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#it's been a while since I've used that kind of artstyle
sin-cognito · 1 year
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@drabbletale HAPPY BIRTHDAY!!! ♥♥♥
I hope you won't mind me drawing a little cover art for your fic Sparks, since I've been wanting to do that pretty much ever since I read it for the first time! You know how much I love this fic!! ♥
Everyone, please go check out Sparks, by Drabbletale!!
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ryo-maybe · 2 years
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can u explain why AI art is bad without fearmongering, moralizing or bootlicking lol
I'm going to answer in good faith, even though the tone you're using sounds like you're harboring anything but. The issue with AI art isn't specifically inherent to the tools used to produce it, because, ultimately, a tool is merely that: something devoid of will which, in the hands of a human, can produce a specific outcome. It's the human element that taints what we could otherwise enjoy for the unquestioningly fascinating topic that is AI art and, by extension, AI software as a whole.
Now, the problem isn't people, period, but the kind of people that are responsible for giving AI the bad rep it's been getting, along with the intent that goes into both the development of AI tools and the things produced by dint of said tools. I'm talking about the tech bros happily rubbing their hands, waiting to provide business moguls with a brand new means to commodify and mass-produce what artists stake their entire livelihoods upon, because when you have enough zeroes lined up in your bank account, your eyes are utterly blinded to the soul and personality that human beings put into their handiwork, and which a machine won't ever be able to reproduce no matter how much stolen art you feed it. Oh yeah, by the way, that's how AI art tools have been making the rounds: by chewing on thousands upon thousands of stolen pictures made by actual people so that they may learn how to ape someone's style and spit out absolutely soulless derivatives, while the original authors don't see a lick of recognition or monetary retribution for any of it. Do I need to tell you why stealing and parading someone else's art as your own is a terrible, vile thing to do?
But sure, you did ask me to refrain from "fearmongering, moralizing or bootlicking", which I guess I've already done. So since you'd rather I skipped straight to the point in a concise manner, lemme offer some quick examples of why the culture surrounding AI art has already developed into one of the most abysmally disappointing displays of how greed and an utter lack of human decency can ruin something objectively brimming with possibilities:
Less than a week after the sudden death of Korean artist Kim Jung-gi, someone trained an AI model to mimic his artstyle, having the audacity of asking for credits if anyone wished to use it. I sincerely hope I don't have to explain to you why this is a ghoulish example of the kind of tone-deafness sported by tech bros who buy wholesale into the AI art craze.
A piece of AI art was submitted to an art contest and won. The "artist"'s work amounted to little more than picking a series of prompts and letting the machine do the work. It's as much art as googling a smattering of terms and making a collage of pictures taken from Pinterest (and even then, you would have put more work into it than this person did). That they won at all says a whole damn lot about how abysmal the respect given to artists - real artists - nowadays is.
There are a multitude of people out there already selling prints of AI-generated art. I could link some of them here, but honestly, type "ai art prints" on a search engine and you'll get inundated by them. I've seen and personally know artists who have had to undersell their works because commissions were the only thin, frayed string they could hang on in hopes of making it through the week without fucking starving themselves, but here we are: any random asshole can now yell "MASSIVE BREASTS, THIN WAIST, COCKTAIL DRESS, HUGE BADONGAS" at a computer, let it mash together a trillion of other people's hard work, and print it for easy bucks that the actual authors of the basic ingredients of their insipid soup will never, ever see a dime of.
It really bothers me that you mentioned "no bootlicking". Whose fucking boots is this side of the debate supposedly tasting? That of the artists who post every day about how angry, sad and terrified they are by the prospects of what the development of AI art will entail for their livelihood and passion? What kind of gall did your mother birth you with that you have the spiteful spunk to type that word, when you've got shit like an artist who had their sketch stolen while they were drawing it on stream, then fed to an AI and posted by someone passing it off as their own art? How does that not ignite your indignation? "Bootlicking". Like anyone's tongues have been tasting leather but those of the same tech bro chodes who kept trying oh so hard to convince us NFTs were the future while ruining the environment to make the absolute stupidest point ever made in the history of humanity.
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jascurka · 4 months
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what's please save my earth about? I keep seeing you talk abt it and I'm like 👀
"Please save my Earth" tells the story of a pack of highschoolers and a 7year old boy, who thanks to their connected dreams find out they have been living as alien researchers, studying and watching over the earth from their base on the moon in their past life. They have been reincarnated as humans and have to come to terms with the complicated relationships they had in their past lives.
And oh boy it gets interesting.
Note that the aliens I'm talking about are basically some sort of humans but upgraded. They just come from different planets apparently and have powers like communicating with plants or straight up ESP. And small spoiler but for some of them their powers activate again during the series when they're human.
The original manga by Saki Hiwatari was published in the 80s and 90s and the 6-episode OVA came out in 1995. You can watch it on YouTube although I wish I had access to a better quality of it. Personally I think the anime adaptation left some things kind of unsolved, there are implications to what happened but no deep dive into it, which is why I started reading the manga! Hopefully I'll find out more about what didn't make it on screen. So far I really like it, it's been a while since I've read shoujo, it has some humour in it and apparently it starts getting more serious and dark later on.
If you saw me posting about Jinpachi and Issei - they're kind of a subplot, the main character is Alice (Arisu) and Rin, the 7 year old menace. Their relationship is complicated and takes various turns.
Lastly for possible content warnings: there is an age gap relationship in please save my earth. It is also complicated but nothing too... shocking (??) for someone who isn't used to seeing stuff like that talked about in media. It's very tame if you ask me, you'd need to find out yourself orz
Anyways! I think I can recommend giving it a shot, it's really short but the artstyle of the anime is so ahh delicious, the characters feel so solid and shaped, I love that. And the animation is very nice as well!
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(x), (x)
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wachtelspinat · 1 year
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I've been in a rut as of late, and I really want to get better at form and anatomy. Your style is one of my favorite ones ever, what would you say were your biggest inspirations throughout the years?
hey, first of all i’m so very sorry for the late reply. hope you get to see this still since it’s been a while since you sent this ask... sorry
secondly, thanks a lot! i try to give some insights here, this question's always kinda hard for me to tackle because i'm having a hard time identifying my style and what makes it tick, idk... i guess it's a combination out of everything i like, starting from the artstyle of tf2 to various styles of my mutuals and people around here (but i think tf2, wanting to draw humans ever since i first laid eyes on tf2 and the cartoony artstyle of it all are my major fuels, ngl). 
as for anatomy and form: this is a matter i just recently pushed myself into because i felt really stuck in my ways. like... i never really did studies in my life, so when i wanted to draw i kind of had to count on it to ‘just work’, idk if this makes sense... i always felt like i didn’t actually know what i was doing there, and i worked with ref a lot (i would always recommend using ref, no matter what, what i want to say is that i realized i had not enough fundament to truly fool around in the way i liked to). and now that i started actually doing anatomy studies i feel so dumb because yeah. it IS making things easier x) i understand tho that for most it’s a motivational issue... you have to find a way to make it work for you. like doing studies, but implementing what you learned into a sketch of your blorbo, as an example.
as for resources, it’s hard to find good tutorials, mostly because the place is flooded with art bros trying to tell you “you don’t NEED anatomy and here is why” and then they make a sketch and you can SEE that they put SO MUCH ANATOMICAL KNOWLEDGE INTO IT. so there’s a lot of bs out there. there is good stuff out there tho, but it might take you a while to find what’s best suited for you. i could make a list of yt channels that really helped me but the thing is, everyone is at their own lvl and with different goals in mind, so i don’t think this would be very helpful.
what i can link you to tho are 2 videos that really opened my eyes in regards of a) finding your style and b) getting better at drawing a certain topic.
https://www.youtube.com/watch?v=SLfH9yOGs3o - this video tackles the whole ‘finding your style’ topic. because i often give the tip that you don’t find your style, style finds you (and i still think that is in its regards correct, because you just get subconsciously influenced by the media you consume and like and your fave artists’ style’s if you really dig them) but the ability to actively WORK on your style is there. it’s just something you have to put a lot of work into. but we’ll never stop learning, so there’s that. (she describes it with her landscape drawings but really this works for anything... from dynamic linework to just trying to find the right energy in your pictures)
https://www.youtube.com/watch?v=k0ufz75UvHs - this one really helped me getting over my fear of ‘drawing something ugly’ (big words from someone drawing ugly men as a hobby) but hear me out... because i have a weird brain that makes me recoil from something my mind thinks is ‘imperfect’ i really often get stuck with my art and either don’t experiment at all or get stuck with a sketch and spending hours on it trying to fix it... so approaching this matter like the video described just... melted that away. because when you draw 20 faces a day just telling yourself “NOBODY will EVER see this” you start loosening up... or at least i did. it’s also good for an analytical brain or people who strongly lean into that. this approach was especially nice while being stuck in an artblock... because i could easily just fool around and it kind of changed how i see doing art... like... nothing is ever perfect so i don’t have to make it perfect, i can analyze my art through a more neutral lense than my emotional attachment to it now... does that make sense?
last but not least, there are a ton of good resources out there for anatomical studies, my fave is still “anatomy for sculptors, understanding the human figure” by uldis zarins sandis kondrats.
SORRY THIS GOT A BIT LONGER BUT i put A LOT of thought into this as of late so yeah... maybe it’s gonna help someone too
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mystycalypso · 1 month
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Can i just say how much i freaking love the work you two are doing, Holly hell this is some wild stuff as veteran of hello neighbor you two are making me proud of this small community that is running on tumblr!
Also i hope you two don't mind me asking two questions.
Firstly, If one of you two had the control over welcome to ravenBrooks show what will be some things you two will change.
Secondly, What are you're thoughts on the artstyle of the show considering that Man of Action is working on the show?
Okay to start, I know I say it every time we get asks like this but y'all are genuinely so sweet and nice and it's just really really cool to see people enjoy our stuff. Like- especially fellow old fans of the franchise. I know Kaydin also really appreciates how sweet you guys are but just idk it feels like my fandom dreams come true when people like things like our au and art for this series
As for your questions...
Personally, to start, and this is Jack being slightly particularly- idk nitpicky? But there are three things I'd want to just- fix immediately and all three of them are Nicky related.
Number one, his shirt. I'm sorry guys but I've been here since the alphas and I didn't even realize this was his Sharkotron T-shirt. It's- It's just an egg
Number two, I realized after intense studying of Nicky's- face that it looks really weird when he's front facing, but his nose is facing right. So scenes like this suddenly seem- off model for no reason? I've poorly edited the image below to fix both of these
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Yes I am too lazy to edit them properly, sadly. Did make his shirt logo still one colour for ease of animation. Idk why but left facing nose Nicky just looks less weird. Just me and kaydin? Maybe.
Number three- uh... that hairline is atrocious /lh
I know he wears his goggles in the show like constantly but also- this is a 13 year old boy guys. I was 13 once and I have a very flat (minus a widows peak) hairline, but it did not stop my hair from falling all over my face, and I think it's fair to assume the same for the kid who's hair refuses to behave anyway
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Just fluff him up a lil (again I'm sorry these aren't better edits lol)
You don't even have to have it show when his goggles are up because like a headband or headphones it pushes hair back, or otherwise
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Although ironically while I'm explaining what I would change in the designs, I don't mind the art style at all, actually I kind of love it. Sure some things you kinda of have to get used to, like their ears being pretty low to the head, but in general I think it really fits the franchise. I know it didn't look too drastically different from the pilot, but there's so many little nuances in the designs that just make it better (especially when you look at characters like Trinity)
I've told Kaydin a dozen and a half times how I think show Nicky is the franchise's second best design for him. The first being this singular piece of art from Nicky's Diaries, like I have gone on for hours about why this rendering of him is just perfect.
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Third being fan renders, followed by the book artstyle, the pilot and finally games
And while other designs I wasn't sure about when watching through the show the first time, really just lore hunting instead of caring about anyone who wasn't Trinity or Nicky ngl, when I started doing my expression analysis I realized just how nice the designs and individuality of the characters are. If you put Nicky's expressions oh Enzo or Ivan's on Trinity it wouldn't fit and that's something I don't think people would expect from a Hello Neighbor cartoon.
They also have things I can just appreciate as someone who's special interest is animation (but doesn't have the patience to animate TvT gotta love audhd) for example, just having shading even in shots where they could completely go without it. It makes it less drastic and a smoother transition when lighting gets intense. They're also now afraid to switch up camera angles and push the rigs for a more intense shot.
Also something I really appreciate
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Smear frames!
God I love smear frames!!! It's another one of those things that It's like- knowing how much this cost Tinybuild, they could've easily cut it down to save money. But it just wouldn't have been as nice without it.
Sure there are probably people who look at the fact that Man of Action is working on the show and are disappointed by the art style. But I say this entirely genuinely when I say I couldn't picture this show looking any other way and working as it does.
Yeah, they could've used more realistic proportions for these kids, but it works so much better when it's pushed like this when Mr. Peterson is nearly double their height. He's visibly a hulking intimidating man who could lift a middle schooler and lock them away. You fear his build which contrasts his outfit best (really feels like they took the book description of him and just pushed it, as we know he doesn't have this same stature in the games)
Plus it feels like in general, they stopped focusing on that dumb "Oh we need to hide things in every frame" which- thank God. Sure they are still hiding little details, hell I have changed a whole chunk of theory about Theodore's relationship with his son because of something I found on accident
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This photo of (seemingly) 12 year old Aaron Peterson.
I'm not gonna go into it here lol because this is already long and it's supposed to be about the animation.
Are they still building mysteries and people are still crafting theories? Absolutely! Not a day goes by that I haven't been thinking about whether or not Aaron will ever be seen in the series in the present day and if he is, what he will be like mentally.
But the point is, they're focusing on crafting something GOOD over just theory fodder. Both animation and story-wise, and I can appreciate that so much.
Like- this is gonna be a really hot Jack take here so be aware.
I enjoy this franchise and it's spinoffs much more than the FNAF franchise.
Sure, Hello Neighbor one is and will always be awful. But I am 100x more likely to play Hello Neighbor 2 or Secret Neighbor than I am to play any fnaf game myself.
When I make fnaf content it is almost entirely AU based. Because the idea of getting lore super wrong since I just can't be bothered to try and figure that convoluted mess out is annoying. Why even try to solve lore if I need to read more than 10 books for a minor detail that becomes a major antagonist? We can't even get a full confirmed backstory for the main antagonist!
But with Hello Neighbor they realized that people don't want to be jumping through 50 hoops for lore. Yes we want mystery, but one we can solve without dumb contrivances and plot holes.
Do I still love FNAF? Of course. My senior quote is from William Afton ffs ("You may not recognize me at first, but I can assure you, it's still me") but one of these franchises is growing to better itself and gain more love, while the other is slowly becoming more of something I enjoy without trying to understand, and I think the Hello Neighbor animated series is- the pinnacle of this difference.
I love Welcome to Ravenbrooks. I love Hello Neighbor. I can’t wait to see what comes next from TinyBuild, and how season two will be even better than season one. (As proven by the fact that Nicky gets to yell louder in that one teaser clip alone than anyone got to in season one lol)
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moonlit-orchid · 7 months
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I've been sick since Sunday, and so I impulsively sketched this last night and then adjusted it today
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''Nam bu leam fhìn thu, thàladhainn thu     
(If you were mine, I would lull you)''
The sick little boy turned his head, his vision cloudy with tears, his face flushed, and his nose running. His whines quitened as he looked up at the old man gently singing to him. An ancient, weathered hand gently patted his small, podgy one, and those blue-gray eyes, older and more experienced versions of his own, gazed down at him with kindness and love, the usual steel having melted at the sight of his little nephew's ailment.
''Thàladhainn, thàladhainn, thàladhainn thu          
(Lull you, lull you, lull you)''
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The context for this is that when Donald and Della were young, they got very sick, and their parents couldn't manage to care for two sick little children, so they sent Donald to Scrooge while they cared for Della who just refused to stay in bed for any length of time. Donald, on the other hand, is incredibly sickly and kept on crying while lacking the strength to do so, which broke Scrooge's heart and so he took it upon himself to soothe his baby nephew.
The idea for this came from this one scene from When Marnie was there, and so I used it as a refernce, including the Ghibli artstyle. As for the lullaby, I literally found it online when searching for Scottish tradtional lullabies so don't rely on it being accurate.
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just-a-carrot · 5 months
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Helloooo!!! I was looking for inspo for my own visual novel a little while back, it's set in a ballroom so eventually the keywords lead me to discovering save the last dance (and itch.io in general im a total noob to this lmao) i dont know what it was but it just like took a vice grip around me INSTANTLYY.
So I downloaded the main game today and I am actually silently cursing you because I got nothing done all day I was just like transfixed. The artstyle grew on me alot, and oh godd the character designs... God I love the designs, espcially Genzhou's. There's just so much love (even in every gruesome death scene lol) put into this it's almost difficult not to get obssesed...
Also sidenote I found it kind of encouraging almost to see that you're (self-proclaimed) older, I found that really inspirational lol. There's something that just makes me want to create and actually sit down and learn when I play your games. I guess I've always had this feeling of having all the time in the world but recently I've been feeling almost like it's too late to learn new skills (which is kind if ridicolius since I'm like smack dab in the middle of gen z). Regardless I guess your work made me realize the artistry in visual novels, I could keep going but I tend to ramble lol
ahhhhhhhh this is so sweet!! i got very weepy reading this, especially as i'm already feeling quite soft today as it was a bit of an anxious one... 😭💕
that's fascinating that you found StLD first searching for ballroom stuff!! i am always curious how people first find out about any of my games. i'm happy you enjoyed it, especially enough to go play the main game sob. i'm incredibly touched
and i'm even more touched that you've been enjoying the main game so much 😭💕💕💕 especially all the kind words about the art!! i've grown more confident in my art more recently but especially in the beginning stages of the game i was incredibly self-conscious and worried about it because it was rather odd-looking and didn't match any other typical VN styles. so that's really sweet of you to say. this game certainly has had a lot of love put into it (and blood, sweat, tears, my entire life... etc.). it is very much a big passion project and my eyes were perhaps too big when i got started, but because it dug itself so deep into my psyche and i also made some good decisions like releasing in parts, etc., i've been able to keep working on it until the end despite it taking me like 2.5+ years so far. i'm not even sure i can put into words what this game and chars have done for me and my life and the many journeys and discoveries i've made along the way
dkjfalsdkf yes... i am a millenial, i will say that much. though i don't often feel like one. except for the fact that i often have no idea what people are talking about or referencing and tend to be awkward and confused most of the time LOL this is also why my characters are all older, as well. i sometimes feel a bit strange since i feel much older than many of the others in the VN dev sphere (well, perhaps in age only, not really in mental maturity maybe LKDJAFLKDS). if this can give inspiration to others that are also a bit older though, then i am glad 🤣 i have spent much of my life going from thing to thing and never really knowing exactly what i want to do. case in point my current job has nothing to do with my master's degree. though the one constant has always been creation of some kind, whether it's drawing or writing (and now with games, doing both of those on top of scripting and coding and a bajillion other things lol). i don't think you should ever feel "too old" to do something. or to get started doing something. or to feel like you "haven't done enough" etc. i say this so strongly because i also try to reassure myself sometimes perhaps LOL it's also ok if you don't know what you want to do so you're just trying out different ideas that you're passionate about. so many of us just wanna find something that makes us feel fulfilled and passionate, that makes our hearts ache, that fills us with joy and motivation. so if you can find something that does that for you, no matter how old you are, grab it and don't ever let go lkdajfalskd
at any rate, i'm glad i could also help you discover more about VNs in general. i hope it will be helpful as you work on your own games!!! 💕
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oceandiagonale · 2 years
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I know I've said a million times before but I absolutely love your artstyle. I've never been the biggest dan of my own art cuz it's always been way too complicated and really difficult to just doodle characters and stuff-- but yours is always so consistent in comparison (not that I'm saying I'm bad at art I just struggle to draw using the same techniques I used to)
I wondered if you had any anatomy tips for characters? Like do you break down characters into shapes to get their proportions vaguely correct while sketching? If you do I very much want to know what shapes you use because I've not been able to draw a single full body character in quite a while cuz I can't get their proportions the way I want 😅
OH god good question also THANKS JSDFHD 😭😭😭
uhhhh I guess I do the general blocky thing that most people do?
(like I'd emphasize the vague in "vaguely correct" here because every other day I stumble on a new amazing art tutorial on how to simplify all 900 back muscles into a perfect shape and it's like oh wow I have Not been doing that and I probably still won't remember now)
BUT for me it's all about the Vibes
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so when I'm really trying it usually either ends up being an amalgam of some tips that I try to remember + the shapes I've seen the most in tutorials since the early internet KFJHSDJKF
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but like a lot of the time I just do something super simple and then I have to figure it out later on a second sketch layer so it's all kind of a mess BUT that's the general shapes at least!!
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gremzoff · 9 months
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have you ever stopped whining to think that maybe,, just maybe, the hate you receive is true? Without whining and crying about it? That maybe, just maybe you're just not…good enough? Or as good as everyone else? People care about the 'basic' ocs because theyre just? Entertaining? Or maybe the artstyle is good? Have you thought about that? Obviously people will idolize who they think is cool. Also, you're 18? You're an adult now. And youre acting like this? Crying and getting your snot everywhere because you arent getting as much attention as the bigger blogs/creators? Or because your oc isnt that loved? Because the fandom got bigger and so the creators with actually good content are getting more notes? Is this your first fandom experience? I thought you were -12 y/o before seeing the bright "18" (shocked). Every fandom has its flaws, you said it yourself. The bigger the fandom, the bigger the flaws. Hat tipped to you for wanting to keep your peace and no longer interacting with the fandom.
Maybe before going in anon and sending these kinds of threatening/insulting asks calling others immature, you should look in the mirror. Attacking people for their personal decisions and opinions, calling them "12 yo" and immature, this is the real immature act. Why are you doing this, you need to make yourself feel tough? Anyway.
I'm not the only one complaining. If you really cared, you would look around and see I'm far from the only one nor the first complaining about these issues.
This is far from my first fandom experience, I've been in much worse places. I consider that I've grown enough since then to see and point out what's wrong in a community. I see so many new members making posts saying how this fandom feels like a "big family"- but all it takes is actually getting deeper into it to see how rotten the situation is. Idolizing isn't ok. Kissing people's toes isn't ok- and the hypocrisy of some of these people, saying, oh we should support small artists, but then they don't even take time to even look at our stuff- and again, I am not talking only about myself, we are a handful feeling this exact same way, and it's exhausting.
This feeling of anger, sadness, jealousy even maybe, us, small creators can feel towards others is normal. We are human, and we have feelings too, and we shouldn't oppress them. Maybe this is what you fail to realise, the world doesn't revolve around you, others can, too, express feelings. We are allowed to have these feelings and opinions, and real maturity is when you'll accept this fact and scroll past posts that upset you, instead of sending hate.
This has been an exhausting journey. I'm not going to say this fandom has been the worst I've ever joined, like I said, I've been in much darker places. But this is definitely the first time I witnessed such behaviour with my own eyes- sometimes, it almost felt like a cult. And I am not saying this to play around with words and exaggerate my feelings as a shock value, it just takes basic understanding of human behaviour to see what's wrong. This fandom may seem friendly for some, but it isn't the case for everyone, especially if you have experience, and you've been here for a while.
Even if I'm grateful towards this community for some things -like my ocs, my friends, but also the fact I've improved my skills a lot during this journey- , I definitely feel bitter for all the negativity I felt. Between people bashing me for my creations, self doubt and anxiety for not being "good enough", not being able to keep up with posting everyday on my askblogs, or just this uncomfortable feeling of constantly getting thrown under the bus by people who are "more popular". Seriously, nobody would want to meet people who are somewhat known in the community, all that to realise that even in "small" fandoms, people will think they are better than you, and won't hesitate to step on you and almost erase you, but then their fragile ego gets shattered as soon as you dare to speak out about these issues, or worse, express your opinion about not liking their stuff.
I have so many things to say. I hope you get off of your chair and go take a bowl of fresh air outside, because you definitely need it, and probably on the way, look at yourself and reflect on your own behaviour.
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rankarana · 2 years
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i can't believe the show that's gonna make me become a genuine oldhead isn't going to be Noir (2001) or Madlax (2004) or Saint Seiya Heaven's Overture (2004) or even Simoun (2006) but potentially Air Master (2003)... not bc its necessarily as good as the former shows (though it's pretty great for the most part!!!) but bc its so emblematic of a style of show that we USED to get and just don't really any more... the kind of show I call nebulously Girls' Action. a lot of other things from this era that i like are weird one-offs that got to exist because of how crazily varied anime was at that time, where the curve of profitability vs licensors' interests was just skewed right, but there's a decent bunch of shows like Air Master (Ikkitousen is the most immediate comparison) that you just don't get any more....
so while i might be enjoying it just because it's been a while since i've seen a fresh one of these shows, it also just has the most Fucked Up And Crazy female delinquent protag.
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Maki is just SO crazy in a way that the show makes sure to depict both through truly classic visual metaphors (she is a wolf!!! there is a hungry wolf inside her!!!!!!)
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but also? she just says this stuff constantly....
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and also like.... the last arc had her fight an evenly matched enemy and all the shots of her looking increasingly feral and ready to kill with each knockdown is just....... maki kakkoi.....
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also the artstyle actually having like, prominent/realistic noses is fun. like its one of the things you don't notice until you see a show actually do it - and I remember this show being called 'purposefully ugly' back in the day and... I do think it has a surprisingly 'grimy' and 'realistic' look to it despite how also very anime (even a little, dare i say it, How To Draw Anime) of the era it looks? it kinda ties into that even though it is often VERY goofy, it takes its core characters and its empathy for them very seriously, which is key in a fighting shounen and even MORE key for one like this....
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and yknow sometimes... the very obvious and genuine Yuri Vibes are just good...
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that's what Air Master is, it's genuine in every direction, and that does lead to insane bits like the mpreg jokes and maybe SLIGHTLY too many Mina's Huge Titties jokes, but... it also leads to stuff like this so!!! it works out!!
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ii desu ne............ hopefully the second half of the show doesn't shit itself but seeing as the next arc is about Maki and her psychotic older woman rival teaming up in a tournament arc... i have faith 😊😊😊
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bonus: sakiyama kaori gif. i think its awesome they let her make such insanely evil mean faces while being the second most sympathetic character in the show...........
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oh right writing so much about Air Master made me forget that i was sad they don't make shows like this any more when they easily could. I do think part of it is just that manga might have moved past this era of storytelling too but whenever I find out about stuff like the spear fishing girl manga its like... nah the spirit is still out there. I just gotta find it..........
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mollish-art · 11 months
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'Ello, me again lol
This time I'm after art tips because I really want to get better at art and yours is so amazing.
Awwww thank you so much!!
I've been drawing digitally ever since 2015, and am entirely self-taught. I never went to art school, and I learned most of the techniques that I use now just from watching hours and hours worth of speedpaints from my favorite artists while in high school!
With regards to things like anatomy and more fundamental stuff, I learned a lot by watching Aaron Blaise's tutorials. He sells them on his website and quite often does really good deals (I purchased a toooon of them for like $10 total during the pandemic). For those that don't know of his work, he is a professional artist and animator who has done a ton of stuff for Disney (he animated for Beauty and the Beast, The Lion King, and directed Brother Bear!)
As for my own personal advice when it comes to improving art, I learned the most by drawing fanart. So, SO much fanart. In high school, I pretty much only drew dragons. The one exception was the little bit of Homestuck fanart I did - that was the one thing that pushed me to start practicing humanoids more often.
The best way to get better at art is simply to just do it A LOT. A LOOOOOT. And the best way to do a lot of art without hating the process? Find a piece of media you really like and draw fanart for it!
My fanart was shiiiiiiiiiiiiit for the first few years. Truly. But nonetheless, I still drew nearly every day, and posted almost all of it to my deviantArt account at the time. I got a ton of constructive critiques as well as encouragement from other artists at the time, and that really helped to keep me motivated!
As I got better, I started to branch out into doing commissions. Doing paid work really motivated me to take my time when drawing things that were outside of my comfort zone (like landscapes, for example), and I always put in a ton more effort and detail into my commissions than my personal work or fanart. It helped me to grow my skills a TON.
But yeah! I started out just by looking at the work of other artists I admired and took inspiration from their artstyles, then just drew a bunch of fanart, and, most importantly, KEPT GOING.
The worst thing you can do as an artist is to constantly compare yourself to others like it's some kind of competition, or to see someone's work and say "I'll never draw like that". All that does is de-motivate you. Instead, what I grew to start doing, is to compare my art where it is right now to my OWN art from previous months/years.
I have kept ALL of my old art up on my deviantArt page (yes, even that really bad Homestuck fanart from 2015) as a reminder of how far I've come, as well as a reminder to other aspiring artists that we all start somewhere. The most important thing is to just get started and to have fun with your work! Do art because you enjoy it. Draw cringy shit. Draw ship art. Draw your ancient sparkledog OC from 2012. Just do it! You'll be happier for it :)
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luffysus · 4 months
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I need to talk about Cross Game - Part 1
Lately I've been feeling a bit nostalgic of the old anime/mangas I used to read, so I decided to re-read Touch by Adachi Mitsuru and that not being enough i needed to re-read Rough by the same author. And just like that I was like fuck it I just can't get enough of this author so I decided to give another one of his mangas a try and OMG I am floored. Btw I have some issued with the tropes Adachi overuses in his storytelling and his artstyle but that's for another post. Anyway, Cross Game is absolutely brilliant, this is Adachi at his best dealing with emotions, grief just like he knows. I actually haven't watched the anime adaptation so I'm just going to focus on the manga for now. I'll try to keep it short but I don't think that's even possible cause I have a LOT to say...
While looking for opinions on the series, I came across lots of reviews but mostly from anime watchers and I was often confused because a lot referred to Wakabe as Kou's girlfriend and I was just sat there like huh ??? Did i missread something in the manga that the anime captured lol ? I mean Kou did love Wakabe but the author from the very beginning of the manga went out of his way to show us their relationship was a bit one-sided. Wakabe loved Kou (mind you they were just like 10 year olds at this point in the story so i feel a bit weird calling it "love" lol) but Kou on the other hand was always more interested in her sister Aoba.
The instances are subtle a la Adachi but there are almost in every chapter. It's the way he sets up his panels, the dialogue or silences that sometimes can be so mundane but highlight obvious human emotions, like longing.
Starting from Chapter 1, Kou and Aoba are the first two characters we are introduced to and already in that introduction we have Kou staring at /taking interest in whatever it is Aoba is doing.
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And mind you right before this, is a page of Kou staring at bathing suits, and when his father scolds him he basically replies he is a maturing boy so staring at things regarding the opposite sex is normal...almost like the author is outright showing us the what interests this hormonal pre-teen...
The first part of the story being focused on Wakabe and Kou's relationship actually highlights and cements the fact that Kou always liked Aoba differently. It's in the way he wasn't really intereted in keeping that tradition Wakabe wanted of them buying each other gifts every year.
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It's the way he would almost always mention Aoba while with Wakabe (I started taking screenshots of the different instances but there were actually like so many I gave up lol I can't post all of them). I will however just touch upon imo the biggest giveaway depicted. It is when they are exchanging birthday gifts and Wakabe spots a newlywed couple. She's obviously emotional and she mentions how the couple will definetely be happy since they got married on a special day (her and Kou's birthday). When I tell you Adachi has a way of setting up his panels...because what comes next is kind of a brutal hint that only Wakabe was in "love". As she is mesmerised by the bride and imagines herself in that position...one day most likely with him... Kou is not listening and is basically thinking about Aoba and trying to emulate her pitching. You can't make this up...
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Now this could absolutely be my head canon, but Wakabe being the very perceptive young girl she was, imo figured out Kou liked Aoba that's why she tells Aoba not to take him away from her when he grows up to be the kind of man she knows Aoba will like (aka a pretty damn good baseball player).
When Wakabe tragically dies at that young age, Aoba could never forget that request from her late sister. That's what makes Aoba's struggling to come to terms with her feelings for Kou as they grow up so poignant. Not only does she have to come deal with the grief of losing the sister she was closest to, she also has to fight her growing attraction for Kou so she literally forces herself to exgerrate feelings of hatred him because falling for him meant betraying the late sister she loved so much.
Kou too has some internal conflicts he has to deal with before accepting that he loves Aoba. While he was not romantically interested in Wakabe, he still loved her very much. She was the only constant in his life, always pushing him to become a better person. It's a love that's in a way so much deeper than romantic love. It's the kind of love you feel for a twin (and knowing Adachi this is exactly what he was going with, by setting their birthday the same day and place). Plus like I said because their relationship was bit one side he felt that much more guilt, that she was the one always loving him, always doting on him during their time together. On top of that his feelings for sisters just kept growing...
This is what makes Cross Game so damn heartfelt. The emotions the characters go through are so complex, so human it tugs at your heart. Seeing these two heartbroken people try to cope with the death of loved one while coming into adulthood and dealing with their survivor's guilt, growing emotions... Damn.
I titled this part 1 because I still have so much more to say lmao. I'll stop here for now. Well done to anyone who manages to read all this and if you did I hope this makes you want to watch/read Cross Game.
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toxictrashdump · 1 year
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INFATUATION
Who are you?
(14hr piece further info below read more)
Ill upload the video process in a separate post as the file size for the piece was too large as it is.
I was hoping to get this piece out either new years eve or day but its here now.
I've wanted to draw something with these two for a while but knew if I did I wanted to put my skills to the test as these characters are special to me in that I adore dark fantasy knights and of course the ring wraiths and Sauron being one of the most prominent figures of these types of characters I was transfixed by them since a young age.
why the hell draw these two though having a tender moment? well I like making things gay its what I do. and bad guys are just sexy
I'm not great at analysis but all I know is that The Mouth of Sauron was a die hard sucker for Sauron and Sauron saw him loyal enough to regard him so highly amongst his ranks, damn dude been by his side so long he forgot his own name he was just the 'Mouth of Sauron' now.
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Making the piece
I wanted to draw something in regards to how I saw there dynamic and thought Sophie's song just fit really well with what I had pictured in my head that I wanted to draw out and helped me solidify it.
As for artstyle I knew I wanted it to be mainly a blackwork/linework piece cause their knights and wanted to go for that oldschool kind of style.
I love the work of Micah Ulric, Ze Burnay and Gustave Dore so looked to them for inspiration to improve my linework.
GOD BLESS SIDESHOW there figures are what I used for reference of these two characters as they are the most detailed photos of the characters I could find, like INSANE detail as well as some 3d models on sketch fab to get the basic of them drawn out.
Sauron
Mouth of Sauron
If I was a rich man id have sideshow figures of all my horrid blorbos.
I defiantly want to draw knights again in the future being all romantic and shit since their seen as the guardian/protector, but they're also mysterious 👀
Anyway this is for like the 5 people in the world who like these two characters in this way THIS ONES FOR YOU cause theirs not enough art of them.
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gk999fangame · 5 months
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January 2024 Devlog - Getting our bearings
Alright, we know, it's been already one (1) month since the trailer dropped and we have been kind of silent so far. In reality, we are doing work under the hood, and I've already shared some of the work I've done to a smaller circle of friends; I decided that most of it didn't warrant being shared publicy for now (due to being too early, requiring polish, etc.), and a lot of it will indeed remain under the hood for a time. But I think y'all warrant a devlog for once, so I will try and be as transparent as possible:
What you just saw was the first public, in-engine prototype footage for the game. Most of the focus so far was toward now only getting our sweet sweet models to look nice in Godot (which we somehow mostly managed to do save for issues with Godot's shadows system), but to also establish an optimal Blender-to-Godot pipeline so that getting these assets in the game would require the least effort possible for the sake of letting more effort go toward the quality of assets. We didn't manage to establish such a pipeline (yet). Game development sure would be amazing if you could just get your carefully crafted characters and animations in-engine with a simple click, amirite?
Alright, so, what else do we do in Godot? We develop the engine that will power our upcoming, innovative battle system, of course. We originally went for building the engine inside the game's main "project" (if you're confused, it's just some high-level indie dev slang) until we realised this, as well as the experimentation that comes with it, would negatively affect things for the main project. Also, using placeholder assets would be more efficient, but we're reluctant to fill the future foundation of the game with tons of useless dev garbage. So, we decided to start rebuilding allat gameplay stuff in a separate secondary project, which will be used from now on to develop our snazzy super secret revolutionary combat gameplay.
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Now, a lot of the work behind the scenes wasn't consacred to the engine itself (definitely not a bad workflow guys, trust me!); under the hood, we also worked further on the aesthetic side of things: chara designs, new models, etc… As you might have guessed, aesthetics are something real important to us. Hell, we literally intended the artstyle to be the big selling point of the project, especially to our fellow Minecraft enjoyers out there that have no idea of what a "gameknight999" even is, but care about the project regardless because it could very well end up the first good ambitious MC fangame since Story Mode. Obviously, that means when it comes to adapting existing characters, we usually make em snazzy new designs to match the vibe of the game:
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Beyond their designs, we also intend to make a lot more changes to several existing creatures for the sake of fitting the game's brand new vibe. Take the skeletons for example: in Minecraft, while the skeleton is very common and iconic, it isn't really considered a real "basic" enemy (it's literally a ranged attacker), especially when put next to the zombie, who easily takes the cake as MC's most basic enemy. In GKR, we decided to make skeletons able to wield a variety of weapons other than bows (swords, shields, etc.), consolidating them as the "shoto" units of the monster faction, and some of the more versatile goons Gameknight will have to face during his adventure. This is the kind of changes you will see in other aspects of Minecraft as we picture it for the reboot, offering a brand new take on the game you're used to (in total non-respect to the original Gameknight999 series which just adapted plain-ol' Minecraft as it was back in 2014).
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So, in the end, what can you make of all of this? 1) So far, we've mostly worked on getting our bearings in this engine. 2) We are currently working on getting the core gameplay system to a playable state. 3) Our artstyle is awesome.
Also, for those who didn't realize until now, the fancy skeleton model wasn't made by me this time; you have to thank our new 3D modeller, Lucas "Geno" ATBK, who I previously got to work with for Mega Man Zero Online Legacy. He's also developing a very cool speed platformer called "Lunar Leaf", you should REALLY check that out and more at https://www.youtube.com/@LukasATBK
Hopefully I covered everything there was to cover, and did not make any spelling mistakes. No Youtube uploads for the time being, but we hope to be back as soon as humanly possible with some cool new development updates.
-Beat-Chan, lead developer of Gameknight999 Rebooted
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kitchfit · 7 months
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Year in Review: Games Part 1
This is a series I've been wanting to do for a while. Whenever I finish a piece of media (books, games, movies, comics, maybe art and music in the future) I jot in down in a doc so I can look back on them at the end of the year. I wanted to write my thoughts on them as I finished them, but since you have to start somewhere, I'll be writing simple reviews in retrospect. This is just for fun, but I welcome any feedback.
Pokemon Scarlet
This game released with some controversy. It was an unfinished glitchy mess with graphics still not up to the standards of the Nintendo Switch six years into its lifespan, but tbh this game was fun as hell to complete. I loved most of all the new designs and managed for the first time in my Pokemon career to actually complete the Dex. I usually get worn down on that pretty quick.
The characters were also much more engaging than the previous generation, especially my best boy Arven. The environments were super fun to explore and I got a new favorite little guy (Slither Wings my beloved). Here's hoping the next game has an actual sane development cycle and we get this amount of creativity in a higher degree of quality with better paid developers.
Ace Attorney: Trials and Tribulations
If you thought I only played games that came out this year, sorry to disappoint. I don't manage to pick up even half of the blockbusters that pop up annually, and go after older games way more often. That being said, I see why AA fans hold this game up so high. I played the first and second Phoenix Wright games last year (which I won't review since that was too long ago now) and this is a nice cap to the original Trilogy.
You get Phoenix's background as a dorky bisexual art student, Mia's first case as a defense attorney, and an honestly heartbreaking quest for revenge through Godot while never stooping to melodrama. (I love his theme it sounds like the Mother 3 Magypsies). Also unlike the first two games, there were zero "filler" cases. Each one was thoroughly engaging and moved the plot forward in a meaningful way. Though, I don't begrudge the earlier cases that fuck around a lot more.
Pokemon White 2
When the OG Black and White came out, I was in the "everything new is lame" stage of adolescence, so when the sequels came out I didn't even bother. Turns out I was the lame one for doing so! In hindsight, Pokemon seemed to reach something of a peak with Gen 5 in terms of graphics and gameplay, and would seek to experiment with new artstyles and gimmicks for the next (looks at watch) 11 years damn.
With the first Black and White, it focused on remodeling classic Pokemon designs and gameplay into something new and modern, and these games add back in most of those classic Mons. The plot is also very action-packed and engaging, and gives a satisfying epilogue for a lot of the characters from the first games. You get to see how the region has changed after 3 years and even get to explore some new parts of Unova, similar to how the Gen 2 games handled Kanto. I hope Gamefreak does something like this again in the future.
Kingdom Hearts: Re:Coded
Prepare for a deluge of this series, and not in any conceivable order. Kingdom Hearts took over my heart, mind, and body Xehanort style for the better half of the year. This title is known for a fun variety of gameplay and an absolute dogshit story. I wouldn't really agree. The game switches up its playstyle pretty frequently, including side-scrolling platforming, railshooting, and turn-based combat but for the most part its classic hack-and-slash 3D platforming that feels kind of grindy, but there's multiple unlockable difficulty sliders that you can use to switch it up if you get bored.
Storywise, there's not a lot for newcomers and if you want to play through all the games as one overarching narrative, I wouldn't blame you for skipping this one. However, if you're already a fan of Sora and Riku's relationship, this has quite a bit for someone to dig their teeth into. The world's are all recycled from KH1, making this one of the two games where you can actually explore Destiny Islands, but they all feel pretty downgraded. The endgame gave me a headache.
Kingdom Hearts
Our best boy's first big boot step into adventure. I watched all of the KH cutscenes for all of the games during a particularly dry season of lockdown, so this was my first foray into the original. The story genuinely holds up to a surprising degree, leaning into the Disney elements more than its Squaresoft side for probably the last time in the series. Its really good groundwork for Sora's introduction as a hero, I especially love the assertion towards the end that it is Sora's choice to help others that makes him worthy of the Keyblade and not destiny. Its a theme that would be both muddied and compounded upon later in the series in a pretty interesting way.
I was almost astonished at how in-depth all of the worlds are, especially Traverse Town. There are a lot more little Disney references and sidequests, like the 101 Dalmation quest, that help the worlds all feel a bit more lively. Also NPCs, which later in the series would become a rare gift. I fucked up on the combat. Did not learn how to do spell shortcuts until midway through KH2. Despite that, it was still fun to wack Heartless with my keyblades six different ways, and it makes me excited to replay it at some point.
Kingdom Hearts II
This is the big boy that every KH fan loves to absolute death. Chain of Memories had already started the series tradition of experimental storytelling, but the mainline sequel takes it to an fascinating and well-executed degree. For the first three hours you are forced into playing a new protagonist with zero context and near zero Disney shit. Vivi is there though and we love him for that. Later on we would see this prologue as the tragic conclusion of another entry in the series, but its initial presence here is jarring in a way you have to piece together throughout the rest of the main game. It would also introduce many of the more headache-inducing plot aspects that are fun to dissect but a pain to explain, such as Nobodies. I see them as ghosts, and no one can tell me otherwise. I wrote a whole absurdist retelling about it.
The worlds are more quantity than quality, I'll be real. About half of them are made up of 4 or 5 flat maps with nothing to do except grind Heartless encounters, (e.g. Mulan.) The other half are a bit meatier but could have benefited from more sidequests and such. You revisit quite a few from KH1 to see how they changed and that's always fun. There's a theme to each of the Disney worlds that add to the narrative, in this title mainly being romance and identity. The identity aspect leans toward the relationship between Sora and Roxas, two separate people who are also one person, while the romance theme hints towards the relationship with Sora and Kairi. Oddly enough, both themes also seem to work towards Sora's quest for Riku, who is in the midst of his own identity crisis while Sora desperately tries to find him. Huh. Interesting.
Kingdom Hearts: Birth By Sleep
This is my favorite Kingdom Hearts game. This was one of the few I was able to play as a teenager and even after all these years I still adore this game to death. It works without knowing anything else about Kingdom Hearts. You don't need to know about Ansems or Nobodies or Time Travel; none of that shit. This is the story of three friends that get torn apart by their own ignorance and one bitter old man on his quest to change the world. Its one story split among three perspectives, and each character you play through the game with you understand the grander narrative. You understand why Aqua's best friend snapped at her, why Terra's little brother is so ready to die. You also get to hear Leonard Nemoy yell "KEYBLADE" in the same cutscene three different times.
I love this game so so much dammit. The combat has a fun collection system where you earn action commands and combine them to make better attacks and healing moves. The worlds in the latter half of the game are also really creative and fun to explore, though you get a limited area to move around in for each character. If you have played previous KH entries, there's a lot of references to make you point at the screen and go "THAS AXEL THAS MY BOY HE'S A LIL GUY HERE." Anyway I'll shut up. Play this game.
Kingdom Hearts: Dream Drop Distance
Never ask me to explain the plot of this game. They added Inception to Kingdom Hearts and also Time Travel. And the story is mostly told through unlockable backstory cutscenes including the premise. Yes, the introduction to this game's story is an unlockable. Despite this, the story is pretty effective. This is Riku's second time in the spotlight since Reverse/Rebirth, though the game is once again split between him and Sora. It dissects Riku's character arc in a similar way to Re:Coded, except uhh this one isn't a computer simulation, he is a Dream. Completely different. It asserts his desire to continue as Sora's protector, and realizing this it is him who ultimately triumph's over Angst Teen Xehanort, saves Sora and passes the Key Test. He's no longer on his Way to the Dawn. He's in the light. It's sweet.
The worlds in this game are based around vertical movement. There's a new Parkour mechanic that lets you wall-step-flip around basically everywhere, and to compensate this the worlds are Huge. Since they're dreams, that also means they're pretty empty of anything to really do or explore. They are pretty at least. There's also a pokemon mechanic where you collect lil guys. I did not realize this mechanic also determines Riku and Sora's stats until the final boss, which caught me off guard. I see why this is a lot of people's fave KH game of all time, but its a little too busy for me.
The Legend of Zelda: Oracle of Ages
This is an odd one. I first played this game two years ago at college alongside Oracle of Seasons in my spare time. Eventually my phone-I MEAN MY AUTHENTIC GAME BOY COLOR- broke and I thought I lost my save data for both. Turns out I did not and finished through the last few dungeons. This game makes solid use of the time travel mechanic, which is a mix of Ocarina's time travel and Alttp's world jumping. It's fun to jump sporadically between 1000s of years and see the world in different eras. That rock? Used to be slightly over to the left. Would you look at that.
The dungeons had a larger focus on puzzles in comparison with Season's love for combat, which is probably why this is the more beloved twin. Some of the dungeons had me waddling back and forth for too long until I figured out what to do. You can link these games up to get bonus items like the Biggoron's Sword which is fun to complete. After beating both games, you get an extra final boss against Ganon and a scene hinting towards the beginning of Link's Awakening, which is a nice touch. And then Nintendo declared them two separate Links, for some reason. Beh.
The Legend of Zelda: Ocarina of Time 3D
Oh hey. One of the most beloved games of all time. I have played through this games more times than I know. Probably around like. 6 times I used to boot this game up and play all the way up to the Forest Temple and then restart for some reason, I don't know how many times I actually got to the end.
Its a game that eases you into its idyllic fantasy world before dropping you headfirst into the apocalypse you inadvertently caused in your quest to destroy evil. Its never a melodramatic game though. Its about the loss of innocence. Maturity. Learning that the evil was always there, before the King of Thieves took over the world, before you were even born. It even came from the place you are trying to protect. But there was always goodness too, there was always light. There are always friends to be found in dark places. The style and presentation are peak. The dungeons are rich in aesthetics and well made puzzles. The time travel mechanic is honestly a bit undercooked. But this game is fantastic. Quintessential Zelda.
The Legend of Zelda: Four Swords Adventure
I straight-up forgot I played this. Its fun though. Its a relatively short game, but compared to its predecessor, its a huge improvement. The game plays out in stages like the first Four Swords game, but usually in explorable environments, like towns and forests rather than generic volcano and cave themes. You control all Four Links at once, moving them into different formations to move rocks or put fires out. Or you can do it with friends controlling each Link. I did not. :(
I was mainly interested in this games story from a lore perspective. It features the return of Vaati, the Wind Creep who Lova Da Ladies, but with the addition of the Rise of Ganondorf. You are sent to stop him from a wise owl, Ganon allies himself with Deku Scrubs, attacks the Gorons, and is eventually turned into a monster by his own lust for power. It seems more and more like a retelling of Ocarina in a different light. Eh. Maybe I'll write about my Zelda timeline theories in a different post. Not here though
Kingdom Hearts: Melody of Memory
BACK TO KH BABY! This is a rhythm game, so I don't have too much to say. I've never really played any rhythm game before this, and I'm not sure if this one is on par with the more well-known rhythm titles out there, but I had a good time with it. Its great for people who like Kingdom Hearts music, lmao. You have a lot of unlockable character groups to play through the music with and level them up, but once I unlocked the Days trio I didn't really go for the others too much. Xion my beloved.
The story is hilariously shallow, almost insulted considering its Kairi's first solo outing, technically. She's on her quest to learn all the KH lore she missed out on, and eventually finds a repressed memory of a grown adult monologuing at a toddler for fifteen minutes. Also that her boyfriend is alive so that her boyfriend's boyfriend can go save him. Her boyfriend's boyfriend is also her boyfriend. Fight me.
Kingdom Hearts III
People were. So upset when this game came out. Acted like it was the biggest disappointment since the ill-fated economic crisis of '07. Sure, yea, that's a reference. Well this is the first time I've gone into it and I'm here to say this is probably among my favorite KH games of all time. Strong competitor with BBS. A lot of the criticisms of the story and gameplay weren't wrong per-say, but the issues with this game, such a goofy dialogue, bizarre pacing, and over complicated exposition dumps, are problems with the entire series that fans of the series, in my opinion, have come to see as endearing elements of Kingdom Hearts. Its funny to watch the big cloak guy point at Sora and say "Darkness Light Heart Darkness," and see Sora gasp in fear, while also realizing the importance of that dialogue to the story. It's a feature, not a bug.
The worlds in this game are its biggest asset. They are huge, heavily detailed, heavily explorable areas with tons to discover. Hell, the Pirates of the Caribbean world acts as a slightly smaller Wind Waker. The game adds in most of the mechanics from all the spin offs to give you a lot of toys to play with, such as parkour or sharpshooting, that are easy to forget but a treat to use when you actually remember them.
A central theme of each of the Disney worlds is happy endings. Hercules finally takes down Hades for good. Mike and Sully are able to visit Boo without risk to her safety. The dead Baymax from that one Disney movie gets a redemption arc. Frozen and Tangled play out exactly as their movie which is kind of boring. This correlates with the happy endings the rest of the supporting cast get to experience, including the initially tragedies of the BBS and Days trio in scenes that genuinely got tears out of me. But Sora doesn't get a happy ending. He sacrifices himself to strong-arm everyone else into their perfect circumstance. Literally breaks the rules of time and space to force the universe into saving his friends at the cost of his own life. And then Hell turns out to be Tokyo so its not all that bad. It makes you feel for the boy. This game also lets you play as Kairi in the DLC which makes me happy.
Alright ending this here. I've played way too many games this year this isn't even half. Also only including games I've finished, and games with definitive endings. I played Mario Kart 7 but that doesn't rlly end, ya know? Will try to write these weekly, even if no ones reading them. But if you do read them tell me what you think! Gonna switch over to books next week to even it out. I swear I don't just play games. This is the last Kingdom Hearts game on this list too I swear.
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ryo-maybe · 2 years
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Ho postato 40.162 volte nel 2022
Sono 9.327 post in più del 2021!
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Ho taggato 2.779 dei miei post nel 2022
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#which is actually an inflatable animal that i want to see poked until all the empty air has gone out and left behind a delicious nugget of h
I miei post migliori nel 2022:
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1.444 note - Postate 19 agosto 2022
#4
I love Ryouichi Ikegami’s style a whole damn lot because you could pick any panel of his and it’d make for a perfect reaction picture because he draws characters like this:
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1.554 note - Postate 25 ottobre 2022
#3
I think it's neat when characters, regardless of gender, age or anything else, are pathetic but less in a "spineless harem isekai self-insert" and more in a "couple (literal or metaphorical) years away from a middle age crisis, dark circles around the eyes that contribute to making them look like a raccoon too tired to sift through the trash, which they can't even afford anyway" kind of way, you feel me
1.606 note - Postate 5 giugno 2022
#2
can u explain why AI art is bad without fearmongering, moralizing or bootlicking lol
I'm going to answer in good faith, even though the tone you're using sounds like you're harboring anything but. The issue with AI art isn't specifically inherent to the tools used to produce it, because, ultimately, a tool is merely that: something devoid of will which, in the hands of a human, can produce a specific outcome. It's the human element that taints what we could otherwise enjoy for the unquestioningly fascinating topic that is AI art and, by extension, AI software as a whole.
Now, the problem isn't people, period, but the kind of people that are responsible for giving AI the bad rep it's been getting, along with the intent that goes into both the development of AI tools and the things produced by dint of said tools. I'm talking about the tech bros happily rubbing their hands, waiting to provide business moguls with a brand new means to commodify and mass-produce what artists stake their entire livelihoods upon, because when you have enough zeroes lined up in your bank account, your eyes are utterly blinded to the soul and personality that human beings put into their handiwork, and which a machine won't ever be able to reproduce no matter how much stolen art you feed it. Oh yeah, by the way, that's how AI art tools have been making the rounds: by chewing on thousands upon thousands of stolen pictures made by actual people so that they may learn how to ape someone's style and spit out absolutely soulless derivatives, while the original authors don't see a lick of recognition or monetary retribution for any of it. Do I need to tell you why stealing and parading someone else's art as your own is a terrible, vile thing to do?
But sure, you did ask me to refrain from "fearmongering, moralizing or bootlicking", which I guess I've already done. So since you'd rather I skipped straight to the point in a concise manner, lemme offer some quick examples of why the culture surrounding AI art has already developed into one of the most abysmally disappointing displays of how greed and an utter lack of human decency can ruin something objectively brimming with possibilities:
Less than a week after the sudden death of Korean artist Kim Jung-gi, someone trained an AI model to mimic his artstyle, having the audacity of asking for credits if anyone wished to use it. I sincerely hope I don't have to explain to you why this is a ghoulish example of the kind of tone-deafness sported by tech bros who buy wholesale into the AI art craze.
A piece of AI art was submitted to an art contest and won. The "artist"'s work amounted to little more than picking a series of prompts and letting the machine do the work. It's as much art as googling a smattering of terms and making a collage of pictures taken from Pinterest (and even then, you would have put more work into it than this person did). That they won at all says a whole damn lot about how abysmal the respect given to artists - real artists - nowadays is.
There are a multitude of people out there already selling prints of AI-generated art. I could link some of them here, but honestly, type "ai art prints" on a search engine and you'll get inundated by them. I've seen and personally know artists who have had to undersell their works because commissions were the only thin, frayed string they could hang on in hopes of making it through the week without fucking starving themselves, but here we are: any random asshole can now yell "MASSIVE BREASTS, THIN WAIST, COCKTAIL DRESS, HUGE BADONGAS" at a computer, let it mash together a trillion of other people's hard work, and print it for easy bucks that the actual authors of the basic ingredients of their insipid soup will never, ever see a dime of.
It really bothers me that you mentioned "no bootlicking". Whose fucking boots is this side of the debate supposedly tasting? That of the artists who post every day about how angry, sad and terrified they are by the prospects of what the development of AI art will entail for their livelihood and passion? What kind of gall did your mother birth you with that you have the spiteful spunk to type that word, when you've got shit like an artist who had their sketch stolen while they were drawing it on stream, then fed to an AI and posted by someone passing it off as their own art? How does that not ignite your indignation? "Bootlicking". Like anyone's tongues have been tasting leather but those of the same tech bro chodes who kept trying oh so hard to convince us NFTs were the future while ruining the environment to make the absolute stupidest point ever made in the history of humanity.
7.769 note - Postate 17 ottobre 2022
Il mio post numero 1 del 2022
Since Tumblr wants to be a bitch, here’s a timestamped link to the jugglers doing working their magic in front of the Pope while Megalovania plays in the background. No this wasn’t edited. It’s a livestream
14.532 note - Postate 5 gennaio 2022
Guarda ora l'Analisi del tuo anno 2022 di Tumblr →
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