#iOS 8 2015
Explore tagged Tumblr posts
Photo
iOS 8
#lana del rey#lana del rey ultraviolence#ultraviolence#ultraviolence deluxe#2014#2014 lana del rey#lana del rey 2014#2015#lana del rey 2015#2015 lana del rey#west coast#his parliaments on fire#baby I'm in love#elizabeth woolridge grant#elizabeth grant#summer 2014#summer 2015#2015 summer#iphone 4s#iOS 8#iOS 8 2014#iOS 8 2015#iphone
0 notes
Text
i just think it’s funny that raspberry pi seems to plan their releases around that of apple’s
#stream#both cult followings ….#that im apart of ………#idk i’ve always been an apple fanthem i guess#perhaps it’s also due to me growing up poor & seeing it as a status symbol but by the time the 5s or so was released they had started being#subsidized for the poors following the monopoly breakup w at&t so i had an what was it it was either an 8 or 16gb 4s for 99c in#it was 2014/2015 or so i don’t remember i still have that fucking phone the back cracked bc my sexy fatass geometry teacher fucking stepped#on my binder on accident during a test u know when in school u had to put ur bag or binder at the front of class during tests#but i also got an ipod touch in like 2012 i think loved it it was green my mother got it for my brother & i for christmas#& that’s when i hopped on the Dual Phone Train#never grew out of it#i had an 14 & se 1st gen now i’m triple wielding bc i got robbed so ptsd ive got 12 mini 15 ? 16 ? idk i dont use it it just stays home that#the tx phone bc it doesn’t have a sim card slot as american so it’s esim only therefore literally an ipod#& that’s what i use it as - i also have my us whatsapp on there & i use it to call my banks#but that’s like once a month#so#triple wielding w the se#i hate the new ios like ios 18 it’s gotten too complicated#literally loved apple bc of its simplicity idk as if i didn’t get a pi to get into software & webhosting as was my dream as a child#literally in elementary school i wanted to build my own website so bad i literally went to the library & was reading books on how to build a#server then i asked my parents & they were like ‘wow that’s so cool :) we don’t have any money :) that’s why u were at the library :) & know#so much about libraries :) bc they’re free :) bc ur poor :)’ ALSKALSKALKSLAKSLALSASL#MORE PPL NEED TO USE LIBRARIES#blessed to live like down the street from a library#actually blessed to literally be living in a ‘15 minute city’#also accidentally ordered a compute module 4 so :/#i thought i was ordering the module 5 ALSJALKSLAKSLAKSLAKSLAKSLKSLA#RASPBERRY DROP THE 5S I KNOW U GOT STOCK FUCK U#i’m literally going to make a dual cloud hosting server & also a website host so i can finally provide my family back home w a website for#them to see when i take pics & stuff
1 note
·
View note
Text
Alright people. Buckle up cus it's finally time i tell you the history of Animal Crossing!!!! (After putting it off for awhile)
Originally named どうぶつの森 (Doubutsu no mori) in Japan meaning Animal Forest. It was introduced at Spaceworld 2000 in Japan and many people have claimed there was a playable demo there. I believe there is a bit if footage you can find on it but I may be wrong.
Doubutsu no mori released on April 14, 2001 on the Nintendo 64 exclusively in Japan. Only 8 months later on December 14, 2001 they released Doubutsu no mori + for the Gamecube which contained extra features left out of the 64 version such as the museum and the Able sisters (along with house upgrades I believe) and used the Gamecube's built in clock.
Finally, they localised and released the game under the title Animal Crossing: Population Growing in North America on September 16, 2002, Australia on October 17, 2003, and Europe on September 24, 2004 on the Gamecube
However, on June 27, 2003 Japan release yet another version of the game titled Doubutsu no mori e+ where they added even more new features for villagers such as: extended dialogue, the best friend system, sickness, likes/hates, catching fleas, etc. In this version of the game you could use the e card reader to obtain certain items. In this version of the game you could also buy an island from Tom Nook which you could access through Kapp'n. Once you got to this island you could name it, create a flag, and download it onto your Gameboy Advance to continue interacting with your islander or even trade islands with other players.
Animal Crossing Wild World released for the Nintendo DS in Japan on November 23, 2005, North America and Australia on December 5, 2005, and in Europe sometime in March of 2006.
On June 1, 2006 a Chinese version of Doubutsu no mori called 动物森林 (Dòngwù Sēnlín) was released for the iQue Player, a Chinese Nintendo console. Dòngwù Sēnlín is the original N64 version of the game despite featuring characters from Doubutsu no mori + on the cover.
Animal Crossing City Folk was releases in North America November 16, 2008 for the Wii followed by its release in Japan on November 20, 2008, Australia on December 4, 2008, and Europe on December 5, 2008. City Folk was compatible with the Wii Speak microphone, which allowed you to talk to other players who had it- essentially a form of voice chat. Fun fact: there's an add for the game where it is featured being used!!! One feature i absolutely love in this game is the fountain , where you can throw an axe into it and a special character named Serena will appear and she is how you obtain both the silver and golden axe.
Now onto Animal Crossing New Leaf was released for the Nintendo 3DS in Japan and South Korea on February 7, 2013. After that, it released internationally across June of 2003: June 9 in North America, June 14 in Europe, and June 15 in Australia.
Animal Crossing Happy Home designer was released for the 3DS in Japan on July 30, 2015, North America on September 25, Europe on October 2, and Australia on October 3. This game was very different from the others and the main goal was to design houses for villagers.
In November of 2015 we were cursed with Animal Crossing Amiibo Festival for the Wii U. The game only sold 490,000 copies and was considering a failure.
Animal Crossing Pocket Camp was released on Android and iOS mobile devices on October 25, 2017 and 40 other territories on November 22, 2017- but other sources say it was the 21. Sadly, in the last year we received news that it will be shutting down, but apparently from what i know they will be making another version of it or something of the sort.
Animal Crossing New Horizons was released on March 20, 2020 internationally for the Nintendo Switch. This game introduced DIY crafting and in later updates, cooking. Eventually they added the Happy Home Paradise DLC on November 5, 2021 which essentially functions like Happy Home Designer, but unlocks new skill you can use on your island.
I must say, we've come a longggggg way with this game. It helped a lot of people through 2020- including me. Can't wait to see what's in store for us next. Hope you enjoyed learning about the history of the games and if you would like to know more (like stuff about merch or even the movie) ask away! :D
#animal crossing history#animal crossing#doubutsu no mori#animal crossing population growing#animal crossing wild world#animal crossing city folk#animal crosing new leaf#animal crossing pocket camp#animal crosing new horizons#animal crossing happy home paradise#animal crossing happy home designer#doubutsu no mori +#doubutsu no mori e+#animal crossing community#nintendo#grrrr this took so longggggg#Porkbunsaysthings#Or#porkbunrambles#Because thats what im doing#can you tell im autistic#and that this is my special interest#One of them at least#anyways#enjoy
17 notes
·
View notes
Text

New SpaceTime out Friday
SpaceTime 20250117 Series 28 Episode 8
Discovery of the origins of a fast radio burst
Astronomers have finally narrowed down the source of a l mysterious Fast Radio Burst discovering that it did originate in a rapidly spinning highly magnetic neutron star called a magnetar.



The link between lunar water and Earth's early history
A new study has shown that much of the moon’s water originated on the early proto-Earth.



NASA’s Juno Mission Uncovers Heart of Jovian Moon’s Volcanic Rage
Scientists with NASA’s Juno mission to Jupiter have discovered that the volcanoes on Jupiter’s moon Io are each likely powered by their own chamber of roiling hot magma rather than a single ocean of magma.




The Science Report
There’s now more carbon stored in human-made stuff than in the natural world.
Determining the lifespan of a dementia patients.
The illnesses Disney princesses would have suffered were they real people.
Skeptics guide to the Alaska Triangle
SpaceTime covers the latest news in astronomy & space sciences.
The show is available every Monday, Wednesday and Friday through Apple Podcasts (itunes), Stitcher, Google Podcast, Pocketcasts, SoundCloud, Bitez.com, YouTube, your favourite podcast download provider, and from www.spacetimewithstuartgary.com
SpaceTime is also broadcast through the National Science Foundation on Science Zone Radio and on both i-heart Radio and Tune-In Radio.
SpaceTime daily news blog: http://spacetimewithstuartgary.tumblr.com/
SpaceTime facebook: www.facebook.com/spacetimewithstuartgary
SpaceTime Instagram @spacetimewithstuartgary
SpaceTime twitter feed @stuartgary
SpaceTime YouTube: @SpaceTimewithStuartGary
SpaceTime -- A brief history
SpaceTime is Australia’s most popular and respected astronomy and space science news program – averaging over two million downloads every year. We’re also number five in the United States. The show reports on the latest stories and discoveries making news in astronomy, space flight, and science. SpaceTime features weekly interviews with leading Australian scientists about their research. The show began life in 1995 as ‘StarStuff’ on the Australian Broadcasting Corporation’s (ABC) NewsRadio network. Award winning investigative reporter Stuart Gary created the program during more than fifteen years as NewsRadio’s evening anchor and Science Editor. Gary’s always loved science. He studied astronomy at university and was invited to undertake a PHD in astrophysics, but instead focused on his career in journalism and radio broadcasting. Gary’s radio career stretches back some 34 years including 26 at the ABC. He worked as an announcer and music DJ in commercial radio, before becoming a journalist and eventually joining ABC News and Current Affairs. He was part of the team that set up ABC NewsRadio and became one of its first on air presenters. When asked to put his science background to use, Gary developed StarStuff which he wrote, produced and hosted, consistently achieving 9 per cent of the national Australian radio audience based on the ABC’s Nielsen ratings survey figures for the five major Australian metro markets: Sydney, Melbourne, Brisbane, Adelaide, and Perth. The StarStuff podcast was published on line by ABC Science -- achieving over 1.3 million downloads annually. However, after some 20 years, the show finally wrapped up in December 2015 following ABC funding cuts, and a redirection of available finances to increase sports and horse racing coverage. Rather than continue with the ABC, Gary resigned so that he could keep the show going independently. StarStuff was rebranded as “SpaceTime”, with the first episode being broadcast in February 2016. Over the years, SpaceTime has grown, more than doubling its former ABC audience numbers and expanding to include new segments such as the Science Report -- which provides a wrap of general science news, weekly skeptical science features, special reports looking at the latest computer and technology news, and Skywatch – which provides a monthly guide to the night skies. The show is published three times weekly (every Monday, Wednesday and Friday) and available from the United States National Science Foundation on Science Zone Radio, and through both i-heart Radio and Tune-In Radio.
#science#space#astronomy#physics#news#nasa#astrophysics#esa#spacetimewithstuartgary#starstuff#spacetime#space travel#space telescopes#space theme
8 notes
·
View notes
Text
2024 Archive of Our Own Wrapped
Since @spicedrobot was kind enough to share this 2024 AO3 Wrapped template, I decided to fill it out as an excuse to talk about my writing attempts for the year. And because I didn't feel like stopping there, I have also taken inspiration from another wrapped template I found by dreputationera~ ^^
AO3 Username: Girly411
Total Kudos: 6
Comment Threads: 3
Bookmarks: 2
Total Subs: 4 (I'm counting this as fic subs, not user subs)
Word Count: 13,353
Total Hits: 180
This year, my AO3 account has seen the most activity since its creation in 2015 because I finally cross-posted my backlog of old FFN fics. Five of those fics were updated with new chapters that I had forgotten to post years ago when I actually wrote them, so after subtracting them from the word count I ended up with a pretty small but not insignificant number... because I'm a wordy bitch. uwu
Most Popular Fic In 2024: Stay Cool (It's Just A Kiss)
Hits: 36
Kudos: 2
Comments: 2
Bookmarks: 0
I won't even pretend to wonder why this, out of the three new fics I managed to post this year, got the most attention. It may be about my beloved Ichiban/Ryuu rareship, but that Io & Ryuu tag is no doubt pulling in curious readers! Chapter 2 will be done as soon as I can shake the words for one more scene out of my brain, but I'm just grateful that y'all are giving my ship a chance even if I'm still slow at writing it. ;;3;; <3
Fav Fic You Wrote In 2024: Into The Deep
Hits: 8
Kudos: 0
Comments: 0
Bookmarks: 0
While I love all three of the fics I wrote this year for different reasons, Into The Deep holds an even more special place in my heart simply for the childhood nostalgia I have for the Hidden Expedition series. I started writing it because I wanted to manage my expectations by writing something short for a basically nonexistent fandom and I succeeded at that! But I expected 0 hits and somehow there are (potentially) 8 people out there staring at me silently asdhklf please tell me your thoughts X'D
Most Written Rating: Teen and Up Audiences
Most Written Category: Gen
Most Written Fandom: Boueibu and High School Musical are tied, marking two distinct and formative eras of my life that will remain a part of me forever
Most Written Relationships: Ryan Evans & Sharpay Evans (my fixation on their sibling relationship in high school really says so much about me) and Naruko Io/Zaou Ryuu (where would I be without my Boueibu ships truly)
Favorite Characters To Write: Ryan Evans, Sharpay Evans, and Original Characters top the charts from my high school era because I desperately needed someone to project onto and that hasn't changed! Nowadays, I'm not sure if I have a specific favorite character to write, but I do really love writing the Loveless (and other side characters) in my Boueibu fics~ <3
Favorite Additional Tags: Humor, Fluff, Romance, Friendship, and Crack seem to be the tags I'm most drawn to. Angst should probably be in there too because that accounts for a lot of what I write! XD
Favorite Dialogue Snippet/Paragraph You Wrote: Truthfully, most of that can be found in this tag game here, but this part of A Rose's Thorns still makes my heart wibble. ;;w;;
Chizuru let her fingers find their way into the hair at the nape of his neck as she thought it through. He would need a trim soon and she was quite good with a pair of scissors. His face and voice were kind, and his heart was strong. It would be nice to come home to him. Someday.
WIP Ideas For Next Year: There is a mountain of old WIPs sitting in my archive that I plan to (hopefully) chip away at, especially my rareship fics! Boueibu is still a pretty big focus for me because I have so much left unfinished (and new ideas crawling into my brain all the time), but maybe I will manage to dip my fingers into some other fandoms as well. Goodness knows I also have so many WIPs hanging from FFN too. o.o'
What You Learned From Writing This Year: My 2017 burnout may have taken a huge toll on me, but the ability to write still lies deep within my brain. Having an ample supply of WIPs to rework/continue has been crucial to getting me back into the habit as long as I have the health/energy to stick with the simple method that I know has always worked for me (yet every time I'm still surprised):
1) write at least one sentence a day, it doesn't even have to be good or a complete thought meant to be part of the same scene, it's just practice and the rest will come together later
2) write it bad, write it the worst it's ever been written, and then rework it later with fresh eyes, just get SOMETHING out of the brain and onto the page
3) writing is fun, just do whatever sparks joy, you make the rules uwu
I'm also a lot lonelier than I ever was at any other point in my writing journey. Many things have changed in my life and I have less people (and animal companions) around me to share my enthusiasm with now. I have to learn how to cope with that because it's been very hard, especially when the larger fandom culture has shifted so completely to private groups and a reluctance to offer kind words to creators in lieu of companies largely treating us like content farms.
My main fandoms are small (or nonexistent) and my friends are busy/tired/interested in other things (all of which is fair and understandable), so part of this is my fault for not being where the people are.... but for now I will continue to reach out to writers and artists to let them know their work has been appreciated and hope that eventually comes back around to being the norm again.
#ao3 wrapped#tag I'm it#random thought#Cloe tries to write#Stay Cool (it's just a kiss)#The Adventures of Eris and Bug#A Rose's Thorns#boueibu#Hidden Expedition#High School Musical
5 notes
·
View notes
Text
Volo acrobatico in aliante con Luca Bertossio
Sì, avete letto bene il titolo... volo acrobatico in aliante con Luca Bertossio... e pensare che non ho mai voluto provare le montagne russe per paura. Per spiegarvi da dove viene questa idea devo tornare un po' indietro nel tempo, più o meno al 2021 quando un giorno, navigando un po' tra i post di Facebook per cercare qualche nuovo spunto di viaggio o gita da fare non appena fosse stato possibile uscire, mi imbatto in un adv di un tour operator che propone esperienze come escursioni a cavallo, picnic in vigna e gite in barca e tra queste c'era anche un volo in aliante. Sulla mia travel list erano già presenti volo in mongolfiera, elicottero ed idrovolante e questo mancava, quindi ritenendo la proposta interessante mi appunto il nome. Trascorre un po' di tempo e grazie agli algoritmi di Facebook mi compare un nuovo adv: un ragazzo giovane, un certo Luca Bertossio, un pilota di aliante, che invita a volare con lui. Il nome non mi suonava nuovo ma in quel momento non riuscivo a spiegarmi il motivo (ma poi lo scoprirò) e molto incuriosita clicco il link che riporta al suo sito web. Qui trovo le esperienze che è possibile fare con lui in aliante: non è un “semplice” volo, si tratta di volo acrobatico. Voglio saperne di più, quindi vado alla sua biografia dove leggo che ha conseguito l'abilitazione a più di 25 velivoli diversi ma soprattutto trovo elencati tutti i premi FAI (Federazione Aeronautica Internazionale) vinti per la disciplina dell'acrobazia aerea: 9 medaglie d'oro, 8 d'argento e 4 di bronzo. Inoltre ha raggiunto il miglior piazzamento di sempre per l'Italia nei Campionati del Mondo di Acrobazia aerea in aliante ed è stato il più giovane vincitore dei FAI World Air Games che si sono tenuti a Dubai nel 2015. A questo punto mi si accende la lampadina e capisco dove avevo sentito il suo nome: nel 2015 avevo visto un breve servizio del TG che celebrava la sua epica vittoria a Dubai! Da quel momento decido che prima o poi avrei volato con lui ed inizio a seguirlo su diversi social. Tra i molti video che potete trovare vi propongo la visione di questi due che a mio parere riassumono la sua abilità e bravura oltre alla bellezza ed alla magia delle evoluzioni da lui create durante un'esibizione:
youtube
instagram
Il mio sogno deve attendere: prima la pandemia, poi per un lungo periodo Luca decide di sospendere i voli in aliante per dare priorità alla sua carriera da pilota di linea (ora lavora per una nota compagnia aerea low cost), poi i miei impegni personali finché qualche settimana fa riesco a prenotare il mio volo con lui. Raggiungo l'aeroporto e dopo pochi minuti Luca mi accoglie calorosamente prima di decollare con il cliente del turno precedente, così nell'attesa ammiro le loro evoluzioni. E' giunto il mio momento: mi siedo all'interno dell'aliante, poi entra anche Luca e l'aereo di traino si posiziona davanti a noi pronto a decollare.

L'adrenalina aumenta e nel giro di pochi istanti siamo già in volo. Dobbiamo raggiungere la quota prestabilita così continuiamo a salire con un volo tranquillo che permette di ammirare il panorama circostante.

Ormai ci siamo, l'aereo di traino sgancia il cavo e parte la caccia alle correnti che ci permetteranno di rimanere in volo (l'aliante non possiede il motore) e di eseguire le manovre acrobatiche. Mi affido a Luca.

Alla prima evoluzione rimango quasi senza fiato perché è la prima volta che subisco la forza G e a seconda delle manovre è possibile raggiungere anche i 5G. Tra looping, Fieseler, mezzo otto, tonneau e voli rovesci mi ritrovo diverse volte a testa in giù e perdo la cognizione del tempo.




Il programma di volo è terminato e Luca prepara l'aliante per un atterraggio morbidissimo. Quasi quasi ancora non ci credo di averlo fatto, io che non ho mai voluto salire sulle montagne russe!

Un immenso grazie a Luca che ha reso possibile questa adrenalinica esperienza, esaudendo un mio desiderio. E' stato un onore aver volato con te, campione!

2 notes
·
View notes
Photo
yesss i found it! tumblr is such a cool time capsule sometimes, you can look back and find the EXACT post that sent you down a rabbit hole into a new hyperfixation. this gifset in 2015 was the first time id seen io and the first id seen meiko! just looked like such a badass match i had to look it up, their moves are so crisp, so fast, i was mesmerized by it. every now and then you just see a match that completely captures your imagination. io like INSTANTLY became my favorite wrestler all the next year. ughgh and that era of stardom was sooo cool with io and kairi, oedo tai w hana kimura and kris wolf! that post got me watching stardom regularly ever since. i had JUST been in Japan in 2015 and went to a njpw show at korakuen hall, seeing this post made me wish id checked if there was any stardom shows there at that time, but i didn't know about it yet. Stardom became so so huge to me, it's really cool to find this post that made me look it up in the first place.
also kinda wild that like 8 and a half years later, io is about to defend the wwe women's championship at WrestleMania
World of Stardom Championship Io Shirai vs. Meiko Satomura “Stardom Year End Climax 2015″ Korakuen Hall (December 23rd, 2015)
#Io Shirai#Meiko Satomura#memory lane#sorry for the info dump but that match really sent me down a path
2K notes
·
View notes
Text
A Wrap-Up of What I Wrote in 2016
Before we dive into what I've watched in 2025, let's recap what I had written prior to 2024.
2016
Nobuhiko Takada vs. Bob Backlund, UWF, 12/22/88
Eita vs. Ciclon Ramirez, Jr., Dragon Gate, 3/28/16
Paige vs. Emma, WWE Main Event, 4/8/16
Will O’Spreay vs. Mandrews, TNA Xplosion, 4/8/16
Yuji Okabayashi vs. Ryota Hama, BJW Ikkitousen Strong Climb 2016, 4/9/16
The Wolves vs. Will O’Spreay and Mandrews, TNA Xplosion, 4/23/16
Timothy Thatcher vs. Marty Scurll, APW Kristmas Kaos 2015, 12/18/15
Dragon Lee vs. Rey Horus, Lucha Memes Chairo Kingdom, 3/8/16
Nobuhiko Takada vs. Akira Maeda, UWF, 11/10/88
Bryan Danielson vs. Tommy End, wXw AMBITION 1, 4/7/10
Hideki Suzuki vs. Masato Tanaka, Zero-1, 1/1/16
Yuji Hino vs. Minoru Tanaka, Wrestle-1, 2/10/16
Team Sendai Girls vs. Team ROH, Chikara King of Trios 2012, 9/16/12
Nanae Takahashi vs. Meiko Satomura, Stardom The Highest 2012, 3/20/12
Meiko Satomura vs. Mayu Iwatani, Stardom Goddesses of Stardom, 11/15/15
Meiko Satomura vs. Syuri, Sendai Girls, 3/11/16
Meiko Satomura vs. Aja Kong, Sendai Girls, 4/8/16
Kengo Mashimo vs. Kento Miyahara, AJPW, 4/9/16
Daichi Hashimoto & Jun Akiyama vs. Yoshihisa Uto & Yuji Okabayashi, BJW, 4/29/16
Yuji Okabayashi vs. Shuji Ishikawa, BJW Ikkitousen Strong Climb 2016, 3/6/16
Daichi Hashimoto vs. Daisuke Sekimoto, BJW Ikkitousen Strong Climb 2016, 3/31/16
Shuji Ishikawa vs. Hideoyoshi Kamitani, BJW Ikkitousen Strong Climb 2016, 4/10/16
Kengo Mashimo vs. Naoya Nomura, AJPW Champion Carnival, 4/10/16
Daisuke Sekimoto vs. Kento Miyahara, AJPW Champion Carnival, 4/24/2016
Daisuke Sekimoto vs. Zeus, AJPW Champion Carnival, 4/24/2016
Yuji Hino vs. KAI, Wrestle-1 2016 Triumph Night 2, 5/4/2016
Kento Miyahara © vs. Daisuke Sekimoto, AJPW Super Power Series 2016 Night 4, 5/25/2016
Pentagon Jr. vs. Fenix, Royal Road The Beginning, 4/20/2016
Evolve 59, 4/2/2016
Chris Hero vs. Zack Sabre Jr., WWNLive Mercury Rising 2016, 4/3/2016
Yuji Okabayashi vs. Zeus, AJPW Super Power Series 2016 Night 4, 5/25/2016
Eita vs. Akira Tozawa, Dragon Gate, King of Gate Night 2, 5/11/2016
Eita vs. Jimmy Susumu, Dragon Gate King of Gate Night 14, 6/2/2016
Maybach Taniguchi vs. Shelton Benjamin, Pro Wrestling NOAH Great Voyage 2016 in Osaka, 5/28/2016
Axel Dieter Jr. vs. Sasa Keel, wXw Superstar of Wrestling III Night 1, 4/22/2016
Jimmy Rave vs. Kyle Matthews, Atlanta Wrestling Entertainment AWE Goes to Hell, 1/29/2015
Steiner Brothers vs. Fire & Ice, WCW Worldwide, 6/8/96
Miyako Matsumoto vs. Ryota Hama, Ice Ribbon, 3/12/16
Jeff Cobb vs. Adam Thornstowe, SPW 16th Anniversary, 4/17/16
Jimmy Rave vs. Kyle Matthews, NWA Smoky Mountain, Smoky Mountain Cup 2016 First Round, 4/16/16
Joe Lider vs. Extreme Tiger, d2p Prelude, 7/19/05
Joe & Dean Malenko vs. Ricky Steamboat & Nikita Koloff, Clash of the Champions XIX, 6/16/92
Chris Hero vs. Zack Sabre Jr. Evolve 60, May 6, 2016
Hideki Suzuki & Yoshihisa Uto vs. Yasufumi Nakanoue & Yuji Okabayashi, BJW, May 30, 2016
Eddie Guerrero vs. Dean Malenko, NJPW Explosion Tour 1993 Night 17 - Top of the Super Junior IV Second Round Play Off, June 14, 1993
Go Shiozaki & Yuji Okabayashi vs. Yuji Hino & Daisuke Sekimoto, Fortune Dream 3, June 14, 2016
Hiroyo Matsumoto vs. Kairi Hojo, Fortune Dream 3, June 14, 2016
Evolve 64 (07/16/16) (Queens, NY)
Arn Anderson & Dustin Rhodes vs. Harlem Heat, WCW Saturday Night, June 25, 1994
Ryota Hama vs. Yuji Hino, Wrestle-1 Grand Prix 2016 First Round, June 15, 2016
Happy Motel (Konosuke Takeshita & Tetsuya Endo) vs. Jun Akiyama & Yuma Aoyagi, AJPW Dynamite Series 2016 Night 1, June 15, 2016
The Big Guns (Zeus & The Bodyguard) © vs. Strong BJ (Daisuke Sekimoto & Yuji Okabayashi), AJPW Dynamite Series 2016 Night 1, June 15, 2016
Kento Miyahara © vs. Kengo Mashimo, AJPW Dynamite Series 2016 Night 1, June 15, 2016
Meiko Satomura © vs. Io Shirai, Sendai Girls 10th Anniversary Show ~ Women’s Wrestling Big Show in Niigata, July 2, 2016
Evolve 67 (08/20/2016) (Brooklyn, NY)
Strong BJ (Daisuke Sekimoto & Yuji Okabayashi) © vs. The Big Guns (The Bodyguard & Zeus), AJPW Summer Action Series 2016 Night 5, July 23, 2016
Kento Miyahara © vs. Jun Akiyama, AJPW Summer Action Series 2016 Night 5, July 23, 2016
Strong BJ (Daisuke Sekimoto & Yuji Okabayashi) © vs. Daichi Hashimoto & Jun Akiyama, AJPW Summer Explosion 2016 Night 4, August 20, 2016
Kazusada Higuchi vs. Kota Umeda, DNA19, August 6, 2016
Fenix vs. Daga, AAA Sin Limite, July 8, 2016
Dragon Lee vs. Flamita, Luha Liga Elite, LLE on Lucha Azteca 7, August 21, 2016
Chris Hero vs. Matthew Riddle, Evolve 57, March 20, 2016
Chris Hero vs. Matthew Riddle, Evolve 71, October 16, 2016
Tracy Williams vs. Chris Hero, Evolve 72, November 12, 2016
Chris Hero vs. Matthew Riddle, Evolve 73, November 13, 2016
Strong BJ (Daisuke Sekimoto & Yuji Okabayashi) © vs. The Big Guns (Zeus and The Bodyguard), AJPW New Explosion at Ryogoku Kokugikan, November 27, 2016
Kento Miyahara © vs. SUWAMA, AJPW New Explosion at Ryoguki Kokugikan, November 27, 2016
Chris Hero vs. Tomohiro Ishii, Revolution Pro/NJPW Global Wars 2016 Night 1, November 10, 2016
Evolve 74, December 10, 2016 (Queens, NY)
Katsuyori Shibata © vs. Chris Hero, Revolution Pro/NJPW Global Wars 2016 Night 2, November 11, 2016
Zack Sabre Jr. © vs. Jeff Cobb, Revolution Pro Uprising 2016, August 12, 2016
Twin Towers (Kohei Sato & Shuji Ishikawa) © vs. SMOP (Akebono & Ryota Hama), BJW Ryogukutan 2016, July 24, 2016
Yuji Okabayashi © vs. Hideyoshi Kamitani, BJW Ryogukutan 2016, July 24, 2016
Meiko Satomura © vs. Chihiro Hashimoto, Sendai Girls 10th Anniversary Show ~ Women’s Wrestling Big Show In Sendai, October 16, 2016
Drew Gulak vs. Mike Quackenbush, Chikara Supremacy, December 3, 2016
#pro wrestling#wrestling#puroresu#sendai girls#ajpw#chikara#bjw#revolution pro wrestling uprising#evolve wrestling#wwnlive#wcw
0 notes
Text
ORIGEN Y LANZAMIENTO IOS
iOS, inicialmente llamado iPhone OS, fue presentado por Apple en 2007 junto con el primer iPhone. El sistema operativo se enfocaba en una interfaz táctil y una experiencia de usuario fluida. En 2008, se renombró a iOS y se lanzó la App Store, permitiendo aplicaciones de terceros.
Lanzamientos clave incluyen:
- iOS 1 (2007): Primer iPhone con interfaz táctil.
- iOS 2 (2008): Introducción de la App Store.
- iOS 3 (2009): Copiar y pegar, soporte para video.
- iOS 4 (2010): Multitarea, carpetas para aplicaciones.
- iOS 5 (2011): Centro de Notificaciones, iCloud.
- iOS 6 (2012): Mejora en Facebook y Maps.
- iOS 7 (2013): Rediseño plano.
- iOS 8 (2014): HealthKit, Apple Pay.
- iOS 9 (2015): Modo de bajo consumo, búsqueda mejorada.
- iOS 10 (2016): Rediseño de pantalla de bloqueo, nuevas funciones en iMessage.
- iOS 11 (2017): Multitarea mejorada en iPad, nuevo centro de control.
- iOS 12 (2018): Enfoque en rendimiento, nuevas funciones en Fotos.
- iOS 13 (2019): Modo oscuro, mejoras en privacidad.
- iOS 14 (2020): Widgets en la pantalla de inicio, biblioteca de aplicaciones.
- iOS 15 (2021): Nuevas funciones como Focus y mejoras en FaceTime.
- iOS 16 (2022): Rediseño de pantalla de bloqueo, nuevas opciones de personalización.
- iOS 17 (2023): Nuevas capacidades de personalización y optimizaciones generales.
0 notes
Text
The Future of Hybrid mobile App Development: 5 Frameworks to Watch
There are various types of mobile apps such as Native, Hybrid, Web, and Progressive Web Apps. Out of all, having a hybrid mobile app has the most benefits since it has characteristics of both Native and Hybrid apps. Hybrid app frameworks are the ones that make it possible to create the most versatile and most advanced app types and in this blog, we will discuss the top 6 hybrid app development framework and their benefits and if you become convinced of the benefits of hybrid apps, we suggest you to hire dedicated hybrid mobile app developers to develop a best hybrid mobile app for your business.
Top 5 Frameworks to Watch while Developing a Hybrid App
1. React Native
React Native is one of the most popular and effective frameworks for hybrid apps. It was developed by Facebook in 2015. React Native is written in JavaScript, Java, C++, Objective-C, and Python and is used by both iOS 9+ and Android 4.1+. The popular apps using React Native apps are Uber Eats and Skype.
There are various advantages offered by React Native such as features like live and hot reloading, intuitive modular architecture, 90% of the code can be reused across iOS and Android, and a Quick installation process, among others.
2. Flutter
Flutter is the only mobile SDK that provides reactive styles without any Javascript bridge. It was released in 2017 and developed by Google. It uses Dart language and is used by both iOS 9+ and Android 4.4+. The popular apps using Flutter are Hamilton and Alibaba.
Flutter offers benefits like fast code writing, a faster testing process due to a single codebase, and rich widgets that can be customized, interactive, and easily adaptable by different screens. Get help from hybrid app development services to get a hybrid app using the Flutter framework.
3. Ionic
Ionic has a powerful front-end Software Development Kit (SDK) that helps you enhance the functionality of an app. It helps in integrating an app with any Javascript framework such as Vue, React, and Angular. It was released by Drifty in 2013 and is written in JavaScript. It is backed by iOS 8+ and Android 4.1+ and apps such as Sanvello and JustWatch are using it.
The benefits of Ionic are it enables code once and runs it everywhere, enables integration with high-end plug-ins, is easy to adopt due to a low learning curve, and is easy and convenient to test.
4. Xamarin
Xamarin is one of the best apps used for cross-platform apps for iOS, Android, and Windows Phone in C# with Visual Studio. Xamarin uses the .NET platform and helps in continuous developer support, wide learning opportunities, and full technical backing by Microsoft. It was released in 2011 by Microsoft and written in C# language. Both iOS 9+ and Android 4.4+ support it and platforms such as Alaska Airlines, and Outback Steakhouse.
The benefits of Xamarin are it can share up to 90% of its codebase across major platforms, is easy to update, test, and maintain, and provides testing tools. You can get help from developers for hybrid mobile applications to incorporate Xamarin for mobile app development.
5. NativeScript
NativeScript helps in developing apps for mobile using JavaScript or TypeScript. This framework gives the experience of native user experience to each mobile OS platform. It was released in 2014 and was developed by Progress Software (formerly Telerik). It has been written in JavaScript, and TypeScript and backed by platforms such as iOS 9+, and Android 4.2+. Popular apps such as Daily Nanny, and Regelneef, among others.
The benefits offered by NativeScript are developer-friendly CLI (Command Line Interface), direct access to all iOS and Android APIs, use of XML-Esque-based markup language, and easy and quick app debugging.
Stay Updated in the World of Technology Using Hybrid App Development Framework!
Using the discussed hybrid app development framework can help your business grow rapidly. Having a hybrid app increases your reach and makes it convenient for your target audience to use and interact with your business. We suggest you consult with hybrid app development services to understand which framework is most suitable for your business and get a perfectly developed hybrid app for your business!
#hire dedicated hybrid mobile app developers#hybrid app development services#developers for hybrid mobile applications
0 notes
Text
Chơi Xì Dách Online: Trải Nghiệm Tuyệt Vời Tại Các Nhà Cái Uy Tín
Xì dách online đang ngày càng trở th��nh một lựa chọn hấp dẫn cho những ai đam mê trò chơi bài. Tuy nhiên, để có một trải nghiệm chơi xì dách chất lượng, việc chọn lựa nhà cái uy tín và đảm bảo thưởng cao là vô cùng quan trọng. Dưới đây là top 10 nhà cái xì dách online đáng tin cậy và những kinh nghiệm chọn lựa hữu ích.

Top 10 Nhà Cái Xì Dách Online Uy Tín
1. Fi88
Fi88 là một trong những nhà cái hàng đầu với chứng nhận từ PAGCOR. Nơi đây không chỉ cung cấp game xì dách online mà còn nhiều trò chơi bài hấp dẫn khác. Với thiết kế giao diện tối giản nhưng hiệu quả, Fi88 là điểm đến lý tưởng cho các cao thủ làng cờ.
Ưu điểm:
Tặng tiền khi đăng ký và nạp thẻ
Đa dạng các trò chơi bài như baccarat, bài cào, sicbo
Hoạt động hơn 3 năm với lượng hội viên đông đảo
2. Fun88
Fun88 nổi bật với thiết kế web ấn tượng và khả năng bảo mật cao. Đây là nơi mà bạn có thể so tài với các cao thủ từ khắp nơi trên thế giới.
Ưu điểm:
App hỗ trợ trên cả iOS và Android
Nhiều ưu đãi, thưởng cược nhanh chóng
Chơi đa bàn tiện lợi
3. BK8
BK8 là lựa chọn lý tưởng cho những ai tìm kiếm nhà cái xì dách đổi thưởng uy tín. Với sự hỗ trợ đa nền tảng và dịch vụ nạp rút tiền nhanh chóng, BK8 luôn là điểm đến hấp dẫn.
Ưu điểm:
Hỗ trợ mọi giao dịch qua ngân hàng
Đội ngũ tư vấn trực tuyến luôn sẵn sàng hỗ trợ
Nhiều ưu đãi: bốc thăm trúng siêu xe, hoàn tiền, tặng thưởng tân binh
4. K8
Ra mắt từ năm 2015, K8 nhanh chóng trở thành nơi quy tụ hàng triệu tay chơi lão luyện. Nhà cái này cung cấp giao diện đơn giản nhưng hiệu quả, giúp người chơi dễ dàng thao tác.
Ưu điểm:
Thưởng tiền cao và hoàn cược thua mỗi ngày
Bàn chơi đa dạng, không cần chờ đợi
Chơi trên nhiều hệ điều hành
5. FB88
FB88 là sân chơi lý tưởng cho những ai đam mê xì lát và nhiều game bài đổi thưởng khác. Tại đây, bạn có thể an tâm về sự uy tín và chất lượng dịch vụ.
Ưu điểm:
Bàn chơi từ các nhà phát hành nổi tiếng như SA, AG
Hình ảnh hiện đại, âm thanh sống động
Chơi đa bàn dễ dàng, trả thưởng nhanh
6. M88
M88 là nhà cái “quốc dân” với giao diện tối giản và tiện ích tối đa. Đây cũng là sân chơi đổi thưởng miễn phí, đăng ký không mất vốn nhưng nhận nhiều phần quà thú vị.
Ưu điểm:
Mức thưởng cao, ưu đãi 100% tiền nạp lần đầu
Đa dạng các bàn chơi xì dách online
7. VN88
VN88 là sân chơi thuần Việt với tốc độ tăng hội viên nhanh chóng. Nhà cái này mạnh về các trò chơi xổ số, thể thao và đặc biệt là xì dách.
Ưu điểm:
Luật chơi bám sát quốc tế
Nạp rút nhanh qua thẻ cào, không phát sinh phí
Ưu đãi 88k cho tân binh
8. W88
W88 là sân chơi dành cho người đam mê quân bài 52 lá, đặc biệt là xì lát. Đây là nơi giải trí xanh chín và kiếm thưởng cực đậm tay.
Ưu điểm:
Hoàn tiền 1%, nhiều ưu đãi hấp dẫn
Bàn cược đẹp mắt, dễ thao tác
NPH game nổi tiếng như Bbin, SA, Sexygaming
9. V9Bet
V9Bet cho phép đăng ký miễn phí nhưng đổi thưởng bằng tiền thật, kèm theo nhiều ưu đãi đặc sắc. Đây là điểm chơi được bet thủ yêu thích vì sở hữu nhiều ưu điểm vượt trội.
Ưu điểm:
Giao diện đẹp mắt, dễ thao tác
Đa dạng bàn chơi với nhiều mức tiền cược
Chơi mượt trên di động
10. Dafabet
Dafabet là nhà cái có kinh nghiệm lâu năm và được hiệp hội cờ bạc quốc tế kiểm chứng. Tại đây, bạn có thể tham gia nhiều trò chơi dân gian chất lượng, trong đó có xì lát.
Ưu điểm:
Thưởng cao và nhiều ưu đãi hấp dẫn
Thay đổi mức bet, bàn cược dễ dàng
Bảo mật tốt, trả thưởng nhanh chóng
https://128.199.142.92/xi-dach-online
Kinh Nghiệm Chơi Xì Dách Online
1. Quyết Định Rút Bài Hợp Lý
Việc rút thêm bài hay không là một quyết định quan trọng. Nếu số điểm ban đầu từ 3-10, hãy rút thêm bài. Nếu điểm từ 15-16, cần cân nhắc kỹ. Với điểm từ 17-19, nên d���ng lại.
2. Quan Sát Đối Thủ
Quan sát cách đối thủ rút bài để đưa ra chiến thuật phù hợp. Điều này giúp bạn không bị cuốn theo các đòn tâm lý của đối thủ.
3. Quản Lý Tiền Cược
Quản lý tiền cược một cách khôn ngoan để không bị mất trắng. Đặt ra số tiền thắng và thua tối đa để biết điểm dừng.
Lời Kết
Chơi xì dách online tại các nhà cái uy tín sẽ nâng tầm trải nghiệm của bạn. Với 10 cái tên được chia sẻ ở trên và một số kinh nghiệm hữu ích, hy vọng bạn sẽ có những giờ phút giải trí tuyệt vời và đầy thú vị. Chúc bạn may mắn và thành công!
0 notes
Text
Trang Cá Cược Bóng Đá Trực Tuyến Uy Tín: Top 10 Trang Năm 2024
Có rất nhiều trang web cá cược bóng đá trực tuyến hoạt động tại Việt Nam, nhưng không phải tất cả đều uy tín và đáng tin cậy. Để giúp bạn chọn lựa, dưới đây là danh sách 10 trang cá cược bóng đá trực tuyến uy tín nhất Việt Nam năm 2024, dựa trên các tiêu chí quan trọng như giấy phép hoạt động, thời gian hoạt động, độ phủ sóng, giao diện, khuyến mãi và dịch vụ khách hàng:

1. Fi88
Thành lập: 2019
Khuyến mãi: 2,000,000 VND
Uy tín: 10/10
2. M88
Thành lập: 2002
Khuyến mãi: 5,000,000 VND
Uy tín: 9/10
3. BK8
Thành lập: 2000
Khuyến mãi: 9,200,000 VND
Uy tín: 9/10
4. W88
Thành lập: 2017
Khuyến mãi: 100%
Uy tín: 9/10
5. Fun88
Thành lập: 2015
Khuyến mãi: 100%
Uy tín: 8/10
6. Fb88
Thành lập: 2018
Khuyến mãi: 3,000,000 VND
Uy tín: 8/10
7. VN88
Thành lập: 2018
Khuyến mãi: 8,900,000 VND
Uy tín: 7/10
8. 12Bet
Thành lập: 2001
Khuyến mãi: 2,000,000 VND
Uy tín: 7/10
9. JBO
Thành lập: 2015
Khuyến mãi: 4,000,000 VND
Uy tín: 6/10
10. K8
Thành lập: 2015
Khuyến mãi: 4,000,000 VND
Uy tín: 6/10
https://152.42.196.67/nha-cai/web-ca-do-bong-da
Các Tiêu Chí Lựa Chọn Nhà Cái Cá Cược Bóng Đá Trực Tuyến Uy Tín:
Giấy phép hoạt động: Đảm bảo nhà cái có giấy phép từ tổ chức uy tín như IOM, Pagcor, Curacao Egaming...
Năm thành lập và quá trình hoạt động: Chọn nhà cái có thời gian hoạt động lâu dài và ít tai tiếng.
Độ phủ sóng trên internet: Trang cá cược bóng đá trực tuyến uy tín thường có chiến lược marketing mạnh mẽ và hiện diện rộng rãi.
Nạp rút tiền đơn giản: Quy trình nạp rút nhanh chóng, đa dạng phương thức và không gây khó dễ.
Giao diện đẹp và bố cục hợp lý: Giao diện thân thiện, dễ sử dụng, tốc độ tải trang nhanh.
Phát hành App mobile đa nền tảng: Ứng dụng di động tiện lợi, hỗ trợ cả Android và iOS.
Đánh giá từ cộng đồng người chơi: Tham khảo ý kiến từ người chơi thực tế trên các diễn đàn, nhóm cá cược.
Bộ phận chăm sóc khách hàng: Chuyên nghiệp, hỗ trợ 24/7, giải đáp thắc mắc nhanh chóng.
So Sánh Cá Cược Bóng Đá Trực Tuyến và Offline:
Cá cược bóng đá Offline: Đặt cược trực tiếp với chủ thầu, cò cá độ. Máy chủ đặt tại Việt Nam. Có thể trả tiền sau. Nguy hiểm, dễ bị bắt.
Cá cược bóng đá Trực tuyến: Đặt cược trực tiếp trên website. Máy chủ đặt tại nước ngoài. Cần nạp tiền trước khi chơi. An toàn, bảo mật thông tin.
Phân Loại Đối Tượng Chơi Cá Độ Bóng Đá:
Người chơi thật sự: Yêu thích thể thao, cá cược để giải trí.
Người muốn làm giàu: Cá cược để kiếm tiền, thường có kiến thức và kinh nghiệm.
Lời Khuyên:
Tìm hiểu kỹ: Trước khi tham gia, hãy tìm hiểu kỹ về nhà cái, luật chơi và các khuyến mãi.
Quản lý vốn: Đặt ra ngân sách và không vượt quá giới hạn.
Chơi có trách nhiệm: Cá cược chỉ là trò chơi giải trí, không nên quá lạm dụng.
Chúc bạn có những trải nghiệm cá cược bóng đá trực tuyến thú vị và thành công!
0 notes
Text
Created on Sun Dec 13 21:12:54 2015
@author: ldierker """
-- coding: utf-8 --
from pandas import Series, DataFrame import pandas as pd import numpy as np import os import matplotlib.pylab as plt from sklearn.model_selection import train_test_split from sklearn.tree import DecisionTreeClassifier from sklearn.metrics import classification_report import sklearn.metrics
os.chdir("C:/Users/ASUS/Downloads/")
""" Data Engineering and Analysis """
Load the dataset
AH_data = pd.read_csv("tree_addhealth.csv")
data_clean = AH_data.dropna()
data_clean.dtypes data_clean.describe()
""" Modeling and Prediction """
Split into training and testing sets
predictors = data_clean[['BIO_SEX','HISPANIC','WHITE','BLACK','NAMERICAN','ASIAN', 'age','ALCEVR1','ALCPROBS1','marever1','cocever1','inhever1','cigavail','DEP1', 'ESTEEM1','VIOL1','PASSIST','DEVIANT1','SCHCONN1','GPA1','EXPEL1','FAMCONCT','PARACTV', 'PARPRES']]
targets = data_clean.TREG1
pred_train, pred_test, tar_train, tar_test = train_test_split(predictors, targets, test_size=.4)
pred_train.shape pred_test.shape tar_train.shape tar_test.shape
Build model on training data
classifier=DecisionTreeClassifier() classifier=classifier.fit(pred_train,tar_train)
predictions=classifier.predict(pred_test)
sklearn.metrics.confusion_matrix(tar_test,predictions) sklearn.metrics.accuracy_score(tar_test, predictions)
Displaying the decision tree
from sklearn import tree
from StringIO import StringIO
from io import StringIO
from StringIO import StringIO
from IPython.display import Image out = StringIO() tree.export_graphviz(classifier, out_file=out) import pydotplus graph=pydotplus.graph_from_dot_data(out.getvalue()) Image(graph.create_png()) graph.write_png("decision_tree.png")
0 notes
Video
youtube
Back Cover to AI Art S2E53 - Grand Theft Auto III
Older video games were notorious for back cover descriptions that have nothing to do with the game so let's see what a text-to-image generator makes of these descriptions. Season 2 sees an increase in art creations for each game up from 1 in the first season to 6 for the second season
1. Intro - 00:00
2. Back Cover and Text Description - 00:10
3. Creation 1 - 00:30
4. Creation 2 - 00:50
5. Creation 3 - 01:10
6. Creation 4 - 01:30
7. Creation 5 - 01:50
8. Creation 6 - 02:10
9. Outro – 02:30
Developed by DMA Design (The future Rockstar North) Grand Theft Auto III is the third mainline entry in the Grand Theft Auto series and the Sixth release overall in the open-world action crime sandbox, it is however the first in the series to make the jump to a 3D open world, with previous entries in the series being top-down perspective game.
Grand Theft Auto was released in 2001 on the PlayStation 2 with a Windows release the following year. GTA3 was finally ported to Mac in 2011 alongside iOS and Android releases. Ports to the PS3 in 2012 and the PS4 in 2015 would also follow.
For more Back Cover to AI Art videos check out these playlists
Season 1 of Back Cover to AI Art
https://www.youtube.com/playlist?list=PLFJOZYl1h1CGhd82prEQGWAVxY3wuQlx3
Season 2 of Back Cover to AI Art
https://www.youtube.com/playlist?list=PLFJOZYl1h1CEdLNgql_n-7b20wZwo_yAD
#youtube#back cover#gta 3#grand theft auto#grand theft auto iii#gaming#ai#ai art#generative ai#generative art#artificial intelligence#dma design#open world game#playstation 2#digital art#text to image#ai generated#ai art generation
0 notes
Text
آموزش برنامه نویسی با گوشی برای کودکان

هشت دانشآموز از مدرسه کامپیوتر Epitech پاریس یک بازی آموزش برنامه نویسی با گوشی برای کودکان ویدئویی نسبتاً ویژه ایجاد کردهاند: Play’n’Code برنامهنویسی را از طریق دنیای رنگارنگ و پازلهایی به کودکان آموزش میدهد که به همان اندازه که سرگرمکننده هستند، آموزشی هستند. یادگیری اصول اولیه کدهای کامپیوتری از طریق بازی، چالش کریستل پلیسونو، آدرین امری و همکاران است.
دوره های آموزشی و تأسیسات آنها را کشف کنید
فیس بوک
توییتر
لینکدین
پست الکترونیک
Play'n'Code به عنوان بخشی از یک پروژه پایانی مطالعه آموزش برنامه نویسی با گوشی برای کودکان ، پروژه نوآورانه Epitech ایجاد شد. هشت برنامه نویس، در سال آخر کار��ناسی ارشد خود در Epitech Paris، یک بازی آموزشی اختصاص داده شده به کودکان 8 تا 12 ساله را تصور کردند که در ژانویه 2014 شروع شد. تا کنون، اولین نمونه اولیه در آوریل 2015، نسخه آلفا در ماه اوت و نسخه بتا راه اندازی شده است. در ماه نوامبر. 12141784 1667817573502416 5910415316979315964 nاگر تاریخ قطعی انتشار "PnC" را ندانیم، میتوانیم به زودی از قصد راهاندازی آن در وب در وب اطمینان حاصل کنیم: در آخرین نسخه Aln' اکتبر نمایشگاه KidExpo. کد با مقوله هدفمند «بچه ها» موفقیت بزرگی داشت.
یک ماجراجویی عالی پر از پازل
این شخصیت که در یک سیاره ناشناخته گیر افتاده اس آموزش برنامه نویسی با گوشی برای کودکان ت، باید قطعاتی را بازیابی کند تا کشتی شکسته خود را تعمیر کند، این ماجراجویی چنین است. این اجازه می دهد تا کودک در یک دنیای مجازی تکامل یابد که در آن می تواند با استفاده از ماوس و کلیدهای جهت با دکوراسیون تعامل داشته باشد. هر مینی بازی نیاز به منطق دارد تا حل شود و مشکل پیشرونده شود. از طریق پیشرفت آنها در سطوح، کودک اصول اولیه کدنویسی را به طور مستقیم یاد می گیرد. همانطور که در Jactiv Ouest France گزارش شده است، آموزش برنامه نویسی با گوشی برای کودکان کریستل پلیسونو به ما توضیح می دهد که چگونه کودک می تواند، برای مثال، یاد بگیرد که یک متغیر در برنامه نویسی چیست: «از او می خواهیم که محتوا را با ظرف آن مرتبط کند، مانند آب با لیوان خود، یا چرخ با ماشین، تا اصل یک متغیر را برای او توضیح دهد. و با پیشرفت بازی، کودک متغیرها، حلقهها، شرایط و توابع خود را ایجاد میکند و در نتیجه یک فیلمنامه واقعی ایجاد میکند. به نظر می رسد این ایده جذاب بوده است، و نه فقط برای کپی کودکان.capture3
تیمی با آینده
کریستل پلیسونو و آدرین امری، دو سرپرست پروژه فنی در طول ساخت بازی، بسیار فراتر از این ابتکار پایان مطالعات برنامه ریزی می کنند. آنها پیشبینی میکنند که استارتآپ آموزش برنامه نویسی با گوشی برای کودکان خود را ایجاد کنند، بهویژه برای تکمیل توسعه بازی در «شش ماه آینده»، با برنامهریزی برای انتشار روی رایانههای شخصی، مک، لینوکس یا حتی تبلتها. شور و شوق حق آنها را ثابت می کند: گروه TF1 که با ارائه Play'n'Code فریفته شده بود، به تیم دانش آموزان پیشنهاد داد تا در توسعه پروژه های آینده با آنها همکاری کنند. پیشنهادی که با لبخند و قاطعیت پذیرفته شد. عکس ها: صفحه فیس بوک Play’n’Code
فیس بوک
توییتر
لینکدین
ایجاد برنامه های Andromo Easy Kids بدون کد
برنامههای مخصوص بچهها تقاضای زیادی دارند، برای مثال یک برنامه ویدیویی که فقط برای بچهها طراحی شده است. در سال 2020، برنامه یوتیوب کیدز، که هدف آن ارائه محیطی محدودتر و پر از ویدیوهای خانوادگی با موضوعات مختلف به کودکان است، بیش از 111.3 میلیون بار دانلود شده است. Andromo Android and iPhone App Maker ایجاد برنامه های عالی برای کودکان را آسان می کند.
Andromo Kids App Builder پلتفرمی است ک آموزش برنامه نویسی با گوشی برای کودکان ه به غیر برنامه نویسان کمک می کند تا برنامه های iOS و Android را برای کودکان ایجاد کنند. به راحتی می توان نمونه های اولیه کاغذی را در چند دقیقه زنده کرد.
Andromo یک پلتفرم بدون کد است که به سازندگان کمک میکند تا اپلیکیشنهای موبایلی را برای کودکان بسازند که میتوانند با طرحهای گران قیمت آژانس رقابت کنند.
یک برنامه به صورت رایگان ایجاد کنید
مزایای Andromo App Builder برای کودکان
برنامه ساز ساده ما به شما امکان می دهد طیف وسیع آموزش برنامه نویسی با گوشی برای کودکان ی از برنامه ها را ایجاد کنید. کاربران نه تنها می توانند برای کودکان برنامه ایجاد کنند، بلکه سازنده ما به قدری آسان برای استفاده است که حتی بچه ها نیز می توانند با آن برنامه های کاربردی ایجاد کنند.
طراحی برتر را تسهیل می کند
Andromo یک سازنده اپلیکیشن با قابلیت کشیدن و رها کردن است که سفارشی کردن طرحهای برنامههای کودکان را آسان میکند. تغییر فونت، رنگ، تم و موارد دیگر با رابط همه کاره آسان است. بهترین ویژگی برای Andromo ایجاد طیف وسیعی از برنامه های کاربردی بدون حتی داشتن مهارت های کدنویسی است. یک ایده را به واقعیت تبدیل کنید و همین امروز برنامه را در Android Market، Amazon Appstore و غیره راه اندازی کنید.
ویژگی های از پیش تعریف شده در یک برنامه
پشتیبانی شده توسط Google Flutter
Flutter یکی از هیجان انگیزترین فناوری ها در دن آموزش برنامه نویسی با گوشی برای کودکان یای توسعه اپلیکیشن است. این به توسعه دهندگان اجازه می دهد تا به طور کارآمد بسازند. کودک بومی با کیفیت بالا با یک کد پایه یک برنامه برای iOS و Android ایجاد می کند. به عبارت دیگر، Flutter به شما این امکان را می دهد که از یک پلتفرم واحد، یک اپلیکیشن موبایل چند پلتفرمی به صورت آنلاین برای اندروید و iOS ایجاد کنید!
یک لپ تاپ با لوگوی Google Flutter در کنار آن
با Andromo، توسعه دهندگان می توانند یک آموزش برنامه نویسی با گوشی برای کودکان برنامه بدون کد را تنها با چند کلیک بسازند. ایجاد برنامه های کاربردی خاص برای کودک هرگز به این سادگی و با قابلیت کشیدن و رها آموزش برنامه نویسی کودکان و نوجوانان کردن، ویرایشگر کد پایدار و زمین بازی WYSIWYG برای آزمایش نتایج کار نبوده است.
لپ تاپ با نماد بدون کد روی صفحه نمایش آن
انبوهی از گزینه های طراحی
ایجاد اپلیکیشن Andromo برای کودکان سه سطح اشتراک را ارائه می دهد. Hobbyist - که برای شروع یا برنامه های تلفن همراه غیرانتفاعی عالی است. Pro – ایده آل برای سازندگان محتوا و کارآفرینان کوچک، و Ultra – ایده آل برای سازندگان حرفه ای اپلیکیشن موبایل و توسعه کسب و کار.
یک لپ تاپ و یک گوشی با 3 برنامه رایگان
توانایی های Andromo:
بیش از 1 میلیون نفر مانند شما از سراسر جهان برای سرویس ساخت اپلیکیشن Andromo ثبت نام کرده اند و اپلیکیشن موبایل خود را بدون کدنویسی ایجاد کرده اند. 99٪ راضی هستند و در کمترین زمان چندین برنامه ایجاد می کنند!
شارون باسیل
شارون باسیل
هند
بیشتر بدانید
در واقع ایجاد اپلیکیشن با Andromo بسیار آسان بود. ب Phone programming training for children رنامه های من در زمینه سلامت، در زمینه پیشگیری از بیماری های غیر واگیر است. من سالانه حدود 10000 دلار درآمد دارم و این درآمد ثانویه و همچنین شغل اصلی من است
0 notes
Text
Unveiling Must-Know Flutter Commands For Every Developer
Flutter is the ultimate Google UI toolkit for creating unique applications for Android, iOS, Linux, Mac, and others. Flutter Commands are also suitable options for customized web app solutions with a single codebase. Codename “Sky” is the first version of Flutter, and it has been used in Android OS.
Flutter becomes the most amazing stable version in the framework. The Flutter app experts can easily create the Flutter command-line tool suitable for adding interactive features. Developers can also use the Dart command-line tool to enable Dart-related commands.
Use Of Flutter Tool
Setting the flutter development environment in Android Studio or even the VS code is quite important. These are suitable options for easily showing the command line, even aspects of the Flutter.
Developers also use the commands of Flutter SDK, which gives better stability in designing the commands. You can also use the Flutter tool for creating, analyzing, testing, and running applications.flutter create my_app cd my_app flutter analyze flutter test flutter run lib/main.dart
For running the pub commands with the Flutter tool
flutter pub get
flutter pub outdated
flutter pub upgrade
Are you a developer looking for nifty Flutter commands? You have the better option to learn about the must-know commands of Flutter. Since 2015, Flutter has been around since Google first introduced it.
Flutter is normally a cross-platform tool that is intended for creating Android and iOS apps. These would be based on a single code base enabled with the reactive framework. Flutter apps are specially built on Dart, which is the simple OOPS language.
Essential Flutter Commands
Normally, the Flutter revolves around widgets. It involves the UI made of different widgets. These are specially defined with amazing structural elements such as Menu or Buttons. Stylistic elements such as the color scheme, font, and many others are important in Flutter.
Step 1: Create A New Flutter App:
Start a new Flutter projectFlutter create my_app_name
Step 2: Run The App
You can easily run the app with
Flutter run
Step 3: Add Tooling Information
Run installed tools
flutter doctor
ORflutter doctor -v
Step 4: Remove The Cache
Clean up caches when you require them
flutter clean
Step 5: Update To The Current Flutter Version
You need to update the Flutter version for the app development
Flutter – version
Step 6: Add Current Channel:
Enter: flutter channel
Step 7: Install Packages
Use pubspec.yaml
adding packages to your pubspec.yaml file
run:flutter pub get
Step 8: Get Help With Flutter:
flutter -h
Step 9: Update The Flutter SDK:
flutter upgrade
Step 10: Build Apks For Installation:
Install the app on the device
Build APK with: Flutter build apk – release
Step 11: Check Available Devices:
See devices connected to Flutter
Flutter devices
Step 12: Generate JSON Serializable Files:
JSON serializable files for generatingflutter pub run build_runner build – delete-conflicting-outputs
Where To Run Flutter Commands?
Flutter is a popular cross-platform UI Framework to create amazing mobile, desktop as well as web applications. These are amazing portable frameworks that run on all devices. Flutter 2 gives the best release even during the Flutter Engage event. Flutter is the best cross-platform, so it is easier to use the same code base on Android and iOS.
Adding the right Flutter Commands can definitely save you resources. IntelliJ or Android Studio or VSCode are quite important to know about running the command. IDE uses these commands in the background to work efficiently with a single click. Many Flutter app experts work on programming language and execute the command line accordingly. Also, know about CLI commands in Flutter.
All the commands need to be executed at desired location C:\Users\TheDoctor\NavokiProjectsPractice\sample\ path.
You need to install a flutter setup. For instance, if you are looking to make a package name com.navoki.my_flutter_commands_app and navoki.com is the web address of your organization, then you need to follow the –org parameterflutter create –org=com.navoki my_flutter_commands_app
check the application in the Android projectuse –project-name parameterflutter create –org=com.navoki –project-name=navoki my_flutter_commands_app
Flutter projects with the platform-specific native language would support the 2 languages such as Java and Kotlin. These involve the native platform for IS. These would be extensively supporting Objective C and Swift for iOS. Below are the parameters used in different platforms.
For The Native Language In The Android Platform
flutter create –org=com.navoki –android-language=java my_flutter_commands_app
For The Native Language In The iOS Platform
flutter create –org=com.navoki –ios-language=objc my_flutter_commands_app
Conclusion
Flutter involves the hot reload features, so these allow you to view changes in codes. Command lines can be easily changed using simulators, hardware, and emulators. Changed code can be instantly reloaded in the app. There is no need to restart the app. Flutter Commands is great for building UIs and adding features.
0 notes