📌 "pressure is kinda my thing." 🔍
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we are so back baby
hello dimension 20 fans, have some riz art because i love him so dearly and he is my favorite fictional character ever lol
also probably my favorite art piece in recent drawings it just looks SO pleasing. no yeah most definitely my favorite it looks so clean
probably gonna turn this into a charm/keychain for myself, at least a sticker for my collection! if more people are interested in that lmk and maybe i'll consider buying in bulk and selling em if i can lol
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reblogs > likes, but any interaction is appreciated :D! tysm for seeing my art regardless :]!
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Guys sorry, I am not immune to Hazbin/Helluva propaganda. I am also not immune to criticizing the designs and character motivations.
So! Let’s start with one of the most redesigned characters in the show: Beelzebub^^
So, sorta hot take, I really like the idea behind Beelzebub in the show. Ik "boo tomato tomato," but hear me out. I like how she is meant represent the hellhounds she rules over (ik she actually is a reference to Jay Jay, but let me have this connection PLEASE). However, the source material is very bug-like and compact.
The HB Beelzebub is NOT that bug like. Or compact.
With this redesign, I decided to pick all the stuff I liked about the og, and what I wanted to see more of. I kept her colors and general vibe but made her more built like a bumble bee with more inspo from the fly Beelzebub.
This is what I got.
Progress doodles n stuff below cut (it's gonna be an essay, y'all know the drill):
(She was much sharper in the sketch lol)
DESIGN EXPLANATION:
Anyways, I always imagined Beelzebub to be, y'know, more BEE like. The show did not give me that, so I did it myself. I made her wings bigger, gave her an actual bee tail and face (with the proboscis and stinger too), and more stripes and fluff. I also made her small and slightly chubby. Gotta hone the bumble bee.
I thought the hair made the original design too cluttered, but I wanted to keep the party colors. To compromise, I stuck all the goop in her tail. It sort of works like a firefly's abdomen and a lava lamp. I also nullified her cloths, so they would blend more with the body and help pop the neon colors in her eyes, antenna, and tail.
When she stands at her normal form, she is the smallest of the sins. But when she is in her "true" form (that I have not illustrated yet), she is the biggest of the sins. This is a reference to how gluttony starts small but gets really large over time, both mentally and physically.
As for additional details, I wanted to keep her "foxness". So in a brilliant brainstorm of ideas, I came up with the concept of "Masks". Basically, all the sins I'll redraw will have them. The masks are meant not only to represent their hellborn, but to represent how the sins pretend to be good things at first.
Stuff like "Rest a little more, it won't hurt" and "Be proud and don't care for what others say" are how they present on the surface, but if you continue those mindsets in a toxic way, it turns into sloth and pride and stuff instead of self-care and being proud of things.
For Bee specifically, it's "Have a little more, you deserve it!" and she has a hell-hound/fox mask. This also feeds into her personality change.
PERSONALITY CHANGES:
In the og, she's a party animal who cares for... moderation??? Yeah, I hate this about Helluva Boss. Why is it so hard to write *sshole/negligent people in power and why is it only Mammon who's allowed to be like this? Give me more morally dark grey powerful people!
That's where Bee is different for the redesign. She runs te lowest ring in hell and is in charge of hellhounds, the lowest species in hell. B/c of this, she is much more lenient compared to the higher ranked sins in hell, which is why she is often seen talking and hanging out with lower classes. (She gets slack for this from the other sins). She is also the only sin who has had open relations with lower class citizens all the way down to hellhounds. However, none of them last. Most of her relations outside of the sins are one-night stands and flings.
As for how she sorta sucks: she is still a party animal, yes, but she purposely chooses to be blind and ignore all the suffering that occurs at the parties. People have fun, but they overindulge, and as a result get sick, sad, and violent. However, Bee leaves the parties before they get this way. She does not want to see it. She is negligent. When she comes back to the party aftermaths, she quickly gets her workers to clean everything, so she does not have to discover anything gruesome and sad. She just wants to live, party, and see people "happy". (Sort of like Gatsby's parties minus the pining for a single woman who does not care for her).
... I wonder what would happen if that mental image she had shattered? I guess only the future will tell.
But anyway, if you have any questions or characters you recommend I design or redesign, feel free to ask lol.
I hope this made at least a little sense. Have a lovely day^^
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Went on a tag rant earlier, but I'll also post it:
Not everything in Skyrim needs a 4k+ texture mod (or a super high poly version, tbh.)
All those 4k clutter mods are eating into your VRAM and for little benefit. For small objects, 2k is practically identical to 4k, and 1k is usually sufficient if you're not zooming in on every apple (which... Are you honestly doing that during regular play?)
4k shines more on big objects where the texture is stretched over a larger mesh (dragons, for example) or for stuff like armors, horses, etc in screenarchery when you're doing close up shots.
2k is great for trees, landscape, bigger objects where you won't necessarily be zooming in.
Really small objects (ants, eyes, etc) look fine using 512x512 (again... How often do you zoom in to look at ants??)
Additionally: even modern 'realistic' games don't go 4k high poly on everything all the time! Smaller objects are often lower quality compared to characters because it's not as important. Modern games have better methods of reducing texture qualities dynamically that even modded Skyrim can't even touch.
Anyways, Cathedral Assets Optimizer is a great tool to tune down any textures that are too big.
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