dude i fucking love how this server has communication as its premise and built into its fucking core. i fucking love that. bc it's one thing to be like 'this server is about multilingual communication and cultural exchange!!' bc that could present in any NUMBER of ways but like. with the federation and the eggs and a common shared goal they all decided WE ARE A TEAM. and like, ok,
when baghera was sus of jaiden because of the thing when pomme died and jaiden had been the reason baghera left her side for the only time that day, i wasn't even worried. i wasn't worried bc i was like "we just wait. because i know they will TALK TO EACH OTHER." and I WAS RIGHT. TWO DAYS LATER IT WAS ALL CLEARED UP AND BAGHERA WAS HELPING HER OUT WITH CUCURUCHO
and the ordo theoritas is functionally a secret organization. it would be SO EASY to gatekeep the lore, on grounds of "the federation is always watching and anyone could be a spy" and yet the ordo theoritas says that, like bad SAYS THAT, says OUT LOUD, "anyone could be a traitor" and then turns around and goes "hey person i've had a few days' worth of conversations with, here's a detailed rundown of everything we've learned about the island's mysteries, and the secret location of the ordo base". SOFIA was supposed to be secret from everyone, and for a little bit she was. but now like, the ordo theoritas is showing her to everyone. it would be SO EASY to hide things and to gatekeep things but they just. don't do it. here's the supercomputer!!!! don't forget to grab her waystone so you can come back anytime!!!
bad learns something. "i need to tell forever/cellbit/baghera". forever figures out a new way to protect the eggs, and he gets it to everyone within days. cucurucho tries to have a secret conversation and the entire server knows about it almost instantly and there are three people buried in the walls reading the subtitles and giving each other meaningful glances
i love it. i love it. miscommunication plotlines drive me up the fucking wall and the fact that i wasn't even SCARED when jaiden and baghera could easily have angled into an angsty tangled web of that and instead just MET WITH EACH OTHER AND EXPLAINED EVERYTHING AND CLEARED THE AIR ALMOST IMMEDIATELY was so fucking breathtaking. and this is a multilingual server. this is a MULTILINGUAL SERVER. i love it. i love it so much i want to cry. it's a server for communication and people Communicate, it would have been SO EASY to slip into monolingual factions and stick to the familiar but they DIDN'T. they DIDN'T. WE GET TO HAVE A THEORY TABLE WITH SO MANY LANGUAGES SITTING AROUND IT. we get to have conspiracy walls in every language!!!! idk sometimes i forget how fucking CRAZY all this is, like the scale of what they've accomplished
so yea thank you to quackity and the qsmp admins for this, and thank you to the streamers for hearing 'this is about connections' and taking it ENTIRELY to heart, and also thank you to whoever the fuck decided to give quackity's school class the job to look after a fucking egg to learn about parenting. bc holy shit. holy shit.
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feel like the global tasks sweep strat should probably be nerfed somehow. my thought would be, give each team an individual ten minute overall cooldown on global task claims. that is to say, a certain team can only claim one global task per ten minutes. say, deliver gas masks, and then in ten minutes you're allowed to deliver tea, and then after another ten minutes you can claim hot chocolate.
another teams would be able to claim a global task for bananas during this time, and their own ten minute cooldown would start.
(the global tasks can either keep their individual ten minute cooldown [i.e. after tea is claimed no one else can claim tea for ten minutes] or a slightly shorter cooldown, say 5-7 minutes)
when a global task is claimed, everyone is notified, right? if not, in my hypothetical, they will be.
then, a team trying to sweep six tasks at once would actually take sixty minutes to do, allowing another team to swoop in and have a chance to stop it in cinematic, entertaining fashion rather than tubbo having to grind resources and then log out in front of the merchant to counter this, which is boring for everyone (including the person delivering). plus, if a team cuts it down to the last second and ends up getting delayed, they physically wouldn't have time to make a delivery, meaning even being a BIT of a nuisance could be a viable strategy, even if you can't manage to kill; if you can STALL you could still wreck their plans.
that's my dream anyway idk i'm not a game designer. just think it would be interesting for most players
(i elaborate under)
red team would have to shake up their strategies, which is fun since they're a team that kinda has to rely more on strategy than outright brawn (overall the team's pvp can't be relied on unless they have carre or phil, as seen today when pierre, bad, and etoiles attacked phil cellbit foolish and baghera, and cellbit and foolish both died to etoiles in the attack, despite it being a 4 on 1 at the time. baghera was killed by bad soon after. phil was the one to get the kills. the first day, when blue attacked [niki, tubbo, and bad as i recall] carre got both kills)
the other teams would then still have a way to stop a global sweep since a sweep would have to start earlier, allowing not only more time to arrive at global to pvp about it, but ALSO allowing another team to swoop in and steal the goal out from under the team again
i'm gonna use it in a scenario bc i'm badboyhalo and i can't stop myself from making examples:
so, tonight, if the proposed cooldown was in place, bad and tubbo would both still had roughly 17 minutes when red team would have HAD to start the sweep process if they wanted all six global tasks: 1 hour until the server closed at absolute MINIMUM. more for safety's sake.
therefore, in this scenario, there's a lot to happen
blue team could wait at globals, knowing red will probably try this strategy, and attempt or perhaps SUCCEED in killing red. if they kill red entirely, the operation is a wash; red doesn't have to gear to come back from scratch and take out blue team, and even if they could, the travel time to return to globals alone would mean they wouldn't get all the global tasks, potentially meaning they don't take the lead. if blue team is unable to kill red and dies themselves or has to retreat, but succeeds in delaying red, red would face the same problem.
if red sends in all of the task items on one person, and that person dies, even if the rest survived, blue could loot the items from that person and would be able to either use the items themselves, if green is currently the owner, or could run away with the items, effectively wasting red's time and again, meaning they wouldn't get all tasks claimed even if they were able to overtake the runner and reclaim their items.
i'm unclear what would happen if red divided the task items between them since it seems like the person claiming the task doesn't have to have all (or any? again, unclear) the items in THEIR inventory in order to claim so long as a teammate is nearby with the items in their inv (evidence: pac's vod "voltei... o que tá acontecendo no QSMP?!" at roughly 3:00:00; tubbo claims tea and tea is taken out of pac's inventory. i don't know the limits of this strategy)
blue team also has time to swoop in and steal a global task out from under red during this time. say, if red team had claimed the task for 10 tea leaves, upping the price to 15 tea leaves, and then blue team snuck in and claimed the task and set the price up to 20 tea leaves, (since the proposed 10 minute cooldown on claims would be TEAM LIMITED; red's cooldown applying to red only and so on). if red waited until the last second, they wouldn't have the time to reclaim this task even if they did have the resources, possibly forcing them to start their sweep earlier to counter this possibility, at which point team members who had logged on earlier and are out of time by the end of the night, OR members who live in time zones that don't allow them to stay up until server close, may have an easier shot at participating in defending against a global sweep.
all of this DIRECT CONFLICT would make for good audience entertainment and heighten the stakes of an attempted global sweep, since it would practically have to be one team defending globals for an hour while they pipe all their resources into it, knowing that if they die another team could easily swipe their task resources and use it themselves (along with the rest of their gear). it makes it more interesting, while still mostly viable.
plus it would force more strategizing for red team which is maybe just a personal plus, i just really like seeing people planning both in advance and in spur of the moment. it's really satisfying to see how a plan comes together and succeeds or fails; plus, since red team is the main team using this strategy at the moment and their main draw and strength as a team is cohesion and communication this would be completely fucking riveting for me as a viewer so maybe this is just a personal thing. but i really really think it would be fun
but again, i'm not a game designer, or a qsmp player, or a qsmp admin, or honestly even really a gamer? so maybe i'm off my rocker and out of my gourd and this isn't viable or balanced in any way shape or form but YKNOW what is this blog except putting stupid thoughts into the void and seeing if this time the void spits back hate mail so. i'm folding this into a paper airplane and throwing it into the abyss. hopefully it made sense.
k love you appreciate you getting this far, have a good week!!
(i hope your team gets a win in dramatic fashion and celebrates together!!! i hope they come together and unleash a plan so spectacular it takes the server by storm!!! i hope it's so good it becomes a vod you go back to even years in the future!!!! i hope you have a good week!!!!!)
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