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Return of The Obra Dinn inspired art 🏴☠️🐚 from when my partner and I became OBSESSED with it during our Christmas break last year. We loved everything about this game and we both think it is a masterpiece.
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Hoy me quito un debe, uno de esos juegos especiales que no tenía en físico y lo que más buscaba del catálogo de #psvita. Los juegos que he jugado de este señor son algo diferente, que te evaden de tanto clónico. I finally got #paperspleased one of those special games that I was looking for a physical copy. #lucaspope games are different, they escape me from so many cloned titles #sony #indie #retrocollective #retrocollectivespain #instagamer #retrogamer #retrocollector #adventure #puzzle #goodplot #returnoftheobradinn #switch #nintendo #nintendoswitch #steam #steamdeck https://www.instagram.com/p/CfbfkuMo7pK/?igshid=NGJjMDIxMWI=
#psvita#paperspleased#lucaspope#sony#indie#retrocollective#retrocollectivespain#instagamer#retrogamer#retrocollector#adventure#puzzle#goodplot#returnoftheobradinn#switch#nintendo#nintendoswitch#steam#steamdeck
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Müsnah, Please I started replaying one of my favourite games of all time, which inspired me to do this. What would happen if the immigration officer were to deny Müsnah’s entry? Let me know in the comments. I’m still learning how to do pixel art and therefore, this piece may not look as good as it can be. Pro pixel artists, please bear with me.😅 #montagustudios #psykhophear #müsnah #papersplease #paperspleasegame #lucaspope #crossover #pixelart #videogames #creepygirl #horrorart #digitalart #artistoninstagram #buymeacoffee #bmc #originalcharacter #oc https://www.instagram.com/p/CHxxP5bjA6Z/?igshid=mae24e76a4xz
#montagustudios#psykhophear#müsnah#papersplease#paperspleasegame#lucaspope#crossover#pixelart#videogames#creepygirl#horrorart#digitalart#artistoninstagram#buymeacoffee#bmc#originalcharacter#oc
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‘Papers, Please’ creator debuts ‘Return of the Obra Dinn’
‘Papers, Please’ creator debuts ‘Return of the Obra Dinn’
Return of the Obra Dinn, the first-person mystery from Papers, Please creator Lucas Pope, is now available. The game has been in the works for some time, with Pope revealing the project and releasing an early demoback in 2014, and it features a rather distinct aesthetic, due to Pope’s use of 1-bit rendering. “I’d like to capture the detailed black and white look of old Mac games in a…
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The short of Papers, Please is the best tribute to Lucas Pope's game, and you can see it with subtitles https://www.hatici.com/short-papers-please-best-tribute-lucas-popes-game-can-see-subtitles/ #GAME, #LucasPope, #LucasPopeSGame, #TheShortOfPapers
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The main character from Papers Please (PC, August 2013) developed by Lucas Pope, an American citizen living in Saitama, Japan.
Everyone loves this game, and why not? It's one of the most novel gaming experiences to come around in quite a while. It also involves a degree of political literacy to be properly appreciated, which few other modern games seem to demand.
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KLUB 99 Dev Post Mortem
You can download KLUB 99 here : https://toothandclaw.itch.io/klub-99
It’s been a while since I've updated the blog so I decided to do a little write upon a small project I did over the course of 5/6 days. I was recently playing one of my favorite Indie titles from the last few years called Papers Please. Created by Lucas Pope, Paper Please is a dystopian-esque passport/document checking game. Players are required to check documents of People trying to cross the border into the glorious Arstotska. You have to check for various things like passport legitimacy, Visas and other documents. If you haven’t heard or seen this game I implore you to check it out. It’s a lot more fun than it sounds.
Link to Papers Please on Steam : http://store.steampowered.com/app/239030/
So as I was playing Papers Please I thought, wouldn’t it be fun to see if I could whittle down some of the gameplay features into a small mini game. After all, the best way I’ve found to learn how to design games is to cut down a game to its core features and focus on those. Instead of constantly adding features I focus down on chosen elements and work towards making them fun and user friendly. So, I decided on a theme that would best suit and simplified version of Papers Please. Instead of a Border crossing, I used a Club entrance. Then in place of a Passport officer, a bouncer/security guard who would be checking ID’s. The simple premise of KLUB 99 soon emerged into a shorter and more focused version of the Papers Please campaign. There’s five days until New Years Eve 1999, the Club owes debt collectors $10,000. You must earn this money over the course of these nights or else the Club will be shut down resulting in a terrible New Years Eve party. Winning (raising the $10,000 by the end of Night 5 or before) will result in a successful party and unlocking a High score mode where you must deal with as many People as you can in small time frame.
Identification cards are obviously a little more simplified than passports and contain less information. So the first thing I did was write Random name generator (for aesthetic purposes), a random date generator for the Date of Birth and Expiry date and finally an Occupation generator. I quickly started developing the logic for Score, gameplay, letting people in/Telling them to go away etc.
For the actual gameplay there are a couple things to take into consideration: The Person’s DOB, the expiry date on the card, the cards Logo and finally if the Person is drunk or not. Letting a person in while any of these things are not entirely in order can result in a pay(score) cut and an a strike. Three strikes result in you having to restart the night and a deduction of $2000. Letting people correctly will amount to more Money and better scores.
I didn’t focus too much on the aesthetics of the game as I wanted to keep it fairly “Old” looking or like something that would have been a cheap DOS game back in the day.
Overall I’m pretty pleased with the result. The game was more of a “Could I actually do something like that?” kind of experiment more than anything. I don’t really ever do logic heavy games, so this was my real first foray into something like that. Hopefully this is the first of a few “Post Mortem” type posts to come to this blog.
Till next time,
Dan.
#gamedev#toothandclawgames#papersplease#danmcgrathgames#lucaspope#indiedev#games#devblog#gamedevlopment#indiegames#indiegaming#indiedevlopment
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Algunas veces lo poco es muchísimo y Return of the Obra Dinn es un gran ejemplo. Hacía mucho que no devoraba las noches, para acabar un juego que me ha atrapado tanto. Un apartado artístico que me ha maravillado y que combina con la historia en perfecta sintonía. Si te gusta la investigación y el misterio es un título indispensable Sometimes a little is a lot and #returnoftheobradinn is a great example. It's been a long time since I've devoured the nights to finish a game that has gripped me so much. The artwork has amazed me and combines with the story in perfect harmony. If you like investigation and mystery, this is an essential title. #lucaspope #switch #limitedrungames #mistery #adventure #misterio #instagamer #indiegame #papersplease https://www.instagram.com/p/CQb9i2mnGNb/?utm_medium=tumblr
#returnoftheobradinn#lucaspope#switch#limitedrungames#mistery#adventure#misterio#instagamer#indiegame#papersplease
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Lucas Pope, developer of the critically acclaimed Papers, Please, has released a demo for his next title, The Return of the Obra Dinn. Revealed back in May, The Return of the Obra Dinn is a 1-bit styled, retro detective adventure set aboard an East India Company merchant ship that mysteriously makes it to port after disappearing [...]
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UPDATE: It seems we were mistaken with our original headline which mentioned a PlayStation 4 version of the game. Papers, Please creator Lucas Pope has been in contact with us to let us know that the game is PlayStation Vita bound only and no PlayStation 4 version has been announced at this stage.
#CrossroadsAlpha#News#Gamescom#LucasPope#PapersPlease#PSVita#PS4#indie haven#video games#papers please#lucas pope#ps vita
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