yippee carnival flicker!! ive been rotating them in my mind for a while now so im glad to have them drawn properly :D tumblr killed the quality tho so click on the image pretty please
i think i did good as bossifying her design! sm-baby (who made the au btw) had boss design notes that rlly helped!! i focused a lot on adding more details to differentiate carnival flicker from canon flicker (i also tweaked the colors a lil teehee)!
no-box art, doodles, & info dump below!!
About Their Game:
Pop Goes The Weasel plays in its entirety on the first round, with Flicker jumping out on the "Pop!" signaling the player to stop. In later rounds, the music cuts out at different points and the player must time the cue themself.
Their AI was adaptive, able to adjust each round's difficulty to the player's performance. Now they can control their game's difficulty manually, occasionally helping struggling players by moving platforms closer or humming when their music cue cuts out.
There's a hard mode of the level where the player has 1 HP, the platforms move around, and Flicker's music cue plays at varying speeds each time, on top of cutting out at random.
Ice makes platforms slippery, harder to land on & jump from. It's also harder to stop before a red light.
Electrified platforms can be landed on, but drain health the longer you stay on them.
Spikey platforms require careful timing to land on & jump off safely, taking a significant chunk of health if impaled.
Platforms with glue are harder to jump from, you won't have as much momentum.
Lose conditions: Falling into the void below the platforms, losing all HP, moving during a red light, failing to reach Flicker in time.
Fun Facts:
Due to a bug, players will always have spring-shoes equipped in Flicker's room, even in visiting mode.
Flicker's box has collision but no physics, & can no longer be interacted with after she broke off the crank. It's her ultimate safe space.
Prior to the broken crank, players could wind up Flicker's box in visiting mode & have them pop out on cue to start a conversation.
Non-sentient Flicker's AI would make references to their crush on Kinger. Sentient Flicker tends to stay quiet about it, almost never brings it up themself.
Gangle is the only other character who would reference Flicker's crush when non-sentient, even if Flicker wasn't present. She likes to tease them about it, casting Flicker & Kinger in romantic-leaning roles.
Flicker will put herself in increasingly more painful and embarrassing situations to entertain The King. She likes his laugh. Making him happy, even at her expense, is like a secondary purpose to her.
Believes Pomni's love is "real" because she developed it after becoming sentient, opposed to their own "fake" feelings that they were programmed with. Will need a lot of talks with Pomni before they consider their feelings for Kinger to be as real & valid as Pomni's feelings for Caine.
Has a lot of questions for the humans that made her, primarily about the reason for her existence and why she was given a crush on a married man (Made arguably worse by the fact said man is now a widower).
Flicker's room is one of the safest to be in since they aren't actively hostile toward humans. In fact, they'd go out of their way to protect a player actively participating in their game.
Since her game is all she feels she has, she may try to extend it indefinitely, adding more & more rounds with fluctuating difficulties. She doesn't want the moment to end. You'd have to promise to come back & play again before she finally lets you win.
Flicker's game, being adaptive & more forgiving, places them fairly early in the boss order, either before Ragatha or between her & Gangle. Being an early boss puts them in the mindset that no one will revisit them or their game since there's no progress to be made doing so.
Flicker's AI was made to shout words of encouragement & praise to the player depending on their performance & progress through the level each time she popped up. If her AI recognized the player was idling, she would remind them of the controls. If they weren't making it very far between green lights, she would encourage them to keep trying.
Sentient Flicker still does something similar, if only to get the player to keep playing & finish her game despite the danger. To quit partway through would be worse than to not play at all!
They can get snappy if you don't progress for a while though, shouting that it's not that hard, asking if you're even trying. They apologize quickly, not wanting to put you off from playing with their attitude, and will even offer to make the level easier if it'll keep you going.
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Tech Themed Playlist
So after the season 2 finale of the Bad Batch, I made a playlist on spotify to process my feelings and Imo it came out pretty good and I thought some people on here might be interested
Reasons for songs added are under the cut:
I tried to put it in a vague sense of order, kinda like a vague timeline
Bad Batch Theme - Self explanatory (ignore that there are 4 different versions, I couldn't decide which one I like best)
Not The Same - A song written by an autistic singer about his experiences and struggles growing up with autism, considering the Batch already seem to struggle socially due to their different looks, I'm betting Tech had an even harder time being autistic
Machine Learning - Another song about learning to navigate social situations as an autistic person, frames it in terms of machine learning which obviously ties into Tech's skills and knowledge when it comes to technology and machines
Barricades - This song feels like it represents the Batch's struggles to connect with their reg brothers
Feed the Machine - This song feels fairly representative of the first few episodes, the Batch realising they were just pawns, and are being expected to fall in line and follow orders (heh) without question
All My Friends Are Strangers - The Batch realising that everything has changed and the clones they fought alongside of are no longer the people they knew
Renegades - The Batch are currently renegades, they rejected the Empire and ran away, could also be seen as Tech's POV, attempting to convince Crosshair to come with them
Brother - A conversation between Tech and Crosshair, Tech talking to Crosshair and his regrets leaving him behind and how he sees that Crosshair is hurting, while Crosshair is talking about how he feels betrayed by the Batch and is angry that they left him (I may be making a Crosshair themed playlist where this song also features)
Hey Brother - Tech was the one pushing for the Batch to go rescue Crosshair, he was the one who was listening out on their comms channels in hope that Crosshair would try to contact them, this song shows his dedication to his brothers (and sister) and how he is willing to put himself in danger for even a chance to save them (;-;)
Brother - Another song focusing on how Tech was willing to do anything for his brothers (and sister) and he would risk his own life to help the people he loves (;-;) (also I didn't intentionally add three songs named "brother" but they all fit so well)
Disobeying Orders - AFAIK this song isn't actually from the finale episode, but I couldn't pass up that name
Plan 99 - I mean, how could I not?
The Sacrifice - Again, how could I not?
How Do I Say Goodbye - Hunter and Wrecker's POV, trying to figure out how to live without someone they've probably spent almost every moment with for their entire lives
Angry - Omega's POV, she can't understand why everyone else isn't as outwardly distraught as she is, why no one else is trying to go back for Tech, refusing to believe that he is gone
Wrecked - Another Omega POV, while I do feel it applies to all of them, as far as I'm aware, this is the first time Omega has dealt with someone she was close to dying and I really feel like she's gonna struggle to deal with it (also the line "These days when I'm on the brink of the edge, Remember the words that you said" feels very relevant to Omega considering the conversation she had with Tech about how he processes change and about moving on)
Unsteady - Could be from many POVs, Wrecker, Hunter, Echo, Omega, and Phee all feel like they fit this song, all holding onto each other, trying to process their collective loss
Space Man - This one also feels like a general song of everyone mourning Tech and wishing they could go back to before Order 66 and everything that happened
Our Last Summer - Phee's POV, Phee looking back on the time she got to spend with Tech, and her trying to appreciate the time they did get to have
Remember Them - Echo POV, Echo teaching Omega how to deal with the pain of losing Tech, since he has had a lot of experience in losing the people close to him (;-;)
Back to the Old House - Tech's POV, Tech wishing he had been able to tell Phee how he felt and how he wishes he could have spent longer with her
Oak Trees - Tech's POV, talking to the rest of the Batch, as well as Phee, trying to comfort them because he's no longer in pain, no longer has to worry, he's finally at peace
Coming Home - Another Tech POV, mostly me trying to convince myself that he's at peace and no longer running and hurting and scared
End Credits - It felt right considering this is the end of his story
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