something I keep coming back to, because other than 'ok but what about this canon divergence --' what I apparently really dig into is stupid world building details, is like.
how does the list of 10,000 actually uh. handle di feisheng coming back and being around again.
like he was the second ranked guy, right, Li xiangyi was top ranked, both of them "died", congratulations number 3 you're now top of the jianghu, everyone automatically moves up two ranks! ranking fights continue as normal, the three saints duel/kill their way up to the top eventually, all is gucci in the world.
except uh, a decade on, di feisheng is... actually not dead, was never dead, and also, he clearly beat Li xiangyi (because Li xiangyi is dead and di feisheng is uh, not), who was the last guy in the line of combat succession top ranked guys, making di feisheng presumably Top Ranked in terms of 'beat the guy who beat the guy [etc] who was top ranked'! no one has beaten di feisheng, therefore he is still, presumably, the top ranked guy because he hasn't uhhh actually lost a fight about that.
but it's been a decade? everyone else has spent ten years fighting the line of combat succession that forked from the guy who was number 3 a decade ago, and who does not fall into the line of direct combat succession for top rank at all, on account of the two idiots apparently taking each other out/mass rank promotion incident in the east sea.
basically: are there a lot of arguments in the jianghu about who's Actually top ranked, because like. on the one hand, fuck you, you can't walk away for a decade and waltz back in at number 1, snooze you lose, and on the other hand, fuck you, he's never actually lost! therefore he is undefeated in rank, therefore he's the top ranked guy!
(everyone gets another headache when it turns out Li Xiangyi is also still alive, because like, ok, now there are three people who have all been thought to be top ranked, who the fuck do you have to beat to be Actually For Real The Best)
46 notes
·
View notes
There is one thing that bugs me to no end in TWST, and it's the lack of RSA characters.
I know we're focusing on NRC, but the endgame is fast approaching, which means Interschool Magift tournament in the next arcs.
And wouldn't it be great if we had at least one RSA character parallelling each dorm? For maximum rivalry.
So far, there's only Chen'ya, Neige, and maybe Rielle for Heartslabyul, Pomefiore and Octavinelle, respectively. Which means we still need representatives for Savanaclaw, Scarabia, Ignihyde, Diasomnia and Ramshackle....
I know we'll probably meet them later on, but it can be tricky to add five new characters to the plot in one go, especially if you want to flesh out their relationships with the cast (we usually only get one or two characters per event, like Rollo or the hometown characters. And Neige was basically the main point of conflict in Book 5).
33 notes
·
View notes
What's a classic mistake to avoid when someone starts writing their story or coding their game?
Starting with a large project.
The larger (and variation heavy) the project, the longer and more complicated it gets... and fast. Past a few choices and divergent paths will make things hard to control. It easily can make things excruciating to code and track.
Especially if you never used a coding language before, starting with something small to test the water (like basic links/commands, maybe a variable or two, not more than a dozen passage/room) will help with knowing if making game is something actually fun, interactive fiction is a medium you like to use, the programming language is comfortable and logical for you.
Any idea can go from one line to hours of gameplay, because of scope creep. I've had to hack ideas to the bare bone (eh, like the game jam) and still it ended up too large to finish/complete the way I wanted it to (waves at all the completed/non-remastered games).
So yea. Do something small that you spend maybe 2-3 weeks to 1 month on. Maybe a silly idea to tinker with the engine and the medium. Or use the constrains of a game jam to limit yourself.
9 notes
·
View notes