#just little gamedev things
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today when I was visiting the museum one of the docents asked if I was an artist (they were as well) and I said 'oh yeah I work for the sims' and seeing their eyes light up with recognition and say 'its like talking with a celebrity' honestly nearly made me cry, like. sometimes I feel like the stuff I work on isn't as cool as other games and the sims isn't talked about seemingly as much? but then something like that happens and its' just so cool.
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been wanting to give demise and the gang a little bit of a rework but my day was spent speedrunning work, then helping my parents dig through a ton of earth in the garden trying to get plant roots out that explosively overtook everything last year .... and then spent whatever time i had left building a house in the sims (it crashed three times :)) )
(also the new tumblr update looks like ass,,,,,,,,,,,,)
#ganondoodles talks#personal#hmmm headache and dirt under my nails still#also wanted to give shargon (oc) a bit of rework too#i kinda want him to be more ... unreadable and demons in general to be more animalistic#but hey .... i also still do want to do the rewrite- even with the threat of the stupid warriors game#and also do more lynel desings#.......... and i recently started to want to do gamedev again too#i just ..... want to do so many things#and then i spent my time building a pointless house in the sims while it keeps crashing njfkdnvgdfkjnkd#(tbh i dont remember it crashing this much before .... but since the last update its full of little bugs and well .. crashes)
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It's March and new guys are here! Go collect them if you haven't 🐸 (You can pull 6 times btw, and if you are missing one of the 4 guys after pulling, just let me know and ill add them for you!)
#its gonna be a slow 2 months i think (not bad)#i wont have much to yap about on here since its mostly just drawing a lot of stuff i wanna add#so mainly gonna be reminders and posts showing the site exists!#i wanna do emoticons for all the guys and the “spicy” dialogue button#its mainly the emoticon stuff thats gonna take long to set up cause i gotta save and upload like 50+ images#and for april i really wanna do an alt for arlie!#release some gimicky “bfs” (so like guys that are mainly for collecting purposes like joey for example)#and also add an image to the site to make it look better#i think these r feasible#but im gonna need to keep myself motivated! or at least just do a little each day 🖊#after all this idk what ill work on next lol#oc#ocs#art#web game#gamedev#artists on tumblr#webdev#dating game#boyfriend rally#ACTUALLY i wanna do collectable items u get from leveling up bfs really really bad#i made a list of stuff already!! i just have to draw them and actually code the collecting stuff part edjkdkw#so many things i wanna do...
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living part of my fantasies of being a tree dweller in a snowy region through gw2's first person camera.. its nowhere as good as id wish obviously but its better than nothing. the snowy regions were what made me go back after losing interest like a year ago, fun fact
#theres one of those mmo dinosaur games that has a dino that can perch on trees and ambush other ones#either path of titans or the isle. i think the first one probably. if you know how they behave thats exactly what id want to do#minecraft with the parkour mod already lets me climb things but. yknow. its the lackluster minecraft#can any gamedev in the world PLEASE take advantage of the extremely underdeveloped 'live as an animal' niche already#there are some very shoddy games by gluten free games on android that do exactly that but theyre just. bad#i wonder if the mo'creatures or whatever mod that adds a shit load of animals would work for this kind of playstyle#then again its forge only. and forge seems like a pain in the ass to use plus mod incompatibilities#and also the blocky aesthetic of it all. not the same as proper 3d like gw2#LET ME BE A LITTLE FERAL ANIMAL PLEASE!!! LET ME HUNT LITTLE THINGS AND CLIMB TREES!! IN A TUNDRA!!!! GOD#dextxt
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We've got a level clear screen and a game over screen which means...!!
All the essential code is done!! 🎉🎉 It's just level and enemy designing now and then it's ready to submit!! With two days to spare before the deadline I feel pretty good about submitting a relatively polished end product :]
.. Except music. The game still has no music. Because despite my best efforts I am not a composer and by God am I struggling. But everything else is great!
#my posts#pixel art#godot engine#gamedev#indiedev#mana defenders#preview#this has been such a fun lil project it's great#i'm hoping I'll be able to make some alt tilesets so that there's like different zones#just to make things a little more interesting
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im actually going to tear into totk’s dragon’s tears/ memories rn bc i remember feeling distinctly unsatisfied with them when i got all of them so im just going to write some general bullet points about them, about what i dislike or maybe what i do actually like about them, leaving out both master sword scenes and the mummydorf one because i’m here to talk about the stuff in the past not that
- off the bat (i play this game in english btw so all of this is based on the english text and translation i am aware some stuff is slightly different in other languages) im not really a fan of how the descriptions of all of the tears is just a literal description of what happens?? i think my issue with it is that some of the text is a little bit too in depth, as in it just tells you literally everything about the scene. this might be nitpick-y but i personally dont like it
- what’s up with zelda saying ‘but that must mean...!’ at the end of the scene. is it suggesting that she’s made the realization that rauru and sonia are the first king and queen of hyrule? because they literally tell her that like ten seconds before. i guess it’s suggesting she’s realizing she’s in the past but... idk the texts says ‘she’s left startled by a suspicion that she’s heard those names before’ yeah theyre the first king and queen of hyrule?? they tell her that. they tell her their names and that they are the first leaders of hyrule is she just now connecting the dots that she’s in the past? that’s what the next cutscene implies. but all of the surrounding dialogue and the description don’t suggest that that’s what she’s realizing i feel like this was kind of muddled in the translation
- why did sonia elbow rauru he was just standing weird he didnt say anything this isnt a nitpick im just confused. is it because he’s not being very empathetic towards what zelda’s going through? she elbows him and then she goes and talks to zelda why even elbow rauru. ordinarily you elbow someone like that if you mean for them to go do something why elbow someone if you’re going to do the thing you want anyways
- why doesnt zelda offer to help with the purah pad or anything like that. what happened to her sheikah tech fascination from botw. not even as someone actually familiar with the technology who could give mineru some points as to how it works
- what are sonia and zelda doing behind rauru when he shoots that insane fucking beam at the mulduga swarm they’re clearly doing something with their stones but like... are they amplifying rauru’s power somehow?? what do time powers have to do with the beam of light i dont- what were they doing please the text description only mentions him using his powers so are sonia and zelda just... supporting his powers? idk man
- dragon tear #5 is a whole can of worms with its worse-than-oot reenactment of that one scene from oot. why the focus on sonia and her tear btw. i mean yeah she dies to motivate rauru and zelda but like. why not aim for the new girl who probably doesn’t know how to use it as much and is probably more likely to be separate from the king who can shot insane lasers. im really not a fan of this scene for how strongly the game sides with rauru and zelda being passive and judgemental but ganondorf is literally the best part of it there’s a lot of character in just how he picks up his sword and stands up to leave
- putting memories 6 and 7 together just because of how there was just. no fucking care put into the idea of zelda learning to use her time powers. memory 6 zelda talks about wanting to use her time powers and sonia gives her tips on how she could use it and visualize the use of it and then in memory 7 she can just use it perfectly with great control and timing. why even bother talking about her nothing yet understanding how to use it when the very next scene she just uses it like it’s nothing. how much time has passed we get nothing to show us zelda trying to practice this power just. nope. she’s good she can use it perfectly. also more awkward dialogue sonia saying ‘what a picture zelda paints of him’ as she is. looking directly at zelda. change the line to like, ‘what a picture you paint of him’ she is literally looking right at zelda so why would she say it like that
- generally i feel like memory six should have been before 4 and 5 (4 being where she uses some power to... support??? rauru and it being before memory 5 so that there isnt this weird break in between the memories concerning ganondorf.) memory 6 does not have anything to do with memory 4 or 5 so just put it earlier so there isnt a weird shift in focus between the two big ganondorf scenes
- good god they introduce the idea of sonia and zelda being aware of ganondorf using a fake zelda but theres literally nothing about it having been a problem or them having experience or like. anything. they just TELL you that they know and suggest that it’s been like. a thing for a bit??? also obligatory ganondorf’s face model rigging is fucked comment he’s still the best part
- the pacing of these memories is just weird in general, memories 7 and 8 being separate but the same scene is strange when other memories are long as fuck but cover one event each, plus theres clearly barely any passage of time between memories 7 and 8 it almost feels like they were split up to fill space or just because otherwise it’d be... too long? man idk
- ‘queen sonia needs you!’ girl she is DEAD good fucking luck doing anything to help her
- ganondorf’s horse and its armor both look sick as fuck i really wish you got to see more of it outside the memory it appears in
- everything about the original sages honestly sucks. they aren’t characters they’re just walking macguffins. they have no names and are not relevant or mentioned or make any appearance until they are needed by the story. why does the zora sage talk about getting word about the attacked gerudo village in this scene when like. they’ve all met up and have clearly. been together for a bit. when she gives them the news it’s clearly the first they’ve heard of it... but... why would she wait until this moments to give this info unless for the benefit of the player watching the scene. why does the ZORA sage have this news and not... the gerudo sage?? what’s with the masks. they’re all made of zonaite or whatever sure theyre gifts from rauru but like. i hate that it kind of denotes them being subservient and lower than him and the zonai. honestly i really hate this scene in general mostly because of the uncomfortable showing of how rauru absolutely holds power over them and despite them being leaders as well they are expected to be wholly blindly loyal to him. rauru only gives them these stones when he needs their aid and they swear loyalty too him soon after but you also see that sonia and mineru have stones, too, so they’re clearly withholding these things despite it being kind of reasonable for him to give each race their own secret stone as further proof of their pact? there is so much shit to be said about the imperialistic themes or whatever in this fucking story and i really hate it
- i do kinda like how the next scene shows you that the one rock in the corner of that first hidden room in the forgotten temple is sonia’s grave
- zelda’s phrasing and description of how she and link found ganondorf is weird to me ‘he’s still alive’ ‘he lives on’ girl that was a mummy. he was not moving until you got there. he’s undead at best as far as you know. this is def a nitpick but eh. also the reliance on link is a... bit odd when zelda does not actually know that link is safe until she gets the master sword. its fine but still. also her shell-shocked expression after rauru talks about her being in the past for a reason is a bit... it doesn’t fit her emotion it’s kind of similar to the expression she had when sonia was killed
- the memory about the imprisoning war starts with practically the whole story up until now being repeated back to you by mineru with a decent amount of bias on mineru’s part and while it’s fine because of some of the extra stuff you learn but it does a lot more telling rather than showing when it comes to the actual imprisoning war and... idk the whole thing about their ‘fight’ kind of falls flat when you don’t actually see any fighting you just see that the sages have gotten their asses beat. i think it would have been a little interesting if in the god-awful repetitive sage-awakening scenes they had actually showed you the og sages fighting ganondorf instead of just. slow-mo freeze-frames for whatever. once again ganondorf if the best part of the scene
- the rest of the memories are fine idc
i get the feeling that the japanese-to-english translation was either all-around rough or somehow rushed, because some of the phrases in the game as well as some of the dialogue is really awkward and... could have been better. i don’t know how it works but it feels like a lot of it was very literal, direct translation and no one at noa thought that it ought to be tweaked just a little bit
these memories also do a fuck-ton of telling rather than showing and it really is like they don’t really trust you to connect the dots, and some of it does come off like they either didn’t want to make more memories or ran out of time or something. i felt like the memory of ganondorf just summoning his monsters and riding on his cool horse could have been a bit longer to actually show us the forces of hyrule fighting him and having a hard time with it
a lot of the character animations doesn’t have a whole lot of personality to them, ganondorf is the character who had the most distinct and interesting movements. rauru and sonia had their... singular movement (rauru putting a hand to his chin and sonia taking zelda’s hands) and zelda was kind of just... standing around and reacting to stuff, and neither mineru nor any of the other sages had any really interesting animations asides from mineru’s coughing fit in memory 16 (plus her reclining chair that was a nice touch). very few of their movements really express anything about the characters besides some really baseline values or traits.
the ordering of some memories is kind of odd, the excessive flashbacks in memory 17 are a bit much, the telling rather than showing, the sometimes awkward dialogue, a lot of the scenes are characters just... talking at each other, you don’t actually see very much of hyrule in the past or any characters beyond the main four, and it really did nothing to actually get me to care about these characters at all.
tldr i dont like totk’s dragon tears
#i didnt want to revisit this game but the memories in totk bother me. once im done with this tho i can go read my new volumes of berserk#salty talks#loz#legend of zelda#totk#literally the narrative of this game dragged the rest of the game through mud for me so im going to complain abt it more#any time i wanted to rewatch a part of a scene i have to sit through a few minutes of bullshit just to get to the point.#these things are so long and barely anything happens in them#half of these cutscenes are just characters standing around and talking theres so little actual character to most of the character movements#ganondorf has the most emotive and distinct movements in all of these scenes#they have the most personality and you get the most variety. with rauru and sonia its just. shes gentle n motherly hes uhhhh arrogant king#honest to god. i miss linebeck. i miss the way he was animated and the sheer amount of personality they gave him in every cutscene#fuck man i miss botw's memories. despite them being shorter (i'm pretty sure) i feel like there was more essence to them. more character#listen. i understand that gamedev is hard and so is writing and animating but like. this game is seventy fucking dollars.#despite him being so disappointingly one-note. ganondorf was the most interesting fucking character in these memories#finding the dragon's tears was fun but actually watching them was lame af#hey remember those posts i made about ph's cutscenes? maybe its the autism but i feel like i couldnt write those paragraphs abt totk#ig just. ph is my special interest and i have a negative bias against totk. if you think im dead wrong about this stuff go ahead.#i dont blame anyone for taking my words with a grain of salt. come to your own conclusions. if oyu like totk's memories cool!#anyways im done bye im gonna read berserk. which actually has a nuanced story and world and characters and a multi-faceted villain#totk spoilers#bitching abt totk
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Making a game and I was mapping out who was related to who
And look at poor Henry
Everyone else has family
But not Henry
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Girl help I really need to do the test tasks for a new job or else my life is gonna get very bad real soon, but all I want to do is draw ttrpg characters.
#majek says shit#ok so Im jobless since august but I had a safe amount saved to live a little too comfortably until about now#and now I have money left to live relatively normally until January and after that uhhhhh bad 0 money left#I got caught in a trap of “animators are always wanted in gamedev you'll find a job in 2 weeks” thing everyone seems to genuinely believe#turns out every studio on earth is looking for Seniors and Leads or 3D animators that turn out to be 3D generalists able to do everything#from concept to every kind of model optimised for games and texturing and rigging and mocap and keyframe stuff and vfx is also nice#and I'm like “hello am animator know how to make character move. i can give them skeleton but not necessarily if in 2D”#“have a few years of experience in gamedev but got fired just before the premiere of my one title that will list me as animator”#got fired along with many others because the publisher backed out and there was no money to keep most of the artists this close to launch#so far only two studios followed through with the recruitment. one makes casino games and asked me 3 questions through mail#they wanted to know why im looking for a job. have I heard about them before and how much I wanna earn. also added that my personality#should shine through my answers. sure xd. the other is a mocap studio and they want me to do a test. in software I last used 5 years ago#and its mocap which I dont like and know almost nothing about how to do it#and I WANNA DRAW. I made a disaster of a cleric to replace Cayden in the old party and Im itching to draw him properly#also there is secret satan and a whole queue of scenes from recent sessions#including the lase one when Cayden was possessed by an ancient wizard (?) for a few seconds and now has mild ptsd#there were such cool visuals there because he was connected to a tentacle that pierced the back of his neck and his eyes went black#and I had to fight the party from that moment. hit them once with a big fire damage spell and then passed a save. and then failed again#fortunately the party destroyed the artifact that did the posessing and it ended. but my boy simultaneously experienced some cosmic horror#beyond his comprehension. and kinda saw his own hands casting fire at his friends. all while he was fighting in his head with some tentacles#and being watched by first disembodied black eyes and then by a shadowy figure#now he has weird nightmares of more cosmic horror and gets uneasy if he looks at the night sky for too long ;o;#I also have a drawing of the party celebrating their promotion to captains and like 3-4 sketches and one other big scene#in which Cayden has a romantic tension moment with another character while casting prot from evil on them to save them from mind control#also I have a commission to finish that a friend paid for LAST NOVEMBER#but that mocap studio is waiting for this test for so long now I have to do it if its the last thing I do in my life
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I still have a lot on my head rn and it's not gonna be easy to sort through it... but i do wish i could at least treat myself a little bit to make things easier
#being Fed But Broke™ sure is a state of being#the rent is being paid and we have what to eat#but damn i wish we were way more comfortable right now#i have such a big list of stuff i need rn#girl clothes#basically buy a new pc#in the micro i really need a controller#the thing about the pc is that i kinda wanted to get back into gamedev and 3D modeling#but ugh that's gonna be a tall order with the state my pc's in rn e.e#why is life so complicated? i'm a girlboy and i just wanna treat myself a little bit#god i've been complaining about money a lot lately huh?
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Hi! A more general question on gamedev stuff... How did you get the sprites down? How many times did you try them... If you don't mind answering. Just curious, I absolutely admire your work with each one of them (and I am getting my butt kicked by sprites at the moment so just general curiosity). Don't mind my bad english, it is my second language
thank you! i tried slightly different styles a couple of times. i had a whole week or two where i was wondering about eye direction too-- should the portraits look straight at the camera or off to the side? the 3/4 angle made it a little tricky to figure out.
the best thing i can recommend is that at some point you gotta let go and accept this is the style you're gonna go with. when you do that it'll feel like it fits eventually. just let go. you can always change it again in three months if it feels really bad.
i just looked at my old files and i have a bunch with siffrin looking at this weird angle too. AND with two eyes. freaky
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aa only six things left to do before the game is ready for release ^^
please follow me here!
working on pop pup ^^
#gamedev#i did so much today ^^#and the rest will be fairly easy ~ just adding in some extra voice lines and a few little ui things ^^
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sorry i keep coming back to totk rants, but something that utterly baffles me from a game design perspective especially is
who, in their right mind, would think to put similar objectives with the same characters in the EXACT same place as its previous game when already reusing the same exact map (no, single rocks springkled around isnt a meaningful change, fight me)
like from a purely logical point of view its just ... not logical?? and TWICE so when most players will have played the previous game, so now that the exploration, which was the main driving point of it, isnt as satisfying simply bc you know most locations and what is what, the thing you need to do is subvert it as in you go to that location and theres something else now or something that leads to a new reveal, but not NOTHING either, bc you likely cared about what youd find- the satori mountain was such a cool mysterious place, so now you head to it to see what is now and its nothing but maybe an obvious treasure chest? thats both lazy (i realy use that since its way overused by people missusing it) and just ... it might be meant as a lil nod so that there isnt nothing at all but to me it feels even more condescending as if there were literally nothing instead
satori isnt here anymore? thats weird if its always been there, so you go find a cause, maybe theres a fissure somewhere you can enter a large cave system, an hidden entrance to the underground that reveals there is something corrupting the place somwhere nearby but not exactly in the same spot- make it into a bossfight at which end satori gets cleansed- maybe it got captured and taken somewhere else, to a place that was kinda neat but didint serve a big fucntion in botw like maybe it was dragged somwhere into the big tabantha canyon, or to the forgotten temple
you try to visit rito village but the snow and cold there got so bad that you cant even reach it without special gear, and when you do reach it its utterly frozen in thick ice and not a single soul is there, the perch of vah medoh is knocked over building a bridge as a subtle hint as to in what direction perhaps, its intriguing bc clearly they have to be SOMEWHERE, maybe they tried to use vah medoh to evacuate but bc its losing power and doesnt have a skilled pilot they crash land it into the mountains, now trapped there and due to the storm not able to send anyone out to get help, maybe some did but they didnt make it and you can find them on your way and rescue them, and bc of the storm being so bad no one can get out and no one can get in (except for our special boi linky ofc) and even after the storm has weakened they dont immediately go back and act like everythings normal, maybe theres an extra mission afterwards helping them rebuild the village but not exactly the same as it was but fortified, different to account for things like this happening again, establishing the crashsite of vah medoh as a second outpost, or a temple, to thank it for bringing them out of immedaite danger but couldnt go all the way
theres so many places that are so clearly modeled around botw that are entirely unused now bc they had to remove all things shiekah for no reason, the holes they left jsut being holes where somethings clearly missing or some chest with a gem in it while the new shrine thing is within view distance a few meters away, might as well have put them in the exact same place bc it really doesnt make a difference
(like alot of those ideas im using for the rewrite which changes many things but you get the point right??)
and its even worse imo with the building stuff, bc now you dont even have to journey there you can fly glide and literally drive there instantly like a giant skip button so you cant even appreaciate the way to it, you skip to one important part to the next
and then points of interest are REPEATED AGAIN, like with shrines and lightroots and settlements and big mines- that is the opposite of satisfying gameplay, you dont have to explore shit bc its all in the same place which is probably why they only did tiny changes to those few spots and nothing else bc they knew most people would run right to those so it gives the illusion of changes (which are half reversable or barely a change at all) and even those are STILL meaningless
its right up there with having even MORE grind with less substance to it than in botw, the shrines and krogs got a lil old but at least the environment, its subtle storytelling etc were something- and totk just bloated everything with more little meaningless collectables while not changing anything meaningfully (and instead pretends that some things where never there and those new boring things were always there)
more shriens with shorter puzzles or none at all, more krogs with the same reward system, over a hundred tiny caves that all blend together bc they are all so similar and you really only do them for yet another colelctable for old gear and ONE cool new one with a bad effect after which the things collected become uselessreally, souls to collect to buy you a single armor set, rewards being largley reused old stuff from botw (imo you should have a chest in your house, yes YOUR house, that got most of the standard versions of botws armor in it so you dont have to buy it all again??? but you gotta think of going home first and dont have to use it- make new versions of them alternatively so you can choose if you want the old one or new one and also LEAVE ONE AT YOUR HOUSE WITHOUT HAVING TO SELL IT SO YOUT INVENTORY ISNT AS ENDLESSLY SCROLLING AS YOUR STUPID ARROW BAR)
theres new effects from food and armor thats largely useless (like the attack when hot?? why wouldnt you you jsut combine an armor and a potion- put on hot armor and drink an attack potion? its way more efficient no?? idk i found it to be yet another effect thing to bloat my inventory especially when NPCs keep giving you shitty effect food)
the whole sonanium (zonaite?) collecting with multiple ways to convert it into yet another currency??? huh???? AND have it be the thing for you to autobuild with?? when you need it upgrade your battery which takes an insane amount of those stones?? wells, while finally an actual well are NOW ALSO LIKE A COLLECTABLE and im gonna take a wild guess that the reward is utterly disappointing too
the fairies are all blocked by much more annoying means than in botw (like i wouldnt want to carry those NPCs three meters away in their little cart antoehr time please) and the amount of material AND MONEY NOW you need is so much higher for no reason (if its their attempt to make the game harder its the lamest way to do it)-
all while instead of expanding on the foundation of botw they ripped it out to build a new one while pretending they are both there (im so so slaty about this .... a sequel like this should expand upon the stuff of the first game, both in theme, narrative, mechanics and more and not ... replace it with slightly different versions of it while abandoning everything established before and really only using it as a way to skip having to make you care about some characters bc you might still care about them from the other game)
i could go on, as always lol, anyway, i really really dont get why this got into the final game ..
#ganondoodles talks#zelda#ganondoodles rants#totk critical#*cracks knuckles* time to rewrite and design#no but literally#putting the same objectives into the same places with the same characters ........ and then repeating important places AGAIN in the-#-undergound is just so ........... thats the opposite of what you should do wtf#like im only an aspiring gamedev but ............... right????#like theres so many things#make the zora not be able totalk bc they are all poisoned by the goo so you have to understand them via weak fignerpointing#also have the champs be around the actual dungeon already so you can literally find the dugneon yourself AND do it right away#without having to go to the town- ask where is- get told where is- get little fight- get little puzzle- get dungeon that is often worse-#-defeat way to easy boss thats also found in depths- gets SAME CUTSCENE EVERY TIME- all problems go away- town normal again#there is quite literally no permanent change to anyone
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2 guys dialogue in, 2 more to go!
#its riven (hair down)!#but yea its taking so long omg#i wrote way more this time#i dont think this is gonna happen everytime but sometimes the ideas...#anyways after i put these guys up i think ill immediately try to update my plan#like my pinned post or just make a new one to show where im going#or hope to go#its in my head rn but i should write it down#one thing i wanna do but dont know when to is like create a shop where u exchange fake currency#u get from like daily logging in#maybe mini games would be cool to get them from too#the problem is that i would have to make the games lmao#and i want them to be interesting if im gonna make em! so in other words im not gonna make it easy for myself#the shop could have gifts to give to the guys to increase affection levels#but yea idk when to do that or how i wanna do it so its just on the maybe pile for now#let it stew in my mind for months and months#since its not absolutely necessary#i also added a little more dialogue for vivien#for hugging and kissing mainly#what should i tag this#dev is rambling#in the tags of course#ocs#boyfriend rally#bfrally#gamedev#web game#dating sim
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GameSwap!AU
Just a random idea I had: what if Magolor and Hyness traded games with each other? Like, their character/personality remains the same, only now they each have the other’s roles and goals. I thought it would be fun~
-So making Magolor the main antagonist of Star Allies would be a trip; I feel it would change the whole ambiance of the game…probably in a detrimental way, from a gamedev point of view. You don’t really wanna put the super cute and charming new character with the most memorable heel-turn in the series…at the center of the “nostalgia” game. ^^; With the return of the Helpers and a dozen familiar faces cameoing as Dream Friends, Magolor’s theatrics would be too much of a distraction.
But whatever, let’s say we put him in anyway: now Magolor is the leader of Jambastion, trying to resurrect a god of emptiness and despair. I predict he snaps immediately. XD
I just think handing that kind of leadership role to an obviously power-hungry character like Mago would grow worms in his brain incredibly quickly. ^^; That isn’t to say that he’d do the cuckoo-4-coco-puffs schtick that Hyness does– I think instead he would be a sort of annoying “chuunibyou” character; constantly popping up to ramble about being Void Termina’s chosen one, destined to succeed because he’s the specialest and bestest ever, so you might as well give up now.
And he’d give off this completely unserious vibe like, “...Are you just making this up? Is this god you’re trying to resurrect actually real; or are you just a very lonely, understimulated, disturbed little egg…?”
And then by the end of the game we realize that he *wasn’t* making it up, and as he starts abusing the Mage Sisters (who probably hate working for him to begin with...) and rapidly becomes a real threat, suddenly we’re forced to take him seriously. ^^; We’ll rescue him from Void Termina’s innards anyway, though, because we’re nice, and similarly to his true character arc; he’ll probably realize that he got in over his head and beg to be saved.
-Hyness in Return to Dreamland would be interesting…primarily because he doesn’t seem like the ‘manipulator’ type to me. I think he’d be more of an ‘absentminded professor’ type: enthusiastic and silly but in an awkward, understated way. He’d just come right out and tell us he wants help to find the Master Crown, but he’d present it as a mysterious object of limitless possibilities that we should ALSO be interested in…y’know, just for curiosity’s sake. Conveniently leaving out the fact that he’s taking it for himself, and he’s more than just curious– he already knows exactly what he wants to do with it. ^^;
And similarly to *his* true character arc…I think Hyness would go all in. ‘_’ No hesitation, no regrets; he’d dive right into Mistilteinn’s clutches and become its twisted avatar, forcing us to literally carve him out of there if we want to stop him. This would probably call for a much tougher boss fight, with a more serious ambiance– none of Magolor Soul’s cutesy juggling; let’s aim for something more like Zero’s eyeball exploding out of his face, but in 3D~. Or all the horrific stuff Fecto Elfilis had going on, since we have the benefit of hindsight. XD
As for the end…this may hurt some folks, but I think it would make sense for Hyness to die, like the devs originally planned for Magolor before they decided to have mercy on him. The thing is, without the Mage-Sisters to highlight Hyness��� changes in behavior, there’s not as much to gain from redeeming him…maybe that’ll be part of his character arc too; seeking to become the instrument of the Master Crown because he has nothing and no one else. This version of Hyness still has his empty heart, devoid of care, but without Void Termina to pledge himself to, the tree-demon is the best he can do. ^^; And with a little fleshing-out of his backstory before he goes (perhaps a chance to learn more about the magic vs. science users…?) he could make a good tragic antagonist, the first of his kind in the series.
-...Seeing as RtDL was supposed to be like a fresh start for the Kirby series, though, all this lore and sadness would be a little heavy for that concept…from a gamedev point of view, I would reject the idea. But if we did go with it, I shudder to think how it would influence the rest of the games to follow…perhaps the franchise would actually have taken the grimdark turn that people like to think it has. ^^ Which would be cool to see, admittedly.
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Happy new year, everyone! Welcome to 2024, the year that will mark the 10th anniversary of Thanks Ken Penders. I'd like to go over my plans for the blog for this year.
First of all: in the very near future, I'll have a post with my thoughts on Sonic Dream Team, and I'm sure I'll write one last Sonic Prime review once the final episodes drop on the 11th. I've also been sitting on an unfinished piece about the Sonic LEGO sets. I wanted this to be longer and more detailed piece that not only reviewed the sets but also went into the weird disconnect between homogenized image of Sonic the Brand and the actual fiction it's based off of, but it'll probably end up getting cut down a lot just so I can put something out. Let's just say I did a fun little thing with one of the sets.
Second: yes, I would like to return to regular TKP updates this year. As I've said many times, I wanted to do this in 2023, but I've been suffering from creative burnout after finishing SLARPG and have generally been unable to focus on any of my creative goals this past year. I'm hoping that this year will be better and I'll be able to get back into the swing of covering Archie Sonic issues. Even doing one issue every week or so would be vastly preferable to continuing the hiatus. I'm still only halfway done!! But aside from burnout, my other main hurdle is that I need to reread my own archive to refresh myself on all these things after nearly three years away. This will take some time.
The thing is, though, this year I'll have an extra incentive to go back through my previous writing and brush up on all things Archie Sonic. Because you see...
I've decided that I want to make a video essay about Penders. The comics, the copyright battle, The Lara-Su Chronicles, everything.
The why
I've thought about doing this before, but I never committed to the idea. I was too busy with gamedev, or I thought it'd end up being too long, or I figured that there were already enough videos on the subject, or I just lacked confidence in my ability to put together a video essay. So I told myself it wasn't meant to be, and let the multiple YouTubers who have cited me as a source on their own Penders videos fill that void.
Recently, though, a few things have happened that have convinced me it might be time. For one, YouTube video essays/media retrospectives/etc. are just getting longer and longer. When Quinton Reviews is out here doing 21 hours of videos on Sam & Cat, a subpar Nick sitcom that only lasted one season, I don't feel so crazy for wanting to make a video about several hundred comic books and two lawsuits that'd be at least an hour or two long lmao. Admittedly, I've also been self-conscious about doing a long video essay like this as a trans woman who has yet to do any vocal training. But these days I feel like I see a lot more transfem YouTubers who have done little to no vocal training, and that's given me more confidence on that front.
But the big one was Hbomberguy's recent plagiarism video. As I sat there watching it, I kept thinking about the time I found a CBR article that was just a crude 800 word summary of my two previous articles on Penders, published by a CBR writer who's put out over 4000 articles since 2019. If I've already been plagiarized before, and my writing is so frequently passed around as a go-to source on Archie Sonic drama, then I wouldn't be shocked if there were YouTubers out there straight up just plagiarizing me. I don't watch other peoples' videos on Archie Sonic, so I'd never know! So if people are just gonna paraphrase me when covering these topics anyway, why not take matters into my own hands and make what I would consider to be the definitive video on the subject? If hacks like James Somerton and iilluminaughtii can churn out these shitty video essays and people will still watch them, surely it can't be that impossible to make my own, right? (And also, uh, Hbomb literally told me I should make the video lol. If you're reading this, thanks for the encouragement.)
The what, how, and when
So here's the plan.
Part of this video essay will be an adaptation of my Medium article on the recurring themes of Ken's Archie Sonic run, with its content touched up and expanded upon. There were a few things I skimmed over in the article because I didn't want it to get too long, but again, people are out here watching ten hour videos about bad Nickelodeon sitcoms now. I can get away with elaborating a little more. I can add a few paragraphs talking about the Chaos Knuckles arc, or throw in a little more historical context I've discovered in the years since.
After covering the comics, the back half(-ish?) of the video will be dedicated to the copyright battles and their ensuing controversies, trying to give an accurate picture of what actually went down, the sheer scale of how bad Archie fucked up, and what our takeaways should be. This will have some similarities to my New York Magazine article on the subject, but I'll be rewriting it from scratch. I REALLY had to keep things short for that article because I was already way over the expected word count, and my tone was a little more straight-laced than normal because I was trying to keep things Professional. I can riff more and insert more of my own opinions this time, like I normally would.
I'll inevitably have to touch on some of Ken's Bad Tweets when discussing things that have happened after the lawsuits, but I don't want the video to just devolve into a list of times people got mad at him on Twitter, so I'm gonna try to keep that to a minimum in favor of focusing on his actual work. Things like the Scourge the Speed Demon incident and his continued statements on certain characters' copyright statuses probably warrant mentioning, though. And finally, assuming that the book really does come out this summer, I would like the grand finale of the video to be about those first couple chapters of The Lara-Su Chronicles.
I don't currently know when this video will get done, but it'll probably be in the back half of the year, especially with me waiting for the book to either drop or get delayed yet again. But I've actually already started writing a bit of the script, and will keep chipping away at it for a while.
So, uh, yeah, look forward to that? Wish me luck?
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I've finally made a meet the artist guys. Guys. Computer? Can you hear me Computer?
Hihihi Tumblr!! I'm Ivy!! :3c I go by they/he and I'm nonbinary! (I'm still trying to figure out what works for me TwT) I have a pronouns.page if anyones interested!
I am also a minor! I don't mind interacting with adults but please keep it in mind! Everything on my blog is sfw! :D
This is my main & art blog! I try to post art here when I can though I am very slow :'] My reblog blog is @theotherivyoaknut! >:D
More info under the cut:
I am very VERY open to making new mutuals or friends! I really wanna interact with more people but I worry too much about coming off as too strong ;-; Feel free to tag me in things even if we aren't moots, trust me it will make me so happy and I will love you forever<3 Any interactions will make me giggle & kick my feet with joys. My DMs are always open if you want to talk!
This blog is a safe space for everyone!! (LGBTQ+, Systems, Furries, Therians, Otherkins, Objectums, etc.) You're all supported here!
Okay not EVERYONE I still have a DNI ;-; Pretty much the basic (No Racists, Sexists, Homophobes, Transphobes, Xenophobes, Proshippers, etc.) Basically, just be a decent person and respect others TwT
More about me!! (Idk how much I should put):
I am a professional overthinker and I can get stuck on the simplest things, my mind is an enigma
I am very socially inept and have trouble fully opening up to people, but I'm getting a bit better!! To those who I have opened up to, just know that you guys mean everything to me<3
I have a bit of gamedev experience! I've been learning things in Godot recently and I might try to participate in a game jam sometime soon! I still have a bit to learn though :3c
I'm in quite the bit of fandoms! I've listed the BIG ones in my meet the artist (Slay the Princess is my current hyperfixation it's so good guys go play it please guys go go!!) but some others that aren't up there include Rain World, Steven Universe, Celeste, Dweller's Empty Path, ENA, Madoka Magica, Mob Psycho, My Little Pony, Webfishing, and The Owl House!
I have an artfight.net, I participate every year and I'll try to revenge everyone who attacks me! I may not get to everyone though TwT
I post all of my OC stuff on Toyhou.se but it's still pretty messy over there I need to fix up my page still, I have a bunch of ocs that I haven't put up there just yet :]
My discord is ivy.oaknut just in case you don't wanna communicate through Tumblr! Just be sure to tell me who you are!
Idk what else to say so uhh here take some snake pics





#blog intro#introductory post#intro post#meet the artist#artists on tumblr#ivy's shenanigans#←art/creations tag!
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