(He/him) If Darlin’ becomes a vampire and we don’t get a new werewolf listener and werewolf character series, I’m leaving for good. The only reason I came back to Redacted was for the werewolves. The only reason I listened to my first redacted video was because I wanted more werewolf content. And right now as a werewolf fan, I’m not feeling very well liked. The vampires outweigh the werewolves to the point that I’m starting to take notice of it and it’s ruining my enjoyment. It’s starting to feel like a vampire movie that gets called a werewolf movie because the werewolves have 20 minutes of screen time. It’s just harder to enjoy new videos when I feel like my time is limited. It’s upsetting but I already made my decision.
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murder time trio should get to all experiment with dead bodies. why? because they can and it would be cool (okay but seriously i'll provide an explanation). all these freaks are scientists. i think it would be cool and funky if they all got to experiment! except morbidly and bloodily because none of them are right in the head now
killer like has his whole thing with wanting SOULs for some unspecified reason??? i'm just gonna steal the common interpretation that it's so he can find a way to fix his own soul through coding. but like,,,, what does he do with the desd bodies??? all the fellas he stole those souls from??? well this is where dust and horror come in
it's One Panel and i'm ABSOLUTELY reaching here but there's a (single) panel in horrortale where horror's pulling apart some sort of human limb like an arm with a device. why? what for? i dont fucking know at all man like papyrus said why is he always doing something weird in his room. anyways i'm just gonna guess its probably for rationing in horrortale (but it could also be that horror just felt like ripping apart an arm. for scientific purposes. or because he did this after ripping off aliza's arm so maybe he's doing some sort of recollection reflection or something i dunno im not a professional on this man). killer could totally send all the already dead HUMAN bodies horror's way for horrortale's food situation. maybe horror likes to dissect the humans yk maybe he's not just the type of bash (a head open) and dash. monsters dust so you cant see their guts but humans dont so horror gets prime time first hand experience on the human body! and then after he's done poking around in the brain he can give the meat and organs to papyrus for him to do his specific spaghetti confectionery
but but but what about the monsters that killer takes the souls from! surely he doesn't just take from only humans (dude idk if he actually does take from only human or monster. probably not right? he needs to study BOTH types of code so he can be most informed) so he must also take monster souls. and fortunately for dust (i do NOT think he'd quite like handling gore) monsters don't leave behind bodies or blood or allat they leave behind dust. hah. dust experiment with dust. i think its already a headcanon out there that dust likes to study dust. i cant exactly recall WHY exactly but maybe it's for sentimental reasons or just something to do to pass time between resets. so killer can just pass on whatever dust he gets to him and he can put it under his little microscope and be a little nerd what a GEEK. give this guy glasses and remove all his teeth but one i guarantee you he'll look like 🤓
and once again i hear you cry out but but triglycercule! why would killer even give the dead bodies and stuff to horror and dust in the first place??? erm number one because i said so silly. jk. and number two (if we're going in a nightmare's gang context here) it could be as a way for killer to gain horror and dust's trust. a way for them not to tattle on him for stealing souls for some unknown reason. maybe there's somehow important coding information left behind in the bodies/dust (because that's literally what utmv is made of) and killer wants dust and horror to do that work for him for some reason. maybe just a way for him to get rid of evidence maybe if theyre buddy pals and close enough just as a gift. i dunno man there's a bunch of reasons as to why he could possibly do this. i just really liked the thought of the trio all wearing fancy lab coats and goggles and i was like damn how can i make this a real possibility
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Hi. Please be nice. It’s my first try. (づ_ど)
Actually, even if it wasn’t, please be nice lol
I’ve been asking people that are actually good at drawing and stuff how they know when something is finished, and most of them have said something that seems kinda like…when ya don’t wanna look at it anymore? Lol I was gonna keep working on it today, but then I opened it up and just got sad, so I guess that means it's done?? Lol This was supposed to just be a cute lil doodle (like that lil guy in the corner lol Some of y'all have seen the other stuff I've been doing lol), but then I kept adding stuff, and then it turned into this on accident??
Things I think need work:
the eyes
the face uh...shape?
shading and stuff
a bunch of other things that I can't think of right now because it's stressing me to look at it closely lol
I chose not to beard and not to hair because this was supposed to just be a cute cartoon, and then it WASN'T lol
I don't think it looks like him. Trying to figure out how I can make the next thing I try better. I'm also trying to learn more stuff about Procreate, so please feel free to message me.
Thanks, y'all. <3
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i think the reason why im so drawn to spirit tracks and pkmn scarvi is that having the legendary/princess as a companion rather than a goal that marks the games completion makes me feel satisfied the way i would after helping a friend
my brother always teases me about how I still havent finished botw after almost 7 years bc "id rather be out picking flowers" which i wont say is untrue. and yes i know Zeldas been holding off ganon for 100 years, yes i can get some sort of idea what her relationship with link was like by recalling memories and going through her diary. ive always loved botw for its unique storytelling and setting which makes it stand out, because it lets you get to know who you're saving.
but because theyre memories, it only works if theres something for the player to investigate that already happened. its retroactive (but effective nonetheless)
on the other hand, spirit tracks does something similar but instead of having the player try to piece together memories and interpret them as a spectator, you actually have an opportunity to get to know zelda yourself by talking to her and working together. besides making it a gameplay mechanic, giving the player control over how they interact with zelda makes it so much more personable.
and I find that making the goal feel personal instead of an obligation gives me more of a reason to work towards it. I know what kind of person botw zelda was but as the player, shes still very much a stranger to me. but spirit tracks zelda? thats my friend!!!! she invited me to go to the beach after we get her body back!!! i dont want to whip her to make her move faster thats mean :(
you know how hostage negotiators are trained to introduce themselves and get to know the person theyre negotiating with because its harder to hurt someone when you know what their favorite food is? its kinda like that, because it feels like im helping a friend than being told or led to do smth
and although i havent played scarvi myself, i feel an attachment to koraidon and miraidon even just watching playthrough clips because its like!! thats my weird scaly dog!! it loves sandwiches and we're friends!!! you know!!!!!!
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galaxy-brained mlc take of the day: mlc is wuxia, yes and maybeee not exactly? it very much is a wuxia aesthetically, but it's actually - conceptually - xianxia story in the core. (this is different from suggesting that it is a xianxia show.) however xianxia can (or should) be considered a subgenre of wuxia, not its own separate distinct genre despite the idea of 仙 xian being fundamentally at odds with the idea of 侠 xia, because they both stem from the same belief. (as seen in mlc, it works with the conventions of traditional wuxia aka li xiangyi the sigu sect leader, to get to the real bits of xianxia concept aka li lianhua's story.) so, mlc is wuxia through and through, inside out. send tweet 🫡👍
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ok wait I can explain
so, this must be premised on the understanding that any discussion of "仙 xian/deities" in this context is only as its abstract idea of living a life distanced, detached from worldly, human woes instead of the possibility of immortality existing in mlcverse. (if you think about the deities in xianxia stories being basically human beings who have cultivated themselves into immortality.)
this is the explanation of xianxia as a wuxia subgenre (古仙武侠) in the baidu article of wuxia genre:
武侠中的侠,是脱胎于墨家“以天下为己任”的使命感;而仙侠的侠,通常是传达着“能力越大,责任也就越大”的朴素精神。侠乃入世,仙为出世,道教阴阳的无情大道(无情指寻求自我的不断体悟,以达精神的成仙,非没有感情之意)与武侠江湖的有情众生,即是矛盾也是循环,象征着太极之道,这也就是为何古仙武侠也属于正统仙侠流派的原因。
rough tl:
the xia of wuxia is born from the mohist ideal of bearing a sense of responsibility for the world
while the xia in xianxia focuses on the idea of "with great power comes great responsibility"
the idea of 侠 xia is secular. the idea of 仙 xian is beyond the secular - it is to pursue a life of suppressing/taming your own emotions (it does not mean to be completely removed of the ability to feel. it's a pursuit of self-realisation that makes one attain the status of a "deity" spiritually.) 仙 xian is then inherently at odds with wuxia jianghu's deep empathy and connection with the secular world, but it's also connected back to it. this is why 古仙武侠 is considered to be a part of the wuxia genre.
the relationship between xian and xia is conflicting because the former is all about distancing yourself from worldly issues while the latter necessitates an active effort to do something about them.
but it also means that both wuxia and xianxia acknowledge this weight of human emotions and connection to the world. it's just their respective responses and the outcomes they want that they differ in. what is the ideal person? wuxia says it's to be someone who can propagate and execute the ideal of doing something about this weight of your connection to the world, while xianxia says it's to learn to be at peace with that connection, and it's ok to not do anything about it actually - which might even be harder than trying to do something. (and focusing on your own cultivation can be a good thing for the world, in fact.)
with this, I hope it sounds less absurd that I'm connecting mlc's story to the concept of xianxia. lxy's life was a traditional wuxia archetype. (I've already harped on enough about how he fits into the quintessential mohist model of a xia leader.) what happens after, aka his journey as li lianhua, is the real story of mlc. it's a breakdown of that quintessential wuxia hero. it is a story in which the main conflict faced by the protagonist is to struggle with all the worldly woes including his own past and the cases' victims, in defense of the serenity he has found in the past 9 years. it is a natural battle to fight for someone such as llh because as long as you're still human, you will face the implications of human connections and the innate feeling of compassion and urge to do something about it (part of this, I guess, manifests physically in bicha breaking him down and the resistance to cure).
and relating that to an excerpt from an article discussing xianxia in relation to wuxia:
武侠剧的精神内核也是仙侠剧的精神内核,而“仙”实际上是实现新形式的“侠”的手段,由此扩展了“侠”的深度和其实施的时空范围。武侠之中的侠义精神,可以强调其自在,更强调其是自为的,前者是需要逐渐成长和觉醒的。然而对于高于人的仙而言,作为上位者的“侠”之精神,则应该是内在自觉且自为的。
rough tl:
the spirit of wuxia dramas should also be the spirit of xianxia dramas. xian should in fact be another way to bring out and explore the idea of xia.
the spirit of xia in wuxia can be an emphasis on the spirit of freedom, and even more so, the idea of agency and autonomy. the former is gained through growth and awareness. but for xian aka people who occupy a realm above the people on the ground, the xia spirit they embody should manifest in their inner awakening and agency.
it goes without saying that nobody is a deity in this show, and never will be. only in ep 40.5 it came so close to possessing that otherworldly, surreal edge, but that's all to it. deities do not exist in the mlcverse.
but but. it's interesting to point out in the ep 3 flashback when lxy walked through town in the aftermath of the sigu sect vs jym battle, commoners were heard describing it as 神仙打架 百姓遭殃 when immortals fight, commoners suffer. of course they didn't mean it literally but figuratively, that those people of wulin jianghu are high above, detached from the people on the ground. which is. contradictory to the idea of 侠 xia to begin with. so... it could even be interpreted that li lianhua living the spiritually "immortal" life embodied the xia spirit even more deeply than he did as li xiangyi the sigu sect leader, the "immortal" in the eyes of the commoners. actual immortals do not have any real attachment to the people, but a cultivated "immortal" does and is destined to feel and learn to deal with it over and over like llh did. it all comes back in a circle indeed.
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ok one post about the ign interview bc the bit about the evil route just hit so weird
putting aside my initial reaction that it's a condescending way to treat your audience, it's like genuinely—what's the point of an evil run? what do people want out of that? many possible answers, my main one would be to explore a character with different motivations. but they went with, 'let the player indulge the worst impulses they're assumed to have and then punish them for it,' and, why?
yeah, killing the tieflings is heinous and feels bad. but discussion that takes the scenario itself as a given and goes 'how could you the player choose to do this horrible thing, of course there's less content, what did you expect' like man...i wanted to see the other option in your branching-choices rpg. you, the writers, have full control over this whole setup. a secondary/evil route could have been anything. you chose to make it this. why put it in if it's a narrative dead-end that just exists a moral gotcha? why center the big act 1 choice point around that?
it feels like a dm going hey dipshit, if you keep killing all my npcs there's not going to be any story, which, fair. but you're making a video game, you hold all the cards. why so much focus on rebuking the worst kind of players when you're free to just not write avenues for that kind of behavior into the plot
it's like they're wedded to one conception of what an 'evil' playstyle is that they feel obligated to but don't really respect or want to write for. by dnd law, we HAVE to include The Evil Route where you kill everybody indiscriminately, but if you take it you're bad and you should feel bad. and again, just....why spend the resources on smth you have contempt for. it doesn't have to be wanton destruction. there's a thousand more interesting ways to do dark side characters. why not come up with an alternative way for PCs to interact with the plot that you're actually enthused about writing?
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i'm now looking at my list of least favorite french words to pronounce and going "too many r's" for about 40% of them and "skill issue" for most of the rest. some of these are actually very fun to pronounce i just couldn't wrap my tongue around them a year or so ago, but now i can i guess??? so that's very exciting. makes me hope that someday i'll be able to pronounce the rest of them. this is a bit pie in the sky because i really don't see myself ever getting there with procureur du roi but you never know. and luckily the french abolished the monarchy so it's not like i'll ever have to use that phrase in modern conversation.
anyway here are the words i actually love pronouncing now:
décaféiné
diététicien
filleul
pneumonie
i now feel normal/neutral about these words that used to be hard for me:
automne, condamner
douloureux
électricité, énergie
inférieur, supérieur, etc.
itinéraire
lourdeur
salmonellose
sclérose
subodorer
succincte
words that are definitely within the realm of my current capability but i haven't practiced them enough:
bugle
hiérarchisation
méditerranéen
phtisie
words that are still the bane of my existence but i live in hope:
[yʁ] plus at least one other r or [y] sound: chirurgie, fourrure, marbrure, moirure, nourriture, ordures, peinturlurer, procureur du roi, prurit, purpurin, sculpture, serrurerie, structure, sulfureux, tournure
all words beginning with ur-, hur-, or sur-
other difficult sequence of r's and vowels: construire and other -truire verbs; lueur and sueur; utérus
too many r's: marbre, martre, meurtre, opprobre, proroger, réfrigérateur, rétrograde, rorqual
difficult sequence of vowels and/or semivowels: coopérant, extraordinaire, hémorroïdal, kyrie eleison, météorologique, micro-ordinateur, micro-organisme, mouillure, quatuor, vanillier
not pronounced the way i would expect from the spelling: indemne, penta-, punk
just hard for some reason: humour
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