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#mattrims
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Selene better give up the greatness shit soon
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mxvanrichten · 1 year
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Y'all ever be making yourself emotional thinking about scenarios you wanna have with your D&D character(s) and an NPC??
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soltytears · 2 years
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a baby bard.
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verfego · 7 months
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My D&D group accidentally misnamed the NPC "Mattrim Mereg" to "Mattri Mereg" and he has become our own little celebrity, which is incredibly funny to me.
Possibly the best part is that we have NEVER interacted with him, he has just become a running bit that Mattri Mereg plays all of the background music in our campaign.
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shitpostingkats · 2 years
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Wheel of Time book 3. Or, as I like to call it: Mattrim Cauthon's Funky Fresh Crime Spree
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warlordfelwinter · 4 months
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an evening at the dancing sea dragon
celeste, patience, jezzara, and efni are mine
nyalori is @cappurrccino 's
corivier is the other player who doesnt have a tumblr's
sariel, mattrim, and zem are @konzaprairieunofficial 's
and renaer and volo are wotc's
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brainrottingg · 9 months
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Perrin: Thus year for Halloween I’m going to be stable
Dia: By the chorus of groans you make this joke a lot, right?
Mattrim: Every year. Every. Single. Year.
Perrin: It’s funny!
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olysamrock · 2 years
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almost asked my Homestuck friend about the troll matram merreg only to realize that they were in fact a DND npc named mattrim mereg from my game with my sister that just had a suspiciously Homestuck troll sounding name and my brain had reassigned him
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papasmithcustom · 2 years
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Another design from the Wolfrace Explorer range. This is a wheel brand from Wolfrace with an emphasis on offroading and larger vehicles such as SUV and Vans. This is the Wolfrace Explorer Amazon Matt Black with Matt Black Rivets in 18" and 20″ sizes. This alloy wheel is available in a range of 5 stud fitments from 5x108 to 5x150 and a range of 6 stud fitments from 6x114.3 to 6x139.7mm and everything inbetween. This wheel is available now with a turnaround of 5 working days allowing for custom fitment machining. #wolfraceexplorer #wolfraceamazon #wolfrace #explorer #4x4wheels #wolfracewheels #mattblackwheels #mattblackalloywheels #blackalloywheels #mattwheels #blackwheels #mattblack #mattblackrims #blackrims #mattrims #rivetwheels #mattalloys #blackalloys #multispoke #multispokewheels #splitspokewheels #twinspokewheels #18inchalloywheels #20inchalloywheels #custompcd #customoffset #alloywheels #alloys #rims #papasmithcustom https://bit.ly/3zuXFoS (at Papa Smith Custom) https://www.instagram.com/p/Cgc_kGKN2LS/?igshid=NGJjMDIxMWI=
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wadbot · 2 years
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gothic99.wad: Gothic98/99 v1.1 MAP07 (88, 560, -64) Author: Mattrim Dixon Date: 2000-05-15 Description: Something truly wicked this way comes... For use with TeamTNT's BOOM engine only. Employs GothicDM(2) texture resources... Several maps in ye ol' Gothic tradition.
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m39 · 2 years
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Doom WADs’ Roulette (2000): 10 Sectors
You know? Making a level on the Doom Engine seems to be a challenge from the perspective of someone who never did that. Choosing what enemy/weapon/item to put and where feels already hard enough, but you have to also count Linedefs, Sidedefs, Vertices and don’t forget about SECTORS. Now try to imagine making the level that has only like ten of these sectors. You would have to be a mad man in order to achieve that!
...
Oh, wait...
That already happened...
I just finished thirty-two of these...
#2: 10 Sectors
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Main author(s): Various
Release date: November 20th(original release)/26th(Database), 2000
Version(s) played: ???
Required port compatibility: Boom
Levels: 32 (standard 30+2)
Now, before I’ll get to the main part, let me tell you some context.
In 2000, in the middle of August, Doomworld announced a contest for the best Doom map, lasting from August 22nd to September 22nd of that year. The catch in the contest was simple: Create the best level possible without using more than ten sectors.
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After the contest was over, all 138 submitted maps were compiled into five MegaWADs by four judges: Andrew Bassett (AndrewB), Matthew Dixon (Mattrim), Martin Friberg (Cocoon) who was behind Crestfallen, and Gaston Lahaut (Mordeth) who created WAD that cannot be finished. There was also originally Malcolm Sailor (Hayduke) as the supposed fifth judge. Unfortunately, time constraints happened and he had to resign.
As for the previously mentioned compilations, I played the one that you are (somewhat) looking at right now. A compilation of the best maps, featuring the winner, the 2nd place winner, 2 runner-ups, two bizarro secret maps, and... the rest that sucked the least I suppose. Now you may be wondering, did I have a good time with this compilation of maps?
Well... we will get to that.
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Now since we are talking about a compilation of maps, each by a different person, there will be no denial that it will be a mixed bag. Even if this particular compilation is (supposedly) made out of the best maps.
If I judged these maps normally, for starters, I would call this compilation a fine-looking one. But since we are dealing with restrictions in terms of sectors, I’ll say that most of these maps look good. Damn good I might add. You might think that 10 sectors would cut out the ingenuity of the mapmakers, but most of these prove that idea wrong.
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As for my favorite-looking map, I think I would go with Gas Panic. Despite being like 95% brown, the locations like abandoned harbor town, castle, and cemetery with the chapel in the second half of the map make you forget about it. Eviscer-station is the second-best looking map, and it’s no slouch either.
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I didn’t have too much problem understanding these maps (asides from one but we will... giggles We will fucking get to that). Since these maps are using Boom as the required source port, many of its features are used here to spice things up, like doors that require any key, a set of all keycards/skulls, or a six-pack of keys to be open. I would go on with the Boom features, but we don’t have time for that.
You would think that the maps would be small, but let me disappoint you. Some of these maps are very big. You might get lost.
And hey, it’s pretty clever how you could make your life easier by sticking all doors/lifts into one sector to make your map applicable for that contest. :]
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There are a few tricks that made me smile and/or chuckle. For instance, in Tech Base: Sector 10, there are two times where you have to make your own stairs with switches, and each time is distinctive enough to not be boring. The part in Frenzy where you have to go three floors up being an illusion of the same room copied a few times to make it feel like it’s taller than you think is also funny. Also from the same map, I think I can count racing track to telefrag Cyberdemons to get the skulls. It was pretty clever even though it was quite frustrating to do it. Then again, I should have expected that after the man who was one of the creators of Cyberdreams.
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Unfortunately (or rather, predictively), there was also stuff that pissed/confused me off. In Decade-ence there is this one small room where you have to move around to make the yellow bar go to the bottom or else you will block yourself from finishing the map for some reason. Quick and Dirty has the yellow key that you can’t normally pick unless you use some old bug from the game (that was fixed in GZDoom from what I’ve experienced). Marle - The Horrible Bitchgoddess is boring and tiring in its entirety. Hidden Facets has these annoying silent teleporters that make no sense. And so on.
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But let me tell you something. I would rather play a map with all of these problems that I just mentioned combined than play Crunch! ever again.
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Now you might be thinking: What’s wrong with that level? Just push eight buttons to raise the sludge to exit the map, right? Well, that’s not the reason why I despise this map. The reason I consider Crunch! the worst map ever created for the Doom Engine is because of its slow-moving lift. And not just your typical long-moving lift but the lift that covers almost the entirety of the map and is long as fuck! It takes around half of a minute to get from one floor to another! And the passages where you are forced to use this abomination are most of the time so far away from each other that you won’t have time to reach it before it goes too far up, forcing you to wait another half a minute or more to ACTUALLY ENTER THIS HELLISH BEAST OF BOREDOM!!!
I WASTED AN HOUR TRYING TO BEAT THIS ABOMINATION OF A LEVEL LEGITIMATELY! HALF OF IT WAS ELEVATOR SIMULATOR MOMENTS!! AND WHEN I WAS FINALLY ACROSS THE FUCKING EXIT DOOR, THINKING THAT I WAS FREE FROM THIS TORMENT... I realized I forgot about one sludge switch...
...
...
...
This is when I fucking snapped... I was screaming in my head: I HAVE TO GO THROUGH THIS SHIT ALL OVER AGAIN!?!?!?!?!111?!!?!?! over, and over, and over... I basically ended up restarting the level and noclipping to the exit without any shame...
‘cause let me tell you something, people... I played many ball-breaking WADs, mind-numbing WADs filled with nonsensical moon-logic puzzles, at least one boring mediocrity... And yet none, I repeat, NONE of the levels from WADs like H2H-Xmas, Hell Revealed, Eternal Doom, and Herian 2 among other WADs broke me. None of those made me feel like I would rather noclip through a level than play it legitimately, even in their worst cases. But this? This is where I draw a line. I will never understand what the judges saw in this map that they actually liked. Design? Combat? Maybe! But for me it means jack shit when you create a level that is like a vampire, sucking out all of the juices from you.
So here is my guide on how to beat this map depending on if you prefer pistol-starting all levels in the WAD:
1. Noclip (and God mode just in case),
2. idclev22.
And that’s it...
Now... If you excuse me... I... I need to take a break... be right back...
One hour later
Okay, I’m back.
What were we talking about again?
Oh right.
Let’s talk about how hard the maps are.
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There are maps that can be considered easy and the ones that can be hard. That’s the nature of difficulty in map compilations and this one counts too. Some of the maps were easy (some of these surprisingly during my second playthrough), some of them were hard. It was for me mostly easy than hard, maybe because I wasn’t pistol-starting each map. I know that the textfile recommends pistol-starting the maps instead doing all maps in a single run, but hey, that’s my preference.
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If I could point out the map that is the hardest, I think it would be The Black Wind of Mayhem. The last wave of demons might break a person, but luckily I found a way to beat it mostly without any problems, by bottlenecking the conga line in the corridor to one of the important switches and blasting them out with the Rocket launcher. Also, the first map, Kukloppe, might kick your balls out.
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In terms of bugs, there were some weird moments where there was no texture in some of these maps. One time in Hidden Facets I ended up stuck in a wall after silent teleporting so hard that I had to noclip to get out. Other than that there were moments in Decade-ence and Quick and Dirty (the latter one done on purpose) that I mentioned earlier.
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And that was the compilation of the best maps from the 10 sectors competition. I think it was mostly fun for me (MAP21 didn’t happen) but I have doubts if I would like to come back to it in the nearest future. If you want to check this compilation out, at least check out the last four maps. These ones are very good despite the limited capabilities in their creation.
And that was (technically) our only MegaWAD from 2000 that has 32 maps. Next WADs will have no more than nine maps at their biggest case.
Tune in next time, folks, as we will be looking at the conclusion to the Chord series.
Bye!
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Everyone: one does not simply walk into the Stone of Tear
Mat: this one does!
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mxvanrichten · 8 months
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Was thinking about my Waterdeep boi and their husband and ummm their extracurricular activities.
Images below the break (nsfw):
Levi Shadowhorn (They/He)
Mattrim Mereg (He/Him)
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soltytears · 1 year
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zaccharius being a dad at the end of the campaign was so funny to me GDFJSBFJSBF
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fanfic asks
O: How do you begin a story–with the plot, or the characters?
It depends on what I think fits best. Sometimes I hear a song and straight away I think about a particular pairing. With fan fiction it’s nearly always the story first, anytime I have tried to write a story to try and fit a pairing it hasn’t worked.
With my original works its more about the relationship of a character and their story, I think its always something that grows at the same time.
T: Any fandom tropes you can’t stand?
I’m not fond of stories that have Ginny losing self control and randomly jinxing people when she is angry. I know that’s not a trope but I don't particularly like it.
I don’t like the elemental power stuff and wand-less magic that much. 
I also don’t like Harry being raised in secret by wizards to become this epic trained to kill super warrior.
V: If you could write the sequel (or prequel) to any fic out there not written by yourself, which would you choose?
Ooh this is a good question, and honestly I don’t know. I would perhaps write a prequel to The wheel of time series books by Robert Jordan, and I would set it in the age of Artur Hawkiwng during his conquest, but from the point of view of the memories of Mattrim Cauthon (Anyone who has read the books will understand what I mean, if you haven’t that might be a little cryptic)
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pagesofkenna · 5 years
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Direct Mayhem: Undermountain, Chapter 8
In which we do some housekeeping
The C.A.T.S. (Carlin, Anahera, Tariq, and Sadi) have some free time to spend up in the city of Waterdeep again, taking care of the home base before they head back down into the Undermountain.
Tariq, the facechanging warlock, is visited by his mentor and patron Dantea. She checks in on him, to see how he’s doing, and he tells her about the strange otherworldly dreams he’s been having.
Sadi, the tabaxi monk, is visited by her father-figure Syl, who heard the news that her actual father was murdered days ago by the mysterious Black Viper. Sadi, who was actually the one to kill he father, reassures him that she’s doing OK, and throws herself back into vigilante work to distract herself. She’s actually very upset, though, and struggling to reconcile what she’s done with the kind of person she always wanted to be.
Carlin is invited out by Rishaal, the dragonborn bookstore owner down the street. He’s going down to the Dock Ward to buy some books at a library estate sale, and wants Carlin to accompany him, as he’s never been down there by himself before. Carlin picks up some books of his own while he’s there - some on magic, some on history, and some on tinkering - to fill out the manor library.
Anahera, their triton tagalong, just tries to make herself useful.
As a group, the CATS hire a small band of adventurers (through Mirt the Moneylender) to mount an expedition into the Undermountain and retrieve the barrels of ale the party discovered. They also pay all the fines and fees required to start their tavern properly; hopefully, the tavern will be a secondary source of income while the CATS are down exploring.
During the week, the CATS are visited by a Harper friend Mattrim, who gives them a small purse and asks them to repay a Harper debt down in Skullport, which can be accessed from level 3 of the Undermountain. Soon afterward, Esvele Rosznar knocks on the door. She reminds the party that her brother is missing, and asks them to go find him, or news of what happened to him, as a favor. She looks pointedly at Sadi (who had asked Esvele to tag along on her little murder party) as she asks this.
Finally, after a tenday, the CATS head back down into the Undermountain to work on their new missions: the Harper debt, Esvele’s brother, and the threatening letter from Manshoon, who asked the party to retrieve a stolen object from Halaster’s apprentice academy.
They pass the first floor easily, pausing on the second to check out the Goblin Market again. Yek, who they’ve heard wants them dead, isn’t immediately around, but some of the goblins murmur loudly that they wish someone would come along and kill him, so the party decides to oblige. Tariq sits on Yek’s throne and makes a show of horsing around, and a minute later Yek himself, the goblin boss in his magical human form, arrives, flanked with four bugbears.
Sadi and Carlin attempt to threaten Yek, insisting he leave the market for good, but the bugbears don’t take kindly to this threat and attack. In six seconds, Sadi and Carlin both attack Yek, and he dies instantly.
Two more bugbears are killed before the last two, and any goblin’s still on Yek’s side, lay down their arms. The goblins cheer, claiming to be finally free of Yek’s tyranny, and scowl once Sadi starts to loot all of Yek’s treasure.
Before the party leaves, they discover the goblins are attempting to start a slavery ring in the market, and thoroughly chastise them for this.
Next, the party stops by one of the portal archway gates that they saw earlier. This one has an image of a dying tree carved into it, and when Sadi touches it with her wooden staff, the portal flashes green and then opens. At the same time, the party all hears a woman’s voice speaking in their heads, pleading with them not to go any further. They call back, but there’s no response, and after a minute the portal closes.
Moving on, the CATS meet up with Rizzeryl, the drow convoy from House Auvyndar and ally of the Zhentarim. He’s surprised to see they’re alive, and passes on some more info: Halaster’s apprentice academy, Dwemorcore, is down on the 9th level, and Skullport is accessible both from the 3rd level and the Xanathar hideout, as well as having direct access to the sea outside Waterdeep.
The party also checks in on the nearby Xanathar outpost, and is happy to hear that their hired adventurers are all alive still and doing their paid jobs.
Down on level 3, the party has to sneak past an entire city of Drow soldiers on their way to the entrance to Skullport. They venture further through these tunnels than they had before, passing the location of the Xorn fight from last week, and spot a few Drow waiting in ambush over the nearby river. They kill some drow in a nearby cave, and find another one of those portal archway gates.
This gate is inscribed with three images of a man carrying a staff. They dick around with it for a while, trying to figure out how to solve the riddle, and finally Tariq pulls a broom out of his Bag of Holding, and shaves all the bristles off of one end. He hands it to Carlin, then he and Sadi take out their respective staves, and the three of them each touch this archway once with their ‘staff’. The portal flashes green, and opens.
This time there’s no voice in their heads, but a faint ghostly image of a woman, shaking her head and shooing them away. Everyone is confused, and not sure how to take this, but Sadi decides she needs to make a point, and marches right on through.
Something flashes, and Sadi feels magical power flow into her. She stands in a dusty, cobweb-filled room on the other side of this portal, surrounded by a magical force field. When she decides to turn back, bumping into Carlin on his way to go rescue her, the force field remains and everyone can see she is protected by something. The party agrees not to go through the portal until they can figure out where it leads, but Sadi now believes using the portals to travel is a wonderful idea.
The CATS kill the two drow ambushers before they move on, winding through the tunnels before they eventually find a troop of hobgoblins. The hobgoblins, they know, are at war with the drow, so they agree to swear fealty to their leader, a hobgoblin named Azrok.
There’s a bit of bureaucracy beforehand but finally they meet the warlord Azrok, who sits on a throne of skulls and will not look them in the eye. His wife, Lurkana, whispers in his ear, and when they finally all kneel Azrok and Lurkana thank them for their fealty, and promise them safe passage through the Hobgoblins’ space.
While kneeling, Carlin looks up and sees the necklace of trophies on Azrok’s neck - a few claws, some eyeballs, and a single human finger still wearing the ring of House Rosznar. He whispers this to Sadi and the others.
Sadi is at first too distracted looking at Azrok, who she realizes doesn’t react to their movement whatsoever. It appears that Lurkana is whispering in his ear to tell him what’s happening - it seems like he’s blind.
The group is escorted out of the throne room and are left free to roam the small underground city. They hear about a strange ambassador from Xanathar who is staying in town, and ask to be shown where he is. They’re lead to a simply furnished bedroom, occupied by a single Illithid, or Mind Flayer.
The mind flayer welcomes them in and warns them away from Skullport, telling them it’s a horrible place, no place for curious adventurers. He tells them a fanciful story about Halaster and his seven apprentices, attempting to distract them with another adventure. The CATS don’t take the bait, and decide to leave.
Before they can head to Skullport properly, they’re pulled aside by a messenger from Lurkana. She invites them into her quarters, and asks them to complete a job for her in exchange for a lot of gold. Apparently, some adventurers came through a while back and stole something from her husband: a magical dagger he needs to defeat the drow. Without it, the drow have been gaining ground. The adventurers were Duergar, who she believes are either hiding in Skullport or passed through on their way somewhere else. Get it back, she asks, and the CATS will be handsomely rewarded.
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