#lighting component
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dinrelsanddragons · 5 months ago
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so for this post from ovegakart i'm imagining spell rules going along these lines...
Nayru's Shield: Level 3 Abjuration Casting Time: 1 Action Range: Self Components: V, S, M (A blessing from a Great Fairy worth 1000 rupees) Duration: Concentration, up to 1 minute The love and protection of the goddess Nayru shields you. You gain resistance to all damage for the duration. Additionally, this spell also summons a magic shield into your hand, granting the benefits of wielding a shield even if you are not proficient with shields. If you do not have a free hand, the shield does not appear, and this benefit is not granted. Finally, this spell also generates an emanation of protection around you, granting a +1 bonus to AC for any ally inside it, you excepted.
Nayru's Mirror: Level 3 Abjuration Casting Time: 1 Action Range: Self Components: V, S, M (A blessing from a Great Fairy worth 1000 rupees) Duration: Concentration, up to 1 minute The love and protection of the goddess Nayru reflects damage directed at you. You gain resistance to all damage for the duration. Additionally, creatures of your choice within 5 feet of you must make a Dexterity saving throw, taking 2d6 force damage on a failed save or half as much damage on a successful save, as shards of Nayru's protection strike them. Finally, ranged weapon attacks and ranged spell attacks that hit you are reflected off of you after dealing their damage, striking the original attacker for half their damage.
Notes: I split Nayru's Love into two spells, for Link and for Zelda. For Link: I figure this should be a hefty spell given the immense benefits it offers, but still accessible to an Eldritch Knight like Link. So I made it level 3. I'm also not sure about the concentration on it, since you can get smacked but it doesn't drop, I just wanted to make it slightly less busted by making it eat the caster's Concentration. For Zelda: More offensive, I originally thought like Armor of Agathys but re-read the handwriting and realized lol nope. So I made it so enemies who attack and hit you take the half damage that the shield stops you from eating.
Farore's Wind: Level 3 Conjuration Casting Time: 1 Action Range: Self Components: V, S, M (A blessing from a Great Fairy worth 100 rupees) Duration: Instantaneous Briefly surrounded by the divine gales of the goddess Farore, you teleport to a location within sight. Using a Higher-Level Spell Slot: You can teleport to any location you know within 1000 feet (4th level spell slot), any location you know within 5 miles (5th level spell slot), any location you know within 100 miles (6th level spell slot), or to any location you know on this plane of existence (7th level spell slot). If you cast this spell at 5th level or higher, there is a cumulative 15% chance for each level above 4th it is cast at (up to 45% with a 7th level spell slot) for a mishap to occur, sending you to a false destination. Holding or carrying an object linked to the intended destination removes this chance.
Notes: I figure the inspiration spells for this should be Misty Step (but range increased to 'anywhere within sight'), Dimension Door (range increased), and Teleport. It's a sort of catch-all spell. The only issue is that, in order to make it NOT BUSTED AS FUCK (which is already is tbh), I had to level-scale it, which seriously kneecaps Link as an Eldritch Knight. I also had to add in that a mishap can occur because even Teleport isn't perfect.
Din's Fire Level 3 Evocation Casting Time: 1 Action Range: Self Components: V, S, M (A blessing from a Great Fairy worth 300 rupees) Duration: Instantaneous An explosion of Din's holy flames blasts from you in a 20-foot emanation. Each creature in this emanation makes a Dexterity saving throw, taking 8d6 fire damage on a failed save or half as much damage on a successful one. Flammable objects in the area that aren't being worn or carried start burning. Using a Higher-Level Spell Slot: The damage increases by 1d6 for each slot level above 3.
Notes: It's Fireball as an emanation, why not.
Zelda's Light Level 3 Transmutation Casting Time: 1 Bonus Action Range: Touch Components: V, S Duration: 1 hour You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack and damage rolls. Additionally, when a creature hits another creature with that weapon, a bright flash of light accompanies the strike. The target must make a Constitution saving throw (using the caster's spell save DC) or be blinded until the end of its next turn. This spell ends early if you cast it again. Using a Higher-Level Spell Slot. The bonus increases to +2, and the weapon deals an additional 3d6 radiant damage with a 4-6 level spell slot. The bonus increases to +3, and the weapon deals an additional 6d6 (instead of 3d6) radiant damage with a 7+ level spell slot.
Notes: It's magic weapon but added blinding and radiant.
Lens of Truth Wondrous Item, Very Rare (requires attunement) While wearing this lens over your eyes, you have Truesight with a range of 120 feet.
Notes: Should this be legendary? True Seeing is a 6th level divination spell, so maybe! I made it attunement so you can't just pass it between people for a free action or whatever and you need to know it well to use it.
BONUS POINTS (or rather, an edit)
Ocarina of Time Wondrous Item, Artifact This ocarina has been protected by the royal family of Hyrule for ages, and is said to have a powerful connection to the unnamed goddess of time. You can take a Magic action to play a song on the Ocarina of Time, with each song producing a different effect or casting a spell. You must know a song in order to play it.
Zelda's Lullaby – When you play this song, this Ocarina opens a magical lock, or has other magical effects based on other locations which specify this song. This song has no effect on nonmagical locks. Epona's Song – When you play this song, you can cast the spell Find Steed at its base level of 2. Saria's Song – When you play this song, you can cast the spell Sending. The only possible recipient of the spell when cast in this way is the Fey known as Saria. Sun's Song – When you play this song, you can cause day to become night or night to become day, depending on what time it is when you play it. The passage of this time is instantaneous to the Ocarina's player, and does not confer the benefits of a long or short rest, nor does it impose the penalties of forgoing a long rest. Song of Time – When you play this song, you can open the Door of Time or cause obstacles bearing the symbol of the goddess of time to permanently disappear. If this song is played in the realm of Termina, it has an entirely different effect: You can go back in time to a maximum of three days, although in doing so you must forfeit all ammunition (nonmagical and magical) and rupees to go back. Upon returning to the past, all magic item charges are restored, and you gain the benefits of a Long Rest. You cannot use the Song of Time again for another three days. Song of Storms – When you play this song, you can cause the weather around you to suddenly and inexplicably become intensely stormy and rainy, complete with thunder and lightning. This storm lasts for ten minutes, after which time it vanishes. Effects of the storm remain. Warp Songs – When you play any of these songs, you can cast the spell Teleportation Circle, with each song being linked to a specific circle and sending those who stand in the circle's area there: the Minuet of the Forest will send to Kokiri Forest; the Bolero of Fire will send to Death Mountain's crater; the Serenade of Water will send to Lake Hylia; the Nocturne of Shadow will send to the graveyard of Kakariko Village; the Requiem of Spirit will send to the Desert Colossus in the Gerudo Desert; and the Prelude of Light will send to the Temple of Time in Hyrule Castle Town. Scarecrow's Song – When you play this song, you magically summon a wooden scarecrow to a location you can see within 60 feet of you. The Scarecrow is a Construct with 10 HP, AC 10, a movement speed of 0 ft., and immunity to psychic and poison damage. It vanishes when you play this song again. Inverted Song of Time – When you play this song, you can cast the spell Haste on yourself. Song of Double Time – When you play this song, you can magically cause twelve hours of time to pass by. The passage of this time is instantaneous to the Ocarina's player, and does not confer the benefits of a long or short rest, nor does it impose the penalties of forgoing a long rest. Song of Healing – When you play this song, you can cast the spell Calm Emotions, with the added ability to affect any creature capable of having emotions as opposed to solely humanoids. Song of Soaring – When you play this song, you can cast the spell Dimension Door. Elegy of Emptiness – When you play this song, you can create a lifeless statue of yourself. This statue is an eerie reflection of you and weighs the same as you do. It is a Construct that has an amount of Hit Points equal to half your maximum Hit Points, your Armor Class, and it has immunity to psychic and poison damage. It is also incapable of moving on its own.
Notes: No Sonata of Awakening, Goron Lullaby, New Wave Bossa Nova, or Oath to Order because they have extremely specific purposes.
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fishyfishyfishtimes · 1 year ago
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You know, something that always annoyed me more than plastic straws in drinks were the plastic covers over them. I mean I get it, it keeps the drink inside if someone tilts the cup, but I never understood why it wouldn’t be reasonably viable to make them out of cardboard? Those plastic covers always get discarded with the sometimes-cardboard-made cup, and they break into tiny transparent plastic shards suuuuper easy. They seriously break apart from a light touch after being under the elements for a few days, I can tell you from futile attempts at cleaning the roadside. It’s a nightmare to deal with!
I’m super frustrated that the only outcome of “plastic straws are bad!” was switching to cardboard straws, but completely ignoring the other single-use plastic(s) in the setup. Often the ones that are always included in the drink by default, too, or are mandatory in some situations. Fucking hello!!!!??????
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nomsfaultau · 7 months ago
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From the interlude What Happened in the Constellations, wherein kid scp Wilbur meets Philza and loathes him almost as much as he loathes himself.
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junglefurytrash · 3 months ago
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Lady Gaga dropped this new song and I SPRINTED to my editing software to make this in an instant because inspiration hit me like a train crash.
All of them would love listening and performing to Lady Gaga and I can't be convinced otherwise.
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youling-the-ghost · 2 months ago
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my attempts to photograph the blood moon were unfortunately futile (for the most part) because I severely underestimated the importance of using a tripod but they lowkey still look kinda cool so I'm still gonna post them here
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(plus a couple of bonus photos that aren't of the blood moon)
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thebirdandhersong · 21 days ago
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the pro about wearing eau de toilette (the faintest and least offensive kind of perfume..... it's the most watered down, at least) that no one told me about was regardless of what kind of fragrant thing I'm wearing, my fragrance-sensitive siblings WILL kick up a fuss about it, which means I get to chase them around the house, crying, "DON'T I SMELL WONDERFUL???????" (the answer that echoes around our humble abode in deep despair is, inevitably, "NOOOOOOOO!")
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warning-heckboop · 6 months ago
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I will not shut up about angels and fairies, I'm sorry
(the second version is transparent)
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sty-rex · 8 months ago
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MY A LEVEL ARTWORK IS OUT OF AQAS GRUBBY MITTS !! REJOICE !!
I sold my soul to make these and it was worth it for the grades. (Burnout almost kicked my ass)
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corvidpolyglot · 4 months ago
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i've been replaying through DREDGE lately since i got Iron Rig and Pale Reach on sale and the main reason i've been having such a rip roaring time is because i decided to make the game harder on purpose. they really gotta add a hard mode to this
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blessedcactus · 12 days ago
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Today is JUST a quiz day, alhamdulilah!! Truthfully, feel like shit and my head's hurting like a bitch BUT WE MOVE!!
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avorbl · 1 year ago
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Only Boo! (2024) Episode 8 Part 1
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Weeks of @respectthepetty insisting that this is a blue/yellow romance have prepared me for this display of blue + yellow = green with some sprinkles of red.
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tigertaurus22 · 9 months ago
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This time around, Mono gets taken by the Thin Man so Selene and Lumen have to go rescue him.
She and the light spirit get separated inside the Signal Tower, so while Selene finds Mono in his corrupted state, Lumen finds… something else. Or someone else.
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junglefurytrash · 5 months ago
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HIIIII I'm back bringing more Starlight Shitposts, because I've lowkey missed doing these for the funny, and also we now have the 2024 cast to add to them! I moved out some of the other characters (like 2018 BV/Dinah/Pearl, Dustin, Flat-Top and Animal-Handler Joule) to make some more room for everyone.
So we've got, in terms of characters: - Pre-2018 StEx: Rusty, Pearl, Greaseball, Red Caboose, Dinah, Ashley, Buffy, Duvay, Electra, Krupp, Wrench, Purse, Volta, Joule, & Charge (OC). - Post 2018 StEx: Belle, Carrie, Elektronic (2018 Electra), Killerwatt, Socket (2018 Wrench), Zero (2018 Volta), & Dyne (2018 Joule). - 2024 StEx: Corry (2024 Rusty), Moonstone (2024 Pearl), Dolly (2024 Dinah), Barbara (2024 Belle), Tassita, Thundercab (2024 GB), Lumber, Porter, Hydra, Slick, Galvanic (2024 Electra), Hardwire (2024 Killerwatt), Radial (2024 Wrench), Vapor (2024 Volta/Zero), & Ampera (2024 Joule).
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skrunksthatwunk · 1 month ago
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ive started a brainstorming doc for the kaiji koi-koi fic and a large large amount of it is just trying to figure out what works about kaiji and how i can innovate without diverging too much from the tone or themes etc. anyway ive been thinking about how the modifications fkmt makes to the games in kaiji function (i.e. minefield mahjong, restricted rps, one poker, etc), and how they each tie into key traits/feelings of playing to original versions. minefield mahjong centers and intensifies the feeling of waiting on a crucial tile while trying not to leave too much of a trail, one poker leans heavily into the bluffing via raising/calling elements of poker, and rrps sort of flips rps' main issue(?) on its head by removing its arbitrariness (while preserving at first the illusion of arbitrariness), and thus making it like.. something you can win via strategy and not just luck. ANYWAY i think ive figured out the key thread to pull for koi-koi and im very excited about that
#idk if i wanna say it but like. why not who cares#one of the things that interests me the most about koi-koi is how uneven the card hauls can be#halfway through a round your opponent can have 12 carss and you can have 2 and it's just Like that#and for a card hoarding game that can be really tense#finding some way to play with that dynamic is my key to making this engaging i can feel it#my current (first) idea is to create a punishment for having claimed cards that don't form a finished hand#(i.e. having 4 poetry ribbons or having 2 lights and the rain man)#a card hoarding game that punishes greed!! where you have to be so much more careful with what you do#and where laying out a card rather than taking smth unlikely to benefit you is much more often a good idea#but youve gotta balance that with sabotaging your opponents' hands and racking up points etc#and there's just such a big luck component to koi-koi that no matter what you do you're just gonna have to go all in#on some hands anyway#i think it could be really fun is my point and i (more than any prior fic) want to create smth very similar to fkmt's work#like it's a missing arc or something#ah but im not sure if that's enough of a simplification to really feel like a fkmt mod#(the nature of all these modded games is such that theyre reduced to these really intense much more granular steps#so you get all the psychological thrill and mind game shit without irreparably tanking the pacing)#while i don't think kk is nearly as complicated a game as smth like mahjong idk if this would have that same effect#BUT i think it does bc it intensifies those more throwaway moments of kk to a massive degree#i just gotta find a way to make it a little more iconic like op and rrps and mm#ANYWAY. spoilers for a fic thats probably never getting finished. not for like 5 years at least#kaijiposting#im also trying to figure out if/how i wanna make this a battle royale. i think my favorite kaiji setups have that dynamic#and im kinda sad that it's pretty much disappeared since part one#seeing the meta evolve during rrps is so cool and the group psych elements of brave men road is what makes that arc so good#im very excited. maybe it'll suck maybe it'll never get made maybe it's super pedestrian for gambling manga/associated (<- not a genre im#especially involved with) but *i* like it and im happy and thats what matters the most#and although i havent looked into kaiji fic i imagine projects like this aren't that common? bc theyre a Lot of work to plan out#anywy i gotta hype myself up so in 5 yrs i can post it to thunderous silence (nobody cares about koi-koi enough to read 99k words about it)
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flameleads · 5 months ago
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Only a few people can call Roy Mustang an idiot, and he'll thank them for it:
Emily "Easy" Cromwell
Aurora Hahn (in their verse)
Riza Hawkeye
Maes Hughes
Qistina Leota (in their verse)
Zelda (in their verse)
Others get begrudging agreement, side-eyed, glared at, or otherwise ignored.
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studiousandrogynousfox-blog · 3 months ago
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finally (mostly) done with the admin side of my final project! that took longer than i had hoped. but i can now finally fully focus on my last exam(s)! and i will need to because i'm so far behind the study schedule.
i made a portobello mushroom burger myself for the first time. it was really tasty :)
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