#kiyu
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sunburstbomi · 3 months ago
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rainbowdonkee · 1 year ago
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Full art for Bridal Nel - Stoic Bride!
Artist: kiyu
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kiyu1 · 6 months ago
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just an apple..
просто яблоко...
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demonlordcosnime · 1 year ago
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lets play yakuza kiwami 2 part 3
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arcadebroke · 6 months ago
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南村杞憂
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youjide444 · 3 months ago
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雪見きゆ
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gamerism · 8 months ago
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Kiryu Kazumi is an interesting exercise in fandom, in my opinion. And I wanna talk about that.
[Kazumi is the fan created drag persona for Kiryu. Often Kiryu is genderfluid or exploring identity through her.]
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Kazumi places a few tiers down the "non-canon fandom iceberg". She exists in response to Goromi who is already a very minor thing in canon, and was written as a Bit/with the intent to make an offensive joke about drag/ect, the fandom were the ones who made Goromi mean more than that. So Kazumi is a layer down from all of that already.
Despite her existence being entirely fanmade, she's not a vehicle for the fandom to cannibalise the source material into something unrecognisable purely for fanworks' sake. Though she might look it on the surface.
If the fandom decided to make Goromi mean something because she's the most blatant moment of queercoding for Majima in a long history of queercoding for him, then her theme is ultimately masculinity in canon.
Which is absolutely what Kazumi is about. Kiryu sits at the very beating heart of Like A Dragon's themes about masculinity. Be it toxic, be it ideals, be it the kind of appearances you're expected to maintain in the yakuza. Kiryu shoulders the heavy burden of them all.
We see him exhibit both positive and toxic masculinity throughout the series. But what the games have rarely brought up for him, is the rejection of masculinity in any context, or at least, femininity in equal amounts.
This isn't really surprising, if they're unwilling to make Majima say he's gay with his own mouth after using queerness as a means to Other him and make him seem dangerous, untrustworthy and even scary...they're certainly not going to have their shining beacon of Honour, Kiryu, do that. (Majima's queerness and coding has changed role somewhat over time and is generally more neutral or positive in positioning now. But even as recently as Yakuza Kiwami, it was being used in a negative way.)
So Kazumi serves the purpose for fans who wish to delve more deeply into that thorny complex relationship to masculinity.
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[Kazumi In Kiwami 2 On NexusMods] By kiryussideburns.
Personally I find the idea of Kiryu exploring Kazumi as a means of escape, as a means of fully free self expression (something Kiryu has never had), really really interesting. I also find the time frame she's generally written in interesting. Most people place her post-2005. Kazama is dead. This is a hugely important factor in Kiryu's willingness to take the risk to explore gender expression. Kazama is not the kind of man who approves of any (perceived) weakness in men. In Kiryu and Nishiki's lives he's who instills a lot of toxic aspects of masculinity in them. I'd also hazard a strong guess that he's homophobic, though we don't actually know that.
The next largest factor is that December 2005 is the point where Kiryu leaves the Tojo Clan permanently. Kiryu definitely still cares a great deal deep down about his image and public perception within the underworld after leaving, but his day-to-day is no longer dictated by the rules of that life.
(Some people, me included, also dabble in Kazumi in 1988. But the same things essentially apply there. Kazama is in prison & as far away as he can functionally be while alive. And Kiryu is out of the Tojo Clan temporarily.)
As someone so enamoured with this exploration of gender expression for the character, I was floored when LAD Gaiden allowed Kiryu to wear makeup. Seriously, I had to go lay down to calm down about it when playing Gaiden day of release.
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(Gaiden's lighting is very contrasted, I did my best to find a screenshot where you can actually see the makeup.)
The makeup, nail polish and pearl earrings in the Boutique was kind of unbelievable to me. I know RGG didn't really mean anything by it, that they didn't make those customisation options because they were going to touch on these themes. But even the hint of that in canon, it was so much more than I ever expected....even if it did go nowhere, as I knew it would.
It kind of gives me hope that Goromi might mean something more than just an offensive joke (in canon anyway) in the future. Or if not Goromi than something else, in LAD9 or such. Either way Kazumi will continue to be fandom legacy for gender expression, presentation and what the expectations Kiryu & other characters have resting on them mean.
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remicilline · 3 months ago
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LAREINE - フィエルテの海と共に消ゆ~THE LAST OF ROMANCE~ (2000) SME Records
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sunburstbomi · 2 months ago
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rainbowdonkee · 11 months ago
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Full art for Ascended Amelia - Blossoming Talent!
Artist: kiyu
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kiyu1 · 6 months ago
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прайс лист!
price list!
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onemillennia · 8 months ago
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15Kobain at Kiyus’s session in Glen
Photography by Ayedatsmanny
Shot on Instax
Scanned by 1Millennia
Circa May 2024
1MILLENNIA MAGAZINE October 24’
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blushingguy · 9 months ago
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Kanashii Doubutsu by Matsuda Miyu & Komizu Kiyu
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proof that I read more than two things. @thisthirstisreal introduced me to Your Smile Is a Trap and it's soooo adorable I had to draw these two 💕 supplies: fineliner, colored pencil, clip studio
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childofaura · 2 years ago
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Between Tsukito and Kiyu, who drew Annette the best?
This one is pretty easy for me: Kiyu did the best Annette. I think Tsukito did a cute job, but I mean just look at Kiyu's Annette!
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Personally, how close an artist is to the original art's style isn't a huge issue for me, but I do appreciate how close Kiyu's design is to the official 3H portrait art. Plus I feel like the expressions and anatomy is WAY better, I know Annette is supposed to be a tiny thing, but Tsukito's Annette is a little TOO tiny, if that makes sense. And the expressions on Kiyu's art are better.
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satoshi-mochida · 1 year ago
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Hokkaido Rensa Satsujin: Ohotsuku ni Kiyu – Tsuioku no Ryuuhyou / Namida no Nipopo Ningyou launches September 12 in Japan
From Gematsu
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Hokkaido Rensa Satsujin: Ohotsuku ni Kiyu – Tsuioku no Ryuuhyou / Namida no Nipopo Ningyou will launch for Switch and PC via Steam on September 12 in Japan, developer G-MODE Corporation announced. It will support English, Japanese, Traditional Chinese, and Simplified Chinese language options. The Switch physical edition will cost 8,800 yen.
Here is an overview of the game, via G-MODE Corporation:
About
Hokkaido Rensa Satsujin: Ohotsuku ni Kiyu is a detective adventure game released for PC by LOGiN SOFT in 1984, then for Famicom in 1987. It is considered to be the third game in the “Yuji Horii Mystery Trilogy” following The Portopia Serial Murder Case and Karuizawa Yuukai Annai. A game never fully remade in the past, as well as one that regularly appears on lists of “most wanted adventure game remakes,” this is a faithful remake of the Famicom version upgraded for the modern era.
Story
When the Nipopo doll cries, another dead body appears… One morning, the corpse of a man appears in the waters of Tokyo Bay. The unidentifiable body is of a man estimated around 40 years old. The incident then moves to Hokkaido. To Kushiro, Abashiri, Shiretoko, Monbetsu… The second and third incidents are a chain of murders centered in eastern Hokkaido.
A Mass Gathering of Legendary Developers
Original Creator and New Scenario Supervision: Yuji Horii (Dragon Quest series, The Portopia Serial Murder Case, Hokkaido Rensa Satsujin: Ohotsuku ni Kiyu, Itadaki Street, etc.)
Producer: Kazunori Orio (Dragon Quest IV to VII, Itadaki Street, Tower Dream, Tenkuu no Restaurant, etc.)
Supervision and Quality Control: Gouzou Shiozaki (Hokkaido Rensa Satsujin: Ohotsuku ni Kiyu, Itadaki Street, Tower Dream, Tenkuu no Restaurant, etc.)
Character Design and Original Picture: Kiyokazu Arai (BASIC’N, Hokkaido Rensa Satsujin: Ohotsuku ni Kiyu, Itadaki Street, Tenkuu no Restaurant, etc.)
Sound: Toshiyuki Ueno (Hokkaido Rensa Satsujin: Ohotsuku ni Kiyu, Itadaki Street, Kero Kero Keroppi no Daibouken, Mario’s Picross series, Mini-Yonkuu GB Let’s & Go!!, etc.)
Sound: Satoshi Kadokura (Southern All Stars and more, Mobile Suit Gundam F91 and more, Metal Max series, Tenkuu no Restaurant, etc.)
Includes A Brand-New Story Supervised by Yuji Horii
Following the events of the Ohotsuku incident in 1987 (when the Famicom version is set), comes an all-new story set in 2024 and supervised by Yuji Horii. Unravel the mysteries of the Ohotsuku murders!
Fully-Voiced Story
Voice-overs by Asami Seto, Hiroki Gotou, Lynn, Shoko Nakagawa, Fairouz Ai, Kyouko Hikami, Yuuko Miyamura, and more.
Theme Song Sung by Shoko Nakagawa
The theme song “Ryuuhyou ni Kiyu Kirari” is written by Yuji Horii, composed by Hyadain, and sung by Shoko Nakagawa. This is also the first time Yuji Horii has written lyrics for a theme song.
Original Game Included with Physical Edition
The physical edition is a multi-application-supported cartridge, which includes both the remake and the original Hokkaido Rensa Satsujin: Ohotsuku ni Kiyu.
First-Print Bonus
First-print copies of the game will feature an art book in the style of the legendary PC magazine LOGiN, through which Hokkaido Rensa Satsujin: Ohotsuku ni Kiyu was born, including design documents you can only see in the book, new articles by legendary writers, a comment from Yuji Horii, a new BASIC’N story comic, and Hokkaido Rensa Satsujin: Ohotsuku ni Kiyu-related articles. It also includes an exclusive six-track soundtrack CD featuring a new arrangement.
Watch a new trailer below.
Release Date Trailer
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