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#love mechanics - critical
thatfaerieprincess · 2 months
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WATCHED C3e99 DOWNFALL PART 1 AND UHHH I HAVENT DRAWN FAN ART IN YEARS BUT THE MUSE REALLY SPOKE TO ME THIS TIME
Step 2 figure out how the Emissary actually looks
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ganondoodle · 1 day
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okay i typed this in a reply but i need to say this more detailed here too, the way totk dealt with horses (and stables) is bad and worse than botw imo (yes i can rant about that too, these weird choices are in every little spot in totk, its almost impressive)
in a game that lets you build cars and stupid flying maschines, towers that shoot you into the stratosphere AND teleporting points all over the place, the chance is already low that you use a horse- though i would be one of them bc i love horses and hate building and didnt find it fun at all-
(also i almost never used any parts i had with me bc you cant put them back and your dumb vehicles despawn as soon as you dont look at them- also a negative thing about that system that reinforces the feeling of actually using it being more punishing than rewarding with the added bonus of the good ol saving your health potions forever problem)
-and something i DID like was that you can have more horses and the ... one.. new color (the lil spots but only AFTER you do that one quest in the spy post)
the stable points seemed like a neat idea, but like so many things, are utterly cheatable, imo the system should have only given you a point when you visit a new stable, so you actually have to go around and visit them all
(also .. add new stables, like mini ones or sth that dont offer beds- you dont need that anyway- so you have more places in which you can get them ... why did they remove some of them anyway, shouldn there be MORE now that the land is supposedly healing/being repaired? especially the one next to the big canyon, its so empty there it would have the perfect place for sth like a new settlement or a big boss arena but no its more empty than it was before, why?? and then putting yet another repeating annoying quest there in that weirld empty place?? i just dont get it)
letting you farm points by sleeping at a stable or bringing in a horse gives you LESS incentive to actually go around the world bc you can just farm it there
(and if that was done so youd 'discover' the malanya talks to you in your sleep 'secret' ... that is literally told to you, and if its bc you dont want to force players to go around and find every stable to get all those rewards ... why do you have 140 or whatver caves then with the majority of them being the literal same thing over and over ... to make people actually use the sleeping thing there? .. why, who uses that anyway, and farming points by sleeping there .. what the hell does that add? AND THEN the stupid sleep over tickets, probably the most nothign reward ever, dont count?? i dont think i ever used one- it just all doesnt make any sense, everything plays against each other)
the upgrading system for your horse is .. once again, a neat idea horribly executed, you have to go find malanya to upgrade them, and similarly stupidly like the fairies, they only tell you what food you need for what upgrade when you are there .. or when you are sleeping in the special tm bed at a stable, randomly, one food, bc the quantity changes too
which is just so ??????????? let me go and do a quest that rewards you with a lil booklet in which you can look up what an upgrade costs, or let the stables have that, either as a list or in the menu when selecting a horse or something?? (also why the hell is malanya in a different spot anyway, like, it feels like a modder just plopped them over there, their og spot is just empty now - except for yet again a stupid filler quest for .. another big horse and a yaaaaaaaaays crystal shrine quest- ... the spot is even still called spring of the horse god .... its so stupid, just like the fairy shuffling around, like you really couldnt think of a better way to reuse that concept other than to ... move it to a different spot in the same map and map level???? and not change anything in their og spot except idk, put a hole in the map ... for one of them like .. its like they moved them around last minute just to have the semblance of things being 'changed' with no regard what makes a change actually feel like one and what just feels like, pick up thing, click on random spot on map, drop thing- its like that for the fairies and shrines too, its so dumb and .. feels disrepectful to botw and how much thought seemed to have went into these spots that were clearly built about those things)
and like it couldnt get WORSE, they cut off the paths that horses follow automatically with one of those miasma buttholes (sorry its just a hole cut into the map, it doesnt even look like miasma burst through, it just .. cut out) a monster camp (that RESPAWNS, i thought those camps you clear with a quest would stay clear, but that would make sense, so of course it respawns and you can do the frame rate killer quest over and over yippieee) or otherwise like, with a big rock or a broken bridge-
and there is NO WAY to create a new path or fix or move anything in a game ABOUT BUILDING supposedly, like you needed more reasons to never use a horse????? i liked jsut hopping on and letting them follow a path and chill looking at the landscape, you cant do this here, and you cant even excuse it with 'its bc of the theme' as in, stuff is destroyed bc calamity 1.5 or whatever bc nothing in the game makes it feel like theres anything actually at stake, but the real crime is to make it not be fixable. WHY??? link moves entire buildings with ease but cant move one freaking rock that fell into a river?????? you swing around logs like a club but cant fix a bridge so your horse can get over it??????????????????????????????
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remitro · 4 months
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link doodles yay
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Oh, also, one last thought -- it has been very funny for me to watch early campaign 1 and see the cast go "can I tell if he's lying? Is that perception?" and have to be told "you need to make an insight check."
Hilarious contrast to campaign 2, during which they would yell "INSIGHT CHECK!" and roll the second they thought ANYONE was being shady. And then Matt having to tell them "guys. You have to wait for me to tell you to roll."
And then they had to be retrained right back into going "can I tell if he's lying?" Horseshoe theory of levels of understanding how to play D&D 5e.
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eliotcos · 2 months
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im unsure how to describe it but glenn close and normal oak-garcia are very interesting antithesis(?) of each other in how they internalize criticism/perceived criticism. i havent been able to stop thinking about it since finishing my s2 relisten
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darkfire359 · 11 months
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What could have been: sympathizing with Ed in season 2
I've talked before about how much I love Ed and all his complexity. I've written more fanfic about him and Izzy than any other characters, in my entire history of fandom. And unlike many people, I wasn't unprepared for the dark direction his arc took in season 2; I wanted him to commit MORE atrocities, and I happily made comparisons between him and another one of my favorite characters, Hannibal Lector.
But one of the key things I wanted after he committed atrocities was for him to feel bad about it. And I thought we'd see that! After all, S1 Ed was so tormented about killing his dad (who was abusive and violent towards) him that he never killed (directly) again! He was so broken up about trying to kill Stede in s1e6 that he ended up crying in a bathtub. Just like he cried in the window sill after committing all the kraken horrors in s1e10. It seemed like this was a guy scared of his own inner darkness, convinced he was a monster, who would go around saying things like "I'm not a good person" and "You were always going to realize who I am."
And so even when s2 went darker than anyone expected—when he cut off more of Izzy's toes, and shot him in the leg, and made crewmen fight to the death for experiencing love, and sailed the entire ship into a storm to murder-suicide his crew—I was still ready to accept all that moral ambiguity and give him a hug afterwards. Because of course, I figured that after Ed was brought out of that dark place and those suicidal urges, he would feel horrible remorse. How could he not?
I was looking forward to seeing him break down crying, convinced he was an irredeemable, unforgivable monster. (Which of course, would make it all the more touching when people inevitably did forgive him, and when he did redeem himself). Maybe Ed would even go too far with trying to atone, like in Mercy, one of my favorite post-s1 fics. Probably, I figured, Ed's quest for redemption would be one of the main themes in the second half of season 2.
So it was strange to watch e4, when Ed looked nothing but annoyed at everyone for chaining him up and banishing him, and then he went to hang out with his old friends like he'd done nothing wrong. When after the crew unanimously voted him out, Stede brought him back to the ship literally that same evening, and Ed saw no problem with that. Okay... maybe he's still processing?
Then e5 came, and that episode was about Ed's redemption. Yay! Except... Ed didn't seem to care? Other people made him wear the bag and the bell. He asked how long it'd take people to get over it, guessing "like a day." He gave an influencer-esque non-apology to the crew. He said "I took a man's leg" rather than calling Izzy by name. He literally doesn't remember the circumstances of pushing Lucius off the boat. He does ultimately give a real apology to Fang—for tormenting him years ago, rather than anything from his actual kraken era. I love e5 for the Izzy+Stede dynamic, but watching Ed be an unrepentant asshole here is painful. There is nothing about this that convinces me Ed wouldn't slide right back to being evil if Stede were to leave again.
And the thing is, it didn't have to be like this! We could have gotten Ed breaking down crying with guilt like in s1e6, and it would have made him much more sympathetic—not to mention the fact that Ed really is just an adorable cryer. Alternatively, we could have had some real deep diving about why Ed never apologizes (is he afraid of seeming weak?) or why he's so uncaring about others' pain (has he seen too many friends die over the years, to the point of going numb?)
By episode 6, it seems like most characters have moved on. Stede says something about Ed turning poison into positivity, which feels completely unearned. He pays for the party—but he'd previously tried to make the crew throw their cut of the loot into the ocean. He makes some attempts to best Ned and protect Stede, but Stede ends up saving the crew instead—from a pirate who only showed up in the first place because Ed was intentionally trying to piss him off. Ed is sad that Stede kills someone, and this would be a great time to again make Ed sympathetic! To have him talk about how he doesn't want that for Stede, because his own violence has weighed on him so deeply. But nope.
E6 does see Ed actually apologize to Izzy—and he's terrible at it. He's just like, "Sorry about your leg," makes no eye contact, and flees immediately afterwards. We do see some hints that this shitty apology isn't really indicative of Ed's true feelings, given how he has those flashbacks to the scenes of hurting Izzy seemingly haunting him; but it's very brief. It would be a great time to address Ed's horrific tendency towards conflict-aversion and avoiding awkward conversations in relationships—the same tendency that made s1 Ed never inform Izzy that the plan to kill Stede and the Revenge crew had changed. This would be another great opportunity to help us sympathize with Ed again—to have us see how it's not that he doesn't want to communicate these things, it's that these conversations are terribly stressful and anxiety-inducing for him. But nah, why would OFMD need to include those things for Ed?
E7 happens, and still nothing. If anything, there was a great opportunity for Ed to at least show himself to be a kind person to Stede—maybe nobly stepping in to save the day, even though he's annoyed that Stede's getting all this attention now. You know, like Stede did for him back in s1e5, when the situation was reversed. But nope, Ed runs off to be a fisherman, not having learned any of the earlier season's lessons about whims. He only stops being a fisherman because he's bad at it.
I was still hoping for something big in e8–some huge selfless, gesture that Ed would do to cover for all of his inability to do the little gestures. Ed is good at grand gestures! Swimming back to the ship after he left, then taking the Act of Grace in s1 was HUGE. Very selfless, very sweet! He could have done something like that for Izzy, Lucius, and the traumatized crew. Some kind of heroic gesture to help others more than himself. But nope. In some sense, Izzy dying is one of the greatest indications of Ed's wasted potential, because we narratively had a great opportunity for Ed to be able to save someone... but he didn't.
(Admittedly, Ed is not a complete dick here—he helps Izzy when he's limping, he says some genuinely apologetic stuff when Izzy's dying, and he finally gives Izzy his attention and care. But then after the funeral, he's still like "Well, that's that.")
It's so frustrating. It's not that I don't want to like Ed, or that I don't want to sympathize with him. I really, REALLY do! I don't even need Ed to successfully do anything to earn forgiveness! I'd take Ed trying and failing. I'd take him wanting to try, but being so convinced of his monstrousness that he never makes the attempt. But give me something. Anything other than the unexamined apathy that he has so much of the time.
The thing is, s2 lost the ability for Ed's mistreatment of people to be just another "of course he's violent, he's a pirate" quirk. They were pretty explicit about how abusive Ed was (Jim's comment in e1, the joke in e4 people assumed Ed had hit Stede) and how much he traumatized people (Lucius and the whole crew very clearly have PTSD in episodes 4 and 5). This is serious stuff, which he did to other main characters, which is going to make a lot of viewers look at him pretty harshly.
And that's manageable—Hannibal Lector managed to be most textbook-abusive asshole in the world, committing atrocities and generally being unrepentant left and right, and viewers STILL found him lovable and sympathetic. You can do that! But you need to:
a. make it clear that anyone with the relevant information calls them out for being awful, even multiple episodes later
b. make it clear that they care deeply and genuinely about their wronged loved ones
c. make them willing to actually make REAL sacrifices
I watched so many people start to dislike or outright hate Ed in season 2. It made me really sad. But I couldn't blame them for feeling that way. For all that Ed is supposedly one of the two protagonists in OFMD—a character whose mistakes should be the most understandable, whose mental state should be the most resonant—the show seemed to entirely drop the ball on writing him as such.
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balleater · 2 months
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i'm So excited that we got combat because i've been waiting for at least some subclass confirmations
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I don't get why people hate the timeline so much, its not like you can't pretty much completely ignore it when you play the games. The only time it even approaches mattering to the story is when there is an explicit sequel like botw and totk or zelda and zelda 2
Hey sorry your ask got lost in the sauce of my broken tumblr, but: yeah!
I mean, I get why in some sense. It's been a heated point of debate and I think some people understandably resent the space it has taken not only in fandom discourse, but in how people began to understand the game and its narrative aesthetic choices. There is such a thing as over-rationalizing everything to hard logic, and sometimes it's just not the fandom for that --especially when you begin to forget it's all just fan theory and start to forget what the games are supposed to be like and evoke beyond just strict facts displayed in a linear way.
What I think bugs me with TotK in particular is that it both evokes and relies on continuity and the idea of a timeline, of archeology, of history itself, while being so loose and vacant with it that it both is doing Timeline Shit while also completely failing to understand why some parts of the fandom were invested in Timeline Shit to begin with.
But that's just my two cents of course!
#asks#tloz#timeline#totk critical#thanks for the ask!#I do... feel two ways about that myself#I think pure evocation is genuinely one of zelda's greatest storytelling strengths#that mood is sufficient and enough in itself and doesn't always need justification#it is the way the games center story --and that's genuinely wonderful and a strong take on narrative in games#as something freeflowing and accompanying gameplay rather than the opposite#and to ignore that and focus on hard facts all of the time kind of misses the point of the games' stories to a degree#BUT#I also get quite annoyed at the weird condescencion towards fans that do decide to engage with the stories more factually#especially since this is either revelatory regarding some of nintendo's choices#(that the aesthetics of evil are so tied to The Desert TM while taking so many inspirations from european fairy tales for example)#(it's not neutral even if we ignore ingame “lore”)#or just a great fodder for creativity and narrative play#and it is a part of the IP too!! just as much as dungeons and items and musics and curiosity-driven exploration!!#I do have beef with people not resonating with that aspect thinking others that do so are just stupid or childish#and that you can only have an enlightened relationship with zelda if you like it “the right way”#(which is somehow always mechanics/logic-driven which is. interesting to me.)#(or in a completely passively aesthetic way as in “I like fairies they're pretty”)#but you know it's the weird Triforce Shirt Dude stigma thing#that notion that you can (and must!) Love Zelda Deeply and Defensively#but you cannot be *passionate* about Zelda#then it's weird and immature#I don't know I feel like there's a lot to analyze in that arbitrary dychotomy#anyway sorry for the mega novel in the tags!!
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miralines · 2 years
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I don’t have the brainpower to elaborate on this the way it deserves but the Toy Soldier is a brilliant parody of militarism and Dapper Steampunk Englishness that really doesn’t get enough credit
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yudol-skorbi · 1 year
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well i could not left Tary out
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awildofnothing · 5 months
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Imagining an ending for CR3 where a single instance of true resurrection is on the table and they have a choice between making Laudna un-undead and getting FCG back
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kideternity · 6 months
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[Image ID: Inked digital drawing of Digimon character Justimon. Justimon is a humanoid with a heavily Tokusatsu superhero inspired design- wearing a bodysuit with multiple different armoured parts particularly around their left shoulder, elbow and wrist, ankles, knees and chest and abdomen area as well as rivets dotted around their body. They have a belt with a large circular belt buckle spiked at four corners in the middle, as well as a very long scarf. They have a metal helmet on with no facial features, and four metal antenna- two longer ones that are sticking up and two shorter ones sticking down at each ear area respectively. Their right arm- a redesign of the accel arm- is much longer and bigger, with sharp claws at the end of it. It is very mechanical looking, with tubing and more rivet and gear motifs, their right shoulderpad having a blunt spike coming up from the middle. They are in a mid action pose, as if they were jumping or running, looking to the side with their head slightly lowered, their left arm bent closer towards their body whilst the right arm is fully outstretched. There are dark patches of shadow around certain parts of their body and scarf as well as small action lines. /End Image ID]
His strange fighting pose
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explodingquails · 9 months
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To kick off the new year here is a low-effort meme that appeals to me and me only
They would actually have a lot to talk about methinks
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sea-buns · 7 months
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super interesting that none of the witches are being affected AND the roll to resist command isn't based on the players' own stats. like maybe matt is adding their modifiers behind the board but the initial resistance is not THEM
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moonshine-muffin · 11 months
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I wonder if absorbing the shard will somehow mess with Fearne being ruidusborn. This is pure speculation but maybe it triggers her becoming an exultant but with different powers. Ever since it was revealed that she's ruidusborn I've been waiting for that to become relevant. But I also don't want her to have mind powers because that's Imogen's thing. So idk. I'm really curious what Matt is cooking up.
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blueskittlesart · 1 year
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me, thinking that i have at least a base level understanding of botw: :)
blue, about to write a 1,000+ word essay that is going to completely revamp my understanding of the game and interpretation of its events: bada bing bada boom
i dont know how you do it. i am incredibly impressed and using all of this for fic inspiration. keep writing
every time someone asks me how i do this shit i have to regrettably inform them that the real genuine answer is that i am fucking insane. my 2 passions in life are writing and video games and the place where the 2 converge fascinates me to no end and i am that special kind of crazy that is capable of latching onto something and not thinking about anything else for 10 years. so. the only thing i have cared about deeply for the last several years of my life has been the way video games are written and constructed. and zelda is one of the most interestingly constructed franchises i have found to date. these games are just like. the absolute perfect story for my brain to work with and i truly do not know who i would be without them. and i am genuinely incredibly grateful that ive been able to build a platform where people like. CARE about what i have to say and take the time to ask me to think about the games because like. i would be doing it ANYWAY but knowing that there are people who actually read my analysis and appreciate the amount of thought i put into this stuff makes me really happy lol
#i sincerely think video games are an art form and that so many stories benefit from being told interactively via video games#and i'm especially fascinated with the way loz chooses to tell its stories because the games are almost always designed so that the player#actively makes every decision in the storyline even though every game only has one preset ending. that's SO COOL.#ive found myself frustrated recently by rpgs that are super cutscene heavy and i was struggling to articulate why until i went back and#looked critically at the way zelda games are designed and i realized that there isn't a single cutscene in loz that openly takes away the#player's autonomy. cutscenes are almost always reserved for dialog or the beginnings of fight scenes but link almost never makes choices#without the player's input and that's a huge part of what keeps the games engaging! YOU are link. he's not a vessel you occasionally#control. he is you. his decisions are always yours.#and that's generally easier to do with a less complex storyline but the way botw kept that autonomy despite its complex story is SO clever#by making the cinematic cutscenes MEMORIES there's never any percieved loss of autonomy because the player understands that this is#something that has already happened so obviously there's no way they can alter link's choices. that's SO SMART#ANYWAY. i didn't mean for this to be a tag essay about video game mechanics sorry but tldr i am so so so passionate about this LOL#if you cant tell. very few people irl will listen to me talk for this long. this is why i love tumblr#asks
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