I have like ten different analyses of each of the the dsmp characters that are all very similar but differ slightly based on the varying interpretations of the world building of the SMP.
Like, are they hybrids or humans or completely nonhuman? How does that affect them? Does it change anything at all?
Are the members of the SMP the only ones in their world or are there hundreds or even thousands of unnamed citizens? How does that affect the importance of the nations? How deadly were the wars? How much grief permeates throughout the population? How bloody was Doomsday? Who has the most blood on their hands?
Were they just normal people pre-canon or did they have defining backstories? Or do they not remember their lives before the SMP at all? How does that change their world views?
Exactly what is the magic system of the DSMP? Is it just Minecraft mechanics or are there actual processes and knowledge that needs to be studied and practiced? If it’s the latter, who is better or worse at what? How does this affect their economy?
To what extent are the governments actually functional? Are there actual governing bodies or are they just groups of people? Is c!Eret an actual king who has to make complicated decisions or do they just sit and look pretty and occasionally send out royal decrees? Does anyone actually pay taxes?
Does the SMP take place in a server multiverse or is it just one giant planet and a bunch of lands that can be reached with long enough travel? How far does Dream’s adminship extend? Are Logstedshire and the Anarchist Commune actually outside Dream’s SMP? Is SMP just another word for territory since Wilbur called L’Manberg an SMP within Dream’s SMP?
How the fuck does procreation work???? Is it with the same logic as divine myths where people just spawn from random limbs or pop out of the woodwork? Is Mpreg a thing???? What about spawn eggs? How the fuck are babies? How the fuck does aging? What the fuck is anyone’s canon age??????
How does respawning work? Do people just have a lot of near death experiences and the canon deaths are the only ones actually perceived? Or do people just respawn like normal and they can only have three really traumatic deaths before they get stuck in limbo? What happens to their bodies after they die?
Gods are real, obviously, but why didn’t anyone believe in anyone other than Prime before they started fucking with people? Are these old gods with obscure pantheons or did they spawn into existence in response to a society? Exactly how godly are they? Are they even real gods or just very powerful eldritch beings calling themselves gods?
What the fuck even are comms? Are they redstone? Or are they a technology more similar to the nukes or robotics? How do they display canon vs noncanon deaths? To what extent do the comms function like Minecraft settings? Do they even have any functions besides the chat feature and coordinates?
What other technology exists? Kinoko watches anime, but is it a screen or is it a theatre? Do cars and guns and the like exist within their world but the DSMP specifically just doesn’t have the resources to build them? Or do they not exist at all?
HOW DOES THE TIMELINE FUCKING WORK???? HOW LONG WERE THE WARS? WERE THEY A COUPLE DAYS OR WERE THEY YEARS???? HOW LONG WAS EXILE??? WHAT THE ACTUAL FUCK IS TIME??? WHEN THE FUCK DOES LITERALLY ANYTHING TAKE PLACE??? HOW OLD WERE THESE MOTHERFUCKERS???????
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another thing fantasy writers should keep track of is how much of their worldbuilding is aesthetic-based. it's not unlike the sci-fi hardness scale, which measures how closely a story holds to known, real principles of science. The Martian is extremely hard sci-fi, with nearly every detail being grounded in realistic fact as we know it; Star Trek is extremely soft sci-fi, with a vaguely plausible "space travel and no resource scarcity" premise used as a foundation for the wildest ideas the writers' room could come up with. and much as Star Trek fuckin rules, there's nothing wrong with aesthetic-based fantasy worldbuilding!
(sidenote we're not calling this 'soft fantasy' bc there's already a hard/soft divide in fantasy: hard magic follows consistent rules, like "earthbenders can always and only bend earth", and soft magic follows vague rules that often just ~feel right~, like the Force. this frankly kinda maps, but I'm not talking about just the magic, I'm talking about the worldbuilding as a whole.
actually for the purposes of this post we're calling it grounded vs airy fantasy, bc that's succinct and sounds cool.)
a great example of grounded fantasy is Dungeon Meshi: the dungeon ecosystem is meticulously thought out, the plot is driven by the very realistic need to eat well while adventuring, the story touches on both social and psychological effects of the whole 'no one dies forever down here' situation, the list goes on. the worldbuilding wants to be engaged with on a mechanical level and it rewards that engagement.
deliberately airy fantasy is less common, because in a funny way it's much harder to do. people tend to like explanations. it takes skill to pull off "the world is this way because I said so." Narnia manages: these kids fall into a magic world through the back of a wardrobe, befriend talking beavers who drink tea, get weapons from Santa Claus, dance with Bacchus and his maenads, and sail to the edge of the world, without ever breaking suspension of disbelief. it works because every new thing that happens fits the vibes. it's all just vibes! engaging with the worldbuilding on a mechanical level wouldn't just be futile, it'd be missing the point entirely.
the reason I started off calling this aesthetic-based is that an airy story will usually lean hard on an existing aesthetic, ideally one that's widely known by the target audience. Lewis was drawing on fables, fairy tales, myths, children's stories, and the vague idea of ~medieval europe~ that is to this day our most generic fantasy setting. when a prince falls in love with a fallen star, when there are giants who welcome lost children warmly and fatten them up for the feast, it all fits because these are things we'd expect to find in this story. none of this jars against what we've already seen.
and the point of it is to be wondrous and whimsical, to set the tone for the story Lewis wants to tell. and it does a great job! the airy worldbuilding serves the purposes of the story, and it's no less elegant than Ryōko Kui's elaborately grounded dungeon. neither kind of worldbuilding is better than the other.
however.
you do have to know which one you're doing.
the whole reason I'm writing this is that I saw yet another long, entertaining post dragging GRRM for absolute filth. asoiaf is a fun one because on some axes it's pretty grounded (political fuck-around-and-find-out, rumors spread farther than fact, fastest way to lose a war is to let your people starve, etc), but on others it's entirely airy (some people have magic Just Cause, the various peoples are each based on an aesthetic/stereotype/cliché with no real thought to how they influence each other as neighbors, the super-long seasons have no effect on ecology, etc).
and again! none of this is actually bad! (well ok some of those stereotypes are quite bigoted. but other than that this isn't bad.) there's nothing wrong with the season thing being there to highlight how the nobles are focused on short-sighted wars for power instead of storing up resources for the extremely dangerous and inevitable winter, that's a nice allegory, and the looming threat of many harsh years set the narrative tone. and you can always mix and match airy and grounded worldbuilding – everyone does it, frankly it's a necessity, because sooner or later the answer to every worldbuilding question is "because the author wanted it to be that way." the only completely grounded writing is nonfiction.
the problem is when you pretend that your entirely airy worldbuilding is actually super duper grounded. like, for instance, claiming that your vibes-based depiction of Medieval Europe (Gritty Edition) is completely historical, and then never even showing anyone spinning. or sniffing dismissively at Tolkien for not detailing Aragorn's tax policy, and then never addressing how a pre-industrial grain-based agricultural society is going years without harvesting any crops. (stored grain goes bad! you can't even mouse-proof your silos, how are you going to deal with mold?) and the list goes on.
the man went up on national television and invited us to engage with his worldbuilding mechanically, and then if you actually do that, it shatters like spun sugar under the pressure. doesn't he realize that's not the part of the story that's load-bearing! he should've directed our focus to the political machinations and extensive trope deconstruction, not the handwavey bit.
point is, as a fantasy writer there will always be some amount of your worldbuilding that boils down to 'because I said so,' and there's nothing wrong with that. nor is there anything wrong with making that your whole thing – airy worldbuilding can be beautiful and inspiring. but you have to be aware of what you're doing, because if you ask your readers to engage with the worldbuilding in gritty mechanical detail, you had better have some actual mechanics to show them.
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cw: pro-hero bakugo, reader has boobs, kind of explicit/nsfw? idk i describe boobs, reader is smaller and shorter than bakugo, unedited sawry
bakugo's muscle tee looks as ill-fitting as it'll ever be draped over you.
there are reasons for this, perfectly founded and logical reasons for why that is—the main one being that, it's, well, his; two, maybe even three sizes larger than what it should be to fit you properly.
but, he can't stop staring, and there are reasons for that too—the main one being that, it's his, and yet, the only way he can ever imagine it now is when it's being worn by you.
your hips sway to the song you've been humming for the past five minutes. it's the same one, the chorus on a perpetual loop. he's sure it's the only part you know; you do this often enough that it's the only part he knows now, too.
the hem of his tee hits right at the top of your thighs, concealing just enough to tease, but he’s confident that if you reach up even the slightest bit for the cupboard overhead, there'll be nothing to hide.
he feels a little bit like a creep like this, watching as he stands in the middle of your shared living room, but it's impossible too look away—you've got to be doing this on purpose, right?
heat flares inside of him when you turn your body ever so slightly, the armhole of his muscle tee large enough to give him the clearest view of skin—
he gulps.
it's smooth, sloping just right; the side view of your under boob curves into its perfect shape and he can imagine it, feel—
(is this considered perving if he's been with you for years?)
the pan in front of you sizzles as you plop in god knows what. you pour in something from the side and wait, one hand propped on the hip you pop out. then, you pick up the pan, attempting to flip what's inside (probably a pancake, now that he thinks about it).
it’s hard to focus on what you’re cooking though, especially when all he sees is plump flesh jiggling, bouncing as you further agitate the pan.
he just got the pants of this suit readjusted, and now they're fucking tight.
bakugo normally runs hot; it’s kind of part of his dna. but this warmth is different, flushing him from head to toe. it creeps up the side of his neck, painting the tips of his ears a blooming red.
you turn around then, plopping the pancake on the plate atop the counter behind you.
"oh! you're done," you greet him with a smile. so. fucking. casually.
as if your tits aren't fucking peaking against the gray fabric of his tee.
as if you think he buys the fake innocence poorly concealing that sly, conniving look in your pretty eyes.
as if you aren't standing in front of him in his muscle tee, wearing nothing underneath it like you didn’t do this on purpose. like you don’t know what it fucking does to him.
his eyes squint suspiciously, deep vermillion staring straight into yours.
you tilt your head, the tips of your lashes kissing the top of your cheekbones as you blink. you reach for a bottle of honey.
“everything okay?” you ask, voice syrupy, sickeningly sweet.
your movements play in front of him languidly, the corner of your lips curling up slightly as you smirk. honey catches on your finger as you pop open the bottle cap.
he’s supposed to be out the door in five minutes if he wants to make it in time for a meeting at the agency. technically, he should already be there if he wants to keep up his track record of consistently being fifteen minutes too early.
but you start to approach him, rounding the kitchen island. there’s a narrow space between him and the slab of marble, but you slide into it like it was made for you.
he’s certain it was, from the way the tip of your nose brushes against his as you tiptoe. your tits are right fucking there, brushing against the skintight material of his suit.
there’s too much fucking fabric if you ask him, between cotton and spandex.
your grin widens, and he feels hot, the heat from his cheeks radiating.
then you whisper, still saccharine, “breakfast is ready,” before kissing him on the lips lightly. a short peck, soft in the way that promises more before you slip away, giggling in your retreat.
he huffs, watching you leave. his feet shift as he thinks.
five minutes, huh?
like hell he’s going to eat these damn pancakes for breakfast today.
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My five cents on Tech’s fate in TBB
It’s been over three weeks since the show ended and I’ve been writing this in my head ever since, mostly to have it summed up in one post for posterity lol. I considered letting it go at this point but I know it’ll drive me crazy if I don’t get it out of my system so might as well.
So here we go, some of my rambly post-finale thoughts on Tech’s death (and a few other issues) under the cut!
Disclaimer: while this post is in critical spirit (because that’s how my brain works), I want to make clear that I have nothing but respect and gratitude towards everyone who’s worked on the show. My criticisms are of the final story as a whole as I interpret it (art is art, everything is subjective, you know the drill), but one never knows what goes into the process of making it behind the scenes, so I’m not holding anything against the creative team. I love this show dearly and am in awe of how good it is at its best, despite certain things I wish they did differently.
To begin, if I had to sum up the biggest problem that TBB writing suffers from, it would be lack of closure, and too many red herrings. Not just for Tech, but many things. Major plot threads as well as little character moments are cultivated or thrown in just to never culminate in anything or to be immediately discarded after serving the plot, some of them incredibly misleading. Some of the top examples:
- Crosshair’s chip. We never get an exploration of how the trauma of his chip activating and being left behind not only affected his motivation and choice to stay with the Empire, but his relationship with his brothers. While it was made fairly obvious, if subtly, that Crosshair became free of the chip’s influence after getting hit by the ion engine on Bracca, the narrative treated this change as if it didn’t matter at that point, while it obviously mattered a lot within the context of Crosshair’s character. Add to that all these little details with him clutching his head in s1 finale, Omega expressing her disappointment in him, and Tech’s comment on how “it is just his nature” (as if it matters!!! See what I mean about the narrative treating Cross’s chip as if it didn’t play the key part in his trajectory? They throw in this line, like we are supposed to take away that it’s simply Crosshair being Crosshair and not like, the results of brainwashing and abandonment), Wrecker blaming Crosshair for not going back to them, all while we as the audience have been shown and told repeatedly how these chips work (and so were the Batch), we ended up with an incredibly confusing situation with lots of mixed signals from the writers. And once Crosshair makes his choice to stay with the Empire in s1 finale, his chip and the confusion it brought to his relationship with his brothers is never brought up again, because the plot simply moves on.
- Cid’s betrayal. After her being a major character for two seasons with a continuous relationship build-up with Omega in particular, she is discarded as soon as her betrayal serves the plot, with all that character development getting thrown out of the window. You can be mad at Cid all you want, but to me it’s incredibly weird and wasteful to end two seasons worth of build up on that note without it having any closure for the characters, especially Omega whose whole theme is trusting people and bringing out the best in them. It’s fine if they decided to make Cid exactly what she appeared on the surface (untrustworthy and self-serving) after playing around with her potentially growing through her fondness of Omega, but then at the very least the betrayal should’ve had an impact on the characters, Omega most of all. Even just one casual line from Omega in s3 about how Cid’s betrayal impacted her emotionally, however minimally, would have solved that problem. And no, CX-2 mentioning how he extracted info on Phee from her off screen absolutely doesn’t count as closure, because I’m talking about emotional closure for the main pov characters as well as the audience. Cid had a presence for two seasons, then as soon as she executed her role as a traitor to further the plot, she was discarded like she was a random extra.
- Emerie’s relationship with Hemlock. We are led to believe that he basically raised her, instilling in her the idea that she had no chance without him and owed her purpose and “safety” to him. You can’t tell me that this didn’t deeply affect her struggle and eventual decision to break away from all that and choose to help the kids, basically betraying Hemlock. I get that the show only had so much screen time and Emerie is a supporting character in season 3 at best, but common, she has more tension with Dr. Scalder than Hemlock while the potential for this rich deep conflict between them is right there.
I can probably list more smaller examples but this is getting long and I don’t want to go on any more tangents, so, finally, the biggest example of lack of closure and tendency of TBB writing to display foreshadowing that leads nowhere:
Tech’s death.
First of all, I’ll die on the hill that it wasn’t denial or delusion that led to such a big portion of the audience to believe that Tech didn’t really die in s2. If we look at the facts:
- there was no body
- it’s the finale of season 2 out of 3, pretty early for one of the main titular characters to get killed off
- the only/last character to allegedly see Tech after his fall is a villainous scientist who is known to experiment on clones specifically
- not a fact but: the whole scene with Hemlock presenting Tech’s goggles to Hunter was incredibly suspicious. In hindsight, I think the whole purpose of it was so that the Batch got Tech’s goggles back in their possession as a memento (and to show how evil Hemlock is to rub it into Hunter’s face like that) but it was executed in a way that read as something much more. It read as if Hemlock was going out of his way to convince us/Hunter of Tech’s death, but with us knowing who Hemlock is, his background in experimenting on clones, everything screams at us to not trust a word he says. Is it really so surprising that so many of the viewers immediately jumped at the conclusion that something more was going on there?
- Hunter’s (lack of) reaction/immediate narrative fall-out. More on that later as I address lack of emotional impact of Tech’s death in s3.
- it’s Star Wars. And there was no body.
So yeah, to me, it is completely justified that so many people read that whole thing as open to speculation at the very least, foreshadowing Tech’s survival at most.
Personally, I was 70% sure Tech was truly dead prior to s3, but not because the text told me so, but because at that point I was used to the show’s writing regularly sending out mixed signals, and a part of me was resigned to Tech’s death becoming another example of the writer’s intent clashing with their accidental empty foreshadowing.
As season 3 aired and the whole CX-2 plot was unfolding alongside continued lack of closure for Tech’s fate, my hope for Tech Lives reveal grew and grew, but in the end my initial doubt was proven right, unfortunately.
Oh, CX-2.. what a mess. You can’t tell me the creators went over all of these scenes, all of these lines, looked at the whole picture and *didn’t* see how it was incredibly easy to interpret CX-2 as potentially being Tech with all these little potential parallels. “Domicile” alone.
If they didn’t want us to entertain the idea that it could be Tech, they could’ve done it differently, but for some reason, they chose to leave that space for speculation. My question is, why?
If they truly wanted us to believe Plan 99 was it, Tech’s Noble End that we were supposed to take as this dramatic super emotional ultimate sacrifice and all that, then why would they not make it clear that CX-2 couldn’t be Tech? Why breed confusion? And breed confusion they did. It’s hard for me to believe they didn’t foresee the “ohh is it Tech?” speculation.
When so many members of the audience immediately and individually jump at a theory or have the same take away from the story they are being told, yet the authors say it wasn’t meant to be taken that way, something went seriously wrong with the writing.
I don’t like to speculate on such things because we will probably never know for certain, but I wouldn’t be surprised if they had at some point considered CX-2 being Tech or at least something more for the whole CX plot thread, but changed and reshuffled things at the last minute for whatever reasons.
Which is fine and understandable. But it brings me to the heart of my biggest issue with how Tech’s fate was handled:
lack of impact and closure.
Let’s disregard all the Tech Lives theories for a moment and focus on what we did get: Tech, one of the main characters, getting killed off at the end of s2 out of 3, for stakes and consequences and NOTHING else. When I say nothing, I mean nothing.
Imagine, for a moment, he survived and stayed with the Batch. Nothing would have changed, in the grand scheme of things. Nothing. We wouldn’t have had a few obligatory “Tech mention, everyone feel sad now” throwaway lines/goggle shots and whatnot, sure, but that’s it.
Tech dying didn’t change the trajectory of the plot in any way, nor did it affect any of the other characters in a way that changed their trajectory. And anything less is simply not enough to justify killing one of your main characters. Stakes and consequences ain’t it.
Consider Mayday, for example: a supporting character, but his death in s2 affected Crosshair in such a way it completely redirected his journey, AND in s3 we got an episode that cemented the impact Mayday had on Crosshair and provided emotional closure for them. That’s a narratively meaningful death.
Tech’s death was not meaningful to the narrative beyond removing him from it. That’s why so many Tech fans insist he deserved better treatment: not only was he not present in one third of the show physically, but he lacked any sort of presence even in death. His absence was never processed or grieved by any of the main characters and so by extension by the audience.
And before anyone starts with the whole ‘they are soldiers/they had no time to grieve/etc’ arguments, it is the responsibility of the writers to provide the space for all of that emotional impact. It they don’t, there is no impact.
A few reactions here and there, moments of missing Tech as a person and a brother, not an asset, anything would have made this whole thing easier to accept.
The lines that we did get, from Omega mentioning the stuff Tech taught her to Echo commenting on how decryption would be easier if Tech was with them to “Clone Force 99 died with Tech” from Crosshair - each and every single one of those lines linked to Tech’s functions as part of the squad, his usefulness, but we didn’t get a single line in remembrance of him as a person of his own, no one missed or remembered him for himself or his personal impact on them.
Just one line from Omega about how he taught her about change being a constant part of life or whatever, or Wrecker making a comment on how Tech used to info dump about stuff, anything would have instantly provided that much needed sense of “he was here, he was a person and is still a part of us”. Instead, Tech was killed off to show that messing with the Empire is dangerous and risks are real, I guess, and immediately lost any and all presence within the story.
We never even got to see Crosshair’s or Phee’s reactions to losing him.
Speaking of Crosshair, that’s a whole other example of complete lack of closure: they never closed the loop on the family being reunited again after initially leaving Crosshair behind, and with Tech dead, it’ll forever stay broken.
They could’ve given this a bittersweet yet meaningful spin if they developed the angle of Tech dying on a mission to bring Crosshair home, making a sacrifice so Crosshair had a chance.
Instead, the moment Tech dies, we get Hunter (and through him, the narrative) immediately abandon the idea/plot thread of going to rescue Cross all while saying “let’s not waste Tech’s sacrifice”. Sacrifice for what? Clearly Hunter doesn’t see it as a sacrifice for Crosshair’s sake, so, what, to make sure the rest of them makes it from the mission? The mission to save Crosshair. That mission. Right.
I see people talking about Tech’s noble sacrifice that ensured his family got to live and eventually have their happy ending, but all I can think about is how the creators chose to have him die on a mission that was immediately abandoned and the only take away from that whole sub plot was Tech’s own demise.
And after Crosshair is back with the Batch, his reaction to Tech’s death is never explored at all.
So yes, to me Tech deserved so much better. If you are going to kill off a major character, it must be necessary to be compelling. The way I see it, Tech’s death was not necessary at all because it didn’t change anything. And if it was meant to, the creators failed to communicate that by choosing not to explore the emotional impact of it and not structuring certain story beats in a more precise manner.
To wrap this up, if the way Tech’s death was handled was satisfying for you, that’s valid and I’m glad for you. For me, unfortunately, it’s completely the opposite and will forever remain the biggest and most unfortunate low point in the story.
And while I welcome anyone to share their own perspective if they wish, please don’t take this post as an invitation for debate, since there is no one right or wrong way to interpret or be affected by art.
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