Book Review: Faiths of Purity
And with today’s entry we end off the week with a beginning, a beginning of a quadrilogy in the Pathfinder Player Companion line of books, focused on the various faiths of Golarion’s Inner Sea Region deities.
Now, I say faiths specifically instead of deities, since this book is less about the deities themselves and more about how the mortals worship them and incorporate their beliefs into their daily lives.
The reason that these books came to be was to help build the world and give a religious character that one was portraying plenty of inspiration for what they would value and what sort of holy days and the like they would celebrate and follow through with, which was a fair bit more than what we got out of deity descriptions in many editions of D&D. Sure, you knew their alignments, their domains, and they symbols, but beyond a paragraph or two, their lore was pretty sparse in most books, so it was a nice change of pace.
The book starts with a breakdown of the seven good-aligned major deities in the Inner Sea Region, specifically information about their faith and their worshippers, everything from what sort of classes favor the religion, what they wear to identify themselves to other members of the faith outside of holy symbols, how they worship, what they consider taboo, and of course, their goals. Additionally, there is a bit on what sort of relationship the faithful have with other belief systems. These deities range from the frivolous but heroic followers of Cayden Cailean, the wandering and wise Desnans, the parental (and condescending) followers of Erastil, the righteous devotees of Iomedae, Sarenites who honor the mighty but merciful hand of the Dawnflower, art-focused followers of Shelyn, and the stalwart followers of Torag.
The book goes on further to briefly speak of the goodly minor deities. While not gone into the same detail, gives a good idea of what sort of followers they attract. They even go into the Empyreal Lords as well!
From there, we get various organizations that are tied to the aforementioned religions but having more specialized goals than simply following the teachings of said divinity. Things like secret organizations that bring light to nations of tyranny, or knightly orders.
Beyond that we get new combat feats associated with the fighting styles of the god’s followers (but not the divine fighting style feat, that comes later), as well as spells associated with each faith.
Additionally, with the exception of chaotic divinities, these faiths all qualify as valid options for a paladin to follow, and each one actually has an entry about how the oaths of paladins are altered by the nature of the god they worship, such as Shelynite paladins never striking first except to protect innocent life, and valuing the beauty and cultural importance of works of art greatly and seeking to protect them as well.
Finally, there is a bit on the various holy days and observances each faith in this book observes, which can be a fun way to set up festivals when the party goes to town or even inspiration for characters that would observe them even far away from where their faith is common.
The lore offered in this book is a major worldbuilding boon, as characters and NPCs alike can be fleshed out a lot by how they interact with and observe their faith. Faith means a lot to many people in the real world, so why wouldn’t it for characters in a fantasy world, even if they themselves aren’t divinely empowered?
Additonally, I like that none of the art in this book is of the deities themselves. Instead, it’s all example art of various worshippers of the faith, tying back to the “divinity from the mortal perspective” angle that this book and it’s companions are going for.
I do love this book. It’s a fun expansion of lore into the various major goodly faiths of the primary region of our setting, with plenty of fluffy to inspire characters with a light bit of crunch like that bit of cookie in a Twix bar. Firm enough for substance, but not so prominent so as to overshadow the texture of that delicious caramel. I hope that simile makes any kind of sense.
I don’t have super lots to complain about in this book, but I will say some of it is a little outdated, from Erastil’s somewhat traditionalist ideals that got downplayed in 2e to the paragraph on Apsu claiming that he does not grant divine magic to non-draconic followers, something that proves expressly not true in later books. (There’s even a paladin archetype that is baseline assumed to be associated with him, after all). But overall most of it is still good.
And that does it for our first week of book reviews, and the reception has been quite positive, so I’ll definitely be continuing this special in the future! But for now, look forward to more archetypes next week, and more specials in the future.
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m9 classpects, continuing from the vm ones over here, because boy do I have a problem
Fjord is the Knight of Heart
Beau is the Knight of Mind
Caleb is the Mage of Light
Veth is the Thief of Void
Jester is the Maid of Space
Molly is the Prince of Blood
Yasha is the Maid of Hope
Caduceus is the Sylph of Time
I was tempted for there to be Even More Knights because boy howdy are the M9 a Knightly sort of party. But I think this makes the most sense.
descriptions below the cut
Also starting with lunar sway:
Fjord, Beau, Caleb, and Veth are Derse to Jester, Yasha, and Caduceus' Prospit. I am torn between saying Molly is Prospit, Derse, or a a dual-dreamer.
The rough idea for order (as a chain, idk who'd actually go in first) is:
Caduceus -> Fjord -> Jester -> Beau -> Molly -> Caleb -> Nott -> Yasha
Fjord: Knight of Heart
This is a bit of a tangent, but do you ever thing about Charisma saves and what they imply about Charisma as a stat? Like, Charisma seems pretty self-explanatory, it's how pretty/charming/persuasive you are, but it's the same save you make to avoid getting banished. That's because really, Charisma is about a sense of self, knowing your own truth, and that's what makes you so charismatic/persuasive/etc.
Fjord's the Charisma caster of the party, which is interesting, because he's got a fucked up sense of self. It isn't that he lacks a sense of self, but more that he refuses to accept it - you don't hide something you're unaware of, you hide something you're ashamed of.
Heart is very much the Charisma Aspect, because while, superficially it's about relationships, it's way, way more about yourself, your identity, and your soul. That is, I think, the center of Fjord's journey as a character - who he is, and who he wants to be.
Class wise, there's a fun read with the Destroy classes (Prince/Bard) as he does more than a decent job destroying hearts (see: any number of verbal takedowns of an NPC) but while he's tactical, he doesn't really ghost mind the way you'd expect. So, I don't think he's Destroying using Heart, I think he's weaponizing it - that is, he's a Knight.
Knights are defined by their inesecurity and the resulting mask, in Fjord's case, his false accent. That mask is literally a false confidence, masking insecurity by pretending to be great at their aspect (despite the fact they already are). Fjord's entire confidence is with a fake self, even though his normal identity is great, peak Knight.
Also, on a more literal level...boy's a Paladin.
Beau: Knight of Mind
Beau is a Mind player. She's smart, sure, but moreso she's decisive. Mind is all about outcomes and consequences, and as such, has a strong tie to justice, which is also something Beau has in spades.
Beau also couldn't more clearly be a Knight. Knights fight with their aspect (the Cobalt Soul style being quite literally fighting with your mind) and are most notable for their masks. While powerful, their very insecure, specifically about their aspect, and hide that beneath false confidence or some other shield. Their challenge is to accept themself and their abilities, and understand that they can, in fact, do this.
While she never reads as indecisive, Beau, like the rest of the Mighty Nein, shies away from important things, the stuff that really means something. She doesn't truly trust in her decisions, her ability to shape the world. She definitely hides behind a cool persona to cover for this, and also her general fears relating to her family trauma.
However, as she comes into her own as an expositor, Beau becomes way more of a focus as a leader, a gatherer of information, and a tactician. Endgame, we see her more literally becoming a lawyer, again Mind associated, and has faith in her decisions and how she chooses to shape the world.
Caleb: Mage of Light
So, Caleb would also make a pretty good knight-
Archetypally, Caleb is bouncing between Magician/Prophet, which are the two that are closest to swapping and are more fluid. He reads active to me, selfish and taking control rather than being moved by his aspect, but these are the classes where that distinction is the smallest. I think any of these could work, but wow is my boy a Mage.
Mages are defined by experiencing their aspect, usually categorized as suffering it, and through that gaining a unique perspective. And what can you say Caleb's done but suffer.
Despite his interest in turning back time, Caleb's not much of a time player, and it's not really what he suffers. I can see an argument for doom, but he's not quite so fatalistic; instead, I think, it's his greatest downfall and his greatest strength: Light.
Light is often associated with Knowledge, which is great for a wizard, but more than anything else, it's Plot Relevance. Light is attention - the spotlight shining on you, which is where things started to go wrong for Caleb - Trent focusing on him. It's also literally light, ie, fire. So, you know.
Now, Caleb's an interesting case, because I say that during the Volstrucker training, he inverts to a Heir of Void. Heirs are prodigies, their aspect comes naturally to them, but they're also easily manipulated by it. Void is darkness, secerts, the hidden, and irrelevance. All very Volstrucker qualities!
As Heir of Void, Caleb's an excellent Volstrucker. But, he's easily manipulated by Ikithon's lies, to the point of murdering his parents. And, well, Caleb's not really the Heir of Void - inversions are unhealthy and unstable. He breaks, and becomes made of Void - insane, irrelevant, hidden away in the Asylum.
I'd argue that most of C2 is Caleb recovering from this inversion, slowly moving back towards the Light. He's very much hiding when we meet him, after all, terrified of being seen/found again. But, eventually, we see him return into the Light, really pushing himself into the limelight and leadership. He also uses that information he learned from his struggles to change the world around him - not, to be clear, the suffering of killing his parents, but the suffering from Ikithon's attention, as his goal is to keep others from going through what he had.
To top it all off, Mages are prophets, but unlike their opposite seers, they are less about the telling of prophecy (not ones to be listened to) and more about the act of miracles. And Caleb has the most iconic miracle of Light in the campaign - the return of the Luxon.
Veth: Thief of Void
Veth's main associations are with sneakiness/secrets, water/alcohol, and shiny useless things. There's a lot of Void/Light imagery going on with her, which ties into a lot of her issues with attention/hiding. There's also some stuff with her and doom (death, obligation, explosion) but thematically I think Void wins out.
Class wise, she has a lot of aspects that are very Knightly. She's got a literal mask (doll's) and a figurative mask ("little goblin girl") and a bunch of layers on top of that. But, I don't think she's truly a Knight (and not just because that would make for a VERY Knight-heavy session) but that it's more a matter of roleplay/inversion - with the inverse of Knight being the very appropriate Thief.
Thieves steal their aspect for their own benefit. Same as Knights, they're hiding insecurities behind their natural confidence in it. Veth is, naturally, a quiet, fade in to the background person, uneventful, unnoticed, and incredibly sneaky, natural fit for a thief of Void. She both steals using Void (stealth) and steals Void (useless, unimportant objects, also alcohol).
Now, speaking of alcohol, let's talk inversion.
I don't think it's right to say that Nott represents a full inversion - to be honest, the change is less in her personality and more her anxiety/comfort. But there are definitely some points where Veth inverts to Knight of Light.
The biggest, I'd argue, is the event that got her turned into a goblin to begin with - where she goes from quiet background to taking the stage and being a hero, weaponizing attention to keep her family safe. This, arguably, doesn't go as well as it could of, because, well, inversion never goes well.
In general, alcohol also tends to represent an inversion, and we can see this with Nott's alcohol-induced confidence. Drunk!Nott pushes the plot forward rather than being caught up in fear, and is much more of a fighter, as well as in general being louder and brighter. Again, this is unstable and unhealthy.
Veth puts inversion aside, but in her healthiest form, she's definitely a brighter and more open person, having better integrated Light into herself. Part of the challenge for thieves is sharing their aspect - and for Veth, a big hurdle is sharing her secrets with others, letting them in, both in revealing her true identity to the M9 and in being more open with Yeza. The honesty doesn't make her lose her abilities as a thief the way inverting did; instead, it's made her better, a more stable confidence.
Jester: Maid of Space
Jester's main motif is art - cluttered drawings and paint and creation. That's all Space, baby! Also, on a more superficial aesthetic, while it's not one of the class colors, Space is associated with green (like the Traveler!)
I do think there's a good argument for Heart or Blood as Jester's aspect - she's a romantic, and she's got a lot of stuff related to manipulating people, both magically and, just, everyone's in love with Jester. But I think a lot of Heart is, in fact, her roleplaying her mother versus herself - while she leaves home looking for her dad and hoping to get them back together, I don't think that's really her arc. Instead, I think it's more about how she relates to her own power and the Traveler, which is way more a Space thing.
Archetypally, Jester's hard to placae. She's got some vibes as Prophet of the Traveler, and also with the Fairy, and Magician.
There's a fun connection between Seer and Scrying. She's got the rebellion of a Witch, and the natural talent of an Heir. But I think, inevitably, I'm going with Maid.
Maids start out relying on others for their aspect. Jester has been given everything she's ever wanted from her Mother, all the tools and art for creation, just not Space itself. She's also, notabbly, pretty lonely. And then she gets her new 'patron' in the Traveler, who gives her the powers of Space, and also, like, literally Space and travel.
Maids arcs are about coming into their own power instead of relying on others, and, arguably, Jester's is about the fact she doesn't need the Traveler - he needs her. While she is still a Cleric, their endpoint is as friends, not god/worshipper, and they're on pretty even footing. Also, like, the general vibe that Clerics aren't warlocks, their power comes from themself.
However, I don't think this 100% fits, and I think there's a good argument for Witch of Space, as Jester's definitely got that rebel Witch kick, or Heir of Space, as it comes naturally to her, plus inheriting powers from the Traveler, and in general she's more of a Change than Create/Heal, although, like, she may not be Cad but she does still Heal. For Witch, there's also the fact that the inverse is Seer, but I don't think Seer is really an inversion for Jester so much as just a thing she also does / roleplay, and even then it's more Seer of Space than Time.
Molly: Prince of Blood
Mollymauk Tealeaf is all about living in the moment, floating change, being free and clear of everything binding yourself to the past and reality, inspiring others with your actions, really, the cornerstone of Breath.
Anyways here's my read on Molly as a Hero of Blood.
Okay, joking aside, I do think that Breath/Blood is the cornerstone of Molly as a character. There is some fun Hope/Rage stuff (and the Rage/clown/circus motifs) but I think that's more aesthetic than anything else. Breath and Blood is the conflict between the worldly and the divine, the grounded and the free.
Mollymauk Tealeaf is terrified that one day he's going to wake up and be Lucien. Because he doesn't want to have those connections, he doesn't want to be stuck in this body, he wants to change and grow and escape.
Princes are one of the two Noble Classes, and they destroy their Aspect / using their aspect, while ghosting the inverse. Molly's breath aligned, flighty and chaotic and fun and free, and uses that to destroy connections, as well as to literally destroy using blood. Also, like, I am your King, Long may I Reign is huge Prince energy.
Molly I don't think ever fully inverts, but I do think he dances around it; I think his advice is, for the most part, shit, because giving advice is a Sylph of Breath thing. He's better at actually taking action, not just telling people what they should do, y'know?
The challenge of a prince is to not destroy themselves along their journey. Molly accepts his bonds to the Mighty Nein, and the doing of it kills him. A failure, but far from a disastrous one, although there's definitely still something reckless that's very princely to the whole Bloodhunter class.
For the other persons Tealeaf, I think they're all the same classpect (which I don't think Molly would especially like knowing). Lucien is much more about Destroying Blood - his entire plan is abandoning the physical to ascend to the spiritual. Kingsley, I'm less sure of, mostly because we haven't seen enough, but I think that it still fits; he's got a lot of the similar arcs, and is definitely very Breath oriented.
Yasha: Maid of Hope
So, there's a very fun Light/Void read on Yasha - Void for her being quiet/in the background/constantly leaving, then Light for her true, divine self. (Light is also the Lesbians aspect, notably. Yes, I gave it to Caleb. No, this doesn't mean anything). I think there's a fun take here, but it's not quite where I want to go.
Instead, I'm looking at Hope/Rage.
Rage is a pretty obvious get for the barbarian, but it's less anger and more chaos, skepticism, defiance, vs Hope's optimism and inspiration. As an aasimar, Yasha feels like she's inherently a hero of Hope, but in this reading, she's spent all of her time since she was a child and first fell to the Rumblecusp arc inverted as a Hero of Rage.
While Angels are a hope symbol in general, I think especially it tracks for one of the Fairy/Create classes inverting to the Noble/Destroy classes. I can't imagine Yasha ever being a Sylph, so instead, we're looking at Maid of Hope, with it's inverse Bard of Rage.
Bard of Rage is a very barbarian classpect - it's what I gave Grog! - where Rage builds up and becomes used to destroy. When Yasha is fallen, she's very destructive, and her fallen aasimar abilities are very Rage. But, as this is an inversion, it's not stable.
So, who is Yasha, Maid of Hope?
Well, to start off, the Maid of Hope is epitome of life and inspiration - Obann has chosen her for her unkillable nature as a Zealot barbarian, and I'd argue this is the Maid of Hope at work.
Maids start out kind of as doormats; a Maid of Hope relies on other as to what to believe in. This tracks for Yasha, who's pretty gullible (see: like any Nott/Yasha interaction) and in general easily manipulated; this ties in to both the Skyspear and Obann pushing her towards that Bard of Rage inversion (although it still being important she's Hope at her core, for the Zealot barb powers for Obann and because she's the future leader for Skyspear).
Maids, however, rise to their power, they decide what to do, what to believe, and gain confidence in themselves, earning their power. Yasha in Rumblecusp arc really feels like this; she's decided what she wants to be, and ascends on wings of light.
Also something something Yasha's ideal life is being a housewife, not a warrior. Yeah, it's not that kind of Maid, but you know what I mean.
Caduceus: Sylph of Time
Class wise, Caduceus is the easiest of anyone - he's such a Sylph! Sylph are the most passive of the classes, the most healer, and, most importantly, the ones who give the most advice! Boy do Sylphs love to talk! They both heal their aspect and heal with it, and grow their aspect from seeds. Lots of plant imagery, which fits lives in the woods Clay.
Caduceus' main aesthetic is, far and away, death. He's the keeper of graves, after all. He's also got a lot of thoughts about fate and destiny. Now, these aspects are ones I used on Vax to associate with Doom, but for Cad, I think these are Time.
Time's the most active, and the most destructive, and personality wise doesn't track super well with the more patient Cad, but I think a lot of that is Sylph. He's not super space-y either, while he does have a plant association, he's not who I really class as creative, and I also really don't think he's impartial. The more you dig into Time, especially a calmer Time, the more it fits Cad - empathic, relentless problem solver, defensive, etc.
As Sylph of Time, Caduceus heals using his aspect - in this case, I'd argue, Destiny. His main work is with Fjord, fixing his path and destiny, and to a lesser extent, Caleb, pushing him away from his darker timelines, and, literally, the time manipulation plan. He also heals via death, which tracks with his decay/rot vibe, as well as healing Death itself, being the gardener tending a graveyard.
We don't tend to see much as to what Sylphs need to improve, because Sylphs are pretty stubborn and think they know best. Arguably, they need to accept that they don't, and that their meddling in other peoples lives isn't always helpful. Caduceus never learns this lesson, nor do I think he ever will, because everyone is too fucked up to even consider calling him on any of his bullshit. The only one who I think ever came close is Caleb, and hsi path was always to just sit there, nod, and ignore it.
(Before anyone asks me, Caduceus is helpful, but he also, definitely, doesn't always know what he's talking about. I love his one liners, but he has a narrow view of the world. Like, literally every single one of Taliesin's charaters has this same tick, a very strong and well developed and fundamentally flawed way of viewing the world; Cad's is just flawed in ways that are helpful to the M9).
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