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Quantumon LM-020 Alternative Art by koki from Digimon Card Game Special Limited Set [E] / LM-04: Limited Card Set Torrid Weiss
#digimon#digimon tcg#digimon card game#DCG#デジカ#digica#digisafe#Quantumon#LM#LM04#AA#koki#digimon card#Lv6#color: yellow#color: green#type: data#trait: fairy#num: 03
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LM-003 | TeslaJellymon
Champion | Data | Mollusk
Uncommon | Blue | BT15
Digimon Ghost Game
#digimon tcg#LM-003#LM#Champion#Data#Mollusk#Blue#TeslaJellymon#BT15#digimon#digimon 2020#Uncommon#Digimon Ghost Game
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Did you know that Polish edition of The Blue Castle was 3rd translation in the world? I also didn't, but I know now xd
First was Dutch🇳🇱: Valencia's droomslot, tr. A.E. [Betsy] de Vries, Tjeenk Willink, Haarlem 1927.
Second – Finish🇫🇮: Sininen linna, tr. A.J. Salonen, Karisto, Hameenlinna 1930.
POOOLAND🇵🇱: Błękitny Zamek, tr. Karol Bobrzynowski/ Borawski, J. Kubicki/ Księgarnia Literacka, Warsaw 1939*.
Japan🇯🇵: Aoi Shiro, tr. Yumiko Taniguchi, Shinozaki Shorin, Tokyo 1980.
I know that there are Hungarian, French, Persian etc. versions so... do you maybe know in what year they were translated for the first time? It's so interesting!
---
Source: Lucy Maud Montgomery: A Premilinary Bibliography, ed. R. W. Russell, D. W. Russell, R. Wilmshurst, University of Waterloo Library, Waterloo 1986, s. 43-45. *In this source there is written that 1st Polish edition is from 1926, but it is an error repeated since the 1985 edition, we didn't have in the year of premiere 😭
#i'm such a bibliographic mole#i love good archived data#błękitnyzamek#the blue castle#blue castle book club#l. m. montgomery#the blue castle book club#lm montgomery#blue castle
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Enhancing Moodle™ Functionality with Custom Plugin Development
As online learning continues to expand, educational institutions and businesses seek innovative ways to improve their learning management systems (LMS) for a more engaging user experience. Moodle™ stands out as a robust, open-source LMS that provides extensive capabilities. However, with custom plugin development, Moodle™ can be tailored even further to meet specific needs, improve user engagement, and enhance functionality. In this article, we’ll explore the benefits of custom plugins for Moodle™, including how they can support branded app development, course management, data analytics, and more.
1. Why Custom Plugin Development for Moodle™?
Custom plugin development transforms Moodle™ from a general-purpose platform into a tailored solution, meeting unique organizational requirements. From enabling offline access to offering a user-friendly interface, custom plugins allow organizations to add or modify features to align perfectly with their needs. This can be particularly valuable for institutions aiming for a branded experience, as custom branding apps can showcase their brand identity within the learning platform.
2. Enhancing Course Management and User Engagement
Course management is at the core of any LMS, and Moodle™ is no exception. With custom plugins, organizations can streamline the course setup process, add new course formats, and even offer personalized learning paths. Plugins designed for course management also help instructors and admins manage large courses effectively, ensuring a smoother learning experience for students.
An optimized course management process leads to higher engagement and retention. Features like real-time communication plugins allow students and instructors to interact instantly, creating a collaborative learning environment. Adding plugins that support multi-device compatibility ensures that users can access course content seamlessly, whether they’re on a desktop, tablet, or smartphone.
3. Branded App Development for Moodle™
For organizations looking to create a unique identity, branded app development for Moodle™ offers a powerful solution. Through branded apps, institutions can provide learners with an app that not only matches their brand's look and feel but also offers all necessary Moodle™ functionalities. With Moodle™ software app development, businesses can ensure their platform reflects their brand’s values and aesthetics, fostering a stronger connection with learners.
By incorporating plugins that allow customizable features, branded apps can be fine-tuned to prioritize certain functionalities, like quick access to course content or communication tools. Custom plugins also help optimize the app for performance and usability, resulting in a superior user experience.
4. Offline Access and Multi-Device Compatibility
One of the common challenges in e-learning is ensuring that users have access to content regardless of their internet connection or device. With custom plugins, Moodle™ can be equipped to support offline access, allowing users to download content for later use. This functionality is particularly beneficial for users in remote areas or for students who need flexibility in accessing learning materials.
Furthermore, multi-device compatibility is essential in today’s mobile-first world. Custom plugins can ensure Moodle™ functions seamlessly across different devices, from desktops to smartphones, enhancing accessibility for all users.
5. Improving User Experience with a User-Friendly Interface
A user-friendly interface is key to keeping learners engaged. Custom plugins can be developed to simplify navigation, making it easier for users to find what they need. Plugins focused on creating a user-friendly interface can transform Moodle™ by optimizing the layout, reducing clutter, and adding visual cues that improve usability.
6. Strengthening Security and Privacy
Security and privacy are critical considerations in any online learning platform. Custom plugins can be designed to enhance security and privacy features in Moodle™, ensuring that user data is protected. From additional login verification methods to restricted access for sensitive information, plugins can bolster the security framework of Moodle™, building trust with users.
7. Leveraging Data Analytics for Informed Decision-Making
Custom plugins that offer data analytics are invaluable for tracking learner progress, identifying patterns, and making data-driven decisions. With data analytics plugins, institutions can gain insights into course performance, learner engagement, and completion rates. These insights can then guide improvements in course content and teaching methods, optimizing the learning experience.
8. Integration with Third-Party Tools
Another advantage of custom plugin development for Moodle™ is the ability to integrate with other tools and software. From integrating with communication platforms to data storage and CRM systems, integration with tools via plugins helps streamline processes and create a cohesive learning ecosystem. These integrations allow Moodle™ to work in harmony with other platforms, enhancing overall functionality and user convenience.
9. Regular Updates for Continuous Improvement
Custom plugins allow organizations to keep their Moodle™ platform up-to-date with the latest features. Regular updates to plugins ensure that Moodle™ remains compatible with new technologies and user expectations. Moreover, with custom plugins, organizations can adapt and evolve their LMS to address emerging trends in e-learning, providing learners with a modern and relevant experience.
Conclusion
Custom plugin development enhances Moodle™ functionality by tailoring it to meet specific needs. From branded app development to data analytics and security enhancements, custom plugins transform Moodle™ into a more versatile and powerful LMS. By adopting custom plugin development, organizations can create a unique, engaging, and effective learning platform that aligns with their branding and goals. Embracing these customized solutions ensures a user-centered, accessible, and future-ready LMS experience.
#Custom Plugin Development#Moodle™ Customization#Learning Management Systems (LMS)#Branded App Development#Course Management#User Engagement#Data Analytics#Security and Privacy in LMS#Offline Access in Moodle™#Multi-Device Compatibility#User-Friendly Interface#Third-Party Tool Integration#LMS Optimization#eLearning Solutions#Digital Transformation in Education#Educational Technology#Personalized Learning
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Don’t Let Your Vaccine Stock Spoiled: Secure Your Cold Chain with 30 DTR

G-Tek: Your Partner in Vaccine Cold Chain Management. Ensure the efficacy and safety of your vaccines with G-Tek’s LM-XS Pro E006 30-day refrigerator temperature logger.��Contact G-Tek today to learn more about the LM-XS Pro E006 and how it can protect your valuable vaccine stock and safeguard public health.
Read More: https://www.gtek-india.com/secure-your-cold-chain-with-30-dtr/
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Maximize training impact with these 4 LMS data tracking methods:
1. Internal Reporting
2. Custom Reports
3. Course Evaluations
4. Scheduled Reports
Understands the importance of Leveraging LMS data and Elevate your training game with Levelup LMS.
#leveluplms#learningmanagementsystem#best lms#canada#levelup#training#data#lms#lms for business#lms software
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There is no such thing as AI.
How to help the non technical and less online people in your life navigate the latest techbro grift.
I've seen other people say stuff to this effect but it's worth reiterating. Today in class, my professor was talking about a news article where a celebrity's likeness was used in an ai image without their permission. Then she mentioned a guest lecture about how AI is going to help finance professionals. Then I pointed out, those two things aren't really related.
The term AI is being used to obfuscate details about multiple semi-related technologies.
Traditionally in sci-fi, AI means artificial general intelligence like Data from star trek, or the terminator. This, I shouldn't need to say, doesn't exist. Techbros use the term AI to trick investors into funding their projects. It's largely a grift.
What is the term AI being used to obfuscate?
If you want to help the less online and less tech literate people in your life navigate the hype around AI, the best way to do it is to encourage them to change their language around AI topics.
By calling these technologies what they really are, and encouraging the people around us to know the real names, we can help lift the veil, kill the hype, and keep people safe from scams. Here are some starting points, which I am just pulling from Wikipedia. I'd highly encourage you to do your own research.
Machine learning (ML): is an umbrella term for solving problems for which development of algorithms by human programmers would be cost-prohibitive, and instead the problems are solved by helping machines "discover" their "own" algorithms, without needing to be explicitly told what to do by any human-developed algorithms. (This is the basis of most technologically people call AI)
Language model: (LM or LLM) is a probabilistic model of a natural language that can generate probabilities of a series of words, based on text corpora in one or multiple languages it was trained on. (This would be your ChatGPT.)
Generative adversarial network (GAN): is a class of machine learning framework and a prominent framework for approaching generative AI. In a GAN, two neural networks contest with each other in the form of a zero-sum game, where one agent's gain is another agent's loss. (This is the source of some AI images and deepfakes.)
Diffusion Models: Models that generate the probability distribution of a given dataset. In image generation, a neural network is trained to denoise images with added gaussian noise by learning to remove the noise. After the training is complete, it can then be used for image generation by starting with a random noise image and denoise that. (This is the more common technology behind AI images, including Dall-E and Stable Diffusion. I added this one to the post after as it was brought to my attention it is now more common than GANs.)
I know these terms are more technical, but they are also more accurate, and they can easily be explained in a way non-technical people can understand. The grifters are using language to give this technology its power, so we can use language to take it's power away and let people see it for what it really is.
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Former Haas Performance Engineer Laura Muller is all set to become Esteban Ocon's race engineer from the 2025 F1 season onwards. Muller graduated from the Technical University of Munich in 2015 where she majored in Automotive Engineering. She completed her Masters from the same university two years later in the same discipline.
Laura has been with the Haas organization for years, at least since the 2022 regulations. However, she’s known as a WEC veteran for her work across multiple disciplines and cars: Muller joined the Endurance Racing series in 2019. She moved to DKR Engineering and worked in both LMP2, LMP3, DTM, and GT3 segments until 2021. In 2022, she joined Manthey Racing GmbH and GT2 European Series team under Porsche SE.
Laura Müller is 1 of the most experienced operatives in Motorsport. While completing her master's in Automative Engineering, Muller joined Phoenix Racing as an intern in 2014. She then worked as an Engineer Formula Renault 2.0 at Josef Kaufmann Racing in 2016. After spending two years in the role, Muller moved to Hero Motocorp in Brazil to work as a data engineer.
In 2024, Laura Muller marked 10 years in her motorsport career, starting as an intern with Audi's LMS team and now in F1, she will be Esteban Ocon’s engineer at the pinnacle of motorsport, the first woman to ever take the helm of race engineering through radio since Formula 1 became a sport.
#Laura Müller#moneygram haas f1 team#women in motorsport#long post#💥 💥💥💥💥💥💥💥#f1 edit#kit posts#makes me so happy whenever the girlies got wec plastered across the resume#wec the future#the past. the present
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STORED DATABASE - A Forsaken fic
Silly ver. (A bit different from what I'd write but I had this idea since before and it seems like a fun one.)

How did this happen again?
Elliot baking a pizza pie with Noob helping him - How cute.
Guest and Chance playing Video games on your console - Chance won.
007n7 and c00lkidd making paper airplanes from your money - You don't mind but what a waste.
1x1x1x1 and Two Time watching a movie beside you - How Homey.
Dussekar decorating his own room with magic - Hey a room doesn't decorate itself... Does it?
Shedletsky and Builderman talking to each other - Borinnnngggg.
Mafioso? You forget how he's even here in the first place is probably thinking of taking your money through a elaborately planned debt making machine - Scary...
Jason? Cutting up meat for our dinner later - How nice of him <3
Lastly, John Doe wait where is he? Oh, right he's taking a nap after running for a while. - What or where was he running from again?
You shake your head repeatedly which makes Two Time look at you he tilted his head a bit and asked "You okay? You've been out of it since yesterday." 1x1x1x1 then held your face between their hands and made you face the channel which you were watching the movie off of "Focus on the movie. It's getting to the good part where his guts are spilled all over the floor." The zipper on their mouth making a little 'jingle' as they chuckle seemingly more interested in the movie than what you're thinking about. You forgot you were watching a scary movie about cultists no wonder why the elusive awkward Two Time asked to join you in your activities due to the fact he wanted to see how humans make offerings to their creators so to say the least he is not impressed a bit uncomfortable to say the least but since you're there he stays. "Interesting way of offering a person..." 1x1x1x1 looked at Two Time who seemed completely uncomfortable with the movie and whispered into your ear "He's a bit of a freak isn't he? If he doesn't like it, why is he staying?" A bit put off by his behavior 1x1x1x1 decided to switch his focus back on the movie. You slump on your sit and sigh. How did things come to this? You let your mind wonder to when this all started. It all started when.....
Flashback
"BRO THROW THE PIZZA YOU LITTLE S#!5" you screamed at your computer as you watch another Elliot who clearly has their ability ready not use it when you're literally on the verge of entering the pearly red gates of hell after thinking on what you're gonna do with this Elliot post-game. "OH MY GOD YOU ################" You somehow got tagged in real life for saying the most obscene and horrible curse known to mankind which was honestly a feat in of its own.
You sighed as you watch your character die to the killer The Elliot somehow facing a LMS with 1% of his hp, you chuckled and thought 'Hope he doesn't even last a second.' You were a normal person except for the fact you were extremely rich... Too rich infact you could basically give 50 people enough money to be rich for 10 generations back-to-back how you might ask? Well, it's because of your truly goated mindset of 'Money first, Games second, Love third.' hence you winning the lottery 9 times in a row which is insane if you think about it and another reason why you're utterly single and alone in your giant when I mean giant, I mean GIANT mansion. 'Oh well other people drag me down anyway.' focusing back onto the game you could see Elliot being murdered by John Doe which made you chuckle as a random pop-up randomly appears on your screen which seems to be a server wide announcement of forsaken shutting down temporarily due to data issues which made you gasp in horror 'Not your favourite game!' you panicked as you thought about what to do in the next 5 minutes without your favourite game plaguing your mind just like how food runs your thoughts.
The game seemingly frozen now at the spectator screen of you watching John Doe raise Elliot up from the ground as he's about to stab his spiky spike into his abdomen you sigh as you try to quit but no avail... Okay? Anyways as you were about to leave your laptop and go get some food another pop up arrives
Would you like to save the database into your home? Don't worry you'll be completely safe.
Yes / No
Huh? What a weird pop-up doesn't this just mean we're saving our data incase we lose it and how agreeing to this will keep my data safe? What weird wording from the Devs(Okay grammar police). You didn't pay much attention to it as you just pressed Yes and then a blinding light enters your room you close your eyes in reflex and open them again to see a humanized version of John doe and Elliot (still same skin color ofc) Infront of you still in the pose of absolute being murdered Elliot was squirming as John Doe was about to stab him with the spike, John Doe realizing they're not in the same place anymore looked around the surroundings until he set his eyes onto you. You being flabbergasted could only say one word to express your ever yapping self.
"Whaaaaaaaaaaaat."

Notes:
Something different from what I'd usually write but here it is! Something silly and fun to balance from the major angst I plan to do in my other fic. This will be more lighthearted and a tad bit ooc depends if I see fit.
TAGLIST (DO I EVEN TAGLIST SINCE THIS IS A NEW FIC?)
SO so so sorry if you didn't wanna be tagged in another story pls tell me and I'll remove if you want :pray:
@brain4stew @yukinaabutlazy @ilikedrinkingsoda @oniadopts @no-hearts-included
Edit: As I keep looking more onto it, I don't really like two time liking human rituals it doesn't feel right so It'll be edited! I'm a sucker for my ideals and even if I did think it's silly at the time, my brain and heart nags me to change it </3
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Shivamon Ace LM-024 by Kazumasa Yasukuni from Digimon Card Game Special Limited Set [E] / LM-03: Limited Card Set 2024 [J]
#digimon#digimon tcg#digimon card game#digica#デジカ#DCG#digisafe#Shivamon#ace digimon#Kazumasa Yasukuni#LM#digimon card#color: green#type: data#trait: insectoid#num: 03
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still confused how to make any of these LLMs useful to me.
while my daughter was napping, i downloaded lm studio and got a dozen of the most popular open source LLMs running on my PC, and they work great with very low latency, but i can't come up with anything to do with them but make boring toy scripts to do stupid shit.
as a test, i fed deepseek r1, llama 3.2, and mistral-small a big spreadsheet of data we've been collecting about my newborn daughter (all of this locally, not transmitting anything off my computer, because i don't want anybody with that data except, y'know, doctors) to see how it compared with several real doctors' advice and prognoses. all of the LLMs suggestions were between generically correct and hilariously wrong. alarmingly wrong in some cases, but usually ending with the suggestion to "consult a medical professional" -- yeah, duh. pretty much no better than old school unreliable WebMD.
then i tried doing some prompt engineering to punch up some of my writing, and everything ended up sounding like it was written by an LLM. i don't get why anybody wants this. i can tell that LLM feel, and i think a lot of people can now, given the horrible sales emails i get every day that sound like they were "punched up" by an LLM. it's got a stink to it. maybe we'll all get used to it; i bet most non-tech people have no clue.
i may write a small script to try to tag some of my blogs' posts for me, because i'm really bad at doing so, but i have very little faith in the open source vision LLMs' ability to classify images. it'll probably not work how i hope. that still feels like something you gotta pay for to get good results.
all of this keeps making me think of ffmpeg. a super cool, tiny, useful program that is very extensible and great at performing a certain task: transcoding media. it used to be horribly annoying to transcode media, and then ffmpeg came along and made it all stupidly simple overnight, but nobody noticed. there was no industry bubble around it.
LLMs feel like they're competing for a space that ubiquitous and useful that we'll take for granted today like ffmpeg. they just haven't fully grasped and appreciated that smallness yet. there isn't money to be made here.
#machine learning#parenting#ai critique#data privacy#medical advice#writing enhancement#blogging tools#ffmpeg#open source software#llm limitations#ai generated tags
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Enhancing Moodle™ Functionality with Custom Plugin Development
As online learning continues to expand, educational institutions and businesses seek innovative ways to improve their learning management systems (LMS) for a more engaging user experience. Moodle™ stands out as a robust, open-source LMS that provides extensive capabilities. However, with custom plugin development, Moodle™ can be tailored even further to meet specific needs, improve user engagement, and enhance functionality. In this article, we’ll explore the benefits of custom plugins for Moodle™, including how they can support branded app development, course management, data analytics, and more.
1. Why Custom Plugin Development for Moodle™?
Custom plugin development transforms Moodle™ from a general-purpose platform into a tailored solution, meeting unique organizational requirements. From enabling offline access to offering a user-friendly interface, custom plugins allow organizations to add or modify features to align perfectly with their needs. This can be particularly valuable for institutions aiming for a branded experience, as custom branding apps can showcase their brand identity within the learning platform.
2. Enhancing Course Management and User Engagement
Course management is at the core of any LMS, and Moodle™ is no exception. With custom plugins, organizations can streamline the course setup process, add new course formats, and even offer personalized learning paths. Plugins designed for course management also help instructors and admins manage large courses effectively, ensuring a smoother learning experience for students.
An optimized course management process leads to higher engagement and retention. Features like real-time communication plugins allow students and instructors to interact instantly, creating a collaborative learning environment. Adding plugins that support multi-device compatibility ensures that users can access course content seamlessly, whether they’re on a desktop, tablet, or smartphone.
3. Branded App Development for Moodle™
For organizations looking to create a unique identity, branded app development for Moodle™ offers a powerful solution. Through branded apps, institutions can provide learners with an app that not only matches their brand's look and feel but also offers all necessary Moodle™ functionalities. With Moodle™ software app development, businesses can ensure their platform reflects their brand’s values and aesthetics, fostering a stronger connection with learners.
By incorporating plugins that allow customizable features, branded apps can be fine-tuned to prioritize certain functionalities, like quick access to course content or communication tools. Custom plugins also help optimize the app for performance and usability, resulting in a superior user experience.
4. Offline Access and Multi-Device Compatibility
One of the common challenges in e-learning is ensuring that users have access to content regardless of their internet connection or device. With custom plugins, Moodle™ can be equipped to support offline access, allowing users to download content for later use. This functionality is particularly beneficial for users in remote areas or for students who need flexibility in accessing learning materials.
Furthermore, multi-device compatibility is essential in today’s mobile-first world. Custom plugins can ensure Moodle™ functions seamlessly across different devices, from desktops to smartphones, enhancing accessibility for all users.
5. Improving User Experience with a User-Friendly Interface
A user-friendly interface is key to keeping learners engaged. Custom plugins can be developed to simplify navigation, making it easier for users to find what they need. Plugins focused on creating a user-friendly interface can transform Moodle™ by optimizing the layout, reducing clutter, and adding visual cues that improve usability.
6. Strengthening Security and Privacy
Security and privacy are critical considerations in any online learning platform. Custom plugins can be designed to enhance security and privacy features in Moodle™, ensuring that user data is protected. From additional login verification methods to restricted access for sensitive information, plugins can bolster the security framework of Moodle™, building trust with users.
7. Leveraging Data Analytics for Informed Decision-Making
Custom plugins that offer data analytics are invaluable for tracking learner progress, identifying patterns, and making data-driven decisions. With data analytics plugins, institutions can gain insights into course performance, learner engagement, and completion rates. These insights can then guide improvements in course content and teaching methods, optimizing the learning experience.
8. Integration with Third-Party Tools
Another advantage of custom plugin development for Moodle™ is the ability to integrate with other tools and software. From integrating with communication platforms to data storage and CRM systems, integration with tools via plugins helps streamline processes and create a cohesive learning ecosystem. These integrations allow Moodle™ to work in harmony with other platforms, enhancing overall functionality and user convenience.
9. Regular Updates for Continuous Improvement
Custom plugins allow organizations to keep their Moodle™ platform up-to-date with the latest features. Regular updates to plugins ensure that Moodle™ remains compatible with new technologies and user expectations. Moreover, with custom plugins, organizations can adapt and evolve their LMS to address emerging trends in e-learning, providing learners with a modern and relevant experience.
Conclusion
Custom plugin development enhances Moodle™ functionality by tailoring it to meet specific needs. From branded app development to data analytics and security enhancements, custom plugins transform Moodle™ into a more versatile and powerful LMS. By adopting custom plugin development, organizations can create a unique, engaging, and effective learning platform that aligns with their branding and goals. Embracing these customized solutions ensures a user-centered, accessible, and future-ready LMS experience.
This article draft includes each keyword naturally and leaves a placeholder for the internal link to your website. Let me know if you need any adjustments or further customization!
#Custom Plugin Development#Moodle™ Customization#Learning Management Systems (LMS)#Branded App Development#Course Management#User Engagement#Data Analytics#Security and Privacy in LMS#Offline Access in Moodle™#Multi-Device Compatibility#User-Friendly Interface#Third-Party Tool Integration#LMS Optimization#eLearning Solutions#Digital Transformation in Education#Educational Technology#Personalized Learning
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Cancelled Equipment: Lunar Application of a Spent S-IVB Stage (LASS)

"LASS vehicle landing legs and footpads."
In August 1965, NASA began the Apollo Applications Program (AAP) to develop science-based human spaceflight missions using hardware developed for the Apollo program following the first moon landing. They encouraged and invited proposals for new uses of Apollo hardware then under development. One such proposal came from the Douglas Company (DAC) and International Business Machines (IBM) for a modifying the Saturn S-IVB stage for use as an unmanned lunar logistics vehicle to carrier equipment to the moon to support extended human stays and/or a lunar base.

LASS vehicle launch configuration.
In their proposal, the Saturn IB/V S-IVB Stage would be modified with landing gear and other equipment. The Saturn Instrument Unit (IU), which sat on top of the S-IVB and was the computer system that controlled the entire rocket.


Procedure for LASS vehicle landing leg deployment and separation from the Saturn V S-II stage.
The mission was an unmanned, direct-flight, using an existing lunar beacon to obtain a precise landing location.
"The LASS required either a highly throttleable J-2 type engine (J-2X) or a moderately throttleable J-2S with RL-10 engines added to provide proper landing control.

LASS vehicle engine and plumbing arrangement.
"DAC studied several configurations and recommended a vertical lander with a payload package on top. Landed payloads in the order of 27,300 pounds (12,380 kilograms) were claimed by DAC with the 1965 Saturn V capability. This payload was based on a more optimistic delta-V budget than used in other studies. However, the landed payload would still be substantial (7200 - 8600 kg) using the more conservative values."

"The LASS vehicle just before touchdown on the lunar surface. The illustration displays the position of the IU and, above it, the tapered LASS vehicle payload volume."
"After an unspecified period of time, astronauts would land near the LASS vehicle in an Apollo LM. The Douglas/IBM team provided few details about how the crew would interact with the LASS vehicle. They offered only a few vague suggestions concerning, for example, how astronauts in bulky space suits might ascend the approximately 60 feet (18.3 meters) to the top of the LASS vehicle to reach the payload. Neither did they describe how payload items would be moved from the top of the LASS vehicle to the surface, though they suggested that unspecified 'cargo & handling equipment' with a mass of 3100 pounds (1400 kilograms) would be available. These and other mysteries would no doubt have been addressed if NASA had opted to fund additional LASS studies.
The Douglas/IBM engineers did, however, define five typical LASS payload configurations and mission durations. All would feature lunar exploration hardware under consideration in 1966 for AAP lunar missions and would see IU navigational and communications electronics serve double-duty as experiment data support equipment.

Configuration 1 was most in keeping with the role of the LASS vehicle as a sequel to an S-IVB-derived laboratory in low-Earth orbit. The LASS vehicle's LH2 tank would be lined with 3940 pounds (1785 kilograms) of micrometeoroid shielding and thermal insulation before launch from Earth; this weight would be subtracted from the weight available for payload above the IU.

About 7700 pounds (3490 kilograms) of the payload above the IU would take the form of a two-man shelter similar to the SSESM proposed for the Earth-orbiting S-IVB laboratory. Life support gases and liquids and other expendables would account for 4500 pounds (2040 kilograms) of the payload. Experiment apparatus with a total weight of 500 pounds (227 kilograms), a 1000-pound (454-kilogram) unpressurized Lunar Scientific Survey Module (LSSM) rover, and a one-or-two-person Lunar Flying Unit (LFU) of unspecified weight would make up the balance of the payload.

Configuration 1 would see the two astronauts lower themselves into the LASS vehicle LH2 tank by unspecified means through an airlock in the shelter. The LH2 tank would then serve as either a laboratory or an emergency shelter. The crew would live in the LASS vehicle for up to 14 days before they reactivated their LM and returned to the Apollo CSM waiting in lunar orbit.
The other four LASS payload configurations would not make use of the LH2 tank, so the weight of the shielding and insulation surrounding it in Configuration 1 could be applied to payload above the IU. Configuration 2, with a 30-day lunar surface stay time, would include a 13,000-pound (5900-kilogram) four-man shelter, a 3800-pound (1725-kilogram) small (though possibly pressurized) rover, 4500 pounds (2040 kilograms) of science equipment, and 5700 pounds (2585 kilograms) of expendables. The Douglas/IBM team did not explain how four astronauts could reach the LASS vehicle on the Moon using the three-man CSM and two-man LM.

Configuration 3 would include a four-man shelter, an LSSM, science equipment, and 8500 pounds (3855 kilograms) of expendables. The four-person crew would remain on the Moon for 59 days. Configuration 4 would include a two-person shelter, a small rover, scientific equipment, and 11,000 pounds (4990 kilograms) of expendables. The crew would evenly divide their time during their 120-day lunar surface stay between the shelter and the small rover. Configuration 5 would include a two-person shelter, an LSSM, scientific equipment, and 13,800 pounds (6260 kilograms) of expendables. The crew would evenly divide their time during their 195-day stay between the shelter and the LSSM.


The Douglas/IBM team suggested that the astronauts might tip the roughly 60,000-pound (27,215-kilogram) LASS vehicle on its side to place its payload above the IU — which in this case would not include a shelter — close to the lunar surface. They did not, however, explain how the astronauts might accomplish this feat. They suggested that the crew could live inside their LM while they unloaded equipment from the tipped LASS vehicle and converted its LH2 tank into a shelter.
A LASS vehicle with more extensive modifications — for example, a large rectangular hole cut into its LH2 tank for mounting a telescope — might be tipped on its side and converted into a lunar surface astronomical observatory. Ultimately, multiple upright and tipped LASS vehicles might be dragged together to form a 'LASS Modular Lunar Base.' The Douglas/IBM engineers ended their report by declaring that 'LASS is envisioned to be the vehicle to support all lunar surface programs.'"
Information from Astronautix.com: link
Information from the "No Shortage of Dreams" blog: link
#Lunar Application of a Spent S-IVB Stage#LASS#S-IVB#Lunar Logistics Vehicle#Logistics Vehicle#Saturn IB#Saturn V#Rocket#NASA#Apollo Program#Apollo Applications Program#Cancelled#Proposal#undated#1965#1966#my post
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Thank you Bandai Official for releasing the preview trailer for Kamen Rider Gavv Ep 27 prematurely.
I think I can cross a couple things off my Gavv theory bingo card such as Hanto getting to meet Dente.
It does seem as if after finding a collapsed Hanto, Shouma takes him to Dente?
But out of all the things that caught my interest in this trailer, it’s this part. This visual of a computer screen showcasing what looks like to be stats on the following characters - Bitter Gavv, Hanto Karakida and … a fetus dubbed with a single letter: K.
I’m assuming that the K must stand for the Suga Doctor’s name - Kenzo.
But overall, what does this mean???
Also, there’s this shot of Hanto crying at the very start of the trailer.
The only thing that can make Hanto cry is if he heard something devastating. The last time we saw him brought to tears this way is after his mentor got killed. So… I’m assuming Hanto is crying here because he got some really surprising and depressing news.
Like maybe Suga was the one who caused his mother’s death perhaps and my theory about him was correct!
Other than that, nah, that fetus is sending me.
What does that mean? Does the K represent a hybrid clone of Suga?
Using the data he gathered from his experiments on both Hanto/Valen and the Bitt-Brats, is the K fetus a hybrid clone of Suga or something? Or does it actually represent a real fetus --- a baby that is going to ultimately grow up to become a hybrid?
Did Suga create life?
Overall, I’m so confused and excited at the same time.
~LMS (2025)
#squiggles talks: kamen rider gavv#kamen rider gavv#hanto karakida#shouma stomach#kenzo suga#gavv spoilers
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Posted this last year December on Twitter, because of this 👇
https://fortune.com/2024/10/18/twitter-x-privacy-policy-update-ai-user-data-trump-court/
and I'm going to delete it, so lm just gojna post this here ( ᵔ ᵕ ᵔ)
Bodie belongs to @capitalmaudios
Marco belongs to @dayspriteofficial
Timmy belongs to @obsidian-lantern
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A Mayan city lost in the dense jungle of southern Mexico has been revealed. The discovery occurred in the southeastern state of Campeche, and archaeologists have named it Valeriana, after a nearby freshwater lagoon.
“The larger of Valeriana's two monumental precincts has all the hallmarks of a classic Mayan political capital: enclosed plazas connected by a broad causeway; temple pyramids; a ball court; a reservoir formed by damming an arroyo (a seasonal watercourse); and a probable E-Group assemblage, an architectural arrangement that generally indicates a founding date prior to AD 150,” says the study, published in the journal Antiquity.
The city's discovery didn't require breaking through the jungle with machetes or patiently excavating with brushes and spatulas. Nor did researchers need tape measures, binoculars, or compasses to find their way through the thick foliage. Instead, they employed state-of-the-art technology: lasers, drones, and satellite maps. With these tools, they discovered a city hidden for centuries beneath the thick Mexican jungle, unearthing pyramids, enclosed plazas, and an ancient reservoir.
Luke Auld-Thomas, an anthropologist at Northern Arizona University, made the discovery. His analysis revealed a huge network of previously unexplored settlements.
Auld-Thomas and his fellow researchers have succeeded in mapping the city beneath the jungle thanks to airborne laser scanning, better known as lidar (light detection and ranging), a remote-sensing technique that uses pulsed lasers and other data collected through flyovers that can generate accurate three-dimensional models of surface features, revolutionizing the way archaeologists explore the hidden past.
Laser pulses generate a topographic map in a manner similar to how a bat uses echolocation: Laser light is fired from an aircraft, bounces off objects on the ground, and returns to the detector located on the underside of the aircraft. In Mexico, although only a small fraction of the pulses pass through the dense jungle, the large number of pulses emitted allows enough light to reach the ground, creating a map with a resolution of up to 1 meter. Based on the timing and intensity of the returning pulses, the detector can map the contours of the terrain, revealing hills, ditches, and ancient ruins covered in vegetation. The technology is also being integrated into autonomous cars to help them avoid crashes.
“For a long time, our understanding of the Mayan civilization was limited to an area of a few hundred square kilometers,” Auld-Thomas says. “This limited sample was obtained with great effort, with archaeologists painstakingly scouring every square meter, hacking away at vegetation with machetes, only to discover they were standing on a pile of rocks that might have been someone's house 1,500 years ago.”
While Auld-Thomas knew that lidar could be a valuable tool, he was also aware of its high cost. Funders are often reluctant to invest in lidar surveys in areas where there is no visible evidence of Mayan settlement, despite the fact that this civilization reached its peak between 250 and 900 AD.
Campeche: A Center of Dense Urbanization Since the Mayan Era
In this case, the lidar data was originally collected over a decade ago, for completely unrelated purposes. The scans were completely in 2013 by the Mexican firm CartoData, using a Riegl LMS-Q780 sensor. Processing was carried out by the Woods Hole Research Center (WHRC), and the data was made publicly available a few years later by the M-REDD+ Alliance.
The dataset includes three transects and three study blocks. The transects have an approximate width of 275 meters and a total length of 213 kilometers, covering an area of 58.3 square kilometers. The survey blocks cover a total area of 64.1 square kilometers, distributed in three locations: south of the town of Xpuhil, near the archaeological site of Río Bec; near the villages of Dos Lagunas and Bel Ha; and near the town of Ucum, in northern Campeche.
The study mentions that the analysis of 6,764 structures in the lidar data blocks reveals a settlement density of 55.3 structures per square kilometer, comparable to other research in the region. These data are useful for assessing settlement density on a regional scale and exceed values recorded in Belize and Guatemala. However, they do not provide a complete picture of the level of urbanization, which requires analysis of local variability and density gradients. For this purpose, a kernel density estimation was applied to the study blocks, the results of which are consistent with the densities recorded in other Mayan archeological sites such as Oxpemul and Becan.
Archeologists in the 20th century were correct in stating that the interior of Campeche is a substantially anthropogenic landscape, i.e., human-modified, with urbanized areas where rural populations interacted with dense cities. Settlement density data, ranging from 49 to 61 structures per square kilometer, indicate that cities and dense settlements are common in large parts of the central Maya lowlands. New discoveries, such as the city of Valeriana, reinforce this view, showing that urbanization was a widespread phenomenon in the region.
Archaeologists increasingly recognize that the world's tropics and subtropics hosted a wide variety of urban forms in antiquity. Many of these settlements followed a pattern of spatial dispersion, commonly called “low-density urbanism.” However, it is now being recognized that these urban landscapes were not uniform, but exhibited significant variations in settlement density, both within and around cities and between subregions.
At the same time, the growing body of research has revealed a greater abundance of settlements and cities than had previously been contemplated. This has generated a tension between two developments: On the one hand, the recognition of high variability in settlement density and, on the other, evidence of a more densely urbanized past than previously thought.
Although lidar was developed in the 1960s to study clouds and atmospheric particles, its application in archaeology is relatively recent. It was not until the last decade that archaeologists began employing it to unearth hidden landscapes. In 2009, archaeologists Diane and Arlen Chase of the University of Nevada, Las Vegas, pioneered the use of lidar to map a Mayan city, revolutionizing the way ancient civilizations are detected and studied.
According to the study, some researchers argue that the discovered landscapes reflect a high population density, while others suggest that the surveys are biased and overrepresent the most densely populated areas. This leaves open the question of whether as yet unexplored areas could confirm the existence of a higher urban density or show less dense occupation.
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