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#maybe i should continue my botw new save finally
eerna · 2 years
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2023 is gonna fix me because if BotW fixed me in 2018 TotK will fix me in 2023. It's just science
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inkandmoonbeams · 3 years
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Hello!! Do I see prompt requests! How about this: BOTW Zelda saving Link, whether it’s in combat, politically or he’s just about to step off a cliff.
Hello Braidy! 💜 🥰 Thank you so much for this prompt! I lovelovelove the Zelink dynamic in BOTW so this was really fun to write (and I'm sorry it took me forever to finish it!)
Big thanks to @silentprincess17, @zeldaelmo, @zeldadiarist for reviewing this piece and offering suggestions! @braidy-maidy, thank you specifically for the mushroom idea (dsaifhds I was not specific when I asked for help so you ended up helping with your own prompt, it's fine 😅). You were all a hugehuge help and I love you all! Full fic is under the cut.  💜
Link was never sure what to expect from Zelda’s research.
There was always something new to discover; something to test or tinker with. The princess often helped Purah program Guardians, and her study was littered with spare gears and springs. Sometimes, Zelda ventured to a new shrine or practiced using the Sheikah Slate’s runes (her favorite was Stasis–something about how it could store kinetic energy. Link just thought stopping time looked like fun). A few weeks ago, she had started studying a flower called the Silent Princess. Her evenings were usually spent huddled at her desk, reading about its medicinal properties and experimenting with various breeding methods. She said she was determined to grow the Silent Princess in captivity.
Today, she wanted to head to the Great Plateau.
“You will not need to accompany me,” Zelda informed him. “It’s not far, and you’ll just be in the way of my research.”
She always said this.
And, as always, Link still came along, ignoring the glares she threw his way.
The glares were nothing new; after all, she wasn’t exactly happy with the fact that he was her appointed knight. Link had taken away her last scraps of independence, and reminded her of all the powers she could not unlock. She had every right to hate him. And knowing she probably did—well, it didn’t hurt as much as it used to.
But he missed catching a glimpse of her smile every now and then.
They walked along the plateau in near silence. Occasionally, Zelda held up her Slate to take photos or consult the map, muttering to herself as she tapped the screen. Link’s mouth twitched, and he had to force down a smile. She was just so cute—so focused and determined and unashamedly intelligent.
Not that he was allowed to think about Zelda in that way. She was a princess, and he was her knight, but this was no fairy tale. This was his job. End of story.
Plus, there was the whole thing where she hated him.
Eventually, Zelda found an area she deemed worthy for conducting research. There was a shrine a few yards away, and she snapped a few pictures before returning her full attention to the Slate. Then, she started pacing, venturing farther and farther until she stopped and did it all over again. Link leaned against the trunk of a tree as he watched her work.
“Princess?” he finally asked.
“Yes?”
“What exactly are you looking for?”
“I want to test out the Slate’s Sheikah Sensor,” Zelda explained. She fiddled with the Slate again and frowned. “It should be able to help us find more shrines. Purah says the Slate might be able to find other objects, too. For example, if I take a photo of a Hylian Herb, the Slate could catalog it, and then I could use the Sensor to find more. It has incredible potential.”
“Oh. Can I help?”
“No.”
Well. He tried.
Link sighed and scanned their surrounding area. He had grown to love the Great Plateau, with its views of Hyrule castle and the Temple of Time. It was familiar—a comforting sort of quiet during their otherwise hectic adventures. Zelda continued her pacing, and Link counted three glowing shrines in the distance. Birds flew overhead. A cluster of bright white mushrooms grew near his feet.
He didn’t recognize the species—they were shaped differently than truffles, and were too white to be Silent Shrooms—but maybe he could try one and come up with a few recipes for later. They looked tasty enough, and he had a feeling they’d be there for a while. He cocked his head and knelt to pick one.
And then—
“Link! Don’t eat that!”
He had barely gotten back to his feet when Zelda rushed towards him and smacked the mushroom out of his hand.
She smacked him hard, too.
“Hey! What—”
Link’s eyes followed the mushroom as it sailed down to the ground. “I wanted to eat that.”
Zelda huffed. “No, you didn’t. That’s a Skullshroom. It’s poisonous.”
Her voice was almost a snarl. She looked more agitated than relieved, as though he should have known that this area of Hyrule was full of dubious foods.
In Link’s defense, they couldn’t all be scholars.
For a moment, he could only stare at her in shock. His eyes darted from Zelda to the discarded mushroom and back again.
Poisonous. He really almost ate something poisonous. Who knows what would have happened if it weren’t for Zelda?
“Thank you,” Link finally said, still trying to process the fact that Zelda, of all people, had stopped him.
Zelda rolled her eyes. “You have nothing to thank me for. I only did what anyone else would do. Besides, It’s only deadly if your illness goes untreated, and the royal medics are more than capable of handling it.”
“I think that still warrants a thank you.”
“Fine,” Zelda said haughtily. She brushed dirt off her pants and sighed. “You’re welcome.”
And with that, Zelda returned to her Slate as though nothing had happened.
Goddess, she was stubborn. Link shook his head in disbelief and returned to his post, taking care to hide his grin.
Because she could have let him eat the mushroom. She could have let him get sick and enjoyed the rest of the day alone. Instead, she had smacked the danger right out of his hand.
Maybe she did care about him.
Just a bit.
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raisingsupergirl · 4 years
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I'm Back! Returning to the "Real World" After Six Weeks Unplugged and Undrugged
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If I'm being honest, I don't really want to write this post. I don't want to go back to the way things were. It feels like returning from vacation on a Sunday evening and setting my work alarm for Monday morning. I know my next vacation won't come for a while. I know I'm "back in it" now. And the sensation is completely opposite of what I'd expected from all of the "restrictions" I put on myself six weeks ago. But I'm sure you're just dying to know how I did, so here goes.
I failed. A lot. Just like I said I would. And the number one thing I failed at was reading to my kids. I tried it. Once. I started Harry Potter, but it felt like pulling teeth. I didn't enjoy it. The kids didn't enjoy it (even though I poured all of my energy into the BEST character voices). But even if I didn't read to my children, at least I didn't fail completely at reading. In fact, I stayed pretty true to my goal of replacing my weeknight TV with reading (with a subtle exception… but I'll get to that later), and it was honestly one of the biggest successes of all. Just an hour or two of quiet entertainment and contemplation in the evenings (whether with a Bible devotional or a bloody space adventure) did wonders for my mood and sleep habits. And speaking of sleep habits…
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I failed at that, too. Again, not completely, but I definitely didn't live up to the whole bargain. I don't care how comfortable I got with going to bed at 9:45 pm and waking up at 5:45 am, when I would get home from work at 9:15 at night, there was no way I was going to have time to eat, shower, and wind down enough to be asleep within thirty minutes. And so, I bent the rules a little. But never more than an hour. And that's where I found my rhythm. I would never go to bed or wake up more than an hour different than I did the day before. That compromise allowed me to adjust slowly to different schedules without suffering too much.
Interestingly enough, the things I succeeded at completely are the things that sound like the biggest commitments. I worked out every day without fail, I didn't get on social media or YouTube, and I cut out all drugs (aka alcohol, tobacco, caffeine, night time snacking, and weekday fast food) cold turkey, right down to my morning pre-workout drink, which has a little caffeine in it. I'm not sure exactly why these things were easier to stick to. I'm sure a part of it has to do with my particular personality, but I suspect the bigger part is the nature of these things. They're easier to define. Easier to grasp and control. So what's the big deal about sleeping in a few extra minutes on the weekends (half-asleep rationale is always a little bit skewed…)? Why should I fight to read to my kids if they don't even enjoy it? But exercise and diet are very external. They're obvious to myself and to others when I screw them up. There's more accountability, so they're not as easy to make excuses for. The hardest promises to keep are the ones nobody knows about.
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And… there's a third factor, and I hinted at it earlier. Remember when I said I didn't TECHINCALLY stick to the "no TV during the week" goal? Well, I didn't "watch" TV during the week, per se. But that's because I was playing a video game. A video game called "The Legend of Zelda: Breath of the Wild." And, well, I was completely unprepared for it. First, Zelda is my jam. Always has been since I was a wee lad. Like most functioning adults, I fell away from video games after high school because I was trying to make all the monies and didn't have time to spend six hours at a time in front of a screen. But when Santa brought us a Nintendo Switch for Christmas, I knew there was a game I "had" to try. And, well, BotW didn't disappoint. Those who have played Skyrim or other open-world games would have known what they were in for, but I didn't. 
The moment I popped open that glider and drifted off of the Great Plateau, the real world faded away. This game had no limits. No boundaries. It's impossible to describe my awe at that slow and continuing realization as I delved into underground temples, climbed distant peaks, and trudged through vast deserts, so I won't try. Those who think video games are "a waste of time" will never get it, and those who embrace the value of story telling already know what I'm talking about. Suffice it to say that I "did the Zelda things." Not all the things, mind you. I didn't find all the koroks, beat all the shrines, or kill all the lynels, but I DID awaken the Divine Beasts, sneak into the castle dungeon to claim the Hylian shield, tame the royal mare, ride all the animals, build Tarry Town from the ground up, and head butt a guardian to death with the Lord of the Mountain. I trudged through every region and stared out at the realm from the highest spire of Hyrule castle. In the end, I defeated Calamity Ganon and brought peace to the land. And in that triumphant moment, I finally realized the truth about the game…
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It was just another drug. You see, I never did have a real urge to sit down to a whiskey and a pile of snacks on a Saturday night, even though that had become an engrained habit over the past year. Why? Because I had an entire world to explore and save! And I needed to stay hydrated and healthy to beat the biggest baddies in Hyrule. The game completely overshadowed other primal urges. Any time I was feeling lazy or weak—times when I would look for a quick, mindless reward—I would pick up the Switch controller. And sometimes, that would be during the week. In fact, all told, I played 110 hours over six weeks. That's around two-and-a-half hours a day, EVERY day! So the amount of time I would have generally wasted with social media, TV, or "drugs," I instead committed to Zelda.
In the end, I'm not sure what to think about the whole six-week experience. I do know that I grew closer to God. My thoughts cleared significantly. I experienced deeper and wider peace, seeing previously scary and stressful situations with new clarity and confidence. I loved my family more completely, and I committed harder to my duties (work, family, etc). But I had low moments, too. Not enough to hit rock bottom or consider giving up, but because I knew what it felt like to ride that "high" with my savior and creator, to be present in the moment with a sense of purpose and appreciation, every moment of minor disconnection or apathy hit me harder than it normally would have. So I guess everything is relative. Once we know just how good we can feel, our expectations rise. On the other hand, my perspective has changed regarding rewards and fulfillment. A moment of earned relaxation or celebration doesn't need to include a glass of wine. I don't "need" to stay up late and sleep in on the weekends. And most importantly, my joy comes from God, not from the things I do, but there ARE some things that keep me away from God's joy. Mostly things that become habit—things I fall back on when I want to "check out."
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And I guess that's the whole point. When we're present and intentional, life's good. We're happy with our choices and usually with the results. But when we're exhausted, when we've given all we can and think we've earned some reward (or at least a break)… well, that's when we make mistakes. And that's when we should just go to bed. Sure, maybe a little reading to calm us down and get our minds right first, but we're never at our worst than when we're mentally tapped out. And so, I plan to be more aware of this fact through the rest of the year. I'm going to continue to cut out electronics during the week. I'm going to avoid the Facebook scroll (which doesn't appeal to me even a little bit anymore). I'm going to enjoy sunrises and cuddles. And, most importantly, I'm going to create the time and space for quiet thought and divine whispers.
That's my secret to happiness. Do less (especially less "check out" activities like Twitter and television) and think more. Talk less and listen more. Let your "yes" be "yes" and your "no" be "no." In other words, live a life that speaks for itself and don't feel the need to justify your thoughts and actions to everyone. Live lightly, love deeply, and let the rest wash away with the tide. That's all I've got, friends. And you know what? This post was actually a joy to write. I'm excited to be back, to see my friends again, to share what I've learned with you, and to learn FROM you. And most importantly, I’m excited to enjoy all the beauty that the real world has to offer...
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yasmeensh · 5 years
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Zelda II: The Adventure of Link - The lore
I know this is an art blog but i can’t contain myself and I need to talk about zelda2 lore. Why? You all heard about the botw sequel being darker, much darker. And people made connections to Majora’s mask, because it was a dark sequel. But you know what? Zelda 2 was also a dark sequel. Nintendo are doing it for a THIRD time and I'm proud. Sit tight and maybe grab a snack because this will probably be a long passion essay. Here we go.
Most of you MIGHT be familiar with the storyline of Zelda2, but in summary, here is how it goes: Princess Zelda from an ancient time has been put to spell by a curse. Only the power of the full triforce touched by a pure heart can wake her. Finally after hundreds of years, the chosen one came along (Link). Link must place 6 crystals in 6 palaces to break the spell on the Great palace where the Triforce of courage is enclosed. Once there, he takes the triforce, completes it with the other two pieces, and wakes zelda up. The End.
And Here is the story in MORE detail (unless you are in a hurry , I recommend you read it. The top summary is just for people who have no clue what the story is:
    The king of hyrule always passes down the power of the triforce to his son next-to-be-king. This time however, he wants to give it to his daughter, Zelda, because he believes she is wiser and more considerate than the son. The son was very upset about it and has summoned a wizard to scare the princess and give up the triforce to him. The wizard however, overcome with hatred towards zelda, uses all his magic to put her to an eternal sleep, and he dies (only recently in the hyrule historia has the identity of the wizard been revealed: he is a follower of Ganon, or an embodiment of ganon himself (sort of like ghost ganon in oot or blight ganons in botw. So in this case he might have not died but just extinguished all his powers)). The son, overcome with grief for his sister, promises that every girl born into the Royal family henceforth will be named Zelda. He locks the triforce of courage far away, so only those worthy of it will be able to access it, and leaving the remaining two in the castle, unable to use its full power.
Hundreds of years have passed by and no worthy hero came by, until now. On his 16th birthday, Link noticed that a mark resembling the triforce glowed on his left hand. Worried and Confused, he goes to seek information on it from Impa. She tells him that he is the hero chosen to save the sleeping princess Zelda. She gave Link a scroll written in ancient text that only the true hero can read to ensure that he is in fact the chosen one. Link was able to read it despite never seeing that language before. The Great Palace where the triforce of courage lies is locked with a spell. The spell comes from 6 different temples, and he must break part of the spell at each temple so he can open the gates of the Palace. To do that, A crystal must be placed in each, and that is exactly what he does.
While Link is going on his journey, the minions of Ganon are going after him, trying to capture him and use his blood to revive Ganon (It’s unclear if they want him alive or dead, or simply his blood. All we know is they want to use Link’s blood in a sacrifice to bring Ganon back from the dead). If Link dies, Ganon will be revived, so he must remain alive. At the end of the trial to the triforce of courage, Link was made to fight his own shadow by the triforce keeper. After defeating his shadow, he made the triforce whole again, wished for the curse on Princess Zelda to break, and she woke. The End.
Now that is my extensive summary on the official story. Obviously I will fill in now MY theories on some points. My biggest point is Link fighting his shadow. Why did Link have to fight his shadow? Why was Link not ready to touch the triforce? He already went through ALL the trials, so why this now? My theory is that Link’s heart was not pure. Only a pure heart must touch the triforce. A corrupted heart will corrupt the world when the triforce is touched, no matter what the wish is. Link was most likely the chosen hero, but he is not completely pure. I believe Link was made to fight his shadow as a final step to touching the triforce; to cleanse his heart from any evils that are in it. Why would Link be evil and corrupt? I don’t know, but that’s hella dark.     Another point, that can be connected to BoTW, is Link’s death, and the revival of Ganon. If you played AoL before, then you are familiar with the red screen of death and Ganon’s evil laughter. Well, if Link dies, that means Ganon will return. That means Link should NEVER die. But he is not a god or eternal deity. He will die at some point during his journey after the events of the game or simply from old age, or whatever. He will die. At this point, if the people of Hyrule really want Ganon to remain dead, then Link should simply disappear once he dies. If he were to be buried, they have to hide his body somewhere the monsters will NEVER reach. I have no idea where that could be: the dungeons of hyrule castle? Something similar to the Great Palace? Maybe. The better option is to burn him, but I don’t know if people in Hyrule do that (they probably should in this case because yikes Ganon)
Where am I going with this? I’m not sure, but It vaguely reminded me of Ganon(dorf) coming back to life in the new BoTW trailer. Who was he even? A new ganondorf? Or one we already know?
Lets go back… what about AoL Link’s death? Another option for keeping Link out of the hands of Ganon’s minions is for him to never die. To be absolutely safe, protected, and strong enough to protect himself, and to live eternally. And I know the people of hyrule (at some point) will have that technology available, because BoTW Link was revived after his death. Link can probably die countless of times and still continue to live because of that shiekah tech. Now about the tech, AoL seems too middle ages, right? WELL… this is going to sound dumb but the temples in AoL have elevator thingies in them. Shiekah technology? Maybe. It could be a manual pulley system. Or pure magic. We don’t know, but we are a step closer at least.
BASICALLY i see a lot of similar points between these two games and idk if nintendo accidentally did that or took inspiration from aol but its cool that these two games share the concept of the kind of tragedy hyrule will go through if link dies and the idea of Ganom coming back to life.     Why am I even getting into BoTW… let’s get back to AoL lore! If you played AoL, you might be familiar with the Link dolls. Dolls that save Link from death (i.e extra lives) those dolls are pretty creepy and they look like a tiny hunched over limb Link. They are scattered throughout all of hyrule, and you find them in random weird places, like at the beach, in a swamp, inside a temple, in a cave, near a graveyard, forest, etc. They are everywhere. Who put these dolls there? No one knows. But someone is totally trying to save Link from dying on his journey. If he dies, Hyrule is screwed. Could it be Goddess Hylia? The fairies? A magician? Link Dolls are extremely strange and Nintendo could have gone more in depth on them because they provide some super cool dark lore.
Also we can’t forget about Kasuto Town. All the inhabitants of the town went to camp in the forest because their town was destroyed. Why? No one knows, again (everything in this game is shrouded in mystery). There is only a single man living there in old Kasuto. Kasuto town is entirely destroyed, all the buildings are decaying and crumbling, the air looks nasty and the sky is purple. There are ghosts EVERYWHERE. And if Link didn’t acquire the cross before entering, he will not see the ghosts at all and will just die from being hit by what looks like air. Now the civilians! The civilians are hiding in the forest! In-game, you will never be able to find them unless you hit a random block of grass with the hammer, and then it will appear. They are well hidden. Something must have destroyed their town, something terrifying, and they are hiding from it. The entire population has gone to hide in the depths of the forest. Now I have a theory that these people COULD be related to the shiekah. Those people are magic experts. You learn something called The Spell in old kasuto. And in new kasuto, you use this spell to raise a small temple from the GROUND to get the key in it (idk man but reminds me of the shrines) You also receive the final magic container there. So, yeah, those people definitely have a magic obsession or *super powers*. (i’m hinting at it but these people could be the shiekah). Also one more thing, these people are begging Link to save hyrule. They are the only people who are begging him to do something. They know HE will save hyrule. In all other towns, it only seems like Link is asking for advice and they answer Link is a random nobody. However, the people of Kasuto are AWARE. (shiekah much? idk)
This is not too lore-y but it’s about how dark this game is: there is so much red in it. Game over screen is red. The lining of the triforce on Link’s hand is red. The windows in the temples are stained red (blood?). The Tinsuit sprites have fresh blood dripping down their swords. Also, sleeping Zelda’s dress is red. I can’t brush that off. Whenever I think of AoL I think of the colour red. There is so much to say about AoL... But what I want to say is that this game is HELLA dark. I hope Nintendo uses its lore in future games, and adds references, because it can totally work if they try to. This game has a lot of lore material to work with. Nintnedo should consider expanding on it (and botw was inspired by loz1, it would only make sense if the sequel will mirror the original loz sequel too :3)
PLEASe share your ideas! I’d love to hear what you all think! There are many ideas to go around so share your thoughts! And one last thing, AoL is very difficult. If you want to try it, be prepared to see the colour red a lot, cry a lot, and rage quit a lot.
Thank you for reading my very long post! Enjoy your day <3 <3 <3
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ethien · 6 years
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Oh ho, trying our hand at writing are we? 😏 Well, I certainly won't pass up this offer. You said you were somewhat familiar with Botw, yes? How about a small story where Link and his s/o are smooching together behind the temple, unaware Zelda and the champions are spying on them?
Oh yes, you see it right :> 
It turned longer than it should and I changed the temple to one of the springs xD But I hope I could make it good.
Hide and Seek 
Words: 1.347
With asmile on your face you watched how Zelda tried to explain Revali the storybehind the Dracozu Lake where the spring of courage lay. It was not you didn’tlike Revali but sometimes it was hilarious how less he knew about hylia or theaspects of the goddesses from the different springs. He often makes fun of Linkand this was the great opportunity to show him the other side of his arrogance.Because Link who stand next to them could shine with his knowledge. Revalisface was priceless.
You loved theselittle trips. All of you knew the pressure on the shoulders about finding a wayto prevent calamity ganon. Sometimes it was good just to have fun and forgetthe duties.
“Why makingsuch a face, Revali? Didn’t you know this fact?” said Urbosa with a mischievoussmile. She also loved it to tease the rito. She laughed a bit how furiousRevali looked back to her.
You wereglad you were part of the field trip group.
There wasZelda, your dearest best friend and princess from hyrule. Both of you knew eachother since childhood. You met at castle garden. You had tried to search yourmother who was a loyal servant to the royal family. She sat next to the flowersand got in touch.
Then therewere the champions. Urbosa, queen of the gerudo. Mipha, princess of the zora.Revali from the rito and Daruk from the goron.  
You werealso friends with them. The prophecy has told about the divine beast and eachof them was a pilot of one. As a close friend of the princess of hyrule, it wasnatural to got in touch with her duties.
And ofcourse, there was Link, the champion of the hylians and Zeldas appointed knight.You remembered well the moment when she got the news about a knight protectingher. You had quite the same opinion and at the beginning both of you were notpleased about his presence. Despite the fact you had to admit you found himquite attractive and interesting.
After Zeldawas attacked by the yiga and Link saved her, you got a chance to talk to him.And very fast both of you knew it was more than friendship. It was more a hiddenrelationship even though there wasn’t a reason to hide. But you often meet inhidden places to talk, to kiss or if you both were in the mood, to have sex.  
“I think weshould prepare a camp. It starts getting dark” Zelda speak up and looked in thegroup. Everyone nod and prepared the camp. Daruk prepared the campfire whileMipha and Urbosa tried to search for some ingredients. Revali and Zelda seemedto talk to each other.
No onewould take notice if you or Link were away. You waited a bit for a good momentand sneaked from the camp to the spring. You knew from old plans that thearchitectures around it were quite good to hide.
You walkeda bit and laid your back against the wall. Right to you there was the goddessesfigure. You played a bit with a little stone while you wait for Link. After 5minutes you heard his footsteps and turned to him. Immediately your heart beatsfaster and your stomach flipped with joy. The last steps he ran and then hetook you immediately in his arms. Both of you closed the distance with a shortkiss.
“Finally wehave some time for us” you said and looked in his deep blue eyes. You feel hisgrip around your waist got stronger. His eyes were full of desire and lust. Soit was natural you kissed again. This time more passionate and greedy. You putyour arms around his neck, one hand get a hold in his hair. Link pressed hiswhole body on you against the wall.
You couldfeel it was also hard for him to hide his strong feelings and desires for youevery day in comparison with his duties and the pressure on his shoulders. Youwere looking forward to the day both of you reveled your deep bond.
Link partedhis lips from yours and nibble a bit on your neck. You could not hide a softmoan.
“Maybe asofter ground? It gets quite uncomfortable here” you said and he looked up toyou. He nod and lift you up easily. Every time it turned you on a bit howstrong he was and how easily he could you spin around. While he went with youin his arms to a softer ground, you took your chance and nibble a bit on his ear.You could hear his little yelp at the first touch but then his lower groan.
You arrivedand he laid himself upon you. Link didn’t waste any seconds and kissed youagain. This time more greedy and hungry. He was quite addictive to your skinand touch and the same went for you. It would be better if it wasn’t hidden.This moment was quite perfect and you continued your hot make out session.
However,you were not alone. You thought you didn’t have any viewer. But Link and youwere unaware about the eight eyes who watched the scenario.
“Princess,is it really okay that we…well…that we spy on the both? It is a quiteintimidate moment for them” Mipha asked shyly Zelda and looked away embarrassed.
“Did theyknow where they are? That is the goddesses figure and they smooched liketeenies before it unaware about the meaning of it” Revali said in a disgustedvoice.
“For somehours you didn’t know the meaning and now you are the expert?” teased Urbosahim and chuckled a bit.
“I knewthere was something between them” Daruk said very proudly.
“You hadsee this coming?” Revali asked.
“Well…” Darukscratched with his hand behind his head. “I saw his glance to [Y/N] and it wasa calm and happy expression. He seemed to forget his fate for some seconds whenhe is around [Y/N]”
“I had thesame feeling about it” Zelda interrupted. “It hurt a bit [Y/N] didn’t tell me athing. But I had to admit they were really happy together”
“So and whyare we spying here?” Revali asked. He didn’t seem amused to talk about this topic.
“I had afeeling they meet in secret. But I didn’t get the opportunity to see it with myown eyes”
“Well, wesee it. Can we go back?”
“Don’t beso loud, Revali. It is quite amusing to see these lovebirds” Urbosa interruptedhim and slam him on the shoulders.
“Maybe you’reright. We should head back” Zelda said and the rest not. They turned around andwalked back. Unfortunately Zelda walked over a stick which cracked loudly.
By thesound of it both of you parted and Link looked alarmed around. He found theprincess and the four champions fast. Normally he would be furious when someoneinterrupted him with his dear, sweet [Y/N]. But it was the princess and thechampions who found them. He was a way more embarrassed than expected. Youfollowed him and had a little heart attack when you saw them. Your face andears got red like a tomato and you could not watch them directly in theirfaces.
No one saidsomething.
Zelda wasalso a bit embarrassed but also smiling. Mipha the same. Daruk smiled proudlyand Revali was only slightly laughing. Only Urbosa had a serious look on herface.
“The nexttime – get a room you lovebirds” she only said, turned around and went back tothe camp.
Link andyou blushed hardly by her comment and you tried to hide behind him.
The otherssaid nothing but followed Urbosa back.
Silencegrew between you. Then both of you chuckled a bit.
Maybe itwas good they found. Now they did not need to hide anymore.
“Urbosa isright – next time we need a room”
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liv-andletdie · 7 years
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some fic ideas if you're still taking them: **link kinda looks forward to the red moon. It's bittersweet cause he is in more danger but at the same time at least he gets to hear her voice and knowing she is alright (and hearing her being worried abt him) makes him feel some comfort. **link and zelda adopt a puppy or a big dog (just the idea of them having dogs, they would be that kinda couple no doubt about it)
Hey hey hey, I could only pick one prompt to work on and I went with the angst of the Blood Moons. Don’t worry though, I will be writing something about BOTW Link and Zelda adopting a dog in the future (because that idea is to cute to drop) so keep your eyes peeled for that xxx
(This one ended up being quite short, sorry)
And now without further ado 
“…
 Link…
Link…
Be on your guard.
Ganon’s power grows… it rises to its peak under the hour of the blood moon.
By its glow, the aimless spirits of monsters slain in the name of the light return to flesh.
 Link…
 Please be careful”
He’d been out in the wilderness the first time he had witnessed the blood moon rise. The sky turned a deep purple, the moon a dark red. Malice hung in the air and every hair on his body stood up in fright.
Then her voice, her beautiful calming voice, cut through the darkness like an arrow of light. While the words she said were terrifying, Ganon was only getting stronger, her voice reminded him that he wasn’t fighting alone.
He clung onto that moment, desperately trying to remember why that voice felt so familiar. And then it was gone.
The Moon shone like desert bleached bones against the black velvet sky, the scent of fresh fallen rain washed away the odor of blood, and the malice evaporated and the air was fresh.
And the Hero was alone once more.
A month passed, and the Hero found himself in Kakariko village.
He’d arrived a week ago, exhausted and covered in blood. He’d practically collapsed into Paya’s arms as she came to meet him. The poor woman had been horrified to see his Hylian tunic stained and torn.
“You should see the other guy” he had assured her, leaning against her in an attempt to straighten himself up. Paya had led him to her grandmother, and he was offered a place to rest while he recuperated. She had stayed by his bed, pressing a cold rag against his head as he murmured and mumbled about electric Lizalfos and blue Bokoblins. She comforted him, waiting for his strength to return.
By the third day, Link had found his strength had returned enough for him to take short walks in the village. He spent his days cooking with Cottla and Koko, practicing his archery, and sitting at the foot of Ta’loh Naeg shrine watching the clouds.
It was at the foot of the shrine that he felt it. The air turning sour and heavy. He’d stayed out much later than normal, loosing himself in the patterns made by the stars. He had been about to leave, to head back to the Matriarchs home and assure his friends that he was safe, when the sky got dark.
He recognized it. The sickening feeling in the pit of his stomach, the terror coursing through his veins. Casting his frightened gaze towards the moon, his blood ran cold. The normally friendly Luna sight was stained a deep blood red.
He wanted to run, to jump off the cliff he was standing on and flee to safety. But fear petrified him. The air seemed to suffocate him, pure hatred and malice fell from the sky like ashes from a blazing fire.
He collapsed to his knees, praying for the blood moon to disappear. To return to his relaxed days of cooking with the children and sitting in silence with Paya.
And then, he heard her. Her soft voice breaking through the terror, freeing him from his invisible bonds.
“The Blood Moon rises once again” she warned, the caring tone in her voice soothing the young Hero. “Please…be careful Link”
And like that it was over. The colour drained from the land, only the blue light of the ancient shrine behind him was visible. Link was alone upon the cliff top.
Be careful Link the words echoed around in his head. Be careful. Could it be? Could it be that the owner of the beautiful, mysterious, voice cared for him? Link wasn’t sure but the thought strengthened his heart.
Impa said the voice belonged to the princess. 
It would make sense Link thought. The voice was definitely regal, an undercurrent of authority ran through the words. But there was something that didn’t feel right. Link had always imagined the Princess to sound older, to sound harsher, to be more stern and deliberate with her choice of words. He never expected for his Princess to sound so … scared.
He brushed the thought off immediately. Impa must be wrong he concluded, the voice had to be that of a fairy or a goddess! For no mortal could sound so heavenly. Only a divine creature could chase away the darkness of the Blood Moon
Though the thought still lingered…. Maybe Impa was right.
Months came and went, each new lunar cycle brought about another Blood Moon. And the Blood Moons brought him her voice.
Each terrifying night concealed a gift. The gift of knowing that the holder of the voice was safe, that she was persisting in times filled with malice and bloodshed It brought a warmth to his tired and battle weary heart.
He came to savour the precious seconds each month, when he could hear her musical voice call out to him, begging him to be careful, warning him of the imminent dangers. In those seconds he didn’t feel alone. In those beautiful seconds he could imagine she was standing with him.
Link realised very quickly that he had fallen in love with the holder of the voice.
If she is a goddess or a fairy I’m only setting myself up for heartbreak he warned himself, watching as the moon was wiped clean of it’s bloody hue.
He continued on his trek, Impa had told him that he must free the Divine Beasts. A heavy burden for one such as he who still knew nothing about his life before. The Old King had told him he was a brave knight cut down in the heat of battle, The Ancient Sheikah had told him he was the princesses only confidant. But he had little proof for either of these claims! All he knew was that he woke up one day, in a place surrounded by trees and wildlife, and was immediately expected to start saving Hyrule. A Kingdom that hadn’t existed in 100 years.
Not for the first time, Link wished that he could hear the voice again. The voice that had woken him from his cursed sleep, the voice that calmed him during the rise of the Blood Moons. He missed the musical tone, the angelic soprano that eased him in his darkest times.
His surrounding began to look familiar, he noted as he carried on. He was walking next to a lake, the clear waters lapping against the wet sand. A sparse forest bordered the waters, white trees reaching for the sky. In the distance Link could see the Dueling peaks, the twin mountains that touched the clouds.
A strange feeling began beating in Link’s heart. With shaking hands he unhooked the sheikah slate from his hip. The Princess left me pictures he told himself searching through the album pictures she hoped would regain my memory.  
Finally he found it, the matching skyline.
Suddenly his vision went white, his senses deserting him. In a moment of blind panic Link almost dropped the artifact in his grasp. Then sight returned to him.
He was walking behind a woman. The same sand crunching under his boots, he wore a tunic of pale blue, and on his back he felt the weight of the sacred blade.
“From here, we’ll make our way to Goron city” the woman said. He noticed she was holding the slate, He wasn’t sure why but she seemed… familiar. Almost as if he had met her before. Her face was hidden from him so he couldn’t be sure, but there was something about the way she spoke that made him trust her.
“Then we’ll need to make some adjustments on that Divine Beast so that Daruk can manage it as easily as possible” Who’s Daruk? He wanted to ask, What Divine Beast? But his words failed him.
“He’s figured out how to get it too move” Good for him “However it’s apparent that we still have much more to learn.
“But to think, that Divine Beast was actually built by people…” Link couldn’t miss the wonderment in her tone, He felt himself get swept up in her excitement. Even though he had yet to see a Divine Beast in person, he somehow knew that they were something to behold.
“That means we should be able to understand how it works and use it to our advantage.” Link wished she’d turn around. It was becoming maddening! He wanted to see her, to know who this achingly familiar woman was in front of him.
“These Divine Beasts… so much we don’t know… But if we want to turn back the Calamity Ganon, they’re our best hope”
She began to slow, coming to a stop at the water’s edge. Link fell into step behind her, keeping his distance. He could see her hands tighten around the slate, and he braced himself for what would happen next.
“Tell me the truth…” She whispered, moving her head to stare over her shoulder. Link was caught by how beautiful she was. The setting sun shining behind her, cast a golden halo around her head. She looks like a goddess he thought, taking in the sad look in her soft emerald eyes
“How proficient are you right now, wielding that sword on your back? Legend says that an ancient voice resonates inside it. Can you hear it yet… Hero?”
The world faded into white once again. And Link found himself standing where he had been before. The slate held firmly in his grasp.
It was a memory
His heart felt heavy, and he realized too late just  how he knew her voice.
The next Blood Moon rose as he expected it. The air became thick with evil. It seemed the closer he was to the castle, the more potent and poisonous the environment became.
He was standing in the entrance to the Woodland Stables, watching and waiting as the moon took its place in the sky. He’d long since stopped feeling fear at the rise. The other guests hid, taking shelter from the purple sky, the hero paid them no heed, stepping out into the acrid atmosphere.
“The blood moon rises once again” She told him, his chest feeling light at the sound of her voice. She was alright. She was holding out against the Calamity.
“Please… be careful Link”
“I will… Zelda” He promised “I will” He felt the air turn lighter, a silver tear trailing down his cheek.
He turned and walked back into the stable. He would hear from her again at the rise of the next Blood Moon.
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Ever wondered why Skyward Sword Link seems so much more emotional and expressive than the others? Or wondered why Link doesn’t talk? Ever wondered why Zelda’s personality changed but Link’s always the same (not counting SS or HW)?
I love (and even prefer) BOTW’s explanation for why Link doesn’t talk, but the following is a thought that came to mind long before its release.
Word Count: 1537
Ships: Highly Implied Zelink
Decline Timeline
My name is Sahasrahla. I share this name with the men of my family before me. Ever since the Hero of Legend who defeated the great Ganon in the Dark World, the oldest hero scholars can remember (though there is evidence of heroes existing long before), the men and women of my family took to studying hard in order to assist the hero should he need us once again. 
It was a Sahasrahla, after all, who assisted the Hero Between Worlds who protected Hyrule once again. And there is evidence to suggest that many heroes existed in between that instance and me, and I’d bet my ancestors assisting each one of them in some way or form.
I admit that when I first met the chosen Hero of my time, the one the people have took to calling “The Last Hero” in an optimistic bid that the last threat to ever reach Hyrule has passed, I could not help him very much at all. He came to me defenceless and in need of guidance, but all I could do was offer him my sword. You see, Ganon had resurfaced and won. There was no information about his whereabouts at all. There was no communication between towns, no rumours to serve as leads, nothing at all that I could alchemize into valuable information and guidance. 
He did seem grateful enough, however. With just a sword and nothing at all else he left my humble cave to travel throughout the abandoned Hyrule to do what he could against the evil Ganon. As a testament to his power, intelligence, determination, or perhaps his blind luck, he fought through the trials the land had to offer with no help or allies and brought an end to Ganon. 
Years later I was determined to be of more assistance. In the few years after he had slain Ganon, the hero had become a teenager and the kingdom was returning to its former glory. Towns were rebuilt and littered throughout the land and communication between settlements began picking up despite the perilous, monster infested lands in between. I gathered what little information I could get my hands on and called the Hero to my house to explain the final piece of his quest.
I told him of the Princess Zelda, the ancestor of the princess, now queen, of whom he saved years ago and currently ran the kingdom with an expertise beyond her years. I told him where he could find the sleeping princess and how to rescue her. With that, and barely a word from him, he left. A month later, he returned victorious. 
The sleeping princess is now awake and living with me and the hero in my cave-turned-home. Instead of a palace, the princess preferred the presence of a teacher like myself who could tell her of all that happened to Hyrule while she slumbered. She also enjoyed the company of her hero, who gladly returns that affection. Far from resenting my lack of usefulness the first time around he has become one of my most treasured friends.
 He still works as a travelling ambassador, and peace-keeper, under Hyrule’s ruling monarch and makes regular trips to the palace and around Hyrule, but has a room and bed in this cave of ours and, dare I say it, possibly a woman to come home to.
But I still hardly ever hear him speak a word. The princess, who keeps her title as her descendant took the throne, asks me about it sometimes as she’s wary of asking him in person. As close as they are there are some topics she seems to know she should avoid in his presence.
So, while she was working in the garden and the Hero and I were taking a break, I asked him why he rarely spoke. 
I expected him not to answer. I expected him to give a shrug, or a face, or some other nonverbal answer. Maybe I even expected anger or frustration.
Instead, after what seemed to be a weary sigh, he did something I did not expect.
Link spoke to me.
His voice was low, coarse with lack of use. He didn’t face me while he spoke, instead watching the princess from out the doorway. He sounded very tired, but also determined. His expression was one I imagined he must have worn often while on his quests to save the land; beaten down but not resigned.
“I... I love her," Link said.
“Who? The Princess?” I said.
“Zelda. I...” Link shook his head. I thought the conversation was done, but then he looked at me, a slight grin on his face. “One time, I was a regular boy in the clouds.”
“Pardon?” I said.
“You don’t have to believe me. There’s little evidence and I have no wish for anyone to know, actually. But... once, I was just a knight in training in an age long gone. I laughed at jokes, I had hobbies like wood carving, and I... I was different in my first life,” Link said.
I looked at him curiously. He seemed to be describing a dream, though he sounded like he truly believed what he was saying.
“Zelda... both of our Zeldas, they can remember bits and pieces of our past lives together if pressed. They’ll remember names of people and places who no longer exist in this life. But they don’t remember everything, because those memories don’t belong to them. They belong to the Zeldas who came before. Because our spirits are the same, but our souls change. That’s why there’s two of her but... but they’re the same spirit. These two Zeldas share the same spirit, but they’re different people. Just like all of the other Zeldas were.”
It took me a long while to piece together what he was trying to tell me. This was the most he had ever said, ever, and I believe that it’s been so long since he had conversed non-verbally that he had forgotten how to communicate clearly. Thankfully, he gave me as much time as I needed.
“The Princess... no, both the princess and the queen... reincarnate? And so do you?” 
He nodded. “No one remembers, but it was once common knowledge that our spirits were meant to follow each other into eternity. The spirit of the hero is a legend that’s still passed down, but no one remembers her. No one remembers the passing down of the blood of the Goddess.”
Link smiled. “The name Zelda isn't the only thing our Queen inherited from our Princess."
He didn’t speak for a while and I just watched him silently, perhaps overwhelmed by the information he was giving me. I admit that I didn’t know how to respond or if I even believed what he was trying to say.
Then he continued. “Our spirits are bound to reincarnate forever and defend Hyrule together when evil persists... but there’s no guarantee that we’ll meet each other when we come back. It’s possible for us to end up fighting for Hyrule separately. Unless... unless one of us keeps our memories. Unless one of us remembers who we are and seeks the other out each time.
Zelda has been a cheerful girl. A hyperactive girl. A cold and stern woman. A fearful woman, a brave woman. She’s had a million hobbies and interests and personalities. She’s free. 
But the price for the freedom to be a new person each time is that there’s too much for her spirit to hold on to. She... she can’t keep remembering each life. There’s too many identities and stress to hold on to for her.
So I’ll do it for her. As long as I stay quiet... as long as I stay the same person in each and every life cycle... I’ll be able to remember. I’ll remember to come and save Zelda, each and every time. I’ll remember each Zelda even when history itself has forgotten her...
...because I want her to be herself in every life, whatever that may be.”
I followed Link’s gaze toward Zelda, who looked as though she was finishing up with the weeding. I knew that when she came in the conversation would end, and might never pick up again. For Link to speak his mind like this happened only once in a blue moon, I was sure. 
Despite wanting to know more, despite the millions of architectural, philosophical, historical, and scientific questions that burned in my scholarly mind, I asked the question that I thought was the most important of all.
“Link... don’t you want to be yourself, too?”
And he replied, “I’ve spent so many lives holding back any hint of an identity other than that of being a legendary hero that I don’t even know what that means.”
Zelda was picking up the tools and dropping them off at the tool shed now. She’d come in soon and we’d have a nice dinner and end the day by the fireplace, and Link would turn back into that silent hero of whom I now doubted was a real person. 
He said one last thing before I turning around and dropping the subject forever. 
“Even if you don’t believe me, she will. So please... never tell her.”
I kept my promise. Despite knowing the burden he seemed to put on himself for the sake of his beloved, I never spoke a word about our conversation to princess Zelda.
This week I’ve been invited to meet with Hyrule’s queen to talk about the country’s needs and other topics of importance. Indeed, we’ll have much to discuss.
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dany36 · 7 years
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SIGH so i’m done playing breath of the wild. i beat it about two weeks ago but i just now completed all shrines and sidequests. i thought about hating myself even more by trying to collect all 900 korok seeds but it’s not worth it just to have that 100% in the map screen (plus korok seeds stopped being useful a long time ago). i have 100%d all zelda games i own (except OoX) but i just can’t be bothered for this one.
having replayed all zelda games at least twice, i can’t say i will be doing the same for botw. here are my [long] thoughts about it (spoiler-free):
i can’t say i loved it. i think i was just playing just for the sake of playing it because....duh, it’s a zelda game (plus i sort of spent a crapload of money on the game+console). as a long-time zelda fan, it just...didn’t feel like a zelda game to me. i’m not opposed to change, in fact i was extremely excited to finally play this game, but the overall product just didn’t satisfy me at all. it just felt like a very dull and unfulfilling experience.  
- the overworld. i kept saying it over and over in my head while playing this game: it’s just too damn fucking huge for its own good. and it’s boring as hell to traverse. there aren’t really that many interesting things to do other than look for shrines. oh cool you can climb that mountain way over there? for what? oh haha a korok seed. most of the time, nothing. good job. it just felt tiring and bothersome to explore huge empty spaces of nothing. horses aren’t very useful since most of the time i was warping to try to not bore myself from wandering around empty spaces. i replayed the original loz at least like 5 or 6 times and i absolutely adored exploring every corner of the overworld. botw’s? yawn snore zzzz.
- weapon durability. i mentioned it in an earlier post but i hope this is something that never comes back to a zelda game. it’s especially shitty when you beat a shrine and your reward is a weapon. oh, a weapon that will break after 20 hits or less. so your reward disappears instead of it being something useful that you can actually keep for the rest of the game. this might just be a personal preference but i just hated the weapon system, especially when you find out that the master sword and the hylian shield can actually also break instead of being able to use them infinite number of times (and don’t tell me “oh it’s because otherwise you would never have used any other weapon!” bc idgaf, frost weapons and spears are cool and i would have used them either way)
- the story. oh my god. i know this is supposed to be a throwback to the original zelda, where you can go straight and kill ganon, but my goodness....it’s 2017. how is it that we got such a barebones story?? when i finally got to zora’s domain i was excited. i was finally getting to the story. boy i was wrong. the game gave me zero reason to care about saving the world and its inhabitants (except the gorons, which i think were the greatest in this game). i fucking hate that the story is mostly told through memories. the worst part is, the story told through the memories is more exciting than the one you play through the game. i hate that we are told from the start “you have to save hyrule and the princess because um....you’re a hero, you just don’t remember haha! so GO!!!!” instead of showing me actual, emotional reasons to want to save these people. through the memories we just become spectators, instead of the story actually making us bond and feel something for the people we are saving (except, again, yunobo, who i will save 1000 times if i have to). not even princess zelda’s incredible character growth (which, once again, HAPPENS IN THE MEMORIES and NOT in the present) can save the story from being lackluster. i would talk more about this but then it’d take up the whole post.
- the music. i’ve also complained about it before, but it’s a fucking joke, especially since it’s a zelda game, which are mostly known from having really good soundtracks. for me, there are zero memorable soundtracks. i think i only liked two, the one where you are near a Tower and when you are near a shrine. even minecraft, a freaking indie game, had better ambient music than botw. exploring the overworld becomes 3600% more BORING because as you’re walking, all you hear is link’s footsteps and clanky armor. so the overworld becomes twice as empty because 90% of the time, there is no music. except the five random ass piano keys you hear from time to time. it’s just bad and it makes me sad. people seemed to have hated SS’s OST, but at least it gave us Fi’s Theme and the magnificence that is the Lanayru Sand Sea theme. now THAT’S music that truly takes you into the game and gives it the proper ambiance that the overworld tries to portray. botw? a sad, sad attempt. i’m honestly wondering what they will play during botw’s section at the symphony of the goddess’s tour.
- the sidequests. 90% of the sidequests are boring fetch quests and “kill this type of enemy plz”. it’s just boring and tedious and the rewards are a joke (mostly, rupees, materials which you can easily find ANYWHERE, or food). it’s time for zelda to step up in the sidequests department and give me good, engaging, emotional-investing sidequests that tell me more about a certain character, or which tell me more about the world, or overall just make me CARE about its inhabitans that i’m trying to save. MM is the king of sidequests and botw once again pales in comparison.
- the dungeons. the first one (Vah Ruta) was cool. then it got boring and repetitive, really fast. all the dungeons look identical. the dungeons are for the most part short. there are no enemies inside the dungeons except these flying skeletons that die with one hit. oh yeah and maybe a robot here and there. so there’s some enemies but nothing tough. the premise revolves around manipulating the dungeon by rotating it to discover new areas. so it’s like playing four Stone Towers from MM. Except i guess the Gerudo dungeon, which added an element of electricity (that was cool). but other than that, all of the dungeons are pretty much the same and after you’ve played one, you’ve pretty much played them all, which is sad because it takes away the element of surprise and “oh man i wonder what the theme of the next dungeon will be?”
- the enemies. the lack of variety is a joke. there’s like 4 or 5 types of bokoblins, which just differ in their color and strength. oh and that’s the same for octoroks, moblins, lizalfos, chuchus, lynels, and wizzrobes (which are a fucking joke in this game. remember when wizzrobes were actually tough in the original game?). oh crap, i’ve actually mentioned 90% of the enemies you will face in the game... i think in total there might be 10 or 11, which is PATHETIC when you consider how fucking huge the overworld is. sad sad sad.
- stamina is stupid and so is climbing. stamina was tolerable in SS because of those silent realms you had to beat: you had to be careful of running and climbing and wearing out your stamina because of those crazy-ass guardians. so it made sense because it adds a challenge to the silent realms. in botw, for a game that focuses so much on exploring and climbing, stamina becomes a hindrance that actually makes it annoying to explore the world. you better not run out of stamina while trying to climb that mountain over there lest you run out and have to start all over!!! joy.
- the graphics. can nintendo please try something else with zelda graphics now. don’t get me wrong, i loved TWW and SS, but....these cel-shading graphics (or whatever they’re called) are getting tiresome. i didn’t like how most of the time the game looks bloom-y and blurry af (it’s especially bad when it’s raining or snowing). people complained about TP’s bloom effects but i feel like botw’s light effect (or whatever the hell that causes it to look like someone just put 200% of brightness on an image using photoshop) really takes away from trying to enjoy the scenery and view that the game tries to offer. for the next game can we try something like hyrule warriors or tp or hell even mm 3d? thx.
- the rain. it. rains. so. fucking. much.
haha oh man i never realized how many things i didn’t like about this game. i think i’ll stop here and talk about the things i did like:
- the shrines. although i didn’t like how all of them had the exact same design, the puzzles in them were cool and very zelda-ish.
- the warping system. thank god there are so many warp points to traverse the overworld because otherwise i would have never finished this game.
- the clothes system. i really liked all of the costume options the game gives you, and the fact that you can change the color of the clothes. it takes me back to the OoT days except with more variety. very nice.
- the runes. i loved not having to worry about running out of bombs and the ice rune was very cool and useful: it’s like having infinite ice arrows from MM to make platforms on the water! also the puzzles that involved stopping time with the statis rune were awesome. oh and grabbing treasure from underwater with magnesis never gets old.
- yunobo. yunobo is pure and great and needs to be protected at all costs.
- lynels. for once, a deadly enemy you actually have to be careful with and prepare yourself with good strategy to beat. i remember when i saw my first lynel i was so scared to approach it. they gave lynels such a great treatment and it’s the same one that wizzrobes should have gotten.
- the variety of the weapons.
- revali’s gale. saved me from having to climb so many mountains with its gust that elevates you so high. also after 3 it re-generates in 5 minutes. a blessing.
- the towns. i loved how lively they look. it’s like clock town from mm and it’s great.
- princess zelda. great character development and she has become my second favorite zelda (behind ST Zelda which will always be the best [while oot zelda continues to be the worst])
summary: while i enjoyed some aspects of the game, overall it just was very tiresome and unfulfilling. for a game that boasted about being open world, the world itself was just so barren of interesting things to do and explore. exploring the world of Xenoblade Chronicles, a fucking Wii game, was way more exciting because the environment, story, and music had more to offer. if there’s one thing i can thank botw for, is that it re-awoke my love for zelda games such as TWW, TP, and SS, which i will probably re-play next. i’m all for evolving the zelda series, and i thank botw for trying, but i honestly hope this game will not be the new zelda formula to follow. PEACE OUT!!!!!!!!!!!!!!!
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