#ios split screen
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rat-the-2st · 2 years ago
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iPad split screen not working
Since last year when I updated to ios16, every time I’ve tried to split screen it’s glitched and closed out to only one app. Dunno if anyone has a fix.
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genshin-impact-updates · 7 months ago
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"Tapestry of Spirit and Flame" Version 5.2 Update Details
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Dear Traveler,
Below are the details of the Version 5.2 update "Tapestry of Spirit and Flame" and the update compensation.
〓Compensation Details〓
Maintenance Compensation: Primogems ×300 (60 Primogems per hour the servers are down)
Issue Fix Compensation: Primogems ×300 (please refer to the relevant compensation mail for more details)
〓Scope of Compensation〓
Maintenance Compensation: Travelers who have reached Adventure Rank 5 or above by 2024/11/20 06:00 (UTC+8).
Compensation must be claimed before the end of Version 5.2.
Issue Fix Compensation: Travelers who have reached Adventure Rank 5 or above by 2024/11/20 06:00 (UTC+8).
Please log in and claim your compensation before 2024/11/23 06:00 (UTC+8).
Our developers will distribute compensation to Travelers via in-game mail within 5 hours after the update maintenance is finished. The mail will expire after 30 days, so don't forget to claim the attached compensation in time.
〓Update Schedule〓
Update maintenance begins 2024/11/20 06:00 (UTC+8) and is estimated to take 5 hours.
〓How to Update Game Client〓
PC: Close the game, open the Genshin Impact Launcher, and click Update.
iOS: Open the App Store and tap Update.
Android: Open the game and follow the directions on-screen.
PS5™ and PS4™: Highlight Genshin Impact from the Home Screen, press the OPTIONS button and select "Check for Update."
Please do not hesitate to contact Customer Service if you encounter any issues installing the new version. We will do our very best to resolve the issue.
〓Update Details〓
I. New Areas
New Areas Now Available
◇ New Areas: In Version 5.2, the following areas in Natlan will become available: Tezcatepetonco Range, Quahuacan Cliff, and Ochkanatlan.
※ As long as you have completed Archon Quest Prologue: Act III "Song of the Dragon and Freedom," a Teleport Waypoint will be automatically unlocked near Tezcatepetonco Range in the northwest of Natlan's Stadium of the Sacred Flame. (If you have already completed this Archon Quest, the Teleport Waypoint will be unlocked after the update). You'll also receive the Primogem reward for this Teleport Waypoint when it unlocks automatically.
◇ Natlan Reputation System Update: With the opening of new areas, the Natlan Reputation System now includes Tribe Reputation for the Flower-Feather Clan and Masters of the Night-Wind.
◆ Unlock Criteria:
• Complete "Pilgrimage of the Return of the Sacred Flame" in Archon Quest Chapter V: Act I "Flowers Resplendent on the Sun-Scorched Sojourn"
Adds the Natlan Fishing Association, where Travelers can exchange for new items here.
In addition, there will be new Fishing Points and "Radiant Spincrystals" in Natlan.
II. New Characters
5-Star Character "Skyborne Arbiter" Chasca (Anemo)
◇ Vision: Anemo
◇ Weapon: Bow
◇ The Peacemaker of the Tlalocan, the ender of all disputes.
◆ Elemental Skill: Spirit Reins, Shadow Hunt
◇ After casting her Elemental Skill "Spirit Reins, Shadow Hunt," Chasca immediately deals Nightsoul-aligned AoE Anemo DMG to nearby opponents, and enters the Nightsoul's Blessing state. Chasca then mounts "Soulsniper: Ritual Staff" and remains airborne, increasing her Movement SPD and resistance to interruption. In this state, tap the Normal Attack button to deal Nightsoul-aligned Anemo DMG to opponents. Hold the Normal Attack button to carry out "Multitarget Fire" and load up to 6 Shadowhunt Shells based on the duration for which the skill was charged, dealing DMG to selected opponents. Some Shadowhunt Shells will undergo Elemental Conversion based on the Elemental Types of the other characters in the party, dealing Nightsoul-aligned DMG corresponding to the Elemental Types.
◆ Elemental Burst: Soul Reaper's Fatal Round
◇ Chasca's Elemental Burst fires a "Galesplitting Soulseeker Shell" that deals Nightsoul-aligned AoE Anemo DMG to opponents. Afterward, the Galesplitting Soulseeker Shell will split into 6 Soulseeker Shells, which attack nearby opponents. Soulseeker Shells will undergo Elemental Conversion based on the Elemental Types of the other characters in the party, dealing Nightsoul-aligned DMG corresponding to the Elemental Types.
4-Star Character "Shadow of the Night-Wind" Ororon (Electro)
◇ Vision: Electro
◇ Weapon: Bow
◇ A young man from the Masters of the Night-Wind who instead lives in the wild alongside all manner of life.
◆ Elemental Skill: Night's Sling
◇ Throws a "Spirit Orb" that can bounce between enemies, dealing Nightsoul-aligned Electro DMG.
◆ Elemental Burst: Dark Voices Echo
◇ Summons a "Supersonic Oculus" to continuously taunt nearby enemies and deal Nightsoul-aligned Electro DMG.
◆ Passive Talent: Nightshade Synesthesia
◇ After a nearby party member triggers Nightsoul Burst, Ororon will gain a set amount of Nightsoul points. Within 15s after using his Elemental Skill, when other nearby party members' Hydro or Electro attacks hit opponents, Ororon will also gain a set amount of Nightsoul points.
Also, when nearby opponents take Electro-Charged reaction DMG or Nightsoul-aligned DMG dealt by other nearby characters, Ororon will consume a set amount of Nightsoul points and enter the Nightsoul's Blessing state. He will then deal Nightsoul-aligned Electro DMG to a set number of opponents.
III. New Equipment
New Weapon (Examples based on Refinement Rank 1)
Astral Vulture's Crimson Plumage (5-Star Bow)
For 12s after triggering a Swirl reaction, ATK increases by 24%. In addition, when 1/2 or more characters in the party are of a different Elemental Type from the equipping character, the DMG dealt by the equipping character's Charged Attacks is increased by 20%/48% and Elemental Burst DMG dealt is increased by 10%/24%.
◆ During the event wish "Epitome Invocation," the event-exclusive 5-star weapon Astral Vulture's Crimson Plumage (Bow) will receive a huge drop-rate boost!
Waveriding Whirl (4-Star Catalyst)
Decreases Swimming Stamina consumption by 15%. In addition, for 10s after using an Elemental Skill, Max HP is increased by 20%. For every Hydro Elemental Type character in the party, Max HP is increased by another 12%, and the maximum increase that can be achieved in this way is 24%. Can be triggered once every 15s.
◆ During the event wish "Epitome Invocation," the event-exclusive 4-star weapon Waveriding Whirl (Catalyst) will receive a huge drop-rate boost!
Flower-Wreathed Feathers (4-Star Bow)
Decreases Gliding Stamina consumption by 15%. When using Aimed Shots, the DMG dealt by Charged Attacks increases by 6% every 0.5s. This effect can stack up to 6 times and will be removed 10s after leaving Aiming Mode.
◆ During the event wish "Epitome Invocation," the event-exclusive 4-star weapon Flower-Wreathed Feathers (Bow) will receive a huge drop-rate boost!
Calamity of Eshu (4-Star Sword)
While characters are protected by a Shield, DMG dealt by Normal and Charged Attacks is increased by 20%, and Normal and Charged Attack CRIT Rate is increased by 8%.
◆ Calamity of Eshu (Sword) and its refinement materials can be redeemed in the "Iktomi Spiritseeking Scrolls" event.
IV. New Main Story
1. New Archon Quest
Archon Quest Chapter V: Interlude "All Fires Fuel the Flame"
Permanently available after the Version 5.2 update
◆ Quest Unlock Criteria:
• Reach Adventure Rank 28 or above
• Complete Archon Quest Chapter V: Act IV "The Rainbow Destined to Burn"
• The "Focused Experience Mode" function is available for this quest.
2. New Tribal Chronicles
"Of Fading Flowers and Falling Feathers"
Act I – Act III of "Of Fading Flowers and Falling Feathers" will be permanently available after the Version 5.2 update
◆ Act I and Act II Quest Unlock Criteria:
• Reach Adventure Rank 28 or above
• Complete "Pilgrimage of the Return of the Sacred Flame" in Archon Quest Chapter V: Act I "Flowers Resplendent on the Sun-Scorched Sojourn"
◆ Act III Quest Unlock Criteria:
• Reach Adventure Rank 28 or above
• Complete Archon Quest Chapter V: Act IV "The Rainbow Destined to Burn"
The three acts must be experienced in sequence. You can only unlock the next act after completing the previous one and meeting the corresponding unlock criteria.
"Memories Flowing With Color"
Act I and Act II of "Memories Flowing With Color" will be permanently available after the Version 5.2 update
◆ Act I and Act II Quest Unlock Criteria:
• Reach Adventure Rank 28 or above
• Complete "Pilgrimage of the Return of the Sacred Flame" in Archon Quest Chapter V: Act I "Flowers Resplendent on the Sun-Scorched Sojourn"
The two acts must be experienced in sequence. You can only unlock the next act after completing the previous one and meeting the corresponding unlock criteria.
You can use the "Quick Start" function to accept and progress through Archon Quest Chapter V: Act I "Flowers Resplendent on the Sun-Scorched Sojourn" while maintaining your current progress in the existing Archon Quests. After using the "Quick Start" function to complete Archon Quest Chapter V: Act I, you can continue to accept and complete the subsequent Acts of Chapter V until you unlock the latest Archon Quest or Tribal Chronicles introduced in the current version update.
3. New World Quests
New World Quests
"Lost Traveler in the Ashen Realm" Quest Chain, "From One Case to Another" Quest Chain, "Charge Forward! Go, Go, Go!," "Molting Season," "A Saurian Returns to the Nest," "Every Aspect of a Warrior," "Dancin' in the Moonlight," "Come Fly With Me," "Stand by Me," "The Mystery of Tecoloapan Beach," "Twisted Extension," and "Open Your Heart to Me," etc.
Adds new content to the "In the Footsteps of the Chosen of Dragons" Quest Chain.
V. New Enemies
Tenebrous Papilla
◇ A great black monster that has come from the abyssal dark, eroding the memories of the earth. It can warp itself and transform into a formidable foe.
Some of its attacks can cause stackable Attrition that, after a time, will cause your active character to lose HP. During combat, the Tenebrous Papilla will use Beseech the Dark to grant itself a Void Ward. At this time, use a certain number of elemental attack to break the Ward, which will cause it to enter a confused state. Nightsoul-aligned elemental attacks will break the Ward more effectively.
Located at Quahuacan Cliff
Wayob Manifestation
Burning-Aflame: Wayob Manifestation and Biting-Cold Wayob Manifestation
◇ The Wayob worshipped by the various tribes of Natlan manifest themselves in the form of these obsidian totems.
In battle, the Wayob Manifestation will deploy its Arena: Moment of Trial, creating a shield for itself and absorbing the Elemental Energy of all characters in the Arena. Characters in the Arena deal greatly increased DMG. If the shield is broken before the Arena expires, they will also regain a large amount of Energy. However, if they fail to break the shield, the Manifestation will generate a barrier based on the value of the remaining Elemental Shield.
Natlan Saurians
"Qucusaurus," "Iktomisaurus," "Qucusaurus Chick," and "Iktomisaurus Chick"
◇ The Saurians that inhabit the land of Natlan.
Special dragons that were better able to adapt to their environments, taking on different shapes and forms based on their surroundings.
Sauroform Tribal Warriors
"Winged Warrior: Skysoarer," "Winged Warrior: Feathershedder," "Winged Warrior: Skymaster," "Qucusaurus Warrior: Heartstar Hammer," "Qucusaurus Warrior: Blazing Sky," "Spiritspeaker Warrior: Determinator," "Spiritspeaker Warrior: Psychokinetic," "Spiritspeaker Warrior: Contemplator," "Iktomisaurus Warrior: Icy Tidebearer," and "Iktomisaurus Warrior: Cryocrystal Cannon"
◇ The warriors of Natlan's great tribes who fight for the honor and glory of their people.
Over long years of living and fighting alongside their Saurian companions, these tribal warriors have gradually acquired their traits and learned how to apply them on the field of battle.
VI. Other Update Details
New Recipes:
○ Exploration Rewards: Grainfruit Wrap; Surf, Turf, and Perch; and Volcano Cake
○ Natlan Reputation System Rewards: Mystique Soup and Sing Your Heart Out
New Character Specialty Dishes:
○ Chasca's specialty: Moment of Respite
○ Ororon's specialty: Honey-Glazed Ceviche
Adds "Natlan: The Land of Fire and Competition (II)," and "Duelist: Series II" Achievement categories, and adds new Achievements to the "Wonders of the World" category.
Adds Set 36 of "Paimon's Paintings" chat emojis.
Adds some prompts for loading screens.
New Namecards:
"Chasca: Fully Loaded": Reward for reaching Friendship Lv. 10 with Chasca
"Ororon: Nightshade": Reward for reaching Friendship Lv. 10 with Ororon
"Natlan: Fleeting Dreams": Reward for completing all achievements under "Natlan: The Land of Fire and Competition (II)"
"Achievement: Fighting Spirit": Reward for completing all achievements under "Duelist: Series II"
"Travel Notes: Spiritweaver": Reward obtained via the BP system
Adds Glowing Hornshroom Harvestable seeds to the Seed Dispensary.
Adds new Wildlife: Cacaua Goat.
Adds Natlan wildlife that can be captured by the Omni-Ubiquity Net.
Adds new Fishes: Greenwave Sunfish, Dusk Sunfish, Phony Phlogiston Unihornfish, Floral Rapidfighting Fish, Diving Rapidfighting Fish, and Magma Rapidfighting Fish.
"Genius Invokation TCG" Gameplay Update:
New Character Cards: Rosaria, Sigewinne and their corresponding Talent cards. Corresponding invitation duel and guest challenges have been added to the Player List.
New Character Card: Golden Wolflord and the corresponding Talent card. The Tavern Challenge has also been added.
New Action Cards: "Flowing Purity," "Maiden's Fading Beauty," "Iktomisaurus," "Scions of the Canopy," "Ultimate Surfing Buddy!," and "Glittering Gemstones" can be purchased from Prince at The Cat's Tail.
The Forge Realm's Temper is once again available. The theme of this edition is "The Forge Realm's Temper: Endless Swarm":
(1) Defeat endless waves of enemies during the rounds in "The Forge Realm's Temper: Endless Swarm" to accrue score.
(2) After you complete the stage battle, you will gain a score and the corresponding rewards based on the highest score you got in the stage.
(3) Different stages will contain different special rules that grant buffs. Use these rules well to fight more effectively.
Imaginarium Theater
After the Version 5.2 update, the two Imaginarium Theater seasons will be as follows:
○The first season of "Imaginarium Theater" will be available on December 1, 2024.
Required Elemental Types: Hydro, Electro, and Anemo
Opening Characters: Sangonomiya Kokomi, Xingqiu, Raiden Shogun, Kujou Sara, Jean, and Lynette
When Imaginarium Theater is open, the corresponding Opening Characters will obtain Fantastical Blessings.
Special Guest Stars: Lyney, Bennett, Zhongli, and Collei
After the first season of Imaginarium Theater begins, the characters Fischl, Sangonomiya Kokomi, Alhaitham, and Gaming will each gain a new "Thespian Trick" that can be exchanged from the NPC Wolfy.
○The second season of "Imaginarium Theater" will be available on January 1, 2025.
Required Elemental Types: Pyro, Cryo, and Geo
Opening Characters: Diluc, Bennett, Ganyu, Kaeya, Navia, and Noelle
When Imaginarium Theater is open, the corresponding Opening Characters will obtain Fantastical Blessings.
Special Guest Stars: Kamisato Ayato, Fischl, Xianyun, and Sayu
After the second season of Imaginarium Theater begins, the characters Klee, Zhongli, Shikanoin Heizou, and Layla will each gain a new "Thespian Trick" that can be exchanged from the NPC Wolfy.
Spiral Abyss
After the Version 5.2 update, Phase 1 of the Spiral Abyss will be updated on December 16.
◆ Floor 11 Ley Line Disorder changed to:
• Characters' Charged Attack DMG increased by 75%.
◆ Updated the monster lineup on Floors 11 – 12 of the Spiral Abyss.
◆ Blessing of the Abyssal Moon:
Shield-Piercing Moon
All party members' Shield Strength is increased by 20%. While the active character is protected by a Shield, when they deal DMG to opponents, their attacks will unleash a shockwave at the opponents' position that deals True DMG. This can trigger once every 5s.
〓Adjustments & Optimizations〓
● Enemies
Adjusts the collision size of the enemy "Goldflame Qucusaur Tyrant" to prevent it from getting in the way of Plunging Attacks.
Optimizes the combat experience against the enemy "Ichcahuipilli's Aegis": Characters cannot be returned to the place of exile again for a short time after leaving it.
● Quests
Adjusts the Artifacts equipped by Trial Characters in some Quests from "Noblesse Oblige" to an Artifact Set more suited to Trial Characters at Level 75 or above.
Adds the "Recollections" function to certain World Quests, which can be used to review plot which has already been completed. Travelers can choose whether they want to review content or not.
● Serenitea Pot
Adds the filter option for "Set Type" to the filters on the Furnishing Blueprints tab of the Realm Depot.
Adds the "Wood" exchange tab in Realm Depot which is refreshed every week.
When holding down to drag-select in Editing Mode's Multi-Select Mode, if selection is interrupted, or no new Furnishings are selected, the previously selected Furnishings will remain selected.
Increases the storage limit for seeds in the "Seed Dispensary" from 20 to 40.
Reduces the cooldown for using the "Boon of the Elder Tree" from 15 seconds to 5 seconds.
Adds a prompt message: A prompt will now appear when the number of unobtained Furnishings in a Replica in the "Serenitea Pot" exceeds a certain amount, preventing the Queued List from being created, Quick Purchase from being used, or Furnishing Blueprints from being used quickly.
● Imaginarium Theater
Adds a "Next Act" button to the finalization screen after combat events if the Traveler has completed Act 3 of the "Imaginarium Theater" and the quests related to "Wolfy."
Adds a "Supporting Cast Record for this Season" button to the Supporting Cast interface, allowing Travelers to check details of the corresponding records. (This feature will be available after the Imaginarium Theater is updated on December 1.)
Adds a character constellation display to the "Supporting Cast" interface.
Adds elemental statistics for characters to the "Performance Details" screen.
The "Performance Details" interface now remembers the tab Travelers were viewing when they last closed the page.
Adds Character Role and Character Elemental Type filter tags to the "Party Setup" screen and calculates and displays the number of characters selected with each role and elemental type.
Adds a "Villain" avatar at the bottom of the Event Selection interface and includes a description of the attributes that have an advantage against them in the Villain's description.
Calculates the number of characters of each elemental type in the remaining Principal Cast members in Companion Events, and will display the avatars of the corresponding Alternate Cast that can still be selected.
Increases the "Blessing Level" buffs for "Special Guest Stars" by 100%.
● Artifacts
Adds a function to display 5-star Artifacts in the order of when they were obtained on the "Artifacts" tab of the Inventory.
Adds an Artifact-marking function: Marked Artifacts will be automatically locked. When a locked Artifact is unlocked, its mark will also be removed.
Adds an option to filter by "Mark" status to the "Artifacts Filter" function.
Optimizes the sorting rules for "Marked," "Locked Only," and "Not Locked" Artifacts in the Inventory.
Changes the name of the "Artifact Auto-Lock" function to "Lock Assistance" on the "Artifacts" tab of the Inventory and adjusts its layout.
Adds a button to access the "Lock Assistance" function to the "Domain of Blessing" entry and Reward Collection interfaces.
"Lock Assistance" Function:
A. Adds a lock option for any slot to "Automatically lock Artifacts with both CRIT Rate and CRIT DMG as Minor Affixes."
B. "Set Lock Plans" allow for a certain Minor Affix to be set as a "Required Affix." Once marked, only Artifacts that include all the Required Affixes will be locked in the corresponding Set Lock Plan.
C. "Set Lock Plans" now allow for different Minor Affix requirements to be set for different slots.
D. Adds a "Recommended Plan" for each Set which can be enabled separately and will automatically update.
E. Adds a "Delete Plans" function which allows for the quick removal of Set Lock Plans that have been set.
● Map
"Waverider Waypoints" can now be tracked on the map interface.
Map prompts without rewards will not cause the area tabs in the bottom-right corner of the "Map" interface to display a red dot.
When opening the map interface in a Domain, the map will be centered on the Domain.
Original Resin regeneration time can now be viewed on the "Map" interface and in the "Adventurer Handbook" when in Controller Mode.
● Other Systems
Optimizes the reading experience of the interface display for challenges in the open world for some languages when the challenge text is long.
Adds "Condessence Crystals" as potential acceleration items to the Accelerate function on the Ingredient Processing interface.
In addition to indicating the locations of existing chests, the "Treasure Compass" can now indicate some locations and clues that may lead to chests spawning (including Open World Time Trial Challenges, Seelie that are yet to return to their Seelie Courts, and Monetoo that are yet to complete their graffiti).
Adds a new Quick Swap feature for "Treasure Compasses" and "Oculus Resonance Stones" which can automatically swap these gadgets based on the region your character is in (you can enable this setting via the pop-up prompt that appears when you first use one of these gadgets after the update or by selecting one of them on the "Gadgets" tab of the Inventory).
Speeds up the accompanying animations for creating items on the Crafting, Forge, Creation/Furnishings, and Cooking interfaces.
When claiming, forging, or redeeming weapons on the Battle Pass, Forge, and Shop > Starglitter Exchange interfaces, the amount and refinement rank of any duplicate weapons already in your Inventory will be displayed.
● Audio
Optimizes the sound performance of certain enemies.
● Other
Adjusts the criteria for unlocking the Tribe Reputation "Obsidian Totem Pole" teleport function once the Reputation System in "Natlan" has been unlocked: After adjustment, the Traveler can unlock the teleport function by approaching an "Obsidian Totem Pole" in a region where they have already unlocked the Statue of The Seven ("Obsidian Totem Poles" whose teleport functions have already been unlocked before the update are unaffected).
Optimizes the Aimed Shot animations for some male bow users.
The Limited-Time Area Exploration Reward page on the "Events Overview" interface now displays the Traveler's Exploration Progress in their own world when in Co-Op Mode (previously, only the Exploration Progress of the host player—or Player 1—would be displayed).
Increases the Base DMG of the Overloaded, Superconduct, Electro-Charged, and Shatter reactions.
The keyboard can now be used to select dialogue options during quests (using the default keyboard settings, the W and S keys or the mouse wheel will move the selection up and down, and the F key will confirm which option is selected).
Adjusts the Phlogiston recovery range of "Teleport Waypoints" in "Natlan" by increasing the height of their detection range.
After the Version 5.2 update, Travelers using certain mobile devices may receive a pop-up message saying "Some quest resources are missing. Returning to the login screen" when they first log in. Follow the instructions in the pop-up to enter the game normally.
〓Bug Fixes〓
● Quests
Fixes an issue whereby interacting with the tabletop to continue the adventure during Clorinde's Story Quest "Hunters' Gathering" would cause the game to enter the wrong scene under certain circumstances.
● Enemies
Fixes an issue whereby, when challenging the enemy "Magatsu Mitake Narukami no Mikoto," the DMG dealt would be erroneously reduced when all destructive waves from a single round of the Baleful Vajra's destructive waves hit the same character.
Fixes an issue whereby there is a chance that the "Goldflame Qucusaur Tyrant" won't take DMG from Electro-Charged reactions when challenged.
Fixes an issue whereby the progress for "Adaptive Countermeasures" erroneously continues to accumulate even after the game is paused when challenging the "Secret Source Automaton: Configuration Device" or "Secret Source Automaton: Hunter-Seeker."
Fixes an issue whereby there is a chance the enemy erroneously exits combat and recovers their HP if a player is downed when challenging "Childe," "Signora," "Shouki no Kami," or "Magatsu Mitake Narukami no Mikoto."
● Characters
Fixes an issue whereby, when Xilonen activates a Source Sample, the corresponding special effect would not properly display on certain devices.
Fixes an issue whereby when Yelan uses her Elemental Skill to mark enemies, if her Lifeline explodes while triggering Nightsoul Transmission to switch to another character, the Elemental Particles generated will experience abnormalities.
Fixes an issue whereby Xilonen would erroneously remain in idle animation when she fell while climbing in the Nightsoul's Blessing state under specific circumstances.
Fixes an issue whereby Xilonen's Charged Attack special effect would not be correctly displayed as the corresponding element when she gains other elemental infusions.
Fixes an issue whereby other Travelers experience erroneous camera shaking when Kachina uses a Normal Attack while riding Turbo Twirly in Co-Op Mode.
Fixes an issue whereby characters with alternative Sprint Skill or Nightsoul's Blessing state would experience rapid, abnormal twitching on the surface of the water when using the related skills or entering the corresponding state under specific circumstances.
● Genius Invokation TCG
Fixes an issue whereby, when the Character Card "Chiori" is defeated after summoning the humanoid "Grouchy, Knife-Wielding Tamoto" and then revived, her Normal Attacks are unable to trigger said Tamoto's effects.
Fixes an issue whereby, when the Character Card "Abyss Lector: Violet Lightning" is frozen, its Talent Cards cannot be used.
● Audio
Fixes an issue whereby character movements trigger erroneous sound effects after completing some challenges related to "O Nightsoul, inscribe your shadow in this place..."
Fixes audio quality issues with some of Citlali's English voice-over during the Archon Quest "Beyond the Smoke and Mirrors."
● Other
Fixes an issue whereby Geo constructs can be abnormally created on the "Kaboom Box" after placing the gadget.
Fixes an issue whereby Saurians in Natlan who were being indwelt and controlled would erroneously recover HP even when there were no "Teleport Waypoints" nearby under specific circumstances.
Fixes an issue whereby the in-game camera would not return to its default distance after characters teleported from the heads of "Long-Necked Rhinos" to other places.
Fixes an issue whereby the achievement "Rhythm Tengoku" cannot be completed when preventing the enemy "Electro Abyss Mage" from regenerating its Ward.
Fixes an issue whereby there is a small chance that Saurians' special effects will not display normally from the view of the host player (Player 1) when other players are indwelling Saurians in Co-Op Mode.
Fixes some text errors in certain languages and optimizes text. (Note: Related in-game functions have not changed. Travelers can view the changes in different languages by going to the Paimon Menu > Settings > Language and changing the Game Language.)
◆ Fixes Citlali's audio quality issues from the Version 5.1 Archon Quest
◆ Optimizes certain English translations
*This is a work of fiction and is not related to any actual people, events, groups, or organizations.
"PlayStation", "PS5", "PS4", "DualSense", "DUALSHOCK" are registered trademarks or trademarks of Sony Interactive Entertainment Inc.
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susililys · 2 years ago
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Legitimately can’t believe I spent an entire week, hours on end making this ShikaTema iPhone iOS theme. ☠️ Seriously every time I update, which is like once a year or two, I know I’m in for 30+ hours of work (this one must’ve taken me something like 60+).
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My main idea was to have each page represent and highlight one of their iconic moments from Naruto up till Boruto. The split color screen caused most of my headaches, although finding high quality screen caps, editing them, deciding what looked best and coming up with ideas was not fair behind. 🙃 I tried to make the icons look like clouds, they sort of do? Also the “smile quote” lives rent free in my brain so I had to add it. 😗
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howdoisendmoneyviavenmo · 3 months ago
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The Best Ways to Withdraw Money from Venmo in 2024
Venmo is a peer-to-peer payments platforms, providing a quick and convenient way to transfer and receive money between people. From paying for dinner with friends or rent splitting to receiving payment for services provided, Venmo makes transactions quick and simple - whether paying bills with friends, splitting rent, or splitting bills between renters.
Venmo allows you to quickly withdraw and deposit money directly into your bank, use debit cards for purchases, or make payments on various platforms. Plus, use the Venmo Mastercard for in-store purchases or transferring money. Let's begin by exploring how do you get money from Venmo. You will also get to know about different methods - transferring funds directly into debit or bank accounts being just two - as well as answering some frequently asked questions regarding withdrawing money using Venmo.
How Do I Receive Money in My Venmo Account?
Venmo requires you to receive money into your account to withdraw it from Venmo, making the app ideal for sending and receiving funds directly via linked bank accounts or Venmo balances. Once in, money can be accessed using various ways including:
Download the Venmo App from iOS on both Apple's App Store and on Google's Play Store.
Venmo accounts can be created simply by providing your email, phone number and debit or bank card details.
Venmo allows users to submit money requests directly through its app for those they know and love.
Enter the amount to be transferred in Venmo App.
Choose the person from whom you would like to request money and tap "Request". This will send a payment request.
Venmo will add the money to your Venmo account once a payer has sent their funds.
Your funds should appear in your Venmo Account within minutes after confirming a transaction (unless there is a delay).
Venmo allows you to keep track of all your transactions through its app, and set payments as private or public according to your preference.
Do You Get Money Immediately with Venmo?
Venmo provides both instant and standard funds transfer methods for withdrawing funds; whether money arrives instantly will depend on which option is chosen.
Standard Transfer: Standard bank transfers typically take 1-3 working days to process. While they are free, this option may take longer to process.
Venmo Instant Transfer: Venmo's instant transfer feature makes receiving money instantly easy, sending funds straight from Venmo into your linked bank or debit card within minutes.
How Do You Get Money from Venmo to Bank Account?
Transferring money from Venmo into your linked bank account is quite simple. Here is how to get money in Venmo to bank account:
Open the Venmo App on your device.
Go the menu by tapping on the three horizontal lines icon located at the upper-left of your screen.
From the "Balance section", select "Transfer to bank".
Choose between Standard (free and taking 1-3 days) or Instant transfers (1.75 % fee processed in minutes).
Tap "Transfer" to verify your account details and enter the amount you would like to transfer.
Money will be sent directly into the linked account. Instant transfers should appear almost instantaneously while standard ones may take a few business days to process.
How Do You Get Money from Venmo to Debit Card?
Venmo makes it easy and fast to transfer money directly from your linked debit account using Venmo in much the same way that banks do; just select it instead.
Open the Venmo App: Select "Transfer to Bank" by tapping on the "" icon.
Select "Debit Card" as the destination of funds.
Confirm the amount and debit card details.
Instant transfer fees of 1.75% are charged (minimum $0.25 and maximum $25).
How to Transfer Money from Venmo to Cash App?
There is no direct integration between the services, but banks may serve as intermediaries to bridge that gap.
Transfer Money from Venmo to Bank Account: First, it is necessary to transfer your Venmo funds directly to one or more linked bank accounts.
Transfer money from your bank account to Cash App
Register the same bank account with Cash App, then transfer funds directly from it into Cash App.
This may take several days if you opt for the standard Venmo transfer option.
How to Get Money from Venmo Without a Bank Account?
If you want to get money from Venmo without a bank account, you need to follow the steps mentioned below:
Use a Debit Card: Using a debit card allows you to link Venmo directly with and send money instantly - with funds available within minutes when using instant transfer option.
Venmo provides a debit card which enables direct access to your balance. This card can be used at ATMs to withdraw cash and make purchases directly.
Why Won't Venmo Let Me Transfer Money to My Card?
Below mentioned are the some of the reasons due to which Venmo will not let you transfer money:
Without enough money in your Venmo account, it may not be possible to complete a transaction successfully.
Some cards impose certain restrictions when it comes to receiving transfers instantly, so be sure to confirm if yours qualifies.
Venmo may temporarily restrict transfers if they detect suspicious activities or security risks, which may pose risks.
Verify the Venmo App for errors or alerts, as well as make sure your card qualifies for immediate transfers.
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attibar · 3 months ago
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You know what's worse than software by Apple?
Having to develop the code for iOS apps using said software.
It was supposed to be simple: port my work's native Android app onto iOS like we do for many of our apps. This one in particular delt with combining videos and overlaying chosen music over it. Our lead iOS developer had left and found a different job several months back, in retrospect that should've been a warning.
I'm the main Android app developer at our work and got assigned to get better at iOS development for this. But Apple, my fucking god Apple. It's not even a matter of different coding language, this is 100% an abusive relationship.
In the past two weeks Apple's own coding software, xCode, has suddenly crashed on me more times than I can count. Like one second it works and a split second later it just closes and I lose my progress.
When it came to video mixing Android had spoiled me. If I wanted to add a still image between videos it'd only take five lines. And iOS? It doesn't have that functionality at all. I have to take a still fucking image, save it as a video, and then use it. Absolutely wasteful.
I needed a place to save the created videos and there's a directory available called NSMovieDirectory or some shit. Sweet, that's a perfect place to save the videos to! Right?
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Turns out although the NSMovieDirectory is in there, you can call it, it's not implemented for iOS devices, only Macs. A fucking variable you can call in iOS development doesn't even work for iOS devices. This is not a one off experience I've seen this happen with methods and variables multiple times.
Out of the blue xCode suddenly decided to stop auto predicting as I typed. This also included no longer showing any typos or other errors.
For whatever god forsaken reason if xCode detects several physical devices that it can run debug on, it will always pick a wireless device and NEVER the device you have literally plugged into your computer! The number of times I've started a debug build and waited for the app to start only to realize it's running on some unknown device elsewhere in the office is too damn high.
I felt my computer slowly dying installing all the needed files to run xCode. Forty. Fucking. Gigabytes. That's what's needed to merely use the damn thing. If you don't have physical devices and have to use simulators that gets even higher.
Designing UI layouts while dealing with different screen sizes and orientation changes is a whole circle of hell. I'd go into further detail why but that would make this post several pages long. Just know that it is far more convoluted and buggy than it has any right to.
TLDR: If you're using an iOS app and wonder why it's buggy, more than likely it's because the developers were being dragged into programming hell by Apple.
TLDR2: For the love of all that is holy and good in this world don't be like my workplace: use something to make iOS apps that isn't native iOS.
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horreurscopes · 6 months ago
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hey is there an ios (18.2) email app that does NOT have a split screen? i cant seem to turn it off neither on the gmail app nor the native mail app and its driving me cwwaazzyyyy
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atobibas · 1 year ago
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Who appears the most in Io Sono Macchia Nera?
I recently found this website, by Matthew Stewart, called Screen Time Central that collects how much different characters appear in various movies. I thought it would be interesting to do the same with Disney Comics, so here is stats on who appeared the most in Io Sono Macchia Nera (AKA I'm The Phantom Blot).
Scuttle - 1 (panel) / 0,33% (of the story)
Horace - 2 / 0,66%
Clarabelle - 5 / 1,64%
Petulia - 6 / 1,97%
Casey - 14 / 4,61%
Jacob - 20 / 6,58%
Minnie - 23 / 7,57%
Goofy - 27 / 8,88%
Blot - 32 / 10,53%
O'Hara - 35 / 11,51%
Mickey - 175 / 57,57%
(My thoughts and additional stats below!)
These are all the characters Inducks lists as being in the story. With the addition of Jacob, who I added myself despite the fact that he isn't on Inducks, since he is an original character.
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(This is who I mean with Jacob by the way).
Matthew Stewart usually uses the Oscars as a way at looking at screentimes, so I'll group in types of characters as either "leading" and "supporting" here (although mostly because I think it's a very intuitive system for this!).
What's interesting is that here in Denmark this story was listed as a Phantom Blot led story. Yet he, as it turns out, only appears in a little over 10% of it. Looking purely at the stats you might be quick to make the conclusion that this was wrong and that it's obviously a Mickey lead story. However, if you've read the story you'd probably agree that the Blot is leading and not supporting. In fact I would say that he is the singular lead of the story with Mickey acting as a secondary.
This is for a lot of reason, most just being the feeling you get when you read it. The main point is that we view most of the story through the point of view of the story. I won't go more in detail here, because I think you would agree with me if you read the story, let me know if you don't and I'll explain myself more in detail!
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Here is a graph that contains the data. I split this one in to parts.
Additionally, I also wanted to count the entry and exit spots of each character. So, here is where we see each character for the first and the last time:
Blot - 5 (1,64%) / 258 (84,87%)
Scuttle - 14 (4,61%) / 14 (4,61%)
O'Hara - 15 (4,93%) / 300 (98,68%)
Casey - 15 (4,93%) / 276 (90,79%)
Mickey - 32 (10,53%) / 302 (99,34%)
Minnie - 32 (10,53%) / 302 (99,34%)
Goofy - 32 (10,53%) / 268 (88,16%)
Petulia - 37 (12,17%) / 136 (44,74%)
Horace - 71 (23,36%) / 275 (90,46%)
Clarabelle - 72 (23,68%) / 275 (90,46%)
Jacob - 175 (57,57%) / 274 (90,13%)
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And here is that in a chart as well!
That was it! Obviously take these numbers with a grain of salt, as I almost certainly made some counting mistakes...
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windfinderblog · 1 year ago
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Simplified Search: Finding your spot has never been easier.
Finding your favorite spots just got a whole lot easier with our latest update for iOS and Android!
Effortless Navigation: Search Directly on the Map! We've seamlessly integrated the search function right into the map. Now, instead of using the search tab in the bottom bar, you'll find the search box conveniently located in the top right corner of the map. This not only gives the bottom bar a sleeker, cleaner look, but it also displays your search results directly on the map for a more intuitive experience.
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Bonus tip: Double-tap on “Map & Search” in the bottom bar to open the search directly.
No More Back and Forth: Introducing Split-Screen Mode
Our new Simplified Search lets you use the search function in split-screen mode. No more tedious switching between search results and the map – your results list stays visible while you navigate the map.
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Enhanced Clarity and Easy Favoriting: Updated Markers and Labels! Plus, all markers and labels for spots and places are available on the map with updated markers for better clarity. 
You can even make a spot your favorite directly from the map by tapping the star symbol in the pop-up.
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Hide or Show: Customize Your Map Experience! To enhance navigation and clarity, we've added options to the map menu that let you hide or show labels and favorites. Spots are now available as separate settings alongside webcams and measurement markers.
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Simplified Search is now available for iOS and Android.
Still have questions? You can easily reach us by tapping the feedback button in the app or by sending an email to [email protected]. We look forward to hearing from you!
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radar-of-the-stars · 1 year ago
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Ranking all portable ways to play Minecraft
Minecraft Java Edition (Steam Deck or other Portable PC): This is basically cheating, but it's super easy to set up on basically any portable PC, It's updated to the latest version, it has betas, it has full mod support, and the controls can be whatever you want thanks to Steam Input
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2. Minecraft Nintendo Switch Edition: this is the last version of Minecraft Legacy Console Edition, so it has all of the love and care that that version had, with the bonus of the Super Mario Mash-Up Pack. This version runs silky smooth with about a 10 chunk render distance, and has the easiest multiplayer on the list, assuming you can find other people with a discontinued version of Minecraft. This version of the game lacks a bunch of features because it was not updated past the Update Aquatic
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3. Minecraft Playstation Vita Edition: I adore the playstation vita, and this is the other portable version of Minecraft Legacy Console Edition, although there are some limitations that come with being on weaker hardware, like Multiplayer being limited to 4 players, a slightly lower render distance (about 5 chunks), and a smaller world size. The game controls better than the Switch version because the Playstation Vita is more ergonomic than the Switch, but other than that it's basically the same game.
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4. Minecraft (Android/IOS): Minecraft on Phones is better than you'd expect, but not much better, it has an 8-20 chunk render distance depending on the speed of your device and how okay you are with frame drops, which speaks to how much less stable this version of Minecraft is compared to the Java and Legacy Console Edtions are. There is mod support, but it's really lacking, and you are updated to the lastest version of the game. However, the touch screens just do not give Minecraft justice, so you would need a bluetooth controller, which have latency on both Android and IOS. Minecraft Bedrock Edition is missing a lot of the love found in the Legacy console versions, which really hurts it in the ranking.
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5. Minecraft New Nintendo 3DS Edition: Despite sounding like a legacy console version of Minecraft, it isn't, this one was developed by Other Oceans Interactive, and thus is also missing a lot of the love found on the Legacy Console Editions. this is also the least updated version of Minecraft on this list being stuck in the World of Color Update, it's also the weakest system Minecraft has ever had an official port for, being about as powerful as an Xbox or Wii, and that leads to a lot of technical limitations. Like the 4 chunk render distance and the fact that the game freezes when it autosaves, it also hangs in some worlds when large structures are being loaded. the controls are about as good as you could reasonably expect for a 3DS, and you get used to them very quickly. The UI is strange and in some parts unintuitive. Multiplayer is about as easy as it can be on a handheld because of the 3DS' Download Play feature.
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6. Minecraft (Nintendo Switch): This is the version of Minecraft that replaced the Legacy Console Edition, and it's bad, the render distance is 7 chunks and even then the game is quite framey, the touch screen literally does nothing, not even the presses buttons on the main menu. Multiplayer is somewhat easy in terms of split screen, but it makes the performance even worse, and the online features are barely there, (except for the marketplace, that works perfectly). The game is unstable, I've played for about 5 hours and in that time I got 7 crashes to the switch's home screen.
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calcrimthebreadgod · 1 year ago
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Rn I’m just working on making the bare bones of the main mechanics this game will have (office stuff, cameras, generator) and I think I’m just going to stick with this design for the office for now. This is my first proper attempt at building something like this in blocksworld so it probably won’t look great but I want to mostly focus on making the game feel alright to control. I’m using IOS blocksworld for this all so there’ll be buttons on-screen in most of the screenshots
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I’m going to keep the barricades from Danger Keep Out and I’ll add the controlled shock system at some point later today, but for now I just wanted to show off how it’ll look. The longer an animatronic stands outside the doorway, the more planks will be removed. I’ll probably also reduce the number of planks on later nights, but tbh nothing in this is set in stone right now. I’m just gonna throw stuff at the wall that I think might work well and I’ll see what sticks with y’all
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Probably the part I’m most annoyed by is the computer screen. I want to display the battery usage and time on it but the design of the monitor feels awkward, so if anyone else uses blocksworld and has any ideas for redesigns, please tell me your ideas. The screen’s just 3x3 units so it’ll have to fit to that size though. Also my plan for the game is for one animatronic to be introduced each night, so I think I’ll use the poster in the office to signal which one was just activated. I know I said this would be a reimagining of fnaf 1, but I’m honestly split on whether I should use the fnaf 1 animatronics or make characters based on the poster images in the game (I can’t upload custom textures so everything in the game has to use blocksworld’s textures)
Bit of a long, rambly post since this is the first one, but I’ll probably just make small posts about this afterward. Again, this is my first proper project on blocksworld so it probably won’t turn out great, but hopefully it’ll at least be comfortable to control and newcomer-friendly. Main priority is making sure the game isn’t easy to break just by pressing buttons too quickly
Also the screenshots look weird bc I’m using blocksworld’s screenshot button rather than taking normal screenshots. In the game the vignette is pitch black
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inthesp0tlight · 2 years ago
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HAPPY SHAYE DAY!!!
Balloons! Confetti! Did you update to iOS 20? Your screen is supposed to be filled with balloons and confetti right now. A digital glitter bomb to let the whole world know just what time it is and JUST HOW MUCH TO CELEBRATE YOU!
Thank you for being a good friend (not just to me, I mean in the cosmic sense. Like a Golden Girl), am incredible study of character and above it all, someone people look up to, love, care for and about, and want only the betterment of.
If you go around the timeline and ask in a blind study what the average writer thinks about Shaye, all you'll get is glowing reviews. Even outside of the context of birthday wishes, all anyone has to do is trawl that 'reblog if you like seeing me on your dash' post.
The amount that read 'reblogged from redhead-reporter' and are positively WEIGHING DOWN the tags with golden picture frames surrounding your digital signatures? Thanks so much for sharing your time & efforts with us, for bringing joy with you when you touch down, and for keeping it in the air even as you fly back off.
Hope this birthday is the best one you've ever had. I'll pray that it's also the worst one you'll have going forward, in the hopes that each and every year you come back to this road marker things will be brighter, better and more bountiful to your spirit.
Take care of yourself, choomfie. Love you!
Also the uhh the 'tactical breakdown' is coming later. Splitting things like this into two parts is what all the movie execs are doing lately, so... Shaye-Day Part Two: Ink in the Loom coming soon to ask inbox near you!
º ✧ 。 people making me cry (aka shaye's birthday wishes) with @feleshero !
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veronica what the FUCK ?!?!?! you got me deadass tearing up over here and i haven't even had my coffee yet 🥹 ❤️ seriously this was SO freaking kind of you, i love you a lot, i'm gonna be squishy the whole day about this and probably gonna re-read it on my rainiest days. ugh MY HEART !
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scarz-xo · 2 years ago
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I had a classmate in middle school buy it in installments, that shit was crazy to 12 years old me cause why the hell would a child buy a smart phone that was lacking in everything, one drop on the ground and its own glass back cracks, also the IOS system is so delayed when it comes to updates, like the day they'll add a split screen mode to that phone, the users will be on cloud 9 when I've always had split mode on my android phones since God knows how long.
Apple has always been lacking, has always been about money with the excuse of "It gives you the best security & camera"
Best security my ass, I'm sure you get told that cause it's an American based company of course their intelligence have access to your very secure & safe phone the same way they accused Huawei of the Chinese government collecting data from their phones which ended up with Huawei not having Google services anymore.
In every war if it's Congo, Huawei, whatever new thing that comes out, you'll find the US involved cause they live on money & information.
sorry but people saying, "boycott the next iPhone/Smart phone to support Congolese people" is crazy to hear because yes I will be "boycotting" the new phone if by "boycotting" you mean "not buying because I literally am not and never have been in a financial position where I can buy a new phone or laptop or any tech for that matter for the sake of it"!!!?? calls of boycotting new iPhones just reminds me there's a disgusting amount of people out there who can afford to drop 1000s every year on new tech for funsies and honestly youse appall me. it's your greedy, shallow assess that big tech relies on so they can profit from and justify the exploitation of Black and Brown people. but yes, obviously boycott big tech as much as you can. free Congo.
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genshin-impact-updates · 2 years ago
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"Roses and Muskets" Version 4.3 Update Details
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Post Details Page
Dear Travelers,
Below are the details of the Version 4.3 update "Roses and Muskets" and the update compensation.
〓Compensation Details〓
Maintenance Compensation: Primogems ×300 (60 Primogems per hour the servers are down)
Issue Fix Compensation: Primogems ×300 (please refer to the relevant compensation mail for more details)
〓Scope of Compensation〓
Maintenance Compensation: Travelers who have reached Adventure Rank 5 or above by 2023/12/20 06:00 (UTC+8).
Compensation must be claimed before the end of Version 4.3.
Issue Fix Compensation: Travelers who reach Adventure Rank 5 or above by 2023/12/20 06:00 (UTC+8).
Please log in and claim your compensation before 2023/12/23 06:00 (UTC+8).
Our developers will distribute compensation to Travelers via in-game mail within 5 hours after the update maintenance is finished. The mail will expire after 30 days, so don't forget to claim the attached compensation in time.
〓Update Schedule〓
Update maintenance begins 2023/12/20 06:00 (UTC+8) and is estimated to take 5 hours.
〓How to Update Game Client〓
PC: Close the game, open the Genshin Impact Launcher, and click Update.
iOS: Open the App Store and tap Update.
Android: Open the game and follow the directions on-screen.
PS5™ and PS4™: Highlight Genshin Impact from the Home Screen, press the OPTIONS button and select "Check for Update."
Please do not hesitate to contact Customer Service if you encounter any issues installing the new version. We will do our very best to resolve the issue.
〓Update Details〓
I. New Characters
5-Star Character "Helm of the Radiant Rose" Navia (Geo)
◇ Vision: Geo
◇ Weapon: Claymore
◇ The current President of Spina di Rosula, who is lovely, dutiful, and a great boss.
◆ Elemental Skill: Ceremonial Crystalshot
◆ When a character in a party with Navia obtains an Elemental Shard created from the Crystallize reaction, Navia will gain Crystal Shrapnel. When she fires, Navia will fire multiple Rosula Shardshots that can penetrate opponents, dealing Geo DMG. The more Rosula Shardshots that strike opponents, the greater the DMG dealt to them. Unleashing Navia's Elemental Skill will consume accumulated Crystal Shrapnel stacks, and the number of Rosula Shardshots and DMG dealt by "Ceremonial Crystalshot" will be increased based on the number of Crystal Shrapnel stacks. Hold the Elemental Skill to enter Aiming Mode and continually collect Elemental Shards nearby.
◆ Elemental Burst: As the Sunlit Sky's Singing Salute
◆ Call for a magnificent Rosula Dorata Salute. Unleashes a massive cannon bombardment on opponents in front of her, dealing AoE Geo DMG and providing Cannon Fire Support for a duration afterward, periodically dealing Geo DMG. When cannon attacks hit opponents, Navia will gain 1 stack of Crystal Shrapnel.
4-Star Character "Executor of Justice" Chevreuse (Pyro)
◇ Vision: Pyro
◇ Weapon: Polearm
◇ The captain of the Special Security and Surveillance Patrol, who wears justice as an ever-present seal upon her heart. Her musket shall only ever point at the guilty.
◆ Elemental Skill: Short-Range Rapid Interdiction Fire
◆ Fires at her opponent(s), dealing AoE Pyro DMG. If a nearby character in the party triggers an Overloaded reaction, Chevreuse gains 1 Overcharged Ball, increasing the AoE and DMG of her Elemental Skill. After Chevreuse fires a shot, she will continuously restore HP to the active character on the field.
◆ Elemental Burst: Ring of Bursting Grenades
◆ Fires an explosive grenade at opponents, dealing AoE Pyro DMG. After the projectile hits, it will split into many secondary explosive shells. These shells will burst after a short interval, dealing Pyro DMG.
II. New Equipment
1. New Weapons (Examples based on Refinement Rank 1)
Verdict (5-Star Claymore)
Increases ATK by 20%. When characters in your party obtain Elemental Shards from Crystallize reactions, the equipping character will gain 1 Seal, increasing Elemental Skill DMG by 18%. The Seal lasts for 15s, and the equipper may have up to 2 Seals at once. All of the equipper's Seals will disappear 0.2s after their Elemental Skill deals DMG.
◆ During the event wish "Epitome Invocation," the event-exclusive 5-star weapon Verdict (Claymore) will receive a huge drop-rate boost!
Ultimate Overlord's Mega Magic Sword (4-Star Claymore)
ATK increased by 12%. That's not all! The support from all Melusines you've helped in Merusea Village fills you with strength! Based on the number of them you've helped, your ATK is increased by up to an additional 12%.
◆ Ultimate Overlord's Mega Magic Sword (Claymore) and its refinement materials can be redeemed in the event "Roses and Muskets."
2. New Artifacts
Song of Days Past (4-Star and 5-Star)
◇ 2-Piece Set: Healing Bonus +15%.
◇ 4-Piece Set: When the equipping character heals a party member, the Yearning effect will be created for 6s, which records the total amount of healing provided (including overflow healing). When the duration expires, the Yearning effect will be transformed into the "Waves of Days Past" effect: When your active party member hits an opponent with a Normal Attack, Charged Attack, Plunging Attack, Elemental Skill, or Elemental Burst, the DMG dealt will be increased by 8% of the total healing amount recorded by the Yearning effect. The "Waves of Days Past" effect is removed after it has taken effect 5 times or after 10s. A single instance of the Yearning effect can record up to 15,000 healing, and only a single instance can exist at once, but it can record the healing from multiple equipping characters. Equipping characters on standby can still trigger this effect.
Nighttime Whispers in the Echoing Woods (4-Star and 5-Star)
◇ 2-Piece Set: ATK +18%.
◇ 4-Piece Set: After using an Elemental Skill, gain a 20% Geo DMG Bonus for 10s. While under a shield granted by the Crystallize reaction, the above effect will be increased by 150%, and this additional increase disappears 1s after that shield is lost.
III. New Domain
Domain of Blessing: Waterfall Wen
◇ An ancient ruined city that was once used by a now-bygone secret order as an ad-hoc site of assembly. Now, all that remains to rule the roost are beasts bereft of language or intellect.
◇ Unlock Criteria (satisfy any one of the criteria below to unlock):
• Reach Adventure Rank 22 or above
• Complete Archon Quest Prologue: Act III "Song of the Dragon and Freedom"
◆ Challenge the Domain to obtain artifacts in the "Song of Days Past" and "Nighttime Whispers in the Echoing Woods" sets.
IV. New Main Story
1. New Story Quest
Navia's Story Quest - Rosa Multiflora Chapter: Act I "Braving the Tides Together"
Permanently available after the Version 4.3 update
◆ Quest Unlock Criteria:
• Reach Adventure Rank 40 or above
• Complete Archon Quest Chapter IV: Act V "Masquerade of the Guilty"
2. New World Quest
◆ New World Quest: "Leroy" Quest Chain
V. Other Update Details
New Recipes:
○ Hotel Debord, Fontaine: Rainbow Macarons
○ Louis (NPC): Feast-O's
○ Obtained From Event: Fontinalia Mousse
New Character Specialty Dishes:
○ Navia's specialty: "Pick What You Like!"
○ Chevreuse's specialty: "Sin: The Kind that Doesn't Need to be Dealt With"
New Achievements added to the "Wonders of the World" category.
Adds Set 28 of "Paimon's Paintings" chat emojis.
Adds some prompts for loading screens.
New Namecards:
"Navia: Rosula": Reward for reaching Friendship Lv. 10 with Navia
"Chevreuse: Type II": Reward for reaching Friendship Lv. 10 with Chevreuse
"Travel Notes: Time Inscribed": Reward obtained via the BP system
New Item: "Swirling Scene in a Bottle": Purchased from Tubby the teapot spirit via the Realm Depot after completing the Archon Quest "Lies Cast Shadows Under Gathered Lights."
New Serenitea Pot Realm Layout: "Swirling Isles": Unlocked after using the item "Swirling Scene in a Bottle."
New "Recommended Sets" function on characters' Artifacts screens, where recommended Artifact set information based on recently active players will now be shown as a reference to help Travelers when choosing Artifacts.
New "Artifact Locking" function, where you can add, set, and activate different Artifact settings by going into your Inventory > Artifacts > Artifact Auto-Lock menu. After you have activated "Artifact Auto-Lock," you will automatically lock 5-star Artifacts that meet said settings upon gaining them.
"Genius Invokation TCG" Gameplay Update:
New Character Cards: Lyney, Lynette, Layla, Yelan, Alhaitham, Gorou, and their corresponding Talent cards. Corresponding invitation duels and guest challenges have been added to the Player List.
New Character Cards: Dvalin, Azhdaha, La Signora, Eremite Scorching Loremaster, Thunder Manifestation, and their corresponding Talent cards. Their Tavern Challenges have also been added.
Numerous Action Cards have been added which can be purchased from Prince at The Cat's Tail.
New Card Box "Fontaine" can be purchased from Prince at The Cat's Tail after reaching Player Level 8.
Adds 12 new Open World Players. Reach Player Level 3 to unlock 4 new Open World Players located at Windwail Highland, and reach Player Level 10 to unlock the other 8 Open World Players located at Romaritime Harbor and the Court of Fontaine.
The Forge Realm's Temper is once again available. The theme of this edition is "The Forge Realm's Temper: Game of Wits":
(1) During The Forge Realm's Temper: Game of Wits, some stages will have special victory and defeat conditions. Adeptly adapt your tactics to complete the challenge and avoid the conditions for defeat!
(2) Within The Forge Realm's Temper: Game of Wits event stages, there will also be special rules that can easily exert influence on the tempo of the match. Fully utilizing these special rules will contribute greatly to your success.
Spiral Abyss
The "Marechaussee Hunter" and "Golden Troupe" Artifact set rewards in "Domain Reliquary: Tier I" and "Domain Reliquary: Tier II" for Spiral Abyss Floors 9–12 will be replaced with the "Song of Days Past" and the "Nighttime Whispers in the Echoing Woods" sets.
Floor 11 Ley Line Disorder changed to:
• All party members receive a 75% Geo DMG Bonus.
Updated the monster lineup on Floors 11 – 12 of the Spiral Abyss.
Starting from the first time that the Lunar Phase refreshes after updating to Version 4.3, the two Lunar Phases will be as follows:
Phase I:
Sturdy Moon
After a character obtains an Elemental Shard created by the Crystallize reaction, they will gain the Redoubtable state. Active characters in this state deal 15% increased DMG. This state lasts for 8s and can stack up to 3 times, with the duration of each stack counted independently.
Phase II:
Bursting Moon
After a character obtains an Elemental Shard created by the Crystallize reaction, it will be counted. When the count reaches 3, a shockwave will be released at the character's location, dealing True DMG to nearby opponents, and resetting the count. 1 such shockwave can be triggered every 6s.
〓Adjustments & Optimizations〓
● Enhancement Systems
Pop-ups will no longer appear when carrying out enhancements from the Character Leveling, Weapon Enhancement, and Artifact Enhancement screens. Enhancement information will be integrated into the original screen instead.
When previewing rewards for defeating Enemies of Note and bosses, Character Level-Up Materials will appear nearer to the front.
Each time you enhance a weapon, you can now consume up to 40 materials instead of just 20. You will also be able to select multiple Refinement Materials at the same time when refining weapons.
Adjusts the Weapon Refinement Mora consumption rules: When using a Weapon with a Refinement Level that isn't 1 for refining other Weapons, the amount of Mora consumed will be converted based on the Refinement Level (e.g. before the update, refining 4-star Weapons with an original Refinement Level of 1 would always cost 1,000 Mora, regardless of the Refinement Level of the Weapons being used as Refinement Materials. After the update, the amount of Mora required will be converted based on the Refinement Materials).
On the Character > Level Up screen, the speed of special effects when leveling up characters has been increased, and you can now use Auto Add to add sufficient Character EXP Materials to get the character up to the highest level they can currently reach with a single click.
● Artifacts
On the "Artifact Enhancement" screen, you can now add up to 15 Artifacts each time you enhance an Artifact.
The "Enhance to Next Tier" function has been added to the "Artifact Enhancement" screen: After this function is enabled, when there are still open slots to add Enhancement Materials but the current action will already cause the Artifact to reach Level 4/8/12/16, no more additional Enhancement Materials will be automatically added beyond those necessary to reach the next tier.
From the Paimon Menu > Settings > Other, you can choose whether or not 5-Star Artifacts can be auto-added as Artifact Enhancement Materials.
The filter function on the Inventory > Artifacts screen has been adjusted: Interactivity logic has been updated to support more filter conditions, as well as filtering multiple sets at the same time.
You can now select up to 3 affixes when sorting Artifacts (previously, you could only select a maximum of 2).
On the Crafting Bench's "Mystic Offering" screen, you can now add multiple Artifacts at the same time with a single click.
Travelers can also read Version 4.3's "Artifact Auto-Lock and Filter Function Update Preview" that was previously published to learn more about the updated Artifact Auto-Filter and Locking functions.
Adds Multi-Select Mode to the Serenitea Pot's editing screen, allowing you to drag-select multiple furnishings to move, store, and create custom sets in bulk.
Optimizes the logic of the Serenitea Pot's editing screen: When in Single-Select Mode, clicking the blank area will confirm placement, whereas clicking another furnishing will switch to selecting the corresponding furnishing.
Adds serial numbers to the Serenitea Pot's Replica screen.
In the Serenitea Pot, when your Realm Currency is full, the NPC Tubby's dialogue option for going to redeem it ("Trust Rank") will light up.
Optimizes the Serenitea Pot's Furnishing Schematics screen.
a. When you've started creating furnishings or switch back to the Furnishing Schematics screen from another furnishing creation screen, the list of Furnishing Schematics will no longer refresh and cause you to lose your selected position.
b. A source link to the "Convert Wood" screen has been added for wood materials on the Furnishing Schematics screen.
c. On the Furnishing Schematics screen, Teapot Spirit Trust Rank markers will no longer be displayed for furnishings that you haven't made before but are currently in the process of making (if you cancel creation before they're finished, the marker will show again).
● Genius Invokation TCG
Even if you haven't unlocked the Dynamic Skins for the Character Cards "Cyno," "Tartaglia," "Xiao," and "Wanderer," the card portrait will still change with the skill effect after using certain skills.
● Other Systems
Adjusts the scroll bar's response area on certain screens.
On the map screen, you can now check bosses' current remaining respawn times by clicking their avatars.
Chat records from before the current day will now show the year, date, and time (previously, only the date and time were shown).
On the Crafting/Cooking/Forging/Create Furnishing screens, if there are no selected character records on the Traveler's device, the first character that can provide a bonus when creating the selected item will be chosen by default.
Adds the "Claim All" button to the "Dispatch Character on Expedition" screen, allowing you to claim Expedition Rewards with a single click. You'll also be able to use the "Dispatch Again" button on the "Expedition Results" screen to repeat expeditions with a single click.
Adds the "Claim All" button to the "Process" and "Forge" screens, allowing you to claim processed ingredients and forged items that have been completed with a single click.
Optimizes the interaction experience of the Adventure Handbook's Enemies tab.
a. You can now select "Cancel Navigation" on this screen to stop navigating towards a certain enemy on the map and the corresponding avatar (except boss enemies) will no longer appear on the map.
b. Adjusts the way enemies' avatars display so that more can be displayed.
● Audio
Optimizes the voice-over performance when the Character Card "Tartaglia" uses his Elemental Burst under different stances in Genius Invokation TCG.
Optimizes the audio performance when the combat phase changes in the Trounce Domain "Shadow of Another World."
● Other
Adds a new HP icon style for "Local Legend" enemies.
Adds related tutorials for "Local Legend" enemies.
Adjusts the lineup of opponents in the Ascension Domains for Adventure Ranks 45 and 50.
Reduces the Max HP of opponents in the Ascension Domain for Adventure Rank 45 and increases the time remaining for Time Trial Challenges in said Domain.
"The Chasm Delvers" quest series will no longer be prerequisites for the Archon Quest "In the Depths, an Unexpected Reunion." When you reach the objective "Enter The Chasm: Underground Mines" in the Archon Quest "In the Depths, an Unexpected Reunion," a Teleport Waypoint will be automatically unlocked in The Chasm: Underground Mines so you can continue with the Archon Quest.
When a Gadget cannot be used, its button icon will no longer be hidden. This means that when characters are moving underwater, you will no longer be prevented from quickswapping Gadgets due to the icon having disappeared because the current Gadget can't be used.
Characters' summons will no longer attack "Hydro Portals" in the open world.
Adjusts the barrier along the edges of the Spiral Abyss Domains: Upon approaching the barrier, the camera will not zoom in onto the character.
When entering Domains of Blessing, Domains of Mastery, Domains of Forgery, as well as when re-challenging these Domains, characters will now enter closer to the challenge location.
When re-challenging Domains, Trounce Domains, and the Spiral Abyss, if party members' skills are in CD, the CD will be reset.
〓Genius Invokation TCG Balance Adjustment〓
Adjusts the Elemental Dice cost for the Event Card "Wind and Freedom": The Elemental Dice cost required will be adjusted from 1 to 0.
Adjusts the Elemental Dice cost for the Event Card "Joyous Celebration": The Elemental Dice cost required will be adjusted from 1 to 0.
Adjusts summon effects for the Character Card "Rhodeia of Loch": Only 2 Hydro Mimics can exist simultaneously on the field now. Hydro Mimics: Frogs: The number of Usages that can decrease DMG taken by the active character is adjusted from 2 to 1.
Adjusts the HP of the Character Card "Fatui Pyro Agent": Adjusted from 10 to 9 HP.
Adjusts the effects of the Equipment Card "Ocean-Hued Clam": "When played: Heal the attached character for 3 HP." has been adjusted to "2 HP."
New effect for Support Card "Timaeus": "When played: if your deck originally includes at least 6 Artifact cards, you will randomly also draw 1 Artifact Card from your deck."
New effect for Support Card "Wagner": "When played: if your deck originally includes at least 3 Weapon cards, you will randomly also draw 1 Weapon Card from your deck."
New effect for Event Card "Stone and Contracts": "When the Action Phase of the next Round begins: Draw 1 card."
New tag added to the Character Card "Dehya": The Eremites
〓Bug Fixes〓
● Enemies
Fixes an issue whereby, when the enemies "Pyro Slime" and "Large Pyro Slime" were defeated and knocked away at the same time, their explosion special effects would play abnormally soon.
Fixes an issue whereby, when the enemy "Hydro Hilichurl Rogue" was Frozen, there was a small chance that it would only stay Frozen for abnormally short periods.
Fixes an issue whereby the Knife Throwing ability of Treasure Hoarder Scouts would not unleash properly in certain situations.
Fixes an issue whereby there was a chance that Frost Operatives' models would appear abnormally at longer distances.
Fixes an issue whereby, when multiple Wind Operatives unleashed the Windstrike Encore skill at the same time, the location of the skill AoE warning effect would be abnormal.
Fixes an issue whereby, when the Hydro Tulpa unleashed the Dissolving Surge attack, there was a small chance that the direction of the action would be abnormal.
Fixes an issue whereby there was a chance that DMG numbers wouldn't display when certain characters inflicted DMG on the All-Devouring Narwhal (but the actual DMG inflicted was correct).
Fixes an issue whereby when challenging the Boss "Magatsu Mitake Narukami no Mikoto," the active character will lose HP when another game interface is opened while they are within the shield deployed on the field.
● Characters
Fixes an issue with Charlotte whereby there was no related special effect when she was knocked away.
Fixes an issue whereby, when Shenhe was caught in an enemy's bubble, the character model's ribbon animation effect would be missing.
Fixes an issue whereby Salon Members invited by Furina's Elemental Skill would appear abnormally dim under certain circumstances.
Fixes an issue whereby after Furina's Lv. 6 Constellation is activated, the Plunge Hydro DMG dealt by her Plunging Attack can be erroneously overridden by infusion.
● System
Fixes an issue whereby there was a spot on Wriothesley's portrait where the image layers were in the wrong order in the "Character Archive," "Story Quests," and other interfaces.
Fixes an issue whereby certain pieces of text were missing for the Archon Quest "Equilibrium" in the "Travel Log."
Fixes an issue whereby, if characters entered combat and then went into or left a body of water, the disappearing animation for the Gadget "Itty Bitty Octobaby" would abnormally play an extra time.
Fixes an issue whereby, when characters sat down at benches in Fontaine, the game camera would abnormally see through the character models under certain circumstances.
Fixes an issue whereby, if the game disconnected from the server when characters went underwater, the game camera would appear abnormal when it reconnected.
Fixes an issue whereby, if certain characters were switched to other characters while underwater and then the player left the body of water, underwater environment effects would abnormally remain.
● Genius Invokation TCG
Fixes an issue in Genius Invokation TCG whereby the text color of certain Character Card skill descriptions was displaying incorrectly.
Fixes an issue whereby, when certain Character Cards used Dynamic Skins, details on the character's face were not displaying clearly.
Fixes an issue whereby a Seamless Shield generated by the Character Card "Baizhu" would cause Character Cards that had already fallen to be abnormally affected by Dendro under certain circumstances.
Fixes an issue whereby certain special effects on the Dynamic Skins of the Event Cards "Fresh Wind of Freedom," "In Every House a Stove," and "Joyous Celebration" were displaying abnormally.
Fixes an issue whereby, after the Character Card "Yoimiya" equipped the Talent Card "Naganohara Meteor Swarm," her third Normal Attack after entering the Niwabi Enshou state would not receive +1 DMG as it should.
● Audio
Fixes an issue whereby the skill sound effects of Furina's Elemental Burst would abnormally cut off under certain circumstances.
Fixes an issue whereby the audio for certain scene elements was missing.
Fixes an issue whereby the music was incorrect in certain places in the "Weeping Willow of the Lake" sub-area of Fontaine.
● Other
Fixes a text error in "Character Story 5" in Neuvillette's Profile > Story interface.
Fixes an issue whereby, while completing the Daily Commission "This Novel Is Amazing!," the commission flow would be abnormal resulting in players being unable to complete the corresponding achievement under certain circumstances.
Fixes an issue whereby, after Electro Shards created by Crystallize reactions were absorbed, the special effect would appear abnormally.
Fixes an issue with Co-Op Mode whereby, when a Traveler used the abilities of Xenochromatic Fontemer Aberrants with certain characters, the other Traveler would be unable to see the skill animation.
Fixes an issue whereby, when characters that had equipped Lost Prayer to the Sacred Winds changed outfits, some weapon special effects would abnormally disappear.
Fixes an issue whereby, after Neuvillette and Cyno had triggered the Bloodstained Chivalry 4-Piece Set Bonus, Stamina would still be consumed abnormally when performing Charged Attacks.
Fixes a text error on the Court of Fontaine: Fleuve Cendre Message Board in Simplified Chinese, Traditional Chinese, German, Spanish, Japanese, Thai, and Vietnamese.
Fixes some text errors in certain languages and optimizes text. (Note: Related in-game functions have not changed. Travelers can view the changes in different languages by going to the Paimon Menu > Settings > Language and changing the Game Language.)
◆ Optimizes certain inconsistencies between voice-overs and their corresponding lines in Neuvillette's Story Quest.
*This is a work of fiction and is not related to any actual people, events, groups, or organizations.
"PlayStation", "PS5", "PS4", "DualSense", "DUALSHOCK" are registered trademarks or trademarks of Sony Interactive Entertainment Inc.
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spookysphereswarm · 7 days ago
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Major WWDC 2025 Event Features and Fresh iOS 26 Rumors
Introduction:
Apple's much-awaited WWDC 2025 Event surprised the world of technology by showcasing groundbreaking innovations and previewing the future of iOS. With developers, technology fans, and Apple fans eagerly waiting around the globe, several major announcements were making the headlines, and most importantly, those of iOS 26.
WWDC 2025 Event Highlights
Apple Intelligence (AI) gets a boostWhile AI moved to the forefront of the user experience, Apple launched on-device intelligence improvements throughout the ecosystem.
macOS SequoiaThe latest macOS has next-generation iPhone mirroring built in, enhanced security, and an even more unified desktop experience.
watchOS 12 & Health UpdatesEnhanced tracking, Artificial Intelligence-powered health alerting, and gesture control for accessibility were the highlights.
Vision Pro Global Rollout:Apple made worldwide availability of its mixed-reality headset, Vision Pro, and support for enterprise and AR tools available.
iOS 26 Rumors & Speculations
New Home Screen Widgets: Look for smarter, more personalized widgets with streaming live information, more integrated applications, and interactive control.
Improved Siri Integration: Siri can be given a boost by generative AI, with it becoming more conversational and context-sensitive.
More Lock Screen & Privacy Features: There are also rumors of a new Lock Screen look and app and location-based privacy modes.
Split-Screen Multitasking on iPhone Pro Models: After iPadOS, this could be one of those features reserved for the iPhone 15 Pro Max and higher.
Native App Redesigns: Substantial revamps to expect in Apple Music, Notes, and Safari, with AI-driven features.
Conclusion:
The WWDC 2025 Event laid the groundwork for Apple's upcoming development. While official details about iOS 26 are still unconfirmed, rumors confirm that there will be a big leap towards customization, AI, and performance. Wait for the iOS 26 beta later this summer!
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oragetechnologies78 · 7 days ago
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Key Highlights of WWDC 2025 and iOS 26 Rumors
What Made WWDC 2025 Different from Years Past?
WWDC 2025 was a major milestone event, ushering in a new chapter of Apple’s software ecosystem. Aside from a major visual redesign, Apple unified versioning across all operating systems and represented a substantial investment in on-device AI. This year's WWDC succeeded in achieving Apple’s trademark mantra of being ambitious yet practical, and continued to set an example of the valuable balance between usability and privacy.
Unlike past years, WWDC 2025 emphasized action and on-device enhancements instead of an over-the-top flash of AI branded software. Notable areas announced were the new “Liquid Glass” design language, the use of naming devices by year of the operating system, and new Apple Intelligence features, which put things in place for the next decade of Apple experiences.
How Has Apple Changed Its Operations Systems?
Apple introduced a new design across all software products called "Liquid Glass." This new user interface allows for an immersive experience with liquid-like translucency, depth and motion. Every product and operating system across iOS, iPadOS, macOS, watchOS, and tvOS now incorporate a sophisticated glass feel - from controls to navigation bars, widgets, and even the lock screen. All the interface has become more immersive and expressive while keeping the standard user's understanding of the basic controls.
The design elements are not just bringing a different look; they are also inspiring a different way to interact with content. The Liquid Glass design can change in shape and sizes with content and context to keep the user focused on the important things and not extraneous distractions. Developers are also supported through the introduction of new APIs in SwiftUI, UIKit, and AppKit which will aid the transition to this redesigned interface and help improve overall consistency across Apple's entire ecosystem.
What Prompted the Change to Year-Based OS Naming?
In a bid to simplify software versioning, Apple changed the naming of all the major version operating systems to now just be the release year: iOS 26, iPadOS 26, macOS 26 (Tahoe), watchOS 26, tvOS 26, and visionOS 26. This not only makes it easier for users and developers to track their updates but matches Apple's product cycles more closely with the calendar year. The new OS year naming convention also emphasizes a unified approach to software development, as most features and design language will be available concurrently across platforms.
What Are the Greatest Aspects of iOS 26?
iOS 26 has a lot to offer. It has some great advancements that even add value in usability and connectivity:
Liquid Glass Design: The entire system is using a translucent, dynamic material for everything found from the lock screen to app icons that provides a new and familiar feel to your iPhone.
Messages Upgrades: Group chats gain new polls in their group chats. Also, they can do Apple Cash-based bill-splitting for messages, typing indicators for groups, and custom backgrounds for group chats and one-on-one conversations.
Apple Games App: A all-new games hub, with groups of players, and streamlined links to titles across devices.
CarPlay Enhancements: Tapbacks are now available in CarPlay Messages. And, the new designs are even present in the car.
Apple Music and Maps: Pinned music, smarter suggestions and navigation features, and more make these two apps even better.
Wallet and Call Screening: Yet more of privacy and security enhancements, but even new ways to take control of those pesky unwanted calls.
What's Apple Making with Apple Intelligence and AI Features Expanded?
In 2025, Apple is not rushing when it comes to dealing with AI. They added several Apple Intelligence features focused on privacy and on-device processing:  
Visual Intelligence: This new AI-powered capability scans images and identifies objects, and places them in context to help users understand certain images better. It can identify a plant, a restaurant, a jacket, and/or the person wearing that jacket. Visual Intelligence also interacts with what's on your iPhone's screen and performs image search through experiences like Google Search and ChatGPT. You can access Visual Intelligence from your Control Center as well as using the customizable Action button.  
Live Translation: The AI can now produce real-time translation built-in to Messages, FaceTime, and Phone that will provide instant text translation or voice translation while talking.  
An Image Playground with ChatGPT: Apple finally hooked up ChatGPT to use in its image generation tool and allow users to produce images with styles like anime, or oil painting, or watercolor just by sending prompts.  
Foundation Models for Developers: Apple's new framework now allows developers to use on-device AI to develop and use on-device AI models, and let developers build on-device third party apps that are respectively smarter and intelligent.
Which Devices Will Support iOS 26?
iOS 26 will be available for iPhone 11 and newer models, including the second-generation iPhone SE and all subsequent releases. This means older devices like the iPhone XR and XS will not receive iOS 26 but will continue to get security updates on iOS 18 for a limited period.
When Can Users Expect to Get iOS 26?
Developer Beta: Available now, immediately following the WWDC keynote.
Public Beta: Expected in July 2025.
Official Release: Scheduled for September 2025, coinciding with the launch of the next iPhone lineup.
What Are the Most Talked-About iOS 26 Rumors?
While Apple confirmed many features, several rumors are generating buzz in the tech community:
HomePod with Display: Speculation continues about a new HomePod featuring a built-in display and deeper integration with Apple Intelligence.
Major Siri Overhaul: Although not arriving this year, a significant update to Siri—featuring advanced AI and contextual awareness—is rumored for 2026.
Expanded Health and Fitness AI: Future updates may leverage Apple Intelligence for more personalized health tracking and coaching, building on the new workout coach announced at WWDC 2025.
Third-Party AI Integrations: Developers may soon have even more options to integrate Apple’s on-device AI into their own apps, thanks to the Foundation Models framework.
Frequently Asked Questions About WWDC 2025 and iOS 26 Rumors
What is the Liquid Glass design and why is it important?
Liquid Glass is Apple’s new dynamic, translucent UI material that brings depth and focus to the interface, making navigation more intuitive and visually appealing.
How does Visual Intelligence work in iOS 26?
Visual Intelligence uses on-device AI to analyze images, recognize objects, and interact with content on your screen. It can identify items, provide contextual info, and even search the web for related content, all while prioritizing privacy.
Will my device get iOS 26?
If you own an iPhone 11 or newer, you’ll receive iOS 26. Older models will remain on iOS 18 with continued security updates.
When will iOS 26 be available to the public?
The public beta is expected in July 2025, with the full release scheduled for September 20255.
What are the main AI features in iOS 26?
Key AI features include Visual Intelligence, live translation in communication apps, and image generation via ChatGPT in Image Playground.
Are there any new apps in iOS 26?
Yes, the new Apple Games app serves as a unified hub for all your games, with group features and easier access across devices.
Is Siri getting an upgrade in iOS 26?
A major Siri overhaul is rumored but not arriving until 2026. For now, incremental improvements and expanded AI capabilities are the focus.
How Will These Updates Affect Everyday Apple Users?
The updates from WWDC 2025 and iOS 26 rumors point to a more unified, visually engaging, and intelligent Apple ecosystem. The Liquid Glass design refreshes the user experience without sacrificing familiarity, while new AI features make everyday tasks—like translation, image search, and messaging—more powerful and private. The shift to year-based OS naming also makes it easier for users to understand when their devices are up to date.
For developers, the new frameworks and APIs offer opportunities to build richer, smarter apps. For users, the changes mean more convenience, security, and delight—whether you’re gaming, messaging, or exploring the world through your camera.
What’s Next for Apple After WWDC 2025?
Apple’s strategy is clear: unify its platforms, double down on privacy-focused AI, and set the stage for even more ambitious updates in the years ahead. As the company refines its software and prepares for the next wave of hardware, users and developers alike can look forward to an ecosystem that’s more connected, intelligent, and visually stunning than ever before.
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16naughts · 22 days ago
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Dev Log May 30 - It's baaaaack (the WebKit issues, that is)
Last week we released the Sweet Bee update for Crescent Roll, which had some substantial changes both in terms of content and some of the inner organization. It was supposed to be a little bit bigger than it ended up being, but we decided to split up the changes into a couple of chunks to give it more polish and not have to re-do things for the public API release. (Which the PM in me wants to apologize to somebody for the delay, but I was the only one who set the time table anyway, so we'll have to work on breaking that "everything has to be done Yesterday" mentality.) As a quick recap - Crescent Roll is written in Javascript, which means it runs in a web browser. For Windows, Android, iOS, and practically every other platform, you can write your program to hook in to the OS native one and not have to install anything. For Linux (which Steam OS is a fork of), there is no native browser. Valve technically _did_ include Chromium as their front-end for their store, but they embedded it directly into their application and as such nobody else can reach it. Which is bad news, as if you want to embed it yourself, that's an extra 1GB of space. Which is bad for our 30MB game. So, in order to keep install size lower, we ended up opting for using WebKit instead. WebKit is what Safari is based on, just like how Chrome and Edge are based on Chromium. Fortunately, it's a lot smaller at around 200MB, which is technically still more than 5x bigger than the application, but it's better than the 30x. This, however, is proving to be a rather bad move. The Steam Deck uses a container system that runs self-contained little mini operating system runtimes that can just be stuck on pretty much any flavor of Linux with minimal compatibility issues. The unfortunate part for us is that it is Debian 11-based. Which is only 4 years old at the time of writing, but gcc and clang (C compilers) already dropped support for it, and thus WebKit also dropped support for _right_ before they did a major overhaul to a lot of important internal systems that fixed a lot of performance problems. When testing the newest update, apparently some of the libraries that were being provided by the OS received updates that have severely interfered with the game's performance. The startup now takes about 5-10 seconds on a black screen before anything shows up. Shutdown will keep playing the music and also requires you to press B to close for some unknown reason. The Main Menu had also dropped to 45FPS out of nowhere, and something with the audio playback got completely screwed over where it suddenly decides to stop playing music, and then every single sound that was attempted in rapid succession at faster speeds a few seconds later (In what world is that ever the expected behavior?! Just don't play it if it can't. This one is just stupid.) Fortunately, none of the issues actually affect gameplay all that much. Most levels still ran at 60FPS, and even when they dipped, we built the system specifically to support variable framerates, so the game speed is still exactly the same with no lag. The update was still published, as the issue was apparently caused by the OS changes and not our changes, so even old versions are still affected. As a result though, much of this week's work went in to optimizing the graphics system even more and attempting to play around whatever the heck is going on with that audio playback. We were able to hit 60FPS again, but at the time of writing, are still having the audio thing happen occasionally. So, what now? I think I've officially given up on WebKit. We're squeezing blood of out a stone at this point in terms of optimizations I can make to the game itself. It seems kind of silly that Windows is able to pull off 4k at 120Hz on 15-year old hardware, but the trimmed-down Linux port can't even handle sub-1080p at 60Hz. I've had an idea to try and use the Windows version of CEF specifically for the Steam Deck, which will keep it around 300MB and maybe solve some of our issues. It's going to take a bit, so fingers crossed.
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