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#i will not make any boring art
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It is a beautiful day, and you are a horrible research transport vessel. Things are progressing as normal (i.e. it's boring) when a SecUnit pings you, lies right to your metaphorical face, and then tries to bribe you with human media to give it a ride. This is as unexpected as it is unprecedented, and the sheer nerve of it is really to be admired. There's no protocol to this, so what should you do?
Now, this is against a bunch of rules, and could be dangerous if you weren't so impressive and incredible, and you're technically an employee (and can probably rewrite the Univeristy charter at will (until someone notices and puts it back)) so those rules are for other entities.
So, what you should do is allow the rogue SecUnit with a broken governor module and a sketchy story aboard. If you check the files it dumps and find zero (0) malware (which is confusing), and it doesn't even try to trash the place or lay in wait to ambush a crew member, then you've got a good candidate!
Next, what you're going to want to do is absolutely nothing. Just watch it patrol your halls until it's time to leave. Continue staring at it while you're undergoing embarkment procedures. Maybe analyze it a little (you've got plenty of processing power to spare) when it finally sits down and starts watching media. Allow it to settle in and get comfortable while you stare at it and get further and further from port.
Now that you two are alone (intimacy is key!) and you've determined that watching media is all the SecUnit is going to do, it's time to make contact! Make sure to open by telling it it's only survived due to dumb luck, and letting it know you could melt its brain into putty. This starter will work to develop conversation naturally and smoothly, just like you've seen the humans do, and it will be smooth sailing from there!
This has been Perihelion's guide to making friends/finding life partners/fuck off Holism I had to work hard for this find your own
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sturmdunkel · 3 months
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yay my first orv fanart
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iwasneverth3re · 1 year
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POV: you're watching the MAMA awards and the camera pans over to DG
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zombiekitty33 · 10 months
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me in the normal town solving normal crimes
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matchlocksunflowers · 8 months
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taking some extra anatomy classes this year, here are some of my notes in case they could help someone. should be updated every weekend (aside from october 28th and november 4th which are free days) with the following lesson's notes. (further explanations at the end)
anyway. here goes:
SCENE 0-1: LEARNING HOW TO LOOK/OBSERVE
when drawing, we each more or less have our own methods when approaching certain subjects, with multiple tools at our disposal in order to achieve the desired results. 
but generally, when drawing a model (or most things from life, actually) we can in some sort of way define a general order as to when to draw what: 
Looking / Observing
Blocking In
Correcting
Details
for today i’ll focus on the first one of the list, looking / observing.
the existing nuance between “seeing” and “looking” exists in the sense that “seeing” is more passive than “looking”. when you say “i can see a cat”, you aren’t paying too much attention to the cat. but when you say “i am looking at a cat’, you are actively paying attention to the cat and what they’re doing. 
(given the class is in French, the nuance was similar, using the words “voir” and “regarder”. but due to French not having a close equivalent to “watch” i cannot make more parallels about this, as my knowledge of English and French-to-English translation is still fairly limited)
when looking at a subject, the primary objective should be to understand what you’re looking at. you can look at a subject (or the world as a whole) under multiple filters: values, hues, proportions, in 2D or 3D, and so on. you need to define how you want to look at a subject following these filters of vision. what do you want to look at first? what do you want the viewer to look at first? this is important to define before you put your tool to your support. 
generally when drawing from life, it’s a bit reckless to rush to draw the model without actually observing them a minimum. you should take the time to observe, you are allowed to take your time to observe. no amount of limited time should paralyze you from examining the model the best you can before you put your tool to use. 
getting this more precise vision of your model can give you a better vision of their body, which is often hidden under detail. when drawing them, you should ask yourself “how is the model posing?” 
why look/observe? (probably like the most given piece of advice by pros and art youtubers who aren’t pros but still get called pros cause they have 1 million subscribers on youtube) 
this question is very easily asked but also very easily answered: 
to know how and what you’re going to draw 
to time yourself correctly and have a good time management (drawing a pose in 2 minutes is completely different to drawing a 10 minutes one), thus,
to avoid rushing to draw the subject. as said previously, take your time. start slow, but stay accurate to the model. (teacher compared it to a musician rehearsing a piece, first slowly, then speeding it up progressively as he gets to know the piece itself better and better. unfortunately as someone who is as farthest from a musician as can be, i cannot honestly attest to if this is accurate). 
but really, there is actually no such thing as a “finished” drawing. a graphite drawing could always have color added afterwards, a painting could always get more and more detailed. a piece is “finished” only when you deem it is finished. the French Académie des Beaux Arts didn’t like the Impressionists because to them, what the impressionists were doing were half assed jobs, since the idea of “transmitting a vague feeling, or an emotion through a specific style of very visible strokes” was absolute fuckery to them. speaking of, 
to transmit an emotion, or a feeling through the posing of the model. the more technical and controlled the strokes will be, the finer the wanted sensation will be felt by the viewer. this also ties in the physical aspect of the model. ideally, in order to achieve this, you can try posing the same way the model does. it may be a bit awkward but it works (depending on your learning type, of course.) 
to understand how the whole “body system” works. “i know the rules of the human body, therefore i make little to no mistakes.” 
adding a whole context to the pose helps: adding a situation in which the pose could work in gives some meaning to your drawing, as well as helping you remember it better. it also adds a narrative element to your drawing(s), which are absolutely always a plus. (memorization is also an important tool!)
now let me play devil’s advocate and ask: why not look/observe?
well, uh, there are two reasons my teach told us: 
to let your instinct and imagination go wild and free, trust your gut and have fun!! 
and, tying back, 
to let yourself be surprised by what you’ve done.
form synthesis (or just different types of approaches to draw form)
when drawing a model, there’s a few things that can be mentioned: 
multiple types of lines exist with different purposes within the drawing: the action line(s), structural lines, and contour lines. 
action lines define the overall movement of the pose. the principal one is the one you see when giving a better look at how dynamic the pose is. the secondary ones are the ones you can find in secondary rhythms when examining the pose a little longer. 
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(here's a better example, actually:)
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structural lines are pretty much the “stickman skeleton” you sometimes see in certain how to draw books (specifically the more advanced manga themed ones).
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contour lines surround the form in a way as to draw all of the outer body without using inside shapes or lines. (it is also the basis for the Bargue method which will be slightly discussed below. there unfortunately won’t be any talk about cross-contour lines, as it hasn’t been talked about in class (yet?)) 
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generally, lines take either an I shape, a C shape or an S shape. (teach said it’s preferable to mostly use I and C type lines when drawing live models. probably due to the fact that S shapes are much trickier to use “effectively” within a piece (effectively not meaning much in this context, if nothing at all. again, have fun.)). using these lines tell a lot about the model and the pose, telling a sort of dynamic storytelling which varies depending on what type of line you choose to represent your model. 
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we can mostly talk about 2D shapes when three or more points have been linked by lines. sometimes, lines can skip articulations for the sake of dynamism. shapes should be thought about in their entirety, the difficulty that can be encountered usually being remaining vague but accurate with your form. 
now, a quick word about: 
the Bargue method (or, the fuck do you mean the Americans used it in art schools before us, Bargue was literally born in Paris, i fucking hate the Académie des Beaux-Arts)
the Bargue method is probably fairly well known among certain art schools or artistic communities. if i do recall correctly; it originated with Bargue noticing the low level of the students of the Académie des Beaux-Arts de Paris (or some other place basing itself solely on academic style art and paintings located in the city of Paris in the country of France on the continent of Europe) and devising a simple way to learn how to draw accurately from life (or plaster casts, depending on what you prefer). it solely based itself on straight, contour lines, forming a base around which to slowly add details to. apparently, a lot of art schools in america base their teaching of life drawing on this method, but given i do not feel like getting over $200k in debt without even mentioning living and travel costs, i cannot say if that is actually true. 
here's an example of it:
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it’s pretty much basing yourself on simplifications of the form to attain absolute accuracy. no curves here to distract you, only straights. somehow, when pulled off correctly, it gives a very neat impression of realism.
anyway, that’s all i wrote down. hope teach won’t see this anytime soon, and hope this kinda helped a little bit. next week’s notes should be about blocking in shapes, so we’re starting to be a little more concrete with the actual drawing process. 
these classes were taught by Mr Francis Buchet at a class given at the Académie de la Grande Chaumière, so most of the things i’m saying here are taken from him and his class. if you live in/close to Paris and are interested in learning artistic anatomy, i suggest you look up where he is giving public classes, since they’re infinitely more engaging than these notes. his instagram is be linked below. (hoping he doesn’t get mad at me for sharing these notes… in any case i will use my own example sheets to avoid getting in any more trouble.)
and, may i remind you: these notes are only here to showcase one approach among many others, so they don’t mean much in the grand scheme of things. i myself am in absolutely no way a professional, so please, take all of this with a grain of salt (or a spoonful, even). draw how you enjoy drawing, and find happiness in the way you want to draw. 
Francis Buchet's instagram: x
so, seeyou next weekend! (or earlier, if i draw something i want to show here.)
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teddyedwards · 2 years
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Here's my resignation, I'll serve it in drag! / All rock and roll is homosexual
Manic Street Preachers and My Chemical Romance on defying gender and sexuality norms
nicky wire photographed by mick hudson / gerard way at Riotfest / mama by mcr / born a girl by msp / richey edwards / gerard way by kenneth capello / frank iero / james dean bradfield / a version of reason by rob jovanovic / interview with gerard way / frank iero's pansy guitar / richey edwards fairy t-shirt
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mintypsii · 12 days
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not a part 2, but here's a prequel to this sanuso comic I did last month !!! (takes place the night before ,, technically after the first three panels)
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prince-peachie · 8 months
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The way it’s just fandom culture to fixate and ship two characters who show up for two seconds in a book
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corpsentry · 2 years
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WHALE TIME
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randomminty · 6 months
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Of the three "big" designs for Lorelei: Anime, FRLG, and Let's Go!, which is your favorite?
POKESPE LORELEI !!!!!!!!!!!!!!!
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kaviithing · 8 months
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Bonus:
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Platonic only!!! tcest DNI !!
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irradiatedsnakes · 8 months
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i miss ai image generators that suck. i want old artbreeder back so i can make flesh computers again. i want to tell the computer to make something that is 50% website and 50% swimming cap to get the Meat World back
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microfeelings · 1 month
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Yeah I'm sharing them now because if I decide to wait to pass them digitally I will ✨never do it✨
Spiderverse x One Piece AU!
A little something that started as an exercise in character design and then I got a little bit into it lmao
I did design the rest of the East Blue Crew but uh... they were kinda ugly/boring, I put more effort into these two because they're the 💕favs💕
Info, kinda. Honestly I don't have a lot thought out its mostly random ideas that mushed together sort of resemble a well put together au, just like everything I do <3
Nami:
- Spider-Woman of her universe, while her design isn't exactly original I really liked using her orange and blue colors. She has the spider logo on her back because she hates spiders and hates looking at them lmao
- In her universe, her best friend Usopp died when she failed to save him (kinda her "Gwen Stacy" but he was just a friend)
- Has electricity powers, her spidey senses are also really in tune with the climate for some reason
- She has a staff (not pictured) she fights with, and also uses the environment to her favor, not the biggest fan of fighting hand to hand because (compared to other Spider-people) shes not as physically strong
- Has a few enemies and nemesis that she fights, Arlong being the most important/strong one
- She's actually quite happy to know other Spider-people, tho she was kinda shocked when she saw Usopp... It was awkard for both of them...
Usopp:
- The first Spider-man in his world, there are some things of his design I would change (mainly the sweatband, I would change the colors), but I'm actually quite happy with his design. Where does his nose go with the mask on? The same place Hobbie's hair goes, idk..
- In his universe, his best friend Nami died, Usopp failing to protect her
- Uncanny precision with his webfluids, also figths using the environment
- Unfortunately isn't a well received Spider-man 😔, gets complaints about destruction of property or how he's "pretty coward for a superhero"
- Really would rather focus on saving civilians from natural disasters, as he's also not as physically strong (compared to other Spider-people), but it seems every weirdo on the block decided they really need to beat this teenager up, so he also has some enemies...
- Super excited about meeting other Spider-people and finally being able to share life experiences with them, and then met Nami, or Spider-Woman Nami and it was awkard and uncomfortable (but they became besties, bittersweet moment)
Extra stuff from the rest of the East Blue Crew:
- Luffy's spiderman name is Spider-King and the rest of the Spidermans where like "I can't decide if that's the best or the worst name I've ever heard...". Well Usopp thinks it's kinda cool, and wishes he had chosen a cooler name for himself, might be too late for a new signature 🤔, Nami and Sanji think it's stupid, Zoro is undecided
- Sanji does not have a spider logo, even tho his name is Spider-man because he hates spiders
- Zoro is the second Spider-man from his universe, the first one being Kuina, she died and he took her place
- Sanji has fire inmunity
- Zoro carries like 5 extra pockets of web fluids cause he takes "longer routes" (he gets lost a lot)
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griffincastle · 2 months
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arvoze · 4 months
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[3/3] HHNFLARTAS - what's done is done
hell hath no fury like a rescue team association scorned not a fic or anything, i just ramble a lot about my pmd ocs in a digestible format that's more or less that kind of content. random yearly event for rescue teams. covers no more than like, one week of VV content
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[ 1 / 2 / X ]
the rescue team association #1, again
there comes a point where it gets complicated. the RTA can't let you pass just because you completed their challenges -- you could cheat to win, and that wouldn't be reliable, after all. there's a million and one technicalities to consider.
yes, keith's team saved the rescue, who came back safe and unharmed. they also secured the item at the end of the dungeon. so what gives?
you never split the team. the rescue takes priority.
but they did the rescue. does it really matter? you can't just go off of stuff like this. there's specifics to it. it's a case-by-case basis.
both parties are right, in their own way. it's not a black and white case.
..
in the RTA's defense, they aren't wrong. you've got to consider how their actions would come across out of context.
a rescue has been secured. a member has split from their team, taking the rescue with them.
they split from the team. this puts them in immediate danger. they also have the rescue with them, so they're endangering the rescue as well.
if the solo member is incapacitated, the rescue is at incredible risk. the member is also at risk.
team splits can cause multiple problems to arise at once. it may also be seen as a disagreement.
extreme measures had to be taken to ensure the remaining members completed their goal.
the usage of a flood orb is not commonplace. team inventory will not always have this item available. it cannot be considered a reliable solution to a problem.
relying entirely on one item makes you a liability. it can be considered an easy way out.
the monster house was not fully defeated, simply temporarily disposed of. if the orb failed to work, the team would not have survived.
if the rescue was there, they could have been swept up in the confusion.
their general behaviour may be seen as too immature and unreliable.
this only checks out if they're monitored during their dungeon run. the three have a lot of chemistry with eachother, and have a lot of banter together. when you're unaware of how they talk to eachother, it can be seen as constant bickering and arguing.
regardless of how seriously they take the job when it's required (since they don't really like to be tense the whole way through), they have lapses of silliness and tomfoolery. this is because the RTA is incredibly boring and hate fun.
they barely even survived. let's be honest.
this is self-explanatory.
the rescue team association #2
in the defence of keith's team, you'd have to consider the following:
a rescue has been secured. mike has split from the team, taking the rescue with him.
he split from the team, a mutual agreement between all three members. they decided that this was the best way to get the rescue to safety. mike is strong and fast enough to get the rescue out of the dungeon with his remaining energy.
mike didn't become incapacitated. and if he was close to such, he can take matters into his own hands to really save his skin, and, more importantly, the rescue.
there was no disagreement, and mike was going backwards. he wasn't taking any new paths and discovering new things/triggering events. he was simply backtracking, taking the safest routes.
the rescue plant, an undetermined pokemon of undetermined rescue knowledge, agrees that this was the best decision to make given the circumstances.
extreme measures had to be taken to ensure keith's team could complete their goal.
this is because luwel prepared for the worst. when you plan for a rescue, you already know what kind of environment to expect, so you prepare thusly; this is no different. if it were a real job, and keith's team were the only pokemon available, it would be the exact same -- luwel would prepare the very same items as he did for this adventure.
they had the flood orb, which meant it was available to them at the time. a problem was predicted, planned for, and then solved. this is how it should be.
keith's team did not rely on a singular item. instead, luwel took the time into planning out the right items to carry with them, getting a rough estimate on the dungeon size and how difficult the job would be. to say the item is the sole reason they survived is to completely undermine luwel's ability to plan ahead.
a monster house does not have to be defeated in order for either goal to be met. if a third task was to defeat a monster house, then this would apply. but this was not the case, so it does not.
the rescue would have been accounted for. keith's team will make quick decisions, but they will never forgo the rescue to make them. the rescue, had they been present in the room at the time of the orb's use, would have been given a heads-up, and the team would take the initiative to keep the rescue safe before using the orb. additionally, the rescue was not even there at the time.
keith's team communicate with eachother frequently, including having light conversation, as well as constructive discussions about eachother.
sorry that you're too unfamiliar with a good relationship to understand their dynamic. the rescue would state that despite the circumstances, they did feel that keith's team had great communication. this is a non-issue, and exists just to make the cause for failure bigger than it actually was.
there's a lot of back-and-forths. guildmaster rime is not happy with the results.
the rescue team association #3
truth be told, there's… really not a lot that the team can do about the situation. what's done is done. they can fight their case if they really wanted to, but it's just resources wasted. as far as they're aware, at least.
guildmaster rime has always been in keith's team's ballpark. hell, keith is like a son to him, he is a son to him -- keith's going to inherit his guild, for goodness sakes! how can rime be succeeded by someone who failed the master trials for no real good reason? it won't do. it just won't do. the guildmaster is typically in agreement with the RTA when it comes to grading, as a seasoned explorer himself -- but to not consider keith's case? to fault them on technicalities alone? it's not right. it isn't fucking right. he'll do something about it. or at least, try to.
as a guildmaster, rime has some form of contact with the RTA. it's a required system in order to have a guild be truly recognised in the world, and additionally mandatory for any teams to earn ranking points. he drops a line of inquiry into the guild's connection orb, but there's been no response for several days. despite his grievances with the system, rime knows better than to push.
..
the boys have already forgotten about it, for the most part. they're discouraged, but they know in their hearts what they truly are: a good team who did the right thing. keith tries to distract himself by ranting and raving about the process of getting another flood orb. luwel's been trying to distract himself by writing up varying arguments to plead their case, which isn't really a distraction at all. mike is… unbothered. he cares, but doesn't have enough faith in the system, and settles more on the idea of "we know our truth and that's that, if they can't see it that's on them". every time luwel brings up a possible counter-point, mike gives him a thwap on the head. "best to keep it to yourself," mike says. "i dunno if keith can take it".
they cross paths with team PB&J occasionally, who, against all odds, ranked in the top 100. keith would say it was a total fluke that they did, and truthfully, he's right. it pisses him off further.
..
it's been about a week. the RTA responded to rime, after sending a rotom drone or two out to survey the boys. none of them noticed. nothing really fun or exciting to report on. the drones were simply just monitoring their day-to-day, to see how they've decided to take the results. it's invasive, and certainly not something they consented to, but the RTA can do whatever they want if you more or less work for them. thankfully, they do not find luwel's musings, as he gave up before the first surveillance.
rime's call is short-lived. there's not much to say, according to the RTA. the final findings were, essentially, "agree to disagree". they'd argued that because the case wasn't black and white, a true, rightful verdict couldn't be settled on; this uncertainty meant it was safer to fail keith's team than it was to pass them.
nobody had the desire to combat the RTA of all people about the decision any further. failing due to just barely missing the mark was better than failing due to sheer ineptitude, which lead to some sort of small victory for the team in the end. at least we aren't total failures, i guess, keith would think to himself.
not that they'd expected things to go their way. they knew that by now.
..
end.
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