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#if social media is gonna force me into bullshit content formats i’m gonna cut so many goddamn corners
aurosoulart · 8 months
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hey. artists who make process videos but want to expend the least amount of effort possible:
fake that shit. finish your piece and then make your lineart white and color it back in. mask your color layers and then un-mask them with brushstrokes. choose something eye catching to copypaste and do that a couple times. add bits of glow/sparkle/foliage/freckles/whatever else is relevant
if you get like three shots like this and then have the rest be video of your finished work no one will know. no one will CARE I promise. do not give your soul to the Microcontent Wheel it is Not worth it
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welcometohellfilm · 8 years
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(please bear with me) Okay, so, I'm a 15 year old freshman in highschool, and I've wanting to create some sort of series, whether it be a comic, or something else for a few years. I haven't too serious about it, but after one my of my friends showed me your video, for some reason, i was especially inspired. Now, I already have one character... but that's all i got. How did you come up with the things in your film? And did you ever experience "writer's block"? and if so, how did you deal with it?
No worries dude!  So okay, I’m gonna’ be honest, when I read this, I was hit with such a weird mix of, like, “god this is literally impossible to answer”, and “man I remember feeling that way when I was 15″.  So I guess the best thing I could do is elaborate.
I 100% absolutely know the feeling of “I want to create some sort of series.” Cause that’s the thing right? You don’t always know what you want it to be about, or what format you want (comic, animation, etc), you just know that you want to be known as an artist who is creating an on-going series.  But maybe you have some vague ideas about scenes that you want to happen.  Maybe you have an idea of the kind of relationships you want to portray.  Maybe you have some lines of dialogue or a couple jokes.  In this case, you even have a character!  Which is great!  Now you’re really eager to get started!
I had a bunch of vague ideas like that.  I had characters I wanted to use for a story, but didn’t know what their story was.  Sometimes I’d try and start a comic; I’d start to try and tell their story… but I would get a few pages in and give up, because I realized that I didn’t actually know where it was going, and so the characters would get kind of goofy and I’d try and pass it off as a lazy meta joke.  There’d be some Ambiguous Shadowy Figures™ running the Evil Science Laboratory™ that my Main Character Bishounen Boy With Wings For Some Reason™ had escaped from.  I didn’t know what the hell I was doing, I was just really excited to draw a pretty anime boy with angel wings.  
I jumped right in to making comics like this maybe… 4 or 5 times?  And every time went roughly the same.  Looking back now, I couldn’t tell you the characters’ names, or what half of them looked like.  I wasn’t even being facetious about the winged anime boy; that was a literal, actual comic I tried to draw in 6th grade, and I had completely forgotten about it until just now as I’m typing this.  You’re probably going to have a lot of ideas like that.  You might see characters come and go who never really get a story.  That’s going to be part of your journey as a storyteller.  Maybe your series won’t fizzle out after a few pages of bullshit like mine did (in fact I can already tell you’re more cautious than I ever was, because you’re aware of your situation and asking for advice… that’s another reason I’m so compelled to answer this ask; when I was your age the internet was different; social networking platforms weren’t a thing and I didn’t have a way to contact artists I looked up to and ask for advice, so the least I can do is try and fill that role now.  This is a whole ‘nother topic, but TO GET BACK TO IT) I’m here to tell you that, IF IT DOES, don’t sweat it.  You will get better at writing, you will get better at creating characters, and, god-willing, you will surely have better ideas than Pretty Anime Boy With Wings™.
Now, to move on to the part that’s (hopefully) actually helpful.
You used two phrases that I find interesting.  I already mentioned the first one, “some sort of series”, but the other one I’m zoning in on is “How did you come up with the things in your film?”  I want you to know that I’m by no means trying to talk down to you here, because this is actually a very straightforward way of asking something you might not have all of the right vocabulary for yet, but I take it what you’re asking is “how do you tell a story?”.  If the first few paragraphs I wrote correspond with “man I remember feeling that way when I was 15”, then these next ones are gonna’ be the “god this is literally impossible to answer” part, and I’m just gonna’ go ahead and apologize for that right up front, man!  Haha.
See, because that’s SUCH a huge question… that’s the part that I still struggle with.  That’s the part I said you’ll get better and better at over time—and you will—but I think it’s something you’ll always be learning to get better at.  I went to visit my family for the holidays and I borrowed a book to read on the plane: Story: Style, Structure, Substance, and the Principles of Screenwriting by Robert McKee.  I only got a couple chapters in before I remembered that I get motion-sick like a motherfucker and had to stop, but even in a few chapters I learned some new things.  You will constantly be learning and growing and bettering your skills, so don’t forget that!
There are lots of ways to tell stories, because there’s lots of different kinds of stories to tell.  Some methods work better than others.  I would suggest finding some things you like and making note of how they function… really dig in to them.  Maybe when you were a kid you took a clicky pen apart to see how it worked and then put it back together.  Try doing the same with the media you consume.  Not to turn into a cynic or anything, just out of curiosity to learn what makes it tick.  Think of it as STUDYING the comics and shows and movies you like.  
Since you’re asking me, I’ll use Welcome to Hell as an example to try and give you some things to think about.  I consider W2H to be character-driven; the character’s actions are what moves the story forward, the characters aren’t being forced to act because of the story.  There’s nothing wrong with either method, of course, it just depends on what you’d like to do.  Maybe since you already have a character, you can find a way for them to drive the story.  What do they want?  How will they get it?  What’s stopping them?  Is their conflict internal or external?  I think Sock has two wants: he wants to kill stuff, and he wants to be Jonathan’s friend.  What’s stopping him is that his two wants conflict with each other (an internal conflict), and also that his boss is the devil and there may be repercussions if he slips up (an external conflict).  Characters don’t have to have an internal and external conflict, and they don’t have to have two wants—in fact that’s actually a little convoluted—but I’m just using it as an example.  
Another useful thing to think about when telling a story is the structure.  From Wikipedia: “Narrative structure is about STORY and PLOT: the content of a story and the form used to tell the story. STORY refers to the dramatic action as it might be described in chronological order. PLOT refers to how the story is told. STORY is about trying to determine the key conflicts, main characters, setting and events. PLOT is about how, and at what stages, the key conflicts are set up and resolved”  
There are also different categories of narrative structure.  W2H is basically a linear narrative, for example.  It does technically start at the end and then explain how we got there, but the majority of the story is told in chronological order.  The reason it starts at the end is because I wanted to establish Sock and Jonathan’s relationship and the tone of the story right off the bat.  I thought it might be too confusing to start the story with Sock murdering his parents and then have it turn into a buddy-comedy half way through.  So I started it on a scene where they already know each other and have an established dynamic.  I also think starting it there creates a bit of intrigue:  “why is this kid phasing through a fridge?  What the fuck is happening?  What is his job?  What the FUCK is his job???  SHHH!!—The unreliable narrator is about to explain it!”.  
There are literally TONSSSSS of aspects to think about when writing a story, and it’d be impossible for me to go through all of them, but hopefully this will be helpful for you to get started.  If I were you, in addition to studying the stories you like, I would do some research and reading online.  You can always google terms like “storytelling 101”, “narrative structure”, “writing characters”, etc.  One of my favorite resources to read through was always (and still is) TVTROPES.  It’s like a wiki for the tips and tricks of telling stories… I used to spend HOURS just getting lost in that site, clicking on different articles and finally learning that there were TERMS for the kind of things I constantly think about.  Very invaluable resource.
And now, for the last part of your question, unfortunately, “writer’s block” is something that will never go away, haha.  There are ways to get through it, for sure.  Sometimes I’ll read TVtropes a bit if I’m really hellbent on figuring something out.  Other times I’ll just take a break to draw a little bit because I think my thoughts form more coherently and naturally when I’m drawing.  You might find different things that work for you!
IN CONCLUSION:  If you want to create some sort of series and tell some kind of story, just work towards getting good at it.  If you try to start a couple comics and they don’t pan out, it’s no big deal, because even making something unsuccessful is an act of learning how to get better at it.  You said you haven’t been too serious about it until recently, and that’s fine too, because being serious about it doesn’t necessarily mean you have to go out and create a successful series right this moment, it can mean just striving for that goal and bettering your craft.  You have plenty of time to grow into an amazing artist and make all kinds of kick-ass stories, so always hang on to your drive to keep creating things!  
Oh!  And just a fun fact:  I think I first started having the vague ideas that would develop into W2H when I was, what, 17-18?  ish?  I tried making it into a comic when I was maybe 21… and I made the film when I was, I don’t know, 24?  I’m 28 right now.  So that’s something to keep in mind: good shit takes time!  You’ll probably have a lot of ideas come and go, but if something sticks with you for 10 years, there’s a good chance it’s worth bringing to fruition.  There’s definitely no rush to develop something you really care about.  
BONUS:
Here is a previous ask i’ve answered about storytelling tips!And here is another one!
You can also search my blog for “art advice”, “story”, “writing”, “character”, “animation”, etc., + “ask” to see if I might’ve answered anything else that would be helpful.  I don’t have specific tags, but I do try to tag everything.  You can also try “resources” or “important film stuff” to see things I’ve reblogged that aren’t my own advice.  
Hope you found some of this helpful!  Best of luck!
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