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#media cause marketing
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chinese guzhuang fashion
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dkettchen · 4 months
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me, procrastinating on one project with another one: it's fine they're both for content I do this for the people and the people will receive SOMETHING sooner by me working on either one 😤
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imaginederror · 6 months
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Here’s a doodle of wife and I ‘platonically’ snuggling 6 months before we started dating
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wheelsuppod · 4 months
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How was JJ a communications liaison when she can’t communicate with Will to save her life?
fucking get her ass!!!!
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thedreadvampy · 1 year
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every so often I discover new things I'm unhappy with about the Sandman adaptation and each one is pettier than the last
what do you MEAN the word battle is between Dream and Lucifer? no it's NOT. it's between Dream and Choronzon who's acting on Beelzebub's behalf it's about the petty politics of Hell which is in large part what Lucifer finds so tiresome.
also why does Dream have human eyes give that bitch some contacts or Something
#red said#i need to block the sandman tag i just have such a hateon for this show#that i have not and will not watch#even for understandable adaptional decisions!#like it's a LOT of story and not all of it is intuitive and i understand the need to simplify it and pare down the cast#it's entirely fair to say whittle out the triumvirate which frankly doesn't play THAT much part in the story#but also if you're not introducing Choronzon and Beelzebub here it does require shifting a big chunk of the endgame story of Seasons of Mist#cause who. is he bargaining with from hell who has a grudge against him. if the person he's clashed with in hell is Lucifer#who's the one giving up the key and initiating the plot#see this is why. you shouldn't adapt the story you should leave it alone :(#it's a story that is DESIGNED for the language and reading style of comics!!!!!!!!!!!#the visuals don't work onscreen cause the imagery is about panel to panel juxtaposition!!!!!#the plot doesn't work onscreen because the comic is reliant on the reader's expectation that they're reading part of an established world#cause it's marketed to superhero comics fans! so it can make broad gestures towards how the world works and expect you to extrapolate!#but tv and film don't work like that! we expect to have things much more fully explained in screen media!#even now that extended universe screen media is popular it still isn't the norm#it's not the foundation of the narrative language of film and tv the way it is with comics#tv already has less space than comics to tell the same story because it's timebound in a way comics are#it can't montage through scenes as fast or make as many jumps shot to shot as comics cause that would be overwhelming and confusing#and then WITHIN that if you have to stop and explain who people are you HAVE to shrink the cast#TV stories just don't have space for the kinds of huge-cast complex-interwoven-plot storytelling that comics do#especially if they want to have ANY time at ALL for slower character moments#so you gotta cut stuff down#like yeah your average floppy is what. 32 pages including covers and ads?#and your average episode of TV is 30-60 minutes#but a) that script is probably not much longer than the finished comic#and b) it needs to be way more focused because as i say comics language let's you jump around#in a way that screen language doesn't#you can't do the two important lines from a conversation then move onto the next thing#it feels jarring and rushed in film
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coockie8 · 9 months
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ok im not in the storm hawks fandom literally dont even know what that show is but i thought you were fucking kidding when you said the main plot is dark enough to be on par with game of thrones until you reblogged that unnerving trivia post like wtf this was a kids show?!?!?
This show was only a kids show because the networks wanted it to be. It could've been an R-rated sci-fi/fantasy series about the horrors of war by just taking itself more seriously. Easily.
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what-even-is-sleep · 2 years
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DAMMIT what’s the line between:
‘bad publicity is still publicity’ and posting screenshots abt the tumblr shop tab moving to our blog spots
VS
I don’t want to stay silent on this topic and I know that just one formal complaint won’t do much if we aren’t all angry at the Instagram/Tik-Tok-ification that’s happening rn
#tiktokification as in I’ve been seeing posts abt images not being easy to zoom into anymore??? + the ads take up the ENTIRE screen on mobile#tumblr#tumblr updates#mypost#tumblr shop#ughhhhhhh#enshittification#enshittification of socials or whatever#i want to know why tumblr is doing this but I also don’t#cause I don’t want to hear bs black-and-white arguments about ‘no media should make money ever’ and tumblr is not a small local Etsy gal#or whatever#they have to make money someway#smth smth ‘if ur not paying for the product u are the product’#but I also don’t want to know abt the deets bc that means tumblr has fucked up enough that I’m mad enough to do so and so looking at#the Truth About Marketing for tumblr or whatever is SO ANNOYING#UGHH TUMBLR#idk if any of this is coherent bc I have absolutely horrible short term memory and by the time I’m halfway thru writing a tag I can’t see#what my previous sentences were (I’m on mobile) and so I loose my train of thought lol#anyways I think the gist is: this fucking sucks. people are going to be annoyingly us-vs-them/black-n-white when arguing about this cause#arguing is easier than doing the research and discovering greyer areas#AND: we’ve gotten to the point of rage/un satisfaction with the steps this app is taking that a push towards researched-back arguments may b#the only way forward to have actual change… :|#like again this could end up mostly having been for publicity for the store cause ofc ppl will complain and post screenshots and then more#ppl will see like ‘ooh fun stickers guess I’ll get those!’ and Marketing Tumblr or whatever will know that ‘oh if we disrupt them in these#ways we will get more attention from this fickle consumer base’#idk if we’re even that fickle lol there’s a lot of self-praise on tumblr lately (b4 the shop moving) that probably has swayed marketing#folks to push this thing we don’t like cause they think we’ll get outraged or say it’s better than other sites and either way it’s publicity
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farmlesbians · 1 year
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what kind of jobs are you applying for? is it a really hard field to get into? i was hoping you’d get that one you were talking about and i’m sorry to hear it didn’t work out. that company is missing out imo
i'm trying to work in entertainment / media but specifically music and i've been applying for marketing/social media stuff since it closest aligns with my major but its so hard to get into if u don't know anyone and also i have no experience since i've only done food service/retail and it's an endless loop of no job if no experience but need job for experience
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i keep thinking about how ridiculous it is for publishing companies to demand authors create a social media presence before they're even able to get published. just from a marketing standpoint even it doesn't make sense -- that's literally the publishing company's job to do that. to create the demand
i understand pushing it once the process of publishing is happening, there are book tours, interview, blah blah blah but the act of getting a book to sell shouldn't be the author's job. the author's job is to write a good book.
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fulltimeviking · 8 months
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2018 was 6 years ago and i am about to burst into tears
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withthebestcollection · 11 months
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I will do data entry, data collection, email list, facebook promotion
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amnglobal · 1 year
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🌟 #amnglobal #USA 📍🌍
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kdinjenzen · 8 days
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People on social media posting that we’re experiencing a “VIDEO GAME INDUSTRY CRASH” are all fundamentally wrong.
A market crash, for any industry, is caused by a sudden and significant decline in overall market value.
The last several years, including this one, has seen a surge in not only video game popularity but also revenue and value rising basically across the board.
Literally there are more people playing and buying games now than EVER BEFORE.
So it is NOT a crash in the slightest. The games industry as a whole is making TONS of money.
The problem is that, since 2020, the amount of actual players in the game of BUSINESS for gaming has shrunk with Sony, Microsoft, Embracer, etc all buying up countless other studios then laying people off and/or closing those studios all together.
Developers of all kinds in the AAA market now have less people on their teams, less time to make games, less money paid to them, and have not been able to recover from any burnout of crunch which has only gotten worse since all these closures and layoffs.
It’s not a market crash. It’s market manipulation on the part of major corporations who don’t (and likely never) even valued the art of game development in the first place.
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neolithicsheep · 27 days
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I've been meaning to write this down for some time because there are some fundamental errors that people keep making in crowdfunding/sales that shoot their campaigns in the foot. So here's a list of easy principles.
Who am I and why should you listen to me? I am a freelance chaos marketer who has raised well over $100,000 when totaling up various crowdfunding campaigns, mostly for aid to Afghanistan. In addition I've managed to successfully market everything from stuffed plush koalas to hydration salts. Why am I putting this out here for free? Because despite a years long track record of success in social media marketing no one will hire me because I don't have a college degree, so I might as well help people out who can't afford to hire full time marketing. 
If you'd like to hire me to help you evaluate your marketing and sales and teach you better skills on a 1 to 1 basis then hit me up, I am often willing to barter, esp with artists in a variety of mediums! 
Anyway on to HOW TO CONVINCE PEOPLE TO GIVE YOU MONEY:
TL;DR: use positive messaging that humanizes everyone involved and make it as easy as possible for people to give you money.
1. Shame and guilt are demotivators. They will not inspire people to give you money. “Why aren't people helping” “I guess people don't care” “This isn't getting enough shares/donations” etc etc. Online fundraising is often frustrating, heartbreaking, and will make you angry, especially when there's a humanitarian crisis involved. It is critical that if you are raising funds for someone else that you have a place to vent that is not the audience you would like to donate to the cause. 
2. Use motivating messages instead! “You can help!” “Even a small donation is important because it tells Recipient they're not alone, and people care” “We can't fix the whole world, but we can make this one thing right, and that means something”. Emphasize that this is a problem that the reader can help fix with even a small effort. With items for sale, tell a story. "I drew this thinking about how safe I always felt under a tree in my childhood backyard". "I chose the colors in this shawl to remind me of sagebrush and piñon pine in my favorite place."
3. Make it easy for people to give you money. Never talk about your product or cause without a link that leads directly to where people can give you money. They should be able to click one link on your post and land at the fundraiser or your shop. Every required click is going to lose people, so minimize the number of them required. This also means if you have a list of fundraisers for people to choose from the ones at the bottom will be neglected - people will hit the ones at the top. Be sure to take those off when they're met or periodically shuffle the list around to make sure everyone gets a chance to be in the first 5 spots. In online stores people will often only look at the first page or two of items so be sure to shuffle things around and remove out of stock items that are taking up prime real estate.
4. Humanize the recipient - this can be tricksy when raising charitable aid because you don't want to be exploitative. But to use my last Afghan campaign as an example, “We need to raise $500 for an Afghan family” is less effective than “This Afghan family's home was damaged in heavy rains that caused extensive flooding. They only need $500 to repair and rebuild so they can stay in their home and not become displaced.”  If possible, tell as much of the recipient's story as they consent to. Eg “Fred is seven and loves dinosaurs. His favorite is brontosaurus, and he carries a stuffed one with him everywhere. He wants to be a paleontologist when he grows up and discover a complete brontosaurus skeleton that he can give the same name as his stuffed friend. Unfortunately he's also a trans boy living in Texas and his family needs $1500 to rent a Uhaul and get to Colorado so he can grow up in safety and do that.”
5. If you're not the recipient, humanize yourself while you're at it! “I'd be really grateful if you all could share or donate” “This fundraiser really means a lot to me because…” “Thank you so much for any help, whether sharing or donating” 
6. Treat the audience like humans. Speak to them like they are people you're having a conversation with, not ATMs. This ultimately is the goal of not using shame/guilt and humanizing yourself and the recipient. 
7. Set low goals and bump them up when met. One of the weird things about people is they prefer to give to successful fundraisers. Yeah I don't know either. So you're more likely to get the full amount you need if you set a partial goal initially and then raise it when that's met. Raise it in small increments and raise it repeatedly as those goals are hit to keep momentum going. You can't always control this so if you're boosting someone else's fundraiser you can do it artificially via asks like “Hey y'all can we get together and put $500 on this?”
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levaagrace · 1 year
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“You have to-”
Actually, I don’t. And in fact you telling me I have to actively makes me want to do the opposite. Because the only reason I’m alive is spite and you don’t get to tell me what to do.
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