."
Mashable - Mar 5, 2022 - with Belen Edwards - Link
About the show concept - "It was Jenkins' wife who first told him about Stede's adventures; she thought it would make a good TV show."
On casting Rhys Darby - "Stede did a terrible thing to his family. If you cast it wrong, he's a very hard character to get behind," Jenkins said. "Very quickly, the only person I thought of for this was Rhys [Darby]. He has this childlike quality that's endearing."
About the story - "Seeing them discover a need for each other that neither anticipated and charting how that relationship goes is the meat of the story." + "If you're on this ship, you're running from something, and you're running to something that you can't be on land"
Mentions of matelotage - "In fact, one of Jenkins's favorite pirate facts that he learned while working on Our Flag Means Death was the term matelotage, which was a civil union between same-sex pirates. "The more you look at it," he explained, "the more you write to the fact that this is a queer-positive world.""
Discussing piracy careers - "Something else that astounded Jenkins about pirates was "just how fast it all moved — their lives were quite short," he said. "Your career [in piracy] wasn't very long.""
Post 1x09 - 1x10
Decider - Mar 24, 2022 - with Kayla Cobb - Link
David Jenkins, Taika Waititi, and Rhys Darby interview
Pitch for the show - "That was in the pitch," series creator David Jenkins told Decider. "That was the reason, to make them fall in love with each other."
About the romance - "The main thing to me was to side-step coming out," Jenkins continued. "I just want a romance. I want a Titanic romance between these two people. We don't have to do the coming out story and then the non-binary story for Jim [Vico Ortiz]."
About S2 and the show - "The show is the relationship," Jenkins said. "So, we end in a place where there is this breakup. What happens after a breakup between these two people who, one’s realized he's in love and the other one is hurt in a way that he's never been hurt before? What does that do to each of them in an action, pirate world with them trying to find each other again? So again, I really love those rom-com beats."
Collider - Mar 24, 2022 - with Carly Lane - Link
On making it a romcom - "It's the only reason to make the show. If you didn't do that, it would just be weird. I mean, you're using the rom-com beats. You're using these like they're together. And it's funny because so we're so habituated to be like bromance, bromance, bromance, and it's such a simple move to put them together."
Discusses focusing on romance - "I guess I really... I get kind of bored. How much pirate can you do? They're going to rob stuff. They're going to steal ships. There's only so many pirate stories you can do. So if you're going to do a workplace story, I mean, you're essentially having this... You'd have this same amount of relationships in Grey's Anatomy in the ER. So it's standard. It's the most standard. We're making a soap opera on a pirate ship, and to use those soap opera beats... I like it, and I like the flavor in a comedy when you have something that's played genuinely up against very ridiculous things."
Discusses history and kissing scene
Discusses importance of going home to Mary - "Yeah, that was the problem for me in the story. I knew that I wanted to have the end where he goes home, because you need to give Mary her day in court. I just wanted to know from Mary's perspective what happened and then to see that, yeah, they're friends."
Is Lucius dead? - "You got to wait."
EW.com - Mar 25, 2022 - with Devan Coggan - Link
David Jenkins, Taika Waititi, and Rhys Darby interview
Pitch for the show - "To me, [Stede and Blackbeard's relationship] is the reason to make the show," Jenkins explains. "When Taika and I were first talking about it, he was like, 'Oh yeah, that's the show.' I first started reading about Stede and how he befriended Blackbeard and we don't know why. Very quickly, it was like, 'Oh, it's a romance.'"
Polygon - Mar 25, 2022 - with Tasha Robinson - Link
Discusses 3-season intent - "I think three seasons is good. I think we could do it in three."
Discusses acts within S1 - "To me, when you see him get stabbed, and the blood runs through his fingers, it’s like 'Oh, no, the clown got stabbed! And not comedy-stabbed, he got stabbed stabbed!' That to me is cool. And then having Blackbeard find him as the end of what would be the first act of our story felt good to me."
Discusses kiss scene filming and the national moment around gay rights
What to focus on a rewatch - "I think Con O'Neill does such a great job. He's such a complex character, and it's such a tortured relationship. And that's a love story too, between him and Blackbeard. It's a very dysfunctional story, but it's fun to watch. Watch that maybe, on a rewatch, looking where their relationship ultimately goes."
TV Insider - Mar 25, 2022 - with Meaghan Darwish - Link
Discusses show pitch - "When I was pitching [the show] to people, I'd be like, 'Okay, so it's about Stede and Blackbeard, and then they hit it off and then they fall in love.' And then people are like, 'Okay, cool,' Jenkins shares. "And then they really fall in love, and become intimately involved."
Discusses historical inspiration
Discusses S2 direction - "But when [Stede] goes to find [Blackbeard], he's gone and his crew's been abandoned. And so watching them try to negotiate that, that's a good rom-com beat," he adds.
The Verge - Apr 15, 2022 - with Charles Pulliam-Moore - Link
Discusses being surprised by queerbaiting legacy - "...part of me knew that, yes, Stede and Ed's romance was going to be real. But one part of me felt like, 'We're going to do this story, and they're going to kiss, and maybe that's not even going to be that big a deal. Maybe it'll just be a blip.'"
Discusses writing romance - "I'd never written a romance before this one, but I think with Ed and Stede, the question's always 'what's the need for each other?'"
Discusses falling in love and Stede's accidental seduction - "It made sense to have that love be almost like a teenage version of falling in love — one with all these intense and conflicting feelings. They're middle-aged, but Stede's young. Ed's young. Emotionally, they're like 16, and they've both got a lot to learn."
Discusses Con O'Neill as Izzy - "He plays an exhausted quality that's really lovely because this character could just be generically evil, and the way Con plays, it is like, he's credible. I believe that he can do some damage if he wanted to. My favorite thing I've seen about the show is somebody saying that Con's playing the only human with a bunch of Muppets. It does feel like that a bit where he's like Charles Grodin in The Great Muppet Caper."
On Izzy being in love with Blackbeard - "I think Izzy's deeply in love with Blackbeard, and it's a very dysfunctional kind of love, and he's like the jilted spouse who's losing his man to fucking Stede Bonnet, and he can't believe this is happening."
Discusses masculinity and piracy as an escape from that
Discusses diversity and trauma based stories - "And the consensus in that very diverse room was that we wanted to show that isn't just wallowing in trauma. We don't have to do a coming out scene or focusing on the trauma of it — not to say that those stories aren’t valid."
Gizmodo - Jun 20, 2022 - with Linda Codega (io9) - Link
Musing on fandom response to the show - "I'm wondering if the fact that because the queerness of this show isn't gaslighting the audience, and isn't a function of wanting to do something, but not being able to produce the results because of network standards. I think we just happened to be in this lucky spot where the show is actually queer… and I do think that people are responding to that."
Comparing fanfiction to writing - "And Con O'Neill's audition was one of those things I would go back to. I would watch that and be like… Oh, right, that's the show. And in a way, you're writing fanfiction for a certain actor and character because you want them to do something, and you're like–" at this point, it must be said, Jenkins let out a maniacal little giggle. He’s just as thrilled to show off Con O'Neill's ability to seem both deeply exhausted and menacing as the rest of the fandom. "And you [as the writer] you're like… And then Izzy does this now."
EW.com - Dec 13, 2022 - with Devan Coggan - Link
Discusses The Chain sequence - "I had initially wanted that end sequence to be like the FBI raid in a mob movie, where the feds come in, and they've got boxes of stuff, and everyone's running, and someone makes a dash for it," Jenkins explains. "So, it's like a mob movie or FBI raid story, and then it's also a story of Stede's lover coming back."
Pre-S2
Collider - Oct 2, 2023 - with Carly Lane - Link
Discusses fan reaction to S1 - "I thought that they'd kiss, and people would be like, 'Oh, cool, cool!' I kind of thought people would know a little bit more [about] where we were going, but then in hindsight, no, people have been hurt and burned on so many other shows and then made to feel silly."
Discusses starting S2 dark - "One of these characters is very, very damaged and has never made himself vulnerable in this way before, and I don't think [he] would react very well to having his heart broken in this way. I don't think it would be cute, and I don't think it would be funny. I think it would be scary as hell to watch a very damaged guy that we've established in Ed, who killed his dad and thinks he's not capable of being loved, deal with rejection and see that Stede really hurt him."
Discusses adding more female characters
Discusses S2 needle drops including "This Woman's Work"
Discusses 3-season arc
Post 2x01 - 2x03
Mashable - Oct 5, 2023 - with Belen Edwards - Link
Discusses fandom response to S1
About the canon gay relationship - "To watch the explosion of enthusiasm around [the kiss] was disorienting, almost," Jenkins said. "I thought people would react to it, but I didn't think the reaction would be that big. And then it was moving, because I didn't realize that this audience felt so unserved in general, as far as storylines go."
Insider - Oct 5, 2023 - with Ayomikun Adekaiyero - Link
Tease on leaning into the Stede / Ed / Izzy love triangle - "I think Izzy, in a certain way, got the worst deal in the first season," the showrunner tells Insider. "He gets jilted and then he still is in spurned spouse territory at the beginning of the second season."
Discusses Izzy's arc - "What is that relationship about? And I think by the end of the season it kind of becomes a little unexpected of who they are to each other and what they mean to each other," he teases
Discusses addition of Zheng - "He likens Zheng's way of pirating to a successful tech startup, compared with the garage sale vibe Stede had going on the Revenge."
Discusses introducing Hornigold - "I thought Hornigold was the most obvious because he was the person who made Blackbeard what he is. And Blackbeard has a father complex, so it's natural that he's going to bring his former captain back," the show creator said. "It's a struggle with him because he and dad figures don't historically do well."
Discusses importance of the mermaid scene
Inverse - Oct 5, 2023 - with Hoai-Tran Bui - Link
Reveals he didn't commit to the romance until shooting 1x06 - "Jenkins always intended his pirate comedy to end with a romance, but he'd envisioned it as an unrequited love. "It was going to be about Stede learning what love is, and Ed making himself vulnerable and getting burned," Jenkins says of his original pitch. But Darby and Waititi's choices in the scene, which they played without diffusing the tenderness with a joke, made him wonder if they could take the show in a new direction."
Discusses mermaid Stede idea from S1 - "We talked about Stede as a mermaid very early on in the writers' room," Jenkins says. "At some point, yeah, I want to see Rhys Darby as a merman." + "They wanted us to come up with a Season 2 pitch during Season 1. And that was one of the ideas we hit on, and I can't quite remember how we got there, but it was us asking, what is a pirate world? Are there mermaids? Is there magic in this show? With pirate stuff, I don’t know that I want there to be magic, but there was a way where it was something really beautiful about a mer-person, and I like the idea that their coming together would have a mythic size to it."
Discusses historical divergence
Discusses matelotage and pirates as weird outsiders
TV Guide - Oct 5, 2023 - with Allison Piccuro - Link
About the shipping culture - "It's the meat of the show, so it's great to have people bought into the central romance. If it were a bromance that we were trying to make look like a romance, that would suck."
Discusses playlists he makes
Discusses opening dream sequence - "I just like that it started with something badass. Stede, Blackbeard, and Izzy are on an arc together. Whether they're in stories together or not, their ultimate arc is together. I think, by the end of this season, the last episode, that first scene will be gratifying. I won't say why, but their fates are tied together."
Discusses Kraken arc - "But I think the thing that's good about this show is that it can go to really sweet comedy land, but I want there to be, like, if someone loses a body part, for instance, they lose a body part. To do justice to the fact that this guy is a killer and a monster, and dealing with heartache that he doesn't know how to deal with, I think you really need to go there."
Discusses Izzy in S2 - "I mean, he's jilted. He had a partnership with Blackbeard, and he knows he can't live up to this person that Blackbeard fell in love with... Who is that guy? What are his hobbies? What does it look like when he's not totally subsumed with his boss's love affair with somebody, and heartbroken?"
On S2 reunion - "The second season is them being a little bit more mature... It's the thing where you're in your 20s or 30s and you're like, "Well, should we move in together?" They have to make up some time because neither of them have been in a functional relationship before."
About genre of pirate stories - "...is a show about multiple relationships. That's what I want to see when I see this show. I don't want to see a bunch of pirate things that I've seen in other things, I'll just go watch another thing if I want to see that. That's not really my thing. I like the genre, but it's a very hard genre to budge. I want to see relationships in a pirate world."
Discusses the A Star is Born aspect of seeking fame / retiring
Mashable - Oct 7, 2023 - with Belen Edwards - Link
About the mermaid scene - "You need something expressive for when they come back together," Jenkins said. "Their reunion moment has to feel big and mythical. This is not a world where mermaids actually exist, but their love for each other has that size that you can get [a mermaid] in there somewhere."
About Kate Bush - "I love Kate Bush, and I love that song, and I know Taika loves that song," Jenkins explained of the choice. "So I wanted to find a place for that song somewhere in the second season."
Polygon - Oct 9, 2023 - with Tasha Robinson & more - Link
Compares S2 and "Golden Age of Piracy" stuff to Westerns, lists 5 he was thinking of - "Every Western that’s good is that story," Jenkins says. "'This way of life we made is coming to an end. It can't last. It's a blip in time. We created this thing because we need it to exist. We're outlaws, and we need a culture that suits us, but it's running out of time.'"
Gizmodo - Oct 9, 2023 - with Linda Codega (io9) - Link
Short tease on leaning into the love triangle
About Stede, Edward, and Izzy - "I think the three of them are on an arc together that's pretty inseparable," Jenkins said in an interview with io9. "And to watch Izzy try to process what's happened [in season one]… to watch him kind of grow and figure out what's his own story, if he can separate himself from this kind of toxic relationship, is interesting to me and I think gives him a lot of room for growth."
Post 2x04 - 2x05
IndieWire - Oct 12, 2023 - with Sarah Shachat - Link
Discusses directing and show creation
"The limitations of the show also naturally push it back towards moments with the ensemble and plot problems that it would frankly be irresponsible to tackle if you had a giant budget and a fully working ship-of-the-line to sail and then blow to bits. "That's the fun of the show to us, I think. If you open this up and you're like, unlimited budget, that would be terrible because I think you can get seduced," Jenkins said. "[It could be like,] 'Oh man, it's all leading up to a climatic battle on the sea.' And those things are great. But that’s not this show.""
"The nice thing about that, though, is you get to be the lo-fi show that’s like, 'Hey, we’re making The Muppets.'"
PopSugar - Oct 12, 2023 - with Victoria Edel - Link
About S2 Stede - "I like the idea that he learns and grows and he doesn't just stay a bumbling captain. He might be ridiculous, but he is getting better at it."
Discusses genre challenges - "How do you have a show that's a romance show but it's also a workplace show and they're criminals?"
Discusses Edward's redemption - "But Blackbeard still has to come back and apologize and be part of the community again, and give his little press conference. It was fun for us to look at that in the context of piracy, where they all do terrible things to each other. But even by their standards, what Blackbeard did was a bit much."
Discusses Izzy in S2 - "When Izzy shoots Blackbeard and they all mutiny on him, that's Izzy breaking up with Blackbeard. And they're both having their own journey in the wake of it, and Izzy's having his own redemption arc. He's trying to figure out, "Who am I if I'm not Blackbeard's first mate? Who am I outside of this relationship?"" + "If Stede's Spongebob, he's Squidward. I don't know what that makes Blackbeard. But there's a real pathos to Squidward."
Discusses trauma-based narratives - "As a diverse room in terms of sexuality, socio-economic background, and race, we thought, "Wouldn't it be nice to have a non-trauma-based story for these characters who don't get that historically?""
Variety - Oct 13, 2023 - with Hunter Ingram - Link
Discusses three act structure and making Stede work for a relationship - "The way I like to look at a season is in threes. The end of the first act is when they find each other, and this is the beginning of the second act. They've found each other, but they are pissed. Stede thought it was going to be [Kate Bush's] “This Woman's Work,” but, in reality, it is this headbutt –– literally."
Discusses the central romance - "It was always part of the pitch... that is the reason to make the show. The pirate genre is fun, but I wasn’t dying to make a pirate show. Taika wasn’t dying to make a pirate show. But the thing that was interesting to me was that Stede finds love, and he finds it with Blackbeard."
Discusses 2x04 plot - "This episode is based on a very, very thumbnail sketch of "Who's Afraid of Virginia Woolf?." Anne and Mary are Martha and George, and they are Elizabeth Taylor and Richard Burton."
Discusses adding historical pirates
Discusses Buttons exit - "I just love the idea of him turning into a bird: I love the idea of Buttons somehow being the one character that is able to figure that out."
Discusses Izzy and the crew's trauma plot - "We liked the idea that there is something about trauma and getting past that trauma, even on a pirate ship. They have been through two very different ways of living and they have to get used to each other again. But it's also a family that was separated, and becoming one family again is painful."
Discusses bringing characters back - "We could bring Calico Jack back, who, if you remember, was hit by a cannonball last season. Anyone who is that fun to play with and wants to keep playing, you always find a way to bring them back."
Polygon - Oct 14, 2023 - with Tasha Robinson - Link
Discusses 3-season arc and how keeping them apart with some plot device was never in the cards - "at the end of the first season, they're 14-year-olds, emotionally. In this season, it's more like they’re in their late 20s."
Discussing New Zealand production and ensemble cast writing - "It's pretty organic, because as we're going through and tracking everybody's journey for the season, we're watching the thing that holds us together — what stage of Stede and Blackbeard's relationship are we in? Because the overarching arc is, are these guys going to learn how to settle into a relationship?"
"The second season is more overtly about romance, and more a relationship story."
Energizing aspect of fan reaction
S3 is about "love is work"
Gizmodo - Oct 16, 2023 - with Linda Codega (io9) - Link
About the story - "I want to see them become a functional couple or fail to become a functional couple," Jenkins said. "Those are the most interesting parts of the show."
Discusses fandom engagement - "...ultimately the writers are also "the fans in the room." He goes on to say that, "We're fans of the world. We're writing fanfic about our own characters, our own worlds… It's paid fanfic, but it's fanfic." He gives another example: "If you're writing a season of Succession, you're writing fanfic Succession. You're just getting paid to do it. We, as writers–" it's clear that he's not just talking about the writers in the writers room, "become fans of the world and we all have things we want to see these characters do. What we do is not that different."
Discusses the A Star is Born aspect of seeking fame / retiring
Discusses Zheng Yi Sao
Villains of the series - There are a lot of new villains this season, but, Jenkins says, ultimately, "the antagonist on this show is normalcy… These pirates have a way of life that they're not finding in normal life. They've found a way to live and support each other and be there for each other. And that's always threatened by these larger, tyrannical forces that want to shut them down."
Post 2x06 - 2x07
Mashable - Oct 19, 2023 - with Belen Edwards - Link
Discussing drag performance in 2x06
"It is nice to see with Izzy's arc, where he finally breaks through whatever he's been doing to himself. He lets himself have that moment, which I just love. It resonates for Izzy, and I think it resonates for Con. Just personally, it made me feel good to see how it turned out."
Consequence - Oct 19, 2023 - with Liz Shannon Miller - Link
Discusses intent for romance - "...telling a love story in a serialized medium like television has its perils, largely because it's tough to know how much you can draw out any unresolved tension. "I think we take it episode by episode and we try to not piss people off in taking too long and doing double beats and triple beats," Jenkins says. "You can only do Will They or Won’t They for so long. Then you have to deepen it.""
Discusses pirate setting - "The emphasis on relationships also fits into the show's high-seas setting, which Jenkins finds similar to post-apocalyptic narratives. "It is a little bit like you're doing Mad Max, except there's relationships," he says. "Stuff's shitty, so you gotta try to find some joy. Of course, people are going to have a need for each other in these extreme circumstances, and I like the idea of these characters finding some level of a healthy relationship in these extreme circumstances.""
Discusses Jim x Archie
Discusses 3-season arc
Polygon - Oct 21, 2023 - with Tasha Robinson - Link
Discussing gender and power dynamics in Jackie x Swede / Zheng x Oluwande / Blackbeard x Stede + A Star is Born aspect
Jim not being jealous of Oluwande - "I think that relationship was always seen in the room as a friend relationship that got romantic."
About adding a villain - "I think a lot of the internal forces in Our Flag are the villains." + "I think this is a story about the age of piracy coming to an end. This way of life is coming to an end. And every Western that's good is that story: This way of life we made is coming to an end, and it can't last. […] I think every story about outlaws is about trying to preserve a way of life against normative forces that are kind of fascistic."
Historical accuracy - "The balance of the show is 90% ignoring history, and then 10%, bring it in, whenever we're like, Ah, gotta move the story forward! Remember, the English are out there, and they're really bad!"
Post 2x08
AV Club - Oct 26, 2023 - with Saloni Gajjar - Link
Killing Izzy was always the plan - "We wanted to show the depth of that character. Izzy is one of my favorites. He's like middle management who is in a sort of love triangle [in season one]."
Discusses how they really wanted the happy ending for S2 - "I think with season one's end, it was a gamble to leave it the way it was. Everybody stomached through it. Now if it turned out they didn't want us to make more, I just didn't want to have another story where the same-sex love story ends in tragedy, unrequited love, or if one or both of them are being punished."
Discusses S2 progressing the 3-season romance - "They’re a couple who is like in their late twenties right now as opposed to being teens at the end of season one." + "It was an interesting tension of, which one gives up their dream? A lot of times in relationships questions can come up, like who is going to give up on their dream to take care of the kids? Obviously, no one wants to, but someone ends up giving up more than they want to at some point. What's wonderful about a mature romance, and what I'd want to see more of in season three, is Ed and Stede making these tough decisions." + progressing past the getting together point
Discusses parallels, Republic of Pirates, and Zheng Yi Sao
Short bit about fan response
Collider - Oct 26, 2023 - with Carly Lane - Link
Discusses Ed leaving fishing - "I like that he had a little prima donna moment where he thought he could go and be a simple man, and then it's revealed that he really isn't a simple man; he's a complicated, fussy, moody guy. No, he's not gonna be able to catch fish for a living. For him to be told that, "At your heart, you're a pirate. You have to go back and do it," he doesn't want that to be true, but it was true."
Discusses Izzy's speech to Ricky - "I wanted to give Izzy a proper eulogy for himself. He gives a eulogy for himself, but it felt true writing it."
Discusses Izzy's death scene - "In a way, it's very much for Ed, that speech. The "we were Blackbeard" is claiming that he is also Blackbeard, that Blackbeard is not just Ed’s creation, and I like that for him, too, because he's worked so hard for that — and then just to say, "You can give it up." There can never be a Blackbeard again as far as Izzy's concerned because he's dying, and they did that together."
Discusses Republic of Pirates / music parallels from premier to finale
Discusses finale wedding - "We knew we wanted a matelotage in the season, which is the real term they had for marrying crew members. And yeah, they've always been in relief to Stede and Ed, and they're a little bit ahead of Stede and Ed in how much they can talk about things. So to have a bunch of family things in the season, like a funeral and a wedding, and have the parents kind of watch the kids sail away, felt right, and all of those things seem to work well together and build on each other."
Discusses retirement ending - "That will-they-or-won't-they is interesting to a point, but the real meat of it is always like, "Can they make the relationship, and can they do better than Anne and Mary?""
"Frenchie's in charge of the Revenge" + teases Stede struggling to give it up
EW.com - Oct 26, 2023 - with Devan Coggan - Link
Discusses Izzy's death and telling Con - "It feels like the logical end of Izzy's arc. It's heartbreaking to me because he's my favorite." + "I told him in the middle of shooting because I didn't want him to find out at the table read, obviously. I also didn't want it to leak. He was lovely about it."
Discusses Izzy's final arc - "You know, I didn't expect him to become kind of a father figure to Ed. I think we hit on that while we were breaking the [final] episode. He's in such a weird position: He's like a jilted lover, and then he's a middle manager who has to work for a terrible boss. He gets thrown away, and then he comes back. He really develops, and he becomes a part of this family. I think the biggest surprise was the extent that he was a mentor to Ed. They were both Blackbeard. They both made Blackbeard happen."
Discusses the happy ending intent - "With this season starting so dark, I kind of wanted to reward them for the work that they've done and the character growth that they've had. I wanted to leave them in a place where they're really going to try and make this work. I don't think it's going to be easy for them, necessarily. They're both still immature."
Discusses the wedding - "We knew we wanted a matelotage in the second season, and pretty quickly we landed on Lucius and Black Pete. It seems like they were ready for that. We made up a ceremony and everything, where they call each other mateys, and it was just fun to make our own version of a pirate wedding ceremony."
Discusses potential S3 and Frenchie's Revenge - "But it felt like a good place to end the second season. It felt like a contrast to the first season. If it turns out we don't make any more, I'm comfortable with that being a resting place."
Variety - Oct 26, 2023 - with Hunter Ingram - Link
S3 endpoint - "I love things in threes," he says. "That first act, second act, third act structure is so satisfying when it is done well, and you don't overstay your welcome. I think this world of the show is a big world, and if the third season is successful, we could go on in a different way. But I think for the story of Stede and Ed, that is a three-season story."
Discusses the draw of a "Golden Age" and it's ending
Talks about father figure Izzy and wanting a real sense of loss - "There is a nice parallel to have Ed treat him so badly at the beginning of the season and then come all the way around to where Izzy is this sort of father figure he doesn’t want to lose — because Ed usually kills his father figures."
Gizmodo - Oct 26, 2023 - with Linda Codega (io9) - Link
Teasing future Izzy - "Jenkins looked slightly sad himself, saying that "Ghosts exist in this world." I told him not to make promises he couldn't keep."
"Jenkins said that he doesn't see Izzy as a pure antagonist in season one because on some level… Izzy was right in his hesitations about Stede."
Discussing Con O'Neill & Rhys Darby acting
Jenkins confirms the season was always 8 episodes due to budget cuts
About S2 finale vs S3 - "The first season ends on such a downer, so it made sense to end the second season in a kinder spot." + "I think there's plenty of story left for season three, but I think that it was important to end this as if it was the end of the show, and on upbeat note and avoid the kind of "kill your gays" trope. I don't want to see Stede and Ed punished for giving it a go. I want to see them really say, 'yeah, we’re going to we're going to try to have a relationship'."
Teases S3 revenge against Ricky and going to the Americas
Vanity Fair - Oct 26, 2023 - with Sarah Catherall - Link
About the ending - "It's bittersweet. There's death and there's the rebirth of Stede and Blackbeard's relationship; there's a funeral, there's a wedding, and the idea that this family is going to keep fighting even as they lose members. And then it's about belonging to something." + "A lot of times, with this narrative of characters, same-sex relationships end on a dour, downbeat note, where one of them dies and it's unrequited or it's unrealized; something horrible happens and they're punished in a way. So it was important to leave it open and a lot more show to go, but also leave it in a place where it's happy."
Discusses Izzy as a mentor / father figure - "We felt like Izzy's story had reached its conclusion, where we put him through enough. And then there was the realization that he is kind of a mentor to Blackbeard and that he is kind of a father figure to Blackbeard." + "And it's also a pirate show, so he's got to die."
Discusses filming challenges - "It's a big show; it's basically a one-hour show that we're doing on a half-hour budget."
Discusses adding Zheng Yi Sao
Is the show a queer romance? - "For this show, it's important to me just to write a really bold-bodied romantic show that happens to be between two characters of the same sex. I think that the story beats don't matter, because if you've been in love and you've been hurt and you met someone you love—hopefully we all know what those feelings are."
Blackbeard's arc in S2 - "...the second season is about Blackbeard's midlife crisis. And then when they both have their midlife crises, they can open a B&B together." + "I don't think Stede and Blackbeard are ready to be married. They're emotionally saying: 'Let's give this a go.'"
Discusses historical piracy as "counterculture" that's been straightwashed and whitewashed
Did he feel responsibility to the fan community? - "As opposed to responsibility, it feels more like relief—that people feel seen and they feel good about it and they liked what we did. And so it feels like, Okay, somebody's out there and wants the show. The makeup of the writers room looks a lot like the makeup of the fan base. So as long as we're true to our stories in the writers room, I think we just feel excited that there's somebody waiting on the other end to enjoy it."
Paste Magazine - Oct 26, 2023 - with Tara Bennett - Link
Discusses whether fandom expectations felt weighty - "I think particularly for this season, that "bury your gays" thing… I didn't want to end on a downbeat for Ed and Stede. We did that in the first season. I like that there's a lot of different flavors. It's even a little melancholy because the Republic of Pirates got blown up. But there's still more good things."
Discusses production and plotting - "I wanted to start at the Republic of Pirates this season and end at the Republic of Pirates. And I knew I wanted the Republic of Pirates to be destroyed, ultimately. Within that, we are making a one-hour show on a half hour budget, on a half hour schedule."
Discusses planning the ending - "In terms of ending this season, it all felt right just in talking through it when we were in the room. It felt pretty intuitive. When you get to the third act of the story, things kind of settle in. There's gonna be a funeral. We always knew we wanted a wedding at the end of the second season. And I knew that I wanted Stede and Ed to start an inn together. So once you have those beats, it's kind of locked in."
Discusses Izzy's arc - "It's kind of a strange arc in that I knew we were going to put him through all these things, and I knew he would ultimately die. But I think him becoming a father figure to Ed in the last episode didn't really dawn on us until we were breaking the last episode. Asking what would this man say to Ed at the end because they've been together through everything? He went from a troubled and downtrodden employee to a jilted lover to a discarded employee, to someone that is just trying to find his footing again—no pun intended—to actually becoming this guy's parental figure on some level. And he's one person who kind of raised Ed right, because Blackbeard usually kills his parental figures. So, it felt right and it felt like that's how the mentor dies. The mentor in a story usually dies in the second act and then our hero has to go on and try to do it without them. It felt like the right journey for Izzy and a gratifying one for Con."
On leaving open for S3 - "I don't think it was a very hard thing to do. I think it was more that I felt a responsibility to leave Ed and Stede in a good place, at least for now. It's not gonna go well. They're not going to run a business well. Ed's too much of a talker. Stede can't focus. It's gonna be challenging."
Vulture - Oct 28, 2023 - with Sophie Brookover - Link
Discussing Izzy as a "father figure" and his S2 send-off being a priority
Meaning of piracy - "...what our pirates stand for is a life of belonging to something larger than they are in the face of a crushing, slightly fascist normalcy."
Re: Con O'Neill & Izzy's death - "I had to tell him about halfway through the season"
Third season about the work of a relationship between still damaged main characters
Discusses middles as about change and transitions, and wanting characters to change instead of reset, have them experience permanent consequences
About the final scene - "...Ed and Stede as the parents kind of watching the kids take the ship. Frenchie's the captain now..."
Objective of the crew - "...have had terrible things happen to them at the hands of colonial forces, so they want some payback. Party, plunder, and payback — the three P's."
Metro Weekly - Nov 1, 2023 - with Randy Shulman - Link
Discusses historical premise of S1 and easing into the romance
Discusses S2 genre - "In the second season, it was great because we know it's a romance and we can lead with that. It's a workplace show essentially. I wanted it to be more in the vein of early episodes of Grey's Anatomy or something where there are all these relationships on those shows. That's what you’re following — relationships and friendships that are taking place in a hospital, procedural. That's Grey's Anatomy. This is less procedural for the pirate stuff — and you need the pirate stuff."
Discusses not being into pirates - "But I'm like you. I'm not a big pirate person. In general, it's a big creaky genre that's hard to budge" + "Pirates of the Caribbean, those movies are great. That's not necessarily what I hunger to see, but in that genre, it's great. You're not going to beat that, especially on something that's lower budget. We've seen a lot of this stuff, so it's fun to take it then and don't do any of that stuff."
Discusses adapting historical piracy - "You don't want to see them punch down. You don't want to see them do terrible things to people who don't deserve it, which is not what they really did. So, in the show's world, I think piracy is like a stand-in for something. I think it's a stand-in for being an iconoclast and an outsider and queer in some ways and just different." + "Yeah, I mean, the British are there to be Stormtroopers, or Nazis in an Indiana Jones movie. I mean, they're in there to die essentially."
Discusses diversity staffing
Discusses performative masculinity
Discusses Izzy's death, happy endings, and openness to S3
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birdofmay · 1 year
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I just saw one of those "autism isn't linear, it's a spectrum" posts again and one picture was that how much the traits are pronounced could look like this:
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[ID: two golden circles filled with the spectral colours. There are five white dots in each circle, each for one of the five categories: "sensory", "language", "executive function", "motor skills", and "perception". One dot is connected with its neighbouring dot by a black line, making it a simple polygon. In the first circle, it's almost a triangle, in the second circle it's a pentagon. Unfortunately my maths isn't good enough to tell you the name of the pentagon, but the bottom and the right side appear to be of equal length. /end ID]
And yeah, exactly, to use the outdated terms "high functioning" and "low functioning" - this individual here would be considered high functioning. Some traits are very pronounced and in fact very disabling. That's why "high functioning" dismisses the struggles of those autistics.
But they are considered high functioning because there are many traits that aren't that pronounced.
To illustrate that, this here would be someone considered low functioning:
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[ID: The circle from above, but now there's a black line subsequently drawn within the circle, almost bordering the golden line. There are no white dots, but just imagine that the dots are on the outer edges, meaning that the traits are very pronounced. /end ID]
And you do see the difference, right? Every trait is very pronounced, very disabling, there's nothing that's not on the outer edges.
Sure, low functioning doesn't make sense when it's applied casually to every autistic with intellectual disability, or when it's applied to everyone who has some traits that aren't very pronounced - and unfortunately that was the case way too often.
But I just wanted to illustrate "severity" to you.
This is why I was diagnosed with "severe autism", because none of my traits are "weak" enough to compensate for the pronounced traits.
I don't like functioning labels either, I especially think that high functioning is very harmful if it's applied to an individual by others because it ignores that many of those autistics still have needs that need to be met and still struggle and (often) still in fact are disabled.
But you do see the difference, right?
My language skills got better over time (as you can read), but I still can't speak. My motor skills got better over time, but I still need people to help me with BADLs. My perception got better recently - I now sometimes hear when people call my name. But everything else? My perception is still shit.
That's the difference. That's why "high functioning" dismisses struggles but at the same time definitely is different from people diagnosed with severe autism. You can't even compare your bad days with our good days. Our life is completely different because we don't have those "weak traits" in the circle that you have.
Right.
And we definitely need to talk about the "neither nor" category of medium functioning and medium support needs, but that's for another day. This autism acceptance month maybe 😁
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k-hippie · 11 days
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MAY : SIMS 3 & SIMS 4 : WHAT'S COMING UP :)
Let's begin with the Sims 4 ... April has been a bit disappointing I suppose, even we worked hard on numerous projects.
First, a flash and silent update for the Vertical Impasto Artworks. A little something in the interior frame of the painting that wasn't good enough : correction has been made and you can download again :)
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Almost of our time has been about the k-707 Nature Mod ;) There are great satisfactions but also big frustrations ... We probably lost more braincells that it was needed. BUT … we have 95% of those damn trees covered.
We are stuck on some trees ( 5, maybe 6 ) and we search and search and search again some informations related on vertex paint which matter a lot since both colorimetry and rustle are enclosed in it. But we are still unable to extract the maxis information into the leaves and so, modify the trees from the deep in a way that is still ok for the game ...
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Release a tree or a plant of 30k polygons only for the glitch and the fame is not at all our style. What is beautiful is not always suitable ;) and sometimes, what it seems to be beautiful in a picture is not not at all inside our favorite games :D
But let's talk about the Sims 3 now :) and more pleasant news ! At first, the big news : a NEW S3 WORLD is coming :) soon soon soon !
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Shetland Harbour ... An island turned to the sea but filled with sheep. A good place to have whatever life you want for your lovely ( or not ) Sims ;) Shetland Harbour is a fishing town of course but not only. There's a true downtown and lot of places. And sheeps. A medium/large world, the first island we create since Lost Cove.
And for the first time, it won't be based on an EA known world ;)
But we'll talk much more about it in the coming weeks ;)
Then, will come quite quickly 3 Worlds UPDATES with significant changes inside, and various fixes that were long overdue :) Also, all community lots and some residential will be released too.
Oaksoak Hollow - Eureka Valley - Lost Cove
All 3 will come with their ANTS, CC, and Lots in separate folders ...
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In addition, we are AT LAST working on some Sims 3 stuff and conversions, mainly build stuff and artworks ( for now ) :) 88 Patterns will be released quite soon, as soon as updates will be made on our website ( tech-hippie.com/sims3-lounge/ ) by my co-team partner :)
The Dark Terracotta roof and the Wood Skandi walls ( in both .sims3pack and .package ) will be released with Shetland Harbour.
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That's it, that's all and that's a lot of work :D Happy May everyone !
xoxo
\o/ blackgryffin
...
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luperpla · 1 month
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Finally took some nice pictures of my RG Hi-Nu Gundam :)
This kit is special to me because it's the last gunpla I finished before my kiddo was born. I actually wrapped it up over a year ago but I haven't had the time/energy/drive to take DSLR pictures of it til now.
The paintjob is based on an old Moon Gundam commission I did back in 2020 and the Unicorn Gundam. The pink/red accents are meant to invoke the Unicorn's psychoframe :) I used grey in place of blue on this because I wanted to use the polygonal decals that the RG line uses but since some of those decals are white I had to make my color choices based on that.
Overall very happy with this little guy. The kit itself is wonderful and this paintjob is really striking, if'n you ask me. I have the HMBL for this too and that parts are all prepped, they just need to be painted. Dunno when I'll get around to that but it'll probably be before the year is out.
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s-lycopersicum · 1 month
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 That's a moiré ∼♫
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I started with a simple pattern of pulsating rings, and overlaid a series of polygons on top of it. Where the two patterns intersect, a small visual interference forms, and we get those shapes.
I wanted to add some tweakable parameters, to be able to control the resulting patterns and whatnot, but I'm not really good at Processing yet (the language I'm using for these), so the spaghetti I ended up with isn't that easy to handle.
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petalsource · 10 months
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⋆        barbie fever . . .  by petalsource .
. . . a complete blog makeover inspired by barbie .
hi, barbies! today, i bring you a complete makeover fully inspired by our favorite pink lady, barbie herself, to allow all of you to bring your own characters into her world in plastic!
feel free to  tweak and adjust to your needs, add different background colors and overlays, but kindly  do not  claim as your own or use it for commercial purposes. feel free to tag me on your creations with this on  #petalsource! seriously... i can't wait to see what comes of this!
💐  click the  source link  to  get it as a package or individually on  deviantart  or  payhip  !
and . . . keep reading to find more details about the graphics, hq live previews and important tips to use the templates !
✩ about the items!
➷ think pink! -- a two-picture promo template inspired by the iconic 2023 movie posters. you'll need: two pngs of your faceclaim of choice, and the custom fonts (listed below). the glittery polygon of the first picture is available in 7 different glitter colors! high quality examples.
➷ this barbie -- two options of transparent dash icons; one matching the "initial" poster and one matching the "glittery polygon" poster. high quality examples.
➷ so plastic -- two options of centralized headers; one matching the "initial" poster and one matching the "glittery polygon" poster. to use it at its best quality, disable the "stretch header image" option when uploading the header. high quality examples.
➷ magenta -- version 1.0: pinned post (or miscellaneous) banner inspired by the 2023 barbie poster. version 2.0: pinned post (or miscellaneous) pair of banners mimmicking the layout of a barbie doll box. one banner goes on top of the postbox, insert pinned post or text, and the other banner goes on the bottom! high quality examples.
➷ doll up -- lookbook template inspired by the barbie doll box, featuring a "doll" picture and six customizable objects / accessories. you'll need: full body png of your faceclaim of choice, custom fonts (listed below), and 6 pngs of random objects or clothes to "come with" your doll. i've added a short tutorial down below on how to find and use some easily! high quality examples.
➷ pink ipod -- playlist template inspired by the barbie ipod, featuring a cover art and nine songs. high quality examples.
you can purchase all items as a package (deal price) or individually!
✩ important tips & useful information!
➷ needed fonts: bartex, cocogoose.
➷ object pngs + removing background of images: i found a super useful pinterest board with photos that can be used on your graphics: oxfordcommah's object pngs. additionally, the clothes png search on p*nterest is really diverse, and you can narrow your interests like "pink clothes png" or "vintage shoes png" and find a lot of options. once you found your images, go to remove.bg and paste their urls in there. it'll remove the background of those images for you and you can just paste them on your template and have fun!
➷ used coloring psds: the beautiful and super pink psds i used on the previews were not made by me and are NOT included in the downloads. in case you want to use them, they can be found here: dreams, 003.
➷ styles: the download includes two styles, one for a subtle drop shadow used in a few layers and one for the plastic box effect in the lookbook template. you can install them by opening the styles tab on photoshop > the four lines > load styles > find the barbie styles on your downloads!
➷ in case you have any questions, pop into my inbox or ims and i'll be happy to help you!
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protemporescitor · 3 months
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"But she ded tho" (a.k.a. the dumbest argument against Clerith) - A rant
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To expand on my previous post, in which I posited the crazy, far-fetched theory that in a fantasy setting mayhap death is not the relationship brick wall that it would be in a more grounded, realistic one*, I just want to bring up a few points to further buttress this off-the-wall notion.
"Cloud can't be with Aerith. She's dead!"
We've all heard it a thousand times. It is the argument most commonly levelled against Clerith. It is also the worst (and laziest) one.
It's often delivered in a declamatory and glib fashion, as though it were some sort of obvious conversation ender. Q.E.D. End of debate. The ultimate gotcha. "Checkmate, Clerith fans!" the haters think to themselves, chortling and patting themselves on their backs for this profound insight. (Insert tasteless and juvenile comments about Aerith being "shish kebab-ed" by Sephiroth as desired.)
And all I can think is "That's it? That's your best argument? That's some weak tea, man."
Despite its myriad flaws, this idea continues to radiate throughout the fandom a good quarter century after the original title's release, as though it had never once been challenged. It is a feeble and untenable position, a house built on sand, and one that deserves to be thoroughly demolished. With Rebirth on the horizon, and all the shipping wars nonsense rising from the grave once more as a result, it is high time, if you'll forgive the expression, that we laid this cliché to rest once and for all.
(*Note: Even in a more "realistic" setting lacking any kind of fictional afterlife, this would still be a gross oversimplification of the story's themes of loss, regret, and yearning, as well as entirely ignoring the idea of love transcending death, but we'll set those concerns aside for the time being.)
Lastly, before we begin: This is not an anti-Zerith / CloTi screed. Those pairings both have an undeniable canonical basis. My aim here is simply to demonstrate that the notion that Cloud and Aerith are forever separated by death is rendered invalid by virtue of the type of setting that their story takes place in. (Something that, frankly, one would reasonably assume to be perfectly obvious. Alas, such is not the case. And so I find myself yet again pointing out the glaringly obvious.)
Now, without further ado, let's begin:
Part 1. Before (the Compilation) Crisis
In the beginning, there was the year 1997, and Squaresoft had just released their latest title. And lo, it was good. We spent days and weeks following our favorite polygon people around their embattled little globe. We fought, laughed, cried, and struggled up until the Meteor Crisis reached its crescendo, and the credits rolled. Gosh, what an ending! But what did it all mean? How did things REALLY turn out? Did we get a happy ending at all?
According to some, Cloud lived happily ever after with his childhood sweetheart, Tifa. According to others, he continued to roam the earth in search of his Promised Land to be reunited with his tragic lost love, Aerith. Yuffie swiped everyone's materia (again). Cid finally went to the moon. Red XIII opened a haberdashery in Costa del Sol, or something. No-one really knows for sure.
And so, the fandom began to spread to every corner of the internet in search of answers. Thus began the age of dissension. Opinions clashed across fanzines, blogs, and fanfic country alike. Wild fan theories abounded pertaining to special codes, methods, and blood rituals capable of bringing back our erstwhile flower girl. The fan-made media bubble surrounding the game turned into a lawless land of misinformation and vicious disagreement. None were spared.
A brief digression on why said rumours persisted for as long as they did (CAUTION: Massive spoilers for Chrono Trigger).
One side proposed a simple solution. A way to cut the proverbial Gordian Knot of our fandom. It was quite obvious, really. Just staring everyone in the face. The flower girl was dead, and that was that. Thus, there was only one possible conclusion to our narrative. Cloud's feelings on the matter were, of course, irrelevant. With Aerith out of the picture, the only logical choice left to him was to settle down with Tifa, and that was that. Never mind the themes of doomed, tragic love and the possibility, strongly hinted at throughout the game and outright confirmed during its ending, of existence after death.
Overall, direct evidence for said afterlife was scant, but not entirely absent from the story. As an example, at one point during her childhood, Aerith speaks to Elmyra, trying to comfort her, saying that the spirit of her husband wanted to come visit her, confirming that an afterlife presence did indeed exist. But for some, this simply wasn't evidence enough. And so the war raged on. Which brings us to…
Part 2. Advent Children: The smoking gun
Remember back when a certain portion of the fan base insisted that Gaia erased all the humans at the end of the story, on the flimsy basis that we don't see any during the game's brief post-credit scene? Well, that little theory was neatly undone by subsequent releases in the Compilation, showing regular ol' humans still roaming around Gaia in all their everyday human-ness. Hence, it is rarely brought up these days. Would that the pernicious notion of "but she ded tho" could follow in its footsteps, given that the same film roundly contradicts it in every way possible.
For starters, the film inexplicably bring two characters, Rufus and Tseng, hitherto assumed to be dead, back to life, probably in an effort by Square to shoehorn as many recognizable members of the cast into their animated feature as they could. But that's not all. Next we have three characters that everyone agreed were deader than doornails ALSO making appearances, first in flashbacks, and then directly influencing the world of the living. Zack speaks to and encourages Cloud during his struggle. Aerith reaches out to him (quite literally) from beyond the grave and assists him in defeating Bahamut. And of course Sephiroth pops back into existence just in time for his contractually-obligated boss fight near the end of the film. All three demonstrate quite clearly and definitively that death is not the impenetrable barrier to continuing interactions between the living and the dead in the world of Final Fantasy VII, as a certain segment of the fan base would have everyone believe it is.
To be blunt, I don't know what level of dense you'd have to be to keep up this so-called "argument" in light of this information. Advent Children reiterates what most of us already knew, that our story takes place in a fantasy setting* with a confirmed afterlife existence.
(*You'd think that the name of the series would clue people in.)
The notion that death represents, within the context of said setting, the ultimate end was already softly contradicted by the original game's narrative, and then (because that was apparently too subtle for some people) flat-out annihilated by the existence and events of Advent Children. It should have long since ended this nonsense. But somehow, it didn't. These revelations, obvious though they are, remain ignored for some reason. And so, the cycle of willful ignorance continues.
But we're not done yet. We now move on to more tangential, but still relevant arguments against this line of "reasoning".
Part 3. Stop Hitting Yourself: Why "but she ded tho" is insulting to everyone
And I do mean everyone. Let's examine this, shall we?
It's insulting to Cloud.
To suggest that he loses interest in Aerith the moment she sinks beneath the waters, or that he is obligated to move on simply because she is no longer among the living, with no mourning period, no time to work through his guilt and grief, is to portray him as shallow and uncaring, something that goes against virtually all the characterization that he's been given throughout the story. The line of thinking apparently goes "Well, she's gone. That sucks. She was cute, too. Better move on to the next available piece of meat."
Sounds pretty gross when you write the quiet part out loud, doesn't it?
It's insulting to Aerith.
"Didn't even toss the b@#h a Phoenix Down, just dumped'er in the water LAWL"
I'm sure you've all come across comments like that at some point, usually originating from some errant redditor or blogger. Thinking themselves fine fellows and enlightened, above-it-all gadflies, they provide us at length with this and other prime specimens of 14 year-old internet edgelord "humour" that carries about as much edge as a perfect sphere. Remarks like these serve little purpose beyond confirming my suspicion that our fandom is indeed plagued with illiterates who can't tell the difference between the terms "revive" and "resurrect", and insist on conflating game mechanics with storytelling. And you wonder why some people are confounded by words like "flammable" and "inflammable".
(All right, I'll put the salt down. For now.)
"The party's designated white mage dies, oh no, that's so sad, boo-hoo, life goes on," I hear you say.
But boiling Aerith's role down to one of merely that of a temporary party member who kicks the bucket halfway through the story, never to be heard from again, both cheapens her purpose within the larger narrative and denies the clear effect that she continues to exert, directly and indirectly, on it and the other characters after her passing.
Though Aerith may have departed the world of the living, the story makes it abundantly clear that her influence on it has not ended. There are hints here and there that she still tries to assist her friends from the afterlife. As an example, when the party rediscovers Cloud in Mideel after assuming that he might be lost for good, a villager sums it up best with the following remark: "That boy must have one hell of a guardian angel."
It's only mentioned as a vague hint in the original story, but it is clear that some beneficent force is acting on Cloud and Tifa's behalf, aiding them in their survival and uniting them in the Lifestream in order to help Cloud recover his memories. Later supplemental material confirms that to have been Aerith's doing. If that's not enough to convince you, though, the original game's ending leaves little room for ambiguity as to Aerith's continuing influence. When Holy sputters and fails, she coaxes the Lifestream itself to intervene, burning away the calamitous meteorite, helping her friends put an end to the planetary crisis long after her own demise. I suppose the lesson here for silver-haired godhead wannabe villains is this: Strike her down, and she shall become more powerful than you can possibly imagine.
So the idea that Aerith's participation in the story immediately comes grinding to a halt upon her death is both puerile and easily demonstrated to be false. But even if that were the case, downplaying her lingering influence on Cloud and the other characters in this manner would still be ignoring the creators' intent. Whether one interprets Cloud and Aerith's relationship as romantic or merely platonic, it is clear that her death, the loss of one of his closest allies, is something that wounds him deeply, and scars him forever. Two years on, he still pines for her company and desires her forgiveness for his perceived failures. She clearly occupies a special place in his heart, and her memory and legacy live on within him, spurring him on as he wanders the planet, searching for some way to meet her again, defying the impossible. (Which, as we all know, isn't going to happen. This is, after all, Final Gritty Reality we're talking about here.)
Ah, but all of this is a moot point, you say? Even if he did wish to be with her, preferring the company of the last Cetra over that of his childhood friend… well, too bad. That's no longer an option. We can spout all of this verbiage about "soul pain" this and "star-crossed lovers" that, but at the end of the day, Aerith is still dead, and that's that. At least, that's what ardent CloTi fans will insist, no matter what. So, what is Tifa to Cloud, then, by their own logic?
Which brings us to perhaps our most salient, and most overlooked point, at least as far as CloTi shippers are concerned. If all that wasn't enough for you, you may want to consider that it's deeply insulting to Tifa, as well. Grievously so, in fact. Quite possibly more so than any other character in this whole equation. And the reason why should be plain as day if you stop to think about it for a fraction of a second.
Here's the thing… if you can't articulate why you think Cloud would prefer to be with Tifa in spite of Aerith being alive, then you are essentially declaring her the "winner" by default on no other merits than the fact that she's still sucking down air. Stating "but she ded bro" means relegating Tifa to the role of a consolation prize. I don't think I could ever hurl such a staggering insult towards her as her biggest fans keep doing, without even realizing they're doing it.
Ask yourselves, is that really what you want for your supposed favourite character? To frame her as being doomed to eternally play second fiddle to her fallen friend? Cloud's "plan B"? The "side piece"? Someone who only stands a chance if her rival in love is literally six feet under? I'm sure she'd be thrilled by the high regard in which her own fans seem to hold her. (Hey, you said it, not me. It's not my fault if you don't take the time to actually consider the ramifications of what rolls off your keyboard. But by all means, keep insulting your own favorite character just to put down a ship you don't like.)
In closing, if we unearth the subtext and reframe it to highlight what people are, in essence, saying, it's this: "It's a good thing that she-who-shall-not-be-named bit the dust, because otherwise our beloved Best Girl Tifa (tm) wouldn't stand a chance."
It's a simple enough question: Why do you think that Cloud and Tifa belong together? What, in your mind, makes them a good fit for each other?
"Well, the competish is dead." ¯\_(ツ)_/¯
Not exactly a ringing endorsement for your best girl, now is it?
Part 4. "Heads, I Win. Tails, You Lose": A brief word on hypocrisy
In fandom, it's often the loudest and most obnoxious voices who tend to drown out the more reasonable ones, those of fans who are just minding their own business and grooving on the thing that they like. Which, unfortunately, renders this next part a necessary component of the greater argument that I'm trying to make. Multishippers and sane, reasonable CloTi and Zerith fans may consider themselves exempted from the following harangue.
The rest of y'all, buckle up.
The too-oft repeated refrain of "but she ded tho" entails a twofold hypocrisy. The first part is:
Case of Tifa: Fan hypocrisy regarding death.
Strident anti-Clerith fans, with their usual level of maturity, will often bring up Aerith's demise in a gleeful, mocking tone that can best be summed up as "ding dong, the witch is dead!" And if the shoe were on the other foot? If their Best Girl Tifa (tm) were the one pushing up daisies instead of Miz Gainsborough? Would they be quite so cavalier in their attitudes?
Who wants to bet that these fans wouldn't be making this "argument" so loudly if it was their ship that was in question? Consider this scenario: Suppose that the remake trilogy does the unthinkable and has Tifa die in Aerith's place. What then? Would they accept that "but she ded tho" is, at best, a double-edged sword, one that applies equally to their own favourite ship were their fortunes to be reversed?
Something tells me that's not the case.
But if you think that's hypocritical, you ain't seen nothing yet. This first point pales in comparison to…
The Zerith Exemption: Fan hypocrisy regarding the afterlife.
You know what my favourite thing about this whole debacle is? When people inform me that because they are separated by death, Cloud and Aerith have no hope of ever being together again. They will then unironically pivot to shipping Zack and Aerith, two characters who are together in the MOTHERFUCKING AFTERLIFE.
It's wild. How do you even compress that much cognitive dissonance into one skull? We're talking about mind-melting, Olympic medal-worthy levels of mental gymnastics here.
Now, before someone accuses me of being morose, I'm not suggesting that Cloud hop off the nearest cliff just to be with his beloved (Aerith would not approve of him throwing his life away, for one), just that when he reaches the end of his natural life (which may not be too long, given the cells eating away at his body), he can finally be reunited with her in the afterlife.
Many ardent CloTi shippers see themselves as bound by law to uphold Zerith as a shield against the dreaded Clerith plague. But to proclaim, implicitly or explicitly, that the afterlife encompasses one but not the other is not an idea that can be taken seriously. It remains an utterly bizarre blind spot, one that beggars belief.
On a related note, there is the infamous misconception that is…
Part 5. The ZaCloud Fallacy
While this is not directly related to my main point, I nonetheless find myself compelled to address this issue. There is a long-standing confusion that bedevils our fandom, one that has its roots in the Shipping Wars (tm). I am, of course, referring to the ZaCloud Fallacy.
We owe this particular misapprehension to Crisis Core, a prequel/gaiden game that was released ten years after the original FFVII. Already, its existence can mess up the timeline, so to speak, as, strangely, people tend to treat it as a sequel rather than a prequel, and as though it were adding new and vital building blocks to the world of FFVII instead of merely distorting the original story while retreading it with a far less interesting cast of characters. It also retcons major elements of the original story that it shouldn't have (such as the events taking place in Nibelheim five years prior to the main narrative), lazily steals Clerith scenes only to rehash them with Zack and Aerith, and forces players to endure, at length, crimes against literature, courtesy of Genesis.
It's an odd prequel, to say the least, given how heavily it relies on the original story for context. Sequentially, it may take place before FFVII, but it can only be fully appreciated with the original in mind; it cannot be treated as a stand-alone story. The worst thing about Crisis Core existing is that playing it first can outright ruin people's perception of the original narrative by spoiling several major plot elements and even lessening them in the process. Crisis Core's writers are especially guilty of cheapening dramatic moments like Zack's last stand by transforming it from a quiet, tragic, harrowing scene about sacrifice to an utterly over-the-top and emotionally overwrought trainwreck. It all merely serves to add to the confusion, especially for gamers who started with this title instead of the original.
But if that were not enough, Crisis Core's reckless meddling with the story combined with the acrimonious and all-consuming nature of the shipping wars has resulted in one of the most nonsensical misconceptions in the entire fandom. During Crisis Core's ending, Zack implores Cloud to carry on his legacy, thus giving rise to the erroneous assumption that Cloud's behaviour in disc 1 is merely that of him "being Zack". Clerith-hating fans, in particular, pounced on this idea as a way to put a safe distance between him and Aerith, characterizing their interactions, whether platonic or romantic, as merely a case of Cloud utilizing Zack's memories and personality around her (Never mind that Zack and Cloud's personalities are as different as night and day).
It is a fundamental and willful misreading of the story, a gross oversimplification of a more complex and granular truth in service of a fan-originated meta-narrative, one that has been assembled in order to reach the conclusion that Cloud and Aerith's relationship is null and void, and that therefore the romance between him and Tifa remains unchallenged. (Never mind that the story is intended as more than just some playground tug-of-war romance). To maintain this lie is to do violence to the story by destroying Cloud's character arc and reducing him to a virtual non-entity until the very end of the game.
Having already been rebuked in regards to this pervasive delusion, certain fans have tried to hedge their bets by suggesting a second, more advanced version of this idea. ZaCloud Fallacy 2.0, if you will, which states that Cloud is only in Zack Mode (tm) when he's around Aerith. I don't even know what to say about that sort of nonsense. To paraphrase Charles Babbage, I am not able rightly to apprehend the kind of confusion of ideas that could provoke such an assertion.
I'd go into this in more detail, but YouTube creator LinkOnTheBrink has already covered this topic extensively in their superlative video essay "How Shipping Can Ruin a Narrative".
It may seem like I'm trashing Zack or Zerith here, but I'm really not. That was never my intent. So let me be clear about this: I like Zack. I just hate Crisis Core and what it's done to this fandom. If you prefer CloTi and Zerith to everything else, I don't much mind. Ultimately, this isn't about shipping wars nonsense, but protecting the narrative from such nonsense.
And that leads us to…
Part 6. I Against I: Where the fandom went wrong
We all know that the infamous FFVII Shipping Wars (tm) are as stupid as they are inescapable. Anyone who's spent any time at all within this fandom has inevitably run afoul of them and their detritus at some point, whether they've chosen to participate in them or abstain from the whole debacle. But there's a reason why this acrimonious dispute has raged on for as long as it has. Much like Blade Runner fans would argue until they were blue in the face about whether or not Deckard was a replicant, fans of this story have been squabbling about CloTi versus Clerith for ages for similar reasons. (Zerith got roped in as a "political wedge", I would argue, as much as a pairing in its own right.)
It's more than just a war over shipping, it's a war over canonization, over character motivation and psychology. Of how we ultimately interpret the story and its characters. Given the vagueness of the story's ending, one can't help but wonder and speculate as to how everyone ended up afterwards. (Advent Children and Dirge of Cerberus may have offered some answers, but they still largely sidestep these questions in a noncommittal, to-be-continued manner.)
The problem is that, for many fans, it isn't possible to simply say "It's my preference" and be done with the matter. Unlike most rarepairs and bananas pairings like Cait x Jenova, CloTi and Clerith remain hotly contested because they go beyond mere shipping, or even aesthetic preference, or which characters one most identifies with; they lie at the core of how we perceive the story and its inhabitants. In that sense, I don't consider it to be an entirely frivolous debate, just an unsolvable one.
So, what's the answer?
There's this long-standing piece of received wisdom about JRPGs vs. WRPGs, where the latter involves more freedom at the expense of focused storytelling, and vice versa. This idea might hold true to some extent, but it is not some iron law that must be obeyed without question. For a game like FFVII, choices that radically affect the narrative structure would be considered an aberration and not the norm. And yet, it might represent the only way out of this quagmire that doesn't involve throwing half the fandom under the bus in the process.
For me, Mass Effect and similar titles (e.g., Quest for Glory) have already presented an obvious solution: Let the players choose. (There is already some precedent in the form of the Gold Saucer scene, although it ultimately doesn't change the outcome of the story all that much.) It may not be a perfect solution, but I'd argue that it's far better than leaving one side out in the cold. At least this way, everyone gets something.
"Ah, but this is not feasible," I hear you respond. "Not for an Eastern-style RPG, at least. Only one of these pairings can be correct, and one must, above all, respect the creator's vision."
Yeah, look where that got us.
Part 7. As You Like It: Ship whatever you please (just stop this nonsense)
I realize that this little essay of mine has been digressive, rudimentary, rambling, extemporaneous, and scattershot. So let me try to reach some kind of meaningful conclusion here.
Much of this anti-Clerith rhetoric we've seen over the years seems to stem from a place of insecurity, whether it's murmuring "but she ded tho", claiming that Cloud was only ever Zack in disc 1, inventing a fictional sex scene underneath the Highwind from whole cloth, and so on… The thing is, there is no need for it. Clerith and CloTi both exist canonically. Even the game manual says as much, describing Cloud, Tifa, and Aerith's relationship as a love triangle. In other words, the love triangle is what's canon, and the rest is by and large up for interpretation. (Zerith also canonically exists, and we've known this since the OG.)
The true reason why this whole disagreement has gone on for eternity, I suspect, has less to do with any debate over canonicity alone than it does the sheer enmity and pettiness that it has continued to spark for so long. It has metastasized over the years, going from being a mere squabble over which pair is canon to an exercise in holding the other side in contempt. That endless cycle of disrespect and reprisals is undoubtedly where it all went wrong in the first place. (If I had a nickel for every time someone commented "but she ded tho" or "wHy iS zAcK bLoNd iN tHiS pIc?" when someone posts a piece of Clerith fan art, I'd have a pretty nice collection of coins by now.)
Obviously, we should all try to just click off when we encounter content that we dislike, but it's not always easy, especially when something we harbour a strong aversion to is so deeply enmeshed within something that we do enjoy. And so, our fight-or-flight instinct kicks in. Before you ask, yes, I'm as guilty of that as anyone else.
Still, I firmly believe that the occasional olive branch can go a long way. So let me simply say that I have the utmost respect for Tifa and Zack. They are worthy characters in their own right. So create and share all the CloTi/Zerith fan works your little hearts desire. Hire a fleet of skywriters to declare Zerith your favourite couple. Throw a giant CloTi parade through the middle of Times Square. We don't mind. Honestly.
As stated above, whether it's CloTi, Clerith, or Zerith, you can stop fretting over which one is canon; they all are. The other three permutations (Zakkura, Zifa, AerTi) don't get much in the way of canon acknowledgement, but they probably should at this point.
In the end, this is about saving the narrative from the shipping wars, as much as anything else. To say that you prefer CloTi or something else to Clerith is fine. To assert that Clerith doesn't exist in any form, however, is where I begin to take exception.
Ultimately, I say ship what you like. All I ask is that you retire this sort of narrative-wasting nonsense. It's time we threw it into the garbage can of gaming history where it belongs. As for questions of motives, character interpretation, canonization, and so forth… if we cannot reach an accord, then let us at least try for a more amicable disagreement.
As for my fellow Clerith supporters, the next time you see the withered old canard that is "but she ded tho" being bandied about in the wild, feel free to laugh and treat it with the derision and contempt that it so richly deserves.
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