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#impassingoveryou
criquette-was-here · 3 years
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Anonymous said:
Hi Criquette! I love your work and tutorials, in fact, you taught me how to make hood deco buildings light up at night! However, I'm having an issue with the transparency. The day window texture and the main building textures have a transparent gap between them even though they line up perfectly in the image program and GMND preview. Do you know what may be causing this?
Hey anon! Thank you! I’m glad you’ve managed to get your decorations light up at night. As for the gap, sometimes, if a material has ‘alphatest enabled’ on ‘1′ it can interpret almost opaque (i.e. transparency at 50-70%) areas of the texture as fully transparent. Alphatest renders transparency strictly as true/false, or 1/0. I would recommend to turn alphatest off (set to ‘0′) and if you still need to have transparency in your day windows texture, make it work with ‘blend mode: blend’.
@saralynnx​ said:
I'm just in total awe right now. Feverfew completely blew all of my expectations out of the water, and is a prime example of 'TS3 and TS4 could never!' I seriously feel bad for people who are no longer active in the TS2 community for missing out on this masterpiece.
Oh, thank you Sara! Well, this game can wait (i’ve had a break for six years myself) and if someone decides to get back to TS2, Feverfew will be available :)
Anonymous said:
Any chances you could upload just the sc4 terrain for Feverfew? 
Oh, dear anon. There’s no point in doing that. Because the unedited map for thins neighborhood looks like this:
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You can still have the Vervainwort SC4 map instead, which makes definitely more sense.
Anonymous said:
Omg I’m so sorry. I really didn’t mind the look of it I just thought I did something wrong! Good to know I’m set. Thank you for replying I know you’re being inundated with messages! Bless!
Not to worry, anon! Happy simming :)
@impassingoveryou​ said:
Had to chuckle a bit at Mr. Bean‘s car. I didn‘t even notice it until my brother casually walked past me and pointed it out. Was that supposed to be an easter egg? :D
Well, I did show some WIP pics of this little car earlier. Not sure about an easter egg, but it’s definitely a mention :) As for the easter eggs, there’s one and it’s not related to mr. Bean ;)
Anonymous said:
Hi, thank you for Feverfew! I don't have a computer at the moment, so I can't dowload it and wander around in it like I want to, but I already love it just from the pictures. Just curious, are there spaces/suitable terrain for beach lots in Feverfew? I have a couple of ideas for beach lots and was wondering if I can fit them into Feverview.
Hi anon! There’s literally one single beach lot in Feverfew and it has a pub so you’ll have to make it over :)
@veetiesims2​ said:
As a detail-crazy worldbuilder I really admire all the work you did on Feverfew. It's not my usual style but it reminds me so much of the village of my childhood that I think I'll adopt it as a side hood! Thanks <3
Ah, thank you Veetie! I’m so glad that so many people see Feverfew this way. I didn’t grew up in a town like this myself, but I really fell in love with small British towns and villages, so it was really something I wanted to try and recreate in-game.
Anonymous said:
This might be dramatic but I literally teared up when I opened up your neighborhood. I wish I was so detail oriented. Your screenshots did not do it justice because W O W
Ahh, thanks anon! Yes, Feverfew looks better in-game than on screenshots ^__^”
@ankapartizankaniko​ said:
Criquette, you're amazing! and your city is amazing! Thank you for a cool gift for the new year. Now I don't want to finish building my city ;)
Oh, please do finish it! :D You’re most welcome @ankapartizankaniko​ and Happy New Year!
Anonymous said:
Hi, I saw a YouTube-video about Feverfew, and there was this river-piece neighborhood deco. Would it be possible to share that piece separately? I love Feverfew, but I play medieval, so I can not use whole hood, but that river hood deco would be perfect!
Hello anon! You can download the whole thing, take the ‘FeverfewHoodCC’ folder and put it into your downloads folder without installing the whole thing. All the hood decorations, including river pieces, will appear as usual under ‘landmark’ and ‘misc’ submenu.
@pleasant-lives​ said:
I was watching the video review of Feverfew and I just kept thinking: I wish we had an open world in ts2! It’s so pretty and detailed, I am amazed
Yes, an open world in TS2 would be nice. But frankly, I’m quite satisfied with the one we have :)
Anonymous said:
2) or, e.g. is it possible to create a default replacement of impostor textures for a lot... by putting its custom textures in a separate package... which would override, upon each load of the game, those textures that game generates after each save? i've never done DRs myself so all of the above is probably nonsense, and even if it's possible it's too much work anyway... but i was mostly just wondering what your thoughts on this topic are. p.s. great worldbuilding in the Feverfew story mode! :)
Is it me, or the first bit is lost somewhere? :D Well, lot imposters work a bit different comparing to usual CC. Although there’s still left some place for experiments and who knows, may be at some point we will be able to improve them somehow!
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Die deutsche Sprache in einem Satz:
Für Verletzte sorgen ist das Gegenteil von für Verletzte sorgen.
To cause injured is the opposite of to care for injured.
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animated-pixels · 7 years
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@impassingoveryou replied to your post “WIP. :)”
Did you use the Two Whales Diner from Life Is Strange as inspiration or am I seeing things
No, you’re not seeing things! I really like Two Whales Diner and i wanted something similar for my Hood. The interior is kinda different though.
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ey, 31 :D
It took me a long time to like Sleeping With Sirens, but I love them since they released ‘Feel’ in 2013.
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criquette-was-here · 6 years
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Morning Coffee Replies
Hello everyone! Before I reblog amazing @beautifulnerdkitty release of lit-up-at-night embankments and even more awesome street lights, I’d like to answer some messages while I’m enjoying my first cup of coffee.
These go to @impassingoveryou, @18sims and a couple of anon asks.
@impassingoveryou said:
Hi Criquette! Furst of all, thank you for your CC, it‘s absolutely stunning. The amount of people asking you to upload your neighbourhoods must be extremely overwhelming :D I‘ve actually wanted to ask you that myself and I get that you seem to be a perfectionist when it comes to neighbourhoods. But honestly, having just ANY of your neighbourhoods would be absolutely awesome, they always look great!
Oh, thank you! I actually seriously thinking about releasing some random predecorated neighborhood. Maybe something Zagoskin based (or not). I really need to decide on the concept to be able to actually finish it without falling into improvement/adding more features loop.
@18sims said:
Hi, again, Criquette, I was the anon asking about the road overlays not showing up. I am on windows and everything else of yours shows up in my game fine. It’s just the road overlays?
Hey! That’s really weird. Did you try to use any other road overlays before? Because I can’t think of any reason why that could happen. I mean, as a mac user myself, I did have an issue of road overlays not showing up in my game, but that’s because of catalogue listings issue, it’s really easy to fix and now I can easily enable any other lot mode CC to show up in my game. Windows simmers don’t even have this problem until they’re on custom EP collection and some later EP required by the CC item is missing. Do you have Ultimate Collection or you have an unique set up with EPs of choice installed one by one? And another even more silly question: road overlays are lot mode items, you’re looking for them in the Decorative/Miscellaneous while in lot mode, right?
Anonymous said:
Hi Criquette! Thank you so much! I saw you fixed the Maxis problem with the winter snow not covering the road's dead-end and turn corner pieces properly. Is your fix only for Lush NH terrain? If so, could you tell us how to fix it for the other NH terrain types please? I play with all the NH terrain types, and that problem has been upsetting me since Seasons was released.             
Hey there! Basically, the fix itself works for all type of roads in the game. But there’s another thing. I’m not 100% sure that Maxis create proper snow staged lot skirt road textures of all types to cover all the pieces (i.e. corner, dead end, straight, T/X junctions). I do remember that I saw unused temperate road snowy textures in game resources that would work with the fix quite good, but I can’t be so sure about desert/dirt/concrete roads. It may happen that they will need additional snowy textures to work properly with the fix installed.
Anonymous said:
Was wondering if there is a chance you might one day make a default terrain & road for the other terrains we have in the game?            
You mean, to create my versions of those terrains? I don’t think so >.< I’ve created this Rural Charm thing because I use it in my game in the first place and I wanted to share it with the community, but I don’t feel like creating and releasing terrain defaults for fun ^__^’ Unless I get obsessed with some neighborhood concept witch will require desert/concrete terrain, or I suddenly decide to create any other alternative grass based terrain and use dirt/desert terrain as a spare option (as i did with my old dirt terrain DR). But that’s highly unlikely.
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