God, imagine being Zelda in Echoes of Wisdom
-You get captured by your kingdom's worst enemy, thought to be merely a legend by those who know of him at all
-You're stuck in some ruined temple with him, trapped in a magical crystal, for who knows how long waiting for who knows what
-Eventually a boy in green clothes and a blue cloak you've never met before shows up and fights the Demon King and wins, like a scene from the fairy tales Impa told you when you were a little girl
-and then something goes horribly wrong, and the boy is sinking, and he looks up at you without a hint of fear on his face and uses his final act to free you
-and just like that you're alone, in the dark, with nothing to do but leave the temple as fast as you can before the rift swallows you too
-you pick up his cloak as you run
-once you're out and your father's men have found you, it sinks in; that boy, that hero, gave everything to save your kingdom
-to save you
-and you don't even know his name
-you get back to the castle and reunite with your father, only for another rift to appear and take him from you too
-and then some thing wearing his face manages to trick everyone into thinking you're the one behind this new crisis and you're trapped again
-(in the darkest corner of your mind you can't help but wonder if you really do share some of the blame somehow. you're the only one who survived the very first rift, after all)
-a strange creature appears before you, offering to help in exchange for your aid, and of course you're wary because you've never seen anything like Tri before and her power seems far too similar to whatever made the imposters that have taken over your kingdom to not be connected somehow, but given the circumstances you really have no choice but to trust her for now
-you sneak your way through the bowels of your own home, past your own soldiers, and at the very end your luck seems to run out... only for Impa, loyal to the end, to jump in and rescue you
-she gives you a disguise and a map and tells you to go to a village to the south where you'll be safe, and she stays behind to cover your tracks
-as you emerge into the sunlight, even with Tri beside you and Impa on your side, you feel terribly, painfully alone
-you make your way to the village, and even though they have every reason to be suspicious of a strange hooded girl and her even stranger companion, especially with their home and families ravaged by the rifts, you're met with kindness and open arms
-Many of them tell you of a boy named Link, who's kind and helpful and so painfully shy that he barely says a word, and how some time ago he ran off on a journey with nothing but an old sword on his back and a strange feeling that someone needed his help
-As you hear their stories, it slowly dawns on you that the boy they're talking about is your hero, and the guilt settles heavy in your gut
-Well. At least you know his name now
-You continue on towards the very temple where this all started, pushed forward both by Tri's urging and your own determination to get to the bottom of all this, and eventually you find yourself in a nightmarish realm of stolen land and lost souls
-You reach the temple and brave its many tricks and traps, until halfway through you're met with the cruelest of jokes; Link, your lost Hero, looking at you with cold, hate-filled eyes the color of blood
-You have no choice but to fight him, and as you do it soon becomes clear that this is yet another imposter
-Eventually you defeat it, and its sword, Link's Sword, is left behind
-As you pick it up, you feel Something shift, as if your spirit has touched that of another, and you look down at yourself and find that you're glowing blue and wearing an unfamiliar-yet-familiar tunic
-your hero is with you, now, or at least a piece of him, and it finally feels like maybe you really can solve this crisis
127 notes
·
View notes
Got an idea for a taol au where zelda doesn't end up getting cursed and young impa is there also :> It's vaguely based off the zelda cartoon? Mostly just to get an idea for link and zelda's dynamic and also some of the designs
Oh and yeah link's there- i don't actually remember why i decided to add her (since as far as i'm aware there was no link at that time) but she's here now :> she's based off that one magazine that had fem pink link lol
The bottom left doodle is not related to the au but it's to show that classic zelda and zelda I 's brother look very alike
Anyway i do not know what to name zelda's brother lol
706 notes
·
View notes
Skyward Sword Zelda is such a tragic figure in my opinion. Just put yourself in her shoes and imagine this.
It's the best day of your life. Your dearest friend, dork that he is, has finally become a knight. It's what every kid on Skyloft works towards and he finally did it. You're so proud of him. When you fly together, you muster up the courage to tell him you love him.
You never get the chance.
Instead you're whisked away into a world you believed was left behind, and saved by a woman who declares that she is your guardian, chosen by you. You have never met her before. You didn't even know there were people like you who lived down here, in the Surface.
"You must purify yourself if you are to transcend time and hold the seal," the mysterious woman with the painted tear remarks as she shepherds you through strange destinations unlike anything your books have ever taught you, "it was your will." No matter how many times she tells you this, in every iteration the language could allow, it doesn't make sense. Why would a goddess need to turn human? What could you do, that she could not?
Where does divinity and humanity diverge?
Connection.
A goddess is revered by her people who pray, in spite of her silence, for her benevolence and guidance. She is their unwavering stone, a higher power to rely on. But a girl? A girl is loved. She is someone tangible, a figure who people will see, and know, and care about, and fight for.
And that's when it clicks. Your friend isn't really your friend at all, but a hero, a pawn, who was intended to be used against an enemy of yours you no longer recognize.
You're using him. You've been using him all this time. It's sickening.
With each prayer, with each goddess damned spring you rush to, you are faced with your own marbled reflection, a testament to the fact your humanity is only a pretense, carefully timed to ensnare your friend into a hero's fate.
He doesn't seem to understand that though. He keeps running after you like the fool he is, hoping to save Zelda, his precious Zelda, that you no longer are. The smile you wear becomes harder to hold. You were Hylia first, and that is all you will ever be.
You play into the charade anyways. After all, Zelda was the reason why he went through his trials. To tell him now that she was gone would mean to destroy everything you had worked for. So you tell him everything he wants to hear: that you're your father's daughter, that you're his friend, that you're his Zelda.
And when you close your eyes, smiling from within the amber and ignoring the dull thuds of his fist against its surface, you wonder if you look anything like the statue you and your love had stood upon on the best day of your life.
"Maybe all of this is a dream," you wonder while drifting in between millennia. Time passes like the waterfalls in Skyloft, rapid, yet everlasting. Maybe you'd wake up in your bed in the Academy again. Your love would have been sleeping in (again) and everything would be how it used to be. You could be Zelda once more. And most importantly, Hylia would be nothing beyond a giant statue for you to ignore for the rest of your days.
... There's something to be said about how you fall again once you wake up.
"What kind of goddess am I," you think crudely, "to sever my own wings?"
But this time, your love is there to catch you. And he does. In that moment you pray, in your own name, he doesn't let you go.
4K notes
·
View notes